JimAndi Toolbox: Difference between revisions

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Tag: Manual revert
 
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Line 19: Line 19:
   return true
   return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===NameCheck===
===NameCheck===
Line 39: Line 41:
     end
     end
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveDuplicates===
===RemoveDuplicates===
Line 48: Line 52:
tbl = ArrayClear(tbl, "A")
tbl = ArrayClear(tbl, "A")


returns tbl = {1, 2, 3, 4, 5, 6}
returns tbl = {1, 2, 3, 4, 5, 6}
   <nowiki> function RemoveDuplicates(tab, order)
   <nowiki> function RemoveDuplicates(tab, order)
     local hashSet = {}
     local hashSet = {}
Line 67: Line 71:
     return new
     return new
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveTableItem===  
===RemoveTableItem===  
Line 76: Line 82:
tbl = RemoveTableItem(tbl, 4)
tbl = RemoveTableItem(tbl, 4)


returns tbl = {1, 2, 3, 5, 6}
returns tbl = {1, 2, 3, 5, 6}


  <nowiki>  function RemoveTableItem(tabName, tabItem)
  <nowiki>  function RemoveTableItem(tabName, tabItem)
Line 86: Line 92:
     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===TableLength===
===TableLength===
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     return count
     return count
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===FindDups===
===FindDups===
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     return table.sort(duptbl), table.sort(cleantbl)
     return table.sort(duptbl), table.sort(cleantbl)
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ReverseTable===
===ReverseTable===
Line 170: Line 181:
     return tbl
     return tbl
   end -- function end </nowiki>
   end -- function end </nowiki>
----


==Conversion Tools==
==Conversion Tools==
Line 177: Line 190:
===Bool2Str===
===Bool2Str===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> bool2Str - Converts true or false as a string.
<nowiki> bool2Str - Converts true or false as a string.
  local x = true  
  local x = true  
  tbl = bool2Str(x)
  tbl = bool2Str(x)
 
-- =====================================================]]
  returns "true"
  returns "true"
-- =====================================================]]
   function Bool2Str(x)
   function Bool2Str(x)
     if x then
     if x then
Line 189: Line 201:
       return "false"
       return "false"
     end
     end
   end --function end <\nowiki>
   end --function end </nowiki>


<nowiki>
----


===D2S8===
===D2S8===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki> D2S8 - Converts a Number (Double) to a String with 8 places
  D2S8 - Converts a Number (Double) to a String with 8 places
local x =12.2351
   
  = D2S8(x)
  <nowiki>function D2S8(d)                              -- Converts a Number (Double) to a String with 8 places
 
-- local x =12.2351
returns x = "12.23510000"
-- returns "12.23510000"
-- =====================================================]]
-- =====================================================]]
  function D2S8(d)                                        --  Converts a Number (Double) to a String with 8 places
     return string.format("%.8f", d)
     return string.format("%.8f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===D2S4===
===D2S4===
Line 216: Line 229:
     return string.format("%.4f", d)
     return string.format("%.4f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Toint===
===Toint===
Line 227: Line 242:
     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Rounder===
===Rounder===
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   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function </nowiki>
end -- end function </nowiki>
----


===RUsame===
===RUsame===
Line 265: Line 284:
Retuns true if number is within tolerance with match
Retuns true if number is within tolerance with match


-- =====================================================]]
 
  <nowiki> function WithIn(Num, Mat, Tol)
  <nowiki> function WithIn(Num, Mat, Tol)
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
Line 272: Line 291:
     return false
     return false
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Double2Fraction===
===Double2Fraction===
Line 453: Line 474:
   return Frac
   return Frac
end -- end function </nowiki>
end -- end function </nowiki>
----


==Time and Date Tools==
==Time and Date Tools==
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     end
     end
   end </nowiki>
   end </nowiki>
----


===StartDate===
===StartDate===
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     end
     end
   end </nowiki>
   end </nowiki>
----


===Wait===
===Wait===
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     end
     end
  end -- function end </nowiki>
  end -- function end </nowiki>
----


==Debugging Tools==
==Debugging Tools==
Line 546: Line 575:
This collection of functions assist in the debugging of code.
This collection of functions assist in the debugging of code.


===DMark===
===DMark - places a circle and notation to assist in geometry debugging===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle and marks on the drawing for debugging purposes.
Draws a circle and marks on the drawing for debugging purposes.
Line 592: Line 621:
     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===StatusMessage===
===StatusMessage===
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   return true
   return true
end </nowiki>
end </nowiki>
----


===DebugMarkPoint===
===DebugMarkPoint===
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ShowDialogSize===
===ShowDialogSize===
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     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
   end -- function end</nowiki>
   end -- function end</nowiki>
----


==Dialog and Menu Tools==
==Dialog and Menu Tools==
Line 708: Line 746:
   return tonumber(DialogX), tonumber(DialogY)
   return tonumber(DialogX), tonumber(DialogY)
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===ProgressBarAmount===
===ProgressBarAmount===
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     return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
     return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===OnLuaButton_InquiryGearCalulate===
===OnLuaButton_InquiryGearCalulate===
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   return true
   return true
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryDropList===
===InquiryDropList===
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     end
     end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryFileBox===
===InquiryFileBox===
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     end -- if end
     end -- if end
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===InquiryPathBox===
===InquiryPathBox===
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     end -- if end
     end -- if end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryAreYouSureYesNo===
===InquiryAreYouSureYesNo===
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     end
     end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryDoubleBox===
===InquiryDoubleBox===
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   end
   end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryIntegerBox===
===InquiryIntegerBox===
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   end
   end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryTextgBox===
===InquiryTextgBox===
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   end
   end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===OnLuaButton_InquiryError===
===OnLuaButton_InquiryError===
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   return  true
   return  true
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===PresentMessage===
===PresentMessage===
Line 1,020: Line 1,080:
   return  true
   return  true
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===Color_HTML ===
===Color_HTML ===
Line 1,063: Line 1,126:
]] -- end HTML
]] -- end HTML
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===Style===
===Style===
Line 1,359: Line 1,425:
</style>]]
</style>]]
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===Orgin===
===Orgin===
Line 1,367: Line 1,435:
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===GetColor===
===GetColor===
Line 1,402: Line 1,473:
     return Red, Green, Blue
     return Red, Green, Blue
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===StatusMessage===
===StatusMessage===
Line 1,441: Line 1,515:
end -- function end </nowiki>
end -- function end </nowiki>


==Directory and File Tools==
===DialogStringChecks===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  <nowiki>function DialogStringChecks()
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  local MyTrue = false
 
  if Milling.LNBottomProfile == "" then
  <nowiki>  
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
-- =====================================================]]
  elseif Milling.LNSideProfile == "" then
╔╦╗╦╦═╗╔═╗╔═╗╔╦╗╔═╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
    MessageBox("Error: Side Profile layer name cannot be blank")
  ║║║╠╦╝║╣ ║  ║ ║ ║╠╦╝╚╦╝  ║ ║ ║║ ║║ ╚═╗
    OnLuaButton_InquiryLayers()
═╩╝╩╩╚═╚═╝╚═╝ ╩ ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
  elseif  Milling.LNSidePocket  == "" then
function DirectoryTools()
    MessageBox("Error: Side Pocket layer name cannot be blank")
-- =====================================================]]
     OnLuaButton_InquiryLayers()
  function MakeFolder(xPath)
  elseif Milling.LNFrontProfile == "" then
     os.execute( "mkdir  " .. xPath)
    MessageBox("Error: Front Profile layer name cannot be blank")
     return true
     OnLuaButton_InquiryLayers()
   end -- function end
   elseif Milling.LNFrontPocket  == "" then
-- =====================================================]]
    MessageBox("Error: Front Pocket layer name cannot be blank")
  function PathFix(xPath)
     OnLuaButton_InquiryLayers()
     return string.gsub(xPath, "\\", "/")
  elseif Milling.LNBackProfile  == "" then
   end -- function end
    MessageBox("Error: Back Profile layer name cannot be blank")
-- =====================================================]]
    OnLuaButton_InquiryLayers()
  function FileExists(name)
   elseif Milling.LNBackPocket == "" then
-- FileExists(name
    MessageBox("Error: Back Pocket layer name cannot be blank")
-- DisplayMessageBox(name)
    OnLuaButton_InquiryLayers()
     local f=io.open(name,"r")
  elseif Milling.LNDrawNotes == "" then
     if f~=nil then
    MessageBox("Error: Draw Notes layer name cannot be blank")
      io.close(f)
     OnLuaButton_InquiryLayers()
      return true
  elseif Milling.LNPartLabels == "" then
     else
    MessageBox("Error: Part Lables layer name cannot be blank")
      return false
     OnLuaButton_InquiryLayers()
    end
  elseif Milling.LNBlume == "" then
   end -- function end
    MessageBox("Error: Blume layer name cannot be blank")
-- =====================================================]]
     OnLuaButton_InquiryLayers()
  function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
   elseif Project.ProjectName == "" then
      local num_files_processed = 0
    MessageBox("Error: Project Name cannot be blank")
      local directory_reader = DirectoryReader()
    OnLuaButton_InquiryProjectInfo()
      local cur_dir_reader = DirectoryReader()
  elseif Project.ContactEmail  == "" then
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
    MessageBox("Error: Contact Email cannot be blank")
      directory_reader:SortDirs()
    OnLuaButton_InquiryProjectInfo()
      local number_of_directories = directory_reader:NumberOfDirs()
  elseif Project.ContactName == "" then
      for i = 1, number_of_directories do
    MessageBox("Error: Contact Name cannot be blank")
        local cur_directory = directory_reader:DirAtIndex(i)
    OnLuaButton_InquiryProjectInfo()
        -- get contents of current directory
  elseif Project.ContactPhoneNumber == "" then
        -- dont include sub dirs, use passed filter
    MessageBox("Error: Project Name cannot be blank")
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
    OnLuaButton_InquiryProjectInfo()
        cur_dir_reader:GetFiles(filter, true, false)
  elseif Project.DrawerID == "" then
        -- call passed method for each file:
    MessageBox("Error: Contact Phone Number cannot be blank")
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
    OnLuaButton_InquiryProjectInfo()
        for j=1, num_files_in_dir  do
  elseif Project.ProjectPath == "" then
          local file_info = cur_dir_reader:FileAtIndex(j)
    MessageBox("Error: Project Path cannot be blank")
          if not function_ptr(job, file_info.Name) then
    OnLuaButton_InquiryProjectInfo()
            return true
  else
          end -- if end
    MyTrue = true
          num_files_processed = num_files_processed + 1
  end -- if end
        end -- for end
  return MyTrue
        -- empty out our directory object ready for next go
end -- function end</nowiki>
        cur_dir_reader:ClearDirs()
 
        cur_dir_reader:ClearFiles()
----
      end -- for end
 
      return num_files_processed
==Directory and File Tools==
  end -- function end
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
-- =====================================================]]
This object is a name-value pair that represents a Document.
end -- Directory Tools end
 
----
 
===MakeFolder()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y values.
<nowiki> function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end</nowiki>


----


</nowiki>
===PathFix()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end</nowiki>


==Drawing Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


 
===IsDir()===
  <nowiki> </nowiki>
 
-- =====================================================]]
Validates a directory path
╔╦╗╦═╗╔═╗╦ ╦╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
 
  <nowiki> </nowiki>║║╠╦╝╠═╣║║║║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
═╩╝╩╚═╩ ╩╚╩╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
  <nowiki>function IsDir(path)                    -- Returns true if path is found
function DrawTools()
    local function exists(file)
<nowiki> </nowiki> -- =====================================================]]
      local ok, err, code = os.rename(file, file)
  <nowiki> </nowiki> function LayerClear(LayerName)
      if not ok then
<nowiki> </nowiki> local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
        if code == 13 then
<nowiki> </nowiki>    if Mylayer.IsEmpty then
          return true
<nowiki> </nowiki>       Milling.job.LayerManager:RemoveLayer(Mylayer)
        end -- if end
<nowiki> </nowiki>    end -- if end
      end -- if end
<nowiki> </nowiki> return true
      return ok, err
end -- function end
    end -- function end
    return exists(path.."/")
<nowiki> </nowiki> -- ====================================================]]
  end -- function end</nowiki>
<nowiki> </nowiki> function Scale(Num)
 
<nowiki> </nowiki> local mtl_block = MaterialBlock()
 
<nowiki> </nowiki> if mtl_block.InMM then
----
<nowiki> </nowiki>  return Num * 25.4
 
<nowiki> </nowiki> else
===FileExists()===
<nowiki> </nowiki>  return Num
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> end
Returns Dialog size in a message box showing the X and Y values.
end -- end function
  <nowiki> function FileExists(name)
-- FileExists(name
<nowiki> </nowiki> -- =====================================================]]
-- DisplayMessageBox(name)
  <nowiki> </nowiki> function AssyHoler(pt1, pt2, PartName)                 -- Draws Assy Holes in a stight line
    local f=io.open(name,"r")
<nowiki> </nowiki> local Ang1 = GetPolarDirection(pt1, pt2)
    if f~=nil then
<nowiki> </nowiki> local Ang2 = GetPolarDirection(pt2, pt1)
      io.close(f)
<nowiki> </nowiki> pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
      return true
<nowiki> </nowiki> DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    else
<nowiki> </nowiki> pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
      return false
<nowiki> </nowiki> DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    end
<nowiki> </nowiki> local Dist = GetDistance(pt1, pt2)
  end -- function end</nowiki>
<nowiki> </nowiki> if Project.Debugger then
 
<nowiki> </nowiki>  DMark("pt1", pt1)
----
<nowiki> </nowiki>  DMark("pt2", pt2)
 
<nowiki> </nowiki> end
===DirectoryProcessor()===
<nowiki> </nowiki> BaseScrew(2)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
 
<nowiki> </nowiki> HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
Returns number of files that were processed by an operation.
  <nowiki> </nowiki> HoleSpacing = (Dist / HoleCount)
 
<nowiki> </nowiki> HoleCount = (Dist / HoleSpacing)
  <nowiki> function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
<nowiki> </nowiki> if (Dist > (HoleSpacing * 2.0)) then
      local num_files_processed = 0
<nowiki> </nowiki>  for i = HoleCount, 1, -1 do
      local directory_reader = DirectoryReader()
<nowiki> </nowiki>     pt1 = Polar2D(pt1, Ang1, HoleSpacing)
      local cur_dir_reader = DirectoryReader()
<nowiki> </nowiki>     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
<nowiki> </nowiki>     if Project.Debugger then
      directory_reader:SortDirs()
<nowiki> </nowiki>      DMark("pt1w", pt1)
       local number_of_directories = directory_reader:NumberOfDirs()
<nowiki> </nowiki>     end
      for i = 1, number_of_directories do
<nowiki> </nowiki>    BaseScrew(1)
        local cur_directory = directory_reader:DirAtIndex(i)
<nowiki> </nowiki>  end -- for end
        -- get contents of current directory
<nowiki> </nowiki> elseif (Dist > HoleSpacing) then
        -- dont include sub dirs, use passed filter
<nowiki> </nowiki>  ptC = Polar2D(pt1, Ang1, Dist / 2.0)
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
<nowiki> </nowiki>  if Project.Debugger then
        cur_dir_reader:GetFiles(filter, true, false)
<nowiki> </nowiki>     DMark("ptC", ptC)
        -- call passed method for each file:
<nowiki> </nowiki>  end
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
<nowiki> </nowiki>  DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
        for j=1, num_files_in_dir  do
<nowiki> </nowiki> else
          local file_info = cur_dir_reader:FileAtIndex(j)
<nowiki> </nowiki>  -- Done No Holes
          if not function_ptr(job, file_info.Name) then
<nowiki> </nowiki> end
            return true
<nowiki> </nowiki> return true
          end -- if end
end -- end AssyHoler function
          num_files_processed = num_files_processed + 1
<nowiki> </nowiki> -- =====================================================]]
        end -- for end
<nowiki> </nowiki> function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
        -- empty out our directory object ready for next go
<nowiki> </nowiki>  Local Project = {}
        cur_dir_reader:ClearDirs()
<nowiki> </nowiki>  Project.job  = VectricJob()
        cur_dir_reader:ClearFiles()
<nowiki> </nowiki>  Project.ang  = GetPolarDirection(pt1, pt2)
      end -- for end
<nowiki> </nowiki>  Project.dis  = H(SlotWidth)
      return num_files_processed
<nowiki> </nowiki>  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
  end -- function end </nowiki>
<nowiki> </nowiki>  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
----
<nowiki> </nowiki>  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
 
<nowiki> </nowiki>  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
==Drawing Tools==
<nowiki> </nowiki>  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
<nowiki> </nowiki>  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki> </nowiki>  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
 
<nowiki> </nowiki>  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
----
<nowiki> </nowiki>  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
 
<nowiki> </nowiki>  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
===DrawArrowLineArrow===
<nowiki> </nowiki>   Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
Draws a dimension line with arrow heads and extension leaders
<nowiki> </nowiki>  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
  <nowiki>function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
<nowiki> </nowiki>  Project.line  = Contour(0.0)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
<nowiki> </nowiki>  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
<nowiki> </nowiki>  Project.line:AppendPoint(Project.ptAa)
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptAb, 1.0)
  -- -----------------------------------------------------]]
<nowiki> </nowiki>  Project.line:LineTo(Project.ptBa)
    local job = VectricJob()
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptBb, 1.0)
    if not job.Exists then
<nowiki> </nowiki>  Project.line:LineTo(Project.ptCb)
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptCa, 1.0)
      return false
<nowiki> </nowiki>  Project.line:LineTo(Project.ptDb)
    end -- if end
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptDa, 1.0)
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
<nowiki> </nowiki>  Project.line:LineTo(Project.ptAa)
    local DimArrow2Angle = DimArrow1Angle + 180.0
<nowiki> </nowiki>  Project.layer:AddObject(CreateCadContour(Project.line), true)
    local LederAng      = DimArrow1Angle + 90.0
<nowiki> </nowiki>  return true
    local LedDrop        = LederAng + 180.0
<nowiki> </nowiki> end -- function end
    local TxtCenter      = GetDistance(Pt1, Pt2) * 0.5
<nowiki> </nowiki> -- =====================================================]]
    local ArrowLen      = 0.125 * scale
<nowiki> </nowiki> function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
    local StrSet        = (string.len(Str) * ArrowLen) * 0.5
<nowiki> </nowiki> local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
<nowiki> </nowiki> local Pt1, Pt2 = Point2D()
    local PT02A          = Polar2D(PT01A, LederAng, Off)
<nowiki> </nowiki> if Material.Orientation == "V" then
     local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
     local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
     local PT02B          = Polar2D(PT01B, LederAng, Off)
<nowiki> </nowiki> else
     local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    local Apt1          = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
    local Apt2          = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
<nowiki> </nowiki> end
    local TxtPt1        = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
<nowiki> </nowiki> return Pt1, Pt2
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
end
     local ArrowHead      = (ArrowLen * 0.333)
<nowiki> </nowiki> -- =====================================================]]
    local line1          = Contour(0.0)
<nowiki> </nowiki> function AddGroupToJob(job, group, layer_name)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    --<nowiki>[[  --------------- AddGroupToJob --------------------------------------------------|
    line1:AppendPoint(Apt1)
  |  Add passed group to the job - returns object created
    line1:LineTo(PT02A)
  |  Parameters:
    line1:LineTo(Apt2)
  |    job              -- job we are working with
    line1:LineTo(Apt1)
  |    group            -- group of contours to  add to document
    layer1:AddObject(CreateCadContour(line1), true)
  |    layer_name      -- name of layer group will be created on|
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
  |  Return Values:
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
  |    object created to represent group in document
    local line2 = Contour(0.0)
  ]]</nowiki>
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
    line2:AppendPoint(Apt3)
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
    line2:LineTo(PT02B)
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
    line2:LineTo(Apt4)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
    line2:LineTo(Apt3)
<nowiki> </nowiki>    -- and add our object to it
    layer2:AddObject(CreateCadContour(line2), true)
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
    if Ext1 then
<nowiki> </nowiki>  return cad_object
      local lineA = Contour(0.0)
<nowiki> </nowiki> end
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
<nowiki> </nowiki> -- =====================================================]]
      lineA:LineTo(PT03A)
<nowiki> </nowiki> function DrawArc(PtS, PtE, ArcRadius, Layer)
      layerA:AddObject(CreateCadContour(lineA), true)
<nowiki> </nowiki> --<nowiki>[[Draw Arc
    end -- if end
  function main(script_path)
    if Ext2 then
  local MyPt1 = Point2D(3.5,3.8)
      local lineB = Contour(0.0)
  local MyPt2 = Point2D(3.5,6.8)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
  local layer = "My Arc"
      lineB:AppendPoint(PT01B)
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
      lineB:LineTo(PT03B)
  return true
      layerB:AddObject(CreateCadContour(lineB), true)
  end -- function end
    end -- if end
  -- -----------------------------------------------------]]</nowiki>
    local lineC = Contour(0.0)
<nowiki> </nowiki>    local job = VectricJob()
    local layerC = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    if not job.Exists then
    lineC:AppendPoint(PT02A)
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
    lineC:LineTo(PT02B)
<nowiki> </nowiki>      return false
    layerC:AddObject(CreateCadContour(lineC), true)
<nowiki> </nowiki>    end
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
<nowiki> </nowiki>    local line = Contour(0.0)
    return true
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
  end -- function end</nowiki>
<nowiki> </nowiki>    line:AppendPoint(PtS)
<nowiki> </nowiki>    line:ArcTo(PtE,1);
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
<nowiki> </nowiki>  local LongAngle = 90.0
<nowiki> </nowiki>  local ValueAB = (LongAxe - ShortAxe) * 0.50
<nowiki> </nowiki>  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  local LRad = LongAxe * 0.50
<nowiki> </nowiki>  local ptT = Polar2D(CenterPt, LongAngle, LRad)
<nowiki> </nowiki>  local X = 0.0
<nowiki> </nowiki>  local pty = Point2D(0.0,0.0)
<nowiki> </nowiki>  local ptx  = Point2D(0.0,0.0)
<nowiki> </nowiki>  local mylayer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>        line:AppendPoint(ptT)
<nowiki> </nowiki>  while (X < 360.0) do
<nowiki> </nowiki>    pty = Polar2D(CenterPt, LongAngle + X, LRad)
<nowiki> </nowiki>    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
<nowiki> </nowiki>    if ((LongAngle + X) >= 90.0) then
<nowiki> </nowiki>      ptx = Polar2D(pty, 180.0, ValueAC)
<nowiki> </nowiki>    else
<nowiki> </nowiki>      ptx = Polar2D(pty,  0.0, ValueAC)
<nowiki> </nowiki>    end
<nowiki> </nowiki>    line:LineTo(ptx)
<nowiki> </nowiki>    X = X + 1
<nowiki> </nowiki>  end -- while end
<nowiki> </nowiki>    line:LineTo(ptT)
<nowiki> </nowiki>  mylayer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function H(x)                                        -- Returns half the value
<nowiki> </nowiki>    return x * 0.5
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
<nowiki> </nowiki>  -- Returns a 2Dpoint(x, y)
<nowiki> </nowiki>    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki>  end -- End Function
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function GetDistance(objA, objB)
<nowiki> </nowiki>    local xDist = objB.x - objA.x
<nowiki> </nowiki>    local yDist = objB.y - objA.y
<nowiki> </nowiki>    return math.sqrt((xDist ^ 2) + (yDist ^ 2))
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>    local bulge = (2 * seg) / chord
<nowiki> </nowiki>    return bulge
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki> function GetPolarAngle(Start, Corner, End)
<nowiki> </nowiki>  local function GetPolarDirection(point1, point2)              --
<nowiki> </nowiki>    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
<nowiki> </nowiki>    if point1.X < point2.X then
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = ang + 0.0
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = 360.0 - ang
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    else
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = 180.0 - ang
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = ang + 180.0
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    if ang >=360 then
<nowiki> </nowiki>      ang = ang -360.0
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    return ang
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  local EndRadius = 0.0
<nowiki> </nowiki>  local TopRadius = 0.0
<nowiki> </nowiki>  local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptC = DrawEllipse_CenterPt
<nowiki> </nowiki>  --<nowiki>[[
      DMark("ptC", ptC)
      DMark("ptT", ptT)
      DMark("ptB", ptB)
      DMark("ptL", ptL)
      DMark("ptR", ptR)
  ]]</nowiki>
<nowiki> </nowiki>  local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
<nowiki> </nowiki>  local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local LT_Dist  = GetDistance(ptL, ptT)
<nowiki> </nowiki>  local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
<nowiki> </nowiki>  local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
<nowiki> </nowiki>  local aT_Dist  = GetDistance(pt_a, ptT)
<nowiki> </nowiki>  local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
<nowiki> </nowiki>  local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
<nowiki> </nowiki>  local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local cC_Dist  = GetDistance(pt_c, ptC)
<nowiki> </nowiki>  local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
<nowiki> </nowiki>  local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  --<nowiki>[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)
  ]]</nowiki>
<nowiki> </nowiki>  local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
<nowiki> </nowiki>  local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
<nowiki> </nowiki>  local T_Chor  = GetDistance(pt1, pt2)
<nowiki> </nowiki>  local R_Chor  = GetDistance(pt1, pt4)
<nowiki> </nowiki>  local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
<nowiki> </nowiki>  local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
<nowiki> </nowiki>  line:AppendPoint(pt1)
<nowiki> </nowiki>  line:ArcTo(pt2, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt3, L_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt4, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt1, L_Bulge)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Ellipse function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawBox(p1, p2, p3, p4, Layer)
<nowiki> </nowiki>  --<nowiki>[[ Draw Box
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    local line = Contour(0.0)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    line:AppendPoint(p1)
<nowiki> </nowiki>    line:LineTo(p2)
<nowiki> </nowiki>    line:LineTo(p3)
<nowiki> </nowiki>    line:LineTo(p4)
<nowiki> </nowiki>    line:LineTo(p1)
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawCircle(Pt1, CenterRadius, Layer)
<nowiki> </nowiki>  --<nowiki>[[ ==Draw Circle==
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end -- if end
<nowiki> </nowiki>  local pa = Polar2D(Pt1,  180.0, CenterRadius)
<nowiki> </nowiki>  local pb = Polar2D(Pt1,    0.0, CenterRadius)
<nowiki> </nowiki>  local Contour = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Contour:AppendPoint(pa)
<nowiki> </nowiki>  Contour:ArcTo(pb, 1)
<nowiki> </nowiki>  Contour:ArcTo(pa, 1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(Contour), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawLine(Pt1, Pt2, Layer)
<nowiki> </nowiki> --<nowiki>[[Draws a line from Pt1 to Pt2 on the layer name.
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Line"
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  line:AppendPoint(Pt1)
<nowiki> </nowiki>  line:LineTo(Pt2)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
<nowiki> </nowiki> --<nowiki>[[
    function main(script_path)
      local MyPt = Point2D(3.5,3.8)
      local InRadius = 9.0
      local OutRadius= 20.0
      local layer = "My Star"
      DrawStar(MyPt , InRadius ,OutRadius, layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local p1 =  Polar2D(pt1,  18.0,  OutRadius)
<nowiki> </nowiki>  local p2 =  Polar2D(pt1,  54.0,  InRadius)
<nowiki> </nowiki>  local p3 =  Polar2D(pt1,  90.0,  OutRadius)
<nowiki> </nowiki>  local p4 =  Polar2D(pt1,  126.0, InRadius)
<nowiki> </nowiki>  local p5 =  Polar2D(pt1,  162.0, OutRadius)
<nowiki> </nowiki>  local p6 =  Polar2D(pt1,  198.0, InRadius)
<nowiki> </nowiki>  local p7 =  Polar2D(pt1,  234.0, OutRadius)
<nowiki> </nowiki>  local p8 =  Polar2D(pt1,  270.0, InRadius)
<nowiki> </nowiki>  local p9 =  Polar2D(pt1,  306.0, OutRadius)
<nowiki> </nowiki>  local p0 =  Polar2D(pt1,  342.0, InRadius)
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  -- local layers = job.LayerManager:GetLayerWithName(layer)
<nowiki> </nowiki>  line:AppendPoint(p1);
<nowiki> </nowiki>  line:LineTo(p2);  line:LineTo(p3)
<nowiki> </nowiki>  line:LineTo(p4);  line:LineTo(p5)
<nowiki> </nowiki>  line:LineTo(p6);  line:LineTo(p7)
<nowiki> </nowiki>  line:LineTo(p8);  line:LineTo(p9)
<nowiki> </nowiki>  line:LineTo(p0);  line:LineTo(p1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawTriangle(p1, p2, p3, Layer)
<nowiki> </nowiki> --<nowiki>[[Draw Triangle
    function main(script_path)
      local MyPt1 = Point2D(3.5,3.8)
      local MyPt2 = Point2D(3.5,6.8)
      local MyPt3 = Point2D(9.8,6.8)
      local layer = "My Triangle"
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  line:AppendPoint(p1)
<nowiki> </nowiki>  line:LineTo(p2)
<nowiki> </nowiki>  line:LineTo(p3)
<nowiki> </nowiki>  line:LineTo(p1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>  local bulge = (2 * seg) / chord
<nowiki> </nowiki>  return bulge
<nowiki> </nowiki> end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function ChordSeg2Radius (Chr, Seg)
<nowiki> </nowiki>  local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
<nowiki> </nowiki>  return rad
<nowiki> </nowiki> end  -- end Function
<nowiki> </nowiki> -- ====================================================]]
<nowiki> </nowiki> function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
--<nowiki>[[ ----------- CreateJob -------------------------------------------------
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
  | Create a new empty job with the passed settings
]]</nowiki>
<nowiki> </nowiki> -- we fill in most of our bounds in a Box2D
<nowiki> </nowiki> local job_bounds = Box2D()
<nowiki> </nowiki> local blc = Point2D(0, 0)
<nowiki> </nowiki> local trc = Point2D(width, height)
<nowiki> </nowiki> local origin_offset = Vector2D(0,0)
<nowiki> </nowiki> -- calculate bottom left corner offset for chosen origin
<nowiki> </nowiki> if Template.DXFOrientation == "Vertical" then
<nowiki> </nowiki>  trc = Point2D(height, width)
<nowiki> </nowiki>  if (job_origin == "BLC") then
<nowiki> </nowiki>    origin_offset:Set(0, 0)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
<nowiki> </nowiki>    origin_offset:Set(height, 0)
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
<nowiki> </nowiki>    origin_offset:Set(height, width)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
<nowiki> </nowiki>    origin_offset:Set(0, width)
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>  else
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>  end
<nowiki> </nowiki> else
<nowiki> </nowiki>  if (job_origin == "BLC") then
<nowiki> </nowiki>    origin_offset:Set(0, 0)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
<nowiki> </nowiki>    origin_offset:Set(width, 0)
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
<nowiki> </nowiki>    origin_offset:Set(width, height)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
<nowiki> </nowiki>    origin_offset:Set(0, height)
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>  else
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>  end
<nowiki> </nowiki> end
<nowiki> </nowiki> -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
<nowiki> </nowiki> blc = blc - origin_offset
<nowiki> </nowiki> trc = trc - origin_offset
<nowiki> </nowiki> job_bounds:Merge(blc)
<nowiki> </nowiki> job_bounds:Merge(trc)
<nowiki> </nowiki> local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
<nowiki> </nowiki> return success
end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawFontGrid(job)
<nowiki> </nowiki>  local pt = Point2D(0.3,0.3)
<nowiki> </nowiki>  local scl  = 1.0 -- (scl * 0.5)
<nowiki> </nowiki>  local pA0  = pt
<nowiki> </nowiki>  local ang  = 0.0
<nowiki> </nowiki>  local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
<nowiki> </nowiki>  local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
<nowiki> </nowiki>  local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
<nowiki> </nowiki>  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
<nowiki> </nowiki>  PointCircle(pA0)
<nowiki> </nowiki>  PointCircle(pA1)
<nowiki> </nowiki>  PointCircle(pA2)
<nowiki> </nowiki>  PointCircle(pA3)
<nowiki> </nowiki>  PointCircle(pA4)
<nowiki> </nowiki>  PointCircle(pA5)
<nowiki> </nowiki>  PointCircle(pA6)
<nowiki> </nowiki>  PointCircle(pA7)
<nowiki> </nowiki>  PointCircle(pA8)
<nowiki> </nowiki>  PointCircle(pA9)
<nowiki> </nowiki>  PointCircle(pA10)
<nowiki> </nowiki>  local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
<nowiki> </nowiki>  local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
<nowiki> </nowiki>  local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
<nowiki> </nowiki>  local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
<nowiki> </nowiki>  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
<nowiki> </nowiki>  local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
<nowiki> </nowiki>  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
<nowiki> </nowiki>  local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
<nowiki> </nowiki>  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
<nowiki> </nowiki>  PointCircle(pB0)
<nowiki> </nowiki>  PointCircle(pB1)
<nowiki> </nowiki>  PointCircle(pB2)
<nowiki> </nowiki>  PointCircle(pB3)
<nowiki> </nowiki>  PointCircle(pB4)
<nowiki> </nowiki>  PointCircle(pB5)
<nowiki> </nowiki>  PointCircle(pB7)
<nowiki> </nowiki>  PointCircle(pB8)
<nowiki> </nowiki>  PointCircle(pB10)
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
<nowiki> </nowiki>  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
<nowiki> </nowiki>  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
<nowiki> </nowiki>  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
<nowiki> </nowiki>  PointCircle(pC0)
<nowiki> </nowiki>  PointCircle(pC1)
<nowiki> </nowiki>  PointCircle(pC2)
<nowiki> </nowiki>  PointCircle(pC3)
<nowiki> </nowiki>  PointCircle(pC4)
<nowiki> </nowiki>  PointCircle(pC6)
<nowiki> </nowiki>  PointCircle(pC8)
<nowiki> </nowiki>  PointCircle(pC10)
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
<nowiki> </nowiki>  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
<nowiki> </nowiki>  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
<nowiki> </nowiki>  PointCircle(pD0)
<nowiki> </nowiki>  PointCircle(pD1)
<nowiki> </nowiki>  PointCircle(pD2)
<nowiki> </nowiki>  PointCircle(pD4)
<nowiki> </nowiki>  PointCircle(pD7)
<nowiki> </nowiki>  PointCircle(pD8)
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
<nowiki> </nowiki>  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
<nowiki> </nowiki>  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
<nowiki> </nowiki>  PointCircle(pE0)
<nowiki> </nowiki>  PointCircle(pE1)
<nowiki> </nowiki>  PointCircle(pE2)
<nowiki> </nowiki>  PointCircle(pE3)
<nowiki> </nowiki>  PointCircle(pE5)
<nowiki> </nowiki>  PointCircle(pE6)
<nowiki> </nowiki>  PointCircle(pE7)
<nowiki> </nowiki>  PointCircle(pE8)
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
<nowiki> </nowiki>  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
<nowiki> </nowiki>  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
<nowiki> </nowiki>  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
<nowiki> </nowiki>  PointCircle(pF0)
<nowiki> </nowiki>  PointCircle(pF1)
<nowiki> </nowiki>  PointCircle(pF2)
<nowiki> </nowiki>  PointCircle(pF3)
<nowiki> </nowiki>  PointCircle(pF4)
<nowiki> </nowiki>  PointCircle(pF5)
<nowiki> </nowiki>  PointCircle(pF6)
<nowiki> </nowiki>  PointCircle(pF7)
<nowiki> </nowiki>  PointCircle(pF8)
<nowiki> </nowiki>  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
<nowiki> </nowiki>  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
<nowiki> </nowiki>  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
<nowiki> </nowiki>  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
<nowiki> </nowiki>  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
<nowiki> </nowiki>  PointCircle(pG0)
<nowiki> </nowiki>  PointCircle(pG1)
<nowiki> </nowiki>  PointCircle(pG2)
<nowiki> </nowiki>  PointCircle(pG3)
<nowiki> </nowiki>  PointCircle(pG4)
<nowiki> </nowiki>  PointCircle(pG5)
<nowiki> </nowiki>  PointCircle(pG6)
<nowiki> </nowiki>  PointCircle(pG7)
<nowiki> </nowiki>  PointCircle(pG8)
<nowiki> </nowiki>  PointCircle(pG10)
<nowiki> </nowiki>  local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
<nowiki> </nowiki>  PointCircle(pH0)
<nowiki> </nowiki>  PointCircle(pH10)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = string.upper(what)
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true ;
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawWriter(what, where, size, lay, ang)
<nowiki> </nowiki>  local group
<nowiki> </nowiki> --<nowiki>[[ How to use:
  |    local TextMessage = "Your Text Here"
  |    local TextPt = Point2D(3.5,3.8)
  |    local TextHight = 0.5
  |    local TextLayer = "Jim Anderson"
  |    local TextAng = 20.0
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
  |    -- ==Draw Writer==
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
    local job = VectricJob()
    if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
    end
    local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
    local TextPt = Point2D(0.1, 2.0)
    local TextHight = 0.25
    local TextLayer = "Gadget Text"
    local TextAng = 10.0
    DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
    job:Refresh2DView()
    return true
  end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function Polar2D(pt, ang, dis)
<nowiki> </nowiki>  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki> end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function MonoFont(job, pt, letter, scl, lay, ang)
<nowiki> </nowiki>  scl = (scl * 0.5) ;
<nowiki> </nowiki>  local pA0 = pt ;
<nowiki> </nowiki>  local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
<nowiki> </nowiki>  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
<nowiki> </nowiki>  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
<nowiki> </nowiki>  local pA7 = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
<nowiki> </nowiki>  local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
<nowiki> </nowiki>  local pB0 = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1 = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
<nowiki> </nowiki>  local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3 = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
<nowiki> </nowiki>  local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5 = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
<nowiki> </nowiki>  local pB6 = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7 = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
<nowiki> </nowiki>  local pB8 = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))      ;  local pH0 = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
<nowiki> </nowiki>  local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))      ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
<nowiki> </nowiki>  local line = Contour(0.0) ;
<nowiki> </nowiki>  -- ------------------------------------------------------------------
<nowiki> </nowiki>  if letter == 32 then
<nowiki> </nowiki>    pH0 = pH0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 33 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 34 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pE0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 35 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 36 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 37 then
<nowiki> </nowiki>    line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 38 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
<nowiki> </nowiki>    line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 39 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 40 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 41 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 42 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
<nowiki> </nowiki>    line:LineTo(pD1) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 43 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 44 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 45 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 46 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 47 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 48 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 49 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 50 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 51 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 52 then
<nowiki> </nowiki>    line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 53 then
<nowiki> </nowiki>    line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 54 then
<nowiki> </nowiki>    line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 55 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 56 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
<nowiki> </nowiki>    line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 57 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 58 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 59 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 60 then
<nowiki> </nowiki>    line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 61 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 62 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 63 then
<nowiki> </nowiki>    line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
<nowiki> </nowiki>    line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
<nowiki> </nowiki>    line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 64 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 65 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 66 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 67 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 68 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 69 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 70 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 71 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 72 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 73 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 74 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 75 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 76 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 77 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 78 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 79 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 80 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 81 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 82 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 83 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 84 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 85 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 86 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 87 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 88 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 89 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 90 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 91 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 92 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 93 then
<nowiki> </nowiki>    line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 94 then
<nowiki> </nowiki>    line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
<nowiki> </nowiki>    line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 95 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 96 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- Start of Lower Case
<nowiki> </nowiki>  if letter == 97 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 98 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 99 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 100 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 101 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 102 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 103 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 104 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 105 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 106 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 107 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 108 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 109 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 110 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 111 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 112 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 113 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 114 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 115 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 116 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 117 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 118 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 119 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 120 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 121 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 122 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- End of Lower Case
<nowiki> </nowiki>  if letter == 123 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
<nowiki> </nowiki>    line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 124 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 125 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
<nowiki> </nowiki>    line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 126 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  return pH0
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = what
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    if (y >= 97) and (y <= 122) then -- Lower case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.05)
<nowiki> </nowiki>    else -- Upper case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.07)
<nowiki> </nowiki>    end
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> --  ====================================================]]
<nowiki> </nowiki> function Holer(pt, ang, dst, dia, lay)
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end
<nowiki> </nowiki>  --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
<nowiki> </nowiki>    local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>      local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>      local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>      layer:AddObject(cad_object, true)
<nowiki> </nowiki>      return cad_object
<nowiki> </nowiki>    end
<nowiki> </nowiki>  local group = ContourGroup(true)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
<nowiki> </nowiki>  pt = Polar2D(pt, ang, dst)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end  --  function end
-- =====================================================]]
end -- DrawTools function end


==Data Export Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===LayerClear===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Deletes Layer if empty.
╔╦╗╔═╗╔╦╗╔═╗  ╔═╗═╗ ╦╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
 
║║╠═╣ ║ ╠═╣  ║╣ ╔╩╦╝╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
  <nowiki>function LayerClear(LayerName)
═╩╝╩ ╩ ╩ ╩ ╩ ╚═╝╩ ╚═╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
function ExportTools()
  if Mylayer.IsEmpty then
-- =====================================================]]
    Milling.job.LayerManager:RemoveLayer(Mylayer)
function LogWriter(LogName, xText)
  end -- if end
  -- Adds a new xText Line to a app log file
  return true
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
end -- function end</nowiki>
  local fileW = io.open(LogName,  "a")
 
  if fileW then
----
    fileW:write(xText .. "\n")
 
    fileW:close()
===LeaderLine===
  end -- if end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
<nowiki>function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
  return true
  --[[
end -- function end
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
-- =====================================================]]
   --]]
function Write_CSV(xFilename) -- Writes the values to a csv format file
     local job = VectricJob()
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
     if not job.Exists then
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
       DisplayMessageBox("Error: No job loaded")
-- local filename = Path .. "\\" .. Name .. ".csv"
      return false
  local filename = xFilename
     end -- if end
  xFilename
     local ArrowLen       = 0.125 * scale
  local file = io.open(filename, "w")
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
   if file then  -- if the file was opened
     local TxtAngle       = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
     file:write("Count,Height,Width\n") -- Header Line
     local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
     if Door.Unit then
    local Apt1          = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
       file:write("1,110,595\n");    file:write("1,150,75\n");     file:write("1,175,395\n");     file:write("1,140,495\n")
    local Apt2          = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
       file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");    file:write("3,250,125\n")
    local ArrowHead      = ArrowLen * 0.333
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");     file:write("1,450,225\n")
    local line1          = Contour(0.0)
       file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");    file:write("2,650,325\n")
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
    line1:AppendPoint(Pt1)
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
    line1:LineTo(Apt2) ; line1:LineTo(Apt1) ; line1:LineTo(Pt1)
      file:write("2,1100,550\n");  file:write("3,1150,575\n");  file:write("1,1200,600\n");    file:write("2,1250,625\n");
    layer1:AddObject(CreateCadContour(line1), true)
      file:write("3,1300,650\n");  file:write("1,1350,675\n");   file:write("2,1400,700\n");   file:write("3,1450,725\n");
    local lineC = Contour(0.0)
      file:write("1,1500,750\n");  file:write("2,1550,775\n");  file:write("3,1600,800\n");    file:write("1,1650,825\n");
    local layerC = job.LayerManager:GetLayerWithName(Layer)
      file:write("2,1700,850\n");  file:write("3,1750,875\n");  file:write("1,1800,900\n");    file:write("2,1850,925\n");
    lineC:AppendPoint(Pt1)
      file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
    lineC:LineTo(Pt2)
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");  file:write("1,2250,1125\n");
    lineC:LineTo(Pt3)
       file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
       DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
     else
     else
       file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
       DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
    end -- if end
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
    return true
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
  end -- function end</nowiki>
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
 
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
----
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
 
      file:write("3,51.1250,25.5000\n"); file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
===Scale===
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
Provides the correct scale rate-based drawing units.
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
 
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
  <nowiki>function Scale(Num)
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
  local mtl_block = MaterialBlock()
    end -- if end
  if mtl_block.InMM then
    file:close()-- closes the open file
    return Num * 25.4
  end -- if end
  else
  return  true
    return Num
end
  end
-- =====================================================]]
end -- function end</nowiki>
end -- ExportTools function end
 
----


===AssyHoler===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws Assy Holes in a stright line (Rabbet and/or Dado).


</nowiki>
<nowiki>function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
    local Ang1 = GetPolarDirection(pt1, pt2)
    local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
    DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    local Dist = GetDistance(pt1, pt2)
    if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
    end -- if end
    BaseScrew(2)
    Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
    HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
    HoleSpacing = (Dist / HoleCount)
    HoleCount = (Dist / HoleSpacing)
    if (Dist > (HoleSpacing * 2.0)) then
    for i = HoleCount, 1, -1 do
      pt1 = Polar2D(pt1, Ang1, HoleSpacing)
      DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      if Project.Debugger then
>      DMark("pt1w", pt1)
      end -- if end
      BaseScrew(1)
    end -- for end
  elseif (Dist > HoleSpacing) then
    ptC = Polar2D(pt1, Ang1, Dist / 2.0)
    if Project.Debugger then
      DMark("ptC", ptC)
    end -- if end
    DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
  else
    -- Done No Holes
  end -- if end
  return true
end -- function end</nowiki>


==Text File Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===DrawBoneCenter2Pts===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Draws dog bone joints.
╔╦╗═╗ ╦╔╦╗  ╔═╗╦╦  ╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
 
║ ╔╩╦╝ ║  ╠╣ ║║  ║╣    ║ ║ ║║ ║║  ╚═╗
  <nowiki>function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  ╩ ╩ ╚═ ╩  ╚  ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
  Local Project = {}
function FileTools()
  Project.job  = VectricJob()
-- =====================================================]]
  Project.ang  = GetPolarDirection(pt1, pt2)
   function LengthOfFile(filename)                       -- Returns file line count
  Project.dis  = H(SlotWidth)
--[[Counts the lines in a file
  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
    Returns: number]]
  Project.ptA   = Polar2D(pt1, Project.ang +  90.0, Project.dis)
    local len = 0
  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
    if FileExists(filename) then
  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
      local file = io.open(filename)
  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
      if file then
  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
      for _ in file:lines() do
  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
        len = len + 1
  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
      end
  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
      file:close()
  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
    end -- if end
  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
    end
  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
    return len
  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
  end -- function end
  Project.line  = Contour(0.0)
  -- =====================================================]]
  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
  function NameValidater(FileName)
  Project.line:AppendPoint(Project.ptAa)
    local MyTrue = true
  Project.line:ArcTo(Project.ptAb, 1.0)
    local strlen = string.len(FileName)
  Project.line:LineTo(Project.ptBa)
    local strup = string.upper(FileName)
  Project.line:ArcTo(Project.ptBb, 1.0)
    local i = 1
  Project.line:LineTo(Project.ptCb)
    local y = ""
  Project.line:ArcTo(Project.ptCa, 1.0)
    while i <=  strlen do
  Project.line:LineTo(Project.ptDb)
      y = string.byte(string.sub(strup, i, i))
  Project.line:ArcTo(Project.ptDa, 1.0)
      if y == 32 then  --  Space
  Project.line:LineTo(Project.ptAa)
        MyTrue = false
  Project.layer:AddObject(CreateCadContour(Project.line), true)
        break
  return true
      elseif y == 45 then -- Dash
  end -- function end</nowiki>
        MyTrue = false
 
        break
----
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break


      elseif y == 123 then  -- Open brace
===InsideCornerNipper===
        MyTrue = false
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        break
Draws the nipping of a corner for easy fitting.
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break


      elseif -- Illegal Filename Characters
  <nowiki>function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
      (y == 33) or -- ! Exclamation mark
  local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
      (y == 34) or -- " Double Quotes
  local Pt1, Pt2 = Point2D()
      (y == 35) or -- # Hash
  if Material.Orientation == "V" then
      (y == 36) or -- $ Dollar
    Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
      (y == 37) or -- % Percent
    Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
      (y == 38) or -- & Ampersand
  else
      (y == 39) or -- ' Apostrophe
    Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
      (y == 42) or -- * Asterisk
    Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
      (y == 43) or -- + Plus
  end
      (y == 44) or -- , Comma
  return Pt1, Pt2
      (y == 47) or -- / Slash
end -- function end</nowiki>
       (y == 58) or -- : Colon
 
      (y == 59) or -- ; Semi-colon
----
      (y == 60) or -- < Less than
 
      (y == 62) or -- > Greater than
===AddGroupToJob===
      (y == 63) or -- ? Question mark
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      (y == 64) or -- @ At
Builds a Grouping from the layer selection.
      (y == 92) or -- \ Backslash
 
      (y == 96) or -- ` Single Quotes
<nowiki>function AddGroupToJob(job, group, layer_name)
      (y == 123) or -- { Open brace
  --[[  --------------- AddGroupToJob --------------------------------------------------|
      (y == 124) or -- | Pipe
  |  Add passed group to the job - returns object created
      (y == 125)    -- } Close brace
  |  Parameters:
      then
  |    job              -- job we are working with
        MyTrue = false
  |    group            -- group of contours to  add to document
        break
  |    layer_name       -- name of layer group will be created on|
      elseif (y <= 31) then -- Control Codes
  |  Return Values:
        MyTrue = false
  |    object created to represent group in document
        break
  ]]
      elseif (y >= 48) and (y <= 57) then -- Numbers
  -- create a CadObject to represent the  group
        MyTrue = false
  local cad_object = CreateCadGroup(group);
        break
  -- create a layer with passed name if it doesnt already exist
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
  local layer = job.LayerManager:GetLayerWithName(layer_name)
        MyTrue = false
  -- and add our object to it
        break
  layer:AddObject(cad_object, true)
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
  return cad_object
        MyTrue = false
  end -- function end</nowiki>
        break
 
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
----
        MyTrue = false
 
        break
===DrawArc===
      end -- if end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      i = i + 1  end -- while end;
Draws an Arc from points provided.
    return MyTrue
 
  end -- if end
<nowiki>function DrawArc(PtS, PtE, ArcRadius, Layer)
-- =====================================================]]
   --[[Draw Arc
  function CopyFileFromTo(OldFile, NewFile)             -- Copy Old File to Newfile
  function main(script_path)
    if FileExists(NewFile) then
  local MyPt1 = Point2D(3.5,3.8)
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
  local MyPt2 = Point2D(3.5,6.8)
      return false
  local layer = "My Arc"
     elseif not FileExists(OldFile) then
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
       DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
  return true
      return false
  end -- function end
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(PtS)
      line:ArcTo(PtE,1);
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end</nowiki>
 
----
 
===DrawEllipse===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a DrawEllipse from points provided.
 
<nowiki>function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
  local LongAngle = 90.0
  local ValueAB = (LongAxe - ShortAxe) * 0.50
  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
  local job = VectricJob()
  local LRad = LongAxe * 0.50
  local ptT = Polar2D(CenterPt, LongAngle, LRad)
  local X = 0.0
  local pty = Point2D(0.0,0.0)
  local ptx = Point2D(0.0,0.0)
  local mylayer = job.LayerManager:GetLayerWithName(Layer)
  local line = Contour(0.0)
        line:AppendPoint(ptT)
    while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
     if ((LongAngle + X) >= 90.0) then
       ptx = Polar2D(pty, 180.0, ValueAC)
     else
     else
       local fileR = io.open(OldFile)      -- reader file
       ptx = Polar2D(pty,  0.0, ValueAC)
      local fileW = io.open(NewFile, "w") -- writer file
    end
      if fileR and fileW then  -- if both files are open
    line:LineTo(ptx)
        for Line in fileR:lines() do
    X = X + 1
          fileW:write(Line .. "\n")
  end -- while end
        end -- for end
  line:LineTo(ptT)
      end
  mylayer:AddObject(CreateCadContour(line), true)
      if fileR then fileR:close() end
  return true
      if fileW then fileW:close() end
end -- function end</nowiki>
      return true
 
    end -- for end
----
  end -- function end
 
-- =====================================================]]
===DrawEllipse1===
  function ValidateName(FileName)                      -- Returns True if the file name is safe to use
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  local MyTrue = true
Draws a DrawEllipse from points provided.
  local strlen = string.len(FileName)
 
  local strup = string.upper(FileName)
<nowiki>function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
  local i = 1
    -- ---------------------------------------------------]]
  local y = ""
    function H(x)                                         -- Returns half the value
  while i <=  strlen do
      return x * 0.5
    y = string.byte(string.sub(strup, i, i))
    end -- function end
    if y == 32 then -- Space
    -- ---------------------------------------------------]]
      MyTrue = true
    function Polar2D(pt, ang, dis)                       -- Calculate a new point based on reference point, angle and distance.
    elseif y == 45 then -- hyphn
    -- Returns a 2Dpoint(x, y)
      MyTrue = true
      return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    elseif (y >= 48) and (y <= 57) then -- numbers
    end -- End Function
      MyTrue = true
    -- ---------------------------------------------------]]
    elseif (y >= 65) and (y <= 90) then -- Uppercase
    function GetDistance(objA, objB)
      MyTrue = true
      local xDist = objB.x - objA.x
    else
      local yDist = objB.y - objA.y
      MyTrue = false
      return math.sqrt((xDist ^ 2) + (yDist ^ 2))
      break
    end -- function end
    end -- if end
    -- ---------------------------------------------------]]
    i = i + 1
    function Radius2Bulge (p1, p2, Rad)
  end -- while end
      local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  return MyTrue
      local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
end -- if end
      local bulge = (2 * seg) / chord
-- =====================================================]]
      return bulge
  function FileExists(name)                             -- Returns True if file is found
    end -- function end
  -- call = ans = FileExists("sample.txt")
    -- ---------------------------------------------------]]
    local f=io.open(name,"r")
  function GetPolarAngle(Start, Corner, End)
    if f~=nil then io.close(f) return true else io.close(f) return false end
    local function GetPolarDirection(point1, point2)             --
  end -- end function
      local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  -- ===================================================]]
      if point1.X < point2.X then
  function FileAccess(FileName)                         -- Returns true if file is available for update.
        if point1.Y < point2.Y then
    if (not(os.rename(FileName, FileName))) then
          ang = ang + 0.0
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        else
        " The OS has blocked write access. " ..
          ang = 360.0 - ang
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        end -- if end
        return false
      else
  else
        if point1.Y < point2.Y then
    return true
          ang = 180.0 - ang
  end -- if end
        else
end -- function end
          ang = ang + 180.0
-- =====================================================]]
        end -- if end
  function isdir(path)                                 -- Returns true if path is found
      end -- if end
  local function exists(file)
      if ang >=360 then
    local ok, err, code = os.rename(file, file)
        ang = ang -360.0
    if not ok then
      end -- if end
      if code == 13 then
      return ang
        return true
    end -- function end
      end
    return math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
    end
  end -- function end
    return ok, err
    -- ---------------------------------------------------]]
  end
  return exists(path.."/")
    -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
end
    local job = VectricJob()
-- =====================================================]]
    local EndRadius = 0.0
  function Sheetlabel(Wpt, xTextHeight, xThickness, xType, YY) -- Constructs sheet label
    local TopRadius = 0.0
  local pt1Text = Point2D()
    local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
  local Pang    = 0.0
    local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
  local Tang    = 0.0
    local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
  if YY then
    local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    pt1Text = Polar2D(Polar2D(Wpt, 90.0, YY), 90.0, 6.0 * JimAndi.Cal)
    local ptC = DrawEllipse_CenterPt
    Pang = 270.0
    --[[
    Tang = 0.0
      DMark("ptC", ptC)
  else
      DMark("ptT", ptT)
    if Material.Orientation == "V" then
      DMark("ptB", ptB)
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
      DMark("ptL", ptL)
    else
      DMark("ptR", ptR)]]
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
    end
    local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
    Pang = 270.0
    local LT_Dist  = GetDistance(ptL, ptT)
    Tang = 0.0
    local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
  end
    local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
    local aT_Dist  = GetDistance(pt_a, ptT)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
    local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
   pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
   DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    local cC_Dist = GetDistance(pt_c, ptC)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
  if xThickness then
    local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
   end -- if end
    local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
end -- function end
    local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
-- =====================================================]]
    local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
  function DiskRights(path)                             -- Returns true if you have write access to path.
    local pt3  = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
  xx = io.open(path, "w")
    local pt4  = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
  if xx == nil then
    --[[
      io.close()
      DMark("pt1", pt1)
      return false
      DMark("pt2", pt2)
  else
      DMark("pt3", pt3)
      xx:close()
      DMark("pt4", pt4)
      return true
      local line = Contour(0.0)
  end
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
end -- function rights
      line:AppendPoint(pt1)
-- =====================================================]]
      line:LineTo(pt2)
end -- FileTools function end
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)]]
    local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
    local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
    local T_Chor  = GetDistance(pt1, pt2)
    local R_Chor  = GetDistance(pt1, pt4)
    local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
    local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
    line:AppendPoint(pt1)
    line:ArcTo(pt2, T_Bulge)
    line:ArcTo(pt3, L_Bulge)
    line:ArcTo(pt4, T_Bulge)
    line:ArcTo(pt1, L_Bulge)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
   end -- function end</nowiki>
 
----
 
===DrawBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a Box from points provided.
 
<nowiki>function DrawBox(p1, p2, p3, p4, Layer)
    --[[ Draw Box
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end -- if end
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(p1)
      line:LineTo(p2)
      line:LineTo(p3)
      line:LineTo(p4)
      line:LineTo(p1)
      layer:AddObject(CreateCadContour(line), true)
      return true
end -- function end</nowiki>
 
----


===DrawCircle===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
<nowiki>function DrawCircle(Pt1, CenterRadius, Layer)
  --[[ ==Draw Circle==
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local pa = Polar2D(Pt1,  180.0, CenterRadius)
    local pb = Polar2D(Pt1,    0.0, CenterRadius)
    local Contour = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    Contour:AppendPoint(pa)
    Contour:ArcTo(pb, 1)
    Contour:ArcTo(pa, 1)
    layer:AddObject(CreateCadContour(Contour), true)
    return true
end -- function end</nowiki>
----


</nowiki>


==Geometry Tools==
===DrawLine===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
Draws a Line from points provided.


<nowiki>
<nowiki>function DrawLine(Pt1, Pt2, Layer)
  --[[Draws a line from Pt1 to Pt2 on the layer name.
-- =====================================================]]
  function main(script_path)
╔═╗╔═╗╔═╗╔╦╗╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
  local MyPt1 = Point2D(3.5,3.8)
║ ╦║╣ ║ ║║║║║╣  ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
  local MyPt2 = Point2D(3.5,6.8)
╚═╝╚═╝╚═╝╩ ╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
  local layer = "My Line"
function GeometryTools()
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
-- =====================================================]]
  return true
function SheetNew()                                    -- Adds a new sheet to the drawing
  end -- function end
  if GetVersion() >= 10.5 then then
  -- -----------------------------------------------------]]
    local layer_manager = Milling.job.LayerManager
    local job = VectricJob()
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    if not job.Exists then
    local orig_num_sheets = layer_manager.NumberOfSheets
      DisplayMessageBox("Error: No job loaded")
    -- get current active sheet index
      return false
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    end
    -- set active sheet to last sheet
    local line = Contour(0.0)
    local num_sheets = layer_manager.NumberOfSheets
    local layer = job.LayerManager:GetLayerWithName(Layer)
    layer_manager.ActiveSheetIndex = num_sheets - 1
    line:AppendPoint(Pt1)
    -- Add a new sheet
    line:LineTo(Pt2)
    layer_manager:AddNewSheet()
    layer:AddObject(CreateCadContour(line), true)
    -- set active sheet to last sheet we just added
    return true
    num_sheets = layer_manager.NumberOfSheets
end -- function end</nowiki>
    layer_manager.ActiveSheetIndex = num_sheets - 1
 
    Milling.job:Refresh2DView()
----
  end -- if end
 
  return true
===DrawStar===
end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Draws a Star from points provided.
function GetDiameterAndCentre(cadcontour, point2d)
 
  local contour = cadcontour:GetContour()
<nowiki>function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
  local arc = contour:GetFirstSpan()
  --[[
  local point3d = Point3D();
    function main(script_path)
  arc = CastSpanToArcSpan(arc)
      local MyPt = Point2D(3.5,3.8)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
      local InRadius = 9.0
  point2d = Point2D(point3d.x, point3d.y)
      local OutRadius= 20.0
  -- MessageBox("Diameter = " .. diameter
      local layer = "My Star"
      DrawStar(MyPt , InRadius ,OutRadius, layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local p1 =  Polar2D(pt1,  18.0,  OutRadius)
    local p2 =  Polar2D(pt1,  54.0,  InRadius)
    local p3 =  Polar2D(pt1,  90.0,  OutRadius)
    local p4 =  Polar2D(pt1,  126.0, InRadius)
    local p5 =  Polar2D(pt1,  162.0, OutRadius)
    local p6 =  Polar2D(pt1,  198.0, InRadius)
    local p7 =  Polar2D(pt1,  234.0, OutRadius)
    local p8 =  Polar2D(pt1,  270.0, InRadius)
    local p9 =  Polar2D(pt1,  306.0, OutRadius)
    local p0 =  Polar2D(pt1,  342.0, InRadius)
    local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
    line:AppendPoint(p1);
    line:LineTo(p2);  line:LineTo(p3)
    line:LineTo(p4);  line:LineTo(p5)
    line:LineTo(p6);  line:LineTo(p7)
    line:LineTo(p8);  line:LineTo(p9)
    line:LineTo(p0);  line:LineTo(p1)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
end -- function end</nowiki>
 
----
 
===DrawTriangle===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a Triangle from points provided.
 
<nowiki>function DrawTriangle(p1, p2, p3, Layer)
  --<nowiki>[[Draw Triangle
    function main(script_path)
      local MyPt1 = Point2D(3.5,3.8)
      local MyPt2 = Point2D(3.5,6.8)
      local MyPt3 = Point2D(9.8,6.8)
      local layer = "My Triangle"
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
      return true
    end -- function end
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    line:AppendPoint(p1)
    line:LineTo(p2)
    line:LineTo(p3)
    line:LineTo(p1)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
  end -- function end
  -- ============
     return true
     return true
   end -- function end --
   end -- if end
-- =====================================================]]
end -- function end </nowiki>
  function TrigClear()  -- Clears and resets Trig Table
----
    Trig.A  =  0.0
 
    Trig.B =  0.0
===IsDir===
    Trig.C  = 90.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.Opp =  0.0  -- Rise  or (B2C)
Returns true if path is found
    Trig.Adj =  0.0  -- Base  or (A2C)
 
    Trig.Hyp =  0.0  -- Slope or (A2B)
  <nowiki> function IsDir(path)                                 --  
    Trig.Slope =  0.0
   local function exists(file)
    return true
    local ok, err, code = os.rename(file, file)
   end -- function end
    if not ok then
-- =====================================================]]
      if code == 13 then
      local function BSA()
         return true
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing = Trig.Hyp * 0.5
         Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
       end
       end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
    end
        Trig.A = Trig.C - Trig.B
    return ok, err
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
  end
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
  return exists(path.."/")
      end -- if end
end -- function end </nowiki>
-- test 4
----
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
 
        Trig.Adj = Trig.Opp / (math.tan(math.rad(Trig.A)))
===Sheetlabel===
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        BSA()
Returns file line count of a txt (assic) file
        return true
 
      -- test 6
<nowiki> function Sheetlabel(Wpt, xTextHeight, xThickness, xType, YY) -- Constructs sheet label
      elseif (Trig.A > 0.0) and (Trig.Hyp > 0.0) then -- A and Slope or (A2B)
  local pt1Text = Point2D()
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
  local Pang    = 0.0
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
  local Tang    = 0.0
        BSA()
  if YY then
        return true
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
      -- test 5
    Pang = 270.0
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0then -- A and Base or (A2C)
    Tang = 0.0
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
  else
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    if Material.Orientation == "V" then
        BSA()
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
        return true
    else
        -- test 1
       pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
    end
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    Pang = 270.0
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
    Tang = 0.0
        BSA()
  end
        return true
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
       elseif (Trig.Adj > 0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
-- test 2
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
        BSA()
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
        return true
  if xThickness then
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
-- test 3
  end -- if end
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
end -- function end </nowiki>
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
----
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


</nowiki>
===DiskRights===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns true if you have write access to path.


==INI File Tools==
<nowiki> function DiskRights(path)                            --
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  local xx = io.open(path, "w")
These functions manipulate the INI files for the storage and retrieval of data.
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end </nowiki>
----


==Geometry Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


===NameStrip===
===SheetNew===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Convert string to the correct data type.


Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
Adds a new sheet to the drawing


<nowiki> function SheetNew()                                    -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end  </nowiki>


'''Source Code'''
----


  <nowiki> function NameStrip(str, var)
===GetDiameterAndCentre===
    if "" == str then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      DisplayMessageBox("Error in string")
  <nowiki>function GetDiameterAndCentre(cadcontour, point2d)
    else
  local contour = cadcontour:GetContour()
      if string.find(str, var) then
  local arc = contour:GetFirstSpan()
        local j = assert(string.find(str, var) - 1)
  local point3d = Point3D();
        return All_Trim(string.sub(str, 1, j))
  arc = CastSpanToArcSpan(arc)
      else
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
        return str
  point2d = Point2D(point3d.x, point3d.y)
      end
  -- MessageBox("Diameter = " .. diameter)
    end
  return diameter, point2d
  end -- function end </nowiki>
end</nowiki>


===HeadStrip===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Convert string to the correct data type.


  <nowiki>
===IsCircle===
  function HeadStrip(str, var)                           -- convert string to the correct data type
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
  <nowiki>function IsCircle(cadcontour)                           -- Returns True if conture is a circle
    if "" == str then
  local contour = cadcontour:GetContour()
      DisplayMessageBox("Error in string")
  -- Does it consist only of arcs?
    else
  if contour.ContainsBeziers then
      if string.find(str, var) then
    return false
        local j = assert(string.find(str, var) + 1)
  end
        return All_Trim(string.sub(str, j))
  if not contour.ContainsArcs then
      else
    return false
        return str
  end
      end
  -- Does is contain 4 contours?
     end
  if contour.Count ~= 4 then
   end -- function end </nowiki>
     return false
 
  end
===INI_AreDupGroups===
   -- Check the arcs end and initial points make a square.
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  local arcs = {}
Checks if there are duplicate groups.
  local count = 1;
 
  local pos = contour:GetHeadPosition()
<nowiki>function INI_AreDupGroups(xPath, xFile)
  local object
    local GroupNames = {}
  while pos ~= nil do
    local CleanNames = {}
    object, pos = contour:GetNext(pos)
    local DupGroups  = {}
    arcs[count] = object
      GroupNames = INI_ReadGroups(xFile, aName)
    count = count + 1
      CleanNames = RemoveDups(GroupNames)
  end
    if TableLength(GroupNames) == TableLength(CleanNames)then
  local x_1 =(arcs[1]).StartPoint2D.x
      return true
  local y_1 =(arcs[1]).StartPoint2D.y
     else
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
     if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
       return false
       return false
     end
     end
   end -- function end </nowiki>
   end
  return true
end</nowiki>


===INI_FixDupGroups===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Find and fix duplicate groups


  <nowiki>function INI_FixDupGroups(xPath, xFile)
===SheetSet===
    local GroupNames = {}
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local CleanNames = {}
<nowiki>function SheetSet(Name)                   -- Move focus to a named sheet
    local DupGroups  = {}
  local job = VectricJob()
      GroupNames = INI_ReadGroups(xFile, aName)
  local sheet_manager = job.SheetManager
     return true
  local sheet_ids = sheet_manager:GetSheetIds()
   end -- function end</nowiki>
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
     end
   end
end</nowiki>


===INI_DeleteGroup===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes only the first find of xGroup


  <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
===SheetNextSize===
-- Deletes old ini (.bak) file
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- Copy's the .ini to a backup (.bak) new file
<nowiki>function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
-- Reads the new backup file and writes a new file to the xGroup value
  if X == nil then
-- Stops Writing lines until next Group is found
    X = Milling.MaterialBlockWidth
-- Writes to end of file
  else
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    X = X + (2 * Milling.Cal)
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
  end
     if FileExists(OfileName) then
  if Y == nil then
      os.remove(OfileName)
    Y = Milling.MaterialBlockHeight
  else
     Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
     if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
     end
     end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
  end
--   os.rename(NfileName, OfileName) -- makes backup copy file
  SheetSet("Sheet " .. tostring(Milling.Sheet))
    if CopyFileFromTo(NfileName, OfileName) then
  return true
      local fileR  = io.open(OfileName)
end</nowiki>
      local fileW  = io.open(NfileName,  "w")
 
      local groups  = false
----
      local writit  = true
 
      local MyTxt  = ""
===GetPolarAngle===
      local txt = ""
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      if fileR and fileW then -- files are open
  <nowiki>function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
        for Line in fileR:lines() do  -- read each line of the backup file
  local function GetPolarDirection(point1, point2)  
          txt = Line  -- copy line from file to txt
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. MyTxt .. "]" then  -- look for a match
    if point1.X < point2.X then
            groups = true
      if point1.Y < point2.Y then
            txt = ""
        ang = ang + 0.0
          end -- if end
      else
          if groups and MyTxt == "" then -- if group is true turn off the write function
        ang = 360.0 - ang
            writit = false
      end -- if end
            if "[" == string.sub(All_Trim(txt), 1, 1) then -- turns write function on if next group is found
    else
              groups = false
      if point1.Y < point2.Y then
              xGroup = "-"
        ang = 180.0 - ang
              writit = true
      else
              MyTxt  = "--"
         ang = ang + 180.0
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
         os.remove(OfileName)
       end -- if end
       end -- if end
      if fileR then fileR:close() end
     end -- if end
      if fileW then fileW:close() end
    if ang >=360 then
     end
       ang = ang -360.0
    return true
    end -- if end
  end -- function end</nowiki>
     return ang
 
  end -- function end
===INI_RenameGroup===
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Renames a group
 
  <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
       if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
     end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end</nowiki>
end -- function end</nowiki>


===INI_DeleteItem===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deleates a group


  <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
===GetOrientation===
-- Deletes old ini (.bak) file
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- Copys the .ini to a backup (.bak) new file
<nowiki>function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
-- Reads the new backup file and writes a new file to the xGroup value
   if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
-- Stops Writing lines until next Group is found
    if point1.Y < point2.Y then
-- Writes to end of file
      return 90.0
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
     else
   local NfileName = xPath .. "\\" .. xFile .. ".ini"
      return 270.0
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
     end
  os.remove(OfileName)
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
    if point1.X < point2.X then
  local fileR = io.open(OfileName)
       return 0.0
  local fileW = io.open(NfileName, "w")
    else
  if fileR and fileW then
       return 180.0
    local groups = false
     end
     local writit = true
  else
    local txt = ""
     return nil
     for Line in fileR:lines() do
   end
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then -- Item
          writit = false
          groups = false
        end -- if end
       end -- if end
  -- ===================
       if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
     end -- for end
    os.remove(OfileName)
     fileR:close()
    fileW:close()
   end -- if end
  return true
end -- function end</nowiki>
end -- function end</nowiki>


===INI_DeleteItem===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
 
Reads INI file and returns true if group is found
===GetPolarDirection===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function INI_ValidateGroup(xFile, xGroup)
<nowiki>function GetPolarDirection(point1, point2)             -- Retuens and amgle from two points
  -- Reads INI file and returns true if the group is found
   local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
   local fileR = io.open(xFile)
  if point1.X < point2.X then
  local group = false
    if point1.Y < point2.Y then
  for Line in fileR:lines() do
      ang = ang + 0.0
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then -- Group
    else
     group = true
      ang = 360.0 - ang
     break
    end -- if end
  else
     if point1.Y < point2.Y then
      ang = 180.0 - ang
     else
      ang = ang + 180.0
     end -- if end
     end -- if end
   end -- for end
   end -- if end
   fileR:close()
   if ang >=360 then
   return group
    ang = ang -360.0
  end -- if end
   return ang
end -- function end</nowiki>
end -- function end</nowiki>


===INI_DeleteItem===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group and item is found


  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
===CenterArc===
    local fileR = io.open(xFile)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    if fileR then
<nowiki>function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
      local group = false
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
      local item = false
  local horda = (A - B).Length
      local ItemLen = string.len(xItem)
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
      for Line in fileR:lines() do
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
        if All_Trim(Line) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    radius = (horda / 2)
        group = true
  end
        end -- if end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
        if group then
end -- function end</nowiki>
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem))) then  -- Item
 
            item = true
----
            break
 
          end -- if end
===Polar2D===
        end -- if end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      end -- for end
 
      fileR:close()
The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.
    end -- if end
 
    return group
<nowiki>function Polar2D(pt, ang, dis)                       
  end -- function end</nowiki>
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function</nowiki>
 
----
 
===GetDistance===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
Returns Double from two Points
 
  <nowiki>function GetDistance(objA, objB)                       -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end</nowiki>


===INI_StrValue===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns string value


   <nowiki>function INI_StrValue(str, ty)
===GetAngle===
-- Convert string to the correct data type
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     if nil == str then
<nowiki>
       DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
  -- ===========================================================]]
   </nowiki>function GetAngle(point1, point2)
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
     if point1.Y < point2.Y then
       ang = ang + 0.0
     else
     else
       if "" == All_Trim(str) then
       ang = 360.0 - ang
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    end -- if end
      else
  else
        local j = (string.find(str, "=") + 1)
    if point1.Y < point2.Y then
        if ty == "D" then -- Double
      ang = 180.0 - ang
          return tonumber(string.sub(str, j))
    else
        end -- if end
      ang = ang + 180.0
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
     end -- if end
     end -- if end
     return nil
  end -- if end
   end -- function end</nowiki>
  if ang >=360.0 then
     ang = ang -360.0
  end -- if end
  return ang
end -- function end</nowiki>
----
 
===Arc2Bulge===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
  -- ===========================================================]]
  </nowiki>function Arc2Bulge(p1, p2, Rad)                        -- Returns the Bulge factor for an arc
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  local bulge = (2 * seg) / chord
   return bulge
end -- function end</nowiki>
 
----


===INI_GetValue===
===TrigIt===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Calculates Right Angle
Reads INI file and returns value


  <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
<nowiki>function TrigIt()                                       -- Calculates Right Angle
    -- Returns a value from a file, group, and Item
-- ==Trig Function==
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
-- VECTRIC LUA SCRIPT
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
-- =====================================================]]
    local FL = LengthOfFile(filenameR)
-- Gadgets are an entirely optional add-in to Vectric's core software products.
    local file = io.open(filenameR, "r")
-- They are provided 'as-is', without any express or implied warranty, and you
    local dat = "."
--   make use of them entirely at your own risk.
    local ItemNameLen = string.len(ItemName)
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
    if file then
--   arising from their use.
      while (FL >= 1) do
-- Permission is granted to anyone to use this software for any purpose,
        dat = string.upper(All_Trim(file:read()))
-- including commercial applications, and to alter it and redistribute it freely,
        if dat == "[" .. string.upper(GroupName) .. "]" then
-- subject to the following restrictions:
          break
-- 1. The origin of this software must not be misrepresented; you must not
        else
--    claim that you wrote the original software.
          FL = FL - 1
-- 2. If you use this software in a product, an acknowledgement in the product
        end -- if end
--    documentation would be appreciated but is not required.
      end -- while end
-- 3. Altered source versions must be plainly marked as such, and must not be
      while (FL >= 1) do
--   misrepresented as being the original software.
        dat = string.upper(All_Trim(file:read()))
-- 4. This notice may not be removed or altered from any source distribution.
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
--
          break
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
        else
-- =====================================================]]
          FL = FL - 1
-- Code Debugger
          if FL == 0 then
-- require("mobdebug").start()
            dat = "Error - item not  found"
-- =====================================================]]
            break
-- Global Variables --
          end -- if end
    Trig = {}
        end -- if end
-- =====================================================]]
      end -- while end
  function TrigTest() -- Test the All Right Angle
      file:close()-- closes the open file
    TrigClear()
    end -- if end
     Trig.A  = 0.0
    local XX = StrIniValue(dat, ValueType)
    Trig.B  =  0.0
    return XX
     Trig.C  = 90.0
  end -- function end</nowiki>
    Trig.Opp =  3.0  -- Rise  or (B2C)
 
     Trig.Adj =  4.0  -- Base  or (A2C)
===INI_GetIDFor===
    Trig.Hyp =  0.0  -- Slope or (A2B)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Trig.Slope = 0.0
Reads INI file and returns ID for a value
    Trig.Area =  0.0
 
    Trig.OutRadius =  0.0
  <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    Trig.InRadius =  0.0
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    Trig.Parameter =  0.0
    -- Returns a ItemID from a file, group, and ItemValue
    TrigIt()
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    DisplayMessageBox("Test 1: \n" ..
    -- returns: "UserLastName22"
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
    local FL = LengthOfFile(filenameR)
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
    local file = io.open(filenameR, "r")
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    if file then
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
      local dat = "."
     " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
      local ItemValueLen = string.len(ItemValue)
     " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
      while (FL >= 1) do
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
        dat = string.upper(All_Trim(file:read()))
     " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
        if dat == "[" .. string.upper(GroupName) .. "]" then
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
          break
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
        else
    )
          FL = FL - 1
    -- =====================================================]]
        end -- if end
    TrigClear()
      end -- while end
     Trig.= 0.0
      while (FL >= 1) do
     Trig.= 0.0
        dat = string.upper(All_Trim(file:read()))
     Trig.= 90.0
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
     Trig.Opp = 0.0  -- Rise  or (B2C)
          break
     Trig.Adj = 4.0  -- Base  or (A2C)
        else
     Trig.Hyp = 5.0  -- Slope or (A2B)
          FL = FL - 1
    Trig.Slope =  0.0
          if FL == 0 then
     Trig.Area =  0.0
            dat = "Error - item not  found"
    Trig.OutRadius =  0.0
            break
    Trig.InRadius = 0.0
          end -- if end
    Trig.Parameter = 0.0
        end -- if end
    TrigIt()
      end -- while end
    DisplayMessageBox("Test 2: \n" ..
      file:close()-- closes the open file
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    end -- if end
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
    local XX = NameStrip(dat, "=")
     " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
    return XX
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  end -- function end</nowiki>
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
 
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
===INI_ReadGroups===
    " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
Reads INI file group and returns true if found
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
 
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
  <nowiki>function INI_ReadGroups(xFile, aName)
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  --[[Reads INI and returns a list contain the [Headers] as Array
    )
  IniFile = {} Global variables
     -- =====================================================]]
  xPath = script_path
    TrigClear()
  ]]
    Trig.A  =  0.0
    local filename = xFile
    Trig.B  =  0.0
    local file = io.open(filename, "r")
    Trig.C  = 90.0
    if file then
    Trig.Opp =  3.0  -- Rise  or (B2C)
      local fLength = (LengthOfFile(filename) - 1)
    Trig.Adj =  0.0  -- Base  or (A2C)
      local dat = All_Trim(file:read())
    Trig.Hyp =  5.0  -- Slope or (A2B)
      while (fLength >= 1) do
    Trig.Slope =  0.0
        if "[" == string.sub(dat, 1, 1) then
    Trig.Area =  0.0
          table.insert (aName, string.sub(dat, 2, -2))
    Trig.OutRadius =  0.0
        end
    Trig.InRadius =  0.0
        dat = file:read()
    Trig.Parameter =  0.0
        if dat then
    TrigIt()
          dat = All_Trim(dat)
    DisplayMessageBox("Test 3: \n" ..
        else
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
          file:close()-- closes the open file
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
          return true
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
        end
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
        fLength = fLength - 1
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      end -- while
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    end -- if
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    if file then file:close() end
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    return true
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  end -- function end</nowiki>
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
 
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
===INI_ProjectHeaderReader===
    )
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    -- =====================================================]]
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
    TrigClear()
 
    Trig.A  =  36.86897645844
  <nowiki>function INI_ProjectHeaderReader(xPath)
    Trig.B  =  0.0
    local filename = xPath .. "/CabinetProjects.ini"
    Trig.C  = 90.0
    local file = io.open(filename, "r")
    Trig.Opp =  3.0  -- Rise  or (B2C)
    if file then
    Trig.Adj =  0.0  -- Base  or (A2C)
      local Cabing = (LengthOfFile(filename) - 1)
    Trig.Hyp =  0.0  -- Slope or (A2B)
      local dat = All_Trim(file:read())
    Trig.Slope =  0.0
      while (Cabing >= 1) do
    Trig.Area =  0.0
        if "[" == string.sub(dat, 1, 1) then
    Trig.OutRadius =  0.0
          table.insert (Projects, string.sub(dat, 2, -2))
    Trig.InRadius =  0.0
        end
    Trig.Parameter =  0.0
        dat = file:read()
    TrigIt()
        if dat then
    DisplayMessageBox("Test 4: \n" ..
          dat = All_Trim(dat)
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
        else
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
          return true
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
        end
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
        Cabing = Cabing - 1
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      end
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      file:close()
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    end
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    return true
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  end -- function end</nowiki>
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
 
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
===INI_AddNewProject===
    )
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    -- =====================================================]]
Appends a New Project to CabinetProjectQuestion.ini
    TrigClear()
 
    Trig.A  =  36.86897645844
  <nowiki>function INI_AddNewProject(xPath, xGroup)
    Trig.B  =  0.0
     local filename = xPath .. "/ProjectList.ini"
    Trig.C  = 90.0
     local file = io.open(filename, "a")
    Trig.Opp =  0.0  -- Rise  or (B2C)
     if file then
    Trig.Adj =  4.0  -- Base  or (A2C)
      file:write("[" .. All_Trim(xGroup) .. "] \n")
    Trig.Hyp =  0.0  -- Slope or (A2B)
      file:write("load_date = " .. StartDate(true) .. " \n")
    Trig.Slope =  0.0
      file:write("#====================================== \n")
    Trig.Area =  0.0
      file:close()-- closes the open file
    Trig.OutRadius =  0.0
     end
    Trig.InRadius =  0.0
     return true
    Trig.Parameter =  0.0
  end -- function end</nowiki>
    TrigIt()
 
    DisplayMessageBox("Test 5: \n" ..
===INI_StdHeaderReader===
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
Gets the INI Header values of a ini file and uploads to "IniFile" Array
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
 
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
  <nowiki>function INI_StdHeaderReader(xPath, Fname)
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
     local filename = xPath .. "\\" .. Fname .. ".ini"
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    local file = io.open(filename, "r")
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     if file then
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      local WallMilling = (LengthOfFile(filename) - 1)
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      local dat = All_Trim(file:read())
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
      while (WallMilling >= 0) do
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
        if "[" == string.sub(dat, 1, 1) then
    )
          table.insert (IniFile, string.sub(dat, 2, -2))
    -- =====================================================]]
        end -- if end
    TrigClear()
        dat = file:read()
    Trig.A  =  36.86897645844
        if dat then
    Trig.B  =  0.0
          dat = All_Trim(dat)
    Trig.C  = 90.0
        else
    Trig.Opp =  0.0  -- Rise  or (B2C)
          return true
    Trig.Adj =  0.0  -- Base  or (A2C)
        end -- if end
    Trig.Hyp =  5.0  -- Slope or (A2B)
        WallMilling = WallMilling - 1
    Trig.Slope =  0.0
      end -- while end
    Trig.Area =  0.0
      file:close()
    Trig.OutRadius =  0.0
    end
    Trig.InRadius =  0.0
    return true
    Trig.Parameter =  0.0
  end -- function end</nowiki>
    TrigIt()
 
    DisplayMessageBox("Test 6: \n" ..
===INI_ReadProjectinfo===
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
Reads an ini files group and sets the table.names
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
 
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
  <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
     Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
     Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
     return true
    )
  end -- function end</nowiki>
    TrigClear()
 
    Trig.A  =  0.0
===INI_UpdateItem===
    Trig.B  =  0.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Trig.C  = 90.0
Deletes old ini (.bak) file
    Trig.Opp =  3.0  -- Rise  or (B2C)
 
    Trig.Adj =  0.0  -- Base  or (A2C)
Copys the .ini to a backup (.bak) new file
    Trig.Hyp =  0.0  -- Slope or (A2B)
 
    Trig.Slope =  9.0
Reads the new backup file and writes a new file to the xGroup
    Trig.Area =  0.0
 
    Trig.OutRadius =  0.0
Writes new xValue for the for the xItem
    Trig.InRadius =  0.0
 
    Trig.Parameter =  0.0
Reads and writes a new file to end of file
    TrigIt()
 
    DisplayMessageBox("Test 7: \n" ..
  <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    os.remove(OfileName)
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      local fileR = io.open(OfileName)
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      local fileW = io.open(NfileName,  "w")
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      if fileR and fileW then
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
        local groups = false
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
        local txt = ""
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
        for Line in fileR:lines() do
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
          txt = Line
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
    )
            groups = true
    -- =====================================================]]
          end -- if end
    TrigClear()
          if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
    Trig.A  =  0.0
            if groups then
    Trig.B  =  0.0
              txt = xItem .. " = " .. xValue
    Trig.C  = 90.0
              groups = false
    Trig.Opp =  0.0  -- Rise  or (B2C)
            end -- if end
    Trig.Adj =  0.0  -- Base  or (A2C)
          end -- if end
    Trig.Hyp =  0.0  -- Slope or (A2B)
          fileW:write(txt .. "\n")
    Trig.Slope =  9.0
          txt = ""
    Trig.Area =  0.0
        end -- for end
    Trig.OutRadius =  0.0
        os.remove(OfileName)
    Trig.InRadius =  0.0
        fileR:close()
    Trig.Parameter =  0.0
        fileW:close()
    TrigIt()
      end
    DisplayMessageBox("Test Error: \n" ..
     end
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
     return true
     return true
   end -- function end</nowiki>
   end -- function end --
 
-- =====================================================]]
===INI_ReadProject===
   function TrigClear()  -- Clears and resets Trig Table
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     Trig.= 0.0
Reads the ini file for project data
     Trig.= 0.0
 
     Trig.= 90.0
   <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
     Trig.Opp = 0.0  -- Rise  or (B2C)
   -- Milling = {}
     Trig.Adj = 0.0  -- Base  or (A2C)
     Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
     Trig.Hyp = 0.0  -- Slope or (A2B)
     Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
     Trig.Slope = 0.0
     Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
     Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
     Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
     Milling.BlindDadoSetbackWall        = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
     Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
     return true
     return true
   end -- function end</nowiki>
   end -- function end
 
-- =====================================================]]
===INI_TestDeleteDups===
      local function BSA()
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Trig.B  = (Trig.C - Trig.A)
Reads the ini file for dups and deletes
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
 
        Trig.Area = (Trig.Opp * Trig.Adj) * 0.5
  <nowiki>function INI_TestDeleteDups()
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
    --[[ Requires 3 global variables
        Trig.Circumscribing = Trig.Hyp * 0.5
    clean = {}
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
    dups  = {}
      end
    Names  = {}
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
    ]]
        Trig.A = Trig.C - Trig.B
    local myPath = "C:\\Users\\CNC\\Documents\\test"
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
    local myName = "Tester"
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
      end -- if end
    INI_ReadGroups(myfile, Names)
-- test 4
    FindDups(Names, dups, clean)
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
    for i,v in ipairs(dups) do
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
       INI_DeleteGroup(myPath, myName, v)
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    end
        BSA()
    return true
        return true
  end -- function end</nowiki>
      -- test 6
 
       elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
==Data Import Tools==
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
This object is used to import data to a gadget.
        BSA()
 
        return true
===Read_CSV===
      -- test 5
Reads a CSV file based on header and format (Requires modifications per usage)
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0) then -- A and Base or (A2C)
  <nowiki> function Read_CSV(xFile, Header)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
  --Read_CSV(Door.CSVFile, true)
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
  local fileR = io.open(xFile)
        BSA()
  local xLine = ""
        return true
  local result = {}
        -- test 1
  if fileR then
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
    for Line in fileR:lines() do
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
      xLine = Line
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
      if Header then
        BSA()
         Header = false
        return true
      elseif (Trig.Adj > 0.0) and (Trig.Hyp > 0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
         return true
       else
       else
         xLine = All_Trim(Line)
         DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
        for match in (xLine..","):gmatch("(.-)"..",") do
                          " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
          table.insert(result, match)
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
        end -- for end
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
        Door.Count    = tonumber(result[1])
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
        Door.Height    = tonumber(result[2])
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
         Door.Width     = tonumber(result[3])
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
                          )
         return false
      end
     end -- function end
-- =====================================================]]
end -- Geometry Tools end


        result = {}
</nowiki>
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end </nowiki>


==Job Tools==
==INI File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
These functions manipulate the INI files for the storage and retrieval of data.
 
 
===INI_NameStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Convert string to the correct data type.
 
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
 
 
'''Source Code'''


  <nowiki>  
  <nowiki> function INI_NameStrip(str, var)
    if "" == str then
-- =====================================================]]
       DisplayMessageBox("Error in string")
╦╔═╗╔╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║ ║╠╩╗  ║ ║ ║║ ║║  ╚═╗
╚╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function JobTools()
-- =====================================================]]
  function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
       DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
     else
     else
       return true
       if string.find(str, var) then
    end  -- if end
        local j = assert(string.find(str, var) - 1)
  end -- ValidJob end
        return All_Trim(string.sub(str, 1, j))
-- =====================================================]]
       else
  function MoveSetectedVectors(job, NewBasePoint)
        return str
    local Selection = job.Selection
      end
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
       return false
     end
     end
     local MySelection = Selection:GetBoundingBox();
  end -- function end </nowiki>
     if not NewBasePoint then
----
       NewBasePoint = Point2D(0,0)
 
===INI_HeadStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Convert string to the correct data type.
 
<nowiki>
  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
     if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end </nowiki>
----
 
===INI_AreDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Checks if there are duplicate groups.
 
<nowiki>function INI_AreDupGroups(xPath, xFile)
     local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
       GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
     end
     end
     local MyNewLocatioin = BasePoint - MySelection.BLC
  end -- function end </nowiki>
     local Txform = TranslationMatrix2D(MyNewLocatioin)
----
     Selection:Transform(Txform)
 
===INI_FixDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Find and fix duplicate groups
 
  <nowiki>function INI_FixDupGroups(xPath, xFile)
     local GroupNames = {}
     local CleanNames = {}
     local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
     return true
     return true
   end
   end -- function end</nowiki>
-- =====================================================]]
----
   function FixPath(path)                               -- Lua Returns a fixed path
 
    return path:gsub("%\\", "/")
===INI_DeleteGroup===
  end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Deletes only the first find of xGroup
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
 
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
   <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
     /* NewPath = "C:/User/Bob/Home/Drawings"; */
-- Deletes old ini (.bak) file
     var NewPath = "";
-- Copy's the .ini to a backup (.bak) new file
    var myLetter = "";
-- Reads the new backup file and writes a new file to the xGroup value
    var CheckPathLen = myPath.length;
-- Stops Writing lines until next Group is found
     for (let i = 0; i < myPath.length; i++) {
-- Writes to end of file
       myLetter = myPath.charAt(i)
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
       if myLetter.charCodeAt(0) == 92 {
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
        NewPath = NewPath + "/";
     if FileExists(OfileName) then
       } else {
      os.remove(OfileName)
        NewPath = NewPath + myLetter;
    end
       }
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    }
--    os.rename(NfileName, OfileName) -- makes backup copy file
    return NewPath;
     if CopyFileFromTo(NfileName, OfileName) then
  }
       local fileR  = io.open(OfileName)
  -- =====================================================]]
       local fileW  = io.open(NfileName,  "w")
  function GetUnits(UTable)                               -- returns Drawing Units data
      local groups  = false
    local mtl_block = MaterialBlock()
      local writit  = true
    if mtl_block.InMM then
      local MyTxt  = ""
      UTable.Units = "Drawing Units: mm"
       local txt = ""
      UTable.Unit = true
       if fileR and fileW then  -- files are open
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
        for Line in fileR:lines() do  -- read each line of the backup file
      UTable.Cal = 25.4
          txt = Line  -- copy line from file to txt
    else
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
      UTable.Units  = "Drawing Units: inches"
            groups = true
      UTable.Unit = false
            txt = ""
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
          end -- if end
       UTable.Cal = 1.0
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
       if fileW then fileW:close() end
     end
     end
     return true
     return true
   end -- end function
   end -- function end</nowiki>
  -- =====================================================]]
----
function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
 
   local goodtogo = false
===INI_RenameGroup===
   for i=1, #UTable.UnitCheck  do
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
Renames a group
      goodtogo = true
 
       break
  <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
    end -- if end
--Deletes old ini Hardware.bak file
  end -- for end
--Copys the ini file to a backup copy file
  if goodtogo then
--Reads the backup file and writes a new ini file to the xGroup
     return true
--Writes new file with new group  to the new ini file
  else
   local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
     return false
   local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
       else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
     fileW:close()
     os.remove(OfileName)
   end -- if end
   end -- if end
end -- function end
  return true
  -- =====================================================]]
end -- function end</nowiki>
   function GetMatlBlk(Table)
----
    local mtl_block = MaterialBlock()
 
    if mtl_block.InMM then
===INI_DeleteItem===
      Table.Units = "Drawing Units: mm"
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      Table.Unit = true
Deleates a group
    else
 
      Table.Units = "Drawing Units: inches"
   <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
      Table.Unit = false
-- Deletes old ini (.bak) file
    end
-- Copys the .ini to a backup (.bak) new file
    if mtl_block.Width> mtl_block.Height then
-- Reads the new backup file and writes a new file to the xGroup value
      Table.MaterialThickness = mtl_block.Height
-- Stops Writing lines until next Group is found
      Table.MaterialLength = mtl_block.Width
-- Writes to end of file
      Table.Orantation = "H"
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    else
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
      Table.MaterialThickness = mtl_block.Width
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
      Table.MaterialLength = mtl_block.Height
  os.remove(OfileName)
      Table.Orantation = "V"
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
     end
  local fileR = io.open(OfileName)
     Table.FrontThickness = Dovetail.MaterialThickness
  local fileW = io.open(NfileName,  "w")
     Table.SideThickness = Dovetail.MaterialThickness
  if fileR and fileW then
     if mtl_block.Height == mtl_block.Width then
     local groups = false
        MessageBox("Error! Material block cannot square")
     local writit = true
    end
     local txt = ""
    return true
     for Line in fileR:lines() do
  end -- end function
      txt = Line
   -- =====================================================]]
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
   function GetBoxJointMaterialSettings(Table)
        groups = true
    local mtl_block = MaterialBlock()
      end -- if end
    --local units
      if groups then
     if mtl_block.InMM then
   -- ===================
      Table.Units = "Drawing Units: mm"
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
      Table.Unit = true
          writit = false
    else
          groups = false
      Table.Units = "Drawing Units: inches"
        end -- if end
      Table.Unit = false
      end -- if end
     end
  -- ===================
     if mtl_block.Width > mtl_block.Height then
      if writit then
      Table.MaterialThickness = mtl_block.Height
        fileW:write(txt .. "\n")
      Table.MaterialLength = mtl_block.Width
      end -- if end
      Table.Orantation = "H"
      writit = true
    else
    end -- for end
      Table.MaterialThickness = mtl_block.Width
    os.remove(OfileName)
      Table.MaterialLength = mtl_block.Height
    fileR:close()
      Table.Orantation = "V"
    fileW:close()
    end
  end -- if end
     if mtl_block.Height == mtl_block.Width then
  return true
      MessageBox("Error! Material block cannot square")
end -- function end</nowiki>
     end
----
    -- Display material XY origin
 
    local xy_origin_text = "invalid"
===INI_ValidateGroup===
    local xy_origin = mtl_block.XYOrigin
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    if xy_origin == MaterialBlock.BLC then
Reads INI file and returns true if group is found
        Table.xy_origin_text = "Bottom Left Corner"
 
      if Table.Orantation == "V" then
   <nowiki>function INI_ValidateGroup(xFile, xGroup)
         Table.Direction1 = 90.0
  -- Reads INI file and returns true if the group is found
         Table.Direction2 = 0.0
  local fileR = io.open(xFile)
         Table.Direction3 = 270.0
  local group = false
        Table.Direction4 = 180.0
  for Line in fileR:lines() do
        Table.Bulge = 1.0
     if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
      else
    group = true
        Table.Direction1 = 0.0
     break
        Table.Direction2 = 90.0
     end -- if end
        Table.Direction3 = 180.0
  end -- for end
         Table.Direction4 = 270.0
  fileR:close()
        Table.Bulge = -1.0
  return group
       end
end -- function end</nowiki>
     elseif xy_origin == MaterialBlock.BRC then
----
      Table.xy_origin_text = "Bottom Right Corner"
 
      if Table.Orantation == "V" then
===INI_ValidateItem===
        Table.Direction1 = 90.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Table.Direction2 = 180.0
Reads INI file and returns true if group and item is found
        Table.Direction3 = 270.0
 
        Table.Direction4 = 0.0
  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
        Table.Bulge = -1.0
     local fileR = io.open(xFile)
      else
     if fileR then
        Table.Direction1 = 180.0
      local group = false
        Table.Direction2 = 90.0
      local item = false
        Table.Direction3 = 0.0
      local ItemLen = string.len(xItem)
        Table.Direction4 = 270.0
      for Line in fileR:lines() do
        Table.Bulge = 1.0
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then -- Group
      end
         group = true
     elseif xy_origin == MaterialBlock.TRC then
         end -- if end
       Table.xy_origin_text = "Top Right Corner"
         if group then
       if Table.Orantation == "V" then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
        Table.Direction1 = 270.0
            item = true
        Table.Direction2 = 180.0
            break
        Table.Direction3 = 90.0
          end -- if end
         Table.Direction4 = 0.0
         end -- if end
        Table.Bulge = 1.0
      end -- for end
       fileR:close()
    end -- if end
     return group
  end -- function end</nowiki>
----
 
===INI_StrValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns string value
 
  <nowiki>function INI_StrValue(str, ty)
-- Convert string to the correct data type
     if nil == str then
       DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
       if "" == All_Trim(str) then
         DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
       else
       else
         Table.Direction1 = 180.0
         local j = (string.find(str, "=") + 1)
         Table.Direction2 = 270.0
         if ty == "D" then -- Double
         Table.Direction3 = 0.0
          return tonumber(string.sub(str, j))
        Table.Direction4 = 90.0
        end -- if end
         Table.Bulge = -1.0
         if ty == "I" then  -- Intiger
      end
          return math.floor(tonumber(string.sub(str, j)))
    elseif xy_origin == MaterialBlock.TLC then
         end -- if end
      Table.xy_origin_text = "Top Left Corner"
        if ty == "S" then -- String
      if Table.Orantation == "V" then
          return All_Trim(string.sub(str, j))
        Table.Direction1 = 270.0
        end -- if end
        Table.Direction2 = 0.0
        if ty == "B" then -- Bool
        Table.Direction3 = 90.0
          if "TRUE" == All_Trim(string.sub(str, j)) then
        Table.Direction4 = 180.0
            return true
         Table.Bulge = -1.0
          else
       else
            return false
        Table.Direction1 = 0.0
          end -- if end
        Table.Direction2 = 270.0
         end -- if end
        Table.Direction3 = 180.0
       end -- if end
        Table.Direction4 = 90.0
    end -- if end
        Table.Bulge = 1.0
    return nil
      end
  end -- function end</nowiki>
     elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
----
      Table.xy_origin_text = "Center"
 
      if Table.Orantation == "V" then
===INI_GetValue===
        Table.Direction1 = 0.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Table.Direction2 = 0.0
Reads INI file and returns value
        Table.Direction3 = 0.0
 
        Table.Direction4 = 0.0
  <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
        Table.Bulge = 1.0
     -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
       else
    -- Returns a value from a file, group, and Item
         Table.Direction1 = 0.0
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
         Table.Direction2 = 0.0
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
        Table.Direction3 = 0.0
    local FL = LengthOfFile(filenameR)
        Table.Direction4 = 0.0
    local file = io.open(filenameR, "r")
         Table.Bulge = -1.0
    local dat = "."
       end
    local ItemNameLen = string.len(ItemName)
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    if file then
    else
       while (FL >= 1) do
         Table.xy_origin_text = "Unknown XY origin value!"
         dat = string.upper(All_Trim(file:read()))
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
         if dat == "[" .. string.upper(GroupName) .. "]" then
      if Table.Orantation == "V" then
          break
         Table.Direction1 = 0
         else
        Table.Direction2 = 0
          FL = FL - 1
        Table.Direction3 = 0
        end -- if end
        Table.Direction4 = 0
       end -- while end
      else
      while (FL >= 1) do
        Table.Direction1 = 0
         dat = string.upper(All_Trim(file:read()))
        Table.Direction2 = 0
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
        Table.Direction3 = 0
          break
         Table.Direction4 = 0
         else
       end
          FL = FL - 1
    end
          if FL == 0 then
    -- Setup Fingers and Gaps
            dat = "Error - item not  found"
     Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
            break
     Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
          end -- if end
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
         end -- if end
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
       end -- while end
     return true
      file:close()-- closes the open file
   end -- function end
     end -- if end
-- =====================================================]]
     local XX = StrIniValue(dat, ValueType)
function GetMaterialSettings(Table)
     return XX
  local MaterialBlock = MaterialBlock()
   end -- function end</nowiki>
  Table.MaterialBlockThickness = MaterialBlock.Thickness
----
  Table.xy_origin = MaterialBlock.XYOrigin
 
  if MaterialBlock.InMM then
===INI_GetIDFor===
     Table.Units  = "Drawing Units: mm"
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     Table.Unit = true
Reads INI file and returns ID for a value
     Table.Cal = 25.4
 
  else
  <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    Table.Units  = "Drawing Units: inches"
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
     Table.Unit = false
    -- Returns a ItemID from a file, group, and ItemValue
     Table.Cal = 1.0
     -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
  end
     -- returns: "UserLastName22"
  --local units
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
if MaterialBlock.Width > MaterialBlock.Height then
     local FL = LengthOfFile(filenameR)
    Table.Orantation = "H" -- Horizontal
     local file = io.open(filenameR, "r")
elseif MaterialBlock.Width < MaterialBlock.Height then
    if file then
    Table.Orantation = "V" -- Vertical
      local dat = "."
  else
      local ItemValueLen = string.len(ItemValue)
    Table.Orantation = "S" -- Squair
      while (FL >= 1) do
end
        dat = string.upper(All_Trim(file:read()))
  if Table.xy_origin == MaterialBlock.BLC then
        if dat == "[" .. string.upper(GroupName) .. "]" then
    Table.XYorigin = "Bottom Left Corner"
          break
  elseif Table.xy_origin == MaterialBlock.BRC then
        else
    Table.XYorigin = "Bottom Right Corner"
          FL = FL - 1
  elseif Table.xy_origin == MaterialBlock.TRC then
        end -- if end
    Table.XYorigin = "Top Right Corner"
      end -- while end
  else
      while (FL >= 1) do
     Table.XYorigin = "Top Left Corner"
        dat = string.upper(All_Trim(file:read()))
  end -- if end
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
          break
  return true
        else
end -- end function
          FL = FL - 1
-- =====================================================]]
          if FL == 0 then
function IsSingleSided(Table)
            dat = "Error - item not  found"
     local SingleSided = Table.job.IsSingleSided
            break
     if not SingleSided then
          end -- if end
       DisplayMessageBox("Error: Job must be a single sided job")
        end -- if end
       return false
      end -- while end
    end  -- if end
      file:close()-- closes the open file
  end --IsSingleSided function end
     end -- if end
-- =====================================================]]
    local XX = NameStrip(dat, "=")
function IsDoubleSided(Table)
    return XX
  if not Table.job.IsDoubleSided then
  end -- function end</nowiki>
    DisplayMessageBox("Error: Job must be a Double Sided Project")
----
     return false
 
  else
===INI_ReadGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns true if found
 
  <nowiki>function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
     local file = io.open(filename, "r")
     if file then
       local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
       while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
     end -- if
    if file then file:close() end
     return true
     return true
   end -- if end
   end -- function end</nowiki>
end-- IsDoubleSided function
----
-- =====================================================]]
 
function ShowSetting(Table)
===INI_ProjectHeaderReader===
  local name = ""
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      DisplayMessageBox(
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
 
     name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
  <nowiki>function INI_ProjectHeaderReader(xPath)
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
     local filename = xPath .. "/CabinetProjects.ini"
     name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
     local file = io.open(filename, "r")
    name .. " EndLenght        = " .. tostring(Table.EndLenght)         .."\n" ..
     if file then
     name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
      local Cabing = (LengthOfFile(filename) - 1)
    name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
       local dat = All_Trim(file:read())
    name .. " TopWidht          = " .. tostring(Table.TopWidht)         .."\n" ..
      while (Cabing >= 1) do
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)     .."\n" ..
        if "[" == string.sub(dat, 1, 1) then
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)      .."\n" ..
           table.insert (Projects, string.sub(dat, 2, -2))
    name .. " HandleRad        = " .. tostring(Table.HandleRad)         .."\n" ..
        end
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
        dat = file:read()
    "\n")
        if dat then
end -- ShowSettings function end
           dat = All_Trim(dat)
-- =====================================================]]
         else
function MakeLayers()
          return true
  local Red, Green, Blue = 0, 0, 0
         end
  local function GetColor(str) -- returns color value for a Color Name
         Cabing = Cabing - 1
    local sx = str
      end
    local Red = 0
       file:close()
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
           Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
           Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
         end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
         Red = 0
         Green = 0
        Blue = 0
       end
     end
     end
     return Red, Green, Blue
     return true
   end
   end -- function end</nowiki>
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
----
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
 
        layer:SetColor (Red, Green, Blue)
===INI_AddNewProject===
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
Appends a New Project to CabinetProjectQuestion.ini
        layer:SetColor (Red, Green, Blue)
 
  return true
  <nowiki>function INI_AddNewProject(xPath, xGroup)
end -- function end
    local filename = xPath .. "/ProjectList.ini"
  -- =====================================================]]
    local file = io.open(filename, "a")
function MyLayerClear(LayerName)
    if file then
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
      file:write("[" .. All_Trim(xGroup) .. "] \n")
    if Mylayer.IsEmpty then
      file:write("load_date = " .. StartDate(true) .. " \n")
        Milling.job.LayerManager:RemoveLayer(Mylayer)
      file:write("#====================================== \n")
    end -- if end
      file:close()-- closes the open file
  return true
    end
end -- function end
    return true
-- =====================================================]]
  end -- function end</nowiki>
function LayerClear()                                  --  calling MyLayerClear
----
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end
-- =====================================================]]


-- =====================================================]]
===INI_StdHeaderReader===
end -- Job Tools end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Gets the INI Header values of a ini file and uploads to "IniFile" Array


</nowiki>
  <nowiki>function INI_StdHeaderReader(xPath, Fname)
 
    local filename = xPath .. "\\" .. Fname .. ".ini"
==Logic and Test Tools==
     local file = io.open(filename, "r")
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
     if file then
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
      local WallMilling = (LengthOfFile(filename) - 1)
 
      local dat = All_Trim(file:read())
<nowiki>  
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
-- =====================================================]]
          table.insert (IniFile, string.sub(dat, 2, -2))
╦  ╔═╗╔═╗╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
        end -- if end
║  ║ ║║ ╦║║    ║ ║ ║║ ║║  ╚═╗
        dat = file:read()
╩═╝╚═╝╚═╝╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
        if dat then
function LogicTools()
          dat = All_Trim(dat)
-- =====================================================]]
        else
function DialogStringChecks()
          return true
  local MyTrue = false
        end -- if end
  if Milling.LNBottomProfile == "" then
        WallMilling = WallMilling - 1
     MessageBox("Error: Bottom Profile layer name cannot be blank")
      end -- while end
     OnLuaButton_InquiryLayers()
      file:close()
  elseif  Milling.LNSideProfile  == "" then
     end
    MessageBox("Error: Side Profile layer name cannot be blank")
     return true
    OnLuaButton_InquiryLayers()
   end -- function end</nowiki>
  elseif  Milling.LNSidePocket  == "" then
----
    MessageBox("Error: Side Pocket layer name cannot be blank")
 
    OnLuaButton_InquiryLayers()
===INI_ReadProjectinfo===
  elseif Milling.LNFrontProfile == "" then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    MessageBox("Error: Front Profile layer name cannot be blank")
Reads an ini files group and sets the table.names
    OnLuaButton_InquiryLayers()
 
  elseif Milling.LNFrontPocket  == "" then
   <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    MessageBox("Error: Front Pocket layer name cannot be blank")
     Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    OnLuaButton_InquiryLayers()
     Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
  elseif Milling.LNBackProfile  == "" then
     Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    MessageBox("Error: Back Profile layer name cannot be blank")
     Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    OnLuaButton_InquiryLayers()
     Table.ProjectPath               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
  elseif Milling.LNBackPocket == "" then
     Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
     MessageBox("Error: Back Pocket layer name cannot be blank")
     OnLuaButton_InquiryLayers()
   elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
   elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
     OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
     OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
     OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
     OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
     OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
     OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end
-- =====================================================]]
function CheckNumber(num)
  if type(num) == "number" then
     return true
     return true
   else
   end -- function end</nowiki>
  return false
----
  end -- if end
end -- function end
-- =====================================================]]
function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
  return false
  end -- if end
end -- function end
-- =====================================================]]
end -- LogicTools function end


</nowiki>
===INI_UpdateItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes old ini (.bak) file


==File Logging Tools==
Copys the .ini to a backup (.bak) new file
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
Reads the new backup file and writes a new file to the xGroup
-- =====================================================]]
╦  ╔═╗╔═╗╔═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║  ║ ║║ ╦║ ╦║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
╩═╝╚═╝╚═╝╚═╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function LoggingTools()
-- =====================================================]]
  function LogWriter(xPath, xFile, xText)
  -- Writes new xText Line to a log file
    local LogName = xPath .. "\\" .. xFile .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end
    return true
  end -- function end
  -- =====================================================]]
  function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end -- if end
    Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
    return true
  end -- function end
-- =====================================================]]
end -- Logging Tools Function End


</nowiki>
Writes new xValue for the for the xItem


==Math Tools==
Reads and writes a new file to end of file
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>  
  <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
-- =====================================================]]
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
╔╦╗╔═╗╔╦╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
    os.remove(OfileName)
║║║╠═╣ ║ ╠═╣  ║ ║ ║║ ║║  ╚═╗
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
╩ ╩╩ ╩ ╩ ╩ ╩  ╩ ╚═╝╚═╝╩═╝╚═╝
      local fileR = io.open(OfileName)
function MathTools()
      local fileW = io.open(NfileName,  "w")
-- =====================================================]]
      if fileR and fileW then
function ArcSegment (p1, p2, Rad)                       -- Returns the Arc Segment
        local groups = false
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
        local txt = ""
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
        for Line in fileR:lines() do
  return segment
          txt = Line
end -- function end
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
-- =====================================================]]
            groups = true
function D(x)                                           -- Returns double the value
          end -- if end
  return x * 2.0
          if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
end -- function end
            if groups then
-- =====================================================]]
              txt = xItem .. " = " .. xValue
function H(x)                                           -- Returns half the value
              groups = false
  return x * 0.5
            end -- if end
end -- function end
          end -- if end
-- =====================================================]]
          fileW:write(txt .. "\n")
function C(x)                                           -- Returns scale value
          txt = ""
  return x * Project.Cal
        end -- for end
end -- function end
        os.remove(OfileName)
-- =====================================================]]
        fileR:close()
function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
        fileW:close()
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
      end
  return rad
    end
end -- function end
    return true
-- =====================================================]]
  end -- function end</nowiki>
function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
----
  local Ang = 2 * math.acos(1 - (Seg/Rad))
 
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
===INI_ReadProject===
  return Chord
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
end -- function end
Reads the ini file for project data
-- =====================================================]]
 
function RadChord2Segment (Rad, Chord)      -- Returns the Arc Segment from Rad and Chord
  <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
   -- Milling = {}
  return segment
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
end -- function end
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
-- =====================================================]]
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
function RoundTo(Num, Per)                   -- Returns the number from
    Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
  local Tail = Num - Head
    Milling.BlindDadoSetbackWall        = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
     Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
  return Value
     return true
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
----
function Round(x)
 
   return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
===INI_TestDeleteDups===
end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Reads the ini file for dups and deletes
function DecimalPlaces(Dnum, Plac)
 
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
   <nowiki>function INI_TestDeleteDups()
end
    --[[ Requires 3 global variables
-- =====================================================]]
    clean  = {}
function tointeger( x )
    dups  = {}
     local num = tonumber( x )
    Names  = {}
     return num < 0 and math.ceil( num ) or math.floor( num )
    ]]
end
    local myPath = "C:\\Users\\CNC\\Documents\\test"
-- =====================================================]]
    local myName = "Tester"
-- ===TrigIt===
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
-- Finds all 5 properties of a triangle
    INI_ReadGroups(myfile, Names)
   function TrigIt(A, B, AB, AC, BC)
    FindDups(Names, dups, clean)
-- Sub Function to help other functions
     for i,v in ipairs(dups) do
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
       INI_DeleteGroup(myPath, myName, v)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
     if (B > 0.0) and (A == 0.0) then
       A = math.deg(math.rad(90) - math.rad(B))
     end
     end
     if (A > 0.0) and (B == 0.0) then
     return true
      B = math.deg(math.rad(90) - math.rad(A))
end -- function end</nowiki>
    end
 
    if  (AC > 0.0) and (BC > 0.0) then
==Data Import Tools==
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
      A = math.deg(math.atan(BC/AC))
This object is used to import data to a gadget.
      B = math.deg(math.rad(90) - math.rad(A))
 
    elseif (AB > 0.0) and (BC > 0.0) then
===Read_CSV===
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
Reads a CSV file based on header and format (Requires modifications per usage)
      A = math.deg(math.atan(BC/AC))
<nowiki> function Read_CSV(xFile, Header)
      B = math.deg(math.rad(90) - math.rad(A))
  --Read_CSV(Door.CSVFile, true)
    elseif (AB > 0.0) and (AC > 0.0) then
  local fileR = io.open(xFile)
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
  local xLine = ""
      A = math.deg(math.atan(BC/AC))
   local result = {}
      B = math.deg(math.rad(90) - math.rad(A))
   if fileR then
    elseif (A > 0.0) and (AC > 0.0) then
     for Line in fileR:lines() do
      AB = AC / math.cos(math.rad(A))
      xLine = Line
      BC = AB * math.sin(math.rad(A))
       if Header then
    elseif (A > 0.0) and (BC > 0.0) then
         Header = false
      AB = BC / math.sin(math.rad(A))
       else
      AC = AB * math.cos(math.rad(A))
        xLine = All_Trim(Line)
    elseif (A > 0.0) and (AB > 0.0) then
        for match in (xLine..","):gmatch("(.-)"..",") do
      BC = AB * math.sin(math.rad(A))
          table.insert(result, match)
      AC = AB * math.cos(math.rad(A))
        end -- for end
    else
        Door.Count    = tonumber(result[1])
      MessageBox("Error: No Missing Value")
        Door.Height    = tonumber(result[2])
    end -- if end
        Door.Width     = tonumber(result[3])
    return A, B, AB, AC, BC
   end
-- =====================================================]]
  function Maximum (a)                                  -- Returns the Max number from an array
-- print(maximum({8,10,23,12,5}))    --> 23   3
    local mi = 1 -- maximum index
    local m = a[mi]  -- maximum value
     for i,val in ipairs(a) do
       if val > m then
         mi = i
        m = val
       end -- if end
    end
    return m, mi
  end  -- function end
-- =====================================================]]
  function IsEven(IsEven_Number)                       -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end
-- =====================================================]]
  function IsOdd(IsOdd_Number)                           -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
     return true
  end -- function end
-- =====================================================]]
end -- Math Tools function End


</nowiki>
        result = {}
 
        while Door.Count > 0 do
==Registry Read and Write Tools==
          if      Door.Style == StyleA.Name then
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
            DoorStyleA()
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
          elseif  Door.Style == StyleB.Name then
 
            DoorStyleB()
<nowiki>
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end </nowiki>
----
 
==Job Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


╦═╗╔═╗╔═╗╦╔═╗╔╦╗╦═╗╦ ╦ ╔╦╗╔═╗╔═╗╦  ╔═╗
  <nowiki>function ValidJob()
╠╦╝║╣ ║ ╦║╚═╗ ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
   -- A better error message
╩╚═╚═╝╚═╝╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
    local job = VectricJob()
function RegistryTools()
    if not job.Exists then
-- =====================================================]]
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
function DocVarChk(Name, Value)
                        "Please create a new file (drawing) and \n" ..
   local job = VectricJob()
                        "specify the material dimensions \n"
  local document_variable_list = job.DocumentVariables
      )
  return document_variable_list:DocumentVariableExists(Name)
      return false
end -- function end
    else
-- =====================================================]]
      return true
function DocVarGet(Name)
    end -- if end
  local job = VectricJob()
  end -- ValidJob end
  local document_variable_list = job.DocumentVariables
</nowiki>
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end
-- =====================================================]]
function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end
-- =====================================================]]
function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",             "0.500"), 4)
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end
-- =====================================================]]
function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end
-- =====================================================]]
function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")


  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
----
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)


  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",             30.000)
===MoveSetectedVectors===
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
<nowiki>function MoveSetectedVectors(job, NewBasePoint)
  Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
    local Selection = job.Selection
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",               4)
    if Selection.IsEmpty then
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
      MessageBox("LayoutImportedVectors: No vectors selected!")
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
      return false
   Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
    end
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",             0.0825)
    local MySelection = Selection:GetBoundingBox();
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
    if not NewBasePoint then
   Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
   end </nowiki>
----
 
===FixPath===
  <nowiki>function FixPath(path)                               -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
   end -- function end


  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
----
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)


   Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
   function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
    var NewPath = "";
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
    var myLetter = "";
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
    var CheckPathLen = myPath.length;
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
    for (let i = 0; i < myPath.length; i++) {
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
      myLetter = myPath.charAt(i)
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
      if myLetter.charCodeAt(0) == 92 {
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }</nowiki>
 
----


  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
===RotateSetectedVectors===
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  return true
end -- function end
-- =====================================================]]
function RegistryWrite()                      -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")


   RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,     Milling.MillTool1.FeedRate)
   <nowiki>function RotateSetectedVectors(job, NewBasePoint, NewAngle)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
    local Selection = job.Selection
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",         Milling.MillTool1.Name)
    if not NewBasePoint then
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
      NewBasePoint = Point2D(0,0)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
    end -- if end
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
    if not NewAngle then
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
      NewAngle = 0.0
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
    end -- if end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
    if Selection.IsEmpty then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
       MessageBox("Error: Rotation function: No vectors selected!")
   RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)
      return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
     local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
   end </nowiki>


  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
===GetUnits===
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",         Milling.MillTool3.Name)
<nowiki>function GetUnits(UTable)                               -- returns Drawing Units data
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
    local mtl_block = MaterialBlock()
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",   Milling.MillTool3.PlungeRate)
    if mtl_block.InMM then
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",       Milling.MillTool3.RateUnits)
      UTable.Units  = "Drawing Units: mm"
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
      UTable.Unit = true
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
       UTable.Cal = 25.4
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,     Milling.MillTool3.ToolDia)
    else
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
       UTable.Cal = 1.0
    end
    return true
  end -- end function</nowiki>
 
----


  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
===CheckTheUnits===
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",         Milling.MillTool4.Name)
<nowiki>function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
   local goodtogo = false
   RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",       Milling.MillTool4.RateUnits)
   for i=1, #UTable.UnitCheck  do
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
     if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
      goodtogo = true
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
       break
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
    end -- if end
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
  end -- for end
  return true
   if goodtogo then
end -- function end
     return true
-- =====================================================]]
function REG_CheckRegistryBool()              -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
   if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
     DisplayMessageBox("Alert: The Runtool value is saved.")
   else
   else
     DisplayMessageBox("Alert: The Runtool value is not saved.")
     return false
   end -- if end
   end -- if end
  return true
end -- function end</nowiki>
end -- function end
 
-- =====================================================]]
----
function REG_CheckRegistryDouble()             -- Checks Registry for Double values
 
  local RegistryRead = Registry("RegName")
===GetMatlBlk===
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    DisplayMessageBox("Alert: The project cost is saved.")
<nowiki>function GetMatlBlk(Table)
  else
    local mtl_block = MaterialBlock()
    DisplayMessageBox("Alert: The Project Cost is not saved.")
    if mtl_block.InMM then
  end -- if end
      Table.Units = "Drawing Units: mm"
  return true
      Table.Unit = true
end -- function end
    else
-- =====================================================]]
      Table.Units = "Drawing Units: inches"
function REG_CheckRegistryInt()                -- Checks Registry for Int values
      Table.Unit = false
  local RegistryRead = Registry("RegName")
    end
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    if mtl_block.Width> mtl_block.Height then
    DisplayMessageBox("Alert: The Project Count is saved.")
      Table.MaterialThickness = mtl_block.Height
  else
      Table.MaterialLength = mtl_block.Width
    DisplayMessageBox("Alert: The Project Count is not saved.")
      Table.Orantation = "H"
  end -- if end
    else
  return true
      Table.MaterialThickness = mtl_block.Width
end -- function end
      Table.MaterialLength = mtl_block.Height
-- =====================================================]]
      Table.Orantation = "V"
function REG_CheckRegistryString()            -- Checks Registry for String values
    end
  local RegistryRead = Registry("RegName")
    Table.FrontThickness = Dovetail.MaterialThickness
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    Table.SideThickness = Dovetail.MaterialThickness
    DisplayMessageBox("Alert: The Project path is saved.")
    if mtl_block.Height == mtl_block.Width then
  else
        MessageBox("Error! Material block cannot square")
     DisplayMessageBox("Alert: The Project path is not saved.")
     end
  end
    return true
  return true
  end -- end function</nowiki>
end -- function end
-- =====================================================]]
end -- Registry end


</nowiki>
----


==String Tools==
===GetBoxJointMaterialSettings===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  <nowiki>function GetBoxJointMaterialSettings(Table)
 
    local mtl_block = MaterialBlock()
  <nowiki>  
    --local units
    if mtl_block.InMM then
-- =====================================================]]
      Table.Units = "Drawing Units: mm"
╔═╗╔╦╗╦═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      Table.Unit = true
╚═╗ ║ ╠╦╝║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
    else
╚═╝ ╩ ╩╚═╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
      Table.Units = "Drawing Units: inches"
function StringTools()
      Table.Unit = false
-- =====================================================]]
    end
function StringToArraySplit(s, delimiter)
    if mtl_block.Width > mtl_block.Height then
--[[
      Table.MaterialThickness = mtl_block.Height
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
      Table.MaterialLength = mtl_block.Width
Returns = array
      Table.Orantation = "H"
-- split_string[1] = "Hello World,)
    else
-- split_string[2] = "Jim"
      Table.MaterialThickness = mtl_block.Width
]]
      Table.MaterialLength = mtl_block.Height
  result = {};
      Table.Orantation = "V"
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
    end
       table.insert(result, match)
    if mtl_block.Height == mtl_block.Width then
  end
       MessageBox("Error! Material block cannot square")
  return result
    end
end
    -- Display material XY origin
-- =====================================================]]
    local xy_origin_text = "invalid"
function WrapString(Str, Wid)                          -- wraps text at the nearest space and puts a return char in the space location
    local xy_origin = mtl_block.XYOrigin
  --[[  How to use:
    if  xy_origin == MaterialBlock.BLC then
  Call WrapString(string, Number)
        Table.xy_origin_text = "Bottom Left Corner"
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
      if Table.Orantation == "V" then
returns "Jim is a tall man that lives in Texas.\n
        Table.Direction1 = 90.0
          He was raised in North East Texas on\n
        Table.Direction2 = 0.0
          1000 acres from 1970 to 1982. This is a man\n
        Table.Direction3 = 270.0
          that knows numbers of great people from\n
        Table.Direction4 = 180.0
          a round the world."
        Table.Bulge = 1.0
]]
      else
  local Wider = Wid
        Table.Direction1 = 0.0
  local Posx = string.len(Str)
        Table.Direction2 = 90.0
  local StrLen = string.len(Str)
        Table.Direction3 = 180.0
  local pt = 0
        Table.Direction4 = 270.0
  local function FindSpace(MyStr)
        Table.Bulge = -1.0
  local Pos = string.len(MyStr)
      end
  local str = MyStr
    elseif xy_origin == MaterialBlock.BRC then
    if string.find(MyStr, " ") ~= nil then
      Table.xy_origin_text = "Bottom Right Corner"
      while Pos>0 do
      if Table.Orantation == "V" then
         Pos = Pos - 1
        Table.Direction1 = 90.0
          if (string.byte(string.sub(str,-1)) == 32) then
        Table.Direction2 = 180.0
            break
         Table.Direction3 = 270.0
          else
        Table.Direction4 = 0.0
            str = string.sub(str, 1, Pos)
        Table.Bulge = -1.0
          end
      else
         end
        Table.Direction1 = 180.0
    end
        Table.Direction2 = 90.0
     return Pos
        Table.Direction3 = 0.0
  end
        Table.Direction4 = 270.0
  if StrLen > Wider then
         Table.Bulge = 1.0
    while Wider < Posx do
      end
      pt = FindSpace(string.sub(Str,1, Wider))
     elseif xy_origin == MaterialBlock.TRC then
      Str = string.sub(Str, 1, pt) .. "\n" .. string.sub(Str, pt +2)
      Table.xy_origin_text = "Top Right Corner"
       Wider = Wider + Wid
      if Table.Orantation == "V" then
    end
        Table.Direction1 = 270.0
  end
        Table.Direction2 = 180.0
  return Str
        Table.Direction3 = 90.0
end -- function end
        Table.Direction4 = 0.0
-- =====================================================]]
        Table.Bulge = 1.0
function CleanString(inStr)                            -- Check for ascii letters below 127
       else
  local outStr, str1 = ""
        Table.Direction1 = 180.0
  local inStrLen = string.len(inStr)
        Table.Direction2 = 270.0
  for i = 1, inStrLen ,1 do
        Table.Direction3 = 0.0
    str1 = string.sub(inStr, i, i)
        Table.Direction4 = 90.0
    if string.byte(str1) <= 127 then
        Table.Bulge = -1.0
    outStr=outStr .. str1
      end
    end
    elseif xy_origin == MaterialBlock.TLC then
  end
      Table.xy_origin_text = "Top Left Corner"
  return outStr
      if Table.Orantation == "V" then
end -- function end
        Table.Direction1 = 270.0
  -- =====================================================]]
        Table.Direction2 = 0.0
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
        Table.Direction3 = 90.0
  local function FindLetter(TheStr, TestChar)
        Table.Direction4 = 180.0
    local outStr = false
        Table.Bulge = -1.0
    local strChar = ""
      else
    local TheStrLen = string.len(TheStr)
        Table.Direction1 = 0.0
    for i = 1, TheStrLen ,1 do
        Table.Direction2 = 270.0
      strChar = string.sub(TheStr, i, i)
        Table.Direction3 = 180.0
       if string.byte(strChar) == string.byte(TestChar) then
        Table.Direction4 = 90.0
         outStr = true
        Table.Bulge = 1.0
         break
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
       else
        Table.Direction1 = 0
        Table.Direction2 = 0
         Table.Direction3 = 0
         Table.Direction4 = 0
       end
       end
     end
     end
     return outStr
     -- Setup Fingers and Gaps
  end -- function end
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
-- =====================================================]]
     Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
  local StrTest = false
     Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
  StrTest = SwitchLetter(YourStr, "#")
     return true
  StrTest = SwitchLetter(YourStr,  "@")
   end -- function end</nowiki>
  StrTest = SwitchLetter(YourStr,  "^")
 
  StrTest = SwitchLetter(YourStr,  "$")
----
     return outStr
 
end -- function end
===GetMaterialSettings===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
function MakeHTMLReady(MyStr)                          -- fixs string with specal bite chars for HTML
<nowiki>function GetMaterialSettings(Table)
  local function SwitchLetter(MyStr, MyChar, NewStr)
   local MaterialBlock = MaterialBlock()
  local outStr, str1 = ""
   Table.MaterialBlockThickness = MaterialBlock.Thickness
  local inStrLen = string.len(MyStr)
  Table.xy_origin = MaterialBlock.XYOrigin
  for i = 1, inStrLen ,1 do
   if MaterialBlock.InMM then
    str1 = string.sub(MyStr, i, i)
     Table.Units  = "Drawing Units: mm"
     if string.byte(str1) == string.byte(MyChar) then
     Table.Unit = true
    outStr=outStr .. NewStr
    Table.Cal = 25.4
    else
   else
        outStr=outStr .. str1
    Table.Units  = "Drawing Units: inches"
     end
    Table.Unit = false
  end
     Table.Cal = 1.0
   return outStr
end -- function end
-- =====================================================]]
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!", "&#33;")
  outStr = SwitchLetter(outStr, "#", "&#35;")
  outStr = SwitchLetter(outStr, "$", "&#36;")
  outStr = SwitchLetter(outStr, "%", "&#37;")
  outStr = SwitchLetter(outStr, "&", "&#38;")
  outStr = SwitchLetter(outStr, "'", "&#39;")
  outStr = SwitchLetter(outStr, "(", "&#40;")
  outStr = SwitchLetter(outStr, ")", "&#41;")
  outStr = SwitchLetter(outStr, "*", "&#42;")
  outStr = SwitchLetter(outStr, "+", "&#43;")
  outStr = SwitchLetter(outStr, ",", "&#44;")
  outStr = SwitchLetter(outStr, "-", "&#45;")
  outStr = SwitchLetter(outStr, ".", "&#46;")
  outStr = SwitchLetter(outStr, "/", "&#47;")
  outStr = SwitchLetter(outStr, ":", "&#58;")
  outStr = SwitchLetter(outStr, ";", "&#59;")
  outStr = SwitchLetter(outStr, "<", "&#60;")
  outStr = SwitchLetter(outStr, "=", "&#61;")
  outStr = SwitchLetter(outStr, ">", "&#62;")
  outStr = SwitchLetter(outStr, "?", "&#63;")
  outStr = SwitchLetter(outStr, "@", "&#64;")
  outStr = SwitchLetter(outStr, "[", "&#91;")
  outStr = SwitchLetter(outStr, "]", "&#93;")
  outStr = SwitchLetter(outStr, "^", "&#94;")
  outStr = SwitchLetter(outStr, "_", "&#95;")
  outStr = SwitchLetter(outStr, "`", "&#96;")
  outStr = SwitchLetter(outStr, "{", "&#123")
  outStr = SwitchLetter(outStr, "|", "&#124")
  outStr = SwitchLetter(outStr, "}", "&#125")
  outStr = SwitchLetter(outStr, "~", "&#126")
    return outStr
end -- function end
-- =====================================================]]
function SwitchLetter(MyStr, MyChar, NewStr)           -- swwap a leter for another letter
   local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
   for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
   end
  return outStr
end -- function end
-- =====================================================]]
function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
     str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
   local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
     str = " " .. str
   end
   end
   for _ = 1, b, 1 do
   --local units
     str str .. " "
if MaterialBlock.Width > MaterialBlock.Height then
   end
    Table.Orantation = "H" -- Horizontal
   --print ("str len = " .. #str)
elseif MaterialBlock.Width < MaterialBlock.Height then
  end
     Table.Orantation = "V" -- Vertical
   return str
  else
end -- function end
    Table.Orantation = "S" -- Squair
-- =====================================================]]
end
function PadR(str, len)                       -- Adds spaces to Back of string
  if Table.xy_origin == MaterialBlock.BLC then
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
    Table.XYorigin = "Bottom Left Corner"
   if type(str) ~= "string" then
  elseif Table.xy_origin == MaterialBlock.BRC then
    str = tostring(str)
    Table.XYorigin = "Bottom Right Corner"
   end
  elseif Table.xy_origin == MaterialBlock.TRC then
  while string.len(str) < len do
    Table.XYorigin = "Top Right Corner"
     str = str .. " "
   else
   end
    Table.XYorigin = "Top Left Corner"
   return str
   end -- if end
end -- function end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
-- =====================================================]]
   return true
function PadL(str, len)             -- Adds spaces to Front of string
end -- end function</nowiki>
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns " KPSDFKSPSK"
 
  if type(str) ~= "string" then
----
     str = tostring(str)
 
  end
===IsSingleSided===
  while string.len(str) < len do
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     str = " " .. str
<nowiki>function IsSingleSided(Table)
  end
    local SingleSided = Table.job.IsSingleSided
  return str
    if not SingleSided then
end -- function end
      DisplayMessageBox("Error: Job must be a single sided job")
-- =====================================================]]
      return false
function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
    end  -- if end
  local mychar
   end -- function end</nowiki>
  local a,b,c,d = 0,0,0,0
 
  local x,y,z = "","",""
----
  if type(str) ~= "string" then
 
     str = tostring(str)
===IsDoubleSided===
  end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  c = string.len(str)
<nowiki>function IsDoubleSided(Table)
   for i = 1, c, 1 do
   if not Table.job.IsDoubleSided then
    mychar = string.byte(string.sub(str, i,i))
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    if mychar == 46 then
     return false
      b = i
   else
    end
    return true
  end
   end  -- if end
-- print("b = " .. b)
end-- function end</nowiki>
  if b == 0 then
 
    str = str .. "."
----
    c = c + 1
 
    b = c
===ShowSetting===
  end -- if loc
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  x = string.sub(str, 1, b-1)
<nowiki>function ShowSetting(Table)
  y = string.sub(str, b+1)
  local name = ""
  a = c - b
      DisplayMessageBox(
  a = #x
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
  d = #y
    name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
  if a < front then
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    front = front - (a - 1)
    name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
    for _ = 1, front -1 do
    name .. " EndLenght        = " .. tostring(Table.EndLenght)        .."\n" ..
       x = " " .. x
    name .. " EndHight          = " .. tostring(Table.EndHight)         .."\n" ..
     end -- end for front
    name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
   end
    name .. " TopWidht          = " .. tostring(Table.TopWidht)         .."\n" ..
   back = back - (c - b)
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)     .."\n" ..
  for i = 1, back  do
     name .. " HandleWidht      = " .. tostring(Table.HandleWidht)       .."\n" ..
    y = y .. "0"
    name .. " HandleRad        = " .. tostring(Table.HandleRad)         .."\n" ..
  end -- end for back
     name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
  str =   x .. "." .. y
    "\n")
   return str
end -- function end</nowiki>
end -- function end
 
-- =====================================================]]
----
function All_Trim(s)                          -- Trims spaces off both ends of a string
 
  return s:match( "^%s*(.-)%s*$" )
===MakeLayers===
end -- function end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
<nowiki>function MakeLayers()
function Make_Proper_Case(str)
  local Red, Green, Blue = 0, 0, 0
   local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  local function GetColor(str) -- returns color value for a Color Name
  return string.gsub(str,"([^%w]%w)", string.upper)
    local sx = str
end
    local Red = 0
-- =====================================================]]
    local Green = 0
function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
    local Blue = 0
-- ===ifT(x)===
    local Colors = {}
  if x then
    Colors.Black = "0,0,0"
    return "Yes"
    Colors.Red = "255,0,0"
   else
    Colors.Blue = "0,0,255"
    return "No"
    Colors.Yellow = "255,255,0"
  end-- if end
    Colors.Cyan = "0,255,255"
end -- function end
    Colors.Magenta = "255,0,255"
-- =====================================================]]
    Colors.Green = "0,128,0"
function ifY(x)                               -- Converts String "Yes" or "No" to Boolean True or False
    if "" == str then
-- ===ifY(x)===
      DisplayMessageBox("Error: Empty string passed")
   if string.upper(x) == "YES" then
     else
    return true
      str = Colors[str]
  else
      if "string" == type(str) then
    return false
        if string.find(str, ",") then
  end-- if end
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
       end
     end
    return Red, Green, Blue
   end
   local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
   return true
end -- function end</nowiki>
 
----
 
===MyLayerClear===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MyLayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
   return true
end -- function end</nowiki>
 
----
 
===LayerClear===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function LayerClear()                       -- calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
   MyLayerClear("PartLabels")
  return true
end -- function end
end -- function end
-- =***************************************************=]]
end -- String function end
</nowiki>
</nowiki>


==Seed Documents==  
==Logic and Test Tools==
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
These functions are named as per there function or action.


This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
----


<nowiki>
===CheckNumber===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function CheckNumber(num)
╔═╗╔═╗╔═╗╔╦╗ ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
   if type(num) == "number" then
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
    return true
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
  else
function SeedTool()
  return false
-- =====================================================]]
  end -- if end
   -- VECTRIC LUA SCRIPT
end -- function end</nowiki>
-- =====================================================]]
 
-- Gadgets are an entirely optional add-in to Vectric's core software products.
----
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog


-- Table Names
===AboveZero===
Milling = {}
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Project = {}
<nowiki>function AboveZero(num)
-- =====================================================]]
  if (type(num) == "number") and (num > 0.0)then
function main(script_path)
    return true
--[[
  else
Gadget Notes: Dec 2019 - My New Gadget
  return false
  end -- if end
end -- function end


  ]]
</nowiki>
-- Localized Variables --


-- Job Validation --
----
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end


  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --


-- Calculation --
===IsNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsNumber(Val)                    --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function</nowiki>
 
----
 
===IsEven()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsEven(IsEven_Number)            -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end</nowiki>
 
----
 
===IsOdd()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end</nowiki>
 
----
 
===IsNegative()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsNegative(x)                    -- Returns True/False if number is a negative number 
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end</nowiki>
 
----
===IsAllNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
<nowiki>function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                   
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
      (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
      (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end</nowiki>
 
----


-- Do Something --
===NonNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function</nowiki>


----


  return true
===NumberType()===
end  -- function end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- ==================== End ============================]]
<nowiki>function NumberType(Val)                  -- Return true if val is not number
-- =====================================================]]
    if math.type(x) == "integer" then
end -- Seed Tools function end
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function</nowiki>


</nowiki>
----


==Setup Tools==
==Math Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
----
 
-- =====================================================]]
===ArcSegment()===
╔═╗╔═╗╔╦╗╦ ╦╔═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
╚═╗║╣  ║ ║ ║╠═╝
<nowiki>function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
╚═╝╚═╝ ╩ ╚═╝╩
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
function SetupAndLetter Seeds()
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
-- =====================================================]]
  return segment
  function LUA_Seed()
end -- function end</nowiki>
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    -- arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --    you must not claim that you wrote the original software.
    --    If you use this software in a product, an acknowledgement in the product
    --    documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --    must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:


  -- 1. Download the gadget x.zip that is attached to this post.
----
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.


  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
===D(x) Doubles x===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function D(x)                                          -- Returns double the value
  return x * 2.0
end -- function end</nowiki>


   -- Image Here
----
 
===H(x) Halfs x===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function H(x)                                          -- Returns half the value
   return x * 0.5
end -- function end</nowiki>


  -- Steps for Use:
----
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function


end -- Header function
===C(x) Returns x by scale===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function C(x)                                          -- Returns scale value
  return x * Project.Cal
end -- function end</nowiki>


</nowiki>
----


==Toolpathing Tools==
===ChordSag2Radius()===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki>function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end</nowiki>


<nowiki>
----
-- =====================================================]]
╔╦╗╔═╗╔═╗╦  ╔═╗╔═╗╔╦╗╦ ╦╔═╗
║ ║ ║║ ║║  ╠═╝╠═╣ ║ ╠═╣╚═╗
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function Toolpaths()
-- =====================================================]]
  function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT


    tool.InMM = tool_in_mm
===RadSag2Chord()===
    tool.ToolDia = tool_dia
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    tool.Stepdown = tool_stepdown
<nowiki>function RadSag2Chord(Rad, Seg)                        -- Returns the Chord from Rad and Seg
    tool.Stepover = tool_dia * 0.25
  local Ang = 2 * math.acos(1 - (Seg/Rad))
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
    tool.FeedRate = 30
  return Chord
    tool.PlungeRate = 10
end -- function end</nowiki>
    tool.SpindleSpeed = 20000
 
    tool.ToolNumber = 1
----
    tool.VBit_Angle = 90.0 -- used for vbit only
 
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
===RadChord2Segment()===
    -- Create object used to set home position and safez gap above material surface
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local pos_data = ToolpathPosData()
<nowiki>function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
    pos_data:SetHomePosition(0, 0, 1.0)
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
    pos_data.SafeZGap = 5.0
  return segment
    -- Create object used to pass profile options
end -- function end</nowiki>
    local profile_data = ProfileParameterData()
 
    -- start depth for toolpath
----
    profile_data.StartDepth = start_depth
 
    -- cut depth for toolpath this is depth below start depth
===RoundTo()===
    profile_data.CutDepth = cut_depth
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- direction of cut - ProfileParameterData.
<nowiki>function RoundTo(Num, Per)                  -- Returns the number from
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  local Tail = Num - Head
    -- side we machine on - ProfileParameterData.
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
  return Value
    -- ProfileParameterData.PROFILE_ON
end -- function end</nowiki>
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
 
    -- Allowance to leave on when machining
----
    profile_data.Allowance = 0.0
 
    -- true to preserve start point positions, false to reorder start
===Round()===
    -- points to minimise toolpath length
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.KeepStartPoints = false
<nowiki>function Round(x)
    -- true if want to create 'square' external corners on toolpath
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
    profile_data.CreateSquareCorners = false
end</nowiki>
    -- true to perform corner sharpening on internal corners (only with v-bits)
 
    profile_data.CornerSharpen = false
----
    -- true to use tabs (position of tabs must already have been defined on vectors)
 
    profile_data.UseTabs = false
===DecimalPlaces()===
    -- length for tabs if being used
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.TabLength = 5.0
<nowiki>function DecimalPlaces(Dnum, Plac)
    -- Thickness for tabs if being used
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
    profile_data.TabThickness = 1.0
end</nowiki>
    -- if true then create 3d tabs else 2d tabs
 
    profile_data.Use3dTabs = true
----
    -- if true in Aspire, project toolpath onto composite model
 
    profile_data.ProjectToolpath = false
===ToInteger()===
    -- Create object used to control ramping
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local ramping_data = RampingData()
<nowiki>function ToInteger( x )
    -- if true we do ramping into toolpath
     local num = tonumber( x )
    ramping_data.DoRamping = false
     return num < 0 and math.ceil( num ) or math.floor( num )
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
end </nowiki>
    -- or RampingData.RAMP_SPIRAL
 
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
----
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
 
    -- or RampingData.CONSTRAIN_ANGLE
===TrigIt===
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
Finds all 5 properties of a triangle
    -- if we are constraining ramp by distance, distance to ramp over
 
     ramping_data.RampDistance = 100.0
<nowiki>function TrigIt(A, B, AB, AC, BC)
     -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
-- Sub Function to help other functions
    ramping_data.RampAngle = 25.0
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
-- C is the corner, A = small ang and B is the big angle
    -- if zig zaging
-- returns all values
    ramping_data.RampMaxAngleDist = 15
-- A, B = angles
    -- if true we restrict our ramping to lead in section of toolpath
-- C = 90.0 Deg
    ramping_data.RampOnLeadIn = false
-- B to C (BC) is Run - Base - adjacent
    -- Create object used to control lead in/out
-- A to C (AC) is Rise - Height - opposite
    local lead_in_out_data = LeadInOutData()
-- A to B (AB) is Slope - hypotenuse
    -- if true we create lead ins on profiles (not for profile on)
     if (B > 0.0) and (A == 0.0) then
    lead_in_out_data.DoLeadIn = false
      A = math.deg(math.rad(90) - math.rad(B))
    -- if true we create lead outs on profiles (not for profile on)
     end
    lead_in_out_data.DoLeadOut = false
    if (A > 0.0) and (B == 0.0) then
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
      B = math.deg(math.rad(90) - math.rad(A))
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
     end
    -- length of lead to create
     if (AC > 0.0) and (BC > 0.0) then
    lead_in_out_data.LeadLength = 10.0
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
    -- Angle for linear leads
      A = math.deg(math.atan(BC/AC))
     lead_in_out_data.LinearLeadAngle = 45
      B = math.deg(math.rad(90) - math.rad(A))
    -- Radius for circular arc leads
     elseif (AB > 0.0) and (BC > 0.0) then
    lead_in_out_data.CirularLeadRadius = 5.0
       AB = math.sqrt((AB ^ 2) - (BC ^ 2))
    -- distance to 'overcut' (travel past start point) when profiling
       A = math.deg(math.atan(BC/AC))
     lead_in_out_data.OvercutDistance = 0.0
      B = math.deg(math.rad(90) - math.rad(A))
    -- Create object which can be used to automatically select geometry
     elseif (AB > 0.0) and (AC > 0.0) then
    local geometry_selector = GeometrySelector()
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
      A = math.deg(math.atan(BC/AC))
     local create_2d_previews = true
      B = math.deg(math.rad(90) - math.rad(A))
     -- if this is true we will display errors and warning to the user
    elseif (A > 0.0) and (AC > 0.0) then
    local display_warnings = true
      AB = AC / math.cos(math.rad(A))
    -- Create our toolpath
      BC = AB * math.sin(math.rad(A))
    local toolpath_manager = ToolpathManager()
    elseif (A > 0.0) and (BC > 0.0) then
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
      AB = BC / math.sin(math.rad(A))
     if toolpath_id == nil then
      AC = AB * math.cos(math.rad(A))
       DisplayMessageBox("Error creating toolpath")
    elseif (A > 0.0) and (AB > 0.0) then
       return false
      BC = AB * math.sin(math.rad(A))
    end
      AC = AB * math.cos(math.rad(A))
     return true
    else
end -- end function
      MessageBox("Error: No Missing Value")
-- =====================================================]]
    end -- if end
  function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    return A, B, AB, AC, BC
    -- Create tool we will use to machine vectors
  end</nowiki>
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
 
    tool.InMM = tool_in_mm
----
    tool.ToolDia = tool_dia
 
    tool.Stepdown = tool_stepdown
==Registry Read and Write Tools==
    tool.Stepover = tool_dia * 0.25
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    tool.FeedRate = 30
 
    tool.PlungeRate = 10
----
    tool.SpindleSpeed = 20000
 
    tool.ToolNumber = 1
===DocVarChk()===
    tool.VBit_Angle = 90.0 -- used for vbit only
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
<nowiki>function DocVarChk(Name, Value)
    -- Create object used to set home position and safez gap above material surface
  local job = VectricJob()
    local pos_data = ToolpathPosData()
  local document_variable_list = job.DocumentVariables
    pos_data:SetHomePosition(0, 0, 1.0)
  return document_variable_list:DocumentVariableExists(Name)
    pos_data.SafeZGap = 5.0
end -- function end</nowiki>
    -- Create object used to pass profile options
 
    local profile_data = ProfileParameterData()
----
    -- start depth for toolpath
 
    profile_data.StartDepth = start_depth
===DocVarGet()===
    -- cut depth for toolpath this is depth below start depth
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.CutDepth = cut_depth
<nowiki>function DocVarGet(Name)
    -- direction of cut - ProfileParameterData.
  local job = VectricJob()
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
  local document_variable_list = job.DocumentVariables
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  return document_variable_list:GetDocumentVariable(Name, 0.0)
    -- side we machine on - ProfileParameterData.
end -- function end</nowiki>
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
 
    -- ProfileParameterData.PROFILE_ON
----
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
 
    -- Allowance to leave on when machining
===DocVarSet()===
    profile_data.Allowance = 0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- true to preserve start point positions, false to reorder start
<nowiki>function DocVarSet(Name, Value)
    -- points to minimise toolpath length
  local job = VectricJob()
    profile_data.KeepStartPoints = false
  local document_variable_list = job.DocumentVariables
    -- true if want to create 'square' external corners on toolpath
  return document_variable_list:SetDocumentVariable(Name, Value)
    profile_data.CreateSquareCorners = false
end -- function end</nowiki>
    -- true to perform corner sharpening on internal corners (only with v-bits)
 
    profile_data.CornerSharpen = false
----
    -- true to use tabs (position of tabs must already have been defined on vectors)
 
    profile_data.UseTabs = false
===RegistryReadMaterial()===
    -- length for tabs if being used
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.TabLength = 5.0
<nowiki>function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
    -- Thickness for tabs if being used
  local RegistryRead              = Registry("Material")
    profile_data.TabThickness = 1.0
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
    -- if true then create 3d tabs else 2d tabs
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
    profile_data.Use3dTabs = true
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
    -- if true in Aspire, project toolpath onto composite model
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
    profile_data.ProjectToolpath = false
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
    -- Create object used to control ramping
  return true
    local ramping_data = RampingData()
end -- function end</nowiki>
    -- if true we do ramping into toolpath
 
    ramping_data.DoRamping = false
----
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
 
    -- or RampingData.RAMP_SPIRAL
===RegistryLastTenFiles()===
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
<nowiki>function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
    -- or RampingData.CONSTRAIN_ANGLE
  local Registry = Registry(RegName)
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
    -- if we are constraining ramp by distance, distance to ramp over
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
    ramping_data.RampDistance = 100.0
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
    ramping_data.RampAngle = 25.0
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
    -- if zig zaging
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
    ramping_data.RampMaxAngleDist = 15
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
    -- if true we restrict our ramping to lead in section of toolpath
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
    ramping_data.RampOnLeadIn = false
  LogFile.File01 = FileName
    -- Create object used to control lead in/out
  return FileName
    local lead_in_out_data = LeadInOutData()
end -- function end</nowiki>
    -- if true we create lead ins on profiles (not for profile on)
 
    lead_in_out_data.DoLeadIn = false
----
    -- if true we create lead outs on profiles (not for profile on)
 
    lead_in_out_data.DoLeadOut = false
===RegistryRead()===
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
<nowiki>function RegistryRead()                        -- Read from Registry values
    -- length of lead to create
  local RegistryRead = Registry("RegName")
    lead_in_out_data.LeadLength = 10.0
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
    -- Angle for linear leads
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
    lead_in_out_data.LinearLeadAngle = 45
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
    -- Radius for circular arc leads
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")
    lead_in_out_data.CirularLeadRadius = 5.0
 
    -- distance to 'overcut' (travel past start point) when profiling
  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",             30.000)
    lead_in_out_data.OvercutDistance = 0.0
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
    -- Create object which can be used to automatically select geometry
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
    local geometry_selector = GeometrySelector()
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
    local create_2d_previews = true
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
     -- if this is true we will display errors and warning to the user
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
    local display_warnings = true
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
    -- Create our toolpath
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
    local toolpath_manager = ToolpathManager()
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
    if toolpath_id == nil then
 
      DisplayMessageBox("Error creating toolpath")
  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
      return false
   Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
    end
   Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                 "No Tool Selected")
    return true
  Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
end -- end function
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
-- =====================================================]]
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
   function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  Milling.MillTool2.ToolNumber             = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
   -- Create tool we will use to machine vectors
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
    tool.InMM = tool_in_mm
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
    tool.ToolDia = tool_dia
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
    tool.Stepdown = tool_stepdown
 
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
    tool.FeedRate = 30
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
    tool.PlungeRate = 10
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
    tool.SpindleSpeed = 20000
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",               4)
    tool.ToolNumber = 1
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
    tool.VBit_Angle = 90.0 -- used for vbit only
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
    -- Create object used to set home position and safez gap above material surface
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",             0.0825)
    local pos_data = ToolpathPosData()
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
    pos_data:SetHomePosition(0, 0, 1.0)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)
    pos_data.SafeZGap = 5.0
 
    -- Create object used to pass pocketing options
  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
    local pocket_data = PocketParameterData()
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
    -- start depth for toolpath
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
    pocket_data.StartDepth = start_depth
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",           15.000)
    -- cut depth for toolpath this is depth below start depth
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
    pocket_data.CutDepth = cut_depth
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",             0.2000)
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
    -- Allowance to leave on when machining
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)
    pocket_data.Allowance = 0.0
 
    -- if true use raster clearance strategy , else use offset area clearance
   Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
    pocket_data.DoRasterClearance = true
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
    -- angle for raster if using raster clearance
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
    pocket_data.RasterAngle = 0
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
    -- if true we ramp into pockets (always zig-zag)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
    pocket_data.DoRamping = false
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
    -- if ramping, distance to ramp over
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
    pocket_data.RampDistance = 10.0
  return true
    -- if true in Aspire, project toolpath onto composite model
end -- function end</nowiki>
    pocket_data.ProjectToolpath = false
 
    -- Create object which can be used to automatically select geometry
----
    local geometry_selector = GeometrySelector()
 
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
===RegistryWrite()===
    local create_2d_previews = true
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- if this is true we will display errors and warning to the user
<nowiki>function RegistryWrite()                      -- Write to Registry values
    local display_warnings = true
  local RegistryWrite = Registry("RegName")
    -- if we are doing two tool pocketing define tool to use for area clearance
  local RegValue
    local area_clear_tool = nill
   RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
    -- we just create a tool twice as large for testing here
   RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
    area_clear_tool.InMM = tool_in_mm
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")
    area_clear_tool.ToolDia = tool_dia * 2
 
    area_clear_tool.Stepdown = tool_stepdown * 2
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
    area_clear_tool.FeedRate = 30
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
    area_clear_tool.PlungeRate = 10
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
    area_clear_tool.SpindleSpeed = 20000
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",       Milling.MillTool1.RateUnits)
    area_clear_tool.ToolNumber = 1
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
   -- Create our toolpath
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,     Milling.MillTool1.ToolDia)
    local toolpath_manager = ToolpathManager()
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
 
    if toolpath_id == nill then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
      DisplayMessageBox("Error creating toolpath")
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
      return false
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",         Milling.MillTool2.Name)
    end
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",       Milling.MillTool2.BitType)
    return true
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
end -- end function
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
-- =====================================================]]
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
   function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
   -- Create tool we will use to machine vectors
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
    tool.InMM = tool_in_mm
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)
    tool.ToolDia = tool_dia
 
    tool.Stepdown = tool_stepdown
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
    tool.Stepover = tool_dia * 0.25
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
     tool.FeedRate = 30
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
    tool.PlungeRate = 10
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
    tool.SpindleSpeed = 20000
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
    tool.ToolNumber = 1
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
    tool.VBit_Angle = 90.0 -- used for vbit only
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
    -- Create object used to set home position and safez gap above material surface
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
    local pos_data = ToolpathPosData()
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
    pos_data:SetHomePosition(0, 0, 1.0)
 
    pos_data.SafeZGap = 5.0
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
    -- Create object used to pass profile options
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
    local drill_data = DrillParameterData()
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
    -- start depth for toolpath
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
    drill_data.StartDepth = start_depth
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
    -- cut depth for toolpath this is depth below start depth
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
    drill_data.CutDepth = cut_depth
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
     -- if true perform peck drilling
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
    drill_data.DoPeckDrill = retract_gap > 0.0
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
    -- distance to retract above surface when peck drilling
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
    drill_data.PeckRetractGap = retract_gap
  return true
    -- if true in Aspire, project toolpath onto composite model
end -- function end</nowiki>
    drill_data.ProjectToolpath = false
 
    -- Create object which can be used to automatically select geometry
----
    local geometry_selector = GeometrySelector()
 
    -- if this is true we create 2d toolpaths previews in 2d view,
===REG_CheckRegistryBool()===
    -- if false we dont
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     local create_2d_previews = true
<nowiki>function REG_CheckRegistryBool()              -- Checks Registry for Bool values
    -- if this is true we will display errors and warning to the user
  local RegistryRead = Registry("RegName")
    local display_warnings = true
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    -- Create our toolpath
    DisplayMessageBox("Alert: The Runtool value is saved.")
    local toolpath_manager = ToolpathManager()
  else
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    DisplayMessageBox("Alert: The Runtool value is not saved.")
    if toolpath_id == nil then
  end -- if end
      DisplayMessageBox("Error creating toolpath")
  return true
      return false
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryDouble()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryDouble()            -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryInt()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryString()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryString()            -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end</nowiki>
 
==String Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
----
 
===StringToArraySplit===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  </nowiki>
 
----
 
===WrapString===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
function WrapString(Str, Wid)                          -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
     end
     end
     return true
     return Pos
end -- end function
  end
-- =====================================================]]
  if StrLen > Wider then
  function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    while Wider < Posx do
    --[[ -------------- CreateVCarvingToolpath --------------
      pt = FindSpace(string.sub(Str,1, Wider))
     |
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
    | Create a VCarving toolpath within the program for the currently selected vectors
      Wider = Wider + Wid
    | Parameters:
     end
    | name, -- Name for toolpath
  end
    | start_depth -- Start depth for toolpath below surface of material
  return Str
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
end -- function end
    | vbit_angle -- angle of vbit to use
  </nowiki>
    | vbit_dia -- diameter of VBit to use
 
    | vbit_stepdown -- stepdown for tool
----
    | tool_stepover_percent - percentage stepover for tool
 
    | tool_in_mm -- true if tool size and stepdown are in mm
===CleanString===
    |
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    | Return Values:
<nowiki>
    | true if toolpath created OK else false
function CleanString(inStr)                        -- Check for ascii letters below 127
    |
  local outStr, str1 = ""
  ]]
  local inStrLen = string.len(inStr)
  -- Create tool we will use to machine vectors
  for i = 1, inStrLen ,1 do
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
     str1 = string.sub(inStr, i, i)
    tool.InMM = tool_in_mm
     if string.byte(str1) <= 127 then
     tool.ToolDia = vbit_dia
    outStr=outStr .. str1
    tool.Stepdown = vbit_stepdown
     end
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
  end
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
  return outStr
    tool.FeedRate = 30
end -- function end
     tool.PlungeRate = 10
  </nowiki>
    tool.SpindleSpeed = 20000
 
    tool.ToolNumber = 1
----
    tool.VBit_Angle = 90.0 -- used for vbit only
 
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
===GetDiameterAndCentre===
    -- Create object used to set home position and safez gap above material surface
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local pos_data = ToolpathPosData()
<nowiki>
    -- vcarve_data:SetHomePosition(0, 0, 1.0)
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap )
  local function FindLetter(TheStr, TestChar)
     -- vcarve_data.SafeZGap = 0.5
     local outStr = false
     vcarve_data.SafeZGap = Milling.SafeZGap
     local strChar = ""
    -- Create object used to pass pocketing options - used for area clearance only
     local TheStrLen = string.len(TheStr)
     local vcarve_data = VCarveParameterData()
     for i = 1, TheStrLen ,1 do
     -- start depth for toolpath
      strChar = string.sub(TheStr, i, i)
    vcarve_data.StartDepth = start_depth
      if string.byte(strChar) == string.byte(TestChar) then
    -- flag indicating if we are creating a flat bottomed toolpath
        outStr = true
    vcarve_data.DoFlatBottom = flat_depth > 0.0
        break
    -- cut depth for toolpath this is depth below start depth
      end
    vcarve_data.FlatDepth = flat_depth
     end
    -- if true in Aspire, project toolpath onto composite model
     return outStr
    vcarve_data.ProjectToolpath = false
  end -- function end
     -- set flag indicating we are using flat tool
  </nowiki>
     vcarve_data.UseAreaClearTool = true
 
    -- Create object used to pass pocketing options - used for area clearance only
----
    local pocket_data = PocketParameterData()
 
    -- start depth for toolpath
===GetDiameterAndCentre===
    pocket_data.StartDepth = start_depth
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- cut depth for toolpath this is depth below start depth
<nowiki>
    pocket_data.CutDepth = flat_depth
  local StrTest = false
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
  StrTest = SwitchLetter(YourStr,  "#")
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  StrTest = SwitchLetter(YourStr,  "@")
    -- if true use raster clearance strategy , else use offset area clearance
  StrTest = SwitchLetter(YourStr, "^")
    pocket_data.DoRasterClearance = false
  StrTest = SwitchLetter(YourStr, "$")
    -- set flag indicating we are using flat tool
     return outStr
    pocket_data.UseAreaClearTool = true
end -- function end
    -- angle for raster if using raster clearance
  </nowiki>
    pocket_data.RasterAngle = 0
 
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
----
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
 
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
===MakeHTMLReady()===
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     local create_2d_previews = true
<nowiki>
    -- if this is true we will display errors and warning to the user
function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
    local display_warnings = true
  local function SwitchLetter(MyStr, MyChar, NewStr)
    -- if we are doing two tool pocketing define tool to use for area clearance
  local outStr, str1 = ""
    local area_clear_tool = nil
  local inStrLen = string.len(MyStr)
    -- we just create a 10mm end mill
  for i = 1, inStrLen ,1 do
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     str1 = string.sub(MyStr, i, i)
    area_clear_tool.InMM = true
     if string.byte(str1) == string.byte(MyChar) then
    area_clear_tool.ToolDia = 10
    outStr=outStr .. NewStr
    area_clear_tool.Stepdown = 3
    else
    area_clear_tool.Stepover = 3
        outStr=outStr .. str1
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool,area_clear_tool,vcarve_data,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
     end
     end
    return true
  end
end -- end function
  return outStr
-- =====================================================]]
end -- function end
   function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  </nowiki>
   --[[ ------------------- CreatePrismToolpath -------------------
 
   |
----
   | Create a prism toolpath within the program for the currently selected vectors
 
   | Parameters:
===SwitchLetterTest===
   | name, -- Name for toolpath
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   | start_depth -- Start depth for toolpath below surface of material
<nowiki>function SwitchLetterTest(MyStr)
   | cut_depth -- cut depth for drilling toolpath
  local outStr = ""
   | vbit_angle -- angle of vbit to use
  outStr = SwitchLetter(MyStr, "!", "&#33;")
   | vbit_dia -- diameter of VBit to use
  outStr = SwitchLetter(outStr, "#", "&#35;")
   | vbit_stepdown -- stepdown for tool
  outStr = SwitchLetter(outStr, "$", "&#36;")
   | tool_stepover_percent - percentage stepover for tool
  outStr = SwitchLetter(outStr, "%", "&#37;")
   | tool_in_mm -- true if tool size and stepdown are in mm
  outStr = SwitchLetter(outStr, "&", "&#38;")
  |
  outStr = SwitchLetter(outStr, "'", "&#39;")
  | Return Values:
  outStr = SwitchLetter(outStr, "(", "&#40;")
  | true if toolpath created OK else false
  outStr = SwitchLetter(outStr, ")", "&#41;")
  |
  outStr = SwitchLetter(outStr, "*", "&#42;")
  ]]
  outStr = SwitchLetter(outStr, "+", "&#43;")
    -- Create tool we will use to machine vectors
  outStr = SwitchLetter(outStr, ",", "&#44;")
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
  outStr = SwitchLetter(outStr, "-", "&#45;")
     tool.InMM = tool_in_mm
  outStr = SwitchLetter(outStr, ".", "&#46;")
     tool.ToolDia = vbit_dia
   outStr = SwitchLetter(outStr, "/", "&#47;")
    tool.Stepdown = vbit_stepdown
  outStr = SwitchLetter(outStr, ":", "&#58;")
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
  outStr = SwitchLetter(outStr, ";", "&#59;")
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
  outStr = SwitchLetter(outStr, "<", "&#60;")
    tool.FeedRate = 30
   outStr = SwitchLetter(outStr, "=", "&#61;")
    tool.PlungeRate = 10
  outStr = SwitchLetter(outStr, ">", "&#62;")
    tool.SpindleSpeed = 20000
  outStr = SwitchLetter(outStr, "?", "&#63;")
    tool.ToolNumber = 1
   outStr = SwitchLetter(outStr, "@", "&#64;")
    tool.VBit_Angle = 90.0 -- used for vbit only
   outStr = SwitchLetter(outStr, "[", "&#91;")
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
   outStr = SwitchLetter(outStr, "]", "&#93;")
    -- Create object used to set home position and safez gap above material surface
   outStr = SwitchLetter(outStr, "^", "&#94;")
    local pos_data = ToolpathPosData()
   outStr = SwitchLetter(outStr, "_", "&#95;")
     pos_data:SetHomePosition(0, 0, 1.0)
   outStr = SwitchLetter(outStr, "`", "&#96;")
    pos_data.SafeZGap = 5.0
   outStr = SwitchLetter(outStr, "{", "&#123")
     -- Create object used to pass profile options
   outStr = SwitchLetter(outStr, "|", "&#124")
    local prism_data = PrismCarveParameterData()
   outStr = SwitchLetter(outStr, "}", "&#125")
    -- start depth for toolpath
   outStr = SwitchLetter(outStr, "~", "&#126")
    prism_data.StartDepth = start_depth
    return outStr
    -- cut depth for toolpath this is depth below start depth
end -- function end
    prism_data.CutDepth = cut_depth
   </nowiki>
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
 
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
----
     prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
 
    -- calculate the minimum cut depth to fully form the bevel on the current
===SwitchLetter()===
    -- selection with the current tool
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
<nowiki>function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
    if min_bevel_depth > cut_depth then
  local outStr, str1 = ""
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
  local inStrLen = string.len(MyStr)
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism"
  for i = 1, inStrLen ,1 do
                        )
     str1 = string.sub(MyStr, i, i)
    end -- if end
     if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  </nowiki>
 
----
 
===PadC===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadC(str, lenth)                       -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
     str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
     str =  " " .. str
  end
  for _ = 1, b, 1 do
    str = str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  </nowiki>
 
----
 
===PadR()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadR(str, len)                       -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end</nowiki>
 
----
 
===PadL()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end</nowiki>
 
----
 
===NumberPad()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =  x .. "." .. y
  return str
end -- function end
  </nowiki>
 
----
 
===All_Trim()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function All_Trim(s)                          -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  </nowiki>
 
----
 
===MakeProperCase()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  </nowiki>
 
----
 
===ifT()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  </nowiki>
 
----
 
===ifY()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end</nowiki>
 
==Seed Documents==
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
 
-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
Gadget Notes: Dec 2019 - My New Gadget
 
  ]]
-- Localized Variables --
 
-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end
 
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --
 
-- Calculation --
 
-- Do Something --
 
 
  return true
end  -- function end</nowiki>
 
==Setup Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --    you must not claim that you wrote the original software.
    --    If you use this software in a product, an acknowledgement in the product
    --    documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --    must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:
 
  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
 
  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
 
  -- Image Here
 
  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function
 
end -- Header function
-- =====================================================]]
 
</nowiki>
 
==Toolpathing Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
----
 
===CreateLayerProfileToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
 
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateProfileToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreatePocketingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateDrillingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateVCarvingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()   
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
 
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreatePrismToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function</nowiki>
 
----
 
===CreateFlutingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
Line 5,978: Line 6,680:
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
     end -- if end
     else
    return true
      return true
end -- end function
    end
-- =====================================================]]
 
  function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     end -- end function</nowiki>
     --[[ ----------------- CreateFlutingToolpath -----------------
 
  | Create a flutting toolpath within the program for the currently selected vectors
----
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end


    end -- end function
===SelectVectorsOnLayer===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
<nowiki>function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     --[[  ---------------- SelectVectorsOnLayer ----------------
     --[[  ---------------- SelectVectorsOnLayer ----------------
Line 6,107: Line 6,746:
     return objects_selected
     return objects_selected
   end -- function end
   end -- function end
-- ====================================================[[Category:SDK]]
</nowiki>  
==Table and Array Tools==
[[Category:SDK]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
==== JimAndi Toolbox ====
 
</nowiki>  
-- =====================================================]]
 
 
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
==References==
==References==
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
=]]

Latest revision as of 10:21, 16 November 2024

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Table and Array Tools

This object is a name-value pair that represents a Document Variable within a VectricJob.

ArrayClear

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ArrayClear - Clears the data from a data array.

local tbl = {1, 2, 5, 6}

tbl = ArrayClear(tbl)

returns tbl = {}

 function ArrayClear(arrayName)
   for _,v in ipairs(arrayName) do
     table.remove(arrayName, i)
   end -- for end
   return true
  end -- function end 

NameCheck

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Checks if Name is in the list of it is default name.

a = {1, 2, 5, 6}

Words = NameCheck(a, 5) -- returns true

  function NameCheck(Name, Defalt, ListName)
     if Name ~= Defalt then
       for i=1, ListName do
         if Name == i then
           return true
         end
       end
       return false
     else
       return  true
     end
  end -- function end 

RemoveDuplicates

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Returns table of unique items in "A" acending or "D" decending

local tbl = {1, 2, 5, 3, 5, 6, 4}

tbl = ArrayClear(tbl, "A")

returns tbl = {1, 2, 3, 4, 5, 6}
  function RemoveDuplicates(tab, order)
     local hashSet = {}
     local new = {}
     local value
     for i = 1, #tab do
       value = (tab[i])
       if hashSet[value] == nil then
         table.insert(new, value)
         hashSet[value] = true
       end
     end
     if string.upper(order) =="A" then
       table.sort(new)
     else
       table.sort(new, function(a, b) return a > b end)
     end
     return new
  end -- function end 

RemoveTableItem

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Returns table with item removed.

local tbl = {1, 2, 3, 4, 5, 6}

tbl = RemoveTableItem(tbl, 4)

returns tbl = {1, 2, 3, 5, 6}
  function RemoveTableItem(tabName, tabItem)
     for x = 1 in ipairs(tabName) do
       if tabName[x] == tabItem then
          table.remove(tabName, i)
       end
     end -- for end
     return true
  end -- function end 

TableLength

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 Returns table item count
 local tbl = {1, 2, 3, 4, 5, 6}
 tbl = TableLength(tbl)

 returns tbl = 6
-- =====================================================]]
  function TableLength(tbl)
     -- tbl = {7, 6, 5, 4, 3, 2, 1}
     local count = 0
     for _ in pairs(tbl) do
       count = count + 1
     end
     return count
  end -- function end 

FindDups

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Find all duplicate items and returns two tables the dup and clean tables

Returns table item count

local tbl = {1, 2, 2, 4, 4, 6}

local tbl1 = {}

local tbl2 = {}

tbl1, tbl2 = TableLength(tbl)

returns tbl1, tbl2 = 6

 function FindDups(checktbl, duptbl, cleantbl)
     function tLength(tbl) -- tLength returns table count
       local count = 0
       for _ in pairs(tbl) do
         count = count + 1
       end
       return count
     end
     -- =================================
     local trip = false
     for i=1, tLength(checktbl) do
       for x=1, tLength(cleantbl) do
         if cleantbl[x] == checktbl[i] then
           trip = true
         end
       end
       if trip then
         table.insert(duptbl,   checktbl[i])
       else
         table.insert(cleantbl, checktbl[i])
       end
       trip = false
     end
     return table.sort(duptbl), table.sort(cleantbl)
  end -- function end 

ReverseTable

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Returns a reversed table

local tbl = {1, 2, 3, 4, 5, 6}

tbl = ReverseTable(tbl)

returns tbl = {6, 5, 4, 3, 2, 1}

 function ReverseTable(tbl)
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     local n = #tbl
     local i = 1
     while i < n do
       tbl[i],tbl[n] = tbl[n],tbl[i]
       i = i + 1
       n = n - 1
     end
     return tbl
  end -- function end 

Conversion Tools

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This collection of functions that assist in the conversion activities.

Bool2Str

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bool2Str - Converts true or false as a string. local x = true tbl = bool2Str(x) -- =====================================================]] returns "true" function Bool2Str(x) if x then return "true" else return "false" end end --function end


D2S8

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 D2S8 - Converts a Number (Double) to a String with 8 places

 function D2S8(d)                               -- Converts a Number (Double) to a String with 8 places
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
    return string.format("%.8f", d)
  end -- end function 

D2S4

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 D2S4 - Converts a Number (Double) to a String with 4 places
 local x =12.23
  = D2S4(x)

 returns x = "12.2300"
-- =====================================================]]
  function D2S4(d) 
    return string.format("%.4f", d)
  end -- end function 

Toint

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 Toint - Converts a Double Number to a intiger
 local x = 12.23
  = toint(x)

 returns x = 12
  function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function 

Rounder

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 return tonumber(string.format("%." .. (idp or 0) .. "f", n

-- =====================================================]]
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
  return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function 

RUsame

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-- =====================================================]]
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
  local function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end
  local function Rounder(num, idp)                      --  Rounds a Number (Double) up or down
    return tonumber(string.format("%." .. (idp or 0) .. "f", num))
  end -- end function
        num = math.abs(num)
  local idp = #comp
  local Mynum = Rounder(num, idp)
  local Myint = toint(Mynum)
  local Myval = tonumber(tostring(Myint) .. "." .. comp)
  if (Mynum == Myval) then
    return true
  else
    return false
  end -- if end
end -- end function 

WithIn

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Retuns true if number is within tolerance with match


 function WithIn(Num, Mat, Tol)
    if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
      return true
    end -- if end
    return false
  end -- end function 

Double2Fraction

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Converts a Measurement (Double) to a Fractional String

local txt = Double2Fraction(1.25)

returns txt ="1-1/4"

 function Double2Fraction(Num)
  local Frac = "Error"
  if Num then
    Frac = tostring(Num)
  end
  if (not Milling.Unit) and Num then
    local AmountValuex = math.floor(math.abs(Num))
    local DicValue    = Num - AmountValuex
    local AmountValue = tostring(AmountValuex)
    Frac              = tostring(DicValue)

    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)

    elseif Project.Fractions == "1/8" then
      if     DicValue >= 0.9375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.8125 then Frac = "7/8" .. string.char(34)
      elseif DicValue >= 0.6875 then Frac = "3/4" .. string.char(34)
      elseif DicValue >= 0.5625 then Frac = "5/8" .. string.char(34)
      elseif DicValue >= 0.4375 then Frac = "1/2" .. string.char(34)
      elseif DicValue >= 0.3125 then Frac = "3/8" .. string.char(34)
      elseif DicValue >= 0.1875 then Frac = "1/4" .. string.char(34)
      elseif DicValue >= 0.0625 then Frac = "1/8" .. string.char(34)
      else
        Frac = "0"
      end
    elseif Project.Fractions == "1/16" then
      if     DicValue >= 0.96875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.90625 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.84375 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.78125 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.71875 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.65625 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.59375 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.53125 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.46875 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.40625 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.34375 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.28125 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.21875 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.15625 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.09375 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.03125 then Frac = "1/16"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/32" then
      if     DicValue >= 0.984375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.953126 then Frac = "31/32" .. string.char(34)
      elseif DicValue >= 0.921876 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.890626 then Frac = "29/32" .. string.char(34)
      elseif DicValue >= 0.859376 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.828126 then Frac = "27/32" .. string.char(34)
      elseif DicValue >= 0.796876 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.765626 then Frac = "25/32" .. string.char(34)
      elseif DicValue >= 0.737376 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.703126 then Frac = "23/32" .. string.char(34)
      elseif DicValue >= 0.671876 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.640626 then Frac = "21/32" .. string.char(34)
      elseif DicValue >= 0.609376 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.578126 then Frac = "19/32" .. string.char(34)
      elseif DicValue >= 0.541260 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.515626 then Frac = "17/32" .. string.char(34)
      elseif DicValue >= 0.484376 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.468760 then Frac = "15/32" .. string.char(34)
      elseif DicValue >= 0.421876 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.390626 then Frac = "13/32" .. string.char(34)
      elseif DicValue >= 0.359376 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.328126 then Frac = "11/32" .. string.char(34)
      elseif DicValue >= 0.296876 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.265626 then Frac = "9/32"  .. string.char(34)
      elseif DicValue >= 0.234376 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.203126 then Frac = "7/32"  .. string.char(34)
      elseif DicValue >= 0.171876 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.140626 then Frac = "5/32"  .. string.char(34)
      elseif DicValue >= 0.109376 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.078126 then Frac = "3/32"  .. string.char(34)
      elseif DicValue >= 0.046876 then Frac = "1/16"  .. string.char(34)
      elseif DicValue >= 0.015626 then Frac = "1/32"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/64" then
      if     DicValue >= 0.9921875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
        elseif DicValue >= 0.9765625 then Frac = "62/64" .. string.char(34)
        elseif DicValue >= 0.9609375 then Frac = "31/32" .. string.char(34)
        elseif DicValue >= 0.9453125 then Frac = "61/64" .. string.char(34)
        elseif DicValue >= 0.9296875 then Frac = "15/16" .. string.char(34)
        elseif DicValue >= 0.9140625 then Frac = "59/64" .. string.char(34)
        elseif DicValue >= 0.8984375 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.8828125 then Frac = "57/64" .. string.char(34)
        elseif DicValue >= 0.8671875 then Frac = "7/8"   .. string.char(34)
        elseif DicValue >= 0.8515625 then Frac = "55/64" .. string.char(34)
        elseif DicValue >= 0.8359375 then Frac = "27/32" .. string.char(34)
        elseif DicValue >= 0.8203125 then Frac = "53/64" .. string.char(34)
        elseif DicValue >= 0.8046875 then Frac = "13/16" .. string.char(34)
        elseif DicValue >= 0.7890625 then Frac = "51/64" .. string.char(34)
        elseif DicValue >= 0.7734375 then Frac = "25/32" .. string.char(34)
        elseif DicValue >= 0.7578125 then Frac = "49/64" .. string.char(34)
        elseif DicValue >= 0.7421875 then Frac = "3/4"   .. string.char(34)
        elseif DicValue >= 0.7265625 then Frac = "47/64" .. string.char(34)
        elseif DicValue >= 0.7109375 then Frac = "23/32" .. string.char(34)
        elseif DicValue >= 0.6953125 then Frac = "45/64" .. string.char(34)
        elseif DicValue >= 0.6796875 then Frac = "11/16" .. string.char(34)
        elseif DicValue >= 0.6640625 then Frac = "43/64" .. string.char(34)
        elseif DicValue >= 0.6484375 then Frac = "21/32" .. string.char(34)
        elseif DicValue >= 0.6328125 then Frac = "41/64" .. string.char(34)
        elseif DicValue >= 0.6171875 then Frac = "5/8"   .. string.char(34)
        elseif DicValue >= 0.6015625 then Frac = "39/64" .. string.char(34)
        elseif DicValue >= 0.5859375 then Frac = "19/32" .. string.char(34)
        elseif DicValue >= 0.5703125 then Frac = "37/64" .. string.char(34)
        elseif DicValue >= 0.5546875 then Frac = "9/16"  .. string.char(34)
        elseif DicValue >= 0.5390625 then Frac = "35/64" .. string.char(34)
        elseif DicValue >= 0.5234375 then Frac = "17/32" .. string.char(34)
        elseif DicValue >= 0.5078125 then Frac = "33/64" .. string.char(34)
        elseif DicValue >= 0.4921875 then Frac = "1/2"   .. string.char(34)
        elseif DicValue >= 0.4765625 then Frac = "31/64" .. string.char(34)
        elseif DicValue >= 0.4609375 then Frac = "15/32" .. string.char(34)
        elseif DicValue >= 0.4453125 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.4296875 then Frac = "7/16"  .. string.char(34)
        elseif DicValue >= 0.4140625 then Frac = "27/64" .. string.char(34)
        elseif DicValue >= 0.3984375 then Frac = "13/32" .. string.char(34)
        elseif DicValue >= 0.3828125 then Frac = "25/64" .. string.char(34)
        elseif DicValue >= 0.3671875 then Frac = "3/8"   .. string.char(34)
        elseif DicValue >= 0.3515625 then Frac = "23/64" .. string.char(34)
        elseif DicValue >= 0.3359375 then Frac = "11/32" .. string.char(34)
        elseif DicValue >= 0.3203125 then Frac = "21/64" .. string.char(34)
        elseif DicValue >= 0.3046875 then Frac = "5/16"  .. string.char(34)
        elseif DicValue >= 0.2890625 then Frac = "19/64" .. string.char(34)
        elseif DicValue >= 0.2734375 then Frac = "9/32"  .. string.char(34)
        elseif DicValue >= 0.2578125 then Frac = "17/64" .. string.char(34)
        elseif DicValue >= 0.2421875 then Frac = "1/4"   .. string.char(34)
        elseif DicValue >= 0.2265625 then Frac = "15/64" .. string.char(34)
        elseif DicValue >= 0.2109375 then Frac = "7/32"  .. string.char(34)
        elseif DicValue >= 0.1953125 then Frac = "13/64" .. string.char(34)
        elseif DicValue >= 0.1796875 then Frac = "3/16"  .. string.char(34)
        elseif DicValue >= 0.1640625 then Frac = "11/64" .. string.char(34)
        elseif DicValue >= 0.1484375 then Frac = "5/32"  .. string.char(34)
        elseif DicValue >= 0.1328125 then Frac = "9/64"  .. string.char(34)
        elseif DicValue >= 0.1171875 then Frac = "1/8"   .. string.char(34)
        elseif DicValue >= 0.1015625 then Frac = "7/64"  .. string.char(34)
        elseif DicValue >= 0.0859375 then Frac = "3/32"  .. string.char(34)
        elseif DicValue >= 0.0703125 then Frac = "5/64"  .. string.char(34)
        elseif DicValue >= 0.0546875 then Frac = "1/16"  .. string.char(34)
        elseif DicValue >= 0.0390625 then Frac = "3/64"  .. string.char(34)
        elseif DicValue >= 0.0234375 then Frac = "1/32"  .. string.char(34)
        elseif DicValue >= 0.0078125 then Frac = "1/64"  .. string.char(34)
        else
          Frac = "0"
        end -- If end
      end
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
    else
      if Frac == "0" then
        Frac = AmountValue .. string.char(34)
      else
        if AmountValue ~= "0" then
          Frac = AmountValue .. "-" .. Frac
        end
      end
    end
  end
  return Frac
end -- end function 

Time and Date Tools

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This collection of functions are utilized in the date and time calculations.

StartDateTime

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StartDateTime - Returns the Date and Time.

local dt= StartDateTime(true)

returns tbl = "10/02/23"

   function StartDateTime(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
    if LongShort then
      return os.date("%b %d, %Y") .. " - " .. os.date("%I") .. ":" .. os.date("%m") .. os.date("%p")
    else
      return os.date("%Y%m%d%H%M")
    end
  end 

StartDate

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StartDate - Returns the Date and Time.

local dt= StartDate(true)

returns tbl = "10/02/23"

  function StartDate(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]

    if LongShort then
      return os.date("%b %d, %Y")  -- "Sep 01, 2022"
    else
      return os.date("%Y%m%d")     -- "20220901"
    end
  end 

Wait

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Wait - Waits for a duration.

local dt = Wait(true)

returns tbl = "10/02/23"

   function Wait(time)
    local duration = os.time() + time
    while os.time() < duration do end
    end
 end -- function end 

Debugging Tools

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This collection of functions assist in the debugging of code.

DMark - places a circle and notation to assist in geometry debugging

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Draws a circle and marks on the drawing for debugging purposes.

call = DebugMarkPoint("Note: Hi", Pt1)

 function DMark(Note, Pt)
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa   = Polar2D(Cpt, 180.0, CircleRadius)
      local pb   = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1); line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====
    local BubbleSize = 1.25
    if not Project.DebugAngle then
      Project.DebugAngle = 0.0
    end
    Project.DebugAngle = Project.DebugAngle + 2.0
    if Project.DebugAngle >= 90.0 and Project.DebugAngle <= 358.0 then
      Project.DebugAngle = 272.0
    elseif Project.DebugAngle >= 360.0 then
      Project.DebugAngle = 2.0
    end
    if Pt then
      local job = VectricJob()
      local Pt1 = Polar2D(Pt, Project.DebugAngle, BubbleSize)
      local Pt2 = Polar2D(Pt1, 0.0, BubbleSize * 0.25)
      local Pt3 = Polar2D(Pt2, 315.0, BubbleSize * 0.0883883476483188 * 4.0)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName("Debug")
      line:AppendPoint(Pt)
      line:LineTo(Pt1)
      line:LineTo(Pt2)
      layer:AddObject(CreateCadContour(line), true)
      DrawWriter(Note, Pt3, BubbleSize * 0.5, "Debug", 0.0)
      DrawCircle(job, Pt, BubbleSize * 0.5, "Debug")
    else
      DisplayMessageBox("Issue with Point for - " .. Note)
    end
    return true
  end -- function end 

StatusMessage

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Useage: (Type of Message, Dialog Header, Question or Message, Err No.)

StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")

Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number

function StatusMessage(Type, Header, Question, ErrorNumber)

  local dialog
  local X = 460
  local Y = 124
  local step = 35
  Question = WrapString(Question, step)
  local QL = string.len(Question)
  if (QL > step) and (QL < step * 2) then
    Y = Y + 12
  elseif (QL > (step * 2) +1) and (QL < 105) then
    Y = Y + 24
  elseif (QL > (step * 3) +1) and (QL < (step * 4)) then
    Y = Y + 36
  elseif (QL > (step * 4) +1) and (QL < (step * 5)) then
    Y = Y + 48
  elseif (QL > (step * 5) +1) and (QL < (step * 6)) then
    Y = Y + 60
  elseif (QL > (step * 6) +1) and (QL < (step * 7)) then
    Y = Y + 72
  elseif (QL > (step * 7) +1) and (QL < (step * 8)) then
    Y = Y + 84
  elseif (QL > (step * 8) +1) and (QL < (step * 9)) then
    Y = Y + 96
  elseif (QL > (step * 9) +1) and (QL < (step * 10)) then
    Y = Y + 108
  elseif (QL > (step * 10) +1) and (QL < (step * 11)) then
    Y = Y + 120
  else
    Y = Y + 150
  end
  if Project.Debugger then
    Queston = Question .. " - " .. ErrorNumber
  end
  if Type == "Alert" then
    dialog = HTML_Dialog(true, DialogWindow.myHtml16, X, Y, Header)
  else -- "Error"
    dialog = HTML_Dialog(true, DialogWindow.myHtml17, X, Y, Header)
  end -- if end
  if Project.Debugger then
    Question = Question .. " " .. ErrorNumber
  end
  dialog:AddLabelField("Question", Type .. ": " .. Question)
  dialog:ShowDialog()
  if Project.Debugger then
    DisplayMessageBox("Question Len " .. " = " .. tostring(string.len(Question)) .. ": \nWindow = " .. tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight))
  end
  return true
end 


DebugMarkPoint

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Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)

call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")

function DebugMarkPoint(Note, Pt, Size, LayerName)
    if Size == nil then
      Size = 0.125
    end
    if LayerName == nil then
      LayerName = "Debug"
    end
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa = Polar2D(Cpt, 180.0, CircleRadius)
      local pb = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1);   line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- sub function end
  -- ====
    local job = VectricJob()
    local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
    local Pt2 = Polar2D(Pt1, 0.0, 0.500 * Size)
    local Pt3 = Polar2D(Pt2, 315.0, (0.500 * Size) * 1.4142135623731)
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(LayerName)
    line:AppendPoint(Pt)
    line:LineTo(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    DrawWriter(Note, Pt3, Size, LayerName, 0.0)
    DrawCircle(job, Pt, Size, LayerName)
    return true
  end -- function end 

ShowDialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ShowDialogSize()
    DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
  end -- function end

Dialog and Menu Tools

Back.jpg

This object is a name-value pair that represents a Document.

DialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  local InText = string.find(string.upper(Str) , "X")
  local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
  local DialogY = All_Trim(string.sub(Str, InText + 1))
  return tonumber(DialogX), tonumber(DialogY)
 end -- function end

ProgressBarAmount

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
  --[[
  local MyProgressBar
    MyProgressBar = ProgressBar("Working", ProgressBar.LINEAR)                -- Setup Type of progress bar
    MyProgressBar:SetPercentProgress(0)                                       -- Sets progress bar to zero
    MyProgressBar:SetPercentProgress(ProgressAmount(Door.Records, myRecord))  -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetPercentProgress(ProgressAmount(12000, 416))              -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetText("Compete")                                          -- Sets the label to Complete
    MyProgressBar:Finished()                                                  -- Close Progress Bar
  ]]
    local X1 = (100.0 / TotalRecords)
    local X2 = X1 * Record
    local X3 = math.abs(X2)
    local X4 = (math.floor(X3))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
  end -- function end

OnLuaButton_InquiryGearCalulate

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryGearCalulate(dialog)
  Gear.Addendum         = dialog:GetDoubleField("Gear.Addendum")
  Gear.Dedendum         = dialog:GetDoubleField("Gear.Dedendum")
  Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
  Gear.DedendumDiameter = dialog:GetDoubleField("Gear.DedendumDiameter")
  Gear.ToothTickness    = dialog:GetDoubleField("Gear.ToothTickness")
  Gear.Slotwidth        = dialog:GetDoubleField("Gear.Slotwidth")
  Gear.PitchAmount      = dialog:GetDoubleField("Gear.PitchAmount")
  Gear.FilletRadius     = dialog:GetDoubleField("Gear.FilletRadius")
  Gear.ToplandAmount    = dialog:GetDoubleField("Gear.ToplandAmount")
  Gear.FaceFlankRadius  = dialog:GetDoubleField("Gear.FaceFlankRadius")
  Gear.ToothCount       = dialog:GetDropDownListValue("Gear.ToothCount")
  Gear.ShowLines        = dialog:GetDropDownListValue("Gear.ShowLines")

  dialog:UpdateDoubleField("Gear.Addendum",                      Gear.Addendum)
  dialog:UpdateDoubleField("Gear.Dedendum",                      Gear.Dedendum)
  dialog:UpdateDoubleField("Gear.AddendumDiameter",              Gear.AddendumDiameter)
  dialog:UpdateDoubleField("Gear.DedendumDiameter",              Gear.DedendumDiameter)
  dialog:UpdateDoubleField("Gear.ToothTickness",                 Gear.ToothTickness)
  dialog:UpdateDoubleField("Gear.Slotwidth",                     Gear.Slotwidth)
  dialog:UpdateDoubleField("Gear.PitchAmount",                   Gear.PitchAmount)
  dialog:UpdateDoubleField("Gear.FilletRadius",                  Gear.FilletRadius)
  dialog:UpdateDoubleField("Gear.ToplandAmount",                 Gear.ToplandAmount)
  dialog:UpdateDoubleField("Gear.FaceFlankRadius",               Gear.FaceFlankRadius)

  return true
 end -- function end

InquiryDropList

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
    Drop list foe user input
    Caller: local y = InquiryDropList("Cabinet Maker", "Select Cabinet Style", 290, 165, IniFile)
    Dialog Header = "Cabinet Maker"
    Quest = "Select Cabinet Style"
    Selection Array = IniFile
    Returns = String
]]
    local myHtml = [[<!DOCTYPE HTML><html lang="en"><head><title>My List Box</title><style>.FormButton{font-weight:700;width:75px;font-size:12px;white-space:nowrap;font-family:Arial,Helvetica,sans-serif font-size: 12px}.h1-l{font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-c{font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0}body,td,th{background-color:#3a4660;background-position:center;overflow:hidden;font-family:arial,helvetica,sans-serif;font-size:12px;color:#fff;background-image:url(']].. DialogWindow.myBackGround ..[[')}html{overflow:hidden}</style></head><body><table><tr><td class="h1-l" id="Questions"><strong class="h2">Message Here</strong></td></tr><tr><td class="h1-c"><select name="DList" size="10" class="h1-c" id="ListBox"><option>My Default 1</option><option selected="selected">My Default 2</option><option>My Default 3</option><option>My Default 4</option></select></td></tr><tr><th class="h1-l" colspan="3" id="QuestionID"></th></tr></table><table><tr><td class="h1-c"><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td></td><td class="h1-c"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]] ;

    local dialog = HTML_Dialog(true, myHtml, DX, DY, Header)
          dialog:AddLabelField("Questions", Quest)
          dialog:AddDropDownList("ListBox", "DEFAULT")
          dialog:AddDropDownListValue("ListBox", "DEFAULT")
    for index, value in pairs(DList) do
        dialog:AddDropDownListValue("ListBox", value)
    end
    if not dialog:ShowDialog() then
      return "."
    else
      return dialog:GetDropDownListValue("ListBox")
    end
 end -- function end

InquiryFileBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryFileBox(Header, Quest, DefaltPath)
--[[
    Dialog Box for user to pick a file
    Caller: local X = InquiryFileBox("Select File", "Where is the file location?", "C:\\")
    Dialog Header = "File Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[<html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "ReadFile" type = "text" id = "ReadFile" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "FilePicker" class = "FilePicker" name = "FilePicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("ReadFile", DefaltPath )
    dialog:AddFilePicker(true, "FilePickerButton", "ReadFile", true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("ReadFile")
    end -- if end
  end -- function end

InquiryPathBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryPathBox(Header, Quest, DefaltPath)
--[[
    Number Box for user input with default value
    Caller: local X = InquiryPathBox("Select Path", "Where is the file location?", "C:\\")
    Dialog Header = "Tool Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[ <html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "DInput" type = "text" id = "DInput" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "DirectoryPicker" class = "DirectoryPicker" name = "DirectoryPicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("DInput", DefaltPath )
    dialog:AddDirectoryPicker("DirectoryPicker",  "DInput",  true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("DInput")
    end -- if end
 end -- function end

InquiryAreYouSureYesNo

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryAreYouSureYesNo(Header, Question1, Question2)
 --[[
     Drop list for user to input project info
     Caller = local y = InquiryAreYouSureYesNo("Pie Question", "Do you want free pie")
     Dialog Header = "Pie Question"
     User Question1 = "Do you want a Free Pie"
     User Question2 = "You only get one"
     Returns = true / false
   ]]
    local myHtml = [[ <html><head><title>Yes or No Question</title>]] .. DialogWindow.Style ..[[</head><body><table><tr><td colspan="3" class="h2-lw" id="Question1">Question1</td></tr><tr><td colspan="3" class="h2-lw" id="Question2">Question2</td></tr><tr><td class="h2-l"> </td></tr><tr><td colspan="3" class="h2-l">Are you sure?</td></tr><tr><td class="h2-l"> </td></tr></table><table><tr><td colspan="3"><h2><span></span></h2></td></tr>
   <tr><td class="h1-l"><input id="ButtonOK" class="FormButton FormBut" name="ButtonOK" type="button" value="  Yes  "> </td> <td class="h1-r"> <input id="ButtonCancel" class="FormButton FormBut" name="ButtonCancel" type="button" value="  No  "></td></tr></table></body></html>]]
-- =========================================================
    local dialog = HTML_Dialog(true, myHtml, 440, 218, Header)
    dialog:AddLabelField("Question1", Question1)
    dialog:AddLabelField("Question2", Question2)
    if not dialog:ShowDialog() then
      return false
    else
      return true
    end
 end -- function end

InquiryDoubleBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
-- nquiryNumberBox for user input with default number value
-- Caller: local x = InquiryNumberBox("Cabinet Maker", "Enter the cabinet height", 30.0)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet height"
-- Default value = 30.0
-- Returns = double
]]
   local myHtml = [[<html><head><title>Get Double Value</title><style type="text/css">html{overflow:hidden}body{background-color:#ebebeb;overflow:hidden;font-family:Arial,Helvetica,sans-serif;font-size:12px;text:#000}.h1-l{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-r{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:right;white-space:nowrap}.h1-c{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0;cellpadding:0}.FilePicker{font-weight:700;font-family:Arial,Helvetica,sans-serif;font-size:12px;width:50px}.FormButton{font-weight:700;width:65px;font-family:Arial,Helvetica,sans-serif;font-size:12px}</style></head><body><table><tr><td id="QuestionID" class="h1-r"><strong>Message Here</strong></td><td><input type="text" id="NumberInput" size="5"></td></tr><tr><td colspan="2"></td></tr></table><table><tr class="h1-c"><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 260, 125, Header)
   dialog:AddLabelField("QuestionID", Quest) ;
   dialog:AddDoubleField("NumberInput", DefaltN) ;
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetDoubleField("NumberInput")
  end
 end -- function end

InquiryIntegerBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
-- InquiryIntegerBox for user input with default number value
-- Caller: local x = InquiryIntegerBox("Cabinet Maker", "Enter the door count", 4)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the door count"
-- Default value = 4
-- Returns = integer
]]
   local myHtml = [[<html><head><title>Get Integer</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="IntegerInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddIntegerField("IntegerInput", DefaltI)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetIntegerField("IntegerInput")
  end
 end -- function end

InquiryTextgBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryTextgBox(Header, Quest, DefaltS)
--[[
-- InquiryStringBox for user input with default number value
-- Caller: local x = InquiryTextgBox("Cabinet Maker", "Enter the cabinet Name", "Jim")
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet Name"
-- Default value = Jim
-- Returns = string
]]
   local myHtml = [[<html><head><title>Get Number</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="StringInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddTextField("StringInput", DefaltS)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetTextField("NumberInput")
  end
 end -- function end

OnLuaButton_InquiryError

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryError(Message)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title><style type = "text/css">.FormButton{font-weight:bold;width:75px;font-family:Arial,Helvetica,sans-serif;font-size:12px;white-space:nowrap}.Error{font-family:Arial,Helvetica,sans-serif;font-size:18px;font-weight:bold;color:#F00;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorMessage{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000;font-weight:bold;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorTable{background-color:#FFF white-space:nowrap}html{overflow:hidden}</style></head><body text = "#000000"><table width="100%" border="0" cellpadding="0" class="ErrorTable"><tr><th align="center" nowrap="nowrap" class="Error">Error!</th></tr><tr><td id="ErrorMessage"><label class="ErrorMessage">-</label></tr><tr><td width="30%" align="right" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "Exit"></td></tr></table></body></html>]]
  local dialogWide =  (#Message + 300)
  local dialog = HTML_Dialog(true, myHtml, 250, dialogWide, "Gadget Error")
  dialog:AddLabelField("ErrorMessage",   Message)
  dialog:ShowDialog()
  Dovetail.InquiryErrorX = Dialog.WindowWidth
  Dovetail.InquiryErrorY = Dialog.WindowHeight
  WriteRegistry()
  return  true
 end -- function end

PresentMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function PresentMessage(Header, Type, Line)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title>]] .. DialogWindow.Style ..[[</head><body>
  <table><tr><th valign="top" id="MessageType" class="Error">-</th><td id="MessageLine"><label class="ErrorMessage">-</label><td></tr>
<tr><td></td><td align="right"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td></tr>
</table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 500, 150, Header)
  dialog:AddLabelField("MessageType", Type .. ": ")
  dialog:AddLabelField("MessageLine", Line)
  dialog:ShowDialog()
  return  true
 end -- function end

OnLuaButton_InquiryAbout

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
  dialog:AddLabelField("SysName", Project.ProgramName)
  dialog:AddLabelField("Version", "Version: " .. Project.ProgramVersion)
  dialog:ShowDialog()
  Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
  return  true
 end -- function end


Color_HTML

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Color_HTML ()
  MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
 )
-- =====================================================]]
--[[ -- begin HTML for Layer Color
<table>
  <tr>
    <td width="200" align="right" valign="middle" nowrap class="h1-rp">Layer Name</td>
    <td width="300" align="right" valign="middle" nowrap class="h1-l" id="ValueTable">
      <input name="Panel.PinHole" type="text" class="h1-l" id="Panel.PinHole" size="50" maxlength="50"/>
      </td>
    <td width="150"align="right" valign="middle" nowrap class="h1-l"><label for="Panel.LineColor01">Color</label>
      <select name="Panel.LineColor01" id="Panel.LineColor01">
        <option selected="selected">Black</option>
        <option>Blue</option>
        <option>Brown</option>
        <option>Cyan</option>
        <option>Gray</option>
        <option>Green</option>
        <option>Lime</option>
        <option>Magenta</option>
        <option>Maroon</option>
        <option>Navy</option>
        <option>Olive</option>
        <option>Orange</option>
        <option>Purple</option>
        <option>Red</option>
        <option>Silver</option>
        <option>Teal</option>
        <option>White</option>
        <option>Yellow</option>
    </select></td>
  </tr>
</table>
<table width="101%" border="0" id="ButtonTable">
</table>
]] -- end HTML
 end -- function end


Style

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Style()
-- =====================================================]]
DialogWindow.Style = [[ <style>
.DirectoryPicker {
  font-weight: bold;
  font-size: 12px;
  white-space: nowrap;
  background-color: #663300;
  color: #FFFFFF;
}
.FormButton {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
}
.FormButton-Help {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
	padding-left: 10;
	padding-right: 10;
}
.LuaButton {
	font-weight: bold;
	font-size: 12px;
	background-color: #663300;
	color: #FFFFFF;
}
.ToolNameLabel {
	font-weight: bolder;
	font-size: 12px;
	text-align: left;
	color: #000;
	width: 70%;
}
.ToolPicker {
	font-weight: bold;
	text-align: center;
	font-size: 12px;
	text-align: center;
	width: 50px;
	background-color: #663300;
	color: #FFFFFF;
}
.alert-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.alert-l {
	font-size: 14px;
	font-weight: bold;
	text-shadow: 5px 5px 10px #FFF;
	text-align: left;
	width: 100%;
	white-space: nowrap;
}
.alert-r {
	font-size: 14px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.error {
	font-size: 18px;
	font-weight: bold;
	color: #FF0000;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorMessage {
	font-size: 12px;
	color: #000;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorTable {
	background-color: #FFFFFF;
	white-space: nowrap;
}
.p1-l {
	font-size: 12px;
	text-align: left;
}
.h1-c {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h1-cOk {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	width: 15%;
}
.h1-l {
	font-size: 12px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h1-r {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h1-rP {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 4px;
}
.h1-rPx {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 8px;
	padding-left: 8px;
}
.h2-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-l {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: left;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-r {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: right;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h3-bc {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-c {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-l {
	font-size: 16px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h3-r {
	font-size: 16px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h4-c {
	font-size: 18px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h4-l {
	font-size: 18px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h4-r {
	font-size: 18px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.help_But {
	width: 45px;
}
.MyCenter{
	text-align:center;
	width:10;
}
.MyLeft{
	text-align:left;
	width:10;
}
.MyRight{
	text-align:right;
	width:10;
}
.helplabel-r {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
}
.helplabel-rp {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
	padding-right: 8px;
}
.jsTag-no-vis {
	font-size: 10px;
	display: none;
	text-align: center;
	color: #00F;
	visibility: hidden;
}
.jsbutton {
	background-color: #663300;
	border: 2px solid #999;
	border-right-color: #000;
	border-bottom-color: #000;
	border-top-color: #FFF;
	border-left-color: #FFF;
	text-align: center;
	text-decoration: none;
	font-size: 12px;
	margin: 1px 1px;
	color: #FFFFFF;
}
.p1-c {
	font-size: 12px;
	text-align: center;
}
.p1-r {
	font-size: 12px;
	text-align: right;
}
.ver-c {
	font-size: 10px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	color: #ffd9b3;
}
.webLink-c {
	font-size: 16px;
	font-weight: bold;
	background-color: yellow;
	text-align: center;
	white-space: nowrap;
}
body {
	background-color: #3a4660;
	background-position: center;
	overflow: hidden;
	font-family: arial, helvetica, sans-serif;
	font-size: 12px;
	color: #FFFFFF;
	background-image: url(]].. DialogWindow.myBackGround ..[[);
}
html {
	overflow: hidden
}
table {
	width: 100%;
	border: 0;
}
</style>]]
 end -- function end

Orgin

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Orgin()                                       -- Anchor Point
-- ================================
  DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
 end -- function end


GetColor

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Returns Dialog size in a message box showing the X and Y vaalues.

 function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- returns = 128 0 128
    local Colors = {}
    Colors.Black  = "0,0,0";       Colors.White  = "255,255,255"; Colors.Red    = "255,0,0"
    Colors.Lime   = "0,255,0";     Colors.Blue   = "0,0,255";     Colors.Yellow = "255,255,0"
    Colors.Cyan   = "0,255,255";   Colors.Magenta = "255,0,255";  Colors.Silver = "192,192,192"
    Colors.Gray   = "128,128,128"; Colors.Maroon = "128,0,0";     Colors.Olive  = "128,128,0"
    Colors.Green  = "0,128,0";     Colors.Purple = "128,0,128";   Colors.Teal   = "0,128,128"
    Colors.Navy   = "0,0,128"
    local Red, Green, Blue = 0
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color Not Found")
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
 end -- function end


StatusMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
  -- StatusMessage("Alert",    "Alert Test",     "This is a test of Alert",    165)
  -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
  -- StatusMessage("Tick",     "Tick Test",      "This is a test of Tick",     165)
  -- StatusMessage("Minus",    "Minus Test",     "This is a test of Minus",    165)
  -- StatusMessage("Error",    "Error Test",     "This is a test of Error",    165)
  -- StatusMessage("Success",  "Success Test",   "This is a test of Success",  165)
  -- StatusMessage("Blank",    "Blank Test",     "This is a test of Blank",    165)
  local Image = ""
  if     Type == "Alert" then
    Image = AlertImage()
  elseif Type == "Question" then
    Image = QuestionImage()
  elseif Type == "Tick" then
    Image = TickImage()
  elseif Type == "Minus" then
    Image = MinusImage()
  elseif Type == "Error" then
    Image = ErrorImage()
  elseif Type == "Success" then
    Image = SuccessImage()
  else -- "Status"
    Image = TickImage()
  end -- if end
  local help = [[<html><head><title>]] .. Header ..[[</title><style>
.FormButton {font-family: Arial, Helvetica, sans-serif;font-weight: bold;font-size: 12px;white-space: nowrap;background-color: #663300;color: #FFFFFF;width: 75px;
}table {width: 100%;border: 0;}.h2-lm {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;}.h2-r {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: right;white-space: nowrap;}.h2-l {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;white-space: nowrap;}body {background-color: #3a4660;background-position: center;overflow: hidden;font-family: arial, helvetica, sans-serif;font-size: 12px;color: #FFFFFF;background-image: url(]] .. myBackGround() .. [[);}html {overflow: hidden}</style></head><body><table> <tr>  <td class="h2-l"><]] .. Image .. [[" width="60" height="60"></td>
    <td class="h2-lm" id="Question">]] .. Question .. [[</td></tr><tr><td colspan=2><h2><span></span></h2></td>
    </tr></table><table><tr><td class="h2-r"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td>
    </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, help , 550,  length, Header)
  dialog:ShowDialog()
  return true
end -- function end 

DialogStringChecks

function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end

Directory and File Tools

Back.jpg

This object is a name-value pair that represents a Document.


MakeFolder()

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Returns Dialog size in a message box showing the X and Y values.

 function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end

PathFix()

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 function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end

IsDir()

Validates a directory path

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function IsDir(path)                     -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end



FileExists()

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Returns Dialog size in a message box showing the X and Y values.

 function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end

DirectoryProcessor()

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Returns number of files that were processed by an operation.

 function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
         -- get contents of current directory
         -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
         -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
           num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end 

Drawing Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.


DrawArrowLineArrow

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Draws a dimension line with arrow heads and extension leaders

function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local DimArrow2Angle = DimArrow1Angle + 180.0
    local LederAng       = DimArrow1Angle + 90.0
    local LedDrop        = LederAng + 180.0
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
    local ArrowLen       = 0.125 * scale
    local StrSet         = (string.len(Str) * ArrowLen) * 0.5
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1           = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2           = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1         = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
    line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
    end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
    end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
    layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
    return true
  end -- function end

LayerClear

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Deletes Layer if empty.

function LayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   if Mylayer.IsEmpty then
     Milling.job.LayerManager:RemoveLayer(Mylayer)
   end -- if end
   return true
 end -- function end

LeaderLine

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function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
  --[[
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
  --]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local ArrowLen       = 0.125 * scale
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local TxtAngle       = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local Apt1           = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
    local Apt2           = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local ArrowHead      = ArrowLen * 0.333
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end

Scale

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Provides the correct scale rate-based drawing units.

function Scale(Num)
   local mtl_block = MaterialBlock()
   if mtl_block.InMM then
     return Num * 25.4
   else
     return Num
   end
 end -- function end

AssyHoler

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Draws Assy Holes in a stright line (Rabbet and/or Dado).

function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
     local Ang1 = GetPolarDirection(pt1, pt2)
     local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
     local Dist = GetDistance(pt1, pt2)
     if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
     end -- if end 
     BaseScrew(2)
     Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
     HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
     HoleSpacing = (Dist / HoleCount)
     HoleCount = (Dist / HoleSpacing)
     if (Dist > (HoleSpacing * 2.0)) then
     for i = HoleCount, 1, -1 do
       pt1 = Polar2D(pt1, Ang1, HoleSpacing)
       DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
       if Project.Debugger then
 >       DMark("pt1w", pt1)
       end -- if end
       BaseScrew(1)
     end -- for end
   elseif (Dist > HoleSpacing) then
     ptC = Polar2D(pt1, Ang1, Dist / 2.0)
     if Project.Debugger then
       DMark("ptC", ptC)
     end -- if end
     DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
   else
     -- Done No Holes
   end -- if end
   return true
 end -- function end

DrawBoneCenter2Pts

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Draws dog bone joints.

function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
   Local Project = {}
   Project.job   = VectricJob()
   Project.ang   = GetPolarDirection(pt1, pt2)
   Project.dis   = H(SlotWidth)
   Project.bit   = math.sin(math.rad(45.0)) * BitRadius
   Project.ptA   = Polar2D(pt1, Project.ang +  90.0, Project.dis)
   Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
   Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
   Project.ptB   = Polar2D(pt1, Project.ang + 270.0, Project.dis)
   Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
   Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
   Project.ptC   = Polar2D(pt2, Project.ang + 270.0, Project.dis)
   Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
   Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
   Project.ptD   = Polar2D(pt2, Project.ang +  90.0, Project.dis)
   Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
   Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
   Project.line  = Contour(0.0)
   Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
   Project.line:AppendPoint(Project.ptAa)
   Project.line:ArcTo(Project.ptAb, 1.0)
   Project.line:LineTo(Project.ptBa)
   Project.line:ArcTo(Project.ptBb, 1.0)
   Project.line:LineTo(Project.ptCb)
   Project.line:ArcTo(Project.ptCa, 1.0)
   Project.line:LineTo(Project.ptDb)
   Project.line:ArcTo(Project.ptDa, 1.0)
   Project.line:LineTo(Project.ptAa)
   Project.layer:AddObject(CreateCadContour(Project.line), true)
   return true
 end -- function end

InsideCornerNipper

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Draws the nipping of a corner for easy fitting.

function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
   local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
   local Pt1, Pt2 = Point2D()
   if Material.Orientation == "V" then
     Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
   else
     Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
   end
   return Pt1, Pt2
 end -- function end

AddGroupToJob

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Builds a Grouping from the layer selection.

function AddGroupToJob(job, group, layer_name)
   --[[  --------------- AddGroupToJob --------------------------------------------------|
   |  Add passed group to the job - returns object created
   |  Parameters:
   |     job              -- job we are working with
   |     group            -- group of contours to   add to document
   |     layer_name       -- name of layer group will be created on|
   |  Return Values:
   |     object created to represent group in document
   ]]
   --  create a CadObject to represent the  group
   local cad_object = CreateCadGroup(group);
   -- create a layer with passed name if it doesnt already exist
   local layer = job.LayerManager:GetLayerWithName(layer_name)
   -- and add our object to it
   layer:AddObject(cad_object, true)
   return cad_object
  end -- function end

DrawArc

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Draws an Arc from points provided.

function DrawArc(PtS, PtE, ArcRadius, Layer)
   --[[Draw Arc
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Arc"
   DrawArc(MyPt1, MyPt2, -0.456, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(PtS)
       line:ArcTo(PtE,1);
       layer:AddObject(CreateCadContour(line), true)
       return true
     end -- function end

DrawEllipse

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Draws a DrawEllipse from points provided.

function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
   local LongAngle = 90.0
   local ValueAB = (LongAxe - ShortAxe) * 0.50
   local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
   local job = VectricJob()
   local LRad = LongAxe * 0.50
   local ptT = Polar2D(CenterPt, LongAngle, LRad)
   local X = 0.0
   local pty = Point2D(0.0,0.0)
   local ptx = Point2D(0.0,0.0)
   local mylayer = job.LayerManager:GetLayerWithName(Layer)
   local line = Contour(0.0)
         line:AppendPoint(ptT)
     while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,   0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
   end -- while end
   line:LineTo(ptT)
   mylayer:AddObject(CreateCadContour(line), true)
   return true
 end -- function end

DrawEllipse1

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Draws a DrawEllipse from points provided.

function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
     -- ---------------------------------------------------]]
     function H(x)                                         -- Returns half the value
       return x * 0.5
     end -- function end
     -- ---------------------------------------------------]]
     function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
     -- Returns a 2Dpoint(x, y)
       return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
     end -- End Function
     -- ---------------------------------------------------]]
     function GetDistance(objA, objB)
       local xDist = objB.x - objA.x
       local yDist = objB.y - objA.y
       return math.sqrt((xDist ^ 2) + (yDist ^ 2))
     end -- function end
     -- ---------------------------------------------------]]
     function Radius2Bulge (p1, p2, Rad)
       local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
       local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
       local bulge = (2 * seg) / chord
       return bulge
     end -- function end
     -- ---------------------------------------------------]]
   function GetPolarAngle(Start, Corner, End)
     local function GetPolarDirection(point1, point2)              --
       local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       if point1.X < point2.X then
         if point1.Y < point2.Y then
           ang = ang + 0.0
         else
           ang = 360.0 - ang
         end -- if end
       else
         if point1.Y < point2.Y then
           ang = 180.0 - ang
         else
           ang = ang + 180.0
         end -- if end
       end -- if end
       if ang >=360 then
         ang = ang -360.0
       end -- if end
       return ang
     end -- function end
     return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
   end -- function end
     -- ---------------------------------------------------]]
 
     -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
     local job = VectricJob()
     local EndRadius = 0.0
     local TopRadius = 0.0
     local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptR = Polar2D(DrawEllipse_CenterPt,   (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptC = DrawEllipse_CenterPt
     --[[
       DMark("ptC", ptC)
       DMark("ptT", ptT)
       DMark("ptB", ptB)
       DMark("ptL", ptL)
       DMark("ptR", ptR)]]
     local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
     local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
     local LT_Dist  = GetDistance(ptL, ptT)
     local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
     local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
     local aT_Dist  = GetDistance(pt_a, ptT)
     local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
     local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
     local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local cC_Dist  = GetDistance(pt_c, ptC)
     local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
     local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     --[[
       DMark("pt1", pt1)
       DMark("pt2", pt2)
       DMark("pt3", pt3)
       DMark("pt4", pt4)
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
       line:AppendPoint(pt1)
       line:LineTo(pt2)
       line:LineTo(pt3)
       line:LineTo(pt4)
       line:LineTo(pt1)
       layer:AddObject(CreateCadContour(line), true)]]
     local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
     local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
     local T_Chor  = GetDistance(pt1, pt2)
     local R_Chor  = GetDistance(pt1, pt4)
     local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
     local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
 
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
     line:AppendPoint(pt1)
     line:ArcTo(pt2, T_Bulge)
     line:ArcTo(pt3, L_Bulge)
     line:ArcTo(pt4, T_Bulge)
     line:ArcTo(pt1, L_Bulge)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
  end -- function end

DrawBox

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Draws a Box from points provided.

function DrawBox(p1, p2, p3, p4, Layer)
     --[[ Draw Box
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyPt2 = Point2D(1.0,3.0)
     local MyPt3 = Point2D(3.0,1.0)
     local MyPt4 = Point2D(3.0,3.0)
     local layer = "My Box"
     DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end -- if end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(p1)
       line:LineTo(p2)
       line:LineTo(p3)
       line:LineTo(p4)
       line:LineTo(p1)
       layer:AddObject(CreateCadContour(line), true)
       return true
 end -- function end

DrawCircle

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Draws a circle.

function DrawCircle(Pt1, CenterRadius, Layer)
   --[[ ==Draw Circle==
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyRad = 3.0
     local layer = "My Box"
     DrawCircle(MyPt1, MyRad, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end -- if end
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local pb = Polar2D(Pt1,     0.0, CenterRadius)
     local Contour = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     Contour:AppendPoint(pa)
     Contour:ArcTo(pb, 1)
     Contour:ArcTo(pa, 1)
     layer:AddObject(CreateCadContour(Contour), true)
     return true
 end -- function end


DrawLine

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Draws a Line from points provided.

function DrawLine(Pt1, Pt2, Layer)
   --[[Draws a line from Pt1 to Pt2 on the layer name.
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Line"
   DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(Pt1)
     line:LineTo(Pt2)
     layer:AddObject(CreateCadContour(line), true)
     return true
 end -- function end

DrawStar

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Draws a Star from points provided.

function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
   --[[
     function main(script_path)
       local MyPt = Point2D(3.5,3.8)
       local InRadius = 9.0
       local OutRadius= 20.0
       local layer = "My Star"
       DrawStar(MyPt , InRadius ,OutRadius, layer)
       return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local p1 =  Polar2D(pt1,  18.0,  OutRadius)
     local p2 =  Polar2D(pt1,  54.0,  InRadius)
     local p3 =  Polar2D(pt1,  90.0,  OutRadius)
     local p4 =  Polar2D(pt1,  126.0, InRadius)
     local p5 =  Polar2D(pt1,  162.0, OutRadius)
     local p6 =  Polar2D(pt1,  198.0, InRadius)
     local p7 =  Polar2D(pt1,  234.0, OutRadius)
     local p8 =  Polar2D(pt1,  270.0, InRadius)
     local p9 =  Polar2D(pt1,  306.0, OutRadius)
     local p0 =  Polar2D(pt1,  342.0, InRadius)
     local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
     line:AppendPoint(p1);
     line:LineTo(p2);  line:LineTo(p3)
     line:LineTo(p4);  line:LineTo(p5)
     line:LineTo(p6);  line:LineTo(p7)
     line:LineTo(p8);  line:LineTo(p9)
     line:LineTo(p0);  line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
 end -- function end

DrawTriangle

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Draws a Triangle from points provided.

function DrawTriangle(p1, p2, p3, Layer)
   --<nowiki>[[Draw Triangle
     function main(script_path)
       local MyPt1 = Point2D(3.5,3.8)
       local MyPt2 = Point2D(3.5,6.8)
       local MyPt3 = Point2D(9.8,6.8)
       local layer = "My Triangle"
       DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
       return true
     end -- function end 
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(p1)
     line:LineTo(p2)
     line:LineTo(p3)
     line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
   end -- function end
   -- =====================================================]]
   function Radius2Bulge (p1, p2, Rad)
     local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
     local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
     local bulge = (2 * seg) / chord
     return bulge
   end
   -- =====================================================]]
   function ChordSeg2Radius (Chr, Seg)
     local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
     return rad
 end -- function end

CreateJob

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Create a new job/drawing setup.

function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
 --[[ ----------- CreateJob -------------------------------------------------
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | Create a new empty job with the passed settings]]
   -- we fill in most of our bounds in a Box2D
   local job_bounds = Box2D()
   local blc = Point2D(0, 0)
   local trc = Point2D(width, height)
   local origin_offset = Vector2D(0,0)
   -- calculate bottom left corner offset for chosen origin
   if Template.DXFOrientation == "Vertical" then
     trc = Point2D(height, width)
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(height, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(height, width)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, width)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(height / 2, width / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(height / 2, width / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   else
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(width, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(width, height)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, height)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(width / 2, height / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(width / 2, height / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   end
   -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
   blc = blc - origin_offset
   trc = trc - origin_offset
   job_bounds:Merge(blc)
   job_bounds:Merge(trc)
   local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
   return success
 end -- function end

DrawFontGrid - Draws font grid to create letters

TopOfPage.png

Draws the font grid for drawing new letters.

function DrawFontGrid(job)
     local pt = Point2D(0.3,0.3)
     local scl  = 1.0 -- (scl * 0.5)
     local pA0  = pt
     local ang  = 0.0
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
     local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
     local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
     local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
     local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
     local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
 
     PointCircle(pA0)
     PointCircle(pA1)
     PointCircle(pA2)
     PointCircle(pA3)
     PointCircle(pA4)
     PointCircle(pA5)
     PointCircle(pA6)
     PointCircle(pA7)
     PointCircle(pA8)
     PointCircle(pA9)
     PointCircle(pA10)
 
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
     local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
     local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
     local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
     local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
     local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
 
     PointCircle(pB0)
     PointCircle(pB1)
     PointCircle(pB2)
     PointCircle(pB3)
     PointCircle(pB4)
     PointCircle(pB5)
     PointCircle(pB7)
     PointCircle(pB8)
     PointCircle(pB10)
 
     local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
     local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
     local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
     local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
     local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
     local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
     local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
     local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
 
     PointCircle(pC0)
     PointCircle(pC1)
     PointCircle(pC2)
     PointCircle(pC3)
     PointCircle(pC4)
     PointCircle(pC6)
     PointCircle(pC8)
     PointCircle(pC10)
 
     local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
     local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
     local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
     local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
     local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
 
     PointCircle(pD0)
     PointCircle(pD1)
     PointCircle(pD2)
     PointCircle(pD4)
     PointCircle(pD7)
     PointCircle(pD8)
 
     local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
     local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
     local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
     local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
     local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
     local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
     local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
 
     PointCircle(pE0)
     PointCircle(pE1)
     PointCircle(pE2)
     PointCircle(pE3)
     PointCircle(pE5)
     PointCircle(pE6)
     PointCircle(pE7)
     PointCircle(pE8)
 
     local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
     local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
     local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
     local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
     local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
     local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
     local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
     local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
 
     PointCircle(pF0)
     PointCircle(pF1)
     PointCircle(pF2)
     PointCircle(pF3)
     PointCircle(pF4)
     PointCircle(pF5)
     PointCircle(pF6)
     PointCircle(pF7)
     PointCircle(pF8)
 
     local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
     local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
     local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
     local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
     local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
     local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
     local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
     local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
     local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
 
     PointCircle(pG0)
     PointCircle(pG1)
     PointCircle(pG2)
     PointCircle(pG3)
     PointCircle(pG4)
     PointCircle(pG5)
     PointCircle(pG6)
     PointCircle(pG7)
     PointCircle(pG8)
     PointCircle(pG10)
 
     local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
     local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
     PointCircle(pH0)
     PointCircle(pH10)
     job:Refresh2DView()
     return true
   end
 
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = string.upper(what)
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       ptx = MonoFont(job, ptx, y, size, lay, ang)
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true ;
 end -- function end

DrawWriter - Draws Upper and Lower case text on the drawing

TopOfPage.png
function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
   --[[ How to use:
   |    local TextMessage = "Your Text Here"
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextHight = 0.5
   |    local TextLayer = "Text Layer"
   |    local TextAng = 20.0
   |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
   |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
   function main()
       -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
     end
     local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local TextPt = Point2D(0.1, 2.0)
     local TextHight = 0.25
     local TextLayer = "Gadget Text"
     local TextAng = 10.0
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     job:Refresh2DView()
     return true
   end
   --]]
   -- =========================================================================
   local function Polar2D(pt, ang, dis)
     return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
   end
   -- =========================================================================
   local function MonoFont(job, pt, letter, scl, lay, ang)
     scl = (scl * 0.5) ;
     local pA0 = pt ;
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2   = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4   = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6   = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8   = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10  = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1   = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3   = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5   = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7   = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
     local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1   = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
     local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3   = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
     local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5   = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
     local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7   = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
     local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
     local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1   = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
     local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4   = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
     local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8   = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
     local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1   = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
     local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3   = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
     local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6   = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
     local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8   = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
     local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1   = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
     local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3   = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
     local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5   = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
     local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7   = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
     local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0   = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
     local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2   = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
     local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4   = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
     local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6   = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
     local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8   = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0   = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
     local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))        ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
     local line = Contour(0.0) ;
    -- ------------------------------------------------------------------------
     if letter == 32 then
       pH0 = pH0
     end
     if letter == 33 then
       line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
       line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
     end
     if letter == 34 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
       group:AddTail(line) ;  pH0 = pE0
     end
     if letter == 35 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
     end
     if letter == 36 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 37 then
       line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
       line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 38 then
       line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
       line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
       group:AddTail(line) ;
     end
     if letter == 39 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
     end
     if letter == 40 then
       line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
     end
     if letter == 41 then
       line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
     end
     if letter == 42 then
       line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
       line:LineTo(pD1) ;  group:AddTail(line) ;
     end
     if letter == 43 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
       group:AddTail(line)
     end
     if letter == 44 then
       line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
       line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 45 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 46 then
       line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 47 then
       line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 48 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
     end
     if letter == 49 then
       line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 50 then
       line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
       line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 51 then
       line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
     end
     if letter == 52 then
       line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
     end
     if letter == 53 then
       line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
       line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 54 then
       line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
       line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 55 then
       line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
     end
     if letter == 56 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
       line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 57 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
       line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
     end
     if letter == 58 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
       group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 59 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 60 then
       line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
     end
     if letter == 61 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 62 then
       line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 63 then
       line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
       line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
       line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 64 then
       line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
       line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
       group:AddTail(line)
     end
     if letter == 65 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 66 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 67 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 68 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 69 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 70 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 71 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 72 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 73 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 74 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 75 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 76 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 77 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 78 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 79 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 80 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 81 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 82 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 83 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 84 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 85 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 86 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 87 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 88 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 89 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 90 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
 
     if letter == 91 then
       line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
     end
     if letter == 92 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 93 then
       line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     end
     if letter == 94 then
       line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 95 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
     end
     if letter == 96 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     -- Start of Lower Case
     if letter == 97 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 98 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 99 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 100 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 101 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 102 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 103 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 104 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 105 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 106 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 107 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 108 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 109 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 110 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 111 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 112 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 113 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 114 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 115 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 116 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 117 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 118 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 119 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 121 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 122 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     -- End of Lower Case
     if letter == 123 then
       line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
       line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 124 then
       line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 125 then
       line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
       line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 126 then
       line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
       line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     return pH0
   end -- function end
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = what
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       if (y >= 97) and (y <= 122) then -- Lower case
         ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.05)
       else -- Upper case
         ptx = MonoFont(job, ptx, y, size, lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.07)
       end
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true
 end -- function end

Holer - Draws two Holes and groups them

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Draws circles based on a layout.

function Holer(pt, ang, dst, dia, lay)
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
     --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
       local function AddGroupToJob(job, group, layer_name)
         local cad_object = CreateCadGroup(group);
         local layer = job.LayerManager:GetLayerWithName(layer_name)
         layer:AddObject(cad_object, true)
         return cad_object
       end
     local group = ContourGroup(true)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     pt = Polar2D(pt, ang, dst)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     AddGroupToJob(job, group, lay)
     return true
 end -- function end

Data Export Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LogWriter

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Writes a Log items to the log file.

 function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end  

Write_CSV

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Writes the values to a csv format file.

 function Write_CSV(xFilename) -- Writes the values to a csv format file
 -- Usage: Write_CSV("C:\\Path\\MyName.csv")
 -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
 -- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");     file:write("1,175,395\n");     file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");     file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");     file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");     file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close() -- closes the open file
  end -- if end
  return  true
end -- function end 

Text File Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LengthOfFile

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Returns file line count

 function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
end -- function end 

NameValidater - Checks File Name for Valid Chars

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Returns file line count

 function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then   --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break

       elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break

      elseif  -- Illegal Filename Characters
      (y == 33) or -- !	Exclamation mark
      (y == 34) or -- "	Double Quotes
      (y == 35) or -- #	Hash
      (y == 36) or -- $	Dollar
      (y == 37) or -- %	Percent
      (y == 38) or -- &	Ampersand
      (y == 39) or -- '	Apostrophe
      (y == 42) or -- *	Asterisk
      (y == 43) or -- +	Plus
      (y == 44) or -- ,	Comma
      (y == 47) or -- /	Slash
      (y == 58) or -- :	Colon
      (y == 59) or -- ;	Semi-colon
      (y == 60) or -- <	Less than
      (y == 62) or -- >	Greater than
      (y == 63) or -- ?	Question mark
      (y == 64) or -- @	At
      (y == 92) or -- \	Backslash
      (y == 96) or -- `	Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end 

CopyFileFromTo

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Copy Old File to Newfile

 function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
end -- function end 

ValidateName

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Returns True if the file name is safe to use

 function ValidateName(FileName) 
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <=  strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
      MyTrue = true
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
      MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
    end -- if end
    i = i + 1
  end -- while end
  return MyTrue
  end -- function end 

FileExists

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Returns True if file is found

 function FileExists(name)  
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- function end 

FileAccess

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Returns true if file is available for update.

 function FileAccess(FileName) 
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
  end -- if end
end -- function end 

IsDir

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Returns true if path is found

 function IsDir(path)                                  -- 
  local function exists(file)
    local ok, err, code = os.rename(file, file)
    if not ok then
      if code == 13 then
        return true
      end
    end
    return ok, err
  end
  return exists(path.."/")
end -- function end 

Sheetlabel

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Returns file line count of a txt (assic) file

 function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end 

DiskRights

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Returns true if you have write access to path.

 function DiskRights(path)                             -- 
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end 

Geometry Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

SheetNew

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Adds a new sheet to the drawing

 function SheetNew()                                     -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end   

GetDiameterAndCentre

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function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
  local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
  point2d = Point2D(point3d.x, point3d.y)
  -- MessageBox("Diameter = " .. diameter)
  return diameter, point2d
end

IsCircle

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function IsCircle(cadcontour)                           -- Returns True if conture is a circle
  local contour = cadcontour:GetContour()
  -- Does it consist only of arcs?
  if contour.ContainsBeziers then
    return false
  end
  if not contour.ContainsArcs then
    return false
  end
  -- Does is contain 4 contours?
  if contour.Count ~= 4 then
    return false
  end
  -- Check the arcs end and initial points make a square.
  local arcs = {}
  local count = 1;
  local pos = contour:GetHeadPosition()
  local object
  while pos ~= nil do
    object, pos = contour:GetNext(pos)
    arcs[count] = object
    count = count + 1
  end
  local x_1 =(arcs[1]).StartPoint2D.x
  local y_1 =(arcs[1]).StartPoint2D.y
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      return false
    end
  end
  return true
end

SheetSet

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function SheetSet(Name)                    -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end

SheetNextSize

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function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
     sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end

GetPolarAngle

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function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)   
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end

GetOrientation

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function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end

GetPolarDirection

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function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end

CenterArc

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function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end -- function end

Polar2D

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The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.

function Polar2D(pt, ang, dis)                        
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function

GetDistance

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Returns Double from two Points

 function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end

GetAngle

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  -- ===========================================================]]
  function GetAngle(point1, point2)
 local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
 if point1.X < point2.X then
   if point1.Y < point2.Y then
     ang = ang + 0.0
   else
     ang = 360.0 - ang
   end -- if end
 else
   if point1.Y < point2.Y then
     ang = 180.0 - ang
   else
     ang = ang + 180.0
   end -- if end
 end -- if end
 if ang >=360.0 then
   ang = ang -360.0
 end -- if end
 return ang

end -- function end</nowiki>


Arc2Bulge

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  -- ===========================================================]]
  function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
 local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
 local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
 local bulge = (2 * seg) / chord
 return bulge

end -- function end</nowiki>


TrigIt

Calculates Right Angle

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function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--   make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--   arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
    Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
  function TrigClear()   -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


INI File Tools

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These functions manipulate the INI files for the storage and retrieval of data.


INI_NameStrip

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Convert string to the correct data type.

Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"


Source Code

 function INI_NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end 

INI_HeadStrip

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Convert string to the correct data type.

  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end 

INI_AreDupGroups

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Checks if there are duplicate groups.

function INI_AreDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end 

INI_FixDupGroups

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Find and fix duplicate groups

 function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end

INI_DeleteGroup

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Deletes only the first find of xGroup

 function INI_DeleteGroup(xPath, xFile, xGroup)
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR   = io.open(OfileName)
      local fileW   = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt   = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt   = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end

INI_RenameGroup

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Renames a group

 function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end

INI_DeleteItem

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Deleates a group

 function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end

INI_ValidateGroup

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Reads INI file and returns true if group is found

 function INI_ValidateGroup(xFile, xGroup)
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end

INI_ValidateItem

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Reads INI file and returns true if group and item is found

 function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end

INI_StrValue

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Reads INI file and returns string value

 function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end

INI_GetValue

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Reads INI file and returns value

 function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end

INI_GetIDFor

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Reads INI file and returns ID for a value

 function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end

INI_ReadGroups

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Reads INI file group and returns true if found

 function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
    local file = io.open(filename, "r")
    if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
    end -- if
     if file then file:close() end
    return true
  end -- function end

INI_ProjectHeaderReader

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Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end

INI_AddNewProject

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Appends a New Project to CabinetProjectQuestion.ini

 function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
    end
    return true
  end -- function end

INI_StdHeaderReader

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Gets the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_StdHeaderReader(xPath, Fname)
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
      local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end -- function end

INI_ReadProjectinfo

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Reads an ini files group and sets the table.names

 function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    Table.ProjectContactEmail       = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                 = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end

INI_UpdateItem

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Deletes old ini (.bak) file

Copys the .ini to a backup (.bak) new file

Reads the new backup file and writes a new file to the xGroup

Writes new xValue for the for the xItem

Reads and writes a new file to end of file

 function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
    return true
  end -- function end

INI_ReadProject

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Reads the ini file for project data

 function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes           = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                 = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end

INI_TestDeleteDups

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Reads the ini file for dups and deletes

 function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups   = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
 end -- function end

Data Import Tools

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This object is used to import data to a gadget.

Read_CSV

Reads a CSV file based on header and format (Requires modifications per usage)

 function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count     = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width     = tonumber(result[3])

        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end 

Job Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
    else
      return true
    end  -- if end
  end -- ValidJob end


MoveSetectedVectors

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function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
  end 

FixPath

 function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
  end -- function end

----

  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }

RotateSetectedVectors

 function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
      NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
      return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
  end 

GetUnits

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function GetUnits(UTable)                               -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
    else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function

CheckTheUnits

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function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end

GetMatlBlk

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function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
    return true
  end -- end function

GetBoxJointMaterialSettings

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function GetBoxJointMaterialSettings(Table)
    local mtl_block = MaterialBlock()
    --local units
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width > mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if  xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 90.0
        Table.Direction3 = 180.0
        Table.Direction4 = 270.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.BRC then
      Table.xy_origin_text = "Bottom Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 180.0
        Table.Direction3 = 270.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 90.0
        Table.Direction3 = 0.0
        Table.Direction4 = 270.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.TRC then
      Table.xy_origin_text = "Top Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 180.0
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 270.0
        Table.Direction3 = 0.0
        Table.Direction4 = 90.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.TLC then
      Table.xy_origin_text = "Top Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 0.0
        Table.Direction3 = 90.0
        Table.Direction4 = 180.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 270.0
        Table.Direction3 = 180.0
        Table.Direction4 = 90.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
  end -- function end

GetMaterialSettings

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function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
	if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
	elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
	end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function

IsSingleSided

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function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end -- function end

IsDoubleSided

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function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- function end

ShowSetting

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function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad         = " .. tostring(Table.BottleRad)         .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight         = " .. tostring(Table.SideHight)         .."\n" ..
    name .. " EndLenght         = " .. tostring(Table.EndLenght)         .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght         = " .. tostring(Table.TopLenght)         .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)       .."\n" ..
    name .. " HandleRad         = " .. tostring(Table.HandleRad)         .."\n" ..
    name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)     .."\n" ..
    "\n")
end -- function end

MakeLayers

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function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end

MyLayerClear

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function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
     if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
     end -- if end
  return true
end -- function end

LayerClear

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function LayerClear()                       --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end

Logic and Test Tools

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These functions are named as per there function or action.


CheckNumber

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function CheckNumber(num)
  if type(num) == "number" then
    return true
  else
   return false
  end -- if end
end -- function end

AboveZero

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function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
   return false
  end -- if end
end -- function end




IsNumber()

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function IsNumber(Val)                     --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function

IsEven()

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function IsEven(IsEven_Number)             -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end

IsOdd()

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function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end

IsNegative()

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function IsNegative(x)                     -- Returns True/False if number is a negative number  
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end

IsAllNumber()

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function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                     
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
       (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
       (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end

NonNumber()

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function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function

NumberType()

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function NumberType(Val)                   -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function

Math Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


ArcSegment()

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function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end

D(x) Doubles x

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function D(x)                                           -- Returns double the value
  return x * 2.0
end -- function end

H(x) Halfs x

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function H(x)                                           -- Returns half the value
  return x * 0.5
end -- function end

C(x) Returns x by scale

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function C(x)                                           -- Returns scale value
  return x * Project.Cal
end -- function end

ChordSag2Radius()

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function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end

RadSag2Chord()

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function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end

RadChord2Segment()

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function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end

RoundTo()

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function RoundTo(Num, Per)                   -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end

Round()

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function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end

DecimalPlaces()

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function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end

ToInteger()

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function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end 

TrigIt

Finds all 5 properties of a triangle

function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end

Registry Read and Write Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


DocVarChk()

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function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end

DocVarGet()

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function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end

DocVarSet()

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function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end

RegistryReadMaterial()

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function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap               = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
  Milling.HomeX                   = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
  Milling.HomeY                   = Rounder(RegistryRead:GetString("HomeY",                 "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end

RegistryLastTenFiles()

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function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end

RegistryRead()

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function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No       = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name         = RegistryRead:GetString("BaseDim.Name", "Words")

  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                   false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                 = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits               = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",             20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",               0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)

  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                 = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits               = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)

  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                 = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits               = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)

  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits               = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",             20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)

  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits               = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",             20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",               0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",               6)
  return true
end -- function end

RegistryWrite()

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function RegistryWrite()                       -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")

  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,     Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",       Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,   Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,     Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",       Milling.MillTool2.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,     Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",       Milling.MillTool3.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
  return true
end -- function end

REG_CheckRegistryBool()

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function REG_CheckRegistryBool()               -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryDouble()

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function REG_CheckRegistryDouble()             -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryInt()

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function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryString()

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function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end

String Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


StringToArraySplit

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function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  

WrapString

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function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
 WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
 ]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
  end
  return Str
end -- function end
  

CleanString

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function CleanString(inStr)                         -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
     outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

GetDiameterAndCentre

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function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
  

GetDiameterAndCentre

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  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  

MakeHTMLReady()

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function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

SwitchLetterTest

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function SwitchLetterTest(MyStr)
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!",	"!")
  outStr = SwitchLetter(outStr, "#",	"#")
  outStr = SwitchLetter(outStr, "$",	"$")
  outStr = SwitchLetter(outStr, "%",	"%")
  outStr = SwitchLetter(outStr, "&",	"&")
  outStr = SwitchLetter(outStr, "'",	"'")
  outStr = SwitchLetter(outStr, "(",	"(")
  outStr = SwitchLetter(outStr, ")",	")")
  outStr = SwitchLetter(outStr, "*",	"*")
  outStr = SwitchLetter(outStr, "+",	"+")
  outStr = SwitchLetter(outStr, ",",	",")
  outStr = SwitchLetter(outStr, "-",	"-")
  outStr = SwitchLetter(outStr, ".",	".")
  outStr = SwitchLetter(outStr, "/",	"/")
  outStr = SwitchLetter(outStr, ":",	":")
  outStr = SwitchLetter(outStr, ";",	";")
  outStr = SwitchLetter(outStr, "<",	"<")
  outStr = SwitchLetter(outStr, "=",	"=")
  outStr = SwitchLetter(outStr, ">",	">")
  outStr = SwitchLetter(outStr, "?",	"?")
  outStr = SwitchLetter(outStr, "@",	"@")
  outStr = SwitchLetter(outStr, "[",	"[")
  outStr = SwitchLetter(outStr, "]",	"]")
  outStr = SwitchLetter(outStr, "^",	"^")
  outStr = SwitchLetter(outStr, "_",	"_")
  outStr = SwitchLetter(outStr, "`",	"`")
  outStr = SwitchLetter(outStr, "{",	"&#123")
  outStr = SwitchLetter(outStr, "|",	"&#124")
  outStr = SwitchLetter(outStr, "}",	"&#125")
  outStr = SwitchLetter(outStr, "~",	"&#126")
    return outStr
end -- function end
  

SwitchLetter()

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function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

PadC

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function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  

PadR()

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function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end

PadL()

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function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end

NumberPad()

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function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =   x .. "." .. y
  return str
end -- function end
  

All_Trim()

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function All_Trim(s)                           -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  

MakeProperCase()

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function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  

ifT()

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function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  

ifY()

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function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end

Seed Documents

(top)

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog

-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
	Gadget Notes: Dec 2019 - My New Gadget

  ]]
-- Localized Variables --

-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end

  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --

-- Calculation --

-- Do Something --


  return true
end  -- function end

Setup Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --     you must not claim that you wrote the original software.
    --     If you use this software in a product, an acknowledgement in the product
    --     documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --     must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:

  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.

  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.

  -- Image Here

  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function

end -- Header function
-- =====================================================]]


Toolpathing Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


CreateLayerProfileToolpath

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function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT

    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateProfileToolpath

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function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePocketingToolpath

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function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateDrillingToolpath

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function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateVCarvingToolpath

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function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()    
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData

    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePrismToolpath

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function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function

CreateFlutingToolpath

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function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end

    end -- end function

SelectVectorsOnLayer

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function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
    -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
    --[[  ---------------- SelectVectorsOnLayer ----------------
    -- |   SelectVectorsOnLayer("Stringer Profile", selection, true, falus, falus)
    -- |   Add all the vectors on the layer to the selection
    -- |     layer,            -- layer we are selecting vectors on
    -- |     selection         -- selection object
    -- |     select_closed     -- if true  select closed objects
    -- |     select_open       -- if true  select open objects
    -- |     select_groups     -- if true select grouped vectors (irrespective of open / closed state of member objects)
    -- |  Return Values:
    -- |     true if selected one or more vectors|
    --]]
    local objects_selected = false
    local warning_displayed = false
    local pos = layer:GetHeadPosition()
    while pos ~= nil do
      local object
      object, pos = layer:GetNext(pos)
      local contour = object:GetContour()
      if contour == nil then
        if (object.ClassName == "vcCadObjectGroup") and select_groups then
          selection:Add(object, true, true)
          objects_selected = true
        else
          if not warning_displayed then
            local message = "Object(s) without contour information found on layer - ignoring"
            if not select_groups then
              message = message ..  "\r\n\r\n" ..
              "If layer contains grouped vectors these must be ungrouped for this script"
            end -- if end
            DisplayMessageBox(message)
            warning_displayed = true
          end -- if end
        end -- if end
      else  -- contour was NOT nil, test if Open or Closed
        if contour.IsOpen and select_open then
          selection:Add(object, true, true)
          objects_selected = true
        elseif select_closed then
          selection:Add(object, true, true)
          objects_selected = true
        end -- if end
      end -- if end
    end -- while end
    -- to avoid excessive redrawing etc we added vectors to the selection in 'batch' mode
    -- tell selection we have now finished updating
    if objects_selected then
      selection:GroupSelectionFinished()
    end -- if end
    return objects_selected
  end -- function end

References

Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information