JimAndi Toolbox: Difference between revisions

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Tag: Manual revert
 
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   return true
   return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===NameCheck===
===NameCheck===
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     end
     end
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveDuplicates===
===RemoveDuplicates===
Line 48: Line 52:
tbl = ArrayClear(tbl, "A")
tbl = ArrayClear(tbl, "A")


returns tbl = {1, 2, 3, 4, 5, 6}
returns tbl = {1, 2, 3, 4, 5, 6}
   <nowiki> function RemoveDuplicates(tab, order)
   <nowiki> function RemoveDuplicates(tab, order)
     local hashSet = {}
     local hashSet = {}
Line 67: Line 71:
     return new
     return new
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveTableItem===  
===RemoveTableItem===  
Line 76: Line 82:
tbl = RemoveTableItem(tbl, 4)
tbl = RemoveTableItem(tbl, 4)


returns tbl = {1, 2, 3, 5, 6}
returns tbl = {1, 2, 3, 5, 6}


  <nowiki>  function RemoveTableItem(tabName, tabItem)
  <nowiki>  function RemoveTableItem(tabName, tabItem)
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===TableLength===
===TableLength===
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     return count
     return count
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===FindDups===
===FindDups===
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     return table.sort(duptbl), table.sort(cleantbl)
     return table.sort(duptbl), table.sort(cleantbl)
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ReverseTable===
===ReverseTable===
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     return tbl
     return tbl
   end -- function end </nowiki>
   end -- function end </nowiki>
----


==Conversion Tools==
==Conversion Tools==
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===Bool2Str===
===Bool2Str===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> bool2Str - Converts true or false as a string.
<nowiki> bool2Str - Converts true or false as a string.
  local x = true  
  local x = true  
  tbl = bool2Str(x)
  tbl = bool2Str(x)
 
-- =====================================================]]
  returns "true"
  returns "true"
-- =====================================================]]
   function Bool2Str(x)
   function Bool2Str(x)
     if x then
     if x then
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       return "false"
       return "false"
     end
     end
   end --function end <\nowiki>
   end --function end </nowiki>


<nowiki>
----


===D2S8===
===D2S8===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki> D2S8 - Converts a Number (Double) to a String with 8 places
  D2S8 - Converts a Number (Double) to a String with 8 places
local x =12.2351
   
  = D2S8(x)
  <nowiki>function D2S8(d)                              -- Converts a Number (Double) to a String with 8 places
 
-- local x =12.2351
returns x = "12.23510000"
-- returns "12.23510000"
-- =====================================================]]
-- =====================================================]]
  function D2S8(d)                                        --  Converts a Number (Double) to a String with 8 places
     return string.format("%.8f", d)
     return string.format("%.8f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===D2S4===
===D2S4===
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     return string.format("%.4f", d)
     return string.format("%.4f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Toint===
===Toint===
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     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Rounder===
===Rounder===
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   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function </nowiki>
end -- end function </nowiki>
----


===RUsame===
===RUsame===
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Retuns true if number is within tolerance with match
Retuns true if number is within tolerance with match


-- =====================================================]]
 
  <nowiki> function WithIn(Num, Mat, Tol)
  <nowiki> function WithIn(Num, Mat, Tol)
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
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     return false
     return false
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Double2Fraction===
===Double2Fraction===
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   return Frac
   return Frac
end -- end function </nowiki>
end -- end function </nowiki>
----


==Time and Date Tools==
==Time and Date Tools==
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     end
     end
   end </nowiki>
   end </nowiki>
----


===StartDate===
===StartDate===
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     end
     end
   end </nowiki>
   end </nowiki>
----


===Wait===
===Wait===
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     end
     end
  end -- function end </nowiki>
  end -- function end </nowiki>
----


==Debugging Tools==
==Debugging Tools==
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This collection of functions assist in the debugging of code.
This collection of functions assist in the debugging of code.


===DMark===
===DMark - places a circle and notation to assist in geometry debugging===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle and marks on the drawing for debugging purposes.
Draws a circle and marks on the drawing for debugging purposes.
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===StatusMessage===
===StatusMessage===
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   return true
   return true
end </nowiki>
end </nowiki>
----


===DebugMarkPoint===
===DebugMarkPoint===
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ShowDialogSize===
===ShowDialogSize===
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     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
   end -- function end</nowiki>
   end -- function end</nowiki>
----


==Dialog and Menu Tools==
==Dialog and Menu Tools==
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   local DialogY = All_Trim(string.sub(Str, InText + 1))
   local DialogY = All_Trim(string.sub(Str, InText + 1))
   return tonumber(DialogX), tonumber(DialogY)
   return tonumber(DialogX), tonumber(DialogY)
end -- function end</nowiki>
end -- function end</nowiki>
 
----


===ProgressBarAmount===
===ProgressBarAmount===
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     MyProgressBar:Finished()                                                  -- Close Progress Bar
     MyProgressBar:Finished()                                                  -- Close Progress Bar
   ]]
   ]]
  local X1 = (100.0 / TotalRecords)
    local X1 = (100.0 / TotalRecords)
  local X2 = X1 * Record
    local X2 = X1 * Record
  local X3 = math.abs(X2)
    local X3 = math.abs(X2)
  local X4 = (math.floor(X3))
    local X4 = (math.floor(X3))
  return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryGearCalulate(dialog)
----
 
===OnLuaButton_InquiryGearCalulate===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryGearCalulate(dialog)
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
Line 755: Line 800:


   return true
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDropList(Header, Quest, DX, DY, DList)
----
 
===InquiryDropList===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
--[[
     Drop list foe user input
     Drop list foe user input
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       return dialog:GetDropDownListValue("ListBox")
       return dialog:GetDropDownListValue("ListBox")
     end
     end
end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryFileBox(Header, Quest, DefaltPath)
----
 
===InquiryFileBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryFileBox(Header, Quest, DefaltPath)
--[[
--[[
     Dialog Box for user to pick a file
     Dialog Box for user to pick a file
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       return dialog:GetTextField("ReadFile")
       return dialog:GetTextField("ReadFile")
     end -- if end
     end -- if end
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryPathBox(Header, Quest, DefaltPath)
----
 
===InquiryPathBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryPathBox(Header, Quest, DefaltPath)
--[[
--[[
     Number Box for user input with default value
     Number Box for user input with default value
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       return dialog:GetTextField("DInput")
       return dialog:GetTextField("DInput")
     end -- if end
     end -- if end
  end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryAreYouSureYesNo(Header, Question1, Question2)
----
 
===InquiryAreYouSureYesNo===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryAreYouSureYesNo(Header, Question1, Question2)
  --[[
  --[[
     Drop list for user to input project info
     Drop list for user to input project info
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       return true
       return true
     end
     end
  end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDoubleBox(Header, Quest, DefaltN)
----
 
===InquiryDoubleBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
--[[
-- nquiryNumberBox for user input with default number value
-- nquiryNumberBox for user input with default number value
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     return dialog:GetDoubleField("NumberInput")
     return dialog:GetDoubleField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryIntegerBox(Header, Quest, DefaltI)
----
 
===InquiryIntegerBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
--[[
-- InquiryIntegerBox for user input with default number value
-- InquiryIntegerBox for user input with default number value
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     return dialog:GetIntegerField("IntegerInput")
     return dialog:GetIntegerField("IntegerInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryTextgBox(Header, Quest, DefaltS)
----
 
===InquiryTextgBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryTextgBox(Header, Quest, DefaltS)
--[[
--[[
-- InquiryStringBox for user input with default number value
-- InquiryStringBox for user input with default number value
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     return dialog:GetTextField("NumberInput")
     return dialog:GetTextField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryError(Message)
----
 
===OnLuaButton_InquiryError===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryError(Message)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
Line 957: Line 1,042:
   WriteRegistry()
   WriteRegistry()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function PresentMessage(Header, Type, Line)
----
 
===PresentMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function PresentMessage(Header, Type, Line)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
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   dialog:ShowDialog()
   dialog:ShowDialog()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryAbout()
===OnLuaButton_InquiryAbout===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
Line 986: Line 1,079:
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function Color_HTML ()
----
 
 
===Color_HTML ===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Color_HTML ()
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
             " Y = " .. tostring(dialog.WindowHeight)
Line 1,026: Line 1,125:
</table>
</table>
]] -- end HTML
]] -- end HTML
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function Style ()
----
 
 
===Style===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Style()
-- =====================================================]]
-- =====================================================]]
DialogWindow.Style = [[ <style>
DialogWindow.Style = [[ <style>
Line 1,319: Line 1,424:
}
}
</style>]]
</style>]]
end
end -- function end</nowiki>
-- =====================================================]]
 
function Orgin ()                                      -- Anchor Point
----
 
===Orgin===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Orgin()                                      -- Anchor Point
-- ================================
-- ================================
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function GetColor(str)                                  -- returns the RGB value for the standard color names
----
 
 
===GetColor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- str = "Purple"
-- returns = 128 0 128
-- returns = 128 0 128
Line 1,356: Line 1,472:
     end
     end
     return Red, Green, Blue
     return Red, Green, Blue
  end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
----
 
 
===StatusMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
Line 1,391: Line 1,513:
   dialog:ShowDialog()
   dialog:ShowDialog()
   return true
   return true
end
end -- function end </nowiki>
-- =====================================================]]
end -- Dialog Tools function end


===DialogStringChecks===
<nowiki>function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end</nowiki>


</nowiki>
----
 
==Directory and File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
-- =====================================================]]
╔╦╗╦╦═╗╔═╗╔═╗╔╦╗╔═╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║║╠╦╝║╣ ║  ║ ║ ║╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
═╩╝╩╩╚═╚═╝╚═╝ ╩ ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function DirectoryTools()
-- =====================================================]]
  function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end
-- =====================================================]]
  function PathFix(xPath)
    return string.gsub(xPath, "\\", "/")
  end -- function end
-- =====================================================]]
  function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end
-- =====================================================]]
  function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
        -- get contents of current directory
        -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
        -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
          num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end
-- =====================================================]]
end -- Directory Tools end
 


</nowiki>
==Directory and File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document.


==Drawing Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


 
===MakeFolder()===
<nowiki> </nowiki>
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Returns Dialog size in a message box showing the X and Y values.
  ╔╦╗╦═╗╔═╗╦ ╦╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
<nowiki> function MakeFolder(xPath)
<nowiki> </nowiki>║║╠╦╝╠═╣║║║║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
    os.execute( "mkdir  " .. xPath)
═╩╝╩╚═╩ ╩╚╩╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
    return true
function DrawTools()
  end -- function end</nowiki>
<nowiki> </nowiki> -- =====================================================]]
 
<nowiki> </nowiki> function LayerClear(LayerName)
----
<nowiki> </nowiki> local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
 
  <nowiki> </nowiki>    if Mylayer.IsEmpty then
===PathFix()===
<nowiki> </nowiki>      Milling.job.LayerManager:RemoveLayer(Mylayer)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>    end -- if end
  <nowiki> function PathFix(xPath)              -- Returns path with /
<nowiki> </nowiki> return true
    return string.gsub(xPath, "\\", "/")
end -- function end
  end -- function end</nowiki>
 
<nowiki> </nowiki> -- ====================================================]]
----
<nowiki> </nowiki> function Scale(Num)
 
<nowiki> </nowiki> local mtl_block = MaterialBlock()
===IsDir()===
  <nowiki> </nowiki> if mtl_block.InMM then
 
<nowiki> </nowiki>  return Num * 25.4
Validates a directory path
<nowiki> </nowiki> else
 
<nowiki> </nowiki>  return Num
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> end
<nowiki>function IsDir(path)                    -- Returns true if path is found
end -- end function
    local function exists(file)
      local ok, err, code = os.rename(file, file)
<nowiki> </nowiki> -- =====================================================]]
      if not ok then
  <nowiki> </nowiki> function AssyHoler(pt1, pt2, PartName)                 -- Draws Assy Holes in a stight line
        if code == 13 then
<nowiki> </nowiki> local Ang1 = GetPolarDirection(pt1, pt2)
          return true
<nowiki> </nowiki> local Ang2 = GetPolarDirection(pt2, pt1)
        end -- if end
<nowiki> </nowiki> pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
      end -- if end
<nowiki> </nowiki> DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      return ok, err
<nowiki> </nowiki> pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
    end -- function end
<nowiki> </nowiki> DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    return exists(path.."/")
<nowiki> </nowiki> local Dist = GetDistance(pt1, pt2)
  end -- function end</nowiki>
<nowiki> </nowiki> if Project.Debugger then
 
<nowiki> </nowiki>  DMark("pt1", pt1)
 
<nowiki> </nowiki>  DMark("pt2", pt2)
----
<nowiki> </nowiki> end
 
<nowiki> </nowiki> BaseScrew(2)
===FileExists()===
<nowiki> </nowiki> Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
Returns Dialog size in a message box showing the X and Y values.
<nowiki> </nowiki> HoleSpacing = (Dist / HoleCount)
  <nowiki> function FileExists(name)
<nowiki> </nowiki> HoleCount = (Dist / HoleSpacing)
-- FileExists(name
<nowiki> </nowiki> if (Dist > (HoleSpacing * 2.0)) then
-- DisplayMessageBox(name)
<nowiki> </nowiki>  for i = HoleCount, 1, -1 do
    local f=io.open(name,"r")
<nowiki> </nowiki>     pt1 = Polar2D(pt1, Ang1, HoleSpacing)
    if f~=nil then
<nowiki> </nowiki>     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      io.close(f)
<nowiki> </nowiki>     if Project.Debugger then
      return true
<nowiki> </nowiki>      DMark("pt1w", pt1)
    else
<nowiki> </nowiki>     end
      return false
<nowiki> </nowiki>    BaseScrew(1)
    end
<nowiki> </nowiki>  end -- for end
  end -- function end</nowiki>
<nowiki> </nowiki> elseif (Dist > HoleSpacing) then
 
<nowiki> </nowiki>  ptC = Polar2D(pt1, Ang1, Dist / 2.0)
----
<nowiki> </nowiki>  if Project.Debugger then
 
<nowiki> </nowiki>     DMark("ptC", ptC)
===DirectoryProcessor()===
<nowiki> </nowiki>  end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
 
<nowiki> </nowiki> else
Returns number of files that were processed by an operation.
<nowiki> </nowiki>  -- Done No Holes
 
<nowiki> </nowiki> end
<nowiki> function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
<nowiki> </nowiki> return true
      local num_files_processed = 0
end -- end AssyHoler function
      local directory_reader = DirectoryReader()
<nowiki> </nowiki> -- =====================================================]]
      local cur_dir_reader = DirectoryReader()
<nowiki> </nowiki> function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
<nowiki> </nowiki>  Local Project = {}
      directory_reader:SortDirs()
<nowiki> </nowiki>  Project.job  = VectricJob()
      local number_of_directories = directory_reader:NumberOfDirs()
<nowiki> </nowiki>  Project.ang  = GetPolarDirection(pt1, pt2)
      for i = 1, number_of_directories do
<nowiki> </nowiki>  Project.dis  = H(SlotWidth)
        local cur_directory = directory_reader:DirAtIndex(i)
<nowiki> </nowiki>  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
        -- get contents of current directory
<nowiki> </nowiki>  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
        -- dont include sub dirs, use passed filter
<nowiki> </nowiki>  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
<nowiki> </nowiki>  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
        cur_dir_reader:GetFiles(filter, true, false)
<nowiki> </nowiki>  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
        -- call passed method for each file:
<nowiki> </nowiki>  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
<nowiki> </nowiki>  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
        for j=1, num_files_in_dir do
<nowiki> </nowiki>  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
          local file_info = cur_dir_reader:FileAtIndex(j)
<nowiki> </nowiki>  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
          if not function_ptr(job, file_info.Name) then
<nowiki> </nowiki>   Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
            return true
  <nowiki> </nowiki>  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
          end -- if end
<nowiki> </nowiki>  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
          num_files_processed = num_files_processed + 1
<nowiki> </nowiki>  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
        end -- for end
<nowiki> </nowiki>  Project.line  = Contour(0.0)
        -- empty out our directory object ready for next go
<nowiki> </nowiki>  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
        cur_dir_reader:ClearDirs()
<nowiki> </nowiki>  Project.line:AppendPoint(Project.ptAa)
        cur_dir_reader:ClearFiles()
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptAb, 1.0)
      end -- for end
<nowiki> </nowiki>  Project.line:LineTo(Project.ptBa)
      return num_files_processed
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptBb, 1.0)
  end -- function end </nowiki>
<nowiki> </nowiki>  Project.line:LineTo(Project.ptCb)
----
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptCa, 1.0)
 
<nowiki> </nowiki>  Project.line:LineTo(Project.ptDb)
==Drawing Tools==
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptDa, 1.0)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
<nowiki> </nowiki>  Project.line:LineTo(Project.ptAa)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki> </nowiki>  Project.layer:AddObject(CreateCadContour(Project.line), true)
 
<nowiki> </nowiki>  return true
----
<nowiki> </nowiki> end -- function end
 
<nowiki> </nowiki> -- =====================================================]]
===DrawArrowLineArrow===
<nowiki> </nowiki> function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
Draws a dimension line with arrow heads and extension leaders
<nowiki> </nowiki> local Pt1, Pt2 = Point2D()
  <nowiki>function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
<nowiki> </nowiki> if Material.Orientation == "V" then
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
<nowiki> </nowiki> else
  -- -----------------------------------------------------]]
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    local job = VectricJob()
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
    if not job.Exists then
<nowiki> </nowiki> end
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki> return Pt1, Pt2
      return false
end
    end -- if end
<nowiki> </nowiki> -- =====================================================]]
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
<nowiki> </nowiki> function AddGroupToJob(job, group, layer_name)
    local DimArrow2Angle = DimArrow1Angle + 180.0
<nowiki> </nowiki>    --<nowiki>[[  --------------- AddGroupToJob --------------------------------------------------|
    local LederAng      = DimArrow1Angle + 90.0
  |  Add passed group to the job - returns object created
    local LedDrop        = LederAng + 180.0
  |  Parameters:
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
  |    job              -- job we are working with
    local ArrowLen      = 0.125 * scale
  |    group            -- group of contours to  add to document
    local StrSet        = (string.len(Str) * ArrowLen) * 0.5
  |    layer_name      -- name of layer group will be created on|
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
  |  Return Values:
    local PT02A          = Polar2D(PT01A, LederAng, Off)
  |    object created to represent group in document
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
  ]]</nowiki>
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
     local PT02B          = Polar2D(PT01B, LederAng, Off)
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
     local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
     local Apt1          = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
    local Apt2          = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
<nowiki> </nowiki>    -- and add our object to it
     local TxtPt1        = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
<nowiki> </nowiki>  return cad_object
    local ArrowHead      = (ArrowLen * 0.333)
<nowiki> </nowiki> end
     local line1          = Contour(0.0)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki> -- =====================================================]]
    line1:AppendPoint(Apt1)
<nowiki> </nowiki> function DrawArc(PtS, PtE, ArcRadius, Layer)
    line1:LineTo(PT02A)
<nowiki> </nowiki> --<nowiki>[[Draw Arc
    line1:LineTo(Apt2)
  function main(script_path)
    line1:LineTo(Apt1)
  local MyPt1 = Point2D(3.5,3.8)
    layer1:AddObject(CreateCadContour(line1), true)
  local MyPt2 = Point2D(3.5,6.8)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
  local layer = "My Arc"
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
    local line2 = Contour(0.0)
  return true
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
  end -- function end
    line2:AppendPoint(Apt3)
  -- -----------------------------------------------------]]</nowiki>
    line2:LineTo(PT02B)
<nowiki> </nowiki>    local job = VectricJob()
    line2:LineTo(Apt4)
<nowiki> </nowiki>    if not job.Exists then
    line2:LineTo(Apt3)
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
    layer2:AddObject(CreateCadContour(line2), true)
<nowiki> </nowiki>      return false
    if Ext1 then
<nowiki> </nowiki>    end
      local lineA = Contour(0.0)
<nowiki> </nowiki>    local line = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
<nowiki> </nowiki>    line:AppendPoint(PtS)
      lineA:LineTo(PT03A)
<nowiki> </nowiki>    line:ArcTo(PtE,1);
      layerA:AddObject(CreateCadContour(lineA), true)
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
    end -- if end
<nowiki> </nowiki>    return true
    if Ext2 then
<nowiki> </nowiki>  end -- function end
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki> -- =====================================================]]
      lineB:AppendPoint(PT01B)
<nowiki> </nowiki> function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
      lineB:LineTo(PT03B)
<nowiki> </nowiki>  local LongAngle = 90.0
      layerB:AddObject(CreateCadContour(lineB), true)
<nowiki> </nowiki>  local ValueAB = (LongAxe - ShortAxe) * 0.50
    end -- if end
<nowiki> </nowiki>  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
    local lineC = Contour(0.0)
<nowiki> </nowiki>  local job = VectricJob()
    local layerC = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  local LRad = LongAxe * 0.50
    lineC:AppendPoint(PT02A)
<nowiki> </nowiki>  local ptT = Polar2D(CenterPt, LongAngle, LRad)
    lineC:LineTo(PT02B)
<nowiki> </nowiki>  local X = 0.0
    layerC:AddObject(CreateCadContour(lineC), true)
<nowiki> </nowiki>  local pty = Point2D(0.0,0.0)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
<nowiki> </nowiki>  local ptx  = Point2D(0.0,0.0)
    return true
<nowiki> </nowiki>  local mylayer = job.LayerManager:GetLayerWithName(Layer)
  end -- function end</nowiki>
<nowiki> </nowiki>  local line = Contour(0.0)
 
<nowiki> </nowiki>        line:AppendPoint(ptT)
----
<nowiki> </nowiki>  while (X < 360.0) do
 
<nowiki> </nowiki>    pty = Polar2D(CenterPt, LongAngle + X, LRad)
===LayerClear===
<nowiki> </nowiki>    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>    if ((LongAngle + X) >= 90.0) then
Deletes Layer if empty.
<nowiki> </nowiki>      ptx = Polar2D(pty, 180.0, ValueAC)
 
<nowiki> </nowiki>    else
  <nowiki>function LayerClear(LayerName)
<nowiki> </nowiki>      ptx = Polar2D(pty,  0.0, ValueAC)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
<nowiki> </nowiki>    end
  if Mylayer.IsEmpty then
<nowiki> </nowiki>    line:LineTo(ptx)
    Milling.job.LayerManager:RemoveLayer(Mylayer)
<nowiki> </nowiki>    X = X + 1
   end -- if end
<nowiki> </nowiki>  end -- while end
<nowiki> </nowiki>    line:LineTo(ptT)
<nowiki> </nowiki>  mylayer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function H(x)                                        -- Returns half the value
<nowiki> </nowiki>    return x * 0.5
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
<nowiki> </nowiki>  -- Returns a 2Dpoint(x, y)
<nowiki> </nowiki>    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki>  end -- End Function
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function GetDistance(objA, objB)
<nowiki> </nowiki>    local xDist = objB.x - objA.x
<nowiki> </nowiki>    local yDist = objB.y - objA.y
<nowiki> </nowiki>    return math.sqrt((xDist ^ 2) + (yDist ^ 2))
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>    local bulge = (2 * seg) / chord
<nowiki> </nowiki>    return bulge
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki> function GetPolarAngle(Start, Corner, End)
<nowiki> </nowiki>  local function GetPolarDirection(point1, point2)              --
<nowiki> </nowiki>    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
<nowiki> </nowiki>    if point1.X < point2.X then
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = ang + 0.0
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = 360.0 - ang
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    else
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = 180.0 - ang
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = ang + 180.0
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    if ang >=360 then
<nowiki> </nowiki>      ang = ang -360.0
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    return ang
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  local EndRadius = 0.0
<nowiki> </nowiki>  local TopRadius = 0.0
<nowiki> </nowiki>  local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptC = DrawEllipse_CenterPt
<nowiki> </nowiki>  --<nowiki>[[
      DMark("ptC", ptC)
      DMark("ptT", ptT)
      DMark("ptB", ptB)
      DMark("ptL", ptL)
      DMark("ptR", ptR)
  ]]</nowiki>
<nowiki> </nowiki>  local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
<nowiki> </nowiki>  local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local LT_Dist  = GetDistance(ptL, ptT)
<nowiki> </nowiki>  local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
<nowiki> </nowiki>  local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
<nowiki> </nowiki>  local aT_Dist  = GetDistance(pt_a, ptT)
<nowiki> </nowiki>  local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
<nowiki> </nowiki>  local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
<nowiki> </nowiki>  local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local cC_Dist  = GetDistance(pt_c, ptC)
<nowiki> </nowiki>  local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
<nowiki> </nowiki>  local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  --<nowiki>[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)
  ]]</nowiki>
<nowiki> </nowiki>  local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
<nowiki> </nowiki>  local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
<nowiki> </nowiki>  local T_Chor  = GetDistance(pt1, pt2)
<nowiki> </nowiki>  local R_Chor  = GetDistance(pt1, pt4)
<nowiki> </nowiki>  local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
<nowiki> </nowiki>  local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
<nowiki> </nowiki>  line:AppendPoint(pt1)
<nowiki> </nowiki>  line:ArcTo(pt2, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt3, L_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt4, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt1, L_Bulge)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Ellipse function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawBox(p1, p2, p3, p4, Layer)
<nowiki> </nowiki>  --<nowiki>[[ Draw Box
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    local line = Contour(0.0)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    line:AppendPoint(p1)
<nowiki> </nowiki>    line:LineTo(p2)
<nowiki> </nowiki>    line:LineTo(p3)
<nowiki> </nowiki>    line:LineTo(p4)
<nowiki> </nowiki>    line:LineTo(p1)
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawCircle(Pt1, CenterRadius, Layer)
<nowiki> </nowiki>  --<nowiki>[[ ==Draw Circle==
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end -- if end
<nowiki> </nowiki>  local pa = Polar2D(Pt1,  180.0, CenterRadius)
<nowiki> </nowiki>  local pb = Polar2D(Pt1,    0.0, CenterRadius)
<nowiki> </nowiki>  local Contour = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Contour:AppendPoint(pa)
<nowiki> </nowiki>  Contour:ArcTo(pb, 1)
<nowiki> </nowiki>  Contour:ArcTo(pa, 1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(Contour), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawLine(Pt1, Pt2, Layer)
<nowiki> </nowiki> --<nowiki>[[Draws a line from Pt1 to Pt2 on the layer name.
  function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Line"
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   return true
  end -- function end
end -- function end</nowiki>
  -- -----------------------------------------------------]]</nowiki>
 
<nowiki> </nowiki>  local job = VectricJob()
----
<nowiki> </nowiki>  if not job.Exists then
 
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
===LeaderLine===
<nowiki> </nowiki>    return false
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  end
<nowiki>function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)  --Draws a leader with text
<nowiki> </nowiki>  local line = Contour(0.0)
  --[[
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
<nowiki> </nowiki>  line:AppendPoint(Pt1)
  --]]
<nowiki> </nowiki>  line:LineTo(Pt2)
    local job = VectricJob()
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
    if not job.Exists then
<nowiki> </nowiki>  return true
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki> end -- function end
      return false
<nowiki> </nowiki> -- =====================================================]]
    end -- if end
<nowiki> </nowiki> function DrawStar(pt1, InRadius ,OutRadius, layer)     --This draw function requires the center point, inter star radius, outer star radius and layer name.
    local ArrowLen      = 0.125 * scale
<nowiki> </nowiki> --<nowiki>[[
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    function main(script_path)
    local TxtAngle      = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
      local MyPt = Point2D(3.5,3.8)
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
      local InRadius = 9.0
    local Apt1          = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
      local OutRadius= 20.0
    local Apt2          = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
      local layer = "My Star"
    local ArrowHead      = ArrowLen * 0.333
      DrawStar(MyPt , InRadius ,OutRadius, layer)
    local line1          = Contour(0.0)
      return true
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
    end -- function end
    line1:AppendPoint(Pt1)
  -- -----------------------------------------------------]]</nowiki>
    line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
<nowiki> </nowiki>  local job = VectricJob()
    layer1:AddObject(CreateCadContour(line1), true)
<nowiki> </nowiki>  if not job.Exists then
    local lineC = Contour(0.0)
  <nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
    local layerC = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    return false
    lineC:AppendPoint(Pt1)
<nowiki> </nowiki>  end
    lineC:LineTo(Pt2)
<nowiki> </nowiki>  local p1 = Polar2D(pt1,  18.0,  OutRadius)
    lineC:LineTo(Pt3)
<nowiki> </nowiki>  local p2 = Polar2D(pt1, 54.0,  InRadius)
    layerC:AddObject(CreateCadContour(lineC), true)
<nowiki> </nowiki>  local p3 = Polar2D(pt1, 90.0,  OutRadius)
    if IsAllNumber(Str) then
<nowiki> </nowiki>  local p4 =  Polar2D(pt1, 126.0, InRadius)
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
<nowiki> </nowiki>  local p5 = Polar2D(pt1, 162.0, OutRadius)
    else
<nowiki> </nowiki>  local p6 =  Polar2D(pt1, 198.0, InRadius)
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
<nowiki> </nowiki>  local p7 =  Polar2D(pt1, 234.0, OutRadius)
    end -- if end
<nowiki> </nowiki>  local p8 = Polar2D(pt1,  270.0, InRadius)
    return true
<nowiki> </nowiki>  local p9 = Polar2D(pt1,  306.0, OutRadius)
  end -- function end</nowiki>
<nowiki> </nowiki>  local p0 = Polar2D(pt1,  342.0, InRadius)
 
<nowiki> </nowiki>   local line = Contour(0.0)
----
<nowiki> </nowiki>  -- local layers = job.LayerManager:GetLayerWithName(layer)
 
<nowiki> </nowiki>  line:AppendPoint(p1);
===Scale===
  <nowiki> </nowiki>  line:LineTo(p2);  line:LineTo(p3)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  line:LineTo(p4);  line:LineTo(p5)
Provides the correct scale rate-based drawing units.
<nowiki> </nowiki>  line:LineTo(p6);  line:LineTo(p7)
 
<nowiki> </nowiki>  line:LineTo(p8);  line:LineTo(p9)
<nowiki>function Scale(Num)
  <nowiki> </nowiki>  line:LineTo(p0);  line:LineTo(p1)
  local mtl_block = MaterialBlock()
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
  if mtl_block.InMM then
<nowiki> </nowiki>  job:Refresh2DView()
    return Num * 25.4
<nowiki> </nowiki>  return true
  else
<nowiki> </nowiki> end -- function end
    return Num
<nowiki> </nowiki> -- =====================================================]]
  end
<nowiki> </nowiki> function DrawTriangle(p1, p2, p3, Layer)
end -- function end</nowiki>
<nowiki> </nowiki> --<nowiki>[[Draw Triangle
 
    function main(script_path)
----
      local MyPt1 = Point2D(3.5,3.8)
 
      local MyPt2 = Point2D(3.5,6.8)
===AssyHoler===
      local MyPt3 = Point2D(9.8,6.8)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      local layer = "My Triangle"
Draws Assy Holes in a stright line (Rabbet and/or Dado).
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
 
      return true
  <nowiki>function AssyHoler(pt1, pt2, PartName)                 -- Draws Assy Holes in a stright line
    end -- function end
    local Ang1 = GetPolarDirection(pt1, pt2)
  -- -----------------------------------------------------]]</nowiki>
    local Ang2 = GetPolarDirection(pt2, pt1)
<nowiki> </nowiki>  local job = VectricJob()
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
<nowiki> </nowiki>  if not job.Exists then
    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
<nowiki> </nowiki>    return false
    DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>  end
    local Dist = GetDistance(pt1, pt2)
<nowiki> </nowiki>  local line = Contour(0.0)
    if Project.Debugger then
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
        DMark("pt1", pt1)
<nowiki> </nowiki>  line:AppendPoint(p1)
        DMark("pt2", pt2)
<nowiki> </nowiki>  line:LineTo(p2)
    end -- if end
<nowiki> </nowiki>  line:LineTo(p3)
    BaseScrew(2)
<nowiki> </nowiki>  line:LineTo(p1)
    Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
    HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
<nowiki> </nowiki>  job:Refresh2DView()
    HoleSpacing = (Dist / HoleCount)
<nowiki> </nowiki>  return true
    HoleCount = (Dist / HoleSpacing)
<nowiki> </nowiki> end -- function end
    if (Dist > (HoleSpacing * 2.0)) then
<nowiki> </nowiki> -- =====================================================]]
    for i = HoleCount, 1, -1 do
<nowiki> </nowiki> function Radius2Bulge (p1, p2, Rad)
      pt1 = Polar2D(pt1, Ang1, HoleSpacing)
<nowiki> </nowiki>  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
      DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
      if Project.Debugger then
<nowiki> </nowiki>  local bulge = (2 * seg) / chord
  >       DMark("pt1w", pt1)
<nowiki> </nowiki>  return bulge
      end -- if end
<nowiki> </nowiki> end
      BaseScrew(1)
<nowiki> </nowiki> -- =====================================================]]
    end -- for end
<nowiki> </nowiki> function ChordSeg2Radius (Chr, Seg)
  elseif (Dist > HoleSpacing) then
<nowiki> </nowiki>  local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
    ptC = Polar2D(pt1, Ang1, Dist / 2.0)
<nowiki> </nowiki>  return rad
    if Project.Debugger then
<nowiki> </nowiki> end  -- end Function
      DMark("ptC", ptC)
    end -- if end
<nowiki> </nowiki> -- ====================================================]]
    DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki> function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
  else
--<nowiki>[[ ----------- CreateJob -------------------------------------------------
    -- Done No Holes
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
  end -- if end
  | Create a new empty job with the passed settings
  return true
]]</nowiki>
  end -- function end</nowiki>
<nowiki> </nowiki> -- we fill in most of our bounds in a Box2D
 
<nowiki> </nowiki> local job_bounds = Box2D()
----
<nowiki> </nowiki> local blc = Point2D(0, 0)
<nowiki> </nowiki> local trc = Point2D(width, height)
<nowiki> </nowiki> local origin_offset = Vector2D(0,0)
<nowiki> </nowiki> -- calculate bottom left corner offset for chosen origin
<nowiki> </nowiki> if Template.DXFOrientation == "Vertical" then
<nowiki> </nowiki>  trc = Point2D(height, width)
<nowiki> </nowiki>  if (job_origin == "BLC") then
<nowiki> </nowiki>    origin_offset:Set(0, 0)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
<nowiki> </nowiki>    origin_offset:Set(height, 0)
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
<nowiki> </nowiki>    origin_offset:Set(height, width)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
<nowiki> </nowiki>    origin_offset:Set(0, width)
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>  else
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>  end
<nowiki> </nowiki> else
<nowiki> </nowiki>  if (job_origin == "BLC") then
<nowiki> </nowiki>    origin_offset:Set(0, 0)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
<nowiki> </nowiki>    origin_offset:Set(width, 0)
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
<nowiki> </nowiki>    origin_offset:Set(width, height)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
<nowiki> </nowiki>    origin_offset:Set(0, height)
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>  else
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>  end
<nowiki> </nowiki> end
<nowiki> </nowiki> -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
<nowiki> </nowiki> blc = blc - origin_offset
<nowiki> </nowiki> trc = trc - origin_offset
<nowiki> </nowiki> job_bounds:Merge(blc)
<nowiki> </nowiki> job_bounds:Merge(trc)
<nowiki> </nowiki> local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
<nowiki> </nowiki> return success
end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawFontGrid(job)
<nowiki> </nowiki>  local pt = Point2D(0.3,0.3)
<nowiki> </nowiki>  local scl  = 1.0 -- (scl * 0.5)
<nowiki> </nowiki>  local pA0  = pt
<nowiki> </nowiki>  local ang  = 0.0
<nowiki> </nowiki>  local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
<nowiki> </nowiki>  local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
<nowiki> </nowiki>  local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
<nowiki> </nowiki>  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
<nowiki> </nowiki>  PointCircle(pA0)
<nowiki> </nowiki>  PointCircle(pA1)
<nowiki> </nowiki>  PointCircle(pA2)
<nowiki> </nowiki>  PointCircle(pA3)
<nowiki> </nowiki>  PointCircle(pA4)
<nowiki> </nowiki>  PointCircle(pA5)
<nowiki> </nowiki>  PointCircle(pA6)
<nowiki> </nowiki>  PointCircle(pA7)
<nowiki> </nowiki>  PointCircle(pA8)
<nowiki> </nowiki>  PointCircle(pA9)
<nowiki> </nowiki>  PointCircle(pA10)
<nowiki> </nowiki>  local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
<nowiki> </nowiki>  local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
<nowiki> </nowiki>  local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
<nowiki> </nowiki>  local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
<nowiki> </nowiki>  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
<nowiki> </nowiki>  local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
<nowiki> </nowiki>  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
<nowiki> </nowiki>  local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
<nowiki> </nowiki>  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
<nowiki> </nowiki>  PointCircle(pB0)
<nowiki> </nowiki>  PointCircle(pB1)
<nowiki> </nowiki>  PointCircle(pB2)
<nowiki> </nowiki>  PointCircle(pB3)
<nowiki> </nowiki>  PointCircle(pB4)
<nowiki> </nowiki>  PointCircle(pB5)
<nowiki> </nowiki>  PointCircle(pB7)
<nowiki> </nowiki>  PointCircle(pB8)
<nowiki> </nowiki>  PointCircle(pB10)
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
<nowiki> </nowiki>  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
<nowiki> </nowiki>  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
<nowiki> </nowiki>  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
<nowiki> </nowiki>  PointCircle(pC0)
<nowiki> </nowiki>  PointCircle(pC1)
<nowiki> </nowiki>  PointCircle(pC2)
<nowiki> </nowiki>  PointCircle(pC3)
<nowiki> </nowiki>  PointCircle(pC4)
<nowiki> </nowiki>  PointCircle(pC6)
<nowiki> </nowiki>  PointCircle(pC8)
<nowiki> </nowiki>  PointCircle(pC10)
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
<nowiki> </nowiki>  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
<nowiki> </nowiki>  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
<nowiki> </nowiki>  PointCircle(pD0)
<nowiki> </nowiki>  PointCircle(pD1)
<nowiki> </nowiki>  PointCircle(pD2)
<nowiki> </nowiki>  PointCircle(pD4)
<nowiki> </nowiki>  PointCircle(pD7)
<nowiki> </nowiki>  PointCircle(pD8)
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
<nowiki> </nowiki>  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
<nowiki> </nowiki>  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
<nowiki> </nowiki>  PointCircle(pE0)
<nowiki> </nowiki>  PointCircle(pE1)
<nowiki> </nowiki>  PointCircle(pE2)
<nowiki> </nowiki>  PointCircle(pE3)
<nowiki> </nowiki>  PointCircle(pE5)
<nowiki> </nowiki>  PointCircle(pE6)
<nowiki> </nowiki>  PointCircle(pE7)
<nowiki> </nowiki>  PointCircle(pE8)
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
<nowiki> </nowiki>  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
<nowiki> </nowiki>  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
<nowiki> </nowiki>  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
<nowiki> </nowiki>  PointCircle(pF0)
<nowiki> </nowiki>  PointCircle(pF1)
<nowiki> </nowiki>  PointCircle(pF2)
<nowiki> </nowiki>  PointCircle(pF3)
<nowiki> </nowiki>  PointCircle(pF4)
<nowiki> </nowiki>  PointCircle(pF5)
<nowiki> </nowiki>  PointCircle(pF6)
<nowiki> </nowiki>  PointCircle(pF7)
<nowiki> </nowiki>  PointCircle(pF8)
<nowiki> </nowiki>  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
<nowiki> </nowiki>  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
<nowiki> </nowiki>  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
<nowiki> </nowiki>  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
<nowiki> </nowiki>  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
<nowiki> </nowiki>  PointCircle(pG0)
<nowiki> </nowiki>  PointCircle(pG1)
<nowiki> </nowiki>  PointCircle(pG2)
<nowiki> </nowiki>  PointCircle(pG3)
<nowiki> </nowiki>  PointCircle(pG4)
<nowiki> </nowiki>  PointCircle(pG5)
<nowiki> </nowiki>  PointCircle(pG6)
<nowiki> </nowiki>  PointCircle(pG7)
<nowiki> </nowiki>  PointCircle(pG8)
<nowiki> </nowiki>  PointCircle(pG10)
<nowiki> </nowiki>  local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
<nowiki> </nowiki>  PointCircle(pH0)
<nowiki> </nowiki>  PointCircle(pH10)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = string.upper(what)
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true ;
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawWriter(what, where, size, lay, ang)
<nowiki> </nowiki>  local group
<nowiki> </nowiki> --<nowiki>[[ How to use:
  |    local TextMessage = "Your Text Here"
  |    local TextPt = Point2D(3.5,3.8)
  |    local TextHight = 0.5
  |    local TextLayer = "Jim Anderson"
  |    local TextAng = 20.0
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
  |    -- ==Draw Writer==
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
    local job = VectricJob()
    if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
    end
    local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
    local TextPt = Point2D(0.1, 2.0)
    local TextHight = 0.25
    local TextLayer = "Gadget Text"
    local TextAng = 10.0
    DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
    job:Refresh2DView()
    return true
  end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function Polar2D(pt, ang, dis)
<nowiki> </nowiki>  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki> end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function MonoFont(job, pt, letter, scl, lay, ang)
<nowiki> </nowiki>  scl = (scl * 0.5) ;
<nowiki> </nowiki>  local pA0 = pt ;
<nowiki> </nowiki>  local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
<nowiki> </nowiki>  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
<nowiki> </nowiki>  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
<nowiki> </nowiki>  local pA7 = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
<nowiki> </nowiki>  local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
<nowiki> </nowiki>  local pB0 = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1 = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
<nowiki> </nowiki>  local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3 = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
<nowiki> </nowiki>  local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5 = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
<nowiki> </nowiki>  local pB6 = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7 = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
<nowiki> </nowiki>  local pB8 = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))      ;  local pH0 = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
<nowiki> </nowiki>  local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))      ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
<nowiki> </nowiki>  local line = Contour(0.0) ;
<nowiki> </nowiki>  -- ------------------------------------------------------------------
<nowiki> </nowiki>  if letter == 32 then
<nowiki> </nowiki>    pH0 = pH0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 33 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 34 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pE0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 35 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 36 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 37 then
<nowiki> </nowiki>    line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 38 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
<nowiki> </nowiki>    line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 39 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 40 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 41 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 42 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
<nowiki> </nowiki>    line:LineTo(pD1) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 43 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 44 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 45 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 46 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 47 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 48 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 49 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 50 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 51 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 52 then
<nowiki> </nowiki>    line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 53 then
<nowiki> </nowiki>    line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 54 then
<nowiki> </nowiki>    line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 55 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 56 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
<nowiki> </nowiki>    line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 57 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 58 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 59 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 60 then
<nowiki> </nowiki>    line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 61 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 62 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 63 then
<nowiki> </nowiki>    line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
<nowiki> </nowiki>    line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
<nowiki> </nowiki>    line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 64 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 65 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 66 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 67 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 68 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 69 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 70 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 71 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 72 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 73 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 74 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 75 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 76 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 77 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 78 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 79 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 80 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 81 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 82 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 83 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 84 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 85 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 86 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 87 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 88 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 89 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 90 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 91 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 92 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 93 then
<nowiki> </nowiki>    line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 94 then
<nowiki> </nowiki>    line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
<nowiki> </nowiki>    line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 95 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 96 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- Start of Lower Case
<nowiki> </nowiki>  if letter == 97 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 98 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 99 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 100 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 101 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 102 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 103 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 104 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 105 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 106 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 107 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 108 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 109 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 110 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 111 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 112 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 113 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 114 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 115 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 116 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 117 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 118 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 119 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 120 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 121 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 122 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- End of Lower Case
<nowiki> </nowiki>  if letter == 123 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
<nowiki> </nowiki>    line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 124 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 125 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
<nowiki> </nowiki>    line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 126 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  return pH0
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = what
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    if (y >= 97) and (y <= 122) then -- Lower case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.05)
<nowiki> </nowiki>    else -- Upper case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.07)
<nowiki> </nowiki>    end
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> --  ====================================================]]
<nowiki> </nowiki> function Holer(pt, ang, dst, dia, lay)
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end
<nowiki> </nowiki>  --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
<nowiki> </nowiki>    local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>      local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>      local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>      layer:AddObject(cad_object, true)
<nowiki> </nowiki>      return cad_object
<nowiki> </nowiki>    end
<nowiki> </nowiki>  local group = ContourGroup(true)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
<nowiki> </nowiki>  pt = Polar2D(pt, ang, dst)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>   return true
<nowiki> </nowiki> end  --  function end
-- =====================================================]]
end -- DrawTools function end


==Data Export Tools==
===DrawBoneCenter2Pts===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
Draws dog bone joints.
 
<nowiki>function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  Local Project = {}
  Project.job  = VectricJob()
  Project.ang  = GetPolarDirection(pt1, pt2)
  Project.dis  = H(SlotWidth)
  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
  Project.line  = Contour(0.0)
  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
  Project.line:AppendPoint(Project.ptAa)
  Project.line:ArcTo(Project.ptAb, 1.0)
  Project.line:LineTo(Project.ptBa)
  Project.line:ArcTo(Project.ptBb, 1.0)
  Project.line:LineTo(Project.ptCb)
  Project.line:ArcTo(Project.ptCa, 1.0)
  Project.line:LineTo(Project.ptDb)
  Project.line:ArcTo(Project.ptDa, 1.0)
  Project.line:LineTo(Project.ptAa)
  Project.layer:AddObject(CreateCadContour(Project.line), true)
  return true
end -- function end</nowiki>
 
----
 
===InsideCornerNipper===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws the nipping of a corner for easy fitting.
 
<nowiki>function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
  local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
  local Pt1, Pt2 = Point2D()
  if Material.Orientation == "V" then
    Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
  else
    Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
  end
  return Pt1, Pt2
end -- function end</nowiki>
 
----
 
===AddGroupToJob===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Builds a Grouping from the layer selection.


  <nowiki>  
  <nowiki>function AddGroupToJob(job, group, layer_name)
   
  --[[ --------------- AddGroupToJob --------------------------------------------------|
-- =====================================================]]
   |  Add passed group to the job - returns object created
╔╦╗╔═╗╔╦╗╔═╗  ╔═╗═╗ ╦╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
   |  Parameters:
║║╠═╣ ║ ╠═╣  ║╣ ╔╩╦╝╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
   |     job              -- job we are working with
═╩╝╩ ╩ ╩ ╩ ╩  ╚═╝╩ ╚═╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
   |     group            -- group of contours to  add to document
function ExportTools()
   |     layer_name       -- name of layer group will be created on|
-- =====================================================]]
   |  Return Values:
function LogWriter(LogName, xText)
   |    object created to represent group in document
  -- Adds a new xText Line to a app log file
   ]]
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
   -- create a CadObject to represent the group
  local fileW = io.open(LogName,  "a")
  local cad_object = CreateCadGroup(group);
  if fileW then
  -- create a layer with passed name if it doesnt already exist
    fileW:write(xText .. "\n")
  local layer = job.LayerManager:GetLayerWithName(layer_name)
    fileW:close()
  -- and add our object to it
  end -- if end
  layer:AddObject(cad_object, true)
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return cad_object
  return true
   end -- function end</nowiki>
end -- function end
-- =====================================================]]
function Write_CSV(xFilename) -- Writes the values to a csv format file
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
-- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");   file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
      file:write("1,175,445\n");   file:write("1,175,595\n");    file:write("2,200,100\n");    file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");   file:write("3,400,200\n");     file:write("1,450,225\n")
      file:write("2,500,250\n");   file:write("3,550,275\n");    file:write("1,600,300\n");     file:write("2,650,325\n")
      file:write("3,700,350\n");   file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
       file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");  file:write("3,1150,575\n");  file:write("1,1200,600\n");   file:write("2,1250,625\n");
      file:write("3,1300,650\n");  file:write("1,1350,675\n");  file:write("2,1400,700\n");   file:write("3,1450,725\n");
      file:write("1,1500,750\n");  file:write("2,1550,775\n");  file:write("3,1600,800\n");   file:write("1,1650,825\n");
      file:write("2,1700,850\n");  file:write("3,1750,875\n");  file:write("1,1800,900\n");   file:write("2,1850,925\n");
      file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
      file:write("1,2100,1050\n"); file:write("2,2150,1075\n"); file:write("3,2200,1100\n");  file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close()-- closes the open file
  end -- if end
   return  true
end
-- =====================================================]]
end -- ExportTools function end


----


</nowiki>
===DrawArc===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws an Arc from points provided.


==Text File Tools==
<nowiki>function DrawArc(PtS, PtE, ArcRadius, Layer)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  --[[Draw Arc
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  function main(script_path)
 
  local MyPt1 = Point2D(3.5,3.8)
<nowiki>  
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Arc"
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(PtS)
      line:ArcTo(PtE,1);
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end</nowiki>
 
----
 
===DrawEllipse===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a DrawEllipse from points provided.
 
<nowiki>function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
  local LongAngle = 90.0
  local ValueAB = (LongAxe - ShortAxe) * 0.50
  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
  local job = VectricJob()
  local LRad = LongAxe * 0.50
  local ptT = Polar2D(CenterPt, LongAngle, LRad)
  local X = 0.0
  local pty = Point2D(0.0,0.0)
  local ptx = Point2D(0.0,0.0)
  local mylayer = job.LayerManager:GetLayerWithName(Layer)
  local line = Contour(0.0)
        line:AppendPoint(ptT)
    while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,  0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
  end -- while end
  line:LineTo(ptT)
  mylayer:AddObject(CreateCadContour(line), true)
  return true
end -- function end</nowiki>
 
----
 
===DrawEllipse1===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a DrawEllipse from points provided.
 
<nowiki>function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
    -- ---------------------------------------------------]]
    function H(x)                                        -- Returns half the value
      return x * 0.5
    end -- function end
    -- ---------------------------------------------------]]
    function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
    -- Returns a 2Dpoint(x, y)
      return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    end -- End Function
    -- ---------------------------------------------------]]
    function GetDistance(objA, objB)
      local xDist = objB.x - objA.x
      local yDist = objB.y - objA.y
      return math.sqrt((xDist ^ 2) + (yDist ^ 2))
    end -- function end
    -- ---------------------------------------------------]]
    function Radius2Bulge (p1, p2, Rad)
      local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
      local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
      local bulge = (2 * seg) / chord
      return bulge
    end -- function end
    -- ---------------------------------------------------]]
  function GetPolarAngle(Start, Corner, End)
    local function GetPolarDirection(point1, point2)              --
      local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
      if point1.X < point2.X then
        if point1.Y < point2.Y then
          ang = ang + 0.0
        else
          ang = 360.0 - ang
        end -- if end
      else
        if point1.Y < point2.Y then
          ang = 180.0 - ang
        else
          ang = ang + 180.0
        end -- if end
      end -- if end
      if ang >=360 then
        ang = ang -360.0
      end -- if end
      return ang
    end -- function end
    return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
  end -- function end
    -- ---------------------------------------------------]]
   
   
-- =====================================================]]
    -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
╔╦╗═╗ ╦╔╦╗ ╔═╗╦╦  ╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
    local job = VectricJob()
  ║ ╔╩╦╝ ║  ╠╣ ║║ ║╣    ║ ║ ║║ ║║  ╚═╗
    local EndRadius = 0.0
  ╩ ╩ ╚═ ╩  ╚ ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
    local TopRadius = 0.0
function FileTools()
    local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
-- =====================================================]]
    local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
  function LengthOfFile(filename)                       -- Returns file line count
    local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
--[[Counts the lines in a file
    local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    Returns: number]]
    local ptC = DrawEllipse_CenterPt
    local len = 0
    --[[
    if FileExists(filename) then
      DMark("ptC", ptC)
      local file = io.open(filename)
      DMark("ptT", ptT)
      if file then
      DMark("ptB", ptB)
      for _ in file:lines() do
      DMark("ptL", ptL)
        len = len + 1
      DMark("ptR", ptR)]]
      end
    local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
      file:close()
    local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
    end -- if end
    local LT_Dist  = GetDistance(ptL, ptT)
    end
    local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
    return len
    local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
   end -- function end
    local aT_Dist  = GetDistance(pt_a, ptT)
   -- =====================================================]]
    local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
  function NameValidater(FileName)
    local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
    local MyTrue = true
    local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local strlen = string.len(FileName)
    local cC_Dist  = GetDistance(pt_c, ptC)
    local strup = string.upper(FileName)
    local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
    local i = 1
    local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local y = ""
    local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    while i <=  strlen do
    local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
      y = string.byte(string.sub(strup, i, i))
    local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
      if y == 32 then  --  Space
    local pt2 = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
        MyTrue = false
    local pt3 = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
        break
    local pt4 = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
      elseif y == 45 then  -- Dash
    --[[
        MyTrue = false
      DMark("pt1", pt1)
        break
      DMark("pt2", pt2)
      elseif y == 127 then  -- Delete
      DMark("pt3", pt3)
        MyTrue = false
      DMark("pt4", pt4)
        break
      local line = Contour(0.0)
      elseif y == 126 then  -- Delete
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
        MyTrue = false
      line:AppendPoint(pt1)
        break
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)]]
    local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
    local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
    local T_Chor  = GetDistance(pt1, pt2)
    local R_Chor  = GetDistance(pt1, pt4)
    local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
    local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
    line:AppendPoint(pt1)
    line:ArcTo(pt2, T_Bulge)
    line:ArcTo(pt3, L_Bulge)
    line:ArcTo(pt4, T_Bulge)
    line:ArcTo(pt1, L_Bulge)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
  end -- function end</nowiki>
 
----


      elseif y == 123 then  -- Open brace
===DrawBox===
        MyTrue = false
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        break
Draws a Box from points provided.
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break


      elseif  -- Illegal Filename Characters
<nowiki>function DrawBox(p1, p2, p3, p4, Layer)
      (y == 33) or -- ! Exclamation mark
    --[[ Draw Box
      (y == 34) or -- " Double Quotes
    function main(script_path)
      (y == 35) or -- # Hash
    local MyPt1 = Point2D(1.0,1.0)
      (y == 36) or -- $ Dollar
    local MyPt2 = Point2D(1.0,3.0)
      (y == 37) or -- % Percent
    local MyPt3 = Point2D(3.0,1.0)
      (y == 38) or -- & Ampersand
    local MyPt4 = Point2D(3.0,3.0)
      (y == 39) or -- ' Apostrophe
    local layer = "My Box"
      (y == 42) or -- * Asterisk
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
      (y == 43) or -- + Plus
    return true
      (y == 44) or -- , Comma
    end -- function end
      (y == 47) or -- / Slash
  -- -----------------------------------------------------]]
      (y == 58) or -- : Colon
      local job = VectricJob()
      (y == 59) or -- ; Semi-colon
      if not job.Exists then
      (y == 60) or -- < Less than
        DisplayMessageBox("Error: No job loaded")
      (y == 62) or -- > Greater than
        return false
      (y == 63) or -- ? Question mark
      end -- if end
      (y == 64) or -- @ At
      local line = Contour(0.0)
      (y == 92) or -- \ Backslash
      local layer = job.LayerManager:GetLayerWithName(Layer)
      (y == 96) or -- ` Single Quotes
      line:AppendPoint(p1)
      (y == 123) or -- { Open brace
      line:LineTo(p2)
      (y == 124) or -- | Pipe
      line:LineTo(p3)
      (y == 125)   
      line:LineTo(p4)
      line:LineTo(p1)
      layer:AddObject(CreateCadContour(line), true)
      return true
end -- function end</nowiki>
 
----
 
===DrawCircle===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
 
<nowiki>function DrawCircle(Pt1, CenterRadius, Layer)
  --[[ ==Draw Circle==
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local pa = Polar2D(Pt1,  180.0, CenterRadius)
    local pb = Polar2D(Pt1,    0.0, CenterRadius)
    local Contour = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    Contour:AppendPoint(pa)
    Contour:ArcTo(pb, 1)
    Contour:ArcTo(pa, 1)
    layer:AddObject(CreateCadContour(Contour), true)
    return true
end -- function end</nowiki>
 
----
 
 
===DrawLine===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a Line from points provided.
 
<nowiki>function DrawLine(Pt1, Pt2, Layer)
  --[[Draws a line from Pt1 to Pt2 on the layer name.
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Line"
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    line:AppendPoint(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    return true
end -- function end</nowiki>
 
----
 
===DrawStar===
[[File:TopOfPage.png|right|30px|link
     else
     else
       if point1.Y < point2.Y then
       file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
        ang = 180.0 - ang
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
       else
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
        ang = ang + 180.0
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
       end -- if end
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
       file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
       file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
     end -- if end
     end -- if end
     if ang >=360 then
     file:close() -- closes the open file
       ang = ang -360.0
  end -- if end
  return  true
end -- function end </nowiki>
 
----
 
==Text File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
===LengthOfFile===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns file line count
 
<nowiki> function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
       local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
     end -- if end
     end -- if end
     return ang
    end
  end -- function end
     return len
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end </nowiki>
end -- function end
----
-- =====================================================]]
 
function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
===NameValidater - Checks File Name for Valid Chars===
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     if point1.Y < point2.Y then
Returns file line count
      return 90.0
 
     else
<nowiki> function NameValidater(FileName)
       return 270.0
    local MyTrue = true
    end
    local strlen = string.len(FileName)
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    local strup = string.upper(FileName)
    if point1.X < point2.X then
     local i = 1
      return 0.0
    local y = ""
    else
     while i <=  strlen do
       return 180.0
       y = string.byte(string.sub(strup, i, i))
    end
      if y == 32 then   --  Space
  else
        MyTrue = false
    return nil
        break
  end
       elseif y == 45 then  -- Dash
end -- function end
        MyTrue = false
-- =====================================================]]
        break
function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
      elseif y == 127 then  -- Delete
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
        MyTrue = false
  if point1.X < point2.X then
        break
    if point1.Y < point2.Y then
      elseif y == 126 then  -- Delete
      ang = ang + 0.0
        MyTrue = false
    else
        break
       ang = 360.0 - ang
 
    end -- if end
      elseif y == 123 then  -- Open brace
  else
        MyTrue = false
    if point1.Y < point2.Y then
        break
       ang = 180.0 - ang
      elseif y == 124 then -- Pipe
    else
        MyTrue = false
       ang = ang + 180.0
        break
    end -- if end
       elseif y == 125 then  -- Close brace
  end -- if end
        MyTrue = false
  if ang >=360 then
        break
    ang = ang -360.0
 
  end -- if end
       elseif  -- Illegal Filename Characters
  return ang
       (y == 33) or -- ! Exclamation mark
end -- function end
      (y == 34) or -- " Double Quotes
-- =====================================================]]
      (y == 35) or -- # Hash
function CenterArc(A, B, RadiusD)                       -- Retuns 2DPoint from Arc point and Radius
      (y == 36) or -- $ Dollar
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
      (y == 37) or -- % Percent
  local horda = (A - B).Length
      (y == 38) or -- & Ampersand
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
      (y == 39) or -- ' Apostrophe
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
      (y == 42) or -- * Asterisk
    radius = (horda / 2)
      (y == 43) or -- + Plus
  end
      (y == 44) or -- , Comma
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
      (y == 47) or -- / Slash
end
      (y == 58) or -- : Colon
-- =====================================================]]
      (y == 59) or -- ; Semi-colon
function Polar2D(pt, ang, dis)                         -- Retuns 2DPoint from Known Point, Angle direction, and Projected distance.
      (y == 60) or -- < Less than
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
      (y == 62) or -- > Greater than
-- ::''Returns a 2Dpoint(x, y)''
      (y == 63) or -- ? Question mark
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
      (y == 64) or -- @ At
end -- End Function
      (y == 92) or -- \ Backslash
-- =====================================================]]
      (y == 96) or -- ` Single Quotes
function GetDistance(objA, objB)                        -- Returns Double from two Points
      (y == 123) or -- { Open brace
  local xDist = objB.x - objA.x
      (y == 124) or -- | Pipe
  local yDist = objB.y - objA.y
      (y == 125)   -- } Close brace
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
      then
end -- function end
        MyTrue = false
-- =====================================================]]
        break
function GetAngle(point1, point2)
      elseif (y <= 31) then -- Control Codes
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
        MyTrue = false
  if point1.X < point2.X then
        break
    if point1.Y < point2.Y then
      elseif (y >= 48) and (y <= 57) then -- Numbers
       ang = ang + 0.0
        MyTrue = false
     else
        break
       ang = 360.0 - ang
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
    end -- if end
        MyTrue = false
  else
        break
    if point1.Y < point2.Y then
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
       ang = 180.0 - ang
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end </nowiki>
----
 
===CopyFileFromTo===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Copy Old File to Newfile
 
<nowiki> function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
       return false
     elseif not FileExists(OldFile) then
       DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
       return false
     else
     else
       ang = ang + 180.0
       local fileR = io.open(OldFile)      -- reader file
    end -- if end
      local fileW = io.open(NewFile, "w") -- writer file
  end -- if end
      if fileR and fileW then -- if both files are open
  if ang >=360.0 then
        for Line in fileR:lines() do
    ang = ang -360.0
          fileW:write(Line .. "\n")
  end -- if end
        end -- for end
  return ang
      end
end -- function end
      if fileR then fileR:close() end
-- =====================================================]]
      if fileW then fileW:close() end
function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
      return true
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    end -- for end
   local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
end -- function end </nowiki>
  local bulge = (2 * seg) / chord
----
  return bulge
 
end -- function end
===ValidateName===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
function TrigIt()                                       -- Calulates Right Angle
Returns True if the file name is safe to use
-- ==Trig Function==
 
-- VECTRIC LUA SCRIPT
<nowiki> function ValidateName(FileName)
-- =====================================================]]
  local MyTrue = true
-- Gadgets are an entirely optional add-in to Vectric's core software products.
  local strlen = string.len(FileName)
-- They are provided 'as-is', without any express or implied warranty, and you
  local strup = string.upper(FileName)
--  make use of them entirely at your own risk.
  local i = 1
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
  local y = ""
--   arising from their use.
  while i <= strlen do
-- Permission is granted to anyone to use this software for any purpose,
    y = string.byte(string.sub(strup, i, i))
-- including commercial applications, and to alter it and redistribute it freely,
    if y == 32 then -- Space
-- subject to the following restrictions:
      MyTrue = true
-- 1. The origin of this software must not be misrepresented; you must not
    elseif y == 45 then -- hyphn
--    claim that you wrote the original software.
      MyTrue = true
-- 2. If you use this software in a product, an acknowledgement in the product
    elseif (y >= 48) and (y <= 57) then -- numbers
--    documentation would be appreciated but is not required.
      MyTrue = true
-- 3. Altered source versions must be plainly marked as such, and must not be
    elseif (y >= 65) and (y <= 90) then -- Uppercase
--    misrepresented as being the original software.
      MyTrue = true
-- 4. This notice may not be removed or altered from any source distribution.
    else
--
      MyTrue = false
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
      break
-- =====================================================]]
    end -- if end
-- Code Debugger
    i = i + 1
-- require("mobdebug").start()
  end -- while end
-- =====================================================]]
  return MyTrue
-- Global Variables --
  end -- function end </nowiki>
    Trig = {}
 
-- =====================================================]]
----
  function TrigTest() -- Test the All Right Angle
 
    TrigClear()
===FileExists===
     Trig.A  =  0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     Trig.= 0.0
Returns True if file is found
     Trig.C  = 90.0
 
    Trig.Opp = 3.0  -- Rise  or (B2C)
<nowiki> function FileExists(name)
    Trig.Adj = 4.0  -- Base  or (A2C)
  -- call = ans = FileExists("sample.txt")
     Trig.Hyp = 0.0  -- Slope or (A2B)
    local f=io.open(name,"r")
     Trig.Slope = 0.0
    if f~=nil then io.close(f) return true else io.close(f) return false end
     Trig.Area = 0.0
   end -- function end </nowiki>
    Trig.OutRadius = 0.0
----
    Trig.InRadius =  0.0
 
    Trig.Parameter = 0.0
===FileAccess===
    TrigIt()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    DisplayMessageBox("Test 1: \n" ..
Returns true if file is available for update.
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
 
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
<nowiki> function FileAccess(FileName)
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
    if (not(os.rename(FileName, FileName))) then
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
        " The OS has blocked write access. " ..
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
     " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
        return false
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  else
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
    return true
     " Trig.OutRadius " .. tostring(Trig.OutRadius) .. " \n" ..
  end -- if end
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
end -- function end </nowiki>
    )
----
     -- =====================================================]]
 
    TrigClear()
===IsDir===
     Trig.A  =  0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.B  =  0.0
Returns true if path is found
    Trig.C  = 90.0
 
    Trig.Opp =  0.0  -- Rise  or (B2C)
<nowiki> function IsDir(path)                                  --
    Trig.Adj 4.0  -- Base  or (A2C)
  local function exists(file)
     Trig.Hyp =  5.-- Slope or (A2B)
    local ok, err, code = os.rename(file, file)
     Trig.Slope =  0.0
    if not ok then
    Trig.Area =  0.0
      if code == 13 then
    Trig.OutRadius = 0.0
        return true
    Trig.InRadius = 0.0
      end
     Trig.Parameter = 0.0
    end
     TrigIt()
    return ok, err
     DisplayMessageBox("Test 2: \n" ..
  end
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
  return exists(path.."/")
     " Trig.B =  " .. tostring(Trig.B) .. " \n" ..
end -- function end </nowiki>
    " Trig." .. tostring(Trig.C) .. " \n" ..
----
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
 
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
===Sheetlabel===
     " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
Returns file line count of a txt (assic) file
    " Trig.Area " .. tostring(Trig.Area) .. " \n" ..
 
     " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
<nowiki> function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
     " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
   local pt1Text = Point2D()
     " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
  local Pang    = 0.0
     )
   local Tang    = 0.0
    -- =====================================================]]
  if YY then
    TrigClear()
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0, 6.0 * JimAndi.Cal)
    Trig.A  = 0.0
    Pang = 270.0
    Trig.B  =  0.0
    Tang = 0.0
    Trig.C  = 90.0
  else
    Trig.Opp =  3.0  -- Rise  or (B2C)
    if Material.Orientation == "V" then
     Trig.Adj = 0.0  -- Base  or (A2C)
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    Trig.Hyp =  5.0  -- Slope or (A2B)
    else
    Trig.Slope =  0.0
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    Trig.Area =  0.0
    end
    Trig.OutRadius =  0.0
    Pang = 270.0
    Trig.InRadius =  0.0
    Tang = 0.0
    Trig.Parameter =  0.0
  end
    TrigIt()
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
    DisplayMessageBox("Test 3: \n" ..
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
    " Trig.A =  " .. tostring(Trig.A) .. " \n" ..
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
  if xThickness then
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    " Trig.Slope " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  end -- if end
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
end -- function end </nowiki>
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
----
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
 
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
===DiskRights===
    )
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- =====================================================]]
Returns true if you have write access to path.
    TrigClear()
 
    Trig.A  = 36.86897645844
<nowiki> function DiskRights(path)                            --
    Trig.B  =  0.0
  local xx = io.open(path, "w")
    Trig.C  = 90.0
  if xx == nil then
     Trig.Opp =  3.0  -- Rise  or (B2C)
      io.close()
    Trig.Adj = 0.0 -- Base  or (A2C)
      return false
     Trig.Hyp = 0.0 -- Slope or (A2B)
  else
     Trig.Slope =  0.0
      xx:close()
     Trig.Area =  0.0
      return true
    Trig.OutRadius = 0.0
  end
     Trig.InRadius = 0.0
end -- function end </nowiki>
     Trig.Parameter = 0.0
----
     TrigIt()
 
    DisplayMessageBox("Test 4: \n" ..
==Geometry Tools==
    " Trig.A = * " .. tostring(Trig.A) .. " \n" ..
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
 
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
===SheetNew===
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
 
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
Adds a new sheet to the drawing
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
 
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
<nowiki> function SheetNew()                                    -- Adds a new sheet to the drawing
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
  if GetVersion() >= 10.5 then then
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
    local layer_manager = Milling.job.LayerManager
    )
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    -- =====================================================]]
    local orig_num_sheets = layer_manager.NumberOfSheets
    TrigClear()
    -- get current active sheet index
    Trig.A  =  36.86897645844
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    Trig.B  =  0.0
    -- set active sheet to last sheet
    Trig.C  = 90.0
    local num_sheets = layer_manager.NumberOfSheets
    Trig.Opp =  0.0  -- Rise  or (B2C)
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Trig.Adj =  4.0  -- Base  or (A2C)
    -- Add a new sheet
    Trig.Hyp =  0.0  -- Slope or (A2B)
    layer_manager:AddNewSheet()
    Trig.Slope =  0.0
    -- set active sheet to last sheet we just added
    Trig.Area =  0.0
    num_sheets = layer_manager.NumberOfSheets
    Trig.OutRadius =  0.0
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Trig.InRadius =  0.0
    Milling.job:Refresh2DView()
    Trig.Parameter =  0.0
  end -- if end
    TrigIt()
  return true
    DisplayMessageBox("Test 5: \n" ..
end  </nowiki>
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
 
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
----
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
 
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
===GetDiameterAndCentre===
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
<nowiki>function GetDiameterAndCentre(cadcontour, point2d)
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  local contour = cadcontour:GetContour()
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  local arc = contour:GetFirstSpan()
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  local point3d = Point3D();
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
  arc = CastSpanToArcSpan(arc)
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
    )
  point2d = Point2D(point3d.x, point3d.y)
    -- =====================================================]]
  -- MessageBox("Diameter = " .. diameter)
    TrigClear()
  return diameter, point2d
    Trig.A  =  36.86897645844
end</nowiki>
    Trig.B  =  0.0
 
    Trig.C  = 90.0
----
    Trig.Opp =  0.0  -- Rise  or (B2C)
 
    Trig.Adj =  0.0  -- Base  or (A2C)
===IsCircle===
    Trig.Hyp =  5.0  -- Slope or (A2B)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.Slope =  0.0
<nowiki>function IsCircle(cadcontour)                           -- Returns True if conture is a circle
    Trig.Area =  0.0
  local contour = cadcontour:GetContour()
    Trig.OutRadius =  0.0
  -- Does it consist only of arcs?
    Trig.InRadius =  0.0
  if contour.ContainsBeziers then
    Trig.Parameter =  0.0
     return false
    TrigIt()
  end
    DisplayMessageBox("Test 6: \n" ..
  if not contour.ContainsArcs then
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
     return false
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
  end
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
  -- Does is contain 4 contours?
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
  if contour.Count ~= 4 then
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     return false
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
  end
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  -- Check the arcs end and initial points make a square.
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  local arcs = {}
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  local count = 1;
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
  local pos = contour:GetHeadPosition()
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  local object
    )
  while pos ~= nil do
    TrigClear()
     object, pos = contour:GetNext(pos)
    Trig.A  =  0.0
     arcs[count] = object
    Trig.B  =  0.0
     count = count + 1
    Trig.C  = 90.0
  end
    Trig.Opp =  3.0  -- Rise  or (B2C)
  local x_1 =(arcs[1]).StartPoint2D.x
    Trig.Adj =  0.0  -- Base  or (A2C)
  local y_1 =(arcs[1]).StartPoint2D.y
    Trig.Hyp =  0.0  -- Slope or (A2B)
  local x_3 =(arcs[3]).StartPoint2D.x
    Trig.Slope =  9.0
  local y_3 =(arcs[3]).StartPoint2D.y
    Trig.Area =  0.0
  local x_2 =(arcs[2]).StartPoint2D.x
    Trig.OutRadius =  0.0
  local y_2 =(arcs[2]).StartPoint2D.y
    Trig.InRadius =  0.0
  local x_4 =(arcs[4]).StartPoint2D.x
    Trig.Parameter =  0.0
  local y_4 =(arcs[4]).StartPoint2D.y
    TrigIt()
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
    DisplayMessageBox("Test 7: \n" ..
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    return false
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
  end
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  -- Check the bulge factor is 90
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  local bulge = 0;
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  for _, arc_span in ipairs(arcs) do
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     bulge = CastSpanToArcSpan(arc_span).Bulge;
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     if math.abs(math.abs(bulge- g_bulge90) > 0.04 then
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      return false
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     end
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
  end
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
  return true
    )
end</nowiki>
    -- =====================================================]]
 
    TrigClear()
----
    Trig.A  =  0.0
 
    Trig.B  =  0.0
===SheetSet===
    Trig.C  = 90.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.Opp =  0.0  -- Rise  or (B2C)
  <nowiki>function SheetSet(Name)                   -- Move focus to a named sheet
    Trig.Adj =  0.0  -- Base  or (A2C)
  local job = VectricJob()
    Trig.Hyp =  0.0  -- Slope or (A2B)
  local sheet_manager = job.SheetManager
    Trig.Slope =  9.0
  local sheet_ids = sheet_manager:GetSheetIds()
    Trig.Area =  0.0
  for id in sheet_ids do
    Trig.OutRadius =  0.0
     if(sheet_manager:GetSheetName(id) == Name) then
    Trig.InRadius =  0.0
    sheet_manager.ActiveSheetId = id
    Trig.Parameter =  0.0
    end
    TrigIt()
  end
    DisplayMessageBox("Test Error: \n" ..
end</nowiki>
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
 
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
----
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
 
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
===SheetNextSize===
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
<nowiki>function SheetNextSize(X, Y)              -- Make New Sheet to size (x, y)
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  if X == nil then
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    X = Milling.MaterialBlockWidth
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  else
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    X = X + (2 * Milling.Cal)
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
  end
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
  if Y == nil then
    )
    Y = Milling.MaterialBlockHeight
    return true
  else
  end -- function end --
    Y = Y + (2 * Milling.Cal)
-- =====================================================]]
  end
  function TrigClear()  -- Clears and resets Trig Table
  Milling.Sheet = Milling.Sheet + 1
    Trig.A  =  0.0
  local sheet_manager = Milling.job.SheetManager
    Trig.B  =  0.0
  local sheet_ids = sheet_manager:GetSheetIds()
    Trig.C  = 90.0
  for id in sheet_ids do
    Trig.Opp =  0.0  -- Rise  or (B2C)
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    Trig.Adj =  0.0  -- Base  or (A2C)
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    Trig.Hyp =  0.0  -- Slope or (A2B)
     end
    Trig.Slope =  0.0
  end
    return true
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  end -- function end
  return true
-- =====================================================]]
end</nowiki>
      local function BSA()
 
        Trig.B  = (Trig.C - Trig.A)
----
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
 
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
===GetPolarAngle===
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Trig.Circumscribing =  Trig.Hyp * 0.5
  <nowiki>function GetPolarAngle(Start, Corner, End)          -- Returns the Polar Angle
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
  local function GetPolarDirection(point1, point2) 
      end
     local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
     if point1.X < point2.X then
        Trig.A = Trig.C - Trig.B
      if point1.Y < point2.Y then
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        ang = ang + 0.0
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      else
      end -- if end
        ang = 360.0 - ang
-- test 4
      end -- if end
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
     else
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
      if point1.Y < point2.Y then
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        ang = 180.0 - ang
        BSA()
      else
        return true
        ang = ang + 180.0
      -- test 6
      end -- if end
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
     end -- if end
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
     if ang >=360 then
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
      ang = ang -360.0
        BSA()
     end -- if end
        return true
    return ang
      -- test 5
  end -- function end
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
  return math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
end -- function end</nowiki>
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
 
        BSA()
----
        return true
 
        -- test 1
===GetOrientation===
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
  <nowiki>function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
        BSA()
    if point1.Y < point2.Y then
        return true
      return 90.0
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
     else
-- test 2
      return 270.0
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
    end
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
        BSA()
    if point1.X < point2.X then
        return true
      return 0.0
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
     else
-- test 3
      return 180.0
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
    end
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
  else
        BSA()
     return nil
        return true
  end
      else
end -- function end</nowiki>
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
 
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
----
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
 
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
===GetPolarDirection===
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  <nowiki>function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  if point1.X < point2.X then
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     if point1.Y < point2.Y then
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      ang = ang + 0.0
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
     else
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
      ang = 360.0 - ang
                          )
    end -- if end
        return false
  else
      end
    if point1.Y < point2.Y then
    end -- function end
      ang = 180.0 - ang
     else
      ang = ang + 180.0
     end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end</nowiki>
 
----
 
===CenterArc===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CenterArc(A, B, RadiusD)                      -- Returns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
     radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end -- function end</nowiki>
 
----
 
===Polar2D===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.
 
  <nowiki>function Polar2D(pt, ang, dis)                      
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function</nowiki>
 
----
 
===GetDistance===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
Returns Double from two Points
 
  <nowiki>function GetDistance(objA, objB)                       -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end</nowiki>
 
----
 
===GetAngle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>
  -- ===========================================================]]
  </nowiki>function GetAngle(point1, point2)
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
     if point1.Y < point2.Y then
      ang = ang + 0.0
     else
      ang = 360.0 - ang
     end -- if end
  else
     if point1.Y < point2.Y then
      ang = 180.0 - ang
     else
      ang = ang + 180.0
     end -- if end
  end -- if end
  if ang >=360.0 then
     ang = ang -360.0
  end -- if end
  return ang
end -- function end</nowiki>
----
 
===Arc2Bulge===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>
  -- ===========================================================]]
  </nowiki>function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  local bulge = (2 * seg) / chord
  return bulge
end -- function end</nowiki>
 
----
 
===TrigIt===
Calculates Right Angle
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function TrigIt()                                      -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- =====================================================]]
end -- Geometry Tools end
-- Gadgets are an entirely optional add-in to Vectric's core software products.
 
-- They are provided 'as-is', without any express or implied warranty, and you
</nowiki>
--  make use of them entirely at your own risk.
 
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
==INI File Tools==
--  arising from their use.
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
-- Permission is granted to anyone to use this software for any purpose,
These functions manipulate the INI files for the storage and retrieval of data.
-- including commercial applications, and to alter it and redistribute it freely,
 
-- subject to the following restrictions:
 
-- 1. The origin of this software must not be misrepresented; you must not
===NameStrip===
--    claim that you wrote the original software.
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- 2. If you use this software in a product, an acknowledgement in the product
Convert string to the correct data type.
--   documentation would be appreciated but is not required.
 
-- 3. Altered source versions must be plainly marked as such, and must not be
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
--    misrepresented as being the original software.
 
-- 4. This notice may not be removed or altered from any source distribution.
 
--
'''Source Code'''
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
 
-- =====================================================]]
<nowiki> function NameStrip(str, var)
-- Code Debugger
    if "" == str then
-- require("mobdebug").start()
      DisplayMessageBox("Error in string")
-- =====================================================]]
    else
-- Global Variables --
      if string.find(str, var) then
     Trig = {}
        local j = assert(string.find(str, var) - 1)
-- =====================================================]]
        return All_Trim(string.sub(str, 1, j))
  function TrigTest() -- Test the All Right Angle
      else
    TrigClear()
        return str
    Trig.A  =  0.0
      end
    Trig.B  =  0.0
    end
    Trig.C  = 90.0
  end -- function end </nowiki>
    Trig.Opp =  3.0  -- Rise  or (B2C)
 
     Trig.Adj = 4.0  -- Base  or (A2C)
===HeadStrip===
    Trig.Hyp =  0.0  -- Slope or (A2B)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     Trig.Slope =  0.0
Convert string to the correct data type.
     Trig.Area = 0.0
 
    Trig.OutRadius =  0.0
<nowiki>
    Trig.InRadius =  0.0
  function HeadStrip(str, var)                           -- convert string to the correct data type
    Trig.Parameter =  0.0
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    TrigIt()
    if "" == str then
     DisplayMessageBox("Test 1: \n" ..
      DisplayMessageBox("Error in string")
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
    else
    " Trig.B =  " .. tostring(Trig.B) .. " \n" ..
      if string.find(str, var) then
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
        local j = assert(string.find(str, var) + 1)
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
        return All_Trim(string.sub(str, j))
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
      else
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
        return str
    " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
      end
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
    end
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
  end -- function end </nowiki>
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
 
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
===INI_AreDupGroups===
    )
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     -- =====================================================]]
Checks if there are duplicate groups.
    TrigClear()
 
    Trig.A  =  0.0
<nowiki>function INI_AreDupGroups(xPath, xFile)
    Trig.B  =  0.0
    local GroupNames = {}
    Trig.= 90.0
    local CleanNames = {}
    Trig.Opp =  0.0  -- Rise  or (B2C)
    local DupGroups  = {}
    Trig.Adj =  4.0  -- Base  or (A2C)
      GroupNames = INI_ReadGroups(xFile, aName)
    Trig.Hyp =  5.0  -- Slope or (A2B)
      CleanNames = RemoveDups(GroupNames)
    Trig.Slope = 0.0
    if TableLength(GroupNames) == TableLength(CleanNames)then
    Trig.Area =  0.0
      return true
    Trig.OutRadius =  0.0
     else
     Trig.InRadius = 0.0
      return false
     Trig.Parameter = 0.0
    end
     TrigIt()
  end -- function end </nowiki>
    DisplayMessageBox("Test 2: \n" ..
 
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
===INI_FixDupGroups===
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
Find and fix duplicate groups
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
 
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
  <nowiki>function INI_FixDupGroups(xPath, xFile)
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    local GroupNames = {}
    " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
    local CleanNames = {}
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    local DupGroups  = {}
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      GroupNames = INI_ReadGroups(xFile, aName)
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    return true
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  end -- function end</nowiki>
    )
 
    -- =====================================================]]
===INI_DeleteGroup===
    TrigClear()
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Trig.A  =  0.0
Deletes only the first find of xGroup
    Trig.B  = 0.0
 
     Trig.C  = 90.0
  <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
     Trig.Opp =  3.0  -- Rise  or (B2C)
-- Deletes old ini (.bak) file
     Trig.Adj =  0.0  -- Base  or (A2C)
-- Copy's the .ini to a backup (.bak) new file
     Trig.Hyp =  5.0  -- Slope or (A2B)
-- Reads the new backup file and writes a new file to the xGroup value
    Trig.Slope =  0.0
-- Stops Writing lines until next Group is found
    Trig.Area =  0.0
-- Writes to end of file
    Trig.OutRadius =  0.0
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    Trig.InRadius = 0.0
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
    Trig.Parameter = 0.0
    if FileExists(OfileName) then
    TrigIt()
      os.remove(OfileName)
    DisplayMessageBox("Test 3: \n" ..
     end
    " Trig.= " .. tostring(Trig.A) .. " \n" ..
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
     " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
--    os.rename(NfileName, OfileName) -- makes backup copy file
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     if CopyFileFromTo(NfileName, OfileName) then
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      local fileR  = io.open(OfileName)
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
      local fileW  = io.open(NfileName,  "w")
     " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
      local groups = false
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      local writit = true
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      local MyTxt  = ""
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
      local txt = ""
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
      if fileR and fileW then  -- files are open
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
        for Line in fileR:lines() do  -- read each line of the backup file
    )
          txt = Line  -- copy line from file to txt
    -- =====================================================]]
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. MyTxt .. "]" then  -- look for a match
    TrigClear()
            groups = true
    Trig.A  =  36.86897645844
            txt = ""
     Trig.B  = 0.0
          end -- if end
    Trig.C  = 90.0
          if groups and MyTxt == "" then  -- if group is true turn off the write function
    Trig.Opp =  3.0  -- Rise  or (B2C)
            writit = false
     Trig.Adj = 0.0  -- Base  or (A2C)
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
    Trig.Hyp =  0.0  -- Slope or (A2B)
              groups = false
    Trig.Slope =  0.0
              xGroup = "-"
    Trig.Area = 0.0
              writit = true
    Trig.OutRadius = 0.0
              MyTxt  = "--"
    Trig.InRadius = 0.0
            else
    Trig.Parameter = 0.0
              writit = false
    TrigIt()
            end -- if end
    DisplayMessageBox("Test 4: \n" ..
          end -- if end
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
          if writit then
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
            fileW:write(txt .. "\n")
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
            txt = ""
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
          end -- if end
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
        end -- for end
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
        os.remove(OfileName)
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      end -- if end
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      if fileR then fileR:close() end
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      if fileW then fileW:close() end
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
     end
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    return true
    )
  end -- function end</nowiki>
    -- =====================================================]]
 
    TrigClear()
===INI_RenameGroup===
    Trig.A  =  36.86897645844
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Trig.B  =  0.0
Renames a group
    Trig.C  = 90.0
 
    Trig.Opp =  0.0  -- Rise  or (B2C)
  <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
    Trig.Adj =  4.0  -- Base  or (A2C)
--Deletes old ini Hardware.bak file
    Trig.Hyp =  0.0  -- Slope or (A2B)
--Copys the ini file to a backup copy file
    Trig.Slope =  0.0
--Reads the backup file and writes a new ini file to the xGroup
    Trig.Area =  0.0
--Writes new file with new group  to the new ini file
    Trig.OutRadius =  0.0
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
    Trig.InRadius =  0.0
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
    Trig.Parameter =  0.0
  os.remove(OfileName)
    TrigIt()
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
    DisplayMessageBox("Test 5: \n" ..
  local fileR = io.open(OfileName)
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
  local fileW = io.open(NfileName, "w")
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
  if fileR and fileW then
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     local groups = false
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
     local txt = ""
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
     for Line in fileR:lines() do
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
        fileW:write(xNewGroup .. "\n")
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
        txt = "-"
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      else
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
        fileW:write(Line .. "\n")
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
      end -- if end
    )
     end -- for end
    -- =====================================================]]
    fileR:close()
    TrigClear()
     fileW:close()
    Trig.A  =  36.86897645844
     os.remove(OfileName)
    Trig.B  =  0.0
  end -- if end
    Trig.C  = 90.0
  return true
    Trig.Opp =  0.0  -- Rise  or (B2C)
end -- function end</nowiki>
    Trig.Adj =  0.0  -- Base  or (A2C)
 
    Trig.Hyp =  5.0  -- Slope or (A2B)
===INI_DeleteItem===
    Trig.Slope =  0.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Trig.Area =  0.0
Deleates a group
    Trig.OutRadius =  0.0
 
    Trig.InRadius =  0.0
  <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
    Trig.Parameter =  0.0
-- Deletes old ini (.bak) file
    TrigIt()
-- Copys the .ini to a backup (.bak) new file
    DisplayMessageBox("Test 6: \n" ..
-- Reads the new backup file and writes a new file to the xGroup value
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
-- Stops Writing lines until next Group is found
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
-- Writes to end of file
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
  os.remove(OfileName)
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  local fileR = io.open(OfileName)
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  local fileW = io.open(NfileName,  "w")
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
  if fileR and fileW then
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    local groups = false
    )
    local writit = true
    TrigClear()
    local txt = ""
    Trig.A  =  0.0
    for Line in fileR:lines() do
    Trig.B  =  0.0
      txt = Line
    Trig.C  = 90.0
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
    Trig.Opp =  3.0  -- Rise  or (B2C)
        groups = true
    Trig.Adj =  0.0  -- Base  or (A2C)
      end -- if end
    Trig.Hyp =  0.0  -- Slope or (A2B)
      if groups then
    Trig.Slope =  9.0
  -- ===================
    Trig.Area =  0.0
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
    Trig.OutRadius =  0.0
          writit = false
    Trig.InRadius =  0.0
          groups = false
    Trig.Parameter =  0.0
        end -- if end
    TrigIt()
      end -- if end
    DisplayMessageBox("Test 7: \n" ..
  -- ===================
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      if writit then
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
        fileW:write(txt .. "\n")
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      end -- if end
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      writit = true
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     end -- for end
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     os.remove(OfileName)
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     fileR:close()
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     fileW:close()
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  end -- if end
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  return true
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
end -- function end</nowiki>
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
 
    )
===INI_DeleteItem===
    -- =====================================================]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    TrigClear()
Reads INI file and returns true if group is found
    Trig.A  =  0.0
 
    Trig.B  =  0.0
  <nowiki>function INI_ValidateGroup(xFile, xGroup)
    Trig.C  = 90.0
  -- Reads INI file and returns true if the group is found
    Trig.Opp =  0.0  -- Rise  or (B2C)
  local fileR = io.open(xFile)
    Trig.Adj =  0.0  -- Base  or (A2C)
  local group = false
    Trig.Hyp =  0.0  -- Slope or (A2B)
  for Line in fileR:lines() do
    Trig.Slope =  9.0
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    Trig.Area =  0.0
     group = true
    Trig.OutRadius =  0.0
     break
    Trig.InRadius =  0.0
    end -- if end
    Trig.Parameter =  0.0
  end -- for end
    TrigIt()
  fileR:close()
    DisplayMessageBox("Test Error: \n" ..
  return group
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
end -- function end</nowiki>
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
 
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
===INI_DeleteItem===
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
Reads INI file and returns true if group and item is found
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
 
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     local fileR = io.open(xFile)
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    if fileR then
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      local group = false
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      local item = false
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
      local ItemLen = string.len(xItem)
    )
      for Line in fileR:lines() do
    return true
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
  end -- function end --
        group = true
-- =====================================================]]
        end -- if end
  function TrigClear()  -- Clears and resets Trig Table
        if group then
    Trig.A  =  0.0
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
    Trig.B  =  0.0
            item = true
    Trig.C  = 90.0
            break
    Trig.Opp =  0.0  -- Rise  or (B2C)
          end -- if end
    Trig.Adj =  0.0  -- Base  or (A2C)
        end -- if end
    Trig.Hyp =  0.0  -- Slope or (A2B)
      end -- for end
    Trig.Slope =  0.0
      fileR:close()
    return true
    end -- if end
  end -- function end
    return group
-- =====================================================]]
  end -- function end</nowiki>
      local function BSA()
 
        Trig.B  = (Trig.C - Trig.A)
===INI_StrValue===
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
Reads INI file and returns string value
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
 
        Trig.Circumscribing =  Trig.Hyp * 0.5
  <nowiki>function INI_StrValue(str, ty)
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
-- Convert string to the correct data type
      end
     if nil == str then
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
        Trig.A = Trig.C - Trig.B
     else
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
      if "" == All_Trim(str) then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
       end -- if end
       end -- if end
    end -- if end
-- test 4
    return nil
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
  end -- function end</nowiki>
        Trig.Adj = Trig.Opp / (math.tan(math.rad(Trig.A)))
 
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
===INI_GetValue===
        BSA()
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        return true
Reads INI file and returns value
      -- test 6
 
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0) then -- A and Slope or (A2B)
  <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
    -- Returns a value from a file, group, and Item
        BSA()
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
        return true
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
      -- test 5
    local FL = LengthOfFile(filenameR)
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
    local file = io.open(filenameR, "r")
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
    local dat = "."
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    local ItemNameLen = string.len(ItemName)
        BSA()
    if file then
        return true
       while (FL >= 1) do
        -- test 1
         dat = string.upper(All_Trim(file:read()))
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
         if dat == "[" .. string.upper(GroupName) .. "]" then
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
          break
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
         else
        BSA()
          FL = FL - 1
        return true
        end -- if end
       elseif (Trig.Adj > 0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
      end -- while end
-- test 2
      while (FL >= 1) do
         Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
         dat = string.upper(All_Trim(file:read()))
         Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
         if string.upper(ItemName) == string.sub(dat, 1, ItemNameLenthen
        BSA()
          break
         return true
        else
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
          FL = FL - 1
-- test 3
          if FL == 0 then
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
            dat = "Error - item not found"
         Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
            break
        BSA()
          end -- if end
         return true
         end -- if end
      else
       end -- while end
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
      file:close()-- closes the open file
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
     end -- if end
                          " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
    local XX = StrIniValue(dat, ValueType)
                          " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
    return XX
                          " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
  end -- function end</nowiki>
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
                          )
         return false
       end
     end -- function end
-- =====================================================]]
end -- Geometry Tools end


===INI_GetIDFor===
</nowiki>
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
 
Reads INI file and returns ID for a value
==INI File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
These functions manipulate the INI files for the storage and retrieval of data.


  <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end</nowiki>


===INI_ReadGroups===
===INI_NameStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns true if found
Convert string to the correct data type.
 
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
 


  <nowiki>function INI_ReadGroups(xFile, aName)
'''Source Code'''
  --[[Reads INI and returns a list contain the [Headers] as Array
 
  IniFile = {} Global variables
<nowiki> function INI_NameStrip(str, var)
  xPath = script_path
    if "" == str then
  ]]
      DisplayMessageBox("Error in string")
    local filename = xFile
     else
    local file = io.open(filename, "r")
       if string.find(str, var) then
     if file then
        local j = assert(string.find(str, var) - 1)
       local fLength = (LengthOfFile(filename) - 1)
        return All_Trim(string.sub(str, 1, j))
      local dat = All_Trim(file:read())
      else
      while (fLength >= 1) do
         return str
        if "[" == string.sub(dat, 1, 1) then
       end
          table.insert (aName, string.sub(dat, 2, -2))
     end
        end
   end -- function end </nowiki>
        dat = file:read()
----
        if dat then
          dat = All_Trim(dat)
         else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
       end -- while
     end -- if
    if file then file:close() end
    return true
   end -- function end</nowiki>


===INI_ProjectHeaderReader===
===INI_HeadStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
Convert string to the correct data type.


  <nowiki>function INI_ProjectHeaderReader(xPath)
<nowiki>
    local filename = xPath .. "/CabinetProjects.ini"
  function INI_HeadStrip(str, var)                           -- convert string to the correct data type
    local file = io.open(filename, "r")
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
     if file then
     if "" == str then
       local Cabing = (LengthOfFile(filename) - 1)
       DisplayMessageBox("Error in string")
      local dat = All_Trim(file:read())
    else
       while (Cabing >= 1) do
       if string.find(str, var) then
         if "[" == string.sub(dat, 1, 1) then
         local j = assert(string.find(str, var) + 1)
          table.insert (Projects, string.sub(dat, 2, -2))
        return All_Trim(string.sub(str, j))
        end
      else
         dat = file:read()
         return str
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
       end
       end
      file:close()
     end
     end
    return true
   end -- function end </nowiki>
   end -- function end</nowiki>
----


===INI_AddNewProject===
===INI_AreDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Appends a New Project to CabinetProjectQuestion.ini
Checks if there are duplicate groups.


  <nowiki>function INI_AddNewProject(xPath, xGroup)
<nowiki>function INI_AreDupGroups(xPath, xFile)
     local filename = xPath .. "/ProjectList.ini"
     local GroupNames = {}
     local file = io.open(filename, "a")
     local CleanNames = {}
     if file then
     local DupGroups  = {}
       file:write("[" .. All_Trim(xGroup) .. "] \n")
       GroupNames = INI_ReadGroups(xFile, aName)
       file:write("load_date = " .. StartDate(true) .. " \n")
       CleanNames = RemoveDups(GroupNames)
      file:write("#====================================== \n")
    if TableLength(GroupNames) == TableLength(CleanNames)then
       file:close()-- closes the open file
      return true
    else
       return false
     end
     end
    return true
   end -- function end </nowiki>
   end -- function end</nowiki>
----


===INI_StdHeaderReader===
===INI_FixDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Gets the INI Header values of a ini file and uploads to "IniFile" Array
Find and fix duplicate groups


   <nowiki>function INI_StdHeaderReader(xPath, Fname)
   <nowiki>function INI_FixDupGroups(xPath, xFile)
     local filename = xPath .. "\\" .. Fname .. ".ini"
     local GroupNames = {}
     local file = io.open(filename, "r")
     local CleanNames = {}
     if file then
     local DupGroups  = {}
      local WallMilling = (LengthOfFile(filename) - 1)
       GroupNames = INI_ReadGroups(xFile, aName)
      local dat = All_Trim(file:read())
       while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
     return true
     return true
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ReadProjectinfo===
===INI_DeleteGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads an ini files group and sets the table.names
Deletes only the first find of xGroup


   <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
   <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
    Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
-- Deletes old ini (.bak) file
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
-- Copy's the .ini to a backup (.bak) new file
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
-- Reads the new backup file and writes a new file to the xGroup value
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
-- Stops Writing lines until next Group is found
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
-- Writes to end of file
    Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    return true
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
  end -- function end</nowiki>
    if FileExists(OfileName) then
 
      os.remove(OfileName)
===INI_UpdateItem===
    end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes old ini (.bak) file
 
Copys the .ini to a backup (.bak) new file
 
Reads the new backup file and writes a new file to the xGroup
 
Writes new xValue for the for the xItem
 
Reads and writes a new file to end of file
 
  <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    os.remove(OfileName)
     if CopyFileFromTo(NfileName, OfileName) then
     if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
       local fileR   = io.open(OfileName)
       local fileR = io.open(OfileName)
       local fileW   = io.open(NfileName,  "w")
       local fileW = io.open(NfileName,  "w")
       local groups = false
       if fileR and fileW then
      local writit  = true
        local groups = false
      local MyTxt  = ""
        local txt = ""
      local txt = ""
         for Line in fileR:lines() do
      if fileR and fileW then  -- files are open
           txt = Line
         for Line in fileR:lines() do -- read each line of the backup file
           if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
           txt = Line -- copy line from file to txt
           if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then -- look for a match
             groups = true
             groups = true
            txt = ""
           end -- if end
           end -- if end
           if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
           if groups and MyTxt == "" then  -- if group is true turn off the write function
            if groups then
            writit = false
              txt = xItem .. " = " .. xValue
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
               groups = false
               groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
             end -- if end
             end -- if end
           end -- if end
           end -- if end
           fileW:write(txt .. "\n")
           if writit then
          txt = ""
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
         end -- for end
         end -- for end
         os.remove(OfileName)
         os.remove(OfileName)
        fileR:close()
      end -- if end
        fileW:close()
      if fileR then fileR:close() end
      end
      if fileW then fileW:close() end
     end
     end
     return true
     return true
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ReadProject===
===INI_RenameGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for project data
Renames a group


   <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
   <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
  -- Milling = {}
--Deletes old ini Hardware.bak file
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
--Copys the ini file to a backup copy file
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
--Reads the backup file and writes a new ini file to the xGroup
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
--Writes new file with new group  to the new ini file
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
  os.remove(OfileName)
     Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
    return true
  local fileR = io.open(OfileName)
  end -- function end</nowiki>
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
       if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
         txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
     end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end</nowiki>
----


===INI_TestDeleteDups===
===INI_DeleteItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for dups and deletes
Deleates a group


   <nowiki>function INI_TestDeleteDups()
   <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
    --[[ Requires 3 global variables
-- Deletes old ini (.bak) file
    clean  = {}
-- Copys the .ini to a backup (.bak) new file
    dups  = {}
-- Reads the new backup file and writes a new file to the xGroup value
    Names  = {}
-- Stops Writing lines until next Group is found
    ]]
-- Writes to end of file
    local myPath = "C:\\Users\\CNC\\Documents\\test"
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local myName = "Tester"
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
    INI_ReadGroups(myfile, Names)
  os.remove(OfileName)
    FindDups(Names, dups, clean)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
    for i,v in ipairs(dups) do
   local fileR = io.open(OfileName)
      INI_DeleteGroup(myPath, myName, v)
   local fileW = io.open(NfileName,  "w")
    end
   if fileR and fileW then
    return true
    local groups = false
end -- function end</nowiki>
    local writit = true
 
    local txt = ""
==Data Import Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is used to import data to a gadget.
 
===Read_CSV===
Reads a CSV file based on header and format (Requires modifications per usage)
<nowiki> function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
   local fileR = io.open(xFile)
   local xLine = ""
   local result = {}
  if fileR then
     for Line in fileR:lines() do
     for Line in fileR:lines() do
       xLine = Line
       txt = Line
       if Header then
       if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
         Header = false
         groups = true
       else
      end -- if end
         xLine = All_Trim(Line)
       if groups then
         for match in (xLine..","):gmatch("(.-)"..",") do
  -- ===================
          table.insert(result, match)
         if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
        end -- for end
          writit = false
        Door.Count     = tonumber(result[1])
          groups = false
        Door.Height    = tonumber(result[2])
        end -- if end
        Door.Width    = tonumber(result[3])
      end -- if end
  -- ===================
      if writit then
         fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
     fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end</nowiki>
----
 
===INI_ValidateGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group is found


        result = {}
  <nowiki>function INI_ValidateGroup(xFile, xGroup)
        while Door.Count > 0 do
  -- Reads INI file and returns true if the group is found
          if     Door.Style == StyleA.Name then
  local fileR = io.open(xFile)
            DoorStyleA()
  local group = false
          elseif  Door.Style == StyleB.Name then
  for Line in fileR:lines() do
            DoorStyleB()
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
          elseif  Door.Style == StyleC.Name then
    group = true
            DoorStyleC()
    break
          elseif  Door.Style == StyleE.Name then
    end -- if end
            DoorStyleE()
  end -- for end
          elseif  Door.Style == StyleF.Name then
   fileR:close()
            DoorStyleF()
   return group
          elseif  Door.Style == StyleG.Name then
end -- function end</nowiki>
            DoorStyleG()
----
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count = Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
   end --if end
   return true
end -- function end </nowiki>


==Job Tools==
===INI_ValidateItem===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
Reads INI file and returns true if group and item is found


<nowiki>  
  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
-- =====================================================]]
    if fileR then
╦╔═╗╔╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      local group = false
║║ ║╠╩╗  ║ ║ ║║ ║║  ╚═╗
      local item = false
╚╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
      local ItemLen = string.len(xItem)
function JobTools()
      for Line in fileR:lines() do
-- =====================================================]]
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
   function ValidJob()
        group = true
  -- A better error message
        end -- if end
     local job = VectricJob()
        if group then
    if not job.Exists then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
       DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
            item = true
                        "Please create a new file (drawing) and \n" ..
            break
                        "specify the material dimensions \n"
          end -- if end
      )
        end -- if end
      return false
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end</nowiki>
----
 
===INI_StrValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns string value
 
   <nowiki>function INI_StrValue(str, ty)
-- Convert string to the correct data type
     if nil == str then
       DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
     else
     else
       return true
       if "" == All_Trim(str) then
    end  -- if end
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
  end -- ValidJob end
       else
-- =====================================================]]
        local j = (string.find(str, "=") + 1)
  function MoveSetectedVectors(job, NewBasePoint)
        if ty == "D" then -- Double
    local Selection = job.Selection
          return tonumber(string.sub(str, j))
    if Selection.IsEmpty then
        end -- if end
      MessageBox("LayoutImportedVectors: No vectors selected!")
        if ty == "I" then  -- Intiger
       return false
          return math.floor(tonumber(string.sub(str, j)))
    end
        end -- if end
    local MySelection = Selection:GetBoundingBox();
        if ty == "S" then  -- String
    if not NewBasePoint then
          return All_Trim(string.sub(str, j))
      NewBasePoint = Point2D(0,0)
        end -- if end
    end
        if ty == "B" then  -- Bool
    local MyNewLocatioin = BasePoint - MySelection.BLC
          if "TRUE" == All_Trim(string.sub(str, j)) then
    local Txform = TranslationMatrix2D(MyNewLocatioin)
            return true
    Selection:Transform(Txform)
          else
    return true
            return false
  end
          end -- if end
-- =====================================================]]
         end -- if end
  function FixPath(path)                                -- Lua Returns a fixed path
       end -- if end
    return path:gsub("%\\", "/")
     end -- if end
  end -- function end
     return nil
-- =====================================================]]
   end -- function end</nowiki>
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
----
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
 
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
===INI_GetValue===
    var NewPath = "";
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    var myLetter = "";
Reads INI file and returns value
    var CheckPathLen = myPath.length;
 
    for (let i = 0; i < myPath.length; i++) {
   <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
      myLetter = myPath.charAt(i)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
      if myLetter.charCodeAt(0) == 92 {
     -- Returns a value from a file, group, and Item
        NewPath = NewPath + "/";
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
      } else {
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
         NewPath = NewPath + myLetter;
    local FL = LengthOfFile(filenameR)
       }
    local file = io.open(filenameR, "r")
     }
    local dat = "."
     return NewPath;
    local ItemNameLen = string.len(ItemName)
   }
     if file then
  -- =====================================================]]
       while (FL >= 1) do
   function GetUnits(UTable)                               -- returns Drawing Units data
        dat = string.upper(All_Trim(file:read()))
    local mtl_block = MaterialBlock()
        if dat == "[" .. string.upper(GroupName) .. "]" then
     if mtl_block.InMM then
          break
      UTable.Units  = "Drawing Units: mm"
        else
      UTable.Unit = true
          FL = FL - 1
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
        end -- if end
      UTable.Cal = 25.4
      end -- while end
     else
      while (FL >= 1) do
       UTable.Units  = "Drawing Units: inches"
        dat = string.upper(All_Trim(file:read()))
      UTable.Unit = false
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen) then
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
          break
      UTable.Cal = 1.0
        else
    end
          FL = FL - 1
    return true
          if FL == 0 then
  end -- end function
            dat = "Error - item not  found"
  -- =====================================================]]
            break
function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
          end -- if end
  local goodtogo = false
        end -- if end
  for i=1, #UTable.UnitCheck  do
       end -- while end
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
       file:close()-- closes the open file
       goodtogo = true
       break
     end -- if end
     end -- if end
  end -- for end
     local XX = StrIniValue(dat, ValueType)
  if goodtogo then
     return XX
     return true
   end -- function end</nowiki>
  else
----
     return false
 
   end -- if end
===INI_GetIDFor===
end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  -- =====================================================]]
Reads INI file and returns ID for a value
   function GetMatlBlk(Table)
 
     local mtl_block = MaterialBlock()
   <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
     if mtl_block.InMM then
     -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
      Table.Units = "Drawing Units: mm"
     -- Returns a ItemID from a file, group, and ItemValue
      Table.Unit = true
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
     else
    -- returns: "UserLastName22"
      Table.Units = "Drawing Units: inches"
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
      Table.Unit = false
    local FL = LengthOfFile(filenameR)
     end
     local file = io.open(filenameR, "r")
     if mtl_block.Width> mtl_block.Height then
     if file then
       Table.MaterialThickness = mtl_block.Height
       local dat = "."
       Table.MaterialLength = mtl_block.Width
       local ItemValueLen = string.len(ItemValue)
       Table.Orantation = "H"
       while (FL >= 1) do
    else
        dat = string.upper(All_Trim(file:read()))
       Table.MaterialThickness = mtl_block.Width
        if dat == "[" .. string.upper(GroupName) .. "]" then
      Table.MaterialLength = mtl_block.Height
          break
      Table.Orantation = "V"
        else
    end
          FL = FL - 1
    Table.FrontThickness = Dovetail.MaterialThickness
        end -- if end
    Table.SideThickness = Dovetail.MaterialThickness
       end -- while end
    if mtl_block.Height == mtl_block.Width then
      while (FL >= 1) do
        MessageBox("Error! Material block cannot square")
        dat = string.upper(All_Trim(file:read()))
     end
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
     return true
          break
   end -- end function
        else
  -- =====================================================]]
          FL = FL - 1
   function GetBoxJointMaterialSettings(Table)
          if FL == 0 then
     local mtl_block = MaterialBlock()
            dat = "Error - item not  found"
     --local units
            break
     if mtl_block.InMM then
          end -- if end
       Table.Units = "Drawing Units: mm"
        end -- if end
       Table.Unit = true
      end -- while end
    else
      file:close()-- closes the open file
       Table.Units = "Drawing Units: inches"
     end -- if end
      Table.Unit = false
    local XX = NameStrip(dat, "=")
    end
     return XX
    if mtl_block.Width > mtl_block.Height then
   end -- function end</nowiki>
      Table.MaterialThickness = mtl_block.Height
----
      Table.MaterialLength = mtl_block.Width
 
      Table.Orantation = "H"
===INI_ReadGroups===
    else
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      Table.MaterialThickness = mtl_block.Width
Reads INI file group and returns true if found
      Table.MaterialLength = mtl_block.Height
 
       Table.Orantation = "V"
   <nowiki>function INI_ReadGroups(xFile, aName)
     end
  --[[Reads INI and returns a list contain the [Headers] as Array
    if mtl_block.Height == mtl_block.Width then
  IniFile = {} Global variables
      MessageBox("Error! Material block cannot square")
  xPath = script_path
     end
  ]]
    -- Display material XY origin
     local filename = xFile
     local xy_origin_text = "invalid"
     local file = io.open(filename, "r")
     local xy_origin = mtl_block.XYOrigin
     if file then
     if xy_origin == MaterialBlock.BLC then
       local fLength = (LengthOfFile(filename) - 1)
        Table.xy_origin_text = "Bottom Left Corner"
       local dat = All_Trim(file:read())
       if Table.Orantation == "V" then
       while (fLength >= 1) do
        Table.Direction1 = 90.0
        if "[" == string.sub(dat, 1, 1) then
        Table.Direction2 = 0.0
          table.insert (aName, string.sub(dat, 2, -2))
         Table.Direction3 = 270.0
        end
         Table.Direction4 = 180.0
        dat = file:read()
         Table.Bulge = 1.0
        if dat then
      else
          dat = All_Trim(dat)
        Table.Direction1 = 0.0
        else
         Table.Direction2 = 90.0
          file:close()-- closes the open file
        Table.Direction3 = 180.0
          return true
         Table.Direction4 = 270.0
        end
         Table.Bulge = -1.0
        fLength = fLength - 1
       end -- while
     end -- if
    if file then file:close() end
     return true
  end -- function end</nowiki>
----
 
===INI_ProjectHeaderReader===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
 
  <nowiki>function INI_ProjectHeaderReader(xPath)
     local filename = xPath .. "/CabinetProjects.ini"
     local file = io.open(filename, "r")
     if file then
      local Cabing = (LengthOfFile(filename) - 1)
       local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
         end
         dat = file:read()
         if dat then
          dat = All_Trim(dat)
         else
          return true
         end
         Cabing = Cabing - 1
       end
       end
     elseif xy_origin == MaterialBlock.BRC then
      file:close()
      Table.xy_origin_text = "Bottom Right Corner"
     end
      if Table.Orantation == "V" then
    return true
        Table.Direction1 = 90.0
  end -- function end</nowiki>
        Table.Direction2 = 180.0
----
        Table.Direction3 = 270.0
 
        Table.Direction4 = 0.0
===INI_AddNewProject===
        Table.Bulge = -1.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
       else
Appends a New Project to CabinetProjectQuestion.ini
        Table.Direction1 = 180.0
 
        Table.Direction2 = 90.0
  <nowiki>function INI_AddNewProject(xPath, xGroup)
        Table.Direction3 = 0.0
    local filename = xPath .. "/ProjectList.ini"
        Table.Direction4 = 270.0
    local file = io.open(filename, "a")
        Table.Bulge = 1.0
    if file then
       end
       file:write("[" .. All_Trim(xGroup) .. "] \n")
    elseif xy_origin == MaterialBlock.TRC then
      file:write("load_date = " .. StartDate(true) .. " \n")
      Table.xy_origin_text = "Top Right Corner"
       file:write("#====================================== \n")
      if Table.Orantation == "V" then
      file:close()-- closes the open file
        Table.Direction1 = 270.0
    end
        Table.Direction2 = 180.0
     return true
        Table.Direction3 = 90.0
  end -- function end</nowiki>
        Table.Direction4 = 0.0
----
        Table.Bulge = 1.0
 
      else
===INI_StdHeaderReader===
        Table.Direction1 = 180.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Table.Direction2 = 270.0
Gets the INI Header values of a ini file and uploads to "IniFile" Array
        Table.Direction3 = 0.0
 
        Table.Direction4 = 90.0
  <nowiki>function INI_StdHeaderReader(xPath, Fname)
        Table.Bulge = -1.0
    local filename = xPath .. "\\" .. Fname .. ".ini"
      end
    local file = io.open(filename, "r")
     elseif xy_origin == MaterialBlock.TLC then
    if file then
      Table.xy_origin_text = "Top Left Corner"
      local WallMilling = (LengthOfFile(filename) - 1)
      if Table.Orantation == "V" then
       local dat = All_Trim(file:read())
        Table.Direction1 = 270.0
       while (WallMilling >= 0) do
        Table.Direction2 = 0.0
        if "[" == string.sub(dat, 1, 1) then
        Table.Direction3 = 90.0
          table.insert (IniFile, string.sub(dat, 2, -2))
        Table.Direction4 = 180.0
         end -- if end
        Table.Bulge = -1.0
         dat = file:read()
      else
         if dat then
        Table.Direction1 = 0.0
          dat = All_Trim(dat)
        Table.Direction2 = 270.0
         else
        Table.Direction3 = 180.0
          return true
        Table.Direction4 = 90.0
         end -- if end
        Table.Bulge = 1.0
         WallMilling = WallMilling - 1
       end
       end -- while end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      file:close()
       Table.xy_origin_text = "Center"
     end
      if Table.Orantation == "V" then
    return true
        Table.Direction1 = 0.0
  end -- function end</nowiki>
        Table.Direction2 = 0.0
----
         Table.Direction3 = 0.0
 
         Table.Direction4 = 0.0
===INI_ReadProjectinfo===
         Table.Bulge = 1.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      else
Reads an ini files group and sets the table.names
        Table.Direction1 = 0.0
 
         Table.Direction2 = 0.0
  <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
        Table.Direction3 = 0.0
    Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
         Table.Direction4 = 0.0
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
         Table.Bulge = -1.0
     Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
       end
     Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
     Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
     else
     Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
     Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
     Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
     Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
     Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
     return true
     return true
   end -- function end
   end -- function end</nowiki>
-- =====================================================]]
----
function GetMaterialSettings(Table)
 
  local MaterialBlock = MaterialBlock()
===INI_UpdateItem===
  Table.MaterialBlockThickness = MaterialBlock.Thickness
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  Table.xy_origin = MaterialBlock.XYOrigin
Deletes old ini (.bak) file
  if MaterialBlock.InMM then
 
    Table.Units  = "Drawing Units: mm"
Copys the .ini to a backup (.bak) new file
    Table.Unit = true
 
    Table.Cal = 25.4
Reads the new backup file and writes a new file to the xGroup
   else
 
     Table.Units  = "Drawing Units: inches"
Writes new xValue for the for the xItem
    Table.Unit = false
 
    Table.Cal = 1.0
Reads and writes a new file to end of file
  end
 
  --local units
   <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
if MaterialBlock.Width > MaterialBlock.Height then
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
     Table.Orantation = "H" -- Horizontal
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
elseif MaterialBlock.Width < MaterialBlock.Height then
    os.remove(OfileName)
    Table.Orantation = "V" -- Vertical
     if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
  else
      local fileR = io.open(OfileName)
     Table.Orantation = "S" -- Squair
      local fileW = io.open(NfileName,  "w")
end
      if fileR and fileW then
  if Table.xy_origin == MaterialBlock.BLC then
        local groups = false
    Table.XYorigin = "Bottom Left Corner"
        local txt = ""
  elseif Table.xy_origin == MaterialBlock.BRC then
        for Line in fileR:lines() do
    Table.XYorigin = "Bottom Right Corner"
          txt = Line
  elseif Table.xy_origin == MaterialBlock.TRC then
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
    Table.XYorigin = "Top Right Corner"
            groups = true
  else
          end -- if end
    Table.XYorigin = "Top Left Corner"
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
  end -- if end
            if groups then
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
              txt = xItem .. " = " .. xValue
  return true
              groups = false
end -- end function
            end -- if end
-- =====================================================]]
          end -- if end
function IsSingleSided(Table)
          fileW:write(txt .. "\n")
    local SingleSided = Table.job.IsSingleSided
          txt = ""
    if not SingleSided then
        end -- for end
      DisplayMessageBox("Error: Job must be a single sided job")
        os.remove(OfileName)
      return false
        fileR:close()
    end -- if end
        fileW:close()
  end --IsSingleSided function end
      end
-- =====================================================]]
     end
function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
     return false
  else
     return true
     return true
   end -- if end
   end -- function end</nowiki>
end-- IsDoubleSided function
----
-- =====================================================]]
 
function ShowSetting(Table)
===INI_ReadProject===
   local name = ""
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      DisplayMessageBox(
Reads the ini file for project data
     name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
 
     name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
  <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
    name .. " SideLenght        = " .. tostring(Table.SideLenght)       .."\n" ..
   -- Milling = {}
     name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
     Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    name .. " EndLenght        = " .. tostring(Table.EndLenght)         .."\n" ..
     Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
     name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
     Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    name .. " TopLenght        = " .. tostring(Table.TopLenght)         .."\n" ..
     Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
     name .. " TopWidht         = " .. tostring(Table.TopWidht)          .."\n" ..
     Milling.BackPocketDepthWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
     name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
     Milling.BlindDadoSetbackWall        = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    name .. " HandleWidht      = " .. tostring(Table.HandleWidht)       .."\n" ..
     Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
     name .. " HandleRad        = " .. tostring(Table.HandleRad)        .."\n" ..
     return true
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)     .."\n" ..
  end -- function end</nowiki>
     "\n")
----
end -- ShowSettings function end
 
-- =====================================================]]
===INI_TestDeleteDups===
function MakeLayers()
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  local Red, Green, Blue = 0, 0, 0
Reads the ini file for dups and deletes
   local function GetColor(str) -- returns color value for a Color Name
 
     local sx = str
   <nowiki>function INI_TestDeleteDups()
     local Red = 0
    --[[ Requires 3 global variables
     local Green = 0
     clean  = {}
    local Blue = 0
     dups  = {}
    local Colors = {}
     Names  = {}
     Colors.Black = "0,0,0"
     ]]
     Colors.Red = "255,0,0"
     local myPath = "C:\\Users\\CNC\\Documents\\test"
     Colors.Blue = "0,0,255"
     local myName = "Tester"
     Colors.Yellow = "255,255,0"
     local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    Colors.Cyan = "0,255,255"
     INI_ReadGroups(myfile, Names)
     Colors.Magenta = "255,0,255"
     FindDups(Names, dups, clean)
    Colors.Green = "0,128,0"
    for i,v in ipairs(dups) do
    if "" == str then
      INI_DeleteGroup(myPath, myName, v)
      DisplayMessageBox("Error: Empty string passed")
     else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
     end
     end
     return Red, Green, Blue
     return true
  end
end -- function end</nowiki>
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
 
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
==Data Import Tools==
        layer:SetColor (Red, Green, Blue)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
This object is used to import data to a gadget.
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
 
        layer:SetColor (Red, Green, Blue)
===Read_CSV===
   return true
Reads a CSV file based on header and format (Requires modifications per usage)
end -- function end
<nowiki> function Read_CSV(xFile, Header)
   -- =====================================================]]
   --Read_CSV(Door.CSVFile, true)
function MyLayerClear(LayerName)
   local fileR = io.open(xFile)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   local xLine = ""
    if Mylayer.IsEmpty then
  local result = {}
        Milling.job.LayerManager:RemoveLayer(Mylayer)
  if fileR then
    end -- if end
    for Line in fileR:lines() do
  return true
      xLine = Line
end -- function end
      if Header then
-- =====================================================]]
        Header = false
function LayerClear()                                   --  calling MyLayerClear
      else
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
        xLine = All_Trim(Line)
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
        for match in (xLine..","):gmatch("(.-)"..",") do
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
          table.insert(result, match)
  MyLayerClear(Milling.LNBackProfile .. "-Base")
        end -- for end
  MyLayerClear("PartLabels")
        Door.Count    = tonumber(result[1])
  return true
        Door.Height    = tonumber(result[2])
end -- function end
        Door.Width    = tonumber(result[3])
-- =====================================================]]


-- =====================================================]]
        result = {}
end -- Job Tools end
        while Door.Count > 0 do
 
          if      Door.Style == StyleA.Name then
</nowiki>
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count = Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end </nowiki>
----


==Logic and Test Tools==
==Job Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


  <nowiki>  
  <nowiki>function ValidJob()
  -- A better error message
-- =====================================================]]
    local job = VectricJob()
╦  ╔═╗╔═╗╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
    if not job.Exists then
║  ║ ║║ ╦║║     ║ ║ ║║ ║║ ╚═╗
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
╩═╝╚═╝╚═╝╩╚═╝   ╩ ╚═╝╚═╝╩═╝╚═╝
                        "Please create a new file (drawing) and \n" ..
function LogicTools()
                        "specify the material dimensions \n"
-- =====================================================]]
      )
function DialogStringChecks()
      return false
  local MyTrue = false
    else
  if Milling.LNBottomProfile == "" then
      return true
    MessageBox("Error: Bottom Profile layer name cannot be blank")
     end -- if end
     OnLuaButton_InquiryLayers()
   end -- ValidJob end
  elseif  Milling.LNSideProfile  == "" then
</nowiki>
    MessageBox("Error: Side Profile layer name cannot be blank")
 
     OnLuaButton_InquiryLayers()
----
  elseif  Milling.LNSidePocket  == "" then
 
     MessageBox("Error: Side Pocket layer name cannot be blank")
===MoveSetectedVectors===
     OnLuaButton_InquiryLayers()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   elseif Milling.LNFrontProfile == "" then
<nowiki>function MoveSetectedVectors(job, NewBasePoint)
    MessageBox("Error: Front Profile layer name cannot be blank")
    local Selection = job.Selection
     OnLuaButton_InquiryLayers()
    if Selection.IsEmpty then
  elseif Milling.LNFrontPocket  == "" then
      MessageBox("LayoutImportedVectors: No vectors selected!")
    MessageBox("Error: Front Pocket layer name cannot be blank")
      return false
    OnLuaButton_InquiryLayers()
    end
  elseif Milling.LNBackProfile == "" then
     local MySelection = Selection:GetBoundingBox();
     MessageBox("Error: Back Profile layer name cannot be blank")
    if not NewBasePoint then
     OnLuaButton_InquiryLayers()
      NewBasePoint = Point2D(0,0)
  elseif Milling.LNBackPocket == "" then
     end
     MessageBox("Error: Back Pocket layer name cannot be blank")
    local MyNewLocatioin = BasePoint - MySelection.BLC
     OnLuaButton_InquiryLayers()
     local Txform = TranslationMatrix2D(MyNewLocatioin)
  elseif Milling.LNDrawNotes == "" then
     Selection:Transform(Txform)
     MessageBox("Error: Draw Notes layer name cannot be blank")
    return true
    OnLuaButton_InquiryLayers()
   end </nowiki>
  elseif Milling.LNPartLabels == "" then
----
    MessageBox("Error: Part Lables layer name cannot be blank")
 
    OnLuaButton_InquiryLayers()
===FixPath===
  elseif Milling.LNBlume == "" then
  <nowiki>function FixPath(path)                               -- Lua Returns a fixed path
     MessageBox("Error: Blume layer name cannot be blank")
     return path:gsub("%\\", "/")
     OnLuaButton_InquiryLayers()
  end -- function end
   elseif Project.ProjectName == "" then
 
    MessageBox("Error: Project Name cannot be blank")
----
    OnLuaButton_InquiryProjectInfo()
 
  elseif Project.ContactEmail  == "" then
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    MessageBox("Error: Contact Email cannot be blank")
    /* myPath = "C:\\User\\Bob\\Home\\Drawings"; */
     OnLuaButton_InquiryProjectInfo()
     /* NewPath = "C:/User/Bob/Home/Drawings"; */
  elseif Project.ContactName == "" then
     var NewPath = "";
     MessageBox("Error: Contact Name cannot be blank")
     var myLetter = "";
    OnLuaButton_InquiryProjectInfo()
     var CheckPathLen = myPath.length;
  elseif Project.ContactPhoneNumber == "" then
     for (let i = 0; i < myPath.length; i++) {
     MessageBox("Error: Project Name cannot be blank")
      myLetter = myPath.charAt(i)
     OnLuaButton_InquiryProjectInfo()
      if myLetter.charCodeAt(0) == 92 {
  elseif Project.DrawerID == "" then
        NewPath = NewPath + "/";
     MessageBox("Error: Contact Phone Number cannot be blank")
      } else {
     OnLuaButton_InquiryProjectInfo()
        NewPath = NewPath + myLetter;
  elseif Project.ProjectPath == "" then
      }
    MessageBox("Error: Project Path cannot be blank")
     }
    OnLuaButton_InquiryProjectInfo()
     return NewPath;
  else
   }</nowiki>
     MyTrue = true
 
  end -- if end
----
  return MyTrue
 
end -- function end
===RotateSetectedVectors===
-- =====================================================]]
 
function CheckNumber(num)
  <nowiki>function RotateSetectedVectors(job, NewBasePoint, NewAngle)
  if type(num) == "number" then
     local Selection = job.Selection
     if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
     end -- if end
     if not NewAngle then
      NewAngle = 0.0
     end -- if end
     if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
      return false
     end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
     return true
     return true
  else
   end </nowiki>
  return false
   end -- if end
end -- function end
-- =====================================================]]
function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
  return false
  end -- if end
end -- function end
-- =====================================================]]
end -- LogicTools function end


</nowiki>
----


==File Logging Tools==
===GetUnits===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
  <nowiki>function GetUnits(UTable)                               -- returns Drawing Units data
  <nowiki>  
    local mtl_block = MaterialBlock()
     if mtl_block.InMM then
-- =====================================================]]
      UTable.Units  = "Drawing Units: mm"
╦  ╔═╗╔═╗╔═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      UTable.Unit = true
║  ║ ║║ ╦║ ╦║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
╩═╝╚═╝╚═╝╚═╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
      UTable.Cal = 25.4
function LoggingTools()
     else
-- =====================================================]]
      UTable.Units = "Drawing Units: inches"
  function LogWriter(xPath, xFile, xText)
      UTable.Unit = false
  -- Writes new xText Line to a log file
       UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
     local LogName = xPath .. "\\" .. xFile .. ".txt"
       UTable.Cal = 1.0
     local fileW = io.open(LogName, "a")
    if fileW then
       fileW:write(xText .. "\n")
       fileW:close()
     end
     end
     return true
     return true
   end -- function end
   end -- end function</nowiki>
  -- =====================================================]]
  function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end -- if end
    Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
    return true
  end -- function end
-- =====================================================]]
end -- Logging Tools Function End


</nowiki>
----
 
===CheckTheUnits===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CheckTheUnits(UTable, Value)                    -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end</nowiki>


==Math Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===GetMatlBlk===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function GetMatlBlk(Table)
╔╦╗╔═╗╔╦╗╦ ╦ ╔╦╗╔═╗╔═╗╦  ╔═╗
    local mtl_block = MaterialBlock()
║║║╠═╣ ║ ╠═╣  ║ ║ ║║ ║║  ╚═╗
    if mtl_block.InMM then
╩ ╩╩ ╩ ╩ ╩ ╩  ╩ ╚═╝╚═╝╩═╝╚═╝
      Table.Units = "Drawing Units: mm"
function MathTools()
      Table.Unit = true
-- =====================================================]]
    else
function ArcSegment (p1, p2, Rad)                       -- Returns the Arc Segment
      Table.Units = "Drawing Units: inches"
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
      Table.Unit = false
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    end
  return segment
    if mtl_block.Width> mtl_block.Height then
end -- function end
      Table.MaterialThickness = mtl_block.Height
-- =====================================================]]
      Table.MaterialLength = mtl_block.Width
function D(x)                                          -- Returns double the value
      Table.Orantation = "H"
  return x * 2.0
    else
end -- function end
      Table.MaterialThickness = mtl_block.Width
-- =====================================================]]
      Table.MaterialLength = mtl_block.Height
function H(x)                                          -- Returns half the value
      Table.Orantation = "V"
  return x * 0.5
    end
end -- function end
    Table.FrontThickness = Dovetail.MaterialThickness
-- =====================================================]]
    Table.SideThickness = Dovetail.MaterialThickness
function C(x)                                          -- Returns scale value
    if mtl_block.Height == mtl_block.Width then
  return x * Project.Cal
        MessageBox("Error! Material block cannot square")
end -- function end
    end
-- =====================================================]]
    return true
function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
  end -- end function</nowiki>
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
 
  return rad
----
end -- function end
 
-- =====================================================]]
===GetBoxJointMaterialSettings===
function RadSag2Chord(Rad, Seg)                        -- Returns the Chord from Rad and Seg
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local Ang = 2 * math.acos(1 - (Seg/Rad))
<nowiki>function GetBoxJointMaterialSettings(Table)
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
    local mtl_block = MaterialBlock()
  return Chord
    --local units
end -- function end
    if mtl_block.InMM then
-- =====================================================]]
      Table.Units = "Drawing Units: mm"
function RadChord2Segment (Rad, Chord)      -- Returns the Arc Segment from Rad and Chord
      Table.Unit = true
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
    else
  return segment
      Table.Units = "Drawing Units: inches"
end -- function end
      Table.Unit = false
-- =====================================================]]
     end
function RoundTo(Num, Per)                   -- Returns the number from
     if mtl_block.Width > mtl_block.Height then
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
      Table.MaterialThickness = mtl_block.Height
  local Tail = Num - Head
      Table.MaterialLength = mtl_block.Width
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
      Table.Orantation = "H"
  return Value
    else
end -- function end
      Table.MaterialThickness = mtl_block.Width
-- =====================================================]]
      Table.MaterialLength = mtl_block.Height
function Round(x)
       Table.Orantation = "V"
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end
-- =====================================================]]
function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end
-- =====================================================]]
function tointeger( x )
     local num = tonumber( x )
     return num < 0 and math.ceil( num ) or math.floor( num )
end
-- =====================================================]]
-- ===TrigIt===
-- Finds all 5 properties of a triangle
  function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
       A = math.deg(math.rad(90) - math.rad(B))
     end
     end
     if (A > 0.0) and (B == 0.0) then
     if mtl_block.Height == mtl_block.Width then
       B = math.deg(math.rad(90) - math.rad(A))
       MessageBox("Error! Material block cannot square")
     end
     end
     if  (AC > 0.0) and (BC > 0.0) then
    -- Display material XY origin
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
    local xy_origin_text = "invalid"
       A = math.deg(math.atan(BC/AC))
    local xy_origin = mtl_block.XYOrigin
      B = math.deg(math.rad(90) - math.rad(A))
     if  xy_origin == MaterialBlock.BLC then
    elseif (AB > 0.0) and (BC > 0.0) then
        Table.xy_origin_text = "Bottom Left Corner"
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
       if Table.Orantation == "V" then
      A = math.deg(math.atan(BC/AC))
        Table.Direction1 = 90.0
       B = math.deg(math.rad(90) - math.rad(A))
        Table.Direction2 = 0.0
    elseif (AB > 0.0) and (AC > 0.0) then
        Table.Direction3 = 270.0
       AB = math.sqrt((AB ^ 2) - (AC ^ 2))
        Table.Direction4 = 180.0
       A = math.deg(math.atan(BC/AC))
        Table.Bulge = 1.0
       B = math.deg(math.rad(90) - math.rad(A))
       else
    elseif (A > 0.0) and (AC > 0.0) then
        Table.Direction1 = 0.0
      AB = AC / math.cos(math.rad(A))
        Table.Direction2 = 90.0
      BC = AB * math.sin(math.rad(A))
        Table.Direction3 = 180.0
    elseif (A > 0.0) and (BC > 0.0) then
        Table.Direction4 = 270.0
       AB = BC / math.sin(math.rad(A))
        Table.Bulge = -1.0
      AC = AB * math.cos(math.rad(A))
       end
    elseif (A > 0.0) and (AB > 0.0) then
    elseif xy_origin == MaterialBlock.BRC then
      BC = AB * math.sin(math.rad(A))
       Table.xy_origin_text = "Bottom Right Corner"
      AC = AB * math.cos(math.rad(A))
       if Table.Orantation == "V" then
    else
        Table.Direction1 = 90.0
       MessageBox("Error: No Missing Value")
        Table.Direction2 = 180.0
    end -- if end
        Table.Direction3 = 270.0
     return A, B, AB, AC, BC
        Table.Direction4 = 0.0
  end
        Table.Bulge = -1.0
-- =====================================================]]
       else
  function Maximum (a)                                  -- Returns the Max number from an array
        Table.Direction1 = 180.0
-- print(maximum({8,10,23,12,5}))    --> 23  3
        Table.Direction2 = 90.0
    local mi = 1 -- maximum index
        Table.Direction3 = 0.0
    local m = a[mi]  -- maximum value
        Table.Direction4 = 270.0
    for i,val in ipairs(a)  do
        Table.Bulge = 1.0
       if val > m then
       end
         mi = i
     elseif xy_origin == MaterialBlock.TRC then
         m = val
      Table.xy_origin_text = "Top Right Corner"
      end -- if end
       if Table.Orantation == "V" then
    end
         Table.Direction1 = 270.0
    return m, mi
         Table.Direction2 = 180.0
  end  -- function end
        Table.Direction3 = 90.0
-- =====================================================]]
        Table.Direction4 = 0.0
  function IsEven(IsEven_Number)                        -- Returns True/False if number is even
        Table.Bulge = 1.0
    if (IsEven_Number % 2 == 0) then
       else
       return true
        Table.Direction1 = 180.0
    else
        Table.Direction2 = 270.0
      return false
        Table.Direction3 = 0.0
    end -- if end
        Table.Direction4 = 90.0
  end -- function end
        Table.Bulge = -1.0
-- =====================================================]]
       end
  function IsOdd(IsOdd_Number)                            -- Returns True/False if number is odd
     elseif xy_origin == MaterialBlock.TLC then
    if(IsOdd_Number%2 == 0) then
      Table.xy_origin_text = "Top Left Corner"
       return false
      if Table.Orantation == "V" then
    end -- end if
        Table.Direction1 = 270.0
     return true
        Table.Direction2 = 0.0
  end -- function end
        Table.Direction3 = 90.0
-- =====================================================]]
        Table.Direction4 = 180.0
end -- Math Tools function End
        Table.Bulge = -1.0
 
      else
</nowiki>
        Table.Direction1 = 0.0
 
        Table.Direction2 = 270.0
==Registry Read and Write Tools==
        Table.Direction3 = 180.0
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
        Table.Direction4 = 90.0
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
        Table.Bulge = 1.0
 
      end
<nowiki>
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
 
      Table.xy_origin_text = "Center"
╦═╗╔═╗╔═╗╦╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
      if Table.Orantation == "V" then
╠╦╝║╣ ║ ╦║╚═╗ ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
        Table.Direction1 = 0.0
╩╚═╚═╝╚═╝╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
        Table.Direction2 = 0.0
function RegistryTools()
        Table.Direction3 = 0.0
-- =====================================================]]
        Table.Direction4 = 0.0
function DocVarChk(Name, Value)
        Table.Bulge = 1.0
  local job = VectricJob()
      else
  local document_variable_list = job.DocumentVariables
        Table.Direction1 = 0.0
  return document_variable_list:DocumentVariableExists(Name)
        Table.Direction2 = 0.0
end -- function end
        Table.Direction3 = 0.0
-- =====================================================]]
        Table.Direction4 = 0.0
function DocVarGet(Name)
        Table.Bulge = -1.0
  local job = VectricJob()
      end
  local document_variable_list = job.DocumentVariables
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
  return document_variable_list:GetDocumentVariable(Name, 0.0)
    else
end -- function end
        Table.xy_origin_text = "Unknown XY origin value!"
-- =====================================================]]
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
function DocVarSet(Name, Value)
      if Table.Orantation == "V" then
  local job = VectricJob()
        Table.Direction1 = 0
  local document_variable_list = job.DocumentVariables
        Table.Direction2 = 0
  return document_variable_list:SetDocumentVariable(Name, Value)
        Table.Direction3 = 0
end -- function end
        Table.Direction4 = 0
-- =====================================================]]
      else
function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
        Table.Direction1 = 0
  local RegistryRead              = Registry("Material")
        Table.Direction2 = 0
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
        Table.Direction3 = 0
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
        Table.Direction4 = 0
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
      end
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
    end
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
    -- Setup Fingers and Gaps
  return true
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
end -- function end
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
-- =====================================================]]
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
     Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
  local Registry = Registry(RegName)
    return true
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
   end -- function end</nowiki>
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end
-- =====================================================]]
function RegistryRead()                       -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
   local Name        = RegistryRead:GetString("BaseDim.Name", "Words")


  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
----
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)


  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
===GetMaterialSettings===
   Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
<nowiki>function GetMaterialSettings(Table)
   Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
   local MaterialBlock = MaterialBlock()
   Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
   Table.MaterialBlockThickness = MaterialBlock.Thickness
   Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
   Table.xy_origin = MaterialBlock.XYOrigin
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
   if MaterialBlock.InMM then
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
    Table.Units  = "Drawing Units: mm"
   Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
    Table.Unit = true
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
    Table.Cal = 25.4
   Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
   else
 
    Table.Units  = "Drawing Units: inches"
   Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
    Table.Unit = false
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
    Table.Cal = 1.0
   Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
   end
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  --local units
   Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
if MaterialBlock.Width > MaterialBlock.Height then
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
    Table.Orantation = "H" -- Horizontal
   Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
elseif MaterialBlock.Width < MaterialBlock.Height then
   Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
    Table.Orantation = "V" -- Vertical
   Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
   else
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
    Table.Orantation = "S" -- Squair
   Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)
end
   if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
   elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
   elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
   else
    Table.XYorigin = "Top Left Corner"
   end -- if end
   Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
   return true
end -- end function</nowiki>
 
----


  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
===IsSingleSided===
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
<nowiki>function IsSingleSided(Table)
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
    local SingleSided = Table.job.IsSingleSided
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
    if not SingleSided then
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
      DisplayMessageBox("Error: Job must be a single sided job")
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
      return false
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
    end  -- if end
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
   end -- function end</nowiki>
   Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)


  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
----
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  return true
end -- function end
-- =====================================================]]
function RegistryWrite()                      -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")


  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
===IsDoubleSided===
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
<nowiki>function IsDoubleSided(Table)
   RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
   if not Table.job.IsDoubleSided then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
    DisplayMessageBox("Error: Job must be a Double Sided Project")
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
     return false
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
   else
   RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
     return true
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
   end  -- if end
   RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
end-- function end</nowiki>
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
===ShowSetting===
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
<nowiki>function ShowSetting(Table)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
  local name = ""
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
      DisplayMessageBox(
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
    name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
    name .. " SideLenght        = " .. tostring(Table.SideLenght)       .."\n" ..
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
    name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
    name .. " EndLenght        = " .. tostring(Table.EndLenght)        .."\n" ..
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
     name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
     name .. " HandleWidht      = " .. tostring(Table.HandleWidht)      .."\n" ..
     name .. " HandleRad        = " .. tostring(Table.HandleRad)        .."\n" ..
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
    "\n")
end -- function end</nowiki>
 
----


   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
===MakeLayers===
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",           Milling.MillTool4.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",         Milling.MillTool4.Name)
<nowiki>function MakeLayers()
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
   local Red, Green, Blue = 0, 0, 0
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",       Milling.MillTool4.RateUnits)
  local function GetColor(str) -- returns color value for a Color Name
   RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
    local sx = str
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
    local Red = 0
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
    local Green = 0
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,     Milling.MillTool4.ToolDia)
    local Blue = 0
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
    local Colors = {}
  return true
    Colors.Black = "0,0,0"
end -- function end
    Colors.Red = "255,0,0"
-- =====================================================]]
    Colors.Blue = "0,0,255"
function REG_CheckRegistryBool()              -- Checks Registry for Bool values
     Colors.Yellow = "255,255,0"
   local RegistryRead = Registry("RegName")
    Colors.Cyan = "0,255,255"
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    Colors.Magenta = "255,0,255"
    DisplayMessageBox("Alert: The Runtool value is saved.")
    Colors.Green = "0,128,0"
  else
    if "" == str then
    DisplayMessageBox("Alert: The Runtool value is not saved.")
      DisplayMessageBox("Error: Empty string passed")
  end -- if end
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
   local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
   return true
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function REG_CheckRegistryDouble()             -- Checks Registry for Double values
----
   local RegistryRead = Registry("RegName")
 
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
===MyLayerClear===
    DisplayMessageBox("Alert: The project cost is saved.")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  else
<nowiki>function MyLayerClear(LayerName)
    DisplayMessageBox("Alert: The Project Cost is not saved.")
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
  end -- if end
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
   return true
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function REG_CheckRegistryInt()               -- Checks Registry for Int values
----
   local RegistryRead = Registry("RegName")
 
   if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
===LayerClear===
    DisplayMessageBox("Alert: The Project Count is saved.")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   else
<nowiki>function LayerClear()                       -- calling MyLayerClear
    DisplayMessageBox("Alert: The Project Count is not saved.")
   MyLayerClear(Milling.LNBackPocket  .. "-Wall")
   end -- if end
   MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
   MyLayerClear(Milling.LNBackProfile .. "-Base")
   MyLayerClear("PartLabels")
   return true
   return true
end -- function end
end -- function end
-- =====================================================]]
function REG_CheckRegistryString()            -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end
-- =====================================================]]
end -- Registry end
</nowiki>
</nowiki>


==String Tools==
==Logic and Test Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
These functions are named as per there function or action.
 
----


<nowiki>
===CheckNumber===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function CheckNumber(num)
╔═╗╔╦╗╦═╗╦╔╗╔╔═╗ ╔╦╗╔═╗╔═╗╦  ╔═╗
  if type(num) == "number" then
╚═╗ ║ ╠╦╝║║║║║ ╦   ║ ║ ║║ ║║  ╚═╗
    return true
╚═╝ ╩ ╩╚═╩╝╚╝╚═╝   ╩ ╚═╝╚═╝╩═╝╚═╝
   else
function StringTools()
  return false
-- =====================================================]]
   end -- if end
function StringToArraySplit(s, delimiter)
end -- function end</nowiki>
--[[
 
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
----
Returns = array
 
-- split_string[1] = "Hello World,)
===AboveZero===
-- split_string[2] = "Jim"
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
]]
<nowiki>function AboveZero(num)
  result = {};
  if (type(num) == "number") and (num > 0.0)then
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
    return true
       table.insert(result, match)
  else
  end
  return false
  return result
  end -- if end
end
end -- function end
-- =====================================================]]
 
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
</nowiki>
  --[[  How to use:
 
  Call WrapString(string, Number)
----
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 
returns "Jim is a tall man that lives in Texas.\n
 
          He was raised in North East Texas on\n
===IsNumber()===
          1000 acres from 1970 to 1982. This is a man\n
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
          that knows numbers of great people from\n
<nowiki>function IsNumber(Val)                     --Return true if Val is number
          a round the world."
    if tonumber(x) ~= nil then
]]
       return true
  local Wider = Wid
    end -- if end
  local Posx = string.len(Str)
    return false
  local StrLen = string.len(Str)
  end -- end function</nowiki>
  local pt = 0
 
  local function FindSpace(MyStr)
----
  local Pos = string.len(MyStr)
 
  local str = MyStr
===IsEven()===
    if string.find(MyStr, " ") ~= nil then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      while Pos>0 do
<nowiki>function IsEven(IsEven_Number)             -- Returns True/False if number is even
        Pos = Pos - 1
    if (IsEven_Number % 2 == 0) then
          if (string.byte(string.sub(str,-1)) == 32) then
      return true
            break
    else
          else
      return false
            str = string.sub(str, 1, Pos)
    end -- if end
          end
  end -- function end</nowiki>
        end
 
    end
----
     return Pos
 
   end
===IsOdd()===
  if StrLen > Wider then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    while Wider < Posx do
<nowiki>function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
      pt = FindSpace(string.sub(Str,1, Wider))
    if(IsOdd_Number%2 == 0) then
      Str = string.sub(Str, 1, pt) .. "\n" .. string.sub(Str, pt +2)
      return false
      Wider = Wider + Wid
    end -- end if
     end
     return true
   end
   end -- function end</nowiki>
   return Str
 
end -- function end
----
-- =====================================================]]
 
function CleanString(inStr)                             -- Check for ascii letters below 127
===IsNegative()===
   local outStr, str1 = ""
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   local inStrLen = string.len(inStr)
<nowiki>function IsNegative(x)                     -- Returns True/False if number is a negative number  
   for i = 1, inStrLen ,1 do
  if x >=0.0 then
     str1 = string.sub(inStr, i, i)
     return false
     if string.byte(str1) <= 127 then
   else
    outStr=outStr .. str1
    return true
     end
   end -- if end
   end
end -- function end</nowiki>
   return outStr
 
end -- function end
----
  -- =====================================================]]
===IsAllNumber()===
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local function FindLetter(TheStr, TestChar)
 
    local outStr = false
<nowiki>function IsAllNumber(str)                 -- Returns True/False if finds all numbers in string
     local strChar = ""
   local out = true                                   
     local TheStrLen = string.len(TheStr)
   local let = ""
    for i = 1, TheStrLen ,1 do
   for i = 1, #str do
      strChar = string.sub(TheStr, i, i)
     let = str:byte(i)
      if string.byte(strChar) == string.byte(TestChar) then
     if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
        outStr = true
      (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
        break
      (let ~= 56) and (let ~= 57) and (let ~= 46) then
       end
      out = false
     end
     end -- if end
    return outStr
   end -- for end
   end -- function end
   return out        -- send out the return
-- =====================================================]]
end -- function end</nowiki>
   local StrTest = false
 
   StrTest = SwitchLetter(YourStr,  "&") -- Non frendly File Name letters
----
  StrTest = SwitchLetter(YourStr,  "#")
 
  StrTest = SwitchLetter(YourStr, "@")
===NonNumber()===
   StrTest = SwitchLetter(YourStr,  "^")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   StrTest = SwitchLetter(YourStr,  "$")
<nowiki>function NonNumber(Val)                   -- Return true if val is not number
    return outStr
    if tonumber(x) ~= nil then
end -- function end
      return false
-- =====================================================]]
     end -- if end
function MakeHTMLReady(MyStr)                         -- fixs string with specal bite chars for HTML
     return true
  local function SwitchLetter(MyStr, MyChar, NewStr)
  end -- end function</nowiki>
  local outStr, str1 = ""
 
  local inStrLen = string.len(MyStr)
----
  for i = 1, inStrLen ,1 do
 
    str1 = string.sub(MyStr, i, i)
===NumberType()===
     if string.byte(str1) == string.byte(MyChar) then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    outStr=outStr .. NewStr
<nowiki>function NumberType(Val)                   -- Return true if val is not number
    else
    if math.type(x) == "integer" then
        outStr=outStr .. str1
      return "integer"
    else
       return "float"
     end -- if end
   end -- end function</nowiki>
 
----
 
==Math Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
----
 
===ArcSegment()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ArcSegment(p1, p2, Rad)                      -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end</nowiki>
 
----
 
===D(x) Doubles x===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function D(x)                                          -- Returns double the value
  return x * 2.0
end -- function end</nowiki>
 
----
 
===H(x) Halfs x===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function H(x)                                          -- Returns half the value
  return x * 0.5
end -- function end</nowiki>
 
----
 
===C(x) Returns x by scale===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function C(x)                                          -- Returns scale value
  return x * Project.Cal
end -- function end</nowiki>
 
----
 
===ChordSag2Radius()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end</nowiki>
 
----
 
===RadSag2Chord()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function RadSag2Chord(Rad, Seg)                        -- Returns the Chord from Rad and Seg
   local Ang = 2 * math.acos(1 - (Seg/Rad))
   local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end</nowiki>
 
----
 
===RadChord2Segment()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
   return segment
end -- function end</nowiki>
 
----
 
===RoundTo()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function RoundTo(Num, Per)                  -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end</nowiki>
 
----
 
===Round()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end</nowiki>
 
----
 
===DecimalPlaces()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end</nowiki>
 
----
 
===ToInteger()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end </nowiki>
 
----
 
===TrigIt===
Finds all 5 properties of a triangle
 
<nowiki>function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
     if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
     end
     end
  end
    if  (AC > 0.0) and (BC > 0.0) then
  return outStr
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
end -- function end
      A = math.deg(math.atan(BC/AC))
-- =====================================================]]
      B = math.deg(math.rad(90) - math.rad(A))
  local outStr = ""
    elseif (AB > 0.0) and (BC > 0.0) then
  outStr = SwitchLetter(MyStr, "!", "&#33;")
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
  outStr = SwitchLetter(outStr, "#", "&#35;")
      A = math.deg(math.atan(BC/AC))
  outStr = SwitchLetter(outStr, "$", "&#36;")
      B = math.deg(math.rad(90) - math.rad(A))
  outStr = SwitchLetter(outStr, "%", "&#37;")
    elseif (AB > 0.0) and (AC > 0.0) then
  outStr = SwitchLetter(outStr, "&", "&#38;")
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
  outStr = SwitchLetter(outStr, "'", "&#39;")
      A = math.deg(math.atan(BC/AC))
  outStr = SwitchLetter(outStr, "(", "&#40;")
      B = math.deg(math.rad(90) - math.rad(A))
  outStr = SwitchLetter(outStr, ")", "&#41;")
    elseif (A > 0.0) and (AC > 0.0) then
  outStr = SwitchLetter(outStr, "*", "&#42;")
      AB = AC / math.cos(math.rad(A))
  outStr = SwitchLetter(outStr, "+", "&#43;")
      BC = AB * math.sin(math.rad(A))
   outStr = SwitchLetter(outStr, ",", "&#44;")
    elseif (A > 0.0) and (BC > 0.0) then
  outStr = SwitchLetter(outStr, "-", "&#45;")
      AB = BC / math.sin(math.rad(A))
  outStr = SwitchLetter(outStr, ".", "&#46;")
      AC = AB * math.cos(math.rad(A))
  outStr = SwitchLetter(outStr, "/", "&#47;")
    elseif (A > 0.0) and (AB > 0.0) then
  outStr = SwitchLetter(outStr, ":", "&#58;")
      BC = AB * math.sin(math.rad(A))
   outStr = SwitchLetter(outStr, ";", "&#59;")
      AC = AB * math.cos(math.rad(A))
   outStr = SwitchLetter(outStr, "<", "&#60;")
    else
   outStr = SwitchLetter(outStr, "=", "&#61;")
      MessageBox("Error: No Missing Value")
  outStr = SwitchLetter(outStr, ">", "&#62;")
    end -- if end
  outStr = SwitchLetter(outStr, "?", "&#63;")
    return A, B, AB, AC, BC
   outStr = SwitchLetter(outStr, "@", "&#64;")
   end</nowiki>
   outStr = SwitchLetter(outStr, "[", "&#91;")
 
  outStr = SwitchLetter(outStr, "]", "&#93;")
----
  outStr = SwitchLetter(outStr, "^", "&#94;")
 
  outStr = SwitchLetter(outStr, "_", "&#95;")
==Registry Read and Write Tools==
   outStr = SwitchLetter(outStr, "`", "&#96;")
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
   outStr = SwitchLetter(outStr, "{", "&#123")
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
   outStr = SwitchLetter(outStr, "|", "&#124")
 
  outStr = SwitchLetter(outStr, "}", "&#125")
----
  outStr = SwitchLetter(outStr, "~", "&#126")
 
    return outStr
===DocVarChk()===
end -- function end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
<nowiki>function DocVarChk(Name, Value)
function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
   local job = VectricJob()
   local outStr, str1 = ""
   local document_variable_list = job.DocumentVariables
   local inStrLen = string.len(MyStr)
   return document_variable_list:DocumentVariableExists(Name)
   for i = 1, inStrLen ,1 do
end -- function end</nowiki>
    str1 = string.sub(MyStr, i, i)
 
    if string.byte(str1) == string.byte(MyChar) then
----
    outStr=outStr .. NewStr
 
    else
===DocVarGet()===
        outStr=outStr .. str1
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    end
<nowiki>function DocVarGet(Name)
   end
   local job = VectricJob()
   return outStr
   local document_variable_list = job.DocumentVariables
end -- function end
  return document_variable_list:GetDocumentVariable(Name, 0.0)
-- =====================================================]]
end -- function end</nowiki>
function PadC(str, lenth)                       -- Adds spaces to front and back to center text in lenth
 
-- Local Word = PadC("K", 12) -- returns "    K      "
----
   if type(str) ~= "string" then
 
    str = tostring(str)
===DocVarSet()===
   end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  if string.len(str) < lenth then
<nowiki>function DocVarSet(Name, Value)
   local a = math.floor(lenth - string.len(str) * 0.5) - 2
   local job = VectricJob()
   local b = math.ceil(lenth - string.len(str) * 0.5) - 2
   local document_variable_list = job.DocumentVariables
   --print ("a = " .. a)
   return document_variable_list:SetDocumentVariable(Name, Value)
   for _ = 1, a, 1 do
end -- function end</nowiki>
    str =  " " .. str
 
  end
----
   for _ = 1, b, 1 do
 
    str = str .. " "
===RegistryReadMaterial()===
   end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  --print ("str len = " .. #str)
<nowiki>function RegistryReadMaterial()               -- Read from Registry Material values for LUA Bit
   end
  local RegistryRead              = Registry("Material")
  return str
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
end -- function end
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
-- =====================================================]]
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
function PadR(str, len)                       -- Adds spaces to Back of string
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
   if type(str) ~= "string" then
  return true
    str = tostring(str)
end -- function end</nowiki>
   end
 
  while string.len(str) < len do
----
    str = str .. " "
 
   end
===RegistryLastTenFiles()===
   return str
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
end -- function end
<nowiki>function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
-- =====================================================]]
   local Registry = Registry(RegName)
function PadL(str, len)              -- Adds spaces to Front of string
   LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
   LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  if type(str) ~= "string" then
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
    str = tostring(str)
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  end
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  while string.len(str) < len do
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
    str = " " .. str
   LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  end
   LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  return str
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
end -- function end
  LogFile.File01 = FileName
-- =====================================================]]
  return FileName
function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
end -- function end</nowiki>
  local mychar
 
  local  a,b,c,d = 0,0,0,0
----
  local x,y,z = "","",""
 
  if type(str) ~= "string" then
===RegistryRead()===
    str = tostring(str)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  end
<nowiki>function RegistryRead()                        -- Read from Registry values
  c = string.len(str)
  local RegistryRead = Registry("RegName")
  for i = 1, c, 1 do
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
    mychar = string.byte(string.sub(str, i,i))
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
    if mychar == 46 then
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
      b = i
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")
    end
 
  end
  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
--  print("b = " .. b)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
  if b == 0 then
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
    str = str .. "."
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
    c = c + 1
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",               4)
    b = c
   Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
  end -- if loc
   Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  x = string.sub(str, 1, b-1)
   Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  y = string.sub(str, b+1)
   Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  a = c - b
   Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
  a = #x
   Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
  d = #y
 
  if a < front then
   Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",             30.000)
    front = front - (a - 1)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
    for _ = 1, front -1 do
   Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
      x = " " .. x
   Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
    end -- end for front
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  end
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
  back = back - (c - b)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
  for i = 1, back  do
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
    y = y .. "0"
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  end -- end for back
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
  str =  x .. "." .. y
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
  return str
 
end -- function end
  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
-- =====================================================]]
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
function All_Trim(s)                          -- Trims spaces off both ends of a string
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  return s:match( "^%s*(.-)%s*$" )
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
end -- function end
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",               4)
-- =====================================================]]
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
function Make_Proper_Case(str)
   Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  return string.gsub(str,"([^%w]%w)", string.upper)
   Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
end
   Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
-- =====================================================]]
   Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)
function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
-- =====================================================]]
function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end
-- =***************************************************=]]
end -- String function end


</nowiki>
  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
 
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
==Seed Documents==  
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)
 
  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  return true
end -- function end</nowiki>
 
----


This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
===RegistryWrite()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function RegistryWrite()                      -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")


<nowiki>
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
   RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
-- =====================================================]]
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
   RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",       Milling.MillTool1.RateUnits)
function SeedTool()
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
-- =====================================================]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
   -- VECTRIC LUA SCRIPT
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
-- =====================================================]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
-- Gadgets are an entirely optional add-in to Vectric's core software products.
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0" -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog


-- Table Names
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
Milling = {}
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
Project = {}
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
-- =====================================================]]
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
function main(script_path)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
--[[
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
Gadget Notes: Dec 2019 - My New Gadget
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


   ]]
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
-- Localized Variables --
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
 
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
-- Job Validation --
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
   local job = VectricJob()
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
   if not job.Exists then
   RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
     DisplayMessageBox("Error: No job loaded")
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
    return false
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
   end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
   RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)


   Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
-- Get Data --
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
 
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
-- Calculation --
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
 
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
-- Do Something --
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
  return true
end -- function end</nowiki>


----


===REG_CheckRegistryBool()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryBool()              -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
   return true
   return true
end -- function end
end -- function end</nowiki>
-- ==================== End ============================]]
-- =====================================================]]
end -- Seed Tools function end


</nowiki>
----


==Setup Tools==
===REG_CheckRegistryDouble()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryDouble()            -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryInt()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryString()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryString()            -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end</nowiki>
 
==String Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
----


<nowiki>
===StringToArraySplit===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function StringToArraySplit(s, delimiter)
╔═╗╔═╗╔╦╗╦ ╦╔═╗
--[[
╚═╗║╣ ║ ║ ║╠═╝
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
╚═╝╚═╝ ╩ ╚═╝╩
Returns = array
function SetupAndLetter Seeds()
-- split_string[1] = "Hello World,)
-- =====================================================]]
-- split_string[2] = "Jim"
  function LUA_Seed()
]]
    -- VECTRIC LUA SCRIPT
   result = {};
    -- ==============================================================================
   for match in (s..delimiter):gmatch("(.-)"..delimiter) do
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
      table.insert(result, match)
    --  They are provided 'as-is', without any express or implied warranty, and you
  end
    --  make use of them entirely at your own risk.
   return result
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
end
    --  arising from their use.
   </nowiki>
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --    you must not claim that you wrote the original software.
    --    If you use this software in a product, an acknowledgement in the product
    --    documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --    must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
   end -- lua function
-- =====================================================]]
   function Install_letter()
  -- Steps to Install:
 
  -- 1. Download the gadget x.zip that is attached to this post.
   -- 2. Rename it from x.zip to x.vgadget
   -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.


  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
----


  -- Image Here
===WrapString===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   -- Steps for Use:
<nowiki>
   -- 1. Select a layer that you want to calculate for
function WrapString(Str, Wid)                          -- wraps text at the nearest space and puts a return char in the space location
   -- 2. Enter the cut depth
   --[[  How to use:
   -- 3. Enter the percentage of coverage for the area that will be filled in
   Call WrapString(string, Number)
   -- 4. Enter the hardner to resin percentage
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
   -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
returns "Jim is a tall man that lives in Texas.\n
   end -- install function
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
]]
  local Wider = Wid
  local Posx = string.len(Str)
   local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
   local Pos = string.len(MyStr)
   local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
   if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" .. string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
   end
  return Str
end -- function end
  </nowiki>


end -- Header function
----
-- =====================================================]]


</nowiki>
===CleanString===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
function CleanString(inStr)                        -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
    outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  </nowiki>


==Toolpathing Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===GetDiameterAndCentre===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>
╔╦╗╔═╗╔═╗╦ ╔═╗╔═╗╔╦╗╦ ╦╔═╗
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
║ ║ ║║ ║║  ╠═╝╠═╣ ║ ╠═╣╚═╗
   local function FindLetter(TheStr, TestChar)
╩ ╚═╝╚═╝╩═╝╩  ╩ ╩ ╩ ╩ ╩╚═╝
     local outStr = false
function Toolpaths()
     local strChar = ""
-- =====================================================]]
     local TheStrLen = string.len(TheStr)
   function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     for i = 1, TheStrLen ,1 do
     -- clear current selection
      strChar = string.sub(TheStr, i, i)
     local selection = job.Selection
      if string.byte(strChar) == string.byte(TestChar) then
     selection:Clear()
        outStr = true
     -- get layer
        break
    local layer = job.LayerManager:FindLayerWithName(layer_name)
       end
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
       return false
     end
     end
     -- select all closed vectors on the layer
     return outStr
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
  end -- function end
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
  </nowiki>
      return false
 
    end
----
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT


    tool.InMM = tool_in_mm
===GetDiameterAndCentre===
    tool.ToolDia = tool_dia
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    tool.Stepdown = tool_stepdown
<nowiki>
    tool.Stepover = tool_dia * 0.25
  local StrTest = false
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
    tool.FeedRate = 30
  StrTest = SwitchLetter(YourStr,  "#")
    tool.PlungeRate = 10
  StrTest = SwitchLetter(YourStr,  "@")
    tool.SpindleSpeed = 20000
  StrTest = SwitchLetter(YourStr, "^")
    tool.ToolNumber = 1
  StrTest = SwitchLetter(YourStr,  "$")
    tool.VBit_Angle = 90.0 -- used for vbit only
     return outStr
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
end -- function end
    -- Create object used to set home position and safez gap above material surface
  </nowiki>
    local pos_data = ToolpathPosData()
 
    pos_data:SetHomePosition(0, 0, 1.0)
----
    pos_data.SafeZGap = 5.0
 
    -- Create object used to pass profile options
===MakeHTMLReady()===
    local profile_data = ProfileParameterData()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     -- start depth for toolpath
<nowiki>
    profile_data.StartDepth = start_depth
function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
    -- cut depth for toolpath this is depth below start depth
  local function SwitchLetter(MyStr, MyChar, NewStr)
    profile_data.CutDepth = cut_depth
  local outStr, str1 = ""
    -- direction of cut - ProfileParameterData.
  local inStrLen = string.len(MyStr)
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
  for i = 1, inStrLen ,1 do
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     str1 = string.sub(MyStr, i, i)
    -- side we machine on - ProfileParameterData.
     if string.byte(str1) == string.byte(MyChar) then
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    outStr=outStr .. NewStr
    -- ProfileParameterData.PROFILE_ON
    else
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
        outStr=outStr .. str1
    -- Allowance to leave on when machining
     end
    profile_data.Allowance = 0.0
  end
    -- true to preserve start point positions, false to reorder start
  return outStr
    -- points to minimise toolpath length
end -- function end
    profile_data.KeepStartPoints = false
  </nowiki>
    -- true if want to create 'square' external corners on toolpath
 
    profile_data.CreateSquareCorners = false
----
    -- true to perform corner sharpening on internal corners (only with v-bits)
 
    profile_data.CornerSharpen = false
===SwitchLetterTest===
    -- true to use tabs (position of tabs must already have been defined on vectors)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.UseTabs = false
<nowiki>function SwitchLetterTest(MyStr)
    -- length for tabs if being used
  local outStr = ""
    profile_data.TabLength = 5.0
  outStr = SwitchLetter(MyStr, "!", "&#33;")
    -- Thickness for tabs if being used
  outStr = SwitchLetter(outStr, "#", "&#35;")
    profile_data.TabThickness = 1.0
  outStr = SwitchLetter(outStr, "$", "&#36;")
     -- if true then create 3d tabs else 2d tabs
  outStr = SwitchLetter(outStr, "%", "&#37;")
    profile_data.Use3dTabs = true
  outStr = SwitchLetter(outStr, "&", "&#38;")
     -- if true in Aspire, project toolpath onto composite model
  outStr = SwitchLetter(outStr, "'", "&#39;")
    profile_data.ProjectToolpath = false
  outStr = SwitchLetter(outStr, "(", "&#40;")
    -- Create object used to control ramping
  outStr = SwitchLetter(outStr, ")", "&#41;")
    local ramping_data = RampingData()
  outStr = SwitchLetter(outStr, "*", "&#42;")
    -- if true we do ramping into toolpath
  outStr = SwitchLetter(outStr, "+", "&#43;")
    ramping_data.DoRamping = false
  outStr = SwitchLetter(outStr, ",", "&#44;")
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
  outStr = SwitchLetter(outStr, "-", "&#45;")
    -- or RampingData.RAMP_SPIRAL
  outStr = SwitchLetter(outStr, ".", "&#46;")
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
  outStr = SwitchLetter(outStr, "/", "&#47;")
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
  outStr = SwitchLetter(outStr, ":", "&#58;")
     -- or RampingData.CONSTRAIN_ANGLE
  outStr = SwitchLetter(outStr, ";", "&#59;")
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
  outStr = SwitchLetter(outStr, "<", "&#60;")
    -- if we are constraining ramp by distance, distance to ramp over
  outStr = SwitchLetter(outStr, "=", "&#61;")
    ramping_data.RampDistance = 100.0
  outStr = SwitchLetter(outStr, ">", "&#62;")
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
  outStr = SwitchLetter(outStr, "?", "&#63;")
    ramping_data.RampAngle = 25.0
  outStr = SwitchLetter(outStr, "@", "&#64;")
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
  outStr = SwitchLetter(outStr, "[", "&#91;")
    -- if zig zaging
  outStr = SwitchLetter(outStr, "]", "&#93;")
    ramping_data.RampMaxAngleDist = 15
  outStr = SwitchLetter(outStr, "^", "&#94;")
    -- if true we restrict our ramping to lead in section of toolpath
  outStr = SwitchLetter(outStr, "_", "&#95;")
    ramping_data.RampOnLeadIn = false
  outStr = SwitchLetter(outStr, "`", "&#96;")
    -- Create object used to control lead in/out
  outStr = SwitchLetter(outStr, "{", "&#123")
    local lead_in_out_data = LeadInOutData()
  outStr = SwitchLetter(outStr, "|", "&#124")
    -- if true we create lead ins on profiles (not for profile on)
  outStr = SwitchLetter(outStr, "}", "&#125")
    lead_in_out_data.DoLeadIn = false
  outStr = SwitchLetter(outStr, "~", "&#126")
    -- if true we create lead outs on profiles (not for profile on)
     return outStr
    lead_in_out_data.DoLeadOut = false
end -- function end
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
  </nowiki>
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
 
    -- length of lead to create
----
    lead_in_out_data.LeadLength = 10.0
 
    -- Angle for linear leads
===SwitchLetter()===
    lead_in_out_data.LinearLeadAngle = 45
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- Radius for circular arc leads
<nowiki>function SwitchLetter(MyStr, MyChar, NewStr)           -- swwap a leter for another letter
    lead_in_out_data.CirularLeadRadius = 5.0
  local outStr, str1 = ""
    -- distance to 'overcut' (travel past start point) when profiling
  local inStrLen = string.len(MyStr)
    lead_in_out_data.OvercutDistance = 0.0
  for i = 1, inStrLen ,1 do
    -- Create object which can be used to automatically select geometry
     str1 = string.sub(MyStr, i, i)
    local geometry_selector = GeometrySelector()
     if string.byte(str1) == string.byte(MyChar) then
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    outStr=outStr .. NewStr
    local create_2d_previews = true
    else
    -- if this is true we will display errors and warning to the user
        outStr=outStr .. str1
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
  function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
     lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
     end
     end
  end
  return outStr
end -- function end
  </nowiki>
----
===PadC===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "    K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  </nowiki>
----
===PadR()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end</nowiki>
----
===PadL()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end</nowiki>
----
===NumberPad()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =  x .. "." .. y
  return str
end -- function end
  </nowiki>
----
===All_Trim()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function All_Trim(s)                          -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  </nowiki>
----
===MakeProperCase()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  </nowiki>
----
===ifT()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  </nowiki>
----
===ifY()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
     return true
     return true
end -- end function
  else
    return false
  end-- if end
end -- function end</nowiki>
 
==Seed Documents==
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
-- =====================================================]]
   function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
   -- VECTRIC LUA SCRIPT
  -- Create tool we will use to machine vectors
-- =====================================================]]
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
-- Gadgets are an entirely optional add-in to Vectric's core software products.
    tool.InMM = tool_in_mm
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
    tool.ToolDia = tool_dia
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
    tool.Stepdown = tool_stepdown
-- Permission is granted to anyone to use this software for any purpose,
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
-- including commercial applications, and to alter it and redistribute it freely,
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
-- subject to the following restrictions:
    tool.FeedRate = 30
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
    tool.PlungeRate = 10
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
    tool.SpindleSpeed = 20000
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
    tool.ToolNumber = 1
-- 4. This notice may not be removed or altered from any source distribution.
    tool.VBit_Angle = 90.0 -- used for vbit only
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
-- =====================================================]]
    -- Create object used to set home position and safez gap above material surface
-- require("mobdebug").start()
    local pos_data = ToolpathPosData()
-- require "strict"
    pos_data:SetHomePosition(0, 0, 1.0)
local Tools
    pos_data.SafeZGap = 5.0
-- Global Variables --
    -- Create object used to pass pocketing options
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
    local pocket_data = PocketParameterData()
 
    -- start depth for toolpath
-- Table Names
    pocket_data.StartDepth = start_depth
Milling = {}
    -- cut depth for toolpath this is depth below start depth
Project = {}
    pocket_data.CutDepth = cut_depth
-- =====================================================]]
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
function main(script_path)
     -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
--[[
     pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
Gadget Notes: Dec 2019 - My New Gadget
    -- Allowance to leave on when machining
 
    pocket_data.Allowance = 0.0
  ]]
    -- if true use raster clearance strategy , else use offset area clearance
-- Localized Variables --
    pocket_data.DoRasterClearance = true
 
    -- angle for raster if using raster clearance
-- Job Validation --
    pocket_data.RasterAngle = 0
  local job = VectricJob()
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
  if not job.Exists then
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
     DisplayMessageBox("Error: No job loaded")
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
     return false
     -- if true we ramp into pockets (always zig-zag)
  end
     pocket_data.DoRamping = false
 
     -- if ramping, distance to ramp over
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
    pocket_data.RampDistance = 10.0
-- Get Data --
     -- if true in Aspire, project toolpath onto composite model
 
     pocket_data.ProjectToolpath = false
-- Calculation --
     -- Create object which can be used to automatically select geometry
 
     local geometry_selector = GeometrySelector()
-- Do Something --
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
 
     local create_2d_previews = true
 
     -- if this is true we will display errors and warning to the user
  return true
     local display_warnings = true
end  -- function end</nowiki>
     -- if we are doing two tool pocketing define tool to use for area clearance
 
     local area_clear_tool = nill
==Setup Tools==
     -- we just create a tool twice as large for testing here
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
     area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
     area_clear_tool.InMM = tool_in_mm
 
     area_clear_tool.ToolDia = tool_dia * 2
<nowiki>-- =====================================================]]
     area_clear_tool.Stepdown = tool_stepdown * 2
╔═╗╔═╗╔╦╗╦ ╦╔═╗
     area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
╚═╗║╣  ║ ║ ║╠═╝
     area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
╚═╝╚═╝ ╩ ╚═╝╩
     area_clear_tool.FeedRate = 30
function SetupAndLetter Seeds()
    area_clear_tool.PlungeRate = 10
-- =====================================================]]
    area_clear_tool.SpindleSpeed = 20000
  function LUA_Seed()
    area_clear_tool.ToolNumber = 1
     -- VECTRIC LUA SCRIPT
     area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
     -- ==============================================================================
     area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
     -- Gadgets are an entirely optional add-in to Vectric's core software products.
  -- Create our toolpath
     -- They are provided 'as-is', without any express or implied warranty, and you
     local toolpath_manager = ToolpathManager()
     --  make use of them entirely at your own risk.
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     -- In no event will the author(s) or Vectric Ltd. be held liable for any damages
     if toolpath_id == nill then
     --  arising from their use.
      DisplayMessageBox("Error creating toolpath")
     -- Permission is granted to anyone to use this software for any purpose,
      return false
     --  including commercial applications, and to alter it and redistribute it freely,
     end
     -- subject to the following restrictions:
     return true
     --  1. The origin of this software must not be misrepresented;
end -- end function
     --    you must not claim that you wrote the original software.
     --     If you use this software in a product, an acknowledgement in the product
     --    documentation would be appreciated but is not required.
     --  2. Altered source versions must be plainly marked as such, and
     --     must not be misrepresented as being the original software.
     -- 3. This notice may not be removed or altered from any source distribution.
     -- ==============================================================================
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
     -- ==============================================================================
    -- =====================================================]]
     -- require("mobdebug").start()
     -- require "strict"
    -- =====================================================]]
     -- Global variables
     -- =====================================================]]
  end -- lua function
-- =====================================================]]
-- =====================================================]]
   function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
   function Install_letter()
   -- Create tool we will use to machine vectors
   -- Steps to Install:
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
 
    tool.InMM = tool_in_mm
  -- 1. Download the gadget x.zip that is attached to this post.
    tool.ToolDia = tool_dia
  -- 2. Rename it from x.zip to x.vgadget
    tool.Stepdown = tool_stepdown
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
    tool.Stepover = tool_dia * 0.25
 
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
    tool.FeedRate = 30
 
    tool.PlungeRate = 10
  -- Image Here
    tool.SpindleSpeed = 20000
 
    tool.ToolNumber = 1
  -- Steps for Use:
    tool.VBit_Angle = 90.0 -- used for vbit only
  -- 1. Select a layer that you want to calculate for
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
  -- 2. Enter the cut depth
    -- Create object used to set home position and safez gap above material surface
  -- 3. Enter the percentage of coverage for the area that will be filled in
    local pos_data = ToolpathPosData()
  -- 4. Enter the hardner to resin percentage
    pos_data:SetHomePosition(0, 0, 1.0)
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
    pos_data.SafeZGap = 5.0
  end -- install function
    -- Create object used to pass profile options
 
    local drill_data = DrillParameterData()
end -- Header function
    -- start depth for toolpath
-- =====================================================]]
    drill_data.StartDepth = start_depth
 
    -- cut depth for toolpath this is depth below start depth
</nowiki>
    drill_data.CutDepth = cut_depth
 
    -- if true perform peck drilling
==Toolpathing Tools==
    drill_data.DoPeckDrill = retract_gap > 0.0
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    -- distance to retract above surface when peck drilling
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    drill_data.PeckRetractGap = retract_gap
 
    -- if true in Aspire, project toolpath onto composite model
----
    drill_data.ProjectToolpath = false
 
     -- Create object which can be used to automatically select geometry
===CreateLayerProfileToolpath===
     local geometry_selector = GeometrySelector()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     -- if this is true we create 2d toolpaths previews in 2d view,
<nowiki>function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- if false we dont
     -- clear current selection
     local create_2d_previews = true
     local selection = job.Selection
     -- if this is true we will display errors and warning to the user
    selection:Clear()
     local display_warnings = true
     -- get layer
     -- Create our toolpath
     local layer = job.LayerManager:FindLayerWithName(layer_name)
     local toolpath_manager = ToolpathManager()
     if layer == nil then
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
      DisplayMessageBox("No layer found with name = " .. layer_name)
    if toolpath_id == nil then
      return false
       DisplayMessageBox("Error creating toolpath")
     end
     -- select all closed vectors on the layer
     if not SelectVectorsOnLayer(layer, selection, true, false, true) then
       DisplayMessageBox("No closed vectors found on layer " .. layer_name)
       return false
       return false
     end
     end
     return true
     -- Create tool we will use to machine vectors
end -- end function
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
-- =====================================================]]
 
  function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
     local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.InMM = tool_in_mm
     tool.ToolDia = vbit_dia
     tool.ToolDia = tool_dia
     tool.Stepdown = vbit_stepdown
     tool.Stepdown = tool_stepdown
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 5,809: Line 6,138:
     tool.ToolNumber = 1
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()
     -- vcarve_data:SetHomePosition(0, 0, 1.0)
     pos_data:SetHomePosition(0, 0, 1.0)
     vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap )
     pos_data.SafeZGap = 5.0
    -- vcarve_data.SafeZGap = 0.5
     -- Create object used to pass profile options
    vcarve_data.SafeZGap = Milling.SafeZGap
     local profile_data = ProfileParameterData()
     -- Create object used to pass pocketing options - used for area clearance only
     local vcarve_data = VCarveParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     vcarve_data.StartDepth = start_depth
     profile_data.StartDepth = start_depth
    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     vcarve_data.FlatDepth = flat_depth
     profile_data.CutDepth = cut_depth
     -- if true in Aspire, project toolpath onto composite model
    -- direction of cut - ProfileParameterData.
     vcarve_data.ProjectToolpath = false
     -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     -- set flag indicating we are using flat tool
     profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     vcarve_data.UseAreaClearTool = true
     -- side we machine on - ProfileParameterData.
     -- Create object used to pass pocketing options - used for area clearance only
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
     local pocket_data = PocketParameterData()
    -- ProfileParameterData.PROFILE_ON
     -- start depth for toolpath
     profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
     pocket_data.StartDepth = start_depth
     -- Allowance to leave on when machining
     -- cut depth for toolpath this is depth below start depth
     profile_data.Allowance = 0.0
     pocket_data.CutDepth = flat_depth
     -- true to preserve start point positions, false to reorder start
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- points to minimise toolpath length
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
     profile_data.KeepStartPoints = false
     pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- true if want to create 'square' external corners on toolpath
     -- if true use raster clearance strategy , else use offset area clearance
     profile_data.CreateSquareCorners = false
     pocket_data.DoRasterClearance = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
     -- set flag indicating we are using flat tool
    profile_data.CornerSharpen = false
     pocket_data.UseAreaClearTool = true
     -- true to use tabs (position of tabs must already have been defined on vectors)
     -- angle for raster if using raster clearance
    profile_data.UseTabs = false
     pocket_data.RasterAngle = 0
    -- length for tabs if being used
     -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    profile_data.TabLength = 5.0
     -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
     -- Thickness for tabs if being used
     pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    profile_data.TabThickness = 1.0
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    -- if true then create 3d tabs else 2d tabs
     local create_2d_previews = true
     profile_data.Use3dTabs = true
     -- if this is true we will display errors and warning to the user
     -- if true in Aspire, project toolpath onto composite model
     local display_warnings = true
     profile_data.ProjectToolpath = false
     -- if we are doing two tool pocketing define tool to use for area clearance
     -- Create object used to control ramping
     local area_clear_tool = nil
     local ramping_data = RampingData()
     -- we just create a 10mm end mill
     -- if true we do ramping into toolpath
     area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     ramping_data.DoRamping = false
     area_clear_tool.InMM = true
     -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
     area_clear_tool.ToolDia = 10
    -- or RampingData.RAMP_SPIRAL
     area_clear_tool.Stepdown = 3
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
     area_clear_tool.Stepover = 3
     -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
     area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    -- or RampingData.CONSTRAIN_ANGLE
     area_clear_tool.FeedRate = 30
     ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
     area_clear_tool.PlungeRate = 10
     -- if we are constraining ramp by distance, distance to ramp over
     area_clear_tool.SpindleSpeed = 20000
    ramping_data.RampDistance = 100.0
     area_clear_tool.ToolNumber = 2
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
     ramping_data.RampAngle = 25.0
     -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
     -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
     -- if true we restrict our ramping to lead in section of toolpath
     ramping_data.RampOnLeadIn = false
     -- Create object used to control lead in/out
     local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
     lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
     lead_in_out_data.DoLeadOut = false
     -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
     lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
     lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
     lead_in_out_data.LinearLeadAngle = 45
     -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
     -- distance to 'overcut' (travel past start point) when profiling
     lead_in_out_data.OvercutDistance = 0.0
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool,area_clear_tool,vcarve_data,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
Line 5,873: Line 6,224:
     end
     end
     return true
     return true
end -- end function
end -- end function</nowiki>
-- =====================================================]]
 
  function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
----
  --[[ ------------------- CreatePrismToolpath -------------------
 
  |
===CreateProfileToolpath===
  | Create a prism toolpath within the program for the currently selected vectors
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  | Parameters:
<nowiki>function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
     -- Create tool we will use to machine vectors
     -- Create tool we will use to machine vectors
     local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.InMM = tool_in_mm
     tool.ToolDia = vbit_dia
     tool.ToolDia = tool_dia
     tool.Stepdown = vbit_stepdown
     tool.Stepdown = tool_stepdown
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 5,905: Line 6,243:
     tool.ToolNumber = 1
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()
Line 5,911: Line 6,249:
     pos_data.SafeZGap = 5.0
     pos_data.SafeZGap = 5.0
     -- Create object used to pass profile options
     -- Create object used to pass profile options
     local prism_data = PrismCarveParameterData()
     local profile_data = ProfileParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     prism_data.StartDepth = start_depth
     profile_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     prism_data.CutDepth = cut_depth
     profile_data.CutDepth = cut_depth
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
     -- direction of cut - ProfileParameterData.
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
     -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- calculate the minimum cut depth to fully form the bevel on the current
     -- side we machine on - ProfileParameterData.
     -- selection with the current tool
     -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
     local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    -- ProfileParameterData.PROFILE_ON
     if min_bevel_depth > cut_depth then
     profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
     -- Allowance to leave on when machining
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism"
    profile_data.Allowance = 0.0
                        )
    -- true to preserve start point positions, false to reorder start
     end -- if end
     -- points to minimise toolpath length
     -- Create object which can be used to automatically select geometry
    profile_data.KeepStartPoints = false
     local geometry_selector = GeometrySelector()
     -- true if want to create 'square' external corners on toolpath
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     profile_data.CreateSquareCorners = false
     local create_2d_previews = true
     -- true to perform corner sharpening on internal corners (only with v-bits)
     -- if this is true we will display errors and warning to the user
     profile_data.CornerSharpen = false
     local display_warnings = true
     -- true to use tabs (position of tabs must already have been defined on vectors)
     -- Create our toolpath
     profile_data.UseTabs = false
     local toolpath_manager = ToolpathManager()
     -- length for tabs if being used
     local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     profile_data.TabLength = 5.0
     if toolpath_id == nil then
     -- Thickness for tabs if being used
      DisplayMessageBox("Error creating toolpath")
     profile_data.TabThickness = 1.0
      return false
    -- if true then create 3d tabs else 2d tabs
     end -- if end
    profile_data.Use3dTabs = true
     return true
     -- if true in Aspire, project toolpath onto composite model
end -- end function
    profile_data.ProjectToolpath = false
-- =====================================================]]
     -- Create object used to control ramping
  function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    local ramping_data = RampingData()
    --[[ ----------------- CreateFlutingToolpath -----------------
    -- if true we do ramping into toolpath
   | Create a flutting toolpath within the program for the currently selected vectors
    ramping_data.DoRamping = false
   | Parameters:
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
   | name, -- Name for toolpath
    -- or RampingData.RAMP_SPIRAL
   | start_depth -- Start depth for toolpath below surface of material
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
   | cut_depth -- cut depth for toolpath
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
   | tool_dia -- diameter of tool to use
    -- or RampingData.CONSTRAIN_ANGLE
   | tool_stepdown -- stepdown for tool
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
   | tool_in_mm -- true if tool size and stepdown are in mm
    -- if we are constraining ramp by distance, distance to ramp over
   |
    ramping_data.RampDistance = 100.0
   | Return Values:
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
   | true if toolpath created OK else false
    ramping_data.RampAngle = 25.0
   |
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
   ]]
    -- if zig zaging
     -- Create tool we will use to machine vectors
    ramping_data.RampMaxAngleDist = 15
     local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    -- if true we restrict our ramping to lead in section of toolpath
     tool.InMM = tool_in_mm
    ramping_data.RampOnLeadIn = false
     tool.ToolDia = tool_dia
    -- Create object used to control lead in/out
     tool.Stepdown = tool_stepdown
    local lead_in_out_data = LeadInOutData()
     tool.Stepover = tool_dia * 0.25
    -- if true we create lead ins on profiles (not for profile on)
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    lead_in_out_data.DoLeadIn = false
     tool.FeedRate = 30
    -- if true we create lead outs on profiles (not for profile on)
     tool.PlungeRate = 10
    lead_in_out_data.DoLeadOut = false
     tool.SpindleSpeed = 20000
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
     tool.ToolNumber = 1
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
     tool.VBit_Angle = 90.0 -- used for vbit only
    -- length of lead to create
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    lead_in_out_data.LeadLength = 10.0
     -- Create object used to set home position and safez gap above material surface
    -- Angle for linear leads
     local pos_data = ToolpathPosData()
    lead_in_out_data.LinearLeadAngle = 45
     pos_data:SetHomePosition(0, 0, 1.0)
    -- Radius for circular arc leads
     pos_data.SafeZGap = 5.0
    lead_in_out_data.CirularLeadRadius = 5.0
     -- Create object used to pass fluting options
    -- distance to 'overcut' (travel past start point) when profiling
     local fluting_data = FlutingParameterData()
    lead_in_out_data.OvercutDistance = 0.0
     -- start depth for toolpath
    -- Create object which can be used to automatically select geometry
     fluting_data.StartDepth = start_depth
    local geometry_selector = GeometrySelector()
     -- cut depth for toolpath this is depth below start depth
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     fluting_data.CutDepth = cut_depth
    local create_2d_previews = true
     -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    -- if this is true we will display errors and warning to the user
     fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    local display_warnings = true
     -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    -- Create our toolpath
     fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    local toolpath_manager = ToolpathManager()
     -- if true use ratio field for controling ramp length else absolute length value
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     fluting_data.UseRampRatio = false
    if toolpath_id == nil then
     -- length of ramp as ratio of flute length(range 0 - 1.0)
      DisplayMessageBox("Error creating toolpath")
     -- (for start and end - ratio is of half length)
      return false
     fluting_data.RampRatio = 0.2
    end
     -- length to ramp over - if UseRampRatio == false
    return true
     fluting_data.RampLength = 15
end -- end function</nowiki>
     -- if true in Aspire, project toolpath onto composite model
 
     fluting_data.ProjectToolpath = false
----
     -- Create object which can be used to automatically select geometry
 
     local geometry_selector = GeometrySelector()
===CreatePocketingToolpath===
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     local create_2d_previews = true
<nowiki>function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
     -- if this is true we will display errors and warning to the user
  -- Create tool we will use to machine vectors
     local display_warnings = true
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     -- Create our toolpath
    tool.InMM = tool_in_mm
     local toolpath_manager = ToolpathManager()
    tool.ToolDia = tool_dia
     local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    tool.Stepdown = tool_stepdown
     if toolpath_id == nil then
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
       DisplayMessageBox("Error creating toolpath")
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
       return false
    tool.FeedRate = 30
     else
    tool.PlungeRate = 10
       return true
    tool.SpindleSpeed = 20000
     end
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateDrillingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateVCarvingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()   
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
 
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreatePrismToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function</nowiki>
 
----
 
===CreateFlutingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
   | Create a flutting toolpath within the program for the currently selected vectors
   | Parameters:
   | name, -- Name for toolpath
   | start_depth -- Start depth for toolpath below surface of material
   | cut_depth -- cut depth for toolpath
   | tool_dia -- diameter of tool to use
   | tool_stepdown -- stepdown for tool
   | tool_in_mm -- true if tool size and stepdown are in mm
   |
   | Return Values:
   | true if toolpath created OK else false
   |
   ]]
     -- Create tool we will use to machine vectors
     local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
     tool.InMM = tool_in_mm
     tool.ToolDia = tool_dia
     tool.Stepdown = tool_stepdown
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.SpindleSpeed = 20000
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
     -- Create object used to pass fluting options
     local fluting_data = FlutingParameterData()
     -- start depth for toolpath
     fluting_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     fluting_data.CutDepth = cut_depth
     -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
     fluting_data.FluteType = FlutingParameterData.RAMP_START_END
     -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
     fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
     -- if true use ratio field for controling ramp length else absolute length value
     fluting_data.UseRampRatio = false
     -- length of ramp as ratio of flute length(range 0 - 1.0)
     -- (for start and end - ratio is of half length)
     fluting_data.RampRatio = 0.2
     -- length to ramp over - if UseRampRatio == false
     fluting_data.RampLength = 15
     -- if true in Aspire, project toolpath onto composite model
     fluting_data.ProjectToolpath = false
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     local create_2d_previews = true
     -- if this is true we will display errors and warning to the user
     local display_warnings = true
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       return false
     else
       return true
     end
 
    end -- end function</nowiki>
 
----


    end -- end function
===SelectVectorsOnLayer===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
<nowiki>function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     --[[  ---------------- SelectVectorsOnLayer ----------------
     --[[  ---------------- SelectVectorsOnLayer ----------------
Line 6,064: Line 6,746:
     return objects_selected
     return objects_selected
   end -- function end
   end -- function end
-- ====================================================[[Category:SDK]]
</nowiki>  
==Table and Array Tools==
[[Category:SDK]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
==== JimAndi Toolbox ====
 
</nowiki>  
-- =====================================================]]
 
 
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
==References==
==References==
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
=]]

Latest revision as of 10:21, 16 November 2024

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Table and Array Tools

This object is a name-value pair that represents a Document Variable within a VectricJob.

ArrayClear

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ArrayClear - Clears the data from a data array.

local tbl = {1, 2, 5, 6}

tbl = ArrayClear(tbl)

returns tbl = {}

 function ArrayClear(arrayName)
   for _,v in ipairs(arrayName) do
     table.remove(arrayName, i)
   end -- for end
   return true
  end -- function end 

NameCheck

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Checks if Name is in the list of it is default name.

a = {1, 2, 5, 6}

Words = NameCheck(a, 5) -- returns true

  function NameCheck(Name, Defalt, ListName)
     if Name ~= Defalt then
       for i=1, ListName do
         if Name == i then
           return true
         end
       end
       return false
     else
       return  true
     end
  end -- function end 

RemoveDuplicates

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Returns table of unique items in "A" acending or "D" decending

local tbl = {1, 2, 5, 3, 5, 6, 4}

tbl = ArrayClear(tbl, "A")

returns tbl = {1, 2, 3, 4, 5, 6}
  function RemoveDuplicates(tab, order)
     local hashSet = {}
     local new = {}
     local value
     for i = 1, #tab do
       value = (tab[i])
       if hashSet[value] == nil then
         table.insert(new, value)
         hashSet[value] = true
       end
     end
     if string.upper(order) =="A" then
       table.sort(new)
     else
       table.sort(new, function(a, b) return a > b end)
     end
     return new
  end -- function end 

RemoveTableItem

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Returns table with item removed.

local tbl = {1, 2, 3, 4, 5, 6}

tbl = RemoveTableItem(tbl, 4)

returns tbl = {1, 2, 3, 5, 6}
  function RemoveTableItem(tabName, tabItem)
     for x = 1 in ipairs(tabName) do
       if tabName[x] == tabItem then
          table.remove(tabName, i)
       end
     end -- for end
     return true
  end -- function end 

TableLength

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 Returns table item count
 local tbl = {1, 2, 3, 4, 5, 6}
 tbl = TableLength(tbl)

 returns tbl = 6
-- =====================================================]]
  function TableLength(tbl)
     -- tbl = {7, 6, 5, 4, 3, 2, 1}
     local count = 0
     for _ in pairs(tbl) do
       count = count + 1
     end
     return count
  end -- function end 

FindDups

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Find all duplicate items and returns two tables the dup and clean tables

Returns table item count

local tbl = {1, 2, 2, 4, 4, 6}

local tbl1 = {}

local tbl2 = {}

tbl1, tbl2 = TableLength(tbl)

returns tbl1, tbl2 = 6

 function FindDups(checktbl, duptbl, cleantbl)
     function tLength(tbl) -- tLength returns table count
       local count = 0
       for _ in pairs(tbl) do
         count = count + 1
       end
       return count
     end
     -- =================================
     local trip = false
     for i=1, tLength(checktbl) do
       for x=1, tLength(cleantbl) do
         if cleantbl[x] == checktbl[i] then
           trip = true
         end
       end
       if trip then
         table.insert(duptbl,   checktbl[i])
       else
         table.insert(cleantbl, checktbl[i])
       end
       trip = false
     end
     return table.sort(duptbl), table.sort(cleantbl)
  end -- function end 

ReverseTable

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Returns a reversed table

local tbl = {1, 2, 3, 4, 5, 6}

tbl = ReverseTable(tbl)

returns tbl = {6, 5, 4, 3, 2, 1}

 function ReverseTable(tbl)
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     local n = #tbl
     local i = 1
     while i < n do
       tbl[i],tbl[n] = tbl[n],tbl[i]
       i = i + 1
       n = n - 1
     end
     return tbl
  end -- function end 

Conversion Tools

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This collection of functions that assist in the conversion activities.

Bool2Str

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bool2Str - Converts true or false as a string. local x = true tbl = bool2Str(x) -- =====================================================]] returns "true" function Bool2Str(x) if x then return "true" else return "false" end end --function end


D2S8

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 D2S8 - Converts a Number (Double) to a String with 8 places

 function D2S8(d)                               -- Converts a Number (Double) to a String with 8 places
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
    return string.format("%.8f", d)
  end -- end function 

D2S4

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 D2S4 - Converts a Number (Double) to a String with 4 places
 local x =12.23
  = D2S4(x)

 returns x = "12.2300"
-- =====================================================]]
  function D2S4(d) 
    return string.format("%.4f", d)
  end -- end function 

Toint

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 Toint - Converts a Double Number to a intiger
 local x = 12.23
  = toint(x)

 returns x = 12
  function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function 

Rounder

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 return tonumber(string.format("%." .. (idp or 0) .. "f", n

-- =====================================================]]
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
  return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function 

RUsame

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-- =====================================================]]
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
  local function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end
  local function Rounder(num, idp)                      --  Rounds a Number (Double) up or down
    return tonumber(string.format("%." .. (idp or 0) .. "f", num))
  end -- end function
        num = math.abs(num)
  local idp = #comp
  local Mynum = Rounder(num, idp)
  local Myint = toint(Mynum)
  local Myval = tonumber(tostring(Myint) .. "." .. comp)
  if (Mynum == Myval) then
    return true
  else
    return false
  end -- if end
end -- end function 

WithIn

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Retuns true if number is within tolerance with match


 function WithIn(Num, Mat, Tol)
    if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
      return true
    end -- if end
    return false
  end -- end function 

Double2Fraction

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Converts a Measurement (Double) to a Fractional String

local txt = Double2Fraction(1.25)

returns txt ="1-1/4"

 function Double2Fraction(Num)
  local Frac = "Error"
  if Num then
    Frac = tostring(Num)
  end
  if (not Milling.Unit) and Num then
    local AmountValuex = math.floor(math.abs(Num))
    local DicValue    = Num - AmountValuex
    local AmountValue = tostring(AmountValuex)
    Frac              = tostring(DicValue)

    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)

    elseif Project.Fractions == "1/8" then
      if     DicValue >= 0.9375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.8125 then Frac = "7/8" .. string.char(34)
      elseif DicValue >= 0.6875 then Frac = "3/4" .. string.char(34)
      elseif DicValue >= 0.5625 then Frac = "5/8" .. string.char(34)
      elseif DicValue >= 0.4375 then Frac = "1/2" .. string.char(34)
      elseif DicValue >= 0.3125 then Frac = "3/8" .. string.char(34)
      elseif DicValue >= 0.1875 then Frac = "1/4" .. string.char(34)
      elseif DicValue >= 0.0625 then Frac = "1/8" .. string.char(34)
      else
        Frac = "0"
      end
    elseif Project.Fractions == "1/16" then
      if     DicValue >= 0.96875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.90625 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.84375 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.78125 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.71875 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.65625 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.59375 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.53125 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.46875 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.40625 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.34375 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.28125 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.21875 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.15625 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.09375 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.03125 then Frac = "1/16"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/32" then
      if     DicValue >= 0.984375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.953126 then Frac = "31/32" .. string.char(34)
      elseif DicValue >= 0.921876 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.890626 then Frac = "29/32" .. string.char(34)
      elseif DicValue >= 0.859376 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.828126 then Frac = "27/32" .. string.char(34)
      elseif DicValue >= 0.796876 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.765626 then Frac = "25/32" .. string.char(34)
      elseif DicValue >= 0.737376 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.703126 then Frac = "23/32" .. string.char(34)
      elseif DicValue >= 0.671876 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.640626 then Frac = "21/32" .. string.char(34)
      elseif DicValue >= 0.609376 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.578126 then Frac = "19/32" .. string.char(34)
      elseif DicValue >= 0.541260 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.515626 then Frac = "17/32" .. string.char(34)
      elseif DicValue >= 0.484376 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.468760 then Frac = "15/32" .. string.char(34)
      elseif DicValue >= 0.421876 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.390626 then Frac = "13/32" .. string.char(34)
      elseif DicValue >= 0.359376 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.328126 then Frac = "11/32" .. string.char(34)
      elseif DicValue >= 0.296876 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.265626 then Frac = "9/32"  .. string.char(34)
      elseif DicValue >= 0.234376 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.203126 then Frac = "7/32"  .. string.char(34)
      elseif DicValue >= 0.171876 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.140626 then Frac = "5/32"  .. string.char(34)
      elseif DicValue >= 0.109376 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.078126 then Frac = "3/32"  .. string.char(34)
      elseif DicValue >= 0.046876 then Frac = "1/16"  .. string.char(34)
      elseif DicValue >= 0.015626 then Frac = "1/32"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/64" then
      if     DicValue >= 0.9921875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
        elseif DicValue >= 0.9765625 then Frac = "62/64" .. string.char(34)
        elseif DicValue >= 0.9609375 then Frac = "31/32" .. string.char(34)
        elseif DicValue >= 0.9453125 then Frac = "61/64" .. string.char(34)
        elseif DicValue >= 0.9296875 then Frac = "15/16" .. string.char(34)
        elseif DicValue >= 0.9140625 then Frac = "59/64" .. string.char(34)
        elseif DicValue >= 0.8984375 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.8828125 then Frac = "57/64" .. string.char(34)
        elseif DicValue >= 0.8671875 then Frac = "7/8"   .. string.char(34)
        elseif DicValue >= 0.8515625 then Frac = "55/64" .. string.char(34)
        elseif DicValue >= 0.8359375 then Frac = "27/32" .. string.char(34)
        elseif DicValue >= 0.8203125 then Frac = "53/64" .. string.char(34)
        elseif DicValue >= 0.8046875 then Frac = "13/16" .. string.char(34)
        elseif DicValue >= 0.7890625 then Frac = "51/64" .. string.char(34)
        elseif DicValue >= 0.7734375 then Frac = "25/32" .. string.char(34)
        elseif DicValue >= 0.7578125 then Frac = "49/64" .. string.char(34)
        elseif DicValue >= 0.7421875 then Frac = "3/4"   .. string.char(34)
        elseif DicValue >= 0.7265625 then Frac = "47/64" .. string.char(34)
        elseif DicValue >= 0.7109375 then Frac = "23/32" .. string.char(34)
        elseif DicValue >= 0.6953125 then Frac = "45/64" .. string.char(34)
        elseif DicValue >= 0.6796875 then Frac = "11/16" .. string.char(34)
        elseif DicValue >= 0.6640625 then Frac = "43/64" .. string.char(34)
        elseif DicValue >= 0.6484375 then Frac = "21/32" .. string.char(34)
        elseif DicValue >= 0.6328125 then Frac = "41/64" .. string.char(34)
        elseif DicValue >= 0.6171875 then Frac = "5/8"   .. string.char(34)
        elseif DicValue >= 0.6015625 then Frac = "39/64" .. string.char(34)
        elseif DicValue >= 0.5859375 then Frac = "19/32" .. string.char(34)
        elseif DicValue >= 0.5703125 then Frac = "37/64" .. string.char(34)
        elseif DicValue >= 0.5546875 then Frac = "9/16"  .. string.char(34)
        elseif DicValue >= 0.5390625 then Frac = "35/64" .. string.char(34)
        elseif DicValue >= 0.5234375 then Frac = "17/32" .. string.char(34)
        elseif DicValue >= 0.5078125 then Frac = "33/64" .. string.char(34)
        elseif DicValue >= 0.4921875 then Frac = "1/2"   .. string.char(34)
        elseif DicValue >= 0.4765625 then Frac = "31/64" .. string.char(34)
        elseif DicValue >= 0.4609375 then Frac = "15/32" .. string.char(34)
        elseif DicValue >= 0.4453125 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.4296875 then Frac = "7/16"  .. string.char(34)
        elseif DicValue >= 0.4140625 then Frac = "27/64" .. string.char(34)
        elseif DicValue >= 0.3984375 then Frac = "13/32" .. string.char(34)
        elseif DicValue >= 0.3828125 then Frac = "25/64" .. string.char(34)
        elseif DicValue >= 0.3671875 then Frac = "3/8"   .. string.char(34)
        elseif DicValue >= 0.3515625 then Frac = "23/64" .. string.char(34)
        elseif DicValue >= 0.3359375 then Frac = "11/32" .. string.char(34)
        elseif DicValue >= 0.3203125 then Frac = "21/64" .. string.char(34)
        elseif DicValue >= 0.3046875 then Frac = "5/16"  .. string.char(34)
        elseif DicValue >= 0.2890625 then Frac = "19/64" .. string.char(34)
        elseif DicValue >= 0.2734375 then Frac = "9/32"  .. string.char(34)
        elseif DicValue >= 0.2578125 then Frac = "17/64" .. string.char(34)
        elseif DicValue >= 0.2421875 then Frac = "1/4"   .. string.char(34)
        elseif DicValue >= 0.2265625 then Frac = "15/64" .. string.char(34)
        elseif DicValue >= 0.2109375 then Frac = "7/32"  .. string.char(34)
        elseif DicValue >= 0.1953125 then Frac = "13/64" .. string.char(34)
        elseif DicValue >= 0.1796875 then Frac = "3/16"  .. string.char(34)
        elseif DicValue >= 0.1640625 then Frac = "11/64" .. string.char(34)
        elseif DicValue >= 0.1484375 then Frac = "5/32"  .. string.char(34)
        elseif DicValue >= 0.1328125 then Frac = "9/64"  .. string.char(34)
        elseif DicValue >= 0.1171875 then Frac = "1/8"   .. string.char(34)
        elseif DicValue >= 0.1015625 then Frac = "7/64"  .. string.char(34)
        elseif DicValue >= 0.0859375 then Frac = "3/32"  .. string.char(34)
        elseif DicValue >= 0.0703125 then Frac = "5/64"  .. string.char(34)
        elseif DicValue >= 0.0546875 then Frac = "1/16"  .. string.char(34)
        elseif DicValue >= 0.0390625 then Frac = "3/64"  .. string.char(34)
        elseif DicValue >= 0.0234375 then Frac = "1/32"  .. string.char(34)
        elseif DicValue >= 0.0078125 then Frac = "1/64"  .. string.char(34)
        else
          Frac = "0"
        end -- If end
      end
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
    else
      if Frac == "0" then
        Frac = AmountValue .. string.char(34)
      else
        if AmountValue ~= "0" then
          Frac = AmountValue .. "-" .. Frac
        end
      end
    end
  end
  return Frac
end -- end function 

Time and Date Tools

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This collection of functions are utilized in the date and time calculations.

StartDateTime

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StartDateTime - Returns the Date and Time.

local dt= StartDateTime(true)

returns tbl = "10/02/23"

   function StartDateTime(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
    if LongShort then
      return os.date("%b %d, %Y") .. " - " .. os.date("%I") .. ":" .. os.date("%m") .. os.date("%p")
    else
      return os.date("%Y%m%d%H%M")
    end
  end 

StartDate

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StartDate - Returns the Date and Time.

local dt= StartDate(true)

returns tbl = "10/02/23"

  function StartDate(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]

    if LongShort then
      return os.date("%b %d, %Y")  -- "Sep 01, 2022"
    else
      return os.date("%Y%m%d")     -- "20220901"
    end
  end 

Wait

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Wait - Waits for a duration.

local dt = Wait(true)

returns tbl = "10/02/23"

   function Wait(time)
    local duration = os.time() + time
    while os.time() < duration do end
    end
 end -- function end 

Debugging Tools

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This collection of functions assist in the debugging of code.

DMark - places a circle and notation to assist in geometry debugging

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Draws a circle and marks on the drawing for debugging purposes.

call = DebugMarkPoint("Note: Hi", Pt1)

 function DMark(Note, Pt)
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa   = Polar2D(Cpt, 180.0, CircleRadius)
      local pb   = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1); line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====
    local BubbleSize = 1.25
    if not Project.DebugAngle then
      Project.DebugAngle = 0.0
    end
    Project.DebugAngle = Project.DebugAngle + 2.0
    if Project.DebugAngle >= 90.0 and Project.DebugAngle <= 358.0 then
      Project.DebugAngle = 272.0
    elseif Project.DebugAngle >= 360.0 then
      Project.DebugAngle = 2.0
    end
    if Pt then
      local job = VectricJob()
      local Pt1 = Polar2D(Pt, Project.DebugAngle, BubbleSize)
      local Pt2 = Polar2D(Pt1, 0.0, BubbleSize * 0.25)
      local Pt3 = Polar2D(Pt2, 315.0, BubbleSize * 0.0883883476483188 * 4.0)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName("Debug")
      line:AppendPoint(Pt)
      line:LineTo(Pt1)
      line:LineTo(Pt2)
      layer:AddObject(CreateCadContour(line), true)
      DrawWriter(Note, Pt3, BubbleSize * 0.5, "Debug", 0.0)
      DrawCircle(job, Pt, BubbleSize * 0.5, "Debug")
    else
      DisplayMessageBox("Issue with Point for - " .. Note)
    end
    return true
  end -- function end 

StatusMessage

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Useage: (Type of Message, Dialog Header, Question or Message, Err No.)

StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")

Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number

function StatusMessage(Type, Header, Question, ErrorNumber)

  local dialog
  local X = 460
  local Y = 124
  local step = 35
  Question = WrapString(Question, step)
  local QL = string.len(Question)
  if (QL > step) and (QL < step * 2) then
    Y = Y + 12
  elseif (QL > (step * 2) +1) and (QL < 105) then
    Y = Y + 24
  elseif (QL > (step * 3) +1) and (QL < (step * 4)) then
    Y = Y + 36
  elseif (QL > (step * 4) +1) and (QL < (step * 5)) then
    Y = Y + 48
  elseif (QL > (step * 5) +1) and (QL < (step * 6)) then
    Y = Y + 60
  elseif (QL > (step * 6) +1) and (QL < (step * 7)) then
    Y = Y + 72
  elseif (QL > (step * 7) +1) and (QL < (step * 8)) then
    Y = Y + 84
  elseif (QL > (step * 8) +1) and (QL < (step * 9)) then
    Y = Y + 96
  elseif (QL > (step * 9) +1) and (QL < (step * 10)) then
    Y = Y + 108
  elseif (QL > (step * 10) +1) and (QL < (step * 11)) then
    Y = Y + 120
  else
    Y = Y + 150
  end
  if Project.Debugger then
    Queston = Question .. " - " .. ErrorNumber
  end
  if Type == "Alert" then
    dialog = HTML_Dialog(true, DialogWindow.myHtml16, X, Y, Header)
  else -- "Error"
    dialog = HTML_Dialog(true, DialogWindow.myHtml17, X, Y, Header)
  end -- if end
  if Project.Debugger then
    Question = Question .. " " .. ErrorNumber
  end
  dialog:AddLabelField("Question", Type .. ": " .. Question)
  dialog:ShowDialog()
  if Project.Debugger then
    DisplayMessageBox("Question Len " .. " = " .. tostring(string.len(Question)) .. ": \nWindow = " .. tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight))
  end
  return true
end 


DebugMarkPoint

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Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)

call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")

function DebugMarkPoint(Note, Pt, Size, LayerName)
    if Size == nil then
      Size = 0.125
    end
    if LayerName == nil then
      LayerName = "Debug"
    end
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa = Polar2D(Cpt, 180.0, CircleRadius)
      local pb = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1);   line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- sub function end
  -- ====
    local job = VectricJob()
    local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
    local Pt2 = Polar2D(Pt1, 0.0, 0.500 * Size)
    local Pt3 = Polar2D(Pt2, 315.0, (0.500 * Size) * 1.4142135623731)
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(LayerName)
    line:AppendPoint(Pt)
    line:LineTo(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    DrawWriter(Note, Pt3, Size, LayerName, 0.0)
    DrawCircle(job, Pt, Size, LayerName)
    return true
  end -- function end 

ShowDialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ShowDialogSize()
    DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
  end -- function end

Dialog and Menu Tools

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This object is a name-value pair that represents a Document.

DialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  local InText = string.find(string.upper(Str) , "X")
  local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
  local DialogY = All_Trim(string.sub(Str, InText + 1))
  return tonumber(DialogX), tonumber(DialogY)
 end -- function end

ProgressBarAmount

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
  --[[
  local MyProgressBar
    MyProgressBar = ProgressBar("Working", ProgressBar.LINEAR)                -- Setup Type of progress bar
    MyProgressBar:SetPercentProgress(0)                                       -- Sets progress bar to zero
    MyProgressBar:SetPercentProgress(ProgressAmount(Door.Records, myRecord))  -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetPercentProgress(ProgressAmount(12000, 416))              -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetText("Compete")                                          -- Sets the label to Complete
    MyProgressBar:Finished()                                                  -- Close Progress Bar
  ]]
    local X1 = (100.0 / TotalRecords)
    local X2 = X1 * Record
    local X3 = math.abs(X2)
    local X4 = (math.floor(X3))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
  end -- function end

OnLuaButton_InquiryGearCalulate

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryGearCalulate(dialog)
  Gear.Addendum         = dialog:GetDoubleField("Gear.Addendum")
  Gear.Dedendum         = dialog:GetDoubleField("Gear.Dedendum")
  Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
  Gear.DedendumDiameter = dialog:GetDoubleField("Gear.DedendumDiameter")
  Gear.ToothTickness    = dialog:GetDoubleField("Gear.ToothTickness")
  Gear.Slotwidth        = dialog:GetDoubleField("Gear.Slotwidth")
  Gear.PitchAmount      = dialog:GetDoubleField("Gear.PitchAmount")
  Gear.FilletRadius     = dialog:GetDoubleField("Gear.FilletRadius")
  Gear.ToplandAmount    = dialog:GetDoubleField("Gear.ToplandAmount")
  Gear.FaceFlankRadius  = dialog:GetDoubleField("Gear.FaceFlankRadius")
  Gear.ToothCount       = dialog:GetDropDownListValue("Gear.ToothCount")
  Gear.ShowLines        = dialog:GetDropDownListValue("Gear.ShowLines")

  dialog:UpdateDoubleField("Gear.Addendum",                      Gear.Addendum)
  dialog:UpdateDoubleField("Gear.Dedendum",                      Gear.Dedendum)
  dialog:UpdateDoubleField("Gear.AddendumDiameter",              Gear.AddendumDiameter)
  dialog:UpdateDoubleField("Gear.DedendumDiameter",              Gear.DedendumDiameter)
  dialog:UpdateDoubleField("Gear.ToothTickness",                 Gear.ToothTickness)
  dialog:UpdateDoubleField("Gear.Slotwidth",                     Gear.Slotwidth)
  dialog:UpdateDoubleField("Gear.PitchAmount",                   Gear.PitchAmount)
  dialog:UpdateDoubleField("Gear.FilletRadius",                  Gear.FilletRadius)
  dialog:UpdateDoubleField("Gear.ToplandAmount",                 Gear.ToplandAmount)
  dialog:UpdateDoubleField("Gear.FaceFlankRadius",               Gear.FaceFlankRadius)

  return true
 end -- function end

InquiryDropList

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
    Drop list foe user input
    Caller: local y = InquiryDropList("Cabinet Maker", "Select Cabinet Style", 290, 165, IniFile)
    Dialog Header = "Cabinet Maker"
    Quest = "Select Cabinet Style"
    Selection Array = IniFile
    Returns = String
]]
    local myHtml = [[<!DOCTYPE HTML><html lang="en"><head><title>My List Box</title><style>.FormButton{font-weight:700;width:75px;font-size:12px;white-space:nowrap;font-family:Arial,Helvetica,sans-serif font-size: 12px}.h1-l{font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-c{font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0}body,td,th{background-color:#3a4660;background-position:center;overflow:hidden;font-family:arial,helvetica,sans-serif;font-size:12px;color:#fff;background-image:url(']].. DialogWindow.myBackGround ..[[')}html{overflow:hidden}</style></head><body><table><tr><td class="h1-l" id="Questions"><strong class="h2">Message Here</strong></td></tr><tr><td class="h1-c"><select name="DList" size="10" class="h1-c" id="ListBox"><option>My Default 1</option><option selected="selected">My Default 2</option><option>My Default 3</option><option>My Default 4</option></select></td></tr><tr><th class="h1-l" colspan="3" id="QuestionID"></th></tr></table><table><tr><td class="h1-c"><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td></td><td class="h1-c"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]] ;

    local dialog = HTML_Dialog(true, myHtml, DX, DY, Header)
          dialog:AddLabelField("Questions", Quest)
          dialog:AddDropDownList("ListBox", "DEFAULT")
          dialog:AddDropDownListValue("ListBox", "DEFAULT")
    for index, value in pairs(DList) do
        dialog:AddDropDownListValue("ListBox", value)
    end
    if not dialog:ShowDialog() then
      return "."
    else
      return dialog:GetDropDownListValue("ListBox")
    end
 end -- function end

InquiryFileBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryFileBox(Header, Quest, DefaltPath)
--[[
    Dialog Box for user to pick a file
    Caller: local X = InquiryFileBox("Select File", "Where is the file location?", "C:\\")
    Dialog Header = "File Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[<html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "ReadFile" type = "text" id = "ReadFile" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "FilePicker" class = "FilePicker" name = "FilePicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("ReadFile", DefaltPath )
    dialog:AddFilePicker(true, "FilePickerButton", "ReadFile", true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("ReadFile")
    end -- if end
  end -- function end

InquiryPathBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryPathBox(Header, Quest, DefaltPath)
--[[
    Number Box for user input with default value
    Caller: local X = InquiryPathBox("Select Path", "Where is the file location?", "C:\\")
    Dialog Header = "Tool Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[ <html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "DInput" type = "text" id = "DInput" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "DirectoryPicker" class = "DirectoryPicker" name = "DirectoryPicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("DInput", DefaltPath )
    dialog:AddDirectoryPicker("DirectoryPicker",  "DInput",  true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("DInput")
    end -- if end
 end -- function end

InquiryAreYouSureYesNo

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryAreYouSureYesNo(Header, Question1, Question2)
 --[[
     Drop list for user to input project info
     Caller = local y = InquiryAreYouSureYesNo("Pie Question", "Do you want free pie")
     Dialog Header = "Pie Question"
     User Question1 = "Do you want a Free Pie"
     User Question2 = "You only get one"
     Returns = true / false
   ]]
    local myHtml = [[ <html><head><title>Yes or No Question</title>]] .. DialogWindow.Style ..[[</head><body><table><tr><td colspan="3" class="h2-lw" id="Question1">Question1</td></tr><tr><td colspan="3" class="h2-lw" id="Question2">Question2</td></tr><tr><td class="h2-l"> </td></tr><tr><td colspan="3" class="h2-l">Are you sure?</td></tr><tr><td class="h2-l"> </td></tr></table><table><tr><td colspan="3"><h2><span></span></h2></td></tr>
   <tr><td class="h1-l"><input id="ButtonOK" class="FormButton FormBut" name="ButtonOK" type="button" value="  Yes  "> </td> <td class="h1-r"> <input id="ButtonCancel" class="FormButton FormBut" name="ButtonCancel" type="button" value="  No  "></td></tr></table></body></html>]]
-- =========================================================
    local dialog = HTML_Dialog(true, myHtml, 440, 218, Header)
    dialog:AddLabelField("Question1", Question1)
    dialog:AddLabelField("Question2", Question2)
    if not dialog:ShowDialog() then
      return false
    else
      return true
    end
 end -- function end

InquiryDoubleBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
-- nquiryNumberBox for user input with default number value
-- Caller: local x = InquiryNumberBox("Cabinet Maker", "Enter the cabinet height", 30.0)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet height"
-- Default value = 30.0
-- Returns = double
]]
   local myHtml = [[<html><head><title>Get Double Value</title><style type="text/css">html{overflow:hidden}body{background-color:#ebebeb;overflow:hidden;font-family:Arial,Helvetica,sans-serif;font-size:12px;text:#000}.h1-l{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-r{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:right;white-space:nowrap}.h1-c{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0;cellpadding:0}.FilePicker{font-weight:700;font-family:Arial,Helvetica,sans-serif;font-size:12px;width:50px}.FormButton{font-weight:700;width:65px;font-family:Arial,Helvetica,sans-serif;font-size:12px}</style></head><body><table><tr><td id="QuestionID" class="h1-r"><strong>Message Here</strong></td><td><input type="text" id="NumberInput" size="5"></td></tr><tr><td colspan="2"></td></tr></table><table><tr class="h1-c"><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 260, 125, Header)
   dialog:AddLabelField("QuestionID", Quest) ;
   dialog:AddDoubleField("NumberInput", DefaltN) ;
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetDoubleField("NumberInput")
  end
 end -- function end

InquiryIntegerBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
-- InquiryIntegerBox for user input with default number value
-- Caller: local x = InquiryIntegerBox("Cabinet Maker", "Enter the door count", 4)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the door count"
-- Default value = 4
-- Returns = integer
]]
   local myHtml = [[<html><head><title>Get Integer</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="IntegerInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddIntegerField("IntegerInput", DefaltI)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetIntegerField("IntegerInput")
  end
 end -- function end

InquiryTextgBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryTextgBox(Header, Quest, DefaltS)
--[[
-- InquiryStringBox for user input with default number value
-- Caller: local x = InquiryTextgBox("Cabinet Maker", "Enter the cabinet Name", "Jim")
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet Name"
-- Default value = Jim
-- Returns = string
]]
   local myHtml = [[<html><head><title>Get Number</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="StringInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddTextField("StringInput", DefaltS)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetTextField("NumberInput")
  end
 end -- function end

OnLuaButton_InquiryError

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryError(Message)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title><style type = "text/css">.FormButton{font-weight:bold;width:75px;font-family:Arial,Helvetica,sans-serif;font-size:12px;white-space:nowrap}.Error{font-family:Arial,Helvetica,sans-serif;font-size:18px;font-weight:bold;color:#F00;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorMessage{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000;font-weight:bold;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorTable{background-color:#FFF white-space:nowrap}html{overflow:hidden}</style></head><body text = "#000000"><table width="100%" border="0" cellpadding="0" class="ErrorTable"><tr><th align="center" nowrap="nowrap" class="Error">Error!</th></tr><tr><td id="ErrorMessage"><label class="ErrorMessage">-</label></tr><tr><td width="30%" align="right" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "Exit"></td></tr></table></body></html>]]
  local dialogWide =  (#Message + 300)
  local dialog = HTML_Dialog(true, myHtml, 250, dialogWide, "Gadget Error")
  dialog:AddLabelField("ErrorMessage",   Message)
  dialog:ShowDialog()
  Dovetail.InquiryErrorX = Dialog.WindowWidth
  Dovetail.InquiryErrorY = Dialog.WindowHeight
  WriteRegistry()
  return  true
 end -- function end

PresentMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function PresentMessage(Header, Type, Line)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title>]] .. DialogWindow.Style ..[[</head><body>
  <table><tr><th valign="top" id="MessageType" class="Error">-</th><td id="MessageLine"><label class="ErrorMessage">-</label><td></tr>
<tr><td></td><td align="right"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td></tr>
</table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 500, 150, Header)
  dialog:AddLabelField("MessageType", Type .. ": ")
  dialog:AddLabelField("MessageLine", Line)
  dialog:ShowDialog()
  return  true
 end -- function end

OnLuaButton_InquiryAbout

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
  dialog:AddLabelField("SysName", Project.ProgramName)
  dialog:AddLabelField("Version", "Version: " .. Project.ProgramVersion)
  dialog:ShowDialog()
  Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
  return  true
 end -- function end


Color_HTML

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Color_HTML ()
  MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
 )
-- =====================================================]]
--[[ -- begin HTML for Layer Color
<table>
  <tr>
    <td width="200" align="right" valign="middle" nowrap class="h1-rp">Layer Name</td>
    <td width="300" align="right" valign="middle" nowrap class="h1-l" id="ValueTable">
      <input name="Panel.PinHole" type="text" class="h1-l" id="Panel.PinHole" size="50" maxlength="50"/>
      </td>
    <td width="150"align="right" valign="middle" nowrap class="h1-l"><label for="Panel.LineColor01">Color</label>
      <select name="Panel.LineColor01" id="Panel.LineColor01">
        <option selected="selected">Black</option>
        <option>Blue</option>
        <option>Brown</option>
        <option>Cyan</option>
        <option>Gray</option>
        <option>Green</option>
        <option>Lime</option>
        <option>Magenta</option>
        <option>Maroon</option>
        <option>Navy</option>
        <option>Olive</option>
        <option>Orange</option>
        <option>Purple</option>
        <option>Red</option>
        <option>Silver</option>
        <option>Teal</option>
        <option>White</option>
        <option>Yellow</option>
    </select></td>
  </tr>
</table>
<table width="101%" border="0" id="ButtonTable">
</table>
]] -- end HTML
 end -- function end


Style

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Style()
-- =====================================================]]
DialogWindow.Style = [[ <style>
.DirectoryPicker {
  font-weight: bold;
  font-size: 12px;
  white-space: nowrap;
  background-color: #663300;
  color: #FFFFFF;
}
.FormButton {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
}
.FormButton-Help {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
	padding-left: 10;
	padding-right: 10;
}
.LuaButton {
	font-weight: bold;
	font-size: 12px;
	background-color: #663300;
	color: #FFFFFF;
}
.ToolNameLabel {
	font-weight: bolder;
	font-size: 12px;
	text-align: left;
	color: #000;
	width: 70%;
}
.ToolPicker {
	font-weight: bold;
	text-align: center;
	font-size: 12px;
	text-align: center;
	width: 50px;
	background-color: #663300;
	color: #FFFFFF;
}
.alert-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.alert-l {
	font-size: 14px;
	font-weight: bold;
	text-shadow: 5px 5px 10px #FFF;
	text-align: left;
	width: 100%;
	white-space: nowrap;
}
.alert-r {
	font-size: 14px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.error {
	font-size: 18px;
	font-weight: bold;
	color: #FF0000;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorMessage {
	font-size: 12px;
	color: #000;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorTable {
	background-color: #FFFFFF;
	white-space: nowrap;
}
.p1-l {
	font-size: 12px;
	text-align: left;
}
.h1-c {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h1-cOk {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	width: 15%;
}
.h1-l {
	font-size: 12px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h1-r {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h1-rP {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 4px;
}
.h1-rPx {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 8px;
	padding-left: 8px;
}
.h2-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-l {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: left;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-r {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: right;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h3-bc {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-c {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-l {
	font-size: 16px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h3-r {
	font-size: 16px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h4-c {
	font-size: 18px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h4-l {
	font-size: 18px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h4-r {
	font-size: 18px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.help_But {
	width: 45px;
}
.MyCenter{
	text-align:center;
	width:10;
}
.MyLeft{
	text-align:left;
	width:10;
}
.MyRight{
	text-align:right;
	width:10;
}
.helplabel-r {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
}
.helplabel-rp {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
	padding-right: 8px;
}
.jsTag-no-vis {
	font-size: 10px;
	display: none;
	text-align: center;
	color: #00F;
	visibility: hidden;
}
.jsbutton {
	background-color: #663300;
	border: 2px solid #999;
	border-right-color: #000;
	border-bottom-color: #000;
	border-top-color: #FFF;
	border-left-color: #FFF;
	text-align: center;
	text-decoration: none;
	font-size: 12px;
	margin: 1px 1px;
	color: #FFFFFF;
}
.p1-c {
	font-size: 12px;
	text-align: center;
}
.p1-r {
	font-size: 12px;
	text-align: right;
}
.ver-c {
	font-size: 10px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	color: #ffd9b3;
}
.webLink-c {
	font-size: 16px;
	font-weight: bold;
	background-color: yellow;
	text-align: center;
	white-space: nowrap;
}
body {
	background-color: #3a4660;
	background-position: center;
	overflow: hidden;
	font-family: arial, helvetica, sans-serif;
	font-size: 12px;
	color: #FFFFFF;
	background-image: url(]].. DialogWindow.myBackGround ..[[);
}
html {
	overflow: hidden
}
table {
	width: 100%;
	border: 0;
}
</style>]]
 end -- function end

Orgin

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Orgin()                                       -- Anchor Point
-- ================================
  DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
 end -- function end


GetColor

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Returns Dialog size in a message box showing the X and Y vaalues.

 function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- returns = 128 0 128
    local Colors = {}
    Colors.Black  = "0,0,0";       Colors.White  = "255,255,255"; Colors.Red    = "255,0,0"
    Colors.Lime   = "0,255,0";     Colors.Blue   = "0,0,255";     Colors.Yellow = "255,255,0"
    Colors.Cyan   = "0,255,255";   Colors.Magenta = "255,0,255";  Colors.Silver = "192,192,192"
    Colors.Gray   = "128,128,128"; Colors.Maroon = "128,0,0";     Colors.Olive  = "128,128,0"
    Colors.Green  = "0,128,0";     Colors.Purple = "128,0,128";   Colors.Teal   = "0,128,128"
    Colors.Navy   = "0,0,128"
    local Red, Green, Blue = 0
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color Not Found")
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
 end -- function end


StatusMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
  -- StatusMessage("Alert",    "Alert Test",     "This is a test of Alert",    165)
  -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
  -- StatusMessage("Tick",     "Tick Test",      "This is a test of Tick",     165)
  -- StatusMessage("Minus",    "Minus Test",     "This is a test of Minus",    165)
  -- StatusMessage("Error",    "Error Test",     "This is a test of Error",    165)
  -- StatusMessage("Success",  "Success Test",   "This is a test of Success",  165)
  -- StatusMessage("Blank",    "Blank Test",     "This is a test of Blank",    165)
  local Image = ""
  if     Type == "Alert" then
    Image = AlertImage()
  elseif Type == "Question" then
    Image = QuestionImage()
  elseif Type == "Tick" then
    Image = TickImage()
  elseif Type == "Minus" then
    Image = MinusImage()
  elseif Type == "Error" then
    Image = ErrorImage()
  elseif Type == "Success" then
    Image = SuccessImage()
  else -- "Status"
    Image = TickImage()
  end -- if end
  local help = [[<html><head><title>]] .. Header ..[[</title><style>
.FormButton {font-family: Arial, Helvetica, sans-serif;font-weight: bold;font-size: 12px;white-space: nowrap;background-color: #663300;color: #FFFFFF;width: 75px;
}table {width: 100%;border: 0;}.h2-lm {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;}.h2-r {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: right;white-space: nowrap;}.h2-l {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;white-space: nowrap;}body {background-color: #3a4660;background-position: center;overflow: hidden;font-family: arial, helvetica, sans-serif;font-size: 12px;color: #FFFFFF;background-image: url(]] .. myBackGround() .. [[);}html {overflow: hidden}</style></head><body><table> <tr>  <td class="h2-l"><]] .. Image .. [[" width="60" height="60"></td>
    <td class="h2-lm" id="Question">]] .. Question .. [[</td></tr><tr><td colspan=2><h2><span></span></h2></td>
    </tr></table><table><tr><td class="h2-r"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td>
    </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, help , 550,  length, Header)
  dialog:ShowDialog()
  return true
end -- function end 

DialogStringChecks

function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end

Directory and File Tools

Back.jpg

This object is a name-value pair that represents a Document.


MakeFolder()

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Returns Dialog size in a message box showing the X and Y values.

 function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end

PathFix()

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 function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end

IsDir()

Validates a directory path

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function IsDir(path)                     -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end



FileExists()

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Returns Dialog size in a message box showing the X and Y values.

 function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end

DirectoryProcessor()

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Returns number of files that were processed by an operation.

 function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
         -- get contents of current directory
         -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
         -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
           num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end 

Drawing Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


DrawArrowLineArrow

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Draws a dimension line with arrow heads and extension leaders

function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local DimArrow2Angle = DimArrow1Angle + 180.0
    local LederAng       = DimArrow1Angle + 90.0
    local LedDrop        = LederAng + 180.0
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
    local ArrowLen       = 0.125 * scale
    local StrSet         = (string.len(Str) * ArrowLen) * 0.5
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1           = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2           = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1         = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
    line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
    end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
    end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
    layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
    return true
  end -- function end

LayerClear

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Deletes Layer if empty.

function LayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   if Mylayer.IsEmpty then
     Milling.job.LayerManager:RemoveLayer(Mylayer)
   end -- if end
   return true
 end -- function end

LeaderLine

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function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
  --[[
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
  --]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local ArrowLen       = 0.125 * scale
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local TxtAngle       = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local Apt1           = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
    local Apt2           = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local ArrowHead      = ArrowLen * 0.333
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end

Scale

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Provides the correct scale rate-based drawing units.

function Scale(Num)
   local mtl_block = MaterialBlock()
   if mtl_block.InMM then
     return Num * 25.4
   else
     return Num
   end
 end -- function end

AssyHoler

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Draws Assy Holes in a stright line (Rabbet and/or Dado).

function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
     local Ang1 = GetPolarDirection(pt1, pt2)
     local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
     local Dist = GetDistance(pt1, pt2)
     if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
     end -- if end 
     BaseScrew(2)
     Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
     HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
     HoleSpacing = (Dist / HoleCount)
     HoleCount = (Dist / HoleSpacing)
     if (Dist > (HoleSpacing * 2.0)) then
     for i = HoleCount, 1, -1 do
       pt1 = Polar2D(pt1, Ang1, HoleSpacing)
       DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
       if Project.Debugger then
 >       DMark("pt1w", pt1)
       end -- if end
       BaseScrew(1)
     end -- for end
   elseif (Dist > HoleSpacing) then
     ptC = Polar2D(pt1, Ang1, Dist / 2.0)
     if Project.Debugger then
       DMark("ptC", ptC)
     end -- if end
     DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
   else
     -- Done No Holes
   end -- if end
   return true
 end -- function end

DrawBoneCenter2Pts

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Draws dog bone joints.

function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
   Local Project = {}
   Project.job   = VectricJob()
   Project.ang   = GetPolarDirection(pt1, pt2)
   Project.dis   = H(SlotWidth)
   Project.bit   = math.sin(math.rad(45.0)) * BitRadius
   Project.ptA   = Polar2D(pt1, Project.ang +  90.0, Project.dis)
   Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
   Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
   Project.ptB   = Polar2D(pt1, Project.ang + 270.0, Project.dis)
   Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
   Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
   Project.ptC   = Polar2D(pt2, Project.ang + 270.0, Project.dis)
   Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
   Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
   Project.ptD   = Polar2D(pt2, Project.ang +  90.0, Project.dis)
   Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
   Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
   Project.line  = Contour(0.0)
   Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
   Project.line:AppendPoint(Project.ptAa)
   Project.line:ArcTo(Project.ptAb, 1.0)
   Project.line:LineTo(Project.ptBa)
   Project.line:ArcTo(Project.ptBb, 1.0)
   Project.line:LineTo(Project.ptCb)
   Project.line:ArcTo(Project.ptCa, 1.0)
   Project.line:LineTo(Project.ptDb)
   Project.line:ArcTo(Project.ptDa, 1.0)
   Project.line:LineTo(Project.ptAa)
   Project.layer:AddObject(CreateCadContour(Project.line), true)
   return true
 end -- function end

InsideCornerNipper

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Draws the nipping of a corner for easy fitting.

function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
   local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
   local Pt1, Pt2 = Point2D()
   if Material.Orientation == "V" then
     Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
   else
     Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
   end
   return Pt1, Pt2
 end -- function end

AddGroupToJob

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Builds a Grouping from the layer selection.

function AddGroupToJob(job, group, layer_name)
   --[[  --------------- AddGroupToJob --------------------------------------------------|
   |  Add passed group to the job - returns object created
   |  Parameters:
   |     job              -- job we are working with
   |     group            -- group of contours to   add to document
   |     layer_name       -- name of layer group will be created on|
   |  Return Values:
   |     object created to represent group in document
   ]]
   --  create a CadObject to represent the  group
   local cad_object = CreateCadGroup(group);
   -- create a layer with passed name if it doesnt already exist
   local layer = job.LayerManager:GetLayerWithName(layer_name)
   -- and add our object to it
   layer:AddObject(cad_object, true)
   return cad_object
  end -- function end

DrawArc

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Draws an Arc from points provided.

function DrawArc(PtS, PtE, ArcRadius, Layer)
   --[[Draw Arc
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Arc"
   DrawArc(MyPt1, MyPt2, -0.456, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(PtS)
       line:ArcTo(PtE,1);
       layer:AddObject(CreateCadContour(line), true)
       return true
     end -- function end

DrawEllipse

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Draws a DrawEllipse from points provided.

function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
   local LongAngle = 90.0
   local ValueAB = (LongAxe - ShortAxe) * 0.50
   local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
   local job = VectricJob()
   local LRad = LongAxe * 0.50
   local ptT = Polar2D(CenterPt, LongAngle, LRad)
   local X = 0.0
   local pty = Point2D(0.0,0.0)
   local ptx = Point2D(0.0,0.0)
   local mylayer = job.LayerManager:GetLayerWithName(Layer)
   local line = Contour(0.0)
         line:AppendPoint(ptT)
     while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,   0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
   end -- while end
   line:LineTo(ptT)
   mylayer:AddObject(CreateCadContour(line), true)
   return true
 end -- function end

DrawEllipse1

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Draws a DrawEllipse from points provided.

function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
     -- ---------------------------------------------------]]
     function H(x)                                         -- Returns half the value
       return x * 0.5
     end -- function end
     -- ---------------------------------------------------]]
     function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
     -- Returns a 2Dpoint(x, y)
       return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
     end -- End Function
     -- ---------------------------------------------------]]
     function GetDistance(objA, objB)
       local xDist = objB.x - objA.x
       local yDist = objB.y - objA.y
       return math.sqrt((xDist ^ 2) + (yDist ^ 2))
     end -- function end
     -- ---------------------------------------------------]]
     function Radius2Bulge (p1, p2, Rad)
       local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
       local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
       local bulge = (2 * seg) / chord
       return bulge
     end -- function end
     -- ---------------------------------------------------]]
   function GetPolarAngle(Start, Corner, End)
     local function GetPolarDirection(point1, point2)              --
       local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       if point1.X < point2.X then
         if point1.Y < point2.Y then
           ang = ang + 0.0
         else
           ang = 360.0 - ang
         end -- if end
       else
         if point1.Y < point2.Y then
           ang = 180.0 - ang
         else
           ang = ang + 180.0
         end -- if end
       end -- if end
       if ang >=360 then
         ang = ang -360.0
       end -- if end
       return ang
     end -- function end
     return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
   end -- function end
     -- ---------------------------------------------------]]
 
     -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
     local job = VectricJob()
     local EndRadius = 0.0
     local TopRadius = 0.0
     local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptR = Polar2D(DrawEllipse_CenterPt,   (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptC = DrawEllipse_CenterPt
     --[[
       DMark("ptC", ptC)
       DMark("ptT", ptT)
       DMark("ptB", ptB)
       DMark("ptL", ptL)
       DMark("ptR", ptR)]]
     local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
     local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
     local LT_Dist  = GetDistance(ptL, ptT)
     local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
     local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
     local aT_Dist  = GetDistance(pt_a, ptT)
     local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
     local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
     local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local cC_Dist  = GetDistance(pt_c, ptC)
     local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
     local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     --[[
       DMark("pt1", pt1)
       DMark("pt2", pt2)
       DMark("pt3", pt3)
       DMark("pt4", pt4)
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
       line:AppendPoint(pt1)
       line:LineTo(pt2)
       line:LineTo(pt3)
       line:LineTo(pt4)
       line:LineTo(pt1)
       layer:AddObject(CreateCadContour(line), true)]]
     local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
     local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
     local T_Chor  = GetDistance(pt1, pt2)
     local R_Chor  = GetDistance(pt1, pt4)
     local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
     local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
 
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
     line:AppendPoint(pt1)
     line:ArcTo(pt2, T_Bulge)
     line:ArcTo(pt3, L_Bulge)
     line:ArcTo(pt4, T_Bulge)
     line:ArcTo(pt1, L_Bulge)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
  end -- function end

DrawBox

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Draws a Box from points provided.

function DrawBox(p1, p2, p3, p4, Layer)
     --[[ Draw Box
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyPt2 = Point2D(1.0,3.0)
     local MyPt3 = Point2D(3.0,1.0)
     local MyPt4 = Point2D(3.0,3.0)
     local layer = "My Box"
     DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end -- if end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(p1)
       line:LineTo(p2)
       line:LineTo(p3)
       line:LineTo(p4)
       line:LineTo(p1)
       layer:AddObject(CreateCadContour(line), true)
       return true
 end -- function end

DrawCircle

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Draws a circle.

function DrawCircle(Pt1, CenterRadius, Layer)
   --[[ ==Draw Circle==
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyRad = 3.0
     local layer = "My Box"
     DrawCircle(MyPt1, MyRad, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end -- if end
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local pb = Polar2D(Pt1,     0.0, CenterRadius)
     local Contour = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     Contour:AppendPoint(pa)
     Contour:ArcTo(pb, 1)
     Contour:ArcTo(pa, 1)
     layer:AddObject(CreateCadContour(Contour), true)
     return true
 end -- function end


DrawLine

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Draws a Line from points provided.

function DrawLine(Pt1, Pt2, Layer)
   --[[Draws a line from Pt1 to Pt2 on the layer name.
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Line"
   DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(Pt1)
     line:LineTo(Pt2)
     layer:AddObject(CreateCadContour(line), true)
     return true
 end -- function end

DrawStar

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Draws a Star from points provided.

function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
   --[[
     function main(script_path)
       local MyPt = Point2D(3.5,3.8)
       local InRadius = 9.0
       local OutRadius= 20.0
       local layer = "My Star"
       DrawStar(MyPt , InRadius ,OutRadius, layer)
       return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local p1 =  Polar2D(pt1,  18.0,  OutRadius)
     local p2 =  Polar2D(pt1,  54.0,  InRadius)
     local p3 =  Polar2D(pt1,  90.0,  OutRadius)
     local p4 =  Polar2D(pt1,  126.0, InRadius)
     local p5 =  Polar2D(pt1,  162.0, OutRadius)
     local p6 =  Polar2D(pt1,  198.0, InRadius)
     local p7 =  Polar2D(pt1,  234.0, OutRadius)
     local p8 =  Polar2D(pt1,  270.0, InRadius)
     local p9 =  Polar2D(pt1,  306.0, OutRadius)
     local p0 =  Polar2D(pt1,  342.0, InRadius)
     local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
     line:AppendPoint(p1);
     line:LineTo(p2);  line:LineTo(p3)
     line:LineTo(p4);  line:LineTo(p5)
     line:LineTo(p6);  line:LineTo(p7)
     line:LineTo(p8);  line:LineTo(p9)
     line:LineTo(p0);  line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
 end -- function end

DrawTriangle

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Draws a Triangle from points provided.

function DrawTriangle(p1, p2, p3, Layer)
   --<nowiki>[[Draw Triangle
     function main(script_path)
       local MyPt1 = Point2D(3.5,3.8)
       local MyPt2 = Point2D(3.5,6.8)
       local MyPt3 = Point2D(9.8,6.8)
       local layer = "My Triangle"
       DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
       return true
     end -- function end 
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(p1)
     line:LineTo(p2)
     line:LineTo(p3)
     line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
   end -- function end
   -- =====================================================]]
   function Radius2Bulge (p1, p2, Rad)
     local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
     local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
     local bulge = (2 * seg) / chord
     return bulge
   end
   -- =====================================================]]
   function ChordSeg2Radius (Chr, Seg)
     local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
     return rad
 end -- function end

CreateJob

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Create a new job/drawing setup.

function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
 --[[ ----------- CreateJob -------------------------------------------------
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | Create a new empty job with the passed settings]]
   -- we fill in most of our bounds in a Box2D
   local job_bounds = Box2D()
   local blc = Point2D(0, 0)
   local trc = Point2D(width, height)
   local origin_offset = Vector2D(0,0)
   -- calculate bottom left corner offset for chosen origin
   if Template.DXFOrientation == "Vertical" then
     trc = Point2D(height, width)
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(height, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(height, width)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, width)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(height / 2, width / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(height / 2, width / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   else
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(width, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(width, height)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, height)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(width / 2, height / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(width / 2, height / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   end
   -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
   blc = blc - origin_offset
   trc = trc - origin_offset
   job_bounds:Merge(blc)
   job_bounds:Merge(trc)
   local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
   return success
 end -- function end

DrawFontGrid - Draws font grid to create letters

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Draws the font grid for drawing new letters.

function DrawFontGrid(job)
     local pt = Point2D(0.3,0.3)
     local scl  = 1.0 -- (scl * 0.5)
     local pA0  = pt
     local ang  = 0.0
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
     local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
     local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
     local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
     local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
     local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
 
     PointCircle(pA0)
     PointCircle(pA1)
     PointCircle(pA2)
     PointCircle(pA3)
     PointCircle(pA4)
     PointCircle(pA5)
     PointCircle(pA6)
     PointCircle(pA7)
     PointCircle(pA8)
     PointCircle(pA9)
     PointCircle(pA10)
 
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
     local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
     local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
     local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
     local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
     local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
 
     PointCircle(pB0)
     PointCircle(pB1)
     PointCircle(pB2)
     PointCircle(pB3)
     PointCircle(pB4)
     PointCircle(pB5)
     PointCircle(pB7)
     PointCircle(pB8)
     PointCircle(pB10)
 
     local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
     local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
     local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
     local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
     local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
     local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
     local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
     local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
 
     PointCircle(pC0)
     PointCircle(pC1)
     PointCircle(pC2)
     PointCircle(pC3)
     PointCircle(pC4)
     PointCircle(pC6)
     PointCircle(pC8)
     PointCircle(pC10)
 
     local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
     local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
     local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
     local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
     local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
 
     PointCircle(pD0)
     PointCircle(pD1)
     PointCircle(pD2)
     PointCircle(pD4)
     PointCircle(pD7)
     PointCircle(pD8)
 
     local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
     local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
     local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
     local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
     local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
     local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
     local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
 
     PointCircle(pE0)
     PointCircle(pE1)
     PointCircle(pE2)
     PointCircle(pE3)
     PointCircle(pE5)
     PointCircle(pE6)
     PointCircle(pE7)
     PointCircle(pE8)
 
     local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
     local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
     local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
     local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
     local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
     local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
     local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
     local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
 
     PointCircle(pF0)
     PointCircle(pF1)
     PointCircle(pF2)
     PointCircle(pF3)
     PointCircle(pF4)
     PointCircle(pF5)
     PointCircle(pF6)
     PointCircle(pF7)
     PointCircle(pF8)
 
     local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
     local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
     local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
     local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
     local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
     local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
     local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
     local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
     local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
 
     PointCircle(pG0)
     PointCircle(pG1)
     PointCircle(pG2)
     PointCircle(pG3)
     PointCircle(pG4)
     PointCircle(pG5)
     PointCircle(pG6)
     PointCircle(pG7)
     PointCircle(pG8)
     PointCircle(pG10)
 
     local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
     local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
     PointCircle(pH0)
     PointCircle(pH10)
     job:Refresh2DView()
     return true
   end
 
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = string.upper(what)
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       ptx = MonoFont(job, ptx, y, size, lay, ang)
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true ;
 end -- function end

DrawWriter - Draws Upper and Lower case text on the drawing

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function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
   --[[ How to use:
   |    local TextMessage = "Your Text Here"
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextHight = 0.5
   |    local TextLayer = "Text Layer"
   |    local TextAng = 20.0
   |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
   |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
   function main()
       -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
     end
     local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local TextPt = Point2D(0.1, 2.0)
     local TextHight = 0.25
     local TextLayer = "Gadget Text"
     local TextAng = 10.0
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     job:Refresh2DView()
     return true
   end
   --]]
   -- =========================================================================
   local function Polar2D(pt, ang, dis)
     return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
   end
   -- =========================================================================
   local function MonoFont(job, pt, letter, scl, lay, ang)
     scl = (scl * 0.5) ;
     local pA0 = pt ;
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2   = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4   = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6   = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8   = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10  = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1   = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3   = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5   = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7   = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
     local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1   = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
     local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3   = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
     local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5   = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
     local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7   = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
     local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
     local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1   = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
     local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4   = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
     local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8   = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
     local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1   = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
     local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3   = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
     local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6   = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
     local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8   = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
     local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1   = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
     local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3   = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
     local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5   = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
     local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7   = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
     local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0   = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
     local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2   = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
     local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4   = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
     local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6   = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
     local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8   = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0   = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
     local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))        ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
     local line = Contour(0.0) ;
    -- ------------------------------------------------------------------------
     if letter == 32 then
       pH0 = pH0
     end
     if letter == 33 then
       line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
       line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
     end
     if letter == 34 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
       group:AddTail(line) ;  pH0 = pE0
     end
     if letter == 35 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
     end
     if letter == 36 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 37 then
       line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
       line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 38 then
       line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
       line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
       group:AddTail(line) ;
     end
     if letter == 39 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
     end
     if letter == 40 then
       line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
     end
     if letter == 41 then
       line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
     end
     if letter == 42 then
       line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
       line:LineTo(pD1) ;  group:AddTail(line) ;
     end
     if letter == 43 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
       group:AddTail(line)
     end
     if letter == 44 then
       line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
       line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 45 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 46 then
       line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 47 then
       line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 48 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
     end
     if letter == 49 then
       line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 50 then
       line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
       line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 51 then
       line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
     end
     if letter == 52 then
       line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
     end
     if letter == 53 then
       line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
       line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 54 then
       line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
       line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 55 then
       line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
     end
     if letter == 56 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
       line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 57 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
       line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
     end
     if letter == 58 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
       group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 59 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 60 then
       line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
     end
     if letter == 61 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 62 then
       line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 63 then
       line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
       line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
       line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 64 then
       line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
       line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
       group:AddTail(line)
     end
     if letter == 65 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 66 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 67 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 68 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 69 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 70 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 71 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 72 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 73 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 74 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 75 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 76 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 77 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 78 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 79 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 80 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 81 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 82 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 83 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 84 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 85 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 86 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 87 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 88 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 89 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 90 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
 
     if letter == 91 then
       line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
     end
     if letter == 92 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 93 then
       line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     end
     if letter == 94 then
       line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 95 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
     end
     if letter == 96 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     -- Start of Lower Case
     if letter == 97 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 98 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 99 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 100 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 101 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 102 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 103 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 104 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 105 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 106 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 107 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 108 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 109 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 110 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 111 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 112 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 113 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 114 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 115 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 116 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 117 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 118 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 119 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 121 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 122 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     -- End of Lower Case
     if letter == 123 then
       line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
       line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 124 then
       line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 125 then
       line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
       line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 126 then
       line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
       line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     return pH0
   end -- function end
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = what
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       if (y >= 97) and (y <= 122) then -- Lower case
         ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.05)
       else -- Upper case
         ptx = MonoFont(job, ptx, y, size, lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.07)
       end
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true
 end -- function end

Holer - Draws two Holes and groups them

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Draws circles based on a layout.

function Holer(pt, ang, dst, dia, lay)
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
     --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
       local function AddGroupToJob(job, group, layer_name)
         local cad_object = CreateCadGroup(group);
         local layer = job.LayerManager:GetLayerWithName(layer_name)
         layer:AddObject(cad_object, true)
         return cad_object
       end
     local group = ContourGroup(true)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     pt = Polar2D(pt, ang, dst)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     AddGroupToJob(job, group, lay)
     return true
 end -- function end

Data Export Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LogWriter

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Writes a Log items to the log file.

 function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end  

Write_CSV

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Writes the values to a csv format file.

 function Write_CSV(xFilename) -- Writes the values to a csv format file
 -- Usage: Write_CSV("C:\\Path\\MyName.csv")
 -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
 -- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");     file:write("1,175,395\n");     file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");     file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");     file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");     file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close() -- closes the open file
  end -- if end
  return  true
end -- function end 

Text File Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LengthOfFile

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Returns file line count

 function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
end -- function end 

NameValidater - Checks File Name for Valid Chars

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Returns file line count

 function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then   --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break

       elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break

      elseif  -- Illegal Filename Characters
      (y == 33) or -- !	Exclamation mark
      (y == 34) or -- "	Double Quotes
      (y == 35) or -- #	Hash
      (y == 36) or -- $	Dollar
      (y == 37) or -- %	Percent
      (y == 38) or -- &	Ampersand
      (y == 39) or -- '	Apostrophe
      (y == 42) or -- *	Asterisk
      (y == 43) or -- +	Plus
      (y == 44) or -- ,	Comma
      (y == 47) or -- /	Slash
      (y == 58) or -- :	Colon
      (y == 59) or -- ;	Semi-colon
      (y == 60) or -- <	Less than
      (y == 62) or -- >	Greater than
      (y == 63) or -- ?	Question mark
      (y == 64) or -- @	At
      (y == 92) or -- \	Backslash
      (y == 96) or -- `	Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end 

CopyFileFromTo

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Copy Old File to Newfile

 function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
end -- function end 

ValidateName

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Returns True if the file name is safe to use

 function ValidateName(FileName) 
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <=  strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
      MyTrue = true
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
      MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
    end -- if end
    i = i + 1
  end -- while end
  return MyTrue
  end -- function end 

FileExists

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Returns True if file is found

 function FileExists(name)  
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- function end 

FileAccess

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Returns true if file is available for update.

 function FileAccess(FileName) 
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
  end -- if end
end -- function end 

IsDir

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Returns true if path is found

 function IsDir(path)                                  -- 
  local function exists(file)
    local ok, err, code = os.rename(file, file)
    if not ok then
      if code == 13 then
        return true
      end
    end
    return ok, err
  end
  return exists(path.."/")
end -- function end 

Sheetlabel

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Returns file line count of a txt (assic) file

 function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end 

DiskRights

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Returns true if you have write access to path.

 function DiskRights(path)                             -- 
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end 

Geometry Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

SheetNew

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Adds a new sheet to the drawing

 function SheetNew()                                     -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end   

GetDiameterAndCentre

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function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
  local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
  point2d = Point2D(point3d.x, point3d.y)
  -- MessageBox("Diameter = " .. diameter)
  return diameter, point2d
end

IsCircle

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function IsCircle(cadcontour)                           -- Returns True if conture is a circle
  local contour = cadcontour:GetContour()
  -- Does it consist only of arcs?
  if contour.ContainsBeziers then
    return false
  end
  if not contour.ContainsArcs then
    return false
  end
  -- Does is contain 4 contours?
  if contour.Count ~= 4 then
    return false
  end
  -- Check the arcs end and initial points make a square.
  local arcs = {}
  local count = 1;
  local pos = contour:GetHeadPosition()
  local object
  while pos ~= nil do
    object, pos = contour:GetNext(pos)
    arcs[count] = object
    count = count + 1
  end
  local x_1 =(arcs[1]).StartPoint2D.x
  local y_1 =(arcs[1]).StartPoint2D.y
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      return false
    end
  end
  return true
end

SheetSet

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function SheetSet(Name)                    -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end

SheetNextSize

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function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
     sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end

GetPolarAngle

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function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)   
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end

GetOrientation

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function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end

GetPolarDirection

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function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end

CenterArc

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function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end -- function end

Polar2D

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The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.

function Polar2D(pt, ang, dis)                        
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function

GetDistance

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Returns Double from two Points

 function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end

GetAngle

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  -- ===========================================================]]
  function GetAngle(point1, point2)
 local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
 if point1.X < point2.X then
   if point1.Y < point2.Y then
     ang = ang + 0.0
   else
     ang = 360.0 - ang
   end -- if end
 else
   if point1.Y < point2.Y then
     ang = 180.0 - ang
   else
     ang = ang + 180.0
   end -- if end
 end -- if end
 if ang >=360.0 then
   ang = ang -360.0
 end -- if end
 return ang

end -- function end</nowiki>


Arc2Bulge

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  -- ===========================================================]]
  function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
 local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
 local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
 local bulge = (2 * seg) / chord
 return bulge

end -- function end</nowiki>


TrigIt

Calculates Right Angle

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function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--   make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--   arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
    Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
  function TrigClear()   -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


INI File Tools

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These functions manipulate the INI files for the storage and retrieval of data.


INI_NameStrip

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Convert string to the correct data type.

Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"


Source Code

 function INI_NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end 

INI_HeadStrip

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Convert string to the correct data type.

  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end 

INI_AreDupGroups

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Checks if there are duplicate groups.

function INI_AreDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end 

INI_FixDupGroups

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Find and fix duplicate groups

 function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end

INI_DeleteGroup

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Deletes only the first find of xGroup

 function INI_DeleteGroup(xPath, xFile, xGroup)
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR   = io.open(OfileName)
      local fileW   = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt   = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt   = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end

INI_RenameGroup

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Renames a group

 function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end

INI_DeleteItem

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Deleates a group

 function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end

INI_ValidateGroup

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Reads INI file and returns true if group is found

 function INI_ValidateGroup(xFile, xGroup)
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end

INI_ValidateItem

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Reads INI file and returns true if group and item is found

 function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end

INI_StrValue

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Reads INI file and returns string value

 function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end

INI_GetValue

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Reads INI file and returns value

 function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end

INI_GetIDFor

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Reads INI file and returns ID for a value

 function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end

INI_ReadGroups

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Reads INI file group and returns true if found

 function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
    local file = io.open(filename, "r")
    if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
    end -- if
     if file then file:close() end
    return true
  end -- function end

INI_ProjectHeaderReader

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Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end

INI_AddNewProject

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Appends a New Project to CabinetProjectQuestion.ini

 function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
    end
    return true
  end -- function end

INI_StdHeaderReader

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Gets the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_StdHeaderReader(xPath, Fname)
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
      local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end -- function end

INI_ReadProjectinfo

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Reads an ini files group and sets the table.names

 function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    Table.ProjectContactEmail       = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                 = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end

INI_UpdateItem

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Deletes old ini (.bak) file

Copys the .ini to a backup (.bak) new file

Reads the new backup file and writes a new file to the xGroup

Writes new xValue for the for the xItem

Reads and writes a new file to end of file

 function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
    return true
  end -- function end

INI_ReadProject

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Reads the ini file for project data

 function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes           = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                 = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end

INI_TestDeleteDups

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Reads the ini file for dups and deletes

 function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups   = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
 end -- function end

Data Import Tools

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This object is used to import data to a gadget.

Read_CSV

Reads a CSV file based on header and format (Requires modifications per usage)

 function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count     = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width     = tonumber(result[3])

        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end 

Job Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
    else
      return true
    end  -- if end
  end -- ValidJob end


MoveSetectedVectors

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function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
  end 

FixPath

 function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
  end -- function end

----

  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }

RotateSetectedVectors

 function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
      NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
      return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
  end 

GetUnits

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function GetUnits(UTable)                               -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
    else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function

CheckTheUnits

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function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end

GetMatlBlk

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function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
    return true
  end -- end function

GetBoxJointMaterialSettings

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function GetBoxJointMaterialSettings(Table)
    local mtl_block = MaterialBlock()
    --local units
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width > mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if  xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 90.0
        Table.Direction3 = 180.0
        Table.Direction4 = 270.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.BRC then
      Table.xy_origin_text = "Bottom Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 180.0
        Table.Direction3 = 270.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 90.0
        Table.Direction3 = 0.0
        Table.Direction4 = 270.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.TRC then
      Table.xy_origin_text = "Top Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 180.0
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 270.0
        Table.Direction3 = 0.0
        Table.Direction4 = 90.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.TLC then
      Table.xy_origin_text = "Top Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 0.0
        Table.Direction3 = 90.0
        Table.Direction4 = 180.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 270.0
        Table.Direction3 = 180.0
        Table.Direction4 = 90.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
  end -- function end

GetMaterialSettings

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function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
	if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
	elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
	end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function

IsSingleSided

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function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end -- function end

IsDoubleSided

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function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- function end

ShowSetting

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function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad         = " .. tostring(Table.BottleRad)         .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight         = " .. tostring(Table.SideHight)         .."\n" ..
    name .. " EndLenght         = " .. tostring(Table.EndLenght)         .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght         = " .. tostring(Table.TopLenght)         .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)       .."\n" ..
    name .. " HandleRad         = " .. tostring(Table.HandleRad)         .."\n" ..
    name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)     .."\n" ..
    "\n")
end -- function end

MakeLayers

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function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end

MyLayerClear

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function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
     if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
     end -- if end
  return true
end -- function end

LayerClear

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function LayerClear()                       --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end

Logic and Test Tools

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These functions are named as per there function or action.


CheckNumber

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function CheckNumber(num)
  if type(num) == "number" then
    return true
  else
   return false
  end -- if end
end -- function end

AboveZero

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function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
   return false
  end -- if end
end -- function end




IsNumber()

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function IsNumber(Val)                     --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function

IsEven()

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function IsEven(IsEven_Number)             -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end

IsOdd()

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function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end

IsNegative()

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function IsNegative(x)                     -- Returns True/False if number is a negative number  
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end

IsAllNumber()

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function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                     
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
       (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
       (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end

NonNumber()

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function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function

NumberType()

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function NumberType(Val)                   -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function

Math Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


ArcSegment()

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function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end

D(x) Doubles x

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function D(x)                                           -- Returns double the value
  return x * 2.0
end -- function end

H(x) Halfs x

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function H(x)                                           -- Returns half the value
  return x * 0.5
end -- function end

C(x) Returns x by scale

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function C(x)                                           -- Returns scale value
  return x * Project.Cal
end -- function end

ChordSag2Radius()

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function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end

RadSag2Chord()

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function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end

RadChord2Segment()

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function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end

RoundTo()

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function RoundTo(Num, Per)                   -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end

Round()

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function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end

DecimalPlaces()

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function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end

ToInteger()

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function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end 

TrigIt

Finds all 5 properties of a triangle

function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end

Registry Read and Write Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


DocVarChk()

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function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end

DocVarGet()

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function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end

DocVarSet()

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function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end

RegistryReadMaterial()

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function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap               = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
  Milling.HomeX                   = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
  Milling.HomeY                   = Rounder(RegistryRead:GetString("HomeY",                 "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end

RegistryLastTenFiles()

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function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end

RegistryRead()

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function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No       = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name         = RegistryRead:GetString("BaseDim.Name", "Words")

  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                   false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                 = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits               = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",             20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",               0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)

  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                 = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits               = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)

  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                 = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits               = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)

  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits               = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",             20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)

  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits               = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",             20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",               0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",               6)
  return true
end -- function end

RegistryWrite()

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function RegistryWrite()                       -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")

  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,     Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",       Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,   Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,     Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",       Milling.MillTool2.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,     Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",       Milling.MillTool3.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
  return true
end -- function end

REG_CheckRegistryBool()

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function REG_CheckRegistryBool()               -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryDouble()

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function REG_CheckRegistryDouble()             -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryInt()

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function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryString()

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function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end

String Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


StringToArraySplit

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function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  

WrapString

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function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
 WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
 ]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
  end
  return Str
end -- function end
  

CleanString

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function CleanString(inStr)                         -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
     outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

GetDiameterAndCentre

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function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
  

GetDiameterAndCentre

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  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  

MakeHTMLReady()

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function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

SwitchLetterTest

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function SwitchLetterTest(MyStr)
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!",	"!")
  outStr = SwitchLetter(outStr, "#",	"#")
  outStr = SwitchLetter(outStr, "$",	"$")
  outStr = SwitchLetter(outStr, "%",	"%")
  outStr = SwitchLetter(outStr, "&",	"&")
  outStr = SwitchLetter(outStr, "'",	"'")
  outStr = SwitchLetter(outStr, "(",	"(")
  outStr = SwitchLetter(outStr, ")",	")")
  outStr = SwitchLetter(outStr, "*",	"*")
  outStr = SwitchLetter(outStr, "+",	"+")
  outStr = SwitchLetter(outStr, ",",	",")
  outStr = SwitchLetter(outStr, "-",	"-")
  outStr = SwitchLetter(outStr, ".",	".")
  outStr = SwitchLetter(outStr, "/",	"/")
  outStr = SwitchLetter(outStr, ":",	":")
  outStr = SwitchLetter(outStr, ";",	";")
  outStr = SwitchLetter(outStr, "<",	"<")
  outStr = SwitchLetter(outStr, "=",	"=")
  outStr = SwitchLetter(outStr, ">",	">")
  outStr = SwitchLetter(outStr, "?",	"?")
  outStr = SwitchLetter(outStr, "@",	"@")
  outStr = SwitchLetter(outStr, "[",	"[")
  outStr = SwitchLetter(outStr, "]",	"]")
  outStr = SwitchLetter(outStr, "^",	"^")
  outStr = SwitchLetter(outStr, "_",	"_")
  outStr = SwitchLetter(outStr, "`",	"`")
  outStr = SwitchLetter(outStr, "{",	"&#123")
  outStr = SwitchLetter(outStr, "|",	"&#124")
  outStr = SwitchLetter(outStr, "}",	"&#125")
  outStr = SwitchLetter(outStr, "~",	"&#126")
    return outStr
end -- function end
  

SwitchLetter()

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function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

PadC

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function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  

PadR()

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function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end

PadL()

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function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end

NumberPad()

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function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =   x .. "." .. y
  return str
end -- function end
  

All_Trim()

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function All_Trim(s)                           -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  

MakeProperCase()

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function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  

ifT()

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function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  

ifY()

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function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end

Seed Documents

(top)

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog

-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
	Gadget Notes: Dec 2019 - My New Gadget

  ]]
-- Localized Variables --

-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end

  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --

-- Calculation --

-- Do Something --


  return true
end  -- function end

Setup Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --     you must not claim that you wrote the original software.
    --     If you use this software in a product, an acknowledgement in the product
    --     documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --     must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:

  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.

  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.

  -- Image Here

  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function

end -- Header function
-- =====================================================]]


Toolpathing Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


CreateLayerProfileToolpath

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function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT

    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateProfileToolpath

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function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePocketingToolpath

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function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateDrillingToolpath

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function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateVCarvingToolpath

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function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()    
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData

    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePrismToolpath

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function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function

CreateFlutingToolpath

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function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end

    end -- end function

SelectVectorsOnLayer

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function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
    -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
    --[[  ---------------- SelectVectorsOnLayer ----------------
    -- |   SelectVectorsOnLayer("Stringer Profile", selection, true, falus, falus)
    -- |   Add all the vectors on the layer to the selection
    -- |     layer,            -- layer we are selecting vectors on
    -- |     selection         -- selection object
    -- |     select_closed     -- if true  select closed objects
    -- |     select_open       -- if true  select open objects
    -- |     select_groups     -- if true select grouped vectors (irrespective of open / closed state of member objects)
    -- |  Return Values:
    -- |     true if selected one or more vectors|
    --]]
    local objects_selected = false
    local warning_displayed = false
    local pos = layer:GetHeadPosition()
    while pos ~= nil do
      local object
      object, pos = layer:GetNext(pos)
      local contour = object:GetContour()
      if contour == nil then
        if (object.ClassName == "vcCadObjectGroup") and select_groups then
          selection:Add(object, true, true)
          objects_selected = true
        else
          if not warning_displayed then
            local message = "Object(s) without contour information found on layer - ignoring"
            if not select_groups then
              message = message ..  "\r\n\r\n" ..
              "If layer contains grouped vectors these must be ungrouped for this script"
            end -- if end
            DisplayMessageBox(message)
            warning_displayed = true
          end -- if end
        end -- if end
      else  -- contour was NOT nil, test if Open or Closed
        if contour.IsOpen and select_open then
          selection:Add(object, true, true)
          objects_selected = true
        elseif select_closed then
          selection:Add(object, true, true)
          objects_selected = true
        end -- if end
      end -- if end
    end -- while end
    -- to avoid excessive redrawing etc we added vectors to the selection in 'batch' mode
    -- tell selection we have now finished updating
    if objects_selected then
      selection:GroupSelectionFinished()
    end -- if end
    return objects_selected
  end -- function end

References

Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information