JimAndi Toolbox: Difference between revisions

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   return true
   return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===NameCheck===
===NameCheck===
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     end
     end
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveDuplicates===
===RemoveDuplicates===
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tbl = ArrayClear(tbl, "A")
tbl = ArrayClear(tbl, "A")


returns tbl = {1, 2, 3, 4, 5, 6}
returns tbl = {1, 2, 3, 4, 5, 6}
   <nowiki> function RemoveDuplicates(tab, order)
   <nowiki> function RemoveDuplicates(tab, order)
     local hashSet = {}
     local hashSet = {}
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     return new
     return new
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveTableItem===  
===RemoveTableItem===  
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tbl = RemoveTableItem(tbl, 4)
tbl = RemoveTableItem(tbl, 4)


returns tbl = {1, 2, 3, 5, 6}
returns tbl = {1, 2, 3, 5, 6}


  <nowiki>  function RemoveTableItem(tabName, tabItem)
  <nowiki>  function RemoveTableItem(tabName, tabItem)
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===TableLength===
===TableLength===
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     return count
     return count
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===FindDups===
===FindDups===
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     return table.sort(duptbl), table.sort(cleantbl)
     return table.sort(duptbl), table.sort(cleantbl)
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ReverseTable===
===ReverseTable===
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     return tbl
     return tbl
   end -- function end </nowiki>
   end -- function end </nowiki>
----


==Conversion Tools==
==Conversion Tools==
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===Bool2Str===
===Bool2Str===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> bool2Str - Converts true or false as a string.
<nowiki> bool2Str - Converts true or false as a string.
  local x = true  
  local x = true  
  tbl = bool2Str(x)
  tbl = bool2Str(x)
 
-- =====================================================]]
  returns "true"
  returns "true"
-- =====================================================]]
   function Bool2Str(x)
   function Bool2Str(x)
     if x then
     if x then
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       return "false"
       return "false"
     end
     end
   end --function end <\nowiki>
   end --function end </nowiki>


<nowiki>
----


===D2S8===
===D2S8===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki> D2S8 - Converts a Number (Double) to a String with 8 places
  D2S8 - Converts a Number (Double) to a String with 8 places
local x =12.2351
   
  = D2S8(x)
  <nowiki>function D2S8(d)                              -- Converts a Number (Double) to a String with 8 places
 
-- local x =12.2351
returns x = "12.23510000"
-- returns "12.23510000"
-- =====================================================]]
-- =====================================================]]
  function D2S8(d)                                        --  Converts a Number (Double) to a String with 8 places
     return string.format("%.8f", d)
     return string.format("%.8f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===D2S4===
===D2S4===
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     return string.format("%.4f", d)
     return string.format("%.4f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Toint===
===Toint===
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     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Rounder===
===Rounder===
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   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function </nowiki>
end -- end function </nowiki>
----


===RUsame===
===RUsame===
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Retuns true if number is within tolerance with match
Retuns true if number is within tolerance with match


-- =====================================================]]
 
  <nowiki> function WithIn(Num, Mat, Tol)
  <nowiki> function WithIn(Num, Mat, Tol)
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
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     return false
     return false
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Double2Fraction===
===Double2Fraction===
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   return Frac
   return Frac
end -- end function </nowiki>
end -- end function </nowiki>
----


==Time and Date Tools==
==Time and Date Tools==
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     end
     end
   end </nowiki>
   end </nowiki>
----


===StartDate===
===StartDate===
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     end
     end
   end </nowiki>
   end </nowiki>
----


===Wait===
===Wait===
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     end
     end
  end -- function end </nowiki>
  end -- function end </nowiki>
----


==Debugging Tools==
==Debugging Tools==
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This collection of functions assist in the debugging of code.
This collection of functions assist in the debugging of code.


===DMark===
===DMark - places a circle and notation to assist in geometry debugging===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle and marks on the drawing for debugging purposes.
Draws a circle and marks on the drawing for debugging purposes.
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===StatusMessage===
===StatusMessage===
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   return true
   return true
end </nowiki>
end </nowiki>
----


===DebugMarkPoint===
===DebugMarkPoint===
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ShowDialogSize===
===ShowDialogSize===
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     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
   end -- function end</nowiki>
   end -- function end</nowiki>
----


==Dialog and Menu Tools==
==Dialog and Menu Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document.


<nowiki>
===DialogSize===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Returns Dialog size in a message box showing the X and Y vaalues.
╔╦╗╦╔═╗╦  ╔═╗╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
  <nowiki> function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  ║║║╠═╣║  ║ ║║ ╦  ║ ║ ║║ ║║  ╚═╗
═╩╝╩╩ ╩╩═╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DialogTools()
-- =====================================================]]
function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
   local InText = string.find(string.upper(Str) , "X")
   local InText = string.find(string.upper(Str) , "X")
   local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
   local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
   local DialogY = All_Trim(string.sub(Str, InText + 1))
   local DialogY = All_Trim(string.sub(Str, InText + 1))
   return tonumber(DialogX), tonumber(DialogY)
   return tonumber(DialogX), tonumber(DialogY)
end -- end function
end -- function end</nowiki>
-- =====================================================]]
 
function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
----
 
===ProgressBarAmount===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
   --[[
   --[[
   local MyProgressBar
   local MyProgressBar
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     MyProgressBar:Finished()                                                  -- Close Progress Bar
     MyProgressBar:Finished()                                                  -- Close Progress Bar
   ]]
   ]]
  local X1 = (100.0 / TotalRecords)
    local X1 = (100.0 / TotalRecords)
  local X2 = X1 * Record
    local X2 = X1 * Record
  local X3 = math.abs(X2)
    local X3 = math.abs(X2)
  local X4 = (math.floor(X3))
    local X4 = (math.floor(X3))
  return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryGearCalulate(dialog)
----
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
 
===OnLuaButton_InquiryGearCalulate===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryGearCalulate(dialog)
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
   Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
   Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
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   return true
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDropList(Header, Quest, DX, DY, DList)
----
 
===InquiryDropList===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
--[[
     Drop list foe user input
     Drop list foe user input
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       return dialog:GetDropDownListValue("ListBox")
       return dialog:GetDropDownListValue("ListBox")
     end
     end
end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryFileBox(Header, Quest, DefaltPath)
----
 
===InquiryFileBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryFileBox(Header, Quest, DefaltPath)
--[[
--[[
     Dialog Box for user to pick a file
     Dialog Box for user to pick a file
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       return dialog:GetTextField("ReadFile")
       return dialog:GetTextField("ReadFile")
     end -- if end
     end -- if end
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryPathBox(Header, Quest, DefaltPath)
----
 
===InquiryPathBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryPathBox(Header, Quest, DefaltPath)
--[[
--[[
     Number Box for user input with default value
     Number Box for user input with default value
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       return dialog:GetTextField("DInput")
       return dialog:GetTextField("DInput")
     end -- if end
     end -- if end
  end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryAreYouSureYesNo(Header, Question1, Question2)
----
 
===InquiryAreYouSureYesNo===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryAreYouSureYesNo(Header, Question1, Question2)
  --[[
  --[[
     Drop list for user to input project info
     Drop list for user to input project info
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       return true
       return true
     end
     end
  end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDoubleBox(Header, Quest, DefaltN)
----
 
===InquiryDoubleBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
--[[
-- nquiryNumberBox for user input with default number value
-- nquiryNumberBox for user input with default number value
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     return dialog:GetDoubleField("NumberInput")
     return dialog:GetDoubleField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryIntegerBox(Header, Quest, DefaltI)
----
 
===InquiryIntegerBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
--[[
-- InquiryIntegerBox for user input with default number value
-- InquiryIntegerBox for user input with default number value
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     return dialog:GetIntegerField("IntegerInput")
     return dialog:GetIntegerField("IntegerInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryTextgBox(Header, Quest, DefaltS)
----
 
===InquiryTextgBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryTextgBox(Header, Quest, DefaltS)
--[[
--[[
-- InquiryStringBox for user input with default number value
-- InquiryStringBox for user input with default number value
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     return dialog:GetTextField("NumberInput")
     return dialog:GetTextField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryError(Message)
----
 
===OnLuaButton_InquiryError===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryError(Message)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
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   WriteRegistry()
   WriteRegistry()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function PresentMessage(Header, Type, Line)
----
 
===PresentMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function PresentMessage(Header, Type, Line)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
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   dialog:ShowDialog()
   dialog:ShowDialog()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryAbout()
===OnLuaButton_InquiryAbout===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
Line 988: Line 1,079:
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function Color_HTML ()
----
 
 
===Color_HTML ===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Color_HTML ()
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
             " Y = " .. tostring(dialog.WindowHeight)
Line 1,028: Line 1,125:
</table>
</table>
]] -- end HTML
]] -- end HTML
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function Style ()
----
 
 
===Style===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Style()
-- =====================================================]]
-- =====================================================]]
DialogWindow.Style = [[ <style>
DialogWindow.Style = [[ <style>
Line 1,321: Line 1,424:
}
}
</style>]]
</style>]]
end
end -- function end</nowiki>
-- =====================================================]]
 
function Orgin ()                                      -- Anchor Point
----
-- ================================
 
===Orgin===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Orgin()                                      -- Anchor Point
-- ================================
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function GetColor(str)                                  -- returns the RGB value for the standard color names
----
 
 
===GetColor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- str = "Purple"
-- returns = 128 0 128
-- returns = 128 0 128
Line 1,358: Line 1,472:
     end
     end
     return Red, Green, Blue
     return Red, Green, Blue
  end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
----
 
 
===StatusMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
Line 1,393: Line 1,513:
   dialog:ShowDialog()
   dialog:ShowDialog()
   return true
   return true
end
end -- function end </nowiki>
-- =====================================================]]
end -- Dialog Tools function end


===DialogStringChecks===
<nowiki>function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end</nowiki>


</nowiki>
----
 
==Directory and File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
-- =====================================================]]
╔╦╗╦╦═╗╔═╗╔═╗╔╦╗╔═╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║║╠╦╝║╣ ║  ║ ║ ║╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
═╩╝╩╩╚═╚═╝╚═╝ ╩ ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function DirectoryTools()
-- =====================================================]]
  function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end
-- =====================================================]]
  function PathFix(xPath)
    return string.gsub(xPath, "\\", "/")
  end -- function end
-- =====================================================]]
  function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end
-- =====================================================]]
  function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
        -- get contents of current directory
        -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
        -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
          num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end
-- =====================================================]]
end -- Directory Tools end
 


</nowiki>
==Directory and File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document.
 
----
 
===MakeFolder()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y values.
<nowiki> function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end</nowiki>
 
----
 
===PathFix()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end</nowiki>
 
----
 
===IsDir()===
 
Validates a directory path
 
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki>function IsDir(path)                    -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end</nowiki>


==Drawing Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


 
----
<nowiki> </nowiki>
 
-- =====================================================]]
===FileExists()===
╔╦╗╦═╗╔═╗╦ ╦╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>║║╠╦╝╠═╣║║║║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
Returns Dialog size in a message box showing the X and Y values.
═╩╝╩╚═╩ ╩╚╩╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
<nowiki> function FileExists(name)
function DrawTools()
-- FileExists(name
<nowiki> </nowiki> -- =====================================================]]
-- DisplayMessageBox(name)
  <nowiki> </nowiki> function LayerClear(LayerName)
    local f=io.open(name,"r")
<nowiki> </nowiki> local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if f~=nil then
<nowiki> </nowiki>    if Mylayer.IsEmpty then
      io.close(f)
<nowiki> </nowiki>       Milling.job.LayerManager:RemoveLayer(Mylayer)
      return true
<nowiki> </nowiki>    end -- if end
    else
<nowiki> </nowiki> return true
      return false
end -- function end
    end
  end -- function end</nowiki>
<nowiki> </nowiki> -- ====================================================]]
 
<nowiki> </nowiki> function Scale(Num)
----
<nowiki> </nowiki> local mtl_block = MaterialBlock()
 
<nowiki> </nowiki> if mtl_block.InMM then
===DirectoryProcessor()===
<nowiki> </nowiki>  return Num * 25.4
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> else
 
<nowiki> </nowiki>  return Num
Returns number of files that were processed by an operation.
<nowiki> </nowiki> end
 
end -- end function
  <nowiki> function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
<nowiki> </nowiki> -- =====================================================]]
      local directory_reader = DirectoryReader()
<nowiki> </nowiki> function AssyHoler(pt1, pt2, PartName)                 -- Draws Assy Holes in a stight line
      local cur_dir_reader = DirectoryReader()
<nowiki> </nowiki> local Ang1 = GetPolarDirection(pt1, pt2)
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
<nowiki> </nowiki> local Ang2 = GetPolarDirection(pt2, pt1)
      directory_reader:SortDirs()
<nowiki> </nowiki> pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
       local number_of_directories = directory_reader:NumberOfDirs()
<nowiki> </nowiki> DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      for i = 1, number_of_directories do
<nowiki> </nowiki> pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
        local cur_directory = directory_reader:DirAtIndex(i)
<nowiki> </nowiki> DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
        -- get contents of current directory
<nowiki> </nowiki> local Dist = GetDistance(pt1, pt2)
        -- dont include sub dirs, use passed filter
<nowiki> </nowiki> if Project.Debugger then
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
<nowiki> </nowiki>  DMark("pt1", pt1)
        cur_dir_reader:GetFiles(filter, true, false)
<nowiki> </nowiki>  DMark("pt2", pt2)
        -- call passed method for each file:
<nowiki> </nowiki> end
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
<nowiki> </nowiki> BaseScrew(2)
        for j=1, num_files_in_dir  do
<nowiki> </nowiki> Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
          local file_info = cur_dir_reader:FileAtIndex(j)
<nowiki> </nowiki> HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
          if not function_ptr(job, file_info.Name) then
<nowiki> </nowiki> HoleSpacing = (Dist / HoleCount)
            return true
<nowiki> </nowiki> HoleCount = (Dist / HoleSpacing)
          end -- if end
  <nowiki> </nowiki> if (Dist > (HoleSpacing * 2.0)) then
          num_files_processed = num_files_processed + 1
<nowiki> </nowiki>  for i = HoleCount, 1, -1 do
        end -- for end
<nowiki> </nowiki>     pt1 = Polar2D(pt1, Ang1, HoleSpacing)
        -- empty out our directory object ready for next go
<nowiki> </nowiki>    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
        cur_dir_reader:ClearDirs()
<nowiki> </nowiki>     if Project.Debugger then
        cur_dir_reader:ClearFiles()
<nowiki> </nowiki>      DMark("pt1w", pt1)
      end -- for end
<nowiki> </nowiki>     end
      return num_files_processed
<nowiki> </nowiki>     BaseScrew(1)
  end -- function end </nowiki>
<nowiki> </nowiki>  end -- for end
----
<nowiki> </nowiki> elseif (Dist > HoleSpacing) then
 
<nowiki> </nowiki>  ptC = Polar2D(pt1, Ang1, Dist / 2.0)
==Drawing Tools==
<nowiki> </nowiki>  if Project.Debugger then
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
<nowiki> </nowiki>     DMark("ptC", ptC)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki> </nowiki>  end
 
<nowiki> </nowiki>  DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
----
<nowiki> </nowiki> else
 
<nowiki> </nowiki>  -- Done No Holes
===DrawArrowLineArrow===
<nowiki> </nowiki> end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> return true
Draws a dimension line with arrow heads and extension leaders
end -- end AssyHoler function
<nowiki>function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
<nowiki> </nowiki> -- =====================================================]]
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
<nowiki> </nowiki> function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
<nowiki> </nowiki>   Local Project = {}
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
<nowiki> </nowiki>  Project.job  = VectricJob()
  -- -----------------------------------------------------]]
  <nowiki> </nowiki>  Project.ang  = GetPolarDirection(pt1, pt2)
    local job = VectricJob()
<nowiki> </nowiki>  Project.dis  = H(SlotWidth)
    if not job.Exists then
<nowiki> </nowiki>  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>   Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
      return false
  <nowiki> </nowiki>  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
    end -- if end
<nowiki> </nowiki>   Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
<nowiki> </nowiki>  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
    local DimArrow2Angle = DimArrow1Angle + 180.0
<nowiki> </nowiki>   Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
    local LederAng      = DimArrow1Angle + 90.0
<nowiki> </nowiki>  Project.ptBb = Polar2D(Project.ptB, Project.ang, Project.bit)
    local LedDrop        = LederAng + 180.0
<nowiki> </nowiki>  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
    local TxtCenter      = GetDistance(Pt1, Pt2) * 0.5
<nowiki> </nowiki>  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
    local ArrowLen      = 0.125 * scale
<nowiki> </nowiki>  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
     local StrSet        = (string.len(Str) * ArrowLen) * 0.5
<nowiki> </nowiki>  Project.ptD  = Polar2D(pt2, Project.ang + 90.0, Project.dis)
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
<nowiki> </nowiki>  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
     local PT02A          = Polar2D(PT01A, LederAng, Off)
<nowiki> </nowiki>  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
<nowiki> </nowiki>  Project.line  = Contour(0.0)
     local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
<nowiki> </nowiki>  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
     local PT02B          = Polar2D(PT01B, LederAng, Off)
<nowiki> </nowiki>  Project.line:AppendPoint(Project.ptAa)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
  <nowiki> </nowiki>  Project.line:ArcTo(Project.ptAb, 1.0)
    local Apt1          = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptBa)
    local Apt2          = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptBb, 1.0)
    local TxtPt1        = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptCb)
     local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptCa, 1.0)
    local ArrowHead      = (ArrowLen * 0.333)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptDb)
    local line1          = Contour(0.0)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptDa, 1.0)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptAa)
    line1:AppendPoint(Apt1)
<nowiki> </nowiki>  Project.layer:AddObject(CreateCadContour(Project.line), true)
    line1:LineTo(PT02A)
<nowiki> </nowiki>  return true
    line1:LineTo(Apt2)
<nowiki> </nowiki> end -- function end
    line1:LineTo(Apt1)
<nowiki> </nowiki> -- =====================================================]]
    layer1:AddObject(CreateCadContour(line1), true)
  <nowiki> </nowiki> function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
<nowiki> </nowiki> local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
<nowiki> </nowiki> local Pt1, Pt2 = Point2D()
    local line2 = Contour(0.0)
<nowiki> </nowiki> if Material.Orientation == "V" then
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
    line2:AppendPoint(Apt3)
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
    line2:LineTo(PT02B)
<nowiki> </nowiki> else
    line2:LineTo(Apt4)
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    line2:LineTo(Apt3)
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
    layer2:AddObject(CreateCadContour(line2), true)
<nowiki> </nowiki> end
    if Ext1 then
<nowiki> </nowiki> return Pt1, Pt2
      local lineA = Contour(0.0)
end
      local layerA = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki> -- =====================================================]]
      lineA:AppendPoint(PT01A)
<nowiki> </nowiki> function AddGroupToJob(job, group, layer_name)
      lineA:LineTo(PT03A)
<nowiki> </nowiki>    --<nowiki>[[  --------------- AddGroupToJob --------------------------------------------------|
      layerA:AddObject(CreateCadContour(lineA), true)
  |  Add passed group to the job - returns object created
    end -- if end
  |  Parameters:
    if Ext2 then
  |    job              -- job we are working with
      local lineB = Contour(0.0)
  |    group            -- group of contours to  add to document
      local layerB = job.LayerManager:GetLayerWithName(Layer)
  |    layer_name      -- name of layer group will be created on|
      lineB:AppendPoint(PT01B)
  |  Return Values:
      lineB:LineTo(PT03B)
  |    object created to represent group in document
      layerB:AddObject(CreateCadContour(lineB), true)
  ]]</nowiki>
    end -- if end
<nowiki> </nowiki>    --  create a CadObject to represent the  group
    local lineC = Contour(0.0)
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
    local layerC = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
    lineC:AppendPoint(PT02A)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
    lineC:LineTo(PT02B)
<nowiki> </nowiki>    -- and add our object to it
    layerC:AddObject(CreateCadContour(lineC), true)
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
<nowiki> </nowiki>  return cad_object
    return true
<nowiki> </nowiki> end
  end -- function end</nowiki>
 
<nowiki> </nowiki> -- =====================================================]]
----
<nowiki> </nowiki> function DrawArc(PtS, PtE, ArcRadius, Layer)
 
<nowiki> </nowiki> --<nowiki>[[Draw Arc
===LayerClear===
  function main(script_path)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  local MyPt1 = Point2D(3.5,3.8)
Deletes Layer if empty.
  local MyPt2 = Point2D(3.5,6.8)
 
  local layer = "My Arc"
  <nowiki>function LayerClear(LayerName)
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
  return true
  if Mylayer.IsEmpty then
  end -- function end
    Milling.job.LayerManager:RemoveLayer(Mylayer)
  -- -----------------------------------------------------]]</nowiki>
  end -- if end
<nowiki> </nowiki>    local job = VectricJob()
  return true
<nowiki> </nowiki>    if not job.Exists then
end -- function end</nowiki>
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
 
<nowiki> </nowiki>      return false
----
<nowiki> </nowiki>    end
 
<nowiki> </nowiki>    local line = Contour(0.0)
===LeaderLine===
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>    line:AppendPoint(PtS)
  <nowiki>function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
<nowiki> </nowiki>    line:ArcTo(PtE,1);
  --[[
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
   DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
<nowiki> </nowiki>    return true
   --]]
<nowiki> </nowiki>  end -- function end
    local job = VectricJob()
    if not job.Exists then
<nowiki> </nowiki> -- =====================================================]]
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki> function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
      return false
<nowiki> </nowiki>  local LongAngle = 90.0
    end -- if end
<nowiki> </nowiki>  local ValueAB = (LongAxe - ShortAxe) * 0.50
    local ArrowLen      = 0.125 * scale
<nowiki> </nowiki>  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
    local DimArrowAngle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
<nowiki> </nowiki>  local job = VectricJob()
    local TxtAngle      = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
<nowiki> </nowiki>  local LRad = LongAxe * 0.50
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
<nowiki> </nowiki>  local ptT = Polar2D(CenterPt, LongAngle, LRad)
    local Apt1          = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
<nowiki> </nowiki>  local X = 0.0
    local Apt2          = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
<nowiki> </nowiki>  local pty = Point2D(0.0,0.0)
    local ArrowHead      = ArrowLen * 0.333
<nowiki> </nowiki>  local ptx  = Point2D(0.0,0.0)
    local line1          = Contour(0.0)
<nowiki> </nowiki>  local mylayer = job.LayerManager:GetLayerWithName(Layer)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  local line = Contour(0.0)
    line1:AppendPoint(Pt1)
<nowiki> </nowiki>        line:AppendPoint(ptT)
    line1:LineTo(Apt2) ; line1:LineTo(Apt1) ; line1:LineTo(Pt1)
<nowiki> </nowiki>  while (X < 360.0) do
    layer1:AddObject(CreateCadContour(line1), true)
<nowiki> </nowiki>    pty = Polar2D(CenterPt, LongAngle + X, LRad)
    local lineC = Contour(0.0)
<nowiki> </nowiki>    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    local layerC = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    if ((LongAngle + X) >= 90.0) then
    lineC:AppendPoint(Pt1)
<nowiki> </nowiki>      ptx = Polar2D(pty, 180.0, ValueAC)
    lineC:LineTo(Pt2)
<nowiki> </nowiki>    else
    lineC:LineTo(Pt3)
<nowiki> </nowiki>      ptx = Polar2D(pty,  0.0, ValueAC)
    layerC:AddObject(CreateCadContour(lineC), true)
<nowiki> </nowiki>    end
    if IsAllNumber(Str) then
<nowiki> </nowiki>    line:LineTo(ptx)
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
<nowiki> </nowiki>    X = X + 1
    else
<nowiki> </nowiki>  end -- while end
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
<nowiki> </nowiki>    line:LineTo(ptT)
    end -- if end
<nowiki> </nowiki>  mylayer:AddObject(CreateCadContour(line), true)
    return true
<nowiki> </nowiki>  return true
  end -- function end</nowiki>
<nowiki> </nowiki> end -- function end
 
<nowiki> </nowiki> -- =====================================================]]
----
<nowiki> </nowiki> function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
 
<nowiki> </nowiki>  -- ---------------------------------------------------]]
===Scale===
<nowiki> </nowiki>  function H(x)                                        -- Returns half the value
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>    return x * 0.5
Provides the correct scale rate-based drawing units.
<nowiki> </nowiki>  end -- function end
 
<nowiki> </nowiki>  -- ---------------------------------------------------]]
  <nowiki>function Scale(Num)
<nowiki> </nowiki>  function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
  local mtl_block = MaterialBlock()
<nowiki> </nowiki>  -- Returns a 2Dpoint(x, y)
  if mtl_block.InMM then
<nowiki> </nowiki>    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    return Num * 25.4
<nowiki> </nowiki>  end -- End Function
  else
<nowiki> </nowiki>  -- ---------------------------------------------------]]
     return Num
<nowiki> </nowiki>  function GetDistance(objA, objB)
<nowiki> </nowiki>    local xDist = objB.x - objA.x
<nowiki> </nowiki>    local yDist = objB.y - objA.y
<nowiki> </nowiki>    return math.sqrt((xDist ^ 2) + (yDist ^ 2))
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>    local bulge = (2 * seg) / chord
<nowiki> </nowiki>    return bulge
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki> function GetPolarAngle(Start, Corner, End)
<nowiki> </nowiki>  local function GetPolarDirection(point1, point2)              --
<nowiki> </nowiki>    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
<nowiki> </nowiki>    if point1.X < point2.X then
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = ang + 0.0
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = 360.0 - ang
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    else
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = 180.0 - ang
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = ang + 180.0
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    if ang >=360 then
<nowiki> </nowiki>      ang = ang -360.0
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    return ang
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  local EndRadius = 0.0
<nowiki> </nowiki>  local TopRadius = 0.0
<nowiki> </nowiki>  local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptC = DrawEllipse_CenterPt
<nowiki> </nowiki>  --<nowiki>[[
      DMark("ptC", ptC)
      DMark("ptT", ptT)
      DMark("ptB", ptB)
      DMark("ptL", ptL)
      DMark("ptR", ptR)
  ]]</nowiki>
<nowiki> </nowiki>  local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
<nowiki> </nowiki>  local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local LT_Dist  = GetDistance(ptL, ptT)
<nowiki> </nowiki>  local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
<nowiki> </nowiki>  local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
<nowiki> </nowiki>  local aT_Dist  = GetDistance(pt_a, ptT)
<nowiki> </nowiki>  local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
<nowiki> </nowiki>  local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
<nowiki> </nowiki>  local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local cC_Dist  = GetDistance(pt_c, ptC)
<nowiki> </nowiki>  local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
<nowiki> </nowiki>  local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  --<nowiki>[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)
  ]]</nowiki>
<nowiki> </nowiki>  local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
<nowiki> </nowiki>  local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
<nowiki> </nowiki>  local T_Chor  = GetDistance(pt1, pt2)
<nowiki> </nowiki>  local R_Chor  = GetDistance(pt1, pt4)
<nowiki> </nowiki>  local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
<nowiki> </nowiki>  local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
<nowiki> </nowiki>  line:AppendPoint(pt1)
<nowiki> </nowiki>  line:ArcTo(pt2, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt3, L_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt4, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt1, L_Bulge)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Ellipse function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawBox(p1, p2, p3, p4, Layer)
<nowiki> </nowiki>  --<nowiki>[[ Draw Box
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    local line = Contour(0.0)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    line:AppendPoint(p1)
<nowiki> </nowiki>    line:LineTo(p2)
<nowiki> </nowiki>    line:LineTo(p3)
<nowiki> </nowiki>    line:LineTo(p4)
<nowiki> </nowiki>    line:LineTo(p1)
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawCircle(Pt1, CenterRadius, Layer)
<nowiki> </nowiki>  --<nowiki>[[ ==Draw Circle==
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end -- if end
<nowiki> </nowiki>  local pa = Polar2D(Pt1,  180.0, CenterRadius)
<nowiki> </nowiki>  local pb = Polar2D(Pt1,    0.0, CenterRadius)
<nowiki> </nowiki>  local Contour = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Contour:AppendPoint(pa)
<nowiki> </nowiki>  Contour:ArcTo(pb, 1)
<nowiki> </nowiki>  Contour:ArcTo(pa, 1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(Contour), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawLine(Pt1, Pt2, Layer)
<nowiki> </nowiki> --<nowiki>[[Draws a line from Pt1 to Pt2 on the layer name.
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Line"
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  line:AppendPoint(Pt1)
<nowiki> </nowiki>  line:LineTo(Pt2)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
<nowiki> </nowiki> --<nowiki>[[
    function main(script_path)
      local MyPt = Point2D(3.5,3.8)
      local InRadius = 9.0
      local OutRadius= 20.0
      local layer = "My Star"
      DrawStar(MyPt , InRadius ,OutRadius, layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local p1 =  Polar2D(pt1,  18.0,  OutRadius)
<nowiki> </nowiki>  local p2 =  Polar2D(pt1,  54.0,  InRadius)
<nowiki> </nowiki>  local p3 =  Polar2D(pt1,  90.0,  OutRadius)
<nowiki> </nowiki>  local p4 =  Polar2D(pt1,  126.0, InRadius)
<nowiki> </nowiki>  local p5 =  Polar2D(pt1,  162.0, OutRadius)
<nowiki> </nowiki>  local p6 =  Polar2D(pt1,  198.0, InRadius)
<nowiki> </nowiki>  local p7 =  Polar2D(pt1,  234.0, OutRadius)
<nowiki> </nowiki>  local p8 =  Polar2D(pt1,  270.0, InRadius)
<nowiki> </nowiki>  local p9 =  Polar2D(pt1,  306.0, OutRadius)
<nowiki> </nowiki>  local p0 =  Polar2D(pt1,  342.0, InRadius)
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  -- local layers = job.LayerManager:GetLayerWithName(layer)
<nowiki> </nowiki>  line:AppendPoint(p1);
<nowiki> </nowiki>  line:LineTo(p2);  line:LineTo(p3)
<nowiki> </nowiki>  line:LineTo(p4);  line:LineTo(p5)
<nowiki> </nowiki>  line:LineTo(p6);  line:LineTo(p7)
<nowiki> </nowiki>  line:LineTo(p8);  line:LineTo(p9)
<nowiki> </nowiki>  line:LineTo(p0);  line:LineTo(p1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawTriangle(p1, p2, p3, Layer)
<nowiki> </nowiki> --<nowiki>[[Draw Triangle
    function main(script_path)
      local MyPt1 = Point2D(3.5,3.8)
      local MyPt2 = Point2D(3.5,6.8)
      local MyPt3 = Point2D(9.8,6.8)
      local layer = "My Triangle"
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  line:AppendPoint(p1)
<nowiki> </nowiki>  line:LineTo(p2)
<nowiki> </nowiki>  line:LineTo(p3)
<nowiki> </nowiki>  line:LineTo(p1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>  local bulge = (2 * seg) / chord
<nowiki> </nowiki>  return bulge
<nowiki> </nowiki> end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function ChordSeg2Radius (Chr, Seg)
<nowiki> </nowiki>  local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
<nowiki> </nowiki>  return rad
<nowiki> </nowiki> end  -- end Function
<nowiki> </nowiki> -- ====================================================]]
<nowiki> </nowiki> function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
--<nowiki>[[ ----------- CreateJob -------------------------------------------------
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
  | Create a new empty job with the passed settings
]]</nowiki>
<nowiki> </nowiki> -- we fill in most of our bounds in a Box2D
<nowiki> </nowiki> local job_bounds = Box2D()
<nowiki> </nowiki> local blc = Point2D(0, 0)
<nowiki> </nowiki> local trc = Point2D(width, height)
<nowiki> </nowiki> local origin_offset = Vector2D(0,0)
<nowiki> </nowiki> -- calculate bottom left corner offset for chosen origin
<nowiki> </nowiki> if Template.DXFOrientation == "Vertical" then
<nowiki> </nowiki>  trc = Point2D(height, width)
<nowiki> </nowiki>  if (job_origin == "BLC") then
<nowiki> </nowiki>    origin_offset:Set(0, 0)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
<nowiki> </nowiki>    origin_offset:Set(height, 0)
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
<nowiki> </nowiki>    origin_offset:Set(height, width)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
<nowiki> </nowiki>    origin_offset:Set(0, width)
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>  else
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>  end
<nowiki> </nowiki> else
<nowiki> </nowiki>  if (job_origin == "BLC") then
<nowiki> </nowiki>    origin_offset:Set(0, 0)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
<nowiki> </nowiki>    origin_offset:Set(width, 0)
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
<nowiki> </nowiki>    origin_offset:Set(width, height)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
<nowiki> </nowiki>    origin_offset:Set(0, height)
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>  else
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>  end
<nowiki> </nowiki> end
<nowiki> </nowiki> -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
<nowiki> </nowiki> blc = blc - origin_offset
<nowiki> </nowiki> trc = trc - origin_offset
<nowiki> </nowiki> job_bounds:Merge(blc)
<nowiki> </nowiki> job_bounds:Merge(trc)
<nowiki> </nowiki> local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
<nowiki> </nowiki> return success
end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawFontGrid(job)
<nowiki> </nowiki>  local pt = Point2D(0.3,0.3)
<nowiki> </nowiki>  local scl  = 1.0 -- (scl * 0.5)
<nowiki> </nowiki>  local pA0  = pt
<nowiki> </nowiki>  local ang  = 0.0
<nowiki> </nowiki>  local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
<nowiki> </nowiki>  local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
<nowiki> </nowiki>  local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
<nowiki> </nowiki>  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
<nowiki> </nowiki>  PointCircle(pA0)
<nowiki> </nowiki>  PointCircle(pA1)
<nowiki> </nowiki>  PointCircle(pA2)
<nowiki> </nowiki>  PointCircle(pA3)
<nowiki> </nowiki>  PointCircle(pA4)
<nowiki> </nowiki>  PointCircle(pA5)
<nowiki> </nowiki>  PointCircle(pA6)
<nowiki> </nowiki>  PointCircle(pA7)
<nowiki> </nowiki>  PointCircle(pA8)
<nowiki> </nowiki>  PointCircle(pA9)
<nowiki> </nowiki>  PointCircle(pA10)
<nowiki> </nowiki>  local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
<nowiki> </nowiki>  local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
<nowiki> </nowiki>  local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
<nowiki> </nowiki>  local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
<nowiki> </nowiki>  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
<nowiki> </nowiki>  local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
<nowiki> </nowiki>  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
<nowiki> </nowiki>  local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
<nowiki> </nowiki>  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
<nowiki> </nowiki>  PointCircle(pB0)
<nowiki> </nowiki>  PointCircle(pB1)
<nowiki> </nowiki>  PointCircle(pB2)
<nowiki> </nowiki>  PointCircle(pB3)
<nowiki> </nowiki>  PointCircle(pB4)
<nowiki> </nowiki>  PointCircle(pB5)
<nowiki> </nowiki>  PointCircle(pB7)
<nowiki> </nowiki>  PointCircle(pB8)
<nowiki> </nowiki>  PointCircle(pB10)
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
<nowiki> </nowiki>  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
<nowiki> </nowiki>  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
<nowiki> </nowiki>  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
<nowiki> </nowiki>  PointCircle(pC0)
<nowiki> </nowiki>  PointCircle(pC1)
<nowiki> </nowiki>  PointCircle(pC2)
<nowiki> </nowiki>  PointCircle(pC3)
<nowiki> </nowiki>  PointCircle(pC4)
<nowiki> </nowiki>  PointCircle(pC6)
<nowiki> </nowiki>  PointCircle(pC8)
<nowiki> </nowiki>  PointCircle(pC10)
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
<nowiki> </nowiki>  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
<nowiki> </nowiki>  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
<nowiki> </nowiki>  PointCircle(pD0)
<nowiki> </nowiki>  PointCircle(pD1)
<nowiki> </nowiki>  PointCircle(pD2)
<nowiki> </nowiki>  PointCircle(pD4)
<nowiki> </nowiki>  PointCircle(pD7)
<nowiki> </nowiki>  PointCircle(pD8)
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
<nowiki> </nowiki>  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
<nowiki> </nowiki>  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
<nowiki> </nowiki>  PointCircle(pE0)
<nowiki> </nowiki>  PointCircle(pE1)
<nowiki> </nowiki>  PointCircle(pE2)
<nowiki> </nowiki>  PointCircle(pE3)
<nowiki> </nowiki>  PointCircle(pE5)
<nowiki> </nowiki>  PointCircle(pE6)
<nowiki> </nowiki>  PointCircle(pE7)
<nowiki> </nowiki>  PointCircle(pE8)
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
<nowiki> </nowiki>  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
<nowiki> </nowiki>  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
<nowiki> </nowiki>  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
<nowiki> </nowiki>  PointCircle(pF0)
<nowiki> </nowiki>  PointCircle(pF1)
<nowiki> </nowiki>  PointCircle(pF2)
<nowiki> </nowiki>  PointCircle(pF3)
<nowiki> </nowiki>  PointCircle(pF4)
<nowiki> </nowiki>  PointCircle(pF5)
<nowiki> </nowiki>  PointCircle(pF6)
<nowiki> </nowiki>  PointCircle(pF7)
<nowiki> </nowiki>  PointCircle(pF8)
<nowiki> </nowiki>  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
<nowiki> </nowiki>  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
<nowiki> </nowiki>  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
<nowiki> </nowiki>  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
<nowiki> </nowiki>  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
<nowiki> </nowiki>  PointCircle(pG0)
<nowiki> </nowiki>  PointCircle(pG1)
<nowiki> </nowiki>  PointCircle(pG2)
<nowiki> </nowiki>  PointCircle(pG3)
<nowiki> </nowiki>  PointCircle(pG4)
<nowiki> </nowiki>  PointCircle(pG5)
<nowiki> </nowiki>  PointCircle(pG6)
<nowiki> </nowiki>  PointCircle(pG7)
<nowiki> </nowiki>  PointCircle(pG8)
<nowiki> </nowiki>  PointCircle(pG10)
<nowiki> </nowiki>  local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
<nowiki> </nowiki>  PointCircle(pH0)
<nowiki> </nowiki>  PointCircle(pH10)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = string.upper(what)
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true ;
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawWriter(what, where, size, lay, ang)
<nowiki> </nowiki>  local group
<nowiki> </nowiki> --<nowiki>[[ How to use:
  |    local TextMessage = "Your Text Here"
  |    local TextPt = Point2D(3.5,3.8)
  |    local TextHight = 0.5
  |    local TextLayer = "Jim Anderson"
  |    local TextAng = 20.0
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
  |    -- ==Draw Writer==
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
    local job = VectricJob()
    if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
    end
    local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
    local TextPt = Point2D(0.1, 2.0)
    local TextHight = 0.25
    local TextLayer = "Gadget Text"
    local TextAng = 10.0
    DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
    job:Refresh2DView()
     return true
   end
   end
  -- -----------------------------------------------------]]</nowiki>
end -- function end</nowiki>
<nowiki> </nowiki> -- ==============================================================================
 
  <nowiki> </nowiki> local function Polar2D(pt, ang, dis)
----
<nowiki> </nowiki>   return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
 
<nowiki> </nowiki> end
===AssyHoler===
  <nowiki> </nowiki> -- ==============================================================================
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> local function MonoFont(job, pt, letter, scl, lay, ang)
Draws Assy Holes in a stright line (Rabbet and/or Dado).
<nowiki> </nowiki>  scl = (scl * 0.5) ;
 
<nowiki> </nowiki>  local pA0 = pt ;
<nowiki>function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
<nowiki> </nowiki>  local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
    local Ang1 = GetPolarDirection(pt1, pt2)
<nowiki> </nowiki>  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
    local Ang2 = GetPolarDirection(pt2, pt1)
<nowiki> </nowiki>  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
<nowiki> </nowiki>  local pA7 = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>  local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
<nowiki> </nowiki>  local pB0 = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1 = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
    DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>  local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3 = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
    local Dist = GetDistance(pt1, pt2)
<nowiki> </nowiki>  local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5 = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
    if Project.Debugger then
<nowiki> </nowiki>  local pB6 = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7 = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
        DMark("pt1", pt1)
<nowiki> </nowiki>  local pB8 = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
        DMark("pt2", pt2)
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
    end -- if end
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
    BaseScrew(2)
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
    Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
    HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
    HoleSpacing = (Dist / HoleCount)
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
    HoleCount = (Dist / HoleSpacing)
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
    if (Dist > (HoleSpacing * 2.0)) then
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
    for i = HoleCount, 1, -1 do
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
      pt1 = Polar2D(pt1, Ang1, HoleSpacing)
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
      DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
      if Project.Debugger then
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
>      DMark("pt1w", pt1)
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
      end -- if end
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
      BaseScrew(1)
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
    end -- for end
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
  elseif (Dist > HoleSpacing) then
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
    ptC = Polar2D(pt1, Ang1, Dist / 2.0)
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
    if Project.Debugger then
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
      DMark("ptC", ptC)
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
    end -- if end
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
    DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))      ;  local pH0 = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
  else
<nowiki> </nowiki>  local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))      ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
    -- Done No Holes
<nowiki> </nowiki>  local line = Contour(0.0) ;
  end -- if end
<nowiki> </nowiki>  -- ------------------------------------------------------------------
  return true
<nowiki> </nowiki>  if letter == 32 then
end -- function end</nowiki>
<nowiki> </nowiki>    pH0 = pH0
 
<nowiki> </nowiki>  end
----
<nowiki> </nowiki>  if letter == 33 then
 
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
===DrawBoneCenter2Pts===
<nowiki> </nowiki>    line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  end
Draws dog bone joints.
<nowiki> </nowiki>  if letter == 34 then
 
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
  <nowiki>function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pE0
  Local Project = {}
<nowiki> </nowiki>  end
  Project.job   = VectricJob()
<nowiki> </nowiki>  if letter == 35 then
  Project.ang  = GetPolarDirection(pt1, pt2)
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
  Project.dis   = H(SlotWidth)
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
<nowiki> </nowiki>  end
  Project.ptAa = Polar2D(Project.ptA, Project.ang, Project.bit)
<nowiki> </nowiki>  if letter == 36 then
  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
<nowiki> </nowiki>    line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
<nowiki> </nowiki>  end
  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
<nowiki> </nowiki>  if letter == 37 then
  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
<nowiki> </nowiki>    line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
<nowiki> </nowiki>  end
  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
<nowiki> </nowiki>  if letter == 38 then
  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
  Project.line  = Contour(0.0)
<nowiki> </nowiki>    line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
<nowiki> </nowiki>    group:AddTail(line) ;
  Project.line:AppendPoint(Project.ptAa)
<nowiki> </nowiki>  end
  Project.line:ArcTo(Project.ptAb, 1.0)
<nowiki> </nowiki>  if letter == 39 then
  Project.line:LineTo(Project.ptBa)
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
  Project.line:ArcTo(Project.ptBb, 1.0)
<nowiki> </nowiki>  end
  Project.line:LineTo(Project.ptCb)
<nowiki> </nowiki>  if letter == 40 then
  Project.line:ArcTo(Project.ptCa, 1.0)
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
  Project.line:LineTo(Project.ptDb)
<nowiki> </nowiki>  end
  Project.line:ArcTo(Project.ptDa, 1.0)
<nowiki> </nowiki>  if letter == 41 then
  Project.line:LineTo(Project.ptAa)
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
  Project.layer:AddObject(CreateCadContour(Project.line), true)
<nowiki> </nowiki>  end
  return true
<nowiki> </nowiki>  if letter == 42 then
  end -- function end</nowiki>
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
 
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
----
<nowiki> </nowiki>    line:LineTo(pD1) ;  group:AddTail(line) ;
 
<nowiki> </nowiki>  end
===InsideCornerNipper===
<nowiki> </nowiki>  if letter == 43 then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
Draws the nipping of a corner for easy fitting.
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 44 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 45 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 46 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 47 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 48 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 49 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 50 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 51 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 52 then
<nowiki> </nowiki>    line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 53 then
<nowiki> </nowiki>    line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 54 then
<nowiki> </nowiki>    line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 55 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 56 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
<nowiki> </nowiki>    line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 57 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 58 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 59 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 60 then
<nowiki> </nowiki>    line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 61 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 62 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 63 then
<nowiki> </nowiki>    line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
<nowiki> </nowiki>    line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
<nowiki> </nowiki>    line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 64 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 65 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 66 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 67 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 68 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 69 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 70 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 71 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 72 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 73 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 74 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 75 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 76 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 77 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 78 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 79 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 80 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 81 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 82 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 83 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 84 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 85 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 86 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 87 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 88 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 89 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 90 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 91 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 92 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 93 then
<nowiki> </nowiki>    line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 94 then
<nowiki> </nowiki>    line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
<nowiki> </nowiki>    line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 95 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 96 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- Start of Lower Case
<nowiki> </nowiki>  if letter == 97 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 98 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 99 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 100 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 101 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 102 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 103 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 104 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 105 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 106 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 107 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 108 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 109 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 110 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 111 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 112 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 113 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 114 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 115 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 116 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 117 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 118 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 119 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 120 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 121 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 122 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- End of Lower Case
<nowiki> </nowiki>  if letter == 123 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
<nowiki> </nowiki>    line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 124 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 125 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
<nowiki> </nowiki>    line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 126 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  return pH0
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = what
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    if (y >= 97) and (y <= 122) then -- Lower case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.05)
<nowiki> </nowiki>    else -- Upper case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.07)
<nowiki> </nowiki>    end
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> --  ====================================================]]
<nowiki> </nowiki> function Holer(pt, ang, dst, dia, lay)
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end
<nowiki> </nowiki>  --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
<nowiki> </nowiki>    local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>      local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>      local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>      layer:AddObject(cad_object, true)
<nowiki> </nowiki>      return cad_object
<nowiki> </nowiki>    end
<nowiki> </nowiki>  local group = ContourGroup(true)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
<nowiki> </nowiki>  pt = Polar2D(pt, ang, dst)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
  <nowiki> </nowiki>   AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end  -- function end
-- =====================================================]]
end -- DrawTools function end


==Data Export Tools==
<nowiki>function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  local Pt1, Pt2 = Point2D()
  if Material.Orientation == "V" then
    Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
  else
    Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
  end
  return Pt1, Pt2
end -- function end</nowiki>


<nowiki>
----
-- =====================================================]]
╔╦╗╔═╗╔╦╗╔═╗  ╔═╗═╗ ╦╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║╠═╣ ║ ╠═╣  ║╣ ╔╩╦╝╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
═╩╝╩ ╩ ╩ ╩ ╩  ╚═╝╩ ╚═╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function ExportTools()
-- =====================================================]]
function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end
-- =====================================================]]
function Write_CSV(xFilename) -- Writes the values to a csv format file
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
-- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");    file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");    file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");    file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");    file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");  file:write("3,1150,575\n");  file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");  file:write("1,1350,675\n");  file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");  file:write("2,1550,775\n");  file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");  file:write("3,1750,875\n");  file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");  file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close()-- closes the open file
  end -- if end
  return  true
end
-- =====================================================]]
end -- ExportTools function end


===AddGroupToJob===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Builds a Grouping from the layer selection.


</nowiki>
<nowiki>function AddGroupToJob(job, group, layer_name)
  --[[  --------------- AddGroupToJob --------------------------------------------------|
  |  Add passed group to the job - returns object created
  |  Parameters:
  |    job              -- job we are working with
  |    group            -- group of contours to  add to document
  |    layer_name      -- name of layer group will be created on|
  |  Return Values:
  |    object created to represent group in document
  ]]
  --  create a CadObject to represent the  group
  local cad_object = CreateCadGroup(group);
  -- create a layer with passed name if it doesnt already exist
  local layer = job.LayerManager:GetLayerWithName(layer_name)
  -- and add our object to it
  layer:AddObject(cad_object, true)
  return cad_object
  end -- function end</nowiki>


==Text File Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
===DrawArc===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws an Arc from points provided.
 
<nowiki>function DrawArc(PtS, PtE, ArcRadius, Layer)
  --[[Draw Arc
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Arc"
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(PtS)
      line:ArcTo(PtE,1);
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end</nowiki>
 
----
 
===DrawEllipse===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a DrawEllipse from points provided.


  <nowiki>  
  <nowiki>function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
  local LongAngle = 90.0
-- =====================================================]]
  local ValueAB = (LongAxe - ShortAxe) * 0.50
╔╦╗═╗ ╦╔╦╗  ╔═╗╦╦  ╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
║ ╔╩╦╝ ║  ╠╣ ║║  ║╣   ║ ║ ║║ ║║  ╚═╗
   local job = VectricJob()
╩ ╩ ╚═ ╩  ╚  ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
  local LRad = LongAxe * 0.50
function FileTools()
  local ptT = Polar2D(CenterPt, LongAngle, LRad)
-- =====================================================]]
  local X = 0.0
  function LengthOfFile(filename)                       -- Returns file line count
  local pty = Point2D(0.0,0.0)
--[[Counts the lines in a file
  local ptx = Point2D(0.0,0.0)
    Returns: number]]
  local mylayer = job.LayerManager:GetLayerWithName(Layer)
    local len = 0
  local line = Contour(0.0)
    if FileExists(filename) then
        line:AppendPoint(ptT)
      local file = io.open(filename)
    while (X < 360.0) do
      if file then
         pty = Polar2D(CenterPt, LongAngle + X, LRad)
      for _ in file:lines() do
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
         len = len + 1
    if ((LongAngle + X) >= 90.0) then
      end
       ptx = Polar2D(pty, 180.0, ValueAC)
       file:close()
     else
     end -- if end
      ptx = Polar2D(pty,  0.0, ValueAC)
     end
     end
     return len
     line:LineTo(ptx)
  end -- function end
    X = X + 1
  -- =====================================================]]
  end -- while end
   function NameValidater(FileName)
  line:LineTo(ptT)
    local MyTrue = true
  mylayer:AddObject(CreateCadContour(line), true)
    local strlen = string.len(FileName)
  return true
    local strup = string.upper(FileName)
end -- function end</nowiki>
    local i = 1
 
    local y = ""
----
    while i <= strlen do
 
      y = string.byte(string.sub(strup, i, i))
===DrawEllipse1===
      if y == 32 then  --  Space
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        MyTrue = false
Draws a DrawEllipse from points provided.
        break
 
      elseif y == 45 then  -- Dash
<nowiki>function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
        MyTrue = false
    -- ---------------------------------------------------]]
        break
    function H(x)                                        -- Returns half the value
      elseif y == 127 then  -- Delete
      return x * 0.5
        MyTrue = false
    end -- function end
        break
    -- ---------------------------------------------------]]
      elseif y == 126 then  -- Delete
    function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
        MyTrue = false
    -- Returns a 2Dpoint(x, y)
        break
      return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    end -- End Function
    -- ---------------------------------------------------]]
    function GetDistance(objA, objB)
      local xDist = objB.x - objA.x
      local yDist = objB.y - objA.y
      return math.sqrt((xDist ^ 2) + (yDist ^ 2))
    end -- function end
    -- ---------------------------------------------------]]
    function Radius2Bulge (p1, p2, Rad)
      local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
      local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
      local bulge = (2 * seg) / chord
      return bulge
    end -- function end
    -- ---------------------------------------------------]]
  function GetPolarAngle(Start, Corner, End)
    local function GetPolarDirection(point1, point2)              --
      local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
      if point1.X < point2.X then
        if point1.Y < point2.Y then
          ang = ang + 0.0
        else
          ang = 360.0 - ang
        end -- if end
      else
        if point1.Y < point2.Y then
          ang = 180.0 - ang
        else
          ang = ang + 180.0
        end -- if end
      end -- if end
      if ang >=360 then
        ang = ang -360.0
      end -- if end
      return ang
    end -- function end
    return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
  end -- function end
    -- ---------------------------------------------------]]
    -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
    local job = VectricJob()
    local EndRadius = 0.0
    local TopRadius = 0.0
    local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
    local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
    local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    local ptC = DrawEllipse_CenterPt
    --[[
      DMark("ptC", ptC)
      DMark("ptT", ptT)
      DMark("ptB", ptB)
      DMark("ptL", ptL)
      DMark("ptR", ptR)]]
    local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
    local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
    local LT_Dist  = GetDistance(ptL, ptT)
    local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
    local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
    local aT_Dist  = GetDistance(pt_a, ptT)
    local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
    local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
    local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local cC_Dist  = GetDistance(pt_c, ptC)
    local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
    local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    --[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)]]
    local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
    local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
    local T_Chor  = GetDistance(pt1, pt2)
    local R_Chor  = GetDistance(pt1, pt4)
    local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
    local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
    line:AppendPoint(pt1)
    line:ArcTo(pt2, T_Bulge)
    line:ArcTo(pt3, L_Bulge)
    line:ArcTo(pt4, T_Bulge)
    line:ArcTo(pt1, L_Bulge)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
  end -- function end</nowiki>
 
----


      elseif y == 123 then -- Open brace
===DrawBox===
        MyTrue = false
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        break
Draws a Box from points provided.
      elseif y == 124 then  -- Pipe
 
        MyTrue = false
  <nowiki>function DrawBox(p1, p2, p3, p4, Layer)
        break
    --[[ Draw Box
      elseif y == 125 then -- Close brace
    function main(script_path)
        MyTrue = false
    local MyPt1 = Point2D(1.0,1.0)
        break
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end -- if end
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(p1)
      line:LineTo(p2)
      line:LineTo(p3)
      line:LineTo(p4)
      line:LineTo(p1)
      layer:AddObject(CreateCadContour(line), true)
      return true
  end -- function end</nowiki>
 
----
 
===DrawCircle===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.


      elseif -- Illegal Filename Characters
  <nowiki>function DrawCircle(Pt1, CenterRadius, Layer)
      (y == 33) or -- ! Exclamation mark
  --[[ ==Draw Circle==
      (y == 34) or -- " Double Quotes
    function main(script_path)
      (y == 35) or -- # Hash
    local MyPt1 = Point2D(1.0,1.0)
      (y == 36) or -- $ Dollar
    local MyRad = 3.0
      (y == 37) or -- % Percent
    local layer = "My Box"
      (y == 38) or -- & Ampersand
    DrawCircle(MyPt1, MyRad, Layer)
      (y == 39) or -- ' Apostrophe
    return true
      (y == 42) or -- * Asterisk
    end -- function end
      (y == 43) or -- + Plus
  -- -----------------------------------------------------]]
      (y == 44) or -- , Comma
    local job = VectricJob()
      (y == 47) or -- / Slash
    if not job.Exists then
      (y == 58) or -- : Colon
      DisplayMessageBox("Error: No job loaded")
      (y == 59) or -- ; Semi-colon
      return false
      (y == 60) or -- < Less than
    end -- if end
      (y == 62) or -- > Greater than
    local pa = Polar2D(Pt1,  180.0, CenterRadius)
      (y == 63) or -- ? Question mark
    local pb = Polar2D(Pt1,    0.0, CenterRadius)
      (y == 64) or -- @ At
    local Contour = Contour(0.0)
      (y == 92) or -- \ Backslash
    local layer = job.LayerManager:GetLayerWithName(Layer)
      (y == 96) or -- ` Single Quotes
    Contour:AppendPoint(pa)
      (y == 123) or -- { Open brace
    Contour:ArcTo(pb, 1)
      (y == 124) or -- | Pipe
    Contour:ArcTo(pa, 1)
      (y == 125)    -- } Close brace
    layer:AddObject(CreateCadContour(Contour), true)
      then
    return true
        MyTrue = false
  end -- function end</nowiki>
        break
 
      elseif (y <= 31) then -- Control Codes
----
        MyTrue = false
 
        break
 
      elseif (y >= 48) and (y <= 57) then -- Numbers
===DrawLine===
        MyTrue = false
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        break
Draws a Line from points provided.
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
 
        MyTrue = false
<nowiki>function DrawLine(Pt1, Pt2, Layer)
        break
  --[[Draws a line from Pt1 to Pt2 on the layer name.
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
  function main(script_path)
        MyTrue = false
  local MyPt1 = Point2D(3.5,3.8)
        break
  local MyPt2 = Point2D(3.5,6.8)
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
  local layer = "My Line"
        MyTrue = false
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
        break
  return true
      end -- if end
  end -- function end
      i = i + 1  end -- while end;
  -- -----------------------------------------------------]]
    return MyTrue
    local job = VectricJob()
  end -- if end
    if not job.Exists then
-- =====================================================]]
      DisplayMessageBox("Error: No job loaded")
  function CopyFileFromTo(OldFile, NewFile)             -- Copy Old File to Newfile
      return false
    if FileExists(NewFile) then
    end
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
    local line = Contour(0.0)
      return false
    local layer = job.LayerManager:GetLayerWithName(Layer)
    elseif not FileExists(OldFile) then
    line:AppendPoint(Pt1)
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
    line:LineTo(Pt2)
      return false
    layer:AddObject(CreateCadContour(line), true)
    else
    return true
      local fileR = io.open(OldFile)      -- reader file
end -- function end</nowiki>
      local fileW = io.open(NewFile, "w") -- writer file
 
      if fileR and fileW then  -- if both files are open
----
        for Line in fileR:lines() do
 
          fileW:write(Line .. "\n")
===DrawStar===
        end -- for end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      end
Draws a Star from points provided.
      if fileR then fileR:close() end
 
      if fileW then fileW:close() end
<nowiki>function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
      return true
  --[[
    end -- for end
    function main(script_path)
  end -- function end
      local MyPt = Point2D(3.5,3.8)
-- =====================================================]]
      local InRadius = 9.0
  function ValidateName(FileName)                       -- Returns True if the file name is safe to use
      local OutRadius= 20.0
  local MyTrue = true
      local layer = "My Star"
  local strlen = string.len(FileName)
      DrawStar(MyPt , InRadius ,OutRadius, layer)
  local strup = string.upper(FileName)
      return true
  local i = 1
    end -- function end
  local y = ""
  -- -----------------------------------------------------]]
  while i <strlen do
    local job = VectricJob()
    y = string.byte(string.sub(strup, i, i))
    if not job.Exists then
    if y == 32 then -- Space
      DisplayMessageBox("Error: No job loaded")
      MyTrue = true
      return false
    elseif y == 45 then -- hyphn
    end
      MyTrue = true
    local p1 Polar2D(pt1,  18.0, OutRadius)
    elseif (y >= 48) and (y <= 57) then -- numbers
    local p2 = Polar2D(pt1,  54.0,  InRadius)
      MyTrue = true
    local p3 = Polar2D(pt1,  90.0,  OutRadius)
    elseif (y >= 65) and (y <= 90) then -- Uppercase
    local p4 = Polar2D(pt1,  126.0, InRadius)
      MyTrue = true
    local p5 = Polar2D(pt1,  162.0, OutRadius)
    else
    local p6 = Polar2D(pt1,  198.0, InRadius)
      MyTrue = false
    local p7 = Polar2D(pt1,  234.0, OutRadius)
      break
    local p8 = Polar2D(pt1,  270.0, InRadius)
     end -- if end
    local p9 = Polar2D(pt1,  306.0, OutRadius)
    i = i + 1
    local p0 = Polar2D(pt1,  342.0, InRadius)
  end -- while end
    local line = Contour(0.0)
  return MyTrue
     -- local layers = job.LayerManager:GetLayerWithName(layer)
end -- if end
    line:AppendPoint(p1);
-- =====================================================]]
    line:LineTo(p2);  line:LineTo(p3)
  function FileExists(name)                             -- Returns True if file is found
    line:LineTo(p4);  line:LineTo(p5)
  -- call = ans = FileExists("sample.txt")
    line:LineTo(p6);  line:LineTo(p7)
    local f=io.open(name,"r")
    line:LineTo(p8);  line:LineTo(p9)
    if f~=nil then io.close(f) return true else io.close(f) return false end
    line:LineTo(p0);  line:LineTo(p1)
  end -- end function
    layer:AddObject(CreateCadContour(line), true)
  -- ===================================================]]
    job:Refresh2DView()
  function FileAccess(FileName)                         -- Returns true if file is available for update.
    return true
    if (not(os.rename(FileName, FileName))) then
end -- function end</nowiki>
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
 
        " The OS has blocked write access. " ..
----
        "Verify the full path is correct and No application has the file open. ", "(1405)")
 
        return false
===DrawTriangle===
  else
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    return true
Draws a Triangle from points provided.
  end -- if end
 
end -- function end
<nowiki>function DrawTriangle(p1, p2, p3, Layer)
-- =====================================================]]
  --<nowiki>[[Draw Triangle
  function isdir(path)                                 -- Returns true if path is found
    function main(script_path)
  local function exists(file)
      local MyPt1 = Point2D(3.5,3.8)
    local ok, err, code = os.rename(file, file)
      local MyPt2 = Point2D(3.5,6.8)
    if not ok then
      local MyPt3 = Point2D(9.8,6.8)
      if code == 13 then
      local layer = "My Triangle"
        return true
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
      end
      return true
    end
    end -- function end
    return ok, err
    local job = VectricJob()
  end
    if not job.Exists then
  return exists(path.."/")
      DisplayMessageBox("Error: No job loaded")
end
      return false
-- =====================================================]]
    end
  function Sheetlabel(Wpt, xTextHeight, xThickness, xType, YY) -- Constructs sheet label
    local line = Contour(0.0)
  local pt1Text = Point2D()
    local layer = job.LayerManager:GetLayerWithName(Layer)
  local Pang    = 0.0
    line:AppendPoint(p1)
  local Tang    = 0.0
    line:LineTo(p2)
  if YY then
    line:LineTo(p3)
    pt1Text = Polar2D(Polar2D(Wpt, 90.0, YY), 90.0, 6.0 * JimAndi.Cal)
    line:LineTo(p1)
    Pang = 270.0
    layer:AddObject(CreateCadContour(line), true)
    Tang = 0.0
    job:Refresh2DView()
  else
    return true
    if Material.Orientation == "V" then
  end -- function end
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
  -- =====================================================]]
    else
  function Radius2Bulge (p1, p2, Rad)
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    end
    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    Pang = 270.0
    local bulge = (2 * seg) / chord
    Tang = 0.0
    return bulge
  end
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  -- =====================================================]]
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  function ChordSeg2Radius (Chr, Seg)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    return rad
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
end -- function end</nowiki>
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
 
  if xThickness then
----
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
 
  end -- if end
===CreateJob===
end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Create a new job/drawing setup.
  function DiskRights(path)                            -- Returns true if you have write access to path.
 
  xx = io.open(path, "w")
<nowiki>function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
  if xx == nil then
--[[ ----------- CreateJob -------------------------------------------------
      io.close()
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
      return false
  | Create a new empty job with the passed settings]]
  else
  -- we fill in most of our bounds in a Box2D
      xx:close()
  local job_bounds = Box2D()
      return true
  local blc = Point2D(0, 0)
  end
  local trc = Point2D(width, height)
end -- function rights
  local origin_offset = Vector2D(0,0)
-- =====================================================]]
  -- calculate bottom left corner offset for chosen origin
end -- FileTools function end
  if Template.DXFOrientation == "Vertical" then
 
    trc = Point2D(height, width)
 
    if (job_origin == "BLC") then
</nowiki>
      origin_offset:Set(0, 0)
 
    elseif (job_origin == "BRC") then
==Geometry Tools==
      origin_offset:Set(height, 0)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    elseif (job_origin == "TRC") then
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
      origin_offset:Set(height, width)
 
    elseif (job_origin == "TLC") then
<nowiki>
      origin_offset:Set(0, width)
   
    elseif (job_origin == "CENTRE") then
-- =====================================================]]
      origin_offset:Set(height / 2, width / 2)
╔═╗╔═╗╔═╗╔╦╗╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
    elseif (job_origin == "CENTER") then
║ ╦║╣ ║ ║║║║║╣  ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
      origin_offset:Set(height / 2, width / 2)
╚═╝╚═╝╚═╝╩ ╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
    else
function GeometryTools()
      MessageBox("Unknown XY origin specified " .. job_origin)
-- =====================================================]]
    end
function SheetNew()                                     -- Adds a new sheet to the drawing
  else
  if GetVersion() >= 10.5 then then
    if (job_origin == "BLC") then
    local layer_manager = Milling.job.LayerManager
      origin_offset:Set(0, 0)
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    elseif (job_origin == "BRC") then
    local orig_num_sheets = layer_manager.NumberOfSheets
      origin_offset:Set(width, 0)
    -- get current active sheet index
    elseif (job_origin == "TRC") then
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
      origin_offset:Set(width, height)
    -- set active sheet to last sheet
    elseif (job_origin == "TLC") then
    local num_sheets = layer_manager.NumberOfSheets
      origin_offset:Set(0, height)
    layer_manager.ActiveSheetIndex = num_sheets - 1
    elseif (job_origin == "CENTRE") then
    -- Add a new sheet
      origin_offset:Set(width / 2, height / 2)
    layer_manager:AddNewSheet()
    elseif (job_origin == "CENTER") then
    -- set active sheet to last sheet we just added
      origin_offset:Set(width / 2, height / 2)
    num_sheets = layer_manager.NumberOfSheets
    else
    layer_manager.ActiveSheetIndex = num_sheets - 1
      MessageBox("Unknown XY origin specified " .. job_origin)
    Milling.job:Refresh2DView()
    end
  end -- if end
  end
  return true
  -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
end
  blc = blc - origin_offset
-- =====================================================]]
  trc = trc - origin_offset
function GetDiameterAndCentre(cadcontour, point2d)
  job_bounds:Merge(blc)
  local contour = cadcontour:GetContour()
  job_bounds:Merge(trc)
  local arc = contour:GetFirstSpan()
  local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
  local point3d = Point3D();
  return success
  arc = CastSpanToArcSpan(arc)
end -- function end</nowiki>
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
 
  point2d = Point2D(point3d.x, point3d.y)
----
  -- MessageBox("Diameter = " .. diameter)
 
  return diameter, point2d
===DrawFontGrid - Draws font grid to create letters===
end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Draws the font grid for drawing new letters.
function IsCircle(cadcontour)                           -- Returns True if conture is a circle
 
  local contour = cadcontour:GetContour()
<nowiki>function DrawFontGrid(job)
  -- Does it consist only of arcs?
    local pt = Point2D(0.3,0.3)
  if contour.ContainsBeziers then
    local scl  = 1.0 -- (scl * 0.5)
    return false
    local pA0  = pt
  end
    local ang  = 0.0
  if not contour.ContainsArcs then
    local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
    return false
    local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
  end
    local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
  -- Does is contain 4 contours?
    local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
  if contour.Count ~= 4 then
    local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
    return false;
    local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
  end
    local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
  -- Check the arcs end and initial points make a square.
    local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
  local arcs = {}
    local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
  local count = 1;
    local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
  local pos = contour:GetHeadPosition()
  local object
    PointCircle(pA0)
  while pos ~= nil do
    PointCircle(pA1)
    object, pos = contour:GetNext(pos)
    PointCircle(pA2)
    arcs[count] = object
    PointCircle(pA3)
    count = count + 1
    PointCircle(pA4)
  end
    PointCircle(pA5)
  local x_1 =(arcs[1]).StartPoint2D.x
    PointCircle(pA6)
  local y_1 =(arcs[1]).StartPoint2D.y
    PointCircle(pA7)
  local x_3 =(arcs[3]).StartPoint2D.x
    PointCircle(pA8)
  local y_3 =(arcs[3]).StartPoint2D.y
    PointCircle(pA9)
  local x_2 =(arcs[2]).StartPoint2D.x
    PointCircle(pA10)
  local y_2 =(arcs[2]).StartPoint2D.y
   
  local x_4 =(arcs[4]).StartPoint2D.x
    local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
  local y_4 =(arcs[4]).StartPoint2D.y
    local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
    local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
    local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
    return false
    local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
  end
    local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
  -- Check the bulge factor is 90
    local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
  local bulge = 0;
    local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
  for _, arc_span in ipairs(arcs) do
    local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge) - g_bulge90) > 0.04 then
    PointCircle(pB0)
      return false
    PointCircle(pB1)
    end
    PointCircle(pB2)
  end
    PointCircle(pB3)
  return true
    PointCircle(pB4)
end
    PointCircle(pB5)
-- =====================================================]]
    PointCircle(pB7)
function SheetSet(Name)                                 -- Move focus to a named sheet
    PointCircle(pB8)
  local job = VectricJob()
    PointCircle(pB10)
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
    local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
  for id in sheet_ids do
    local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
    if(sheet_manager:GetSheetName(id) == Name) then
    local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
    sheet_manager.ActiveSheetId = id
    local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
    end
    local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
  end
    local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
end
    local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
-- ====================================================]]
    local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
function SheetNextSize(X, Y)                            -- Make New Sheet to size (x, y)
    local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
  if X == nil then
    local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
    X = Milling.MaterialBlockWidth
  else
    PointCircle(pC0)
    X = X + (2 * Milling.Cal)
    PointCircle(pC1)
  end
    PointCircle(pC2)
  if Y == nil then
    PointCircle(pC3)
    Y = Milling.MaterialBlockHeight
    PointCircle(pC4)
  else
    PointCircle(pC6)
    Y = Y + (2 * Milling.Cal)
    PointCircle(pC8)
  end
    PointCircle(pC10)
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
    local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
  local sheet_ids = sheet_manager:GetSheetIds()
    local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
  for id in sheet_ids do
    local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
    end
    local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
    PointCircle(pD0)
    PointCircle(pD1)
    PointCircle(pD2)
    PointCircle(pD4)
    PointCircle(pD7)
    PointCircle(pD8)
    local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
    local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
    local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
    local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
    local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
    local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
    local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
    PointCircle(pE0)
    PointCircle(pE1)
    PointCircle(pE2)
    PointCircle(pE3)
    PointCircle(pE5)
    PointCircle(pE6)
    PointCircle(pE7)
    PointCircle(pE8)
    local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
    local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
    local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
    local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
    local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
    local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
    local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
    local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
    local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
    PointCircle(pF0)
    PointCircle(pF1)
    PointCircle(pF2)
    PointCircle(pF3)
    PointCircle(pF4)
    PointCircle(pF5)
    PointCircle(pF6)
    PointCircle(pF7)
    PointCircle(pF8)
    local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
    local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
    local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
    local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
    local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
    local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
    local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
    local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
    local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
    local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
    PointCircle(pG0)
    PointCircle(pG1)
    PointCircle(pG2)
    PointCircle(pG3)
    PointCircle(pG4)
    PointCircle(pG5)
    PointCircle(pG6)
    PointCircle(pG7)
    PointCircle(pG8)
    PointCircle(pG10)
    local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
    local pH10 = Polar2D(pt, 63.4349,     (2.7951 * scl))
    PointCircle(pH0)
    PointCircle(pH10)
    job:Refresh2DView()
    return true
  end
  -- =========================================================================
  local function AddGroupToJob(job, group, layer_name)
      -- create a CadObject to represent the  group
    local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end -- end function
  -- =========================================================================
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Not finding a job loaded")
      return false
    end
    local strlen = string.len(what)
    local strup = string.upper(what)
    local x = strlen
    local i = 1
    local y = ""
    local ptx = where
    group = ContourGroup(true)
    while i <=  x do
      y = string.byte(string.sub(strup, i, i))
      ptx = MonoFont(job, ptx, y, size, lay, ang)
      i = i + 1
    end -- while end;
    AddGroupToJob(job, group, lay)
    job:Refresh2DView()
    return true ;
end -- function end</nowiki>
 
----
 
===DrawWriter - Draws Upper and Lower case text on the drawing===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki>function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
  --[[ How to use:
  |    local TextMessage = "Your Text Here"
  |    local TextPt = Point2D(3.5,3.8)
  |    local TextHight = 0.5
  |    local TextLayer = "Text Layer"
  |    local TextAng = 20.0
  |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
  |    -- ==Draw Writer==
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
    local job = VectricJob()
    if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
    end
    local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
    local TextPt = Point2D(0.1, 2.0)
    local TextHight = 0.25
    local TextLayer = "Gadget Text"
    local TextAng = 10.0
    DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
    job:Refresh2DView()
    return true
  end
  --]]
  -- =========================================================================
  local function Polar2D(pt, ang, dis)
    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
  end
  -- =========================================================================
  local function MonoFont(job, pt, letter, scl, lay, ang)
    scl = (scl * 0.5) ;
    local pA0 = pt ;
    local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
    local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
    local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
    local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
    local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10  = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
    local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
    local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
    local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
    local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
    local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
    local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1  = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
    local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3  = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
    local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5  = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
    local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
    local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
    local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1  = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
    local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4  = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
    local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8  = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
    local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1  = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
    local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3  = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
    local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6  = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
    local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8  = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
    local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1  = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
    local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3  = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
    local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5  = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
    local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7  = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
    local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0  = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
    local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2  = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
    local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4  = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
    local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6  = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
    local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8  = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
    local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0  = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
    local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))        ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
    local line = Contour(0.0) ;
    -- ------------------------------------------------------------------------
    if letter == 32 then
      pH0 = pH0
    end
    if letter == 33 then
      line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
      line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
    end
    if letter == 34 then
      line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
      group:AddTail(line) ;  pH0 = pE0
    end
    if letter == 35 then
      line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
      line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
      line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
    end
    if letter == 36 then
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
      line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
      line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
    end
    if letter == 37 then
      line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
      line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 38 then
      line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
      line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
      group:AddTail(line) ;
    end
    if letter == 39 then
      line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
    end
    if letter == 40 then
      line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
    end
    if letter == 41 then
      line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
    end
    if letter == 42 then
      line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
      line:LineTo(pD1) ;  group:AddTail(line) ;
    end
    if letter == 43 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
      group:AddTail(line)
    end
    if letter == 44 then
      line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
      line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
    end
    if letter == 45 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 46 then
      line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 47 then
      line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 48 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
    end
    if letter == 49 then
      line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 50 then
      line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
      line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 51 then
      line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
    end
    if letter == 52 then
      line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
    end
    if letter == 53 then
      line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
      line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    if letter == 54 then
      line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
      line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    if letter == 55 then
      line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
    end
    if letter == 56 then
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
      line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
      line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 57 then
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
      line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
    end
    if letter == 58 then
      line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
      group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 59 then
      line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 60 then
      line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
    end
    if letter == 61 then
      line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
      line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 62 then
      line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 63 then
      line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
      line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
      line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 64 then
      line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
      line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
      group:AddTail(line)
    end
    if letter == 65 then
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 66 then
      line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 67 then
      line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 68 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 69 then
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 70 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
      line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 71 then
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
      line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 72 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 73 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
    end
    if letter == 74 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
      group:AddTail(line) ;
    end
    if letter == 75 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 76 then
      line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 77 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 78 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 79 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 80 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
    end
    if letter == 81 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 82 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 83 then
      line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
      line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 84 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
      line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 85 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;
    end
    if letter == 86 then
      line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 87 then
      line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 88 then
      line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 89 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
      line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 90 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 91 then
      line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
    end
    if letter == 92 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 93 then
      line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
    end
    if letter == 94 then
      line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
      line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 95 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
    end
    if letter == 96 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    -- Start of Lower Case
    if letter == 97 then
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 98 then
      line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 99 then
      line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 100 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 101 then
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 102 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
      line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 103 then
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
      line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 104 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 105 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
    end
    if letter == 106 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
      group:AddTail(line) ;
    end
    if letter == 107 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 108 then
      line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 109 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 110 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 111 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 112 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
    end
    if letter == 113 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 114 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 115 then
      line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
      line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 116 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
      line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 117 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;
    end
    if letter == 118 then
      line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 119 then
      line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 120 then
      line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 121 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
      line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 122 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    -- End of Lower Case
    if letter == 123 then
      line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
      line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 124 then
      line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 125 then
      line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
      line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 126 then
      line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
      line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    return pH0
  end -- function end
  -- =========================================================================
  local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
    local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end -- end function
  -- =========================================================================
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Not finding a job loaded")
      return false
    end
    local strlen = string.len(what)
    local strup = what
    local x = strlen
    local i = 1
    local y = ""
    local ptx = where
    group = ContourGroup(true)
    while i <=  x do
      y = string.byte(string.sub(strup, i, i))
      if (y >= 97) and (y <= 122) then -- Lower case
        ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
        ptx = Polar2D(ptx, ang, size * 0.05)
      else -- Upper case
        ptx = MonoFont(job, ptx, y, size, lay, ang)
        ptx = Polar2D(ptx, ang, size * 0.07)
      end
      i = i + 1
    end -- while end;
    AddGroupToJob(job, group, lay)
    job:Refresh2DView()
    return true
end -- function end</nowiki>
 
----
 
===Holer - Draws two Holes and groups them===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws circles based on a layout.
 
<nowiki>function Holer(pt, ang, dst, dia, lay)
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
    --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
      local function AddGroupToJob(job, group, layer_name)
        local cad_object = CreateCadGroup(group);
        local layer = job.LayerManager:GetLayerWithName(layer_name)
        layer:AddObject(cad_object, true)
        return cad_object
      end
    local group = ContourGroup(true)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    pt = Polar2D(pt, ang, dst)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    AddGroupToJob(job, group, lay)
    return true
end -- function end</nowiki>
 
----
 
==Data Export Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
===LogWriter===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
Writes a Log items to the log file.
 
<nowiki> function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
   return true
   return true
end
end -- function end </nowiki>
-- =====================================================]]
 
function GetPolarAngle(Start, Corner, End)             -- Returns the Polar Angle
----
   local function GetPolarDirection(point1, point2)             --
===Write_CSV===
     local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    if point1.X < point2.X then
Writes the values to a csv format file.
       if point1.Y < point2.Y then
 
        ang = ang + 0.0
<nowiki> function Write_CSV(xFilename) -- Writes the values to a csv format file
       else
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
        ang = 360.0 - ang
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
       end -- if end
-- local filename = Path .. "\\" .. Name .. ".csv"
     else
  local filename = xFilename
      if point1.Y < point2.Y then
   local file = io.open(filename, "w")
        ang = 180.0 - ang
  if file then  -- if the file was opened
       else
    file:write("Count,Height,Width\n") -- Header Line
         ang = ang + 180.0
    if Door.Unit then
       end -- if end
      file:write("1,110,595\n");    file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");    file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");    file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");    file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");    file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");  file:write("3,1150,575\n");  file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");  file:write("1,1350,675\n");  file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");  file:write("2,1550,775\n");  file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");  file:write("3,1750,875\n");  file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");  file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
     else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
       file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
       file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
       file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
     file:close() -- closes the open file
  end -- if end
  return  true
end -- function end </nowiki>
 
----
 
==Text File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
===LengthOfFile===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns file line count
 
<nowiki> function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
       for _ in file:lines() do
         len = len + 1
       end
      file:close()
     end -- if end
     end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end
-- =====================================================]]
function GetOrientation(point1, point2)                -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
     end
     end
  else
     return len
     return nil
end -- function end </nowiki>
  end
----
end -- function end
 
-- =====================================================]]
===NameValidater - Checks File Name for Valid Chars===
function GetPolarDirection(point1, point2)             -- Retuens and amgle from two points
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
Returns file line count
  if point1.X < point2.X then
 
    if point1.Y < point2.Y then
<nowiki> function NameValidater(FileName)
       ang = ang + 0.0
    local MyTrue = true
    else
    local strlen = string.len(FileName)
       ang = 360.0 - ang
    local strup = string.upper(FileName)
    end -- if end
    local i = 1
  else
    local y = ""
    if point1.Y < point2.Y then
    while i <= strlen do
       ang = 180.0 - ang
      y = string.byte(string.sub(strup, i, i))
    else
      if y == 32 then  --  Space
       ang = ang + 180.0
        MyTrue = false
    end -- if end
        break
  end -- if end
      elseif y == 45 then  -- Dash
  if ang >=360 then
        MyTrue = false
    ang = ang -360.0
        break
  end -- if end
      elseif y == 127 then  -- Delete
  return ang
        MyTrue = false
end -- function end
        break
-- =====================================================]]
      elseif y == 126 then  -- Delete
function CenterArc(A, B, RadiusD)                       -- Retuns 2DPoint from Arc point and Radius
        MyTrue = false
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
        break
  local horda = (A - B).Length
 
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
      elseif y == 123 then  -- Open brace
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
        MyTrue = false
     radius = (horda / 2)
        break
  end
      elseif y == 124 then  -- Pipe
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
        MyTrue = false
end
        break
-- =====================================================]]
      elseif y == 125 then  -- Close brace
function Polar2D(pt, ang, dis)                         -- Retuns 2DPoint from Known Point, Angle direction, and Projected distance.
        MyTrue = false
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
        break
-- ::''Returns a 2Dpoint(x, y)''
 
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
      elseif  -- Illegal Filename Characters
end -- End Function
      (y == 33) or -- ! Exclamation mark
-- =====================================================]]
      (y == 34) or -- " Double Quotes
function GetDistance(objA, objB)                       -- Returns Double from two Points
      (y == 35) or -- # Hash
  local xDist = objB.x - objA.x
      (y == 36) or -- $ Dollar
  local yDist = objB.y - objA.y
      (y == 37) or -- % Percent
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
      (y == 38) or -- & Ampersand
end -- function end
      (y == 39) or -- ' Apostrophe
-- =====================================================]]
      (y == 42) or -- * Asterisk
function GetAngle(point1, point2)
      (y == 43) or -- + Plus
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
      (y == 44) or -- , Comma
   if point1.X < point2.X then
      (y == 47) or -- / Slash
     if point1.Y < point2.Y then
       (y == 58) or -- : Colon
      ang = ang + 0.0
       (y == 59) or -- ; Semi-colon
     else
      (y == 60) or -- < Less than
      ang = 360.0 - ang
       (y == 62) or -- > Greater than
     end -- if end
       (y == 63) or -- ? Question mark
   else
      (y == 64) or -- @ At
     if point1.Y < point2.Y then
      (y == 92) or -- \ Backslash
       ang = 180.0 - ang
      (y == 96) or -- ` Single Quotes
     else
      (y == 123) or -- { Open brace
       ang = ang + 180.0
      (y == 124) or -- | Pipe
     end -- if end
      (y == 125)    -- } Close brace
  end -- if end
      then
  if ang >=360.0 then
        MyTrue = false
     ang = ang -360.0
        break
   end -- if end
      elseif (y <= 31) then -- Control Codes
   return ang
        MyTrue = false
end -- function end
        break
-- =====================================================]]
      elseif (y >= 48) and (y <= 57) then -- Numbers
function Arc2Bulge(p1, p2, Rad)                        -- Returns the Bulge factor for an arc
        MyTrue = false
   local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
        break
   local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
   local bulge = (2 * seg) / chord
        MyTrue = false
  return bulge
        break
end -- function end
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
-- =====================================================]]
        MyTrue = false
function TrigIt()                                       -- Calulates Right Angle
        break
-- ==Trig Function==
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
-- VECTRIC LUA SCRIPT
        MyTrue = false
-- =====================================================]]
        break
-- Gadgets are an entirely optional add-in to Vectric's core software products.
      end -- if end
-- They are provided 'as-is', without any express or implied warranty, and you
      i = i + 1  end -- while end;
--  make use of them entirely at your own risk.
    return MyTrue
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
end -- function end </nowiki>
--  arising from their use.
----
-- Permission is granted to anyone to use this software for any purpose,
 
-- including commercial applications, and to alter it and redistribute it freely,
===CopyFileFromTo===
-- subject to the following restrictions:
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- 1. The origin of this software must not be misrepresented; you must not
Copy Old File to Newfile
--    claim that you wrote the original software.
 
-- 2. If you use this software in a product, an acknowledgement in the product
<nowiki> function CopyFileFromTo(OldFile, NewFile)
--    documentation would be appreciated but is not required.
    if FileExists(NewFile) then
-- 3. Altered source versions must be plainly marked as such, and must not be
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
--    misrepresented as being the original software.
      return false
-- 4. This notice may not be removed or altered from any source distribution.
     elseif not FileExists(OldFile) then
--
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
      return false
-- =====================================================]]
    else
-- Code Debugger
      local fileR = io.open(OldFile)      -- reader file
-- require("mobdebug").start()
      local fileW = io.open(NewFile, "w") -- writer file
-- =====================================================]]
      if fileR and fileW then  -- if both files are open
-- Global Variables --
        for Line in fileR:lines() do
    Trig = {}
          fileW:write(Line .. "\n")
-- =====================================================]]
        end -- for end
   function TrigTest() -- Test the All Right Angle
      end
     TrigClear()
      if fileR then fileR:close() end
    Trig.A  =  0.0
      if fileW then fileW:close() end
     Trig.B  =  0.0
      return true
    Trig.C  = 90.0
    end -- for end
    Trig.Opp =  3.0  -- Rise  or (B2C)
end -- function end </nowiki>
    Trig.Adj =  4.0  -- Base  or (A2C)
----
    Trig.Hyp =  0.0  -- Slope or (A2B)
 
    Trig.Slope = 0.0
===ValidateName===
    Trig.Area 0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     Trig.OutRadius = 0.0
Returns True if the file name is safe to use
    Trig.InRadius =  0.0
 
    Trig.Parameter =  0.0
<nowiki> function ValidateName(FileName)
    TrigIt()
  local MyTrue = true
    DisplayMessageBox("Test 1: \n" ..
  local strlen = string.len(FileName)
     " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
  local strup = string.upper(FileName)
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
  local i = 1
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
  local y = ""
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  while i <= strlen do
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    y = string.byte(string.sub(strup, i, i))
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    if y == 32 then -- Space
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
      MyTrue = true
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    elseif y == 45 then -- hyphn
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      MyTrue = true
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    elseif (y >= 48) and (y <= 57) then -- numbers
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
      MyTrue = true
    )
    elseif (y >= 65) and (y <= 90) then -- Uppercase
    -- =====================================================]]
      MyTrue = true
    TrigClear()
    else
    Trig.A  =  0.0
      MyTrue = false
    Trig.B  =  0.0
      break
    Trig.C  = 90.0
    end -- if end
    Trig.Opp =  0.0  -- Rise  or (B2C)
    i = i + 1
    Trig.Adj =  4.0  -- Base  or (A2C)
  end -- while end
    Trig.Hyp =  5.0  -- Slope or (A2B)
  return MyTrue
    Trig.Slope =  0.0
  end -- function end </nowiki>
    Trig.Area =  0.0
 
    Trig.OutRadius =  0.0
----
    Trig.InRadius =  0.0
 
    Trig.Parameter =  0.0
===FileExists===
    TrigIt()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    DisplayMessageBox("Test 2: \n" ..
Returns True if file is found
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
 
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
<nowiki> function FileExists(name)
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
  -- call = ans = FileExists("sample.txt")
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    local f=io.open(name,"r")
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    if f~=nil then io.close(f) return true else io.close(f) return false end
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  end -- function end </nowiki>
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
----
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
 
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
===FileAccess===
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
Returns true if file is available for update.
    )
 
    -- =====================================================]]
<nowiki> function FileAccess(FileName)
    TrigClear()
    if (not(os.rename(FileName, FileName))) then
    Trig.A  =  0.0
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
    Trig.B  =  0.0
        " The OS has blocked write access. " ..
    Trig.C  = 90.0
        "Verify the full path is correct and No application has the file open. ", "(1405)")
    Trig.Opp =  3.0  -- Rise  or (B2C)
        return false
    Trig.Adj =  0.0  -- Base  or (A2C)
  else
    Trig.Hyp =  5.0  -- Slope or (A2B)
    return true
    Trig.Slope =  0.0
  end -- if end
    Trig.Area =  0.0
end -- function end </nowiki>
    Trig.OutRadius =  0.0
----
    Trig.InRadius =  0.0
 
    Trig.Parameter =  0.0
===IsDir===
    TrigIt()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    DisplayMessageBox("Test 3: \n" ..
Returns true if path is found
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
 
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
<nowiki> function IsDir(path)                                  --
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
  local function exists(file)
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    local ok, err, code = os.rename(file, file)
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    if not ok then
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
      if code == 13 then
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
        return true
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      end
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    end
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    return ok, err
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  end
    )
  return exists(path.."/")
    -- =====================================================]]
end -- function end </nowiki>
    TrigClear()
----
    Trig.A  =  36.86897645844
 
    Trig.B  =  0.0
===Sheetlabel===
    Trig.C  = 90.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.Opp =  3.0  -- Rise  or (B2C)
Returns file line count of a txt (assic) file
    Trig.Adj =  0.0  -- Base  or (A2C)
 
    Trig.Hyp =  0.0  -- Slope or (A2B)
<nowiki> function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
    Trig.Slope =  0.0
  local pt1Text = Point2D()
    Trig.Area =  0.0
  local Pang    = 0.0
    Trig.OutRadius =  0.0
  local Tang    = 0.0
    Trig.InRadius =  0.0
   if YY then
    Trig.Parameter =  0.0
     pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    TrigIt()
     Pang = 270.0
    DisplayMessageBox("Test 4: \n" ..
     Tang = 0.0
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
   else
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     if Material.Orientation == "V" then
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
       pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     else
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
       pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     end
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    Pang = 270.0
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     Tang = 0.0
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
   end
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
   DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
    )
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    -- =====================================================]]
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    TrigClear()
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    Trig.A  =  36.86897645844
   pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    Trig.B  =  0.0
   if xThickness then
    Trig.C  = 90.0
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    Trig.Opp =  0.0  -- Rise  or (B2C)
   end -- if end
    Trig.Adj =  4.0  -- Base  or (A2C)
end -- function end </nowiki>
    Trig.Hyp =  0.0  -- Slope or (A2B)
----
    Trig.Slope =  0.0
 
    Trig.Area =  0.0
===DiskRights===
    Trig.OutRadius =  0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.InRadius =  0.0
Returns true if you have write access to path.
    Trig.Parameter =  0.0
 
    TrigIt()
<nowiki> function DiskRights(path)                            --
    DisplayMessageBox("Test 5: \n" ..
  local xx = io.open(path, "w")
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
  if xx == nil then
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      io.close()
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      return false
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
  else
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
      xx:close()
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      return true
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  end
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
end -- function end </nowiki>
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
----
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
 
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
==Geometry Tools==
    )
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    -- =====================================================]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    TrigClear()
 
    Trig.A  =  36.86897645844
===SheetNew===
    Trig.B  =  0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.C  = 90.0
 
    Trig.Opp =  0.0  -- Rise  or (B2C)
Adds a new sheet to the drawing
    Trig.Adj =  0.0  -- Base  or (A2C)
 
    Trig.Hyp =  5.0  -- Slope or (A2B)
<nowiki> function SheetNew()                                    -- Adds a new sheet to the drawing
    Trig.Slope =  0.0
  if GetVersion() >= 10.5 then then
    Trig.Area =  0.0
    local layer_manager = Milling.job.LayerManager
    Trig.OutRadius =  0.0
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    Trig.InRadius =  0.0
    local orig_num_sheets = layer_manager.NumberOfSheets
    Trig.Parameter =  0.0
    -- get current active sheet index
    TrigIt()
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    DisplayMessageBox("Test 6: \n" ..
    -- set active sheet to last sheet
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    local num_sheets = layer_manager.NumberOfSheets
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    layer_manager.ActiveSheetIndex = num_sheets - 1
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    -- Add a new sheet
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    layer_manager:AddNewSheet()
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    -- set active sheet to last sheet we just added
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    num_sheets = layer_manager.NumberOfSheets
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    layer_manager.ActiveSheetIndex = num_sheets - 1
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    Milling.job:Refresh2DView()
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  end -- if end
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
   return true
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
end  </nowiki>
    )
 
    TrigClear()
----
    Trig.A  =  0.0
 
    Trig.B  =  0.0
===GetDiameterAndCentre===
    Trig.C  = 90.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.Opp =  3.0  -- Rise  or (B2C)
<nowiki>function GetDiameterAndCentre(cadcontour, point2d)
    Trig.Adj =  0.0  -- Base  or (A2C)
  local contour = cadcontour:GetContour()
    Trig.Hyp =  0.0  -- Slope or (A2B)
  local arc = contour:GetFirstSpan()
    Trig.Slope =  9.0
  local point3d = Point3D();
    Trig.Area =  0.0
  arc = CastSpanToArcSpan(arc)
    Trig.OutRadius =  0.0
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
    Trig.InRadius =  0.0
  point2d = Point2D(point3d.x, point3d.y)
    Trig.Parameter =  0.0
  -- MessageBox("Diameter = " .. diameter)
    TrigIt()
  return diameter, point2d
    DisplayMessageBox("Test 7: \n" ..
end</nowiki>
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
 
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
----
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
 
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
===IsCircle===
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
<nowiki>function IsCircle(cadcontour)                          -- Returns True if conture is a circle
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  local contour = cadcontour:GetContour()
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  -- Does it consist only of arcs?
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  if contour.ContainsBeziers then
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    return false
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
  end
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
  if not contour.ContainsArcs then
    )
    return false
    -- =====================================================]]
  end
    TrigClear()
  -- Does is contain 4 contours?
    Trig.A  =  0.0
  if contour.Count ~= 4 then
    Trig.B  =  0.0
    return false
    Trig.C  = 90.0
  end
    Trig.Opp =  0.0  -- Rise  or (B2C)
  -- Check the arcs end and initial points make a square.
    Trig.Adj =  0.0  -- Base  or (A2C)
  local arcs = {}
    Trig.Hyp =  0.0  -- Slope or (A2B)
  local count = 1;
    Trig.Slope =  9.0
  local pos = contour:GetHeadPosition()
    Trig.Area =  0.0
  local object
    Trig.OutRadius =  0.0
  while pos ~= nil do
    Trig.InRadius =  0.0
    object, pos = contour:GetNext(pos)
    Trig.Parameter =  0.0
    arcs[count] = object
    TrigIt()
    count = count + 1
    DisplayMessageBox("Test Error: \n" ..
  end
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
  local x_1 =(arcs[1]).StartPoint2D.x
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
  local y_1 =(arcs[1]).StartPoint2D.y
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
  local x_3 =(arcs[3]).StartPoint2D.x
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  local y_3 =(arcs[3]).StartPoint2D.y
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  local x_2 =(arcs[2]).StartPoint2D.x
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  local y_2 =(arcs[2]).StartPoint2D.y
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  local x_4 =(arcs[4]).StartPoint2D.x
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  local y_4 =(arcs[4]).StartPoint2D.y
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    return false
    )
  end
    return true
  -- Check the bulge factor is 90
  end -- function end --
  local bulge = 0;
-- =====================================================]]
  for _, arc_span in ipairs(arcs) do
  function TrigClear()  -- Clears and resets Trig Table
    bulge = CastSpanToArcSpan(arc_span).Bulge;
     Trig.A  = 0.0
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
    Trig.B  = 0.0
      return false
    Trig.C  = 90.0
    end
    Trig.Opp =  0.0  -- Rise  or (B2C)
  end
    Trig.Adj =  0.0  -- Base  or (A2C)
  return true
     Trig.Hyp =  0.0  -- Slope or (A2B)
end</nowiki>
    Trig.Slope =  0.0
 
     return true
----
 
===SheetSet===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function SheetSet(Name)                    -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end</nowiki>
 
----
 
===SheetNextSize===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function SheetNextSize(X, Y)              -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
   local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
     if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
     end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end</nowiki>
 
----
 
===GetPolarAngle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function GetPolarAngle(Start, Corner, End)          -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2) 
     local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
     if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
     end -- if end
     if ang >=360 then
      ang = ang -360.0
     end -- if end
     return ang
   end -- function end
   end -- function end
-- =====================================================]]
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
      local function BSA()
end -- function end</nowiki>
        Trig.B  = (Trig.C - Trig.A)
 
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
----
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
 
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
===GetOrientation===
        Trig.Circumscribing =  Trig.Hyp * 0.5
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
<nowiki>function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
      end
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
    if point1.Y < point2.Y then
        Trig.A = Trig.C - Trig.B
      return 90.0
       elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
    else
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      return 270.0
      end -- if end
    end
-- test 4
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
    if point1.X < point2.X then
        Trig.Adj = Trig.Opp / (math.tan(math.rad(Trig.A)))
       return 0.0
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    else
        BSA()
      return 180.0
        return true
    end
      -- test 6
  else
       elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
    return nil
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
  end
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
end -- function end</nowiki>
        BSA()
 
        return true
----
      -- test 5
 
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
===GetPolarDirection===
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
<nowiki>function GetPolarDirection(point1, point2)             -- Retuens and amgle from two points
        BSA()
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
        return true
  if point1.X < point2.X then
        -- test 1
    if point1.Y < point2.Y then
      elseif (Trig.Opp > 0.0) and (Trig.Adj >  0.0) then -- Rise and Base
       ang = ang + 0.0
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    else
        Trig.A = math.deg(math.atan(Trig.Opp / Trig.Adj))
      ang = 360.0 - ang
        BSA()
    end -- if end
        return true
  else
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
    if point1.Y < point2.Y then
-- test 2
      ang = 180.0 - ang
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
    else
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
      ang = ang + 180.0
        BSA()
    end -- if end
        return true
  end -- if end
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
  if ang >=360 then
-- test 3
    ang = ang -360.0
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
  end -- if end
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
  return ang
        BSA()
end -- function end</nowiki>
        return true
 
      else
----
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
 
                          " Trig.A =  " .. tostring(Trig.A) .. " \n" ..
===CenterArc===
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
<nowiki>function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  local horda = (A - B).Length
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    radius = (horda / 2)
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  end
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
end -- function end</nowiki>
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


</nowiki>
----


==INI File Tools==
===Polar2D===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
These functions manipulate the INI files for the storage and retrieval of data.


The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.


===NameStrip===
<nowiki>function Polar2D(pt, ang, dis)                       
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
Convert string to the correct data type.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function</nowiki>


Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
----


===GetDistance===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]


'''Source Code'''
Returns Double from two Points


<nowiki> function NameStrip(str, var)
  <nowiki>function GetDistance(objA, objB)                       -- Returns Double from two Points
    if "" == str then
  local xDist = objB.x - objA.x
      DisplayMessageBox("Error in string")
  local yDist = objB.y - objA.y
    else
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
      if string.find(str, var) then
end -- function end</nowiki>
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end </nowiki>


===HeadStrip===
----
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Convert string to the correct data type.


===GetAngle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>
  <nowiki>
   function HeadStrip(str, var)                           -- convert string to the correct data type
   -- ===========================================================]]
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
  </nowiki>function GetAngle(point1, point2)
     if "" == str then
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       DisplayMessageBox("Error in string")
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
     if point1.Y < point2.Y then
       ang = 180.0 - ang
     else
     else
       if string.find(str, var) then
       ang = ang + 180.0
        local j = assert(string.find(str, var) + 1)
    end -- if end
        return All_Trim(string.sub(str, j))
  end -- if end
      else
  if ang >=360.0 then
        return str
    ang = ang -360.0
      end
  end -- if end
    end
   return ang
   end -- function end </nowiki>
end -- function end</nowiki>
----


===INI_AreDupGroups===
===Arc2Bulge===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Checks if there are duplicate groups.
<nowiki>
  -- ===========================================================]]
  </nowiki>function Arc2Bulge(p1, p2, Rad)                        -- Returns the Bulge factor for an arc
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  local bulge = (2 * seg) / chord
  return bulge
end -- function end</nowiki>


<nowiki>function INI_AreDupGroups(xPath, xFile)
----
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end </nowiki>


===INI_FixDupGroups===
===TrigIt===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Calculates Right Angle
Find and fix duplicate groups
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function TrigIt()                                      -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--  make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--  arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
    Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
  function TrigClear()  -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end
 
</nowiki>
 
==INI File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
These functions manipulate the INI files for the storage and retrieval of data.


  <nowiki>function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end</nowiki>
===INI_DeleteGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes only the first find of xGroup
  <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR  = io.open(OfileName)
      local fileW  = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt  = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end</nowiki>
===INI_RenameGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Renames a group
  <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end</nowiki>
===INI_DeleteItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deleates a group
  <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end</nowiki>
===INI_DeleteItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group is found
  <nowiki>function INI_ValidateGroup(xFile, xGroup)
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end</nowiki>
===INI_DeleteItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group and item is found
  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end</nowiki>
===INI_StrValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns string value
  <nowiki>function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end</nowiki>
===INI_GetValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns value
  <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end</nowiki>
===INI_GetIDFor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns ID for a value
  <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end</nowiki>


===INI_ReadGroups===
===INI_NameStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns true if found
Convert string to the correct data type.
 
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
 
 
'''Source Code'''


  <nowiki>function INI_ReadGroups(xFile, aName)
<nowiki> function INI_NameStrip(str, var)
  --[[Reads INI and returns a list contain the [Headers] as Array
    if "" == str then
  IniFile = {} Global variables
      DisplayMessageBox("Error in string")
  xPath = script_path
     else
  ]]
       if string.find(str, var) then
    local filename = xFile
        local j = assert(string.find(str, var) - 1)
    local file = io.open(filename, "r")
        return All_Trim(string.sub(str, 1, j))
     if file then
      else
       local fLength = (LengthOfFile(filename) - 1)
         return str
      local dat = All_Trim(file:read())
       end
      while (fLength >= 1) do
     end
        if "[" == string.sub(dat, 1, 1) then
   end -- function end </nowiki>
          table.insert (aName, string.sub(dat, 2, -2))
----
        end
         dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
       end -- while
     end -- if
    if file then file:close() end
    return true
   end -- function end</nowiki>


===INI_ProjectHeaderReader===
===INI_HeadStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
Convert string to the correct data type.


  <nowiki>function INI_ProjectHeaderReader(xPath)
<nowiki>
    local filename = xPath .. "/CabinetProjects.ini"
  function INI_HeadStrip(str, var)                           -- convert string to the correct data type
    local file = io.open(filename, "r")
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
     if file then
     if "" == str then
       local Cabing = (LengthOfFile(filename) - 1)
       DisplayMessageBox("Error in string")
      local dat = All_Trim(file:read())
    else
       while (Cabing >= 1) do
       if string.find(str, var) then
         if "[" == string.sub(dat, 1, 1) then
         local j = assert(string.find(str, var) + 1)
          table.insert (Projects, string.sub(dat, 2, -2))
        return All_Trim(string.sub(str, j))
        end
      else
         dat = file:read()
         return str
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
       end
       end
      file:close()
     end
     end
    return true
   end -- function end </nowiki>
   end -- function end</nowiki>
----


===INI_AddNewProject===
===INI_AreDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Appends a New Project to CabinetProjectQuestion.ini
Checks if there are duplicate groups.


  <nowiki>function INI_AddNewProject(xPath, xGroup)
<nowiki>function INI_AreDupGroups(xPath, xFile)
     local filename = xPath .. "/ProjectList.ini"
     local GroupNames = {}
     local file = io.open(filename, "a")
     local CleanNames = {}
     if file then
     local DupGroups  = {}
       file:write("[" .. All_Trim(xGroup) .. "] \n")
       GroupNames = INI_ReadGroups(xFile, aName)
       file:write("load_date = " .. StartDate(true) .. " \n")
       CleanNames = RemoveDups(GroupNames)
      file:write("#====================================== \n")
    if TableLength(GroupNames) == TableLength(CleanNames)then
       file:close()-- closes the open file
      return true
    else
       return false
     end
     end
    return true
   end -- function end </nowiki>
   end -- function end</nowiki>
----


===INI_StdHeaderReader===
===INI_FixDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Gets the INI Header values of a ini file and uploads to "IniFile" Array
Find and fix duplicate groups


   <nowiki>function INI_StdHeaderReader(xPath, Fname)
   <nowiki>function INI_FixDupGroups(xPath, xFile)
     local filename = xPath .. "\\" .. Fname .. ".ini"
     local GroupNames = {}
     local file = io.open(filename, "r")
     local CleanNames = {}
     if file then
     local DupGroups  = {}
      local WallMilling = (LengthOfFile(filename) - 1)
       GroupNames = INI_ReadGroups(xFile, aName)
      local dat = All_Trim(file:read())
       while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
     return true
     return true
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ReadProjectinfo===
===INI_DeleteGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads an ini files group and sets the table.names
Deletes only the first find of xGroup


   <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
   <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
    Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
-- Deletes old ini (.bak) file
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
-- Copy's the .ini to a backup (.bak) new file
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
-- Reads the new backup file and writes a new file to the xGroup value
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
-- Stops Writing lines until next Group is found
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
-- Writes to end of file
    Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    return true
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
  end -- function end</nowiki>
    if FileExists(OfileName) then
 
      os.remove(OfileName)
===INI_UpdateItem===
    end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes old ini (.bak) file
 
Copys the .ini to a backup (.bak) new file
 
Reads the new backup file and writes a new file to the xGroup
 
Writes new xValue for the for the xItem
 
Reads and writes a new file to end of file
 
  <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    os.remove(OfileName)
     if CopyFileFromTo(NfileName, OfileName) then
     if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
       local fileR   = io.open(OfileName)
       local fileR = io.open(OfileName)
       local fileW   = io.open(NfileName,  "w")
       local fileW = io.open(NfileName,  "w")
       local groups = false
       if fileR and fileW then
      local writit  = true
        local groups = false
      local MyTxt  = ""
        local txt = ""
      local txt = ""
         for Line in fileR:lines() do
      if fileR and fileW then  -- files are open
           txt = Line
         for Line in fileR:lines() do -- read each line of the backup file
           if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
           txt = Line -- copy line from file to txt
           if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then -- look for a match
             groups = true
             groups = true
            txt = ""
           end -- if end
           end -- if end
           if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
           if groups and MyTxt == "" then  -- if group is true turn off the write function
            if groups then
            writit = false
              txt = xItem .. " = " .. xValue
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
               groups = false
               groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
             end -- if end
             end -- if end
           end -- if end
           end -- if end
           fileW:write(txt .. "\n")
           if writit then
          txt = ""
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
         end -- for end
         end -- for end
         os.remove(OfileName)
         os.remove(OfileName)
        fileR:close()
      end -- if end
        fileW:close()
      if fileR then fileR:close() end
      end
      if fileW then fileW:close() end
     end
     end
     return true
     return true
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ReadProject===
===INI_RenameGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for project data
Renames a group


   <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
   <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
  -- Milling = {}
--Deletes old ini Hardware.bak file
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
--Copys the ini file to a backup copy file
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
--Reads the backup file and writes a new ini file to the xGroup
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
--Writes new file with new group  to the new ini file
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
  os.remove(OfileName)
     Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
    return true
  local fileR = io.open(OfileName)
  end -- function end</nowiki>
  local fileW = io.open(NfileName, "w")
 
  if fileR and fileW then
===INI_TestDeleteDups===
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
       if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
         txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
     end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end</nowiki>
----
 
===INI_DeleteItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for dups and deletes
Deleates a group


   <nowiki>function INI_TestDeleteDups()
   <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
    --[[ Requires 3 global variables
-- Deletes old ini (.bak) file
    clean  = {}
-- Copys the .ini to a backup (.bak) new file
    dups  = {}
-- Reads the new backup file and writes a new file to the xGroup value
    Names  = {}
-- Stops Writing lines until next Group is found
    ]]
-- Writes to end of file
    local myPath = "C:\\Users\\CNC\\Documents\\test"
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local myName = "Tester"
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
    INI_ReadGroups(myfile, Names)
  os.remove(OfileName)
    FindDups(Names, dups, clean)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
     for i,v in ipairs(dups) do
  local fileR = io.open(OfileName)
       INI_DeleteGroup(myPath, myName, v)
  local fileW = io.open(NfileName, "w")
     end
  if fileR and fileW then
     return true
    local groups = false
end -- function end</nowiki>
    local writit = true
    local txt = ""
     for Line in fileR:lines() do
       txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
     end -- for end
    os.remove(OfileName)
    fileR:close()
     fileW:close()
  end -- if end
  return true
end -- function end</nowiki>
----


==Data Import Tools==
===INI_ValidateGroup===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
This object is used to import data to a gadget.
Reads INI file and returns true if group is found


===Read_CSV===
  <nowiki>function INI_ValidateGroup(xFile, xGroup)
Reads a CSV file based on header and format (Requires modifications per usage)
   -- Reads INI file and returns true if the group is found
<nowiki> function Read_CSV(xFile, Header)
   --Read_CSV(Door.CSVFile, true)
   local fileR = io.open(xFile)
   local fileR = io.open(xFile)
   local xLine = ""
   local group = false
   local result = {}
   for Line in fileR:lines() do
  if fileR then
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    for Line in fileR:lines() do
    group = true
      xLine = Line
    break
      if Header then
    end -- if end
        Header = false
  end -- for end
      else
  fileR:close()
        xLine = All_Trim(Line)
  return group
        for match in (xLine..","):gmatch("(.-)"..",") do
end -- function end</nowiki>
          table.insert(result, match)
----
        end -- for end
 
        Door.Count    = tonumber(result[1])
===INI_ValidateItem===
        Door.Height    = tonumber(result[2])
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Door.Width    = tonumber(result[3])
Reads INI file and returns true if group and item is found


        result = {}
  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
        while Door.Count > 0 do
    local fileR = io.open(xFile)
          if     Door.Style == StyleA.Name then
    if fileR then
            DoorStyleA()
      local group = false
          elseif  Door.Style == StyleB.Name then
      local item = false
            DoorStyleB()
      local ItemLen = string.len(xItem)
          elseif  Door.Style == StyleC.Name then
      for Line in fileR:lines() do
            DoorStyleC()
        if All_Trim(Line) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then -- Group
           elseif  Door.Style == StyleE.Name then
        group = true
            DoorStyleE()
        end -- if end
          elseif  Door.Style == StyleF.Name then
        if group then
            DoorStyleF()
           if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then -- Item
          elseif Door.Style == StyleG.Name then
             item = true
             DoorStyleG()
             break
          else
           end -- if end
             DisplayMessageBox("No Style Select!")
         end -- if end
           end --if end
       end -- for end
          Door.Count =  Door.Count - 1
       fileR:close()
         end -- for end
     end -- if end
       end --if end
    return group
       Door.Record = Door.Record + 1
  end -- function end</nowiki>
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
----
     end --for end
  end --if end
  return true
end -- function end </nowiki>


==Job Tools==
===INI_StrValue===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
Reads INI file and returns string value


<nowiki>  
  <nowiki>function INI_StrValue(str, ty)
-- Convert string to the correct data type
-- =====================================================]]
     if nil == str then
╦╔═╗╔╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
       DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
║║ ║╠╩╗  ║ ║ ║║ ║║  ╚═╗
     else
╚╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
       if "" == All_Trim(str) then
function JobTools()
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
-- =====================================================]]
       else
  function ValidJob()
        local j = (string.find(str, "=") + 1)
  -- A better error message
        if ty == "D" then -- Double
     local job = VectricJob()
          return tonumber(string.sub(str, j))
    if not job.Exists then
        end -- if end
       DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
        if ty == "I" then  -- Intiger
                        "Please create a new file (drawing) and \n" ..
          return math.floor(tonumber(string.sub(str, j)))
                        "specify the material dimensions \n"
        end -- if end
      )
        if ty == "S" then  -- String
      return false
          return All_Trim(string.sub(str, j))
     else
        end -- if end
       return true
        if ty == "B" then  -- Bool
    end  -- if end
          if "TRUE" == All_Trim(string.sub(str, j)) then
  end -- ValidJob end
            return true
-- =====================================================]]
          else
  function MoveSetectedVectors(job, NewBasePoint)
            return false
    local Selection = job.Selection
          end -- if end
    if Selection.IsEmpty then
         end -- if end
      MessageBox("LayoutImportedVectors: No vectors selected!")
       end -- if end
       return false
     end -- if end
    end
     return nil
    local MySelection = Selection:GetBoundingBox();
   end -- function end</nowiki>
    if not NewBasePoint then
----
      NewBasePoint = Point2D(0,0)
 
    end
===INI_GetValue===
    local MyNewLocatioin = BasePoint - MySelection.BLC
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    local Txform = TranslationMatrix2D(MyNewLocatioin)
Reads INI file and returns value
    Selection:Transform(Txform)
 
    return true
   <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
  end
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
-- =====================================================]]
     -- Returns a value from a file, group, and Item
  function FixPath(path)                                -- Lua Returns a fixed path
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    return path:gsub("%\\", "/")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
  end -- function end
    local FL = LengthOfFile(filenameR)
-- =====================================================]]
    local file = io.open(filenameR, "r")
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    local dat = "."
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    local ItemNameLen = string.len(ItemName)
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
     if file then
    var NewPath = "";
       while (FL >= 1) do
    var myLetter = "";
        dat = string.upper(All_Trim(file:read()))
    var CheckPathLen = myPath.length;
        if dat == "[" .. string.upper(GroupName) .. "]" then
    for (let i = 0; i < myPath.length; i++) {
          break
      myLetter = myPath.charAt(i)
        else
      if myLetter.charCodeAt(0) == 92 {
          FL = FL - 1
        NewPath = NewPath + "/";
        end -- if end
      } else {
      end -- while end
         NewPath = NewPath + myLetter;
      while (FL >= 1) do
       }
        dat = string.upper(All_Trim(file:read()))
     }
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen) then
     return NewPath;
          break
   }
        else
  -- =====================================================]]
          FL = FL - 1
   function GetUnits(UTable)                               -- returns Drawing Units data
          if FL == 0 then
    local mtl_block = MaterialBlock()
            dat = "Error - item not  found"
     if mtl_block.InMM then
            break
      UTable.Units  = "Drawing Units: mm"
          end -- if end
      UTable.Unit = true
        end -- if end
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
       end -- while end
      UTable.Cal = 25.4
       file:close()-- closes the open file
     else
       UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function
  -- =====================================================]]
function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
       goodtogo = true
       break
     end -- if end
     end -- if end
  end -- for end
     local XX = StrIniValue(dat, ValueType)
  if goodtogo then
     return XX
     return true
   end -- function end</nowiki>
  else
----
     return false
 
   end -- if end
===INI_GetIDFor===
end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  -- =====================================================]]
Reads INI file and returns ID for a value
   function GetMatlBlk(Table)
 
     local mtl_block = MaterialBlock()
  <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
     if mtl_block.InMM then
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
       Table.Units = "Drawing Units: mm"
    -- Returns a ItemID from a file, group, and ItemValue
       Table.Unit = true
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    else
    -- returns: "UserLastName22"
       Table.Units = "Drawing Units: inches"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
      Table.Unit = false
    local FL = LengthOfFile(filenameR)
    end
    local file = io.open(filenameR, "r")
    if mtl_block.Width> mtl_block.Height then
    if file then
      Table.MaterialThickness = mtl_block.Height
      local dat = "."
      Table.MaterialLength = mtl_block.Width
      local ItemValueLen = string.len(ItemValue)
      Table.Orantation = "H"
      while (FL >= 1) do
    else
        dat = string.upper(All_Trim(file:read()))
      Table.MaterialThickness = mtl_block.Width
        if dat == "[" .. string.upper(GroupName) .. "]" then
      Table.MaterialLength = mtl_block.Height
          break
       Table.Orantation = "V"
        else
     end
          FL = FL - 1
    Table.FrontThickness = Dovetail.MaterialThickness
        end -- if end
    Table.SideThickness = Dovetail.MaterialThickness
      end -- while end
    if mtl_block.Height == mtl_block.Width then
      while (FL >= 1) do
        MessageBox("Error! Material block cannot square")
        dat = string.upper(All_Trim(file:read()))
    end
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end</nowiki>
----
 
===INI_ReadGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns true if found
 
   <nowiki>function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
     local file = io.open(filename, "r")
     if file then
       local fLength = (LengthOfFile(filename) - 1)
       local dat = All_Trim(file:read())
       while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
       end -- while
     end -- if
    if file then file:close() end
     return true
     return true
   end -- end function
   end -- function end</nowiki>
  -- =====================================================]]
----
   function GetBoxJointMaterialSettings(Table)
 
     local mtl_block = MaterialBlock()
===INI_ProjectHeaderReader===
     --local units
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    if mtl_block.InMM then
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
      Table.Units = "Drawing Units: mm"
 
      Table.Unit = true
   <nowiki>function INI_ProjectHeaderReader(xPath)
    else
     local filename = xPath .. "/CabinetProjects.ini"
       Table.Units = "Drawing Units: inches"
    local file = io.open(filename, "r")
       Table.Unit = false
     if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
       end
       file:close()
     end
     end
     if mtl_block.Width > mtl_block.Height then
     return true
      Table.MaterialThickness = mtl_block.Height
  end -- function end</nowiki>
      Table.MaterialLength = mtl_block.Width
----
      Table.Orantation = "H"
 
     else
===INI_AddNewProject===
       Table.MaterialThickness = mtl_block.Width
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
       Table.MaterialLength = mtl_block.Height
Appends a New Project to CabinetProjectQuestion.ini
       Table.Orantation = "V"
 
  <nowiki>function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
     if file then
       file:write("[" .. All_Trim(xGroup) .. "] \n")
       file:write("load_date = " .. StartDate(true) .. " \n")
       file:write("#====================================== \n")
      file:close()-- closes the open file
     end
     end
     if mtl_block.Height == mtl_block.Width then
     return true
       MessageBox("Error! Material block cannot square")
  end -- function end</nowiki>
----
 
===INI_StdHeaderReader===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Gets the INI Header values of a ini file and uploads to "IniFile" Array
 
  <nowiki>function INI_StdHeaderReader(xPath, Fname)
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
       local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
     end
     end
     -- Display material XY origin
     return true
    local xy_origin_text = "invalid"
  end -- function end</nowiki>
    local xy_origin = mtl_block.XYOrigin
----
     if  xy_origin == MaterialBlock.BLC then
 
        Table.xy_origin_text = "Bottom Left Corner"
===INI_ReadProjectinfo===
      if Table.Orantation == "V" then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Table.Direction1 = 90.0
Reads an ini files group and sets the table.names
        Table.Direction2 = 0.0
 
        Table.Direction3 = 270.0
  <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
        Table.Direction4 = 180.0
     Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
        Table.Bulge = 1.0
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
      else
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
        Table.Direction1 = 0.0
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
        Table.Direction2 = 90.0
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
        Table.Direction3 = 180.0
    Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
        Table.Direction4 = 270.0
    return true
        Table.Bulge = -1.0
  end -- function end</nowiki>
       end
----
    elseif xy_origin == MaterialBlock.BRC then
 
       Table.xy_origin_text = "Bottom Right Corner"
===INI_UpdateItem===
       if Table.Orantation == "V" then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
         Table.Direction1 = 90.0
Deletes old ini (.bak) file
        Table.Direction2 = 180.0
 
        Table.Direction3 = 270.0
Copys the .ini to a backup (.bak) new file
        Table.Direction4 = 0.0
 
        Table.Bulge = -1.0
Reads the new backup file and writes a new file to the xGroup
      else
 
        Table.Direction1 = 180.0
Writes new xValue for the for the xItem
         Table.Direction2 = 90.0
 
         Table.Direction3 = 0.0
Reads and writes a new file to end of file
         Table.Direction4 = 270.0
 
         Table.Bulge = 1.0
  <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
       local fileR = io.open(OfileName)
       local fileW = io.open(NfileName,  "w")
       if fileR and fileW then
        local groups = false
        local txt = ""
         for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
         end -- for end
         os.remove(OfileName)
         fileR:close()
         fileW:close()
       end
       end
     elseif xy_origin == MaterialBlock.TRC then
     end
      Table.xy_origin_text = "Top Right Corner"
    return true
      if Table.Orantation == "V" then
  end -- function end</nowiki>
        Table.Direction1 = 270.0
----
        Table.Direction2 = 180.0
 
        Table.Direction3 = 90.0
===INI_ReadProject===
         Table.Direction4 = 0.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Table.Bulge = 1.0
Reads the ini file for project data
      else
 
        Table.Direction1 = 180.0
  <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
        Table.Direction2 = 270.0
  -- Milling = {}
        Table.Direction3 = 0.0
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
        Table.Direction4 = 90.0
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
        Table.Bulge = -1.0
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
      end
    Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
     elseif xy_origin == MaterialBlock.TLC then
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
      Table.xy_origin_text = "Top Left Corner"
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
      if Table.Orantation == "V" then
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
        Table.Direction1 = 270.0
    return true
        Table.Direction2 = 0.0
  end -- function end</nowiki>
        Table.Direction3 = 90.0
----
        Table.Direction4 = 180.0
 
        Table.Bulge = -1.0
===INI_TestDeleteDups===
      else
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Table.Direction1 = 0.0
Reads the ini file for dups and deletes
        Table.Direction2 = 270.0
 
        Table.Direction3 = 180.0
  <nowiki>function INI_TestDeleteDups()
        Table.Direction4 = 90.0
    --[[ Requires 3 global variables
        Table.Bulge = 1.0
    clean  = {}
      end
     dups  = {}
    elseif xy_origin == MaterialBlock.CENTRE then -- NOTE: English spelling for Centre!
    Names  = {}
      Table.xy_origin_text = "Center"
    ]]
      if Table.Orantation == "V" then
    local myPath = "C:\\Users\\CNC\\Documents\\test"
        Table.Direction1 = 0.0
    local myName = "Tester"
        Table.Direction2 = 0.0
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
        Table.Direction3 = 0.0
    INI_ReadGroups(myfile, Names)
         Table.Direction4 = 0.0
    FindDups(Names, dups, clean)
        Table.Bulge = 1.0
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
end -- function end</nowiki>
 
==Data Import Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is used to import data to a gadget.
 
===Read_CSV===
Reads a CSV file based on header and format (Requires modifications per usage)
  <nowiki> function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
         Header = false
       else
       else
         Table.Direction1 = 0.0
         xLine = All_Trim(Line)
        Table.Direction2 = 0.0
         for match in (xLine..","):gmatch("(.-)"..",") do
         Table.Direction3 = 0.0
          table.insert(result, match)
        Table.Direction4 = 0.0
         end -- for end
        Table.Bulge = -1.0
         Door.Count    = tonumber(result[1])
      end
         Door.Height    = tonumber(result[2])
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
         Door.Width    = tonumber(result[3])
    else
 
        Table.xy_origin_text = "Unknown XY origin value!"
         result = {}
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
         while Door.Count > 0 do
      if Table.Orantation == "V" then
          if      Door.Style == StyleA.Name then
         Table.Direction1 = 0
            DoorStyleA()
         Table.Direction2 = 0
          elseif  Door.Style == StyleB.Name then
         Table.Direction3 = 0
            DoorStyleB()
         Table.Direction4 = 0
          elseif  Door.Style == StyleC.Name then
      else
            DoorStyleC()
         Table.Direction1 = 0
          elseif  Door.Style == StyleE.Name then
         Table.Direction2 = 0
            DoorStyleE()
        Table.Direction3 = 0
          elseif  Door.Style == StyleF.Name then
        Table.Direction4 = 0
            DoorStyleF()
      end
          elseif Door.Style == StyleG.Name then
    end
            DoorStyleG()
    -- Setup Fingers and Gaps
          else
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
            DisplayMessageBox("No Style Select!")
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
          end --if end
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
          Door.Count = Door.Count - 1
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
        end -- for end
    return true
      end --if end
  end -- function end
      Door.Record = Door.Record + 1
-- =====================================================]]
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
function GetMaterialSettings(Table)
     end --for end
  local MaterialBlock = MaterialBlock()
   end --if end
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
     Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
   end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
   return true
   return true
end -- end function
end -- function end </nowiki>
-- =====================================================]]
----
function IsSingleSided(Table)
 
     local SingleSided = Table.job.IsSingleSided
==Job Tools==
     if not SingleSided then
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
       DisplayMessageBox("Error: Job must be a single sided job")
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>function ValidJob()
  -- A better error message
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
       return false
       return false
    else
      return true
     end  -- if end
     end  -- if end
   end --IsSingleSided function end
   end -- ValidJob end
-- =====================================================]]
</nowiki>
function IsDoubleSided(Table)
 
  if not Table.job.IsDoubleSided then
----
    DisplayMessageBox("Error: Job must be a Double Sided Project")
 
    return false
===MoveSetectedVectors===
  else
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
     return true
     return true
   end -- if end
   end </nowiki>
end-- IsDoubleSided function
----
-- =====================================================]]
 
function ShowSetting(Table)
===FixPath===
  local name = ""
  <nowiki>function FixPath(path)                               -- Lua Returns a fixed path
      DisplayMessageBox(
    return path:gsub("%\\", "/")
     name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
  end -- function end
     name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
 
     name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
----
     name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
 
     name .. " EndLenght        = " .. tostring(Table.EndLenght)         .."\n" ..
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    name .. " EndHight          = " .. tostring(Table.EndHight)         .."\n" ..
     /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
     /* NewPath = "C:/User/Bob/Home/Drawings"; */
     name .. " TopWidht          = " .. tostring(Table.TopWidht)         .."\n" ..
     var NewPath = "";
     name .. " HandleLenght      = " .. tostring(Table.HandleLenght)     .."\n" ..
     var myLetter = "";
     name .. " HandleWidht       = " .. tostring(Table.HandleWidht)      .."\n" ..
     var CheckPathLen = myPath.length;
     name .. " HandleRad        = " .. tostring(Table.HandleRad)         .."\n" ..
    for (let i = 0; i < myPath.length; i++) {
     name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)    .."\n" ..
      myLetter = myPath.charAt(i)
     "\n")
      if myLetter.charCodeAt(0) == 92 {
end -- ShowSettings function end
         NewPath = NewPath + "/";
-- =====================================================]]
      } else {
function MakeLayers()
        NewPath = NewPath + myLetter;
  local Red, Green, Blue = 0, 0, 0
      }
  local function GetColor(str) -- returns color value for a Color Name
    }
     local sx = str
     return NewPath;
     local Red = 0
  }</nowiki>
    local Green = 0
 
    local Blue = 0
----
    local Colors = {}
 
    Colors.Black = "0,0,0"
===RotateSetectedVectors===
    Colors.Red = "255,0,0"
 
    Colors.Blue = "0,0,255"
  <nowiki>function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    Colors.Yellow = "255,255,0"
    local Selection = job.Selection
    Colors.Cyan = "0,255,255"
     if not NewBasePoint then
    Colors.Magenta = "255,0,255"
      NewBasePoint = Point2D(0,0)
    Colors.Green = "0,128,0"
     end -- if end
    if "" == str then
    if not NewAngle then
       DisplayMessageBox("Error: Empty string passed")
       NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
       return false
    end -- if end
     local MySelection = Selection:GetBoundingBox();
     local MyNewLocatioin = BasePoint - MySelection.BLC
     local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
     Selection:Transform(Txform)
     return true
  end </nowiki>
 
----
 
===GetUnits===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetUnits(UTable)                               -- returns Drawing Units data
     local mtl_block = MaterialBlock()
     if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
       UTable.Cal = 25.4
     else
     else
       str = Colors[str]
       UTable.Units  = "Drawing Units: inches"
       if "string" == type(str) then
       UTable.Unit = false
        if string.find(str, ",") then
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
      UTable.Cal = 1.0
          str  = string.sub(str, assert(string.find(str, ",") + 1))
    end
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
    return true
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
  end -- end function</nowiki>
        end
 
      else
----
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
 
        Red = 0
===CheckTheUnits===
        Green = 0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Blue = 0
<nowiki>function CheckTheUnits(UTable, Value)                    -- Checks if the unit of messure in of drawing units
       end
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end</nowiki>
 
----
 
===GetMatlBlk===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
       Table.Unit = false
     end
     end
     return Red, Green, Blue
     if mtl_block.Width> mtl_block.Height then
  end
      Table.MaterialThickness = mtl_block.Height
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
      Table.MaterialLength = mtl_block.Width
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
      Table.Orantation = "H"
        layer:SetColor (Red, Green, Blue)
    else
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
      Table.MaterialThickness = mtl_block.Width
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
      Table.MaterialLength = mtl_block.Height
        layer:SetColor (Red, Green, Blue)
      Table.Orantation = "V"
  return true
    end
end -- function end
    Table.FrontThickness = Dovetail.MaterialThickness
  -- =====================================================]]
    Table.SideThickness = Dovetail.MaterialThickness
function MyLayerClear(LayerName)
    if mtl_block.Height == mtl_block.Width then
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
        MessageBox("Error! Material block cannot square")
    if Mylayer.IsEmpty then
    end
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    return true
    end -- if end
  end -- end function</nowiki>
  return true
end -- function end
-- =====================================================]]
function LayerClear()                                  --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end
-- =====================================================]]


-- =====================================================]]
----
end -- Job Tools end


</nowiki>
===GetBoxJointMaterialSettings===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
==Logic and Test Tools==
  <nowiki>function GetBoxJointMaterialSettings(Table)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    local mtl_block = MaterialBlock()
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    --local units
 
    if mtl_block.InMM then
  <nowiki>  
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
-- =====================================================]]
     else
╦  ╔═╗╔═╗╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      Table.Units = "Drawing Units: inches"
║  ║ ║║ ╦║║    ║ ║ ║║ ║║  ╚═╗
      Table.Unit = false
╩═╝╚═╝╚═╝╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
     end
function LogicTools()
     if mtl_block.Width > mtl_block.Height then
-- =====================================================]]
      Table.MaterialThickness = mtl_block.Height
function DialogStringChecks()
      Table.MaterialLength = mtl_block.Width
  local MyTrue = false
      Table.Orantation = "H"
  if Milling.LNBottomProfile == "" then
     else
    MessageBox("Error: Bottom Profile layer name cannot be blank")
      Table.MaterialThickness = mtl_block.Width
     OnLuaButton_InquiryLayers()
      Table.MaterialLength = mtl_block.Height
  elseif  Milling.LNSideProfile  == "" then
      Table.Orantation = "V"
    MessageBox("Error: Side Profile layer name cannot be blank")
     end
    OnLuaButton_InquiryLayers()
     if mtl_block.Height == mtl_block.Width then
  elseif  Milling.LNSidePocket  == "" then
      MessageBox("Error! Material block cannot square")
     MessageBox("Error: Side Pocket layer name cannot be blank")
     end
     OnLuaButton_InquiryLayers()
     -- Display material XY origin
  elseif Milling.LNFrontProfile == "" then
     local xy_origin_text = "invalid"
    MessageBox("Error: Front Profile layer name cannot be blank")
     local xy_origin = mtl_block.XYOrigin
     OnLuaButton_InquiryLayers()
     if  xy_origin == MaterialBlock.BLC then
  elseif Milling.LNFrontPocket  == "" then
        Table.xy_origin_text = "Bottom Left Corner"
    MessageBox("Error: Front Pocket layer name cannot be blank")
      if Table.Orantation == "V" then
    OnLuaButton_InquiryLayers()
        Table.Direction1 = 90.0
  elseif Milling.LNBackProfile  == "" then
        Table.Direction2 = 0.0
     MessageBox("Error: Back Profile layer name cannot be blank")
        Table.Direction3 = 270.0
     OnLuaButton_InquiryLayers()
        Table.Direction4 = 180.0
  elseif Milling.LNBackPocket == "" then
        Table.Bulge = 1.0
    MessageBox("Error: Back Pocket layer name cannot be blank")
      else
     OnLuaButton_InquiryLayers()
        Table.Direction1 = 0.0
  elseif Milling.LNDrawNotes == "" then
        Table.Direction2 = 90.0
     MessageBox("Error: Draw Notes layer name cannot be blank")
        Table.Direction3 = 180.0
     OnLuaButton_InquiryLayers()
        Table.Direction4 = 270.0
  elseif Milling.LNPartLabels == "" then
        Table.Bulge = -1.0
     MessageBox("Error: Part Lables layer name cannot be blank")
      end
     OnLuaButton_InquiryLayers()
     elseif xy_origin == MaterialBlock.BRC then
  elseif Milling.LNBlume == "" then
      Table.xy_origin_text = "Bottom Right Corner"
    MessageBox("Error: Blume layer name cannot be blank")
      if Table.Orantation == "V" then
    OnLuaButton_InquiryLayers()
        Table.Direction1 = 90.0
  elseif Project.ProjectName == "" then
        Table.Direction2 = 180.0
    MessageBox("Error: Project Name cannot be blank")
        Table.Direction3 = 270.0
    OnLuaButton_InquiryProjectInfo()
        Table.Direction4 = 0.0
  elseif Project.ContactEmail  == "" then
        Table.Bulge = -1.0
    MessageBox("Error: Contact Email cannot be blank")
      else
    OnLuaButton_InquiryProjectInfo()
        Table.Direction1 = 180.0
  elseif Project.ContactName == "" then
        Table.Direction2 = 90.0
    MessageBox("Error: Contact Name cannot be blank")
        Table.Direction3 = 0.0
    OnLuaButton_InquiryProjectInfo()
        Table.Direction4 = 270.0
  elseif Project.ContactPhoneNumber == "" then
        Table.Bulge = 1.0
    MessageBox("Error: Project Name cannot be blank")
      end
     OnLuaButton_InquiryProjectInfo()
    elseif xy_origin == MaterialBlock.TRC then
  elseif Project.DrawerID == "" then
      Table.xy_origin_text = "Top Right Corner"
    MessageBox("Error: Contact Phone Number cannot be blank")
      if Table.Orantation == "V" then
    OnLuaButton_InquiryProjectInfo()
        Table.Direction1 = 270.0
  elseif Project.ProjectPath == "" then
        Table.Direction2 = 180.0
    MessageBox("Error: Project Path cannot be blank")
        Table.Direction3 = 90.0
    OnLuaButton_InquiryProjectInfo()
        Table.Direction4 = 0.0
  else
        Table.Bulge = 1.0
    MyTrue = true
      else
  end -- if end
        Table.Direction1 = 180.0
  return MyTrue
        Table.Direction2 = 270.0
end -- function end
        Table.Direction3 = 0.0
-- =====================================================]]
        Table.Direction4 = 90.0
function CheckNumber(num)
        Table.Bulge = -1.0
  if type(num) == "number" then
      end
    return true
    elseif xy_origin == MaterialBlock.TLC then
  else
      Table.xy_origin_text = "Top Left Corner"
  return false
      if Table.Orantation == "V" then
  end -- if end
        Table.Direction1 = 270.0
end -- function end
        Table.Direction2 = 0.0
-- =====================================================]]
        Table.Direction3 = 90.0
function AboveZero(num)
        Table.Direction4 = 180.0
  if (type(num) == "number") and (num > 0.0)then
        Table.Bulge = -1.0
     return true
      else
  else
        Table.Direction1 = 0.0
  return false
        Table.Direction2 = 270.0
   end -- if end
        Table.Direction3 = 180.0
end -- function end
        Table.Direction4 = 90.0
-- =====================================================]]
        Table.Bulge = 1.0
end -- LogicTools function end
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
     Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
   end -- function end</nowiki>


</nowiki>
----


==File Logging Tools==
===GetMaterialSettings===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function</nowiki>


<nowiki>
----
-- =====================================================]]
╦  ╔═╗╔═╗╔═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║  ║ ║║ ╦║ ╦║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
╩═╝╚═╝╚═╝╚═╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function LoggingTools()
-- =====================================================]]
  function LogWriter(xPath, xFile, xText)
  -- Writes new xText Line to a log file
    local LogName = xPath .. "\\" .. xFile .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end
    return true
  end -- function end
  -- =====================================================]]
  function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end -- if end
    Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
    return true
  end -- function end
-- =====================================================]]
end -- Logging Tools Function End


</nowiki>
===IsSingleSided===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end -- function end</nowiki>
 
----


==Math Tools==
===IsDoubleSided===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki>function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- function end</nowiki>
 
----


<nowiki>
===ShowSetting===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function ShowSetting(Table)
╔╦╗╔═╗╔╦╗╦ ╦ ╔╦╗╔═╗╔═╗╦  ╔═╗
  local name = ""
║║║╠═╣ ║ ╠═╣  ║ ║ ║║ ║║  ╚═╗
      DisplayMessageBox(
╩ ╩╩ ╩ ╩ ╩ ╩  ╩ ╚═╝╚═╝╩═╝╚═╝
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
function MathTools()
    name .. " BottleRad        = " .. tostring(Table.BottleRad)         .."\n" ..
-- =====================================================]]
    name .. " SideLenght        = " .. tostring(Table.SideLenght)       .."\n" ..
function ArcSegment (p1, p2, Rad)                      -- Returns the Arc Segment
    name .. " SideHight        = " .. tostring(Table.SideHight)         .."\n" ..
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    name .. " EndLenght        = " .. tostring(Table.EndLenght)         .."\n" ..
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    name .. " EndHight          = " .. tostring(Table.EndHight)         .."\n" ..
  return segment
    name .. " TopLenght        = " .. tostring(Table.TopLenght)         .."\n" ..
end -- function end
    name .. " TopWidht          = " .. tostring(Table.TopWidht)         .."\n" ..
-- =====================================================]]
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)     .."\n" ..
function D(x)                                           -- Returns double the value
    name .. " HandleWidht      = " .. tostring(Table.HandleWidht)       .."\n" ..
  return x * 2.0
    name .. " HandleRad        = " .. tostring(Table.HandleRad)         .."\n" ..
end -- function end
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)     .."\n" ..
-- =====================================================]]
    "\n")
function H(x)                                           -- Returns half the value
end -- function end</nowiki>
  return x * 0.5
 
end -- function end
----
-- =====================================================]]
 
function C(x)                                           -- Returns scale value
===MakeLayers===
  return x * Project.Cal
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
end -- function end
<nowiki>function MakeLayers()
-- =====================================================]]
   local Red, Green, Blue = 0, 0, 0
function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
   local function GetColor(str) -- returns color value for a Color Name
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
    local sx = str
  return rad
    local Red = 0
end -- function end
    local Green = 0
-- =====================================================]]
    local Blue = 0
function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
    local Colors = {}
  local Ang = 2 * math.acos(1 - (Seg/Rad))
    Colors.Black = "0,0,0"
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
    Colors.Red = "255,0,0"
  return Chord
    Colors.Blue = "0,0,255"
end -- function end
    Colors.Yellow = "255,255,0"
-- =====================================================]]
    Colors.Cyan = "0,255,255"
function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
    Colors.Magenta = "255,0,255"
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
    Colors.Green = "0,128,0"
   return segment
    if "" == str then
end -- function end
      DisplayMessageBox("Error: Empty string passed")
-- =====================================================]]
    else
function RoundTo(Num, Per)                  -- Returns the number from
      str = Colors[str]
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
      if "string" == type(str) then
  local Tail = Num - Head
        if string.find(str, ",") then
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
  return Value
          str  = string.sub(str, assert(string.find(str, ",") + 1))
end -- function end
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
-- =====================================================]]
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
function Round(x)
        end
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
      else
end
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
-- =====================================================]]
        Red = 0
function DecimalPlaces(Dnum, Plac)
        Green = 0
   return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
        Blue = 0
end
       end
-- =====================================================]]
function tointeger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end
-- =====================================================]]
-- ===TrigIt===
-- Finds all 5 properties of a triangle
  function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
       A = math.deg(math.rad(90) - math.rad(B))
     end
     end
     if (A > 0.0) and (B == 0.0) then
     return Red, Green, Blue
      B = math.deg(math.rad(90) - math.rad(A))
  end
    end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
    if  (AC > 0.0) and (BC > 0.0) then
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
        layer:SetColor (Red, Green, Blue)
      A = math.deg(math.atan(BC/AC))
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
      B = math.deg(math.rad(90) - math.rad(A))
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
    elseif (AB > 0.0) and (BC > 0.0) then
        layer:SetColor (Red, Green, Blue)
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
   return true
      A = math.deg(math.atan(BC/AC))
end -- function end</nowiki>
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end
-- =====================================================]]
  function Maximum (a)                                  -- Returns the Max number from an array
-- print(maximum({8,10,23,12,5}))    --> 23  3
    local mi = 1 -- maximum index
    local m = a[mi]  -- maximum value
    for i,val in ipairs(a) do
      if val > m then
        mi = i
        m = val
      end -- if end
    end
    return m, mi
   end  -- function end
-- =====================================================]]
  function IsEven(IsEven_Number)                        -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end
-- =====================================================]]
  function IsOdd(IsOdd_Number)                            -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end
-- =====================================================]]
end -- Math Tools function End


</nowiki>
----


==Registry Read and Write Tools==
===MyLayerClear===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki>function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
  return true
end -- function end</nowiki>


<nowiki>
----


╦═╗╔═╗╔═╗╦╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
===LayerClear===
╠╦╝║╣ ║ ╦║╚═╗ ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
╩╚═╚═╝╚═╝╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
<nowiki>function LayerClear()                       -- calling MyLayerClear
function RegistryTools()
   MyLayerClear(Milling.LNBackPocket  .. "-Wall")
-- =====================================================]]
   MyLayerClear(Milling.LNBackPocket  .. "-Base")
function DocVarChk(Name, Value)
   MyLayerClear(Milling.LNBackProfile .. "-Wall")
  local job = VectricJob()
   MyLayerClear(Milling.LNBackProfile .. "-Base")
  local document_variable_list = job.DocumentVariables
   MyLayerClear("PartLabels")
  return document_variable_list:DocumentVariableExists(Name)
end -- function end
-- =====================================================]]
function DocVarGet(Name)
   local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end
-- =====================================================]]
function DocVarSet(Name, Value)
   local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end
-- =====================================================]]
function RegistryReadMaterial()               -- Read from Registry Material values for LUA Bit
   local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
   Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
   Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
   return true
   return true
end -- function end
end -- function end
-- =====================================================]]
</nowiki>
function RegistryLastTenFiles(FileName)       -- Adds to the top ten Log file list
 
   local Registry = Registry(RegName)
==Logic and Test Tools==
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
   LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
These functions are named as per there function or action.
   LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
 
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
----
   LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
 
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
===CheckNumber===
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
<nowiki>function CheckNumber(num)
   LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
   if type(num) == "number" then
  LogFile.File01 = FileName
    return true
   return FileName
   else
  return false
   end -- if end
end -- function end</nowiki>
 
----
 
===AboveZero===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function AboveZero(num)
   if (type(num) == "number") and (num > 0.0)then
    return true
   else
  return false
   end -- if end
end -- function end
end -- function end
-- =====================================================]]
function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")


  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
</nowiki>
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
 
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
----
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
 
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)


  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
===IsNumber()===
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
<nowiki>function IsNumber(Val)                     --Return true if Val is number
  Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
    if tonumber(x) ~= nil then
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
      return true
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
    end -- if end
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
    return false
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
   end -- end function</nowiki>
   Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
 
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
----
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)


  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
===IsEven()===
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
<nowiki>function IsEven(IsEven_Number)             -- Returns True/False if number is even
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
    if (IsEven_Number % 2 == 0) then
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
      return true
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
    else
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
      return false
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
    end -- if end
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
   end -- function end</nowiki>
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
   Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)


  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
----
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)


  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
===IsOdd()===
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
<nowiki>function IsOdd(IsOdd_Number)                         -- Returns True/False if number is odd
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
    if(IsOdd_Number%2 == 0) then
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
      return false
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
    end -- end if
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
    return true
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  end -- function end</nowiki>
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  return true
end -- function end
-- =====================================================]]
function RegistryWrite()                      -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")


  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
===IsNegative()===
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
<nowiki>function IsNegative(x)                     -- Returns True/False if number is a negative number 
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
   if x >=0.0 then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
     return false
   RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
   else
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
     return true
   RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
   end -- if end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
end -- function end</nowiki>
   RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
----
   RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",           Milling.MillTool3.InMM)
===IsAllNumber()===
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
<nowiki>function IsAllNumber(str)                 -- Returns True/False if finds all numbers in string
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  local out = true                                   
   RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
   local let = ""
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
  for i = 1, #str do
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
    let = str:byte(i)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
   RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
      (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
      (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
   return out        -- send out the return
end  -- function end</nowiki>
 
----
 
===NonNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NonNumber(Val)                    -- Return true if val is not number
     if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
   end -- end function</nowiki>
 
----
 
===NumberType()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NumberType(Val)                  -- Return true if val is not number
     if math.type(x) == "integer" then
      return "integer"
     else
      return "float"
    end -- if end
   end -- end function</nowiki>
 
----
 
==Math Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
 
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
===ArcSegment()===
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
<nowiki>function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
   local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
   return segment
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
end -- function end</nowiki>
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
  return true
end -- function end
-- =====================================================]]
function REG_CheckRegistryBool()               -- Checks Registry for Bool values
   local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end
-- =====================================================]]
function REG_CheckRegistryDouble()             -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end
-- =====================================================]]
function REG_CheckRegistryInt()               -- Checks Registry for Int values
   local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end
-- =====================================================]]
function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
   return true
end -- function end
-- =====================================================]]
end -- Registry end


</nowiki>
----


==String Tools==
===D(x) Doubles x===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki>function D(x)                                          -- Returns double the value
  return x * 2.0
end -- function end</nowiki>


<nowiki>
----
 
-- =====================================================]]
===H(x) Halfs x===
╔═╗╔╦╗╦═╗╦╔╗╔╔═╗ ╔╦╗╔═╗╔═╗╦  ╔═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
╚═╗ ║ ╠╦╝║║║║║ ╦   ║ ║ ║║ ║║  ╚═╗
<nowiki>function H(x)                                          -- Returns half the value
╚═╝ ╩ ╩╚═╩╝╚╝╚═╝   ╩ ╚═╝╚═╝╩═╝╚═╝
  return x * 0.5
function StringTools()
end -- function end</nowiki>
-- =====================================================]]
 
function StringToArraySplit(s, delimiter)
----
--[[
 
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
===C(x) Returns x by scale===
Returns = array
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- split_string[1] = "Hello World,)
<nowiki>function C(x)                                          -- Returns scale value
-- split_string[2] = "Jim"
  return x * Project.Cal
]]
end -- function end</nowiki>
   result = {};
 
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
----
      table.insert(result, match)
 
  end
===ChordSag2Radius()===
   return result
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
end
  <nowiki>function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
-- =====================================================]]
   local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
   return rad
   --[[  How to use:
end -- function end</nowiki>
   Call WrapString(string, Number)
 
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
----
returns "Jim is a tall man that lives in Texas.\n
 
          He was raised in North East Texas on\n
===RadSag2Chord()===
          1000 acres from 1970 to 1982. This is a man\n
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
          that knows numbers of great people from\n
<nowiki>function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
          a round the world."
  local Ang = 2 * math.acos(1 - (Seg/Rad))
]]
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  local Wider = Wid
  return Chord
   local Posx = string.len(Str)
end -- function end</nowiki>
  local StrLen = string.len(Str)
 
  local pt = 0
----
  local function FindSpace(MyStr)
 
   local Pos = string.len(MyStr)
===RadChord2Segment()===
  local str = MyStr
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    if string.find(MyStr, " ") ~= nil then
<nowiki>function RadChord2Segment (Rad, Chord)      -- Returns the Arc Segment from Rad and Chord
      while Pos>0 do
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
        Pos = Pos - 1
   return segment
          if (string.byte(string.sub(str,-1)) == 32) then
end -- function end</nowiki>
            break
 
          else
----
            str = string.sub(str, 1, Pos)
 
          end
===RoundTo()===
        end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    end
<nowiki>function RoundTo(Num, Per)                   -- Returns the number from
    return Pos
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  end
   local Tail = Num - Head
  if StrLen > Wider then
   local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
    while Wider < Posx do
  return Value
      pt = FindSpace(string.sub(Str,1, Wider))
end -- function end</nowiki>
      Str = string.sub(Str, 1, pt) .. "\n" .. string.sub(Str, pt +2)
 
      Wider = Wider + Wid
----
 
===Round()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function Round(x)
   return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end</nowiki>
 
----
 
===DecimalPlaces()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function DecimalPlaces(Dnum, Plac)
   return tonumber(string.sub(tostring(Dnum) .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end</nowiki>
 
----
 
===ToInteger()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end </nowiki>
 
----
 
===TrigIt===
Finds all 5 properties of a triangle
 
<nowiki>function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
     end
     end
  end
    if (A > 0.0) and (B == 0.0) then
  return Str
      B = math.deg(math.rad(90) - math.rad(A))
end -- function end
-- =====================================================]]
function CleanString(inStr)                             -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
    outStr=outStr .. str1
     end
     end
  end
    if  (AC > 0.0) and (BC > 0.0) then
  return outStr
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
end -- function end
      A = math.deg(math.atan(BC/AC))
  -- =====================================================]]
      B = math.deg(math.rad(90) - math.rad(A))
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
    elseif (AB > 0.0) and (BC > 0.0) then
  local function FindLetter(TheStr, TestChar)
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
    local outStr = false
      A = math.deg(math.atan(BC/AC))
    local strChar = ""
      B = math.deg(math.rad(90) - math.rad(A))
    local TheStrLen = string.len(TheStr)
    elseif (AB > 0.0) and (AC > 0.0) then
     for i = 1, TheStrLen ,1 do
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
       strChar = string.sub(TheStr, i, i)
      A = math.deg(math.atan(BC/AC))
      if string.byte(strChar) == string.byte(TestChar) then
      B = math.deg(math.rad(90) - math.rad(A))
        outStr = true
    elseif (A > 0.0) and (AC > 0.0) then
        break
      AB = AC / math.cos(math.rad(A))
      end
      BC = AB * math.sin(math.rad(A))
    end
    elseif (A > 0.0) and (BC > 0.0) then
     return outStr
      AB = BC / math.sin(math.rad(A))
   end -- function end
      AC = AB * math.cos(math.rad(A))
-- =====================================================]]
    elseif (A > 0.0) and (AB > 0.0) then
   local StrTest = false
      BC = AB * math.sin(math.rad(A))
   StrTest = SwitchLetter(YourStr, "&") -- Non frendly File Name letters
      AC = AB * math.cos(math.rad(A))
  StrTest = SwitchLetter(YourStr, "#")
     else
   StrTest = SwitchLetter(YourStr,  "@")
       MessageBox("Error: No Missing Value")
   StrTest = SwitchLetter(YourStr,  "^")
    end -- if end
   StrTest = SwitchLetter(YourStr, "$")
     return A, B, AB, AC, BC
    return outStr
   end</nowiki>
end -- function end
 
-- =====================================================]]
----
function MakeHTMLReady(MyStr)                         -- fixs string with specal bite chars for HTML
 
   local function SwitchLetter(MyStr, MyChar, NewStr)
==Registry Read and Write Tools==
   local outStr, str1 = ""
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
   local inStrLen = string.len(MyStr)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
   for i = 1, inStrLen ,1 do
 
    str1 = string.sub(MyStr, i, i)
----
    if string.byte(str1) == string.byte(MyChar) then
 
    outStr=outStr .. NewStr
===DocVarChk()===
    else
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        outStr=outStr .. str1
<nowiki>function DocVarChk(Name, Value)
    end
  local job = VectricJob()
   end
  local document_variable_list = job.DocumentVariables
   return outStr
  return document_variable_list:DocumentVariableExists(Name)
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
  local outStr = ""
----
   outStr = SwitchLetter(MyStr, "!", "&#33;")
 
   outStr = SwitchLetter(outStr, "#", "&#35;")
===DocVarGet()===
   outStr = SwitchLetter(outStr, "$", "&#36;")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   outStr = SwitchLetter(outStr, "%", "&#37;")
<nowiki>function DocVarGet(Name)
   outStr = SwitchLetter(outStr, "&", "&#38;")
  local job = VectricJob()
   outStr = SwitchLetter(outStr, "'", "&#39;")
   local document_variable_list = job.DocumentVariables
   outStr = SwitchLetter(outStr, "(", "&#40;")
   return document_variable_list:GetDocumentVariable(Name, 0.0)
   outStr = SwitchLetter(outStr, ")", "&#41;")
end -- function end</nowiki>
   outStr = SwitchLetter(outStr, "*", "&#42;")
 
   outStr = SwitchLetter(outStr, "+", "&#43;")
----
   outStr = SwitchLetter(outStr, ",", "&#44;")
 
   outStr = SwitchLetter(outStr, "-", "&#45;")
===DocVarSet()===
   outStr = SwitchLetter(outStr, ".", "&#46;")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   outStr = SwitchLetter(outStr, "/", "&#47;")
<nowiki>function DocVarSet(Name, Value)
   outStr = SwitchLetter(outStr, ":", "&#58;")
   local job = VectricJob()
   outStr = SwitchLetter(outStr, ";", "&#59;")
   local document_variable_list = job.DocumentVariables
   outStr = SwitchLetter(outStr, "<", "&#60;")
   return document_variable_list:SetDocumentVariable(Name, Value)
   outStr = SwitchLetter(outStr, "=", "&#61;")
end -- function end</nowiki>
   outStr = SwitchLetter(outStr, ">", "&#62;")
 
   outStr = SwitchLetter(outStr, "?", "&#63;")
----
   outStr = SwitchLetter(outStr, "@", "&#64;")
 
   outStr = SwitchLetter(outStr, "[", "&#91;")
===RegistryReadMaterial()===
   outStr = SwitchLetter(outStr, "]", "&#93;")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   outStr = SwitchLetter(outStr, "^", "&#94;")
<nowiki>function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
   outStr = SwitchLetter(outStr, "_", "&#95;")
  local RegistryRead              = Registry("Material")
   outStr = SwitchLetter(outStr, "`", "&#96;")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
   outStr = SwitchLetter(outStr, "{", "&#123")
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
   outStr = SwitchLetter(outStr, "|", "&#124")
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
   outStr = SwitchLetter(outStr, "}", "&#125")
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
   outStr = SwitchLetter(outStr, "~", "&#126")
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
    return outStr
  return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function SwitchLetter(MyStr, MyChar, NewStr)           -- swwap a leter for another letter
----
   local outStr, str1 = ""
 
   local inStrLen = string.len(MyStr)
===RegistryLastTenFiles()===
   for i = 1, inStrLen ,1 do
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    str1 = string.sub(MyStr, i, i)
<nowiki>function RegistryLastTenFiles(FileName)       -- Adds to the top ten Log file list
    if string.byte(str1) == string.byte(MyChar) then
   local Registry = Registry(RegName)
    outStr=outStr .. NewStr
   LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
    else
   LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
        outStr=outStr .. str1
   LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
    end
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  end
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  return outStr
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
end -- function end
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
-- =====================================================]]
   LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
function PadC(str, lenth)                       -- Adds spaces to front and back to center text in lenth
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
-- Local Word = PadC("K", 12) -- returns "    K      "
  LogFile.File01 = FileName
  if type(str) ~= "string" then
   return FileName
    str = tostring(str)
end -- function end</nowiki>
  end
 
  if string.len(str) < lenth then
----
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
 
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
===RegistryRead()===
  --print ("a = " .. a)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  for _ = 1, a, 1 do
<nowiki>function RegistryRead()                        -- Read from Registry values
    str =  " " .. str
  local RegistryRead = Registry("RegName")
  end
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  for _ = 1, b, 1 do
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
    str =  str .. " "
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  end
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")
  --print ("str len = " .. #str)
 
  end
  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  return str
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
end -- function end
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
-- =====================================================]]
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
function PadR(str, len)                        -- Adds spaces to Back of string
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
  if type(str) ~= "string" then
   Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
    str = tostring(str)
   Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",             0.2000)
  end
   Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",             0.0825)
  while string.len(str) < len do
   Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",               0.1250)
    str = str .. " "
   Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",           15.000)
  end
 
  return str
   Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",             30.000)
end -- function end
   Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
-- =====================================================]]
   Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                 "No Tool Selected")
function PadL(str, len)              -- Adds spaces to Front of string
   Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
   Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",               4)
  if type(str) ~= "string" then
   Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
    str = tostring(str)
   Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
  end
   Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",             0.2000)
  while string.len(str) < len do
   Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",             0.0825)
    str = " " .. str
   Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
  end
   Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",           15.000)
  return str
 
end -- function end
   Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",             30.000)
-- =====================================================]]
   Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                   false)
function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
   Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                 "No Tool Selected")
  local mychar
   Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  local  a,b,c,d = 0,0,0,0
   Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",               4)
  local x,y,z = "","",""
   Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
  if type(str) ~= "string" then
   Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
    str = tostring(str)
   Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",             0.2000)
  end
   Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",             0.0825)
  c = string.len(str)
   Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  for i = 1, c, 1 do
   Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",           15.000)
    mychar = string.byte(string.sub(str, i,i))
 
    if mychar == 46 then
   Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",             30.000)
      b = i
   Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
    end
   Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                 "No Tool Selected")
  end
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
--  print("b = " .. b)
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  if b == 0 then
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
    str = str .. "."
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
    c = c + 1
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
    b = c
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  end -- if loc
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)
  x = string.sub(str, 1, b-1)
 
  y = string.sub(str, b+1)
  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  a = c - b
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
  a = #x
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  d = #y
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  if a < front then
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
    front = front - (a - 1)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
    for _ = 1, front -1 do
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
      x = " " .. x
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
    end -- end for front
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  end
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  back = back - (c - b)
  return true
  for i = 1, back  do
end -- function end</nowiki>
    y = y .. "0"
 
  end -- end for back
----
  str =  x .. "." .. y
 
  return str
===RegistryWrite()===
end -- function end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
<nowiki>function RegistryWrite()                       -- Write to Registry values
function All_Trim(s)                          -- Trims spaces off both ends of a string
   local RegistryWrite = Registry("RegName")
  return s:match( "^%s*(.-)%s*$" )
   local RegValue
end -- function end
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
-- =====================================================]]
   RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
function Make_Proper_Case(str)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")
  return string.gsub(str,"([^%w]%w)", string.upper)
end
-- =====================================================]]
function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
-- =====================================================]]
function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end
-- =***************************************************=]]
end -- String function end


</nowiki>
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)


==Seed Documents==  
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)


<nowiki>
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
   RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
-- =====================================================]]
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",       Milling.MillTool4.RateUnits)
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
function SeedTool()
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
-- =====================================================]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
   -- VECTRIC LUA SCRIPT
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
-- =====================================================]]
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
-- Gadgets are an entirely optional add-in to Vectric's core software products.
  return true
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
end -- function end</nowiki>
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0" -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
 
-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
Gadget Notes: Dec 2019 - My New Gadget


  ]]
----
-- Localized Variables --


-- Job Validation --
===REG_CheckRegistryBool()===
   local job = VectricJob()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   if not job.Exists then
<nowiki>function REG_CheckRegistryBool()              -- Checks Registry for Bool values
     DisplayMessageBox("Error: No job loaded")
   local RegistryRead = Registry("RegName")
     return false
   if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
  end
     DisplayMessageBox("Alert: The Runtool value is saved.")
  else
     DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end</nowiki>
 
----


   Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
===REG_CheckRegistryDouble()===
-- Get Data --
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryDouble()            -- Checks Registry for Double values
   local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end</nowiki>


-- Calculation --
----


-- Do Something --
===REG_CheckRegistryInt()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end</nowiki>


----


===REG_CheckRegistryString()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryString()            -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
   return true
   return true
end -- function end
end -- function end</nowiki>
-- ==================== End ============================]]
-- =====================================================]]
end -- Seed Tools function end


</nowiki>
==String Tools==
 
==Setup Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
----


<nowiki>
===StringToArraySplit===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function StringToArraySplit(s, delimiter)
╔═╗╔═╗╔╦╗╦ ╦╔═╗
--[[
╚═╗║╣ ║ ║ ║╠═╝
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
╚═╝╚═╝ ╩ ╚═╝╩
Returns = array
function SetupAndLetter Seeds()
-- split_string[1] = "Hello World,)
-- =====================================================]]
-- split_string[2] = "Jim"
   function LUA_Seed()
]]
    -- VECTRIC LUA SCRIPT
   result = {};
    -- ==============================================================================
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
    -- Gadgets are an entirely optional add-in to Vectric's core software products.
      table.insert(result, match)
    -- They are provided 'as-is', without any express or implied warranty, and you
  end
    --  make use of them entirely at your own risk.
  return result
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
end
    -- arising from their use.
  </nowiki>
    -- Permission is granted to anyone to use this software for any purpose,
 
    --  including commercial applications, and to alter it and redistribute it freely,
----
    --  subject to the following restrictions:
 
    --  1. The origin of this software must not be misrepresented;
===WrapString===
    --    you must not claim that you wrote the original software.
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    --    If you use this software in a product, an acknowledgement in the product
  <nowiki>
    --    documentation would be appreciated but is not required.
function WrapString(Str, Wid)                          -- wraps text at the nearest space and puts a return char in the space location
    -- 2. Altered source versions must be plainly marked as such, and
  --[[ How to use:
    --    must not be misrepresented as being the original software.
  Call WrapString(string, Number)
    --  3. This notice may not be removed or altered from any source distribution.
  WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
    -- ==============================================================================
  returns "Jim is a tall man that lives in Texas.\n
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
          He was raised in North East Texas on\n
    -- ==============================================================================
          1000 acres from 1970 to 1982. This is a man\n
     -- =====================================================]]
          that knows numbers of great people from\n
     -- require("mobdebug").start()
          a round the world."
    -- require "strict"
  ]]
    -- =====================================================]]
  local Wider = Wid
     -- Global variables
  local Posx = string.len(Str)
    -- =====================================================]]
  local StrLen = string.len(Str)
   end -- lua function
  local pt = 0
-- =====================================================]]
  local function FindSpace(MyStr)
  function Install_letter()
  local Pos = string.len(MyStr)
  -- Steps to Install:
  local str = MyStr
     if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
     return Pos
  end
  if StrLen > Wider then
     while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
     end
  end
   return Str
end -- function end
  </nowiki>
 
----


  -- 1. Download the gadget x.zip that is attached to this post.
===CleanString===
   -- 2. Rename it from x.zip to x.vgadget
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
<nowiki>
function CleanString(inStr)                        -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
    outStr=outStr .. str1
    end
  end
   return outStr
end -- function end
   </nowiki>


  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
----


  -- Image Here
===GetDiameterAndCentre===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  -- Steps for Use:
<nowiki>
   -- 1. Select a layer that you want to calculate for
function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  -- 2. Enter the cut depth
   local function FindLetter(TheStr, TestChar)
  -- 3. Enter the percentage of coverage for the area that will be filled in
    local outStr = false
  -- 4. Enter the hardner to resin percentage
    local strChar = ""
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
    local TheStrLen = string.len(TheStr)
   end -- install function
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
   end -- function end
  </nowiki>


end -- Header function
----
-- =====================================================]]


</nowiki>
===GetDiameterAndCentre===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  </nowiki>


==Toolpathing Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===MakeHTMLReady()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>
╔╦╗╔═╗╔═╗╦ ╔═╗╔═╗╔╦╗╦ ╦╔═╗
function MakeHTMLReady(MyStr)                         -- fix's string with special bite chars for HTML
║ ║ ║║ ║║  ╠═╝╠═╣ ║ ╠═╣╚═╗
   local function SwitchLetter(MyStr, MyChar, NewStr)
╩ ╚═╝╚═╝╩═╝╩  ╩ ╩ ╩ ╩ ╩╚═╝
  local outStr, str1 = ""
function Toolpaths()
  local inStrLen = string.len(MyStr)
-- =====================================================]]
  for i = 1, inStrLen ,1 do
   function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     str1 = string.sub(MyStr, i, i)
    -- clear current selection
     if string.byte(str1) == string.byte(MyChar) then
    local selection = job.Selection
    outStr=outStr .. NewStr
    selection:Clear()
    else
    -- get layer
        outStr=outStr .. str1
     local layer = job.LayerManager:FindLayerWithName(layer_name)
     if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
     end
     end
    -- select all closed vectors on the layer
  end
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
  return outStr
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
end -- function end
      return false
  </nowiki>
    end
 
    -- Create tool we will use to machine vectors
----
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT


    tool.InMM = tool_in_mm
===SwitchLetterTest===
    tool.ToolDia = tool_dia
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    tool.Stepdown = tool_stepdown
<nowiki>function SwitchLetterTest(MyStr)
    tool.Stepover = tool_dia * 0.25
  local outStr = ""
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
  outStr = SwitchLetter(MyStr, "!", "&#33;")
    tool.FeedRate = 30
  outStr = SwitchLetter(outStr, "#", "&#35;")
    tool.PlungeRate = 10
  outStr = SwitchLetter(outStr, "$", "&#36;")
    tool.SpindleSpeed = 20000
  outStr = SwitchLetter(outStr, "%", "&#37;")
    tool.ToolNumber = 1
  outStr = SwitchLetter(outStr, "&", "&#38;")
    tool.VBit_Angle = 90.0 -- used for vbit only
  outStr = SwitchLetter(outStr, "'", "&#39;")
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
  outStr = SwitchLetter(outStr, "(", "&#40;")
    -- Create object used to set home position and safez gap above material surface
  outStr = SwitchLetter(outStr, ")", "&#41;")
    local pos_data = ToolpathPosData()
  outStr = SwitchLetter(outStr, "*", "&#42;")
    pos_data:SetHomePosition(0, 0, 1.0)
  outStr = SwitchLetter(outStr, "+", "&#43;")
    pos_data.SafeZGap = 5.0
  outStr = SwitchLetter(outStr, ",", "&#44;")
    -- Create object used to pass profile options
  outStr = SwitchLetter(outStr, "-", "&#45;")
    local profile_data = ProfileParameterData()
  outStr = SwitchLetter(outStr, ".", "&#46;")
    -- start depth for toolpath
  outStr = SwitchLetter(outStr, "/", "&#47;")
    profile_data.StartDepth = start_depth
  outStr = SwitchLetter(outStr, ":", "&#58;")
    -- cut depth for toolpath this is depth below start depth
  outStr = SwitchLetter(outStr, ";", "&#59;")
    profile_data.CutDepth = cut_depth
  outStr = SwitchLetter(outStr, "<", "&#60;")
    -- direction of cut - ProfileParameterData.
  outStr = SwitchLetter(outStr, "=", "&#61;")
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
  outStr = SwitchLetter(outStr, ">", "&#62;")
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  outStr = SwitchLetter(outStr, "?", "&#63;")
    -- side we machine on - ProfileParameterData.
  outStr = SwitchLetter(outStr, "@", "&#64;")
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
  outStr = SwitchLetter(outStr, "[", "&#91;")
    -- ProfileParameterData.PROFILE_ON
  outStr = SwitchLetter(outStr, "]", "&#93;")
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
  outStr = SwitchLetter(outStr, "^", "&#94;")
     -- Allowance to leave on when machining
  outStr = SwitchLetter(outStr, "_", "&#95;")
    profile_data.Allowance = 0.0
  outStr = SwitchLetter(outStr, "`", "&#96;")
    -- true to preserve start point positions, false to reorder start
  outStr = SwitchLetter(outStr, "{", "&#123")
    -- points to minimise toolpath length
  outStr = SwitchLetter(outStr, "|", "&#124")
    profile_data.KeepStartPoints = false
  outStr = SwitchLetter(outStr, "}", "&#125")
    -- true if want to create 'square' external corners on toolpath
  outStr = SwitchLetter(outStr, "~", "&#126")
    profile_data.CreateSquareCorners = false
     return outStr
    -- true to perform corner sharpening on internal corners (only with v-bits)
end -- function end
    profile_data.CornerSharpen = false
  </nowiki>
     -- true to use tabs (position of tabs must already have been defined on vectors)
 
     profile_data.UseTabs = false
----
    -- length for tabs if being used
 
    profile_data.TabLength = 5.0
===SwitchLetter()===
    -- Thickness for tabs if being used
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.TabThickness = 1.0
<nowiki>function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
     -- if true then create 3d tabs else 2d tabs
  local outStr, str1 = ""
    profile_data.Use3dTabs = true
  local inStrLen = string.len(MyStr)
    -- if true in Aspire, project toolpath onto composite model
  for i = 1, inStrLen ,1 do
    profile_data.ProjectToolpath = false
     str1 = string.sub(MyStr, i, i)
    -- Create object used to control ramping
     if string.byte(str1) == string.byte(MyChar) then
    local ramping_data = RampingData()
    outStr=outStr .. NewStr
    -- if true we do ramping into toolpath
    else
     ramping_data.DoRamping = false
        outStr=outStr .. str1
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
     end
    -- or RampingData.RAMP_SPIRAL
  end
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
  return outStr
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
end -- function end
    -- or RampingData.CONSTRAIN_ANGLE
  </nowiki>
     ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
 
    -- if we are constraining ramp by distance, distance to ramp over
----
     ramping_data.RampDistance = 100.0
 
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
===PadC===
    ramping_data.RampAngle = 25.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
<nowiki>function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
    -- if zig zaging
-- Local Word = PadC("K", 12) -- returns "    K      "
    ramping_data.RampMaxAngleDist = 15
  if type(str) ~= "string" then
    -- if true we restrict our ramping to lead in section of toolpath
     str = tostring(str)
    ramping_data.RampOnLeadIn = false
  end
    -- Create object used to control lead in/out
  if string.len(str) < lenth then
    local lead_in_out_data = LeadInOutData()
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
    -- if true we create lead ins on profiles (not for profile on)
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
     lead_in_out_data.DoLeadIn = false
  --print ("a = " .. a)
    -- if true we create lead outs on profiles (not for profile on)
  for _ = 1, a, 1 do
     lead_in_out_data.DoLeadOut = false
     str =  " " .. str
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
  end
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
  for _ = 1, b, 1 do
    -- length of lead to create
     str =  str .. " "
    lead_in_out_data.LeadLength = 10.0
  end
    -- Angle for linear leads
  --print ("str len = " .. #str)
    lead_in_out_data.LinearLeadAngle = 45
  end
    -- Radius for circular arc leads
  return str
     lead_in_out_data.CirularLeadRadius = 5.0
end -- function end
    -- distance to 'overcut' (travel past start point) when profiling
  </nowiki>
     lead_in_out_data.OvercutDistance = 0.0
 
    -- Create object which can be used to automatically select geometry
----
    local geometry_selector = GeometrySelector()
 
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
===PadR()===
    local create_2d_previews = true
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- if this is true we will display errors and warning to the user
<nowiki>function PadR(str, len)                        -- Adds spaces to Back of string
    local display_warnings = true
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
    -- Create our toolpath
  if type(str) ~= "string" then
     local toolpath_manager = ToolpathManager()
     str = tostring(str)
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
  end
     if toolpath_id == nil then
  while string.len(str) < len do
       DisplayMessageBox("Error creating toolpath")
     str = str .. " "
      return false
  end
  return str
end -- function end</nowiki>
 
----
 
===PadL()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
     str = tostring(str)
  end
  while string.len(str) < len do
     str = " " .. str
  end
  return str
end -- function end</nowiki>
 
----
 
===NumberPad()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
     str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
     if mychar == 46 then
       b = i
     end
     end
    return true
  end
end -- end function
-- print("b = " .. b)
-- =====================================================]]
  if b == 0 then
  function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     str = str .. "."
    -- Create tool we will use to machine vectors
     c = c + 1
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     b = c
    tool.InMM = tool_in_mm
  end -- if loc
     tool.ToolDia = tool_dia
  x = string.sub(str, 1, b-1)
     tool.Stepdown = tool_stepdown
  y = string.sub(str, b+1)
     tool.Stepover = tool_dia * 0.25
  a = c - b
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
  a = #x
    tool.FeedRate = 30
  d = #y
    tool.PlungeRate = 10
  if a < front then
    tool.SpindleSpeed = 20000
     front = front - (a - 1)
    tool.ToolNumber = 1
     for _ = 1, front -1 do
    tool.VBit_Angle = 90.0 -- used for vbit only
      x = " " .. x
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     end -- end for front
    -- Create object used to set home position and safez gap above material surface
  end
     local pos_data = ToolpathPosData()
  back = back - (c - b)
     pos_data:SetHomePosition(0, 0, 1.0)
  for i = 1, back  do
    pos_data.SafeZGap = 5.0
     y = y .. "0"
     -- Create object used to pass profile options
  end -- end for back
    local profile_data = ProfileParameterData()
  str =  x .. "." .. y
    -- start depth for toolpath
  return str
     profile_data.StartDepth = start_depth
end -- function end
    -- cut depth for toolpath this is depth below start depth
  </nowiki>
    profile_data.CutDepth = cut_depth
 
    -- direction of cut - ProfileParameterData.
----
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
 
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
===All_Trim()===
    -- side we machine on - ProfileParameterData.
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
<nowiki>function All_Trim(s)                          -- Trims spaces off both ends of a string
    -- ProfileParameterData.PROFILE_ON
  return s:match( "^%s*(.-)%s*$" )
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
end -- function end
    -- Allowance to leave on when machining
  </nowiki>
    profile_data.Allowance = 0.0
 
    -- true to preserve start point positions, false to reorder start
----
    -- points to minimise toolpath length
 
    profile_data.KeepStartPoints = false
===MakeProperCase()===
    -- true if want to create 'square' external corners on toolpath
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.CreateSquareCorners = false
<nowiki>function MakeProperCase(str)
    -- true to perform corner sharpening on internal corners (only with v-bits)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
    profile_data.CornerSharpen = false
  return string.gsub(str,"([^%w]%w)", string.upper)
    -- true to use tabs (position of tabs must already have been defined on vectors)
end
    profile_data.UseTabs = false
  </nowiki>
    -- length for tabs if being used
 
    profile_data.TabLength = 5.0
----
    -- Thickness for tabs if being used
 
    profile_data.TabThickness = 1.0
===ifT()===
    -- if true then create 3d tabs else 2d tabs
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.Use3dTabs = true
<nowiki>function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
    -- if true in Aspire, project toolpath onto composite model
-- ===ifT(x)===
    profile_data.ProjectToolpath = false
  if x then
    -- Create object used to control ramping
     return "Yes"
    local ramping_data = RampingData()
  else
    -- if true we do ramping into toolpath
     return "No"
    ramping_data.DoRamping = false
  end-- if end
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
end -- function end
    -- or RampingData.RAMP_SPIRAL
  </nowiki>
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
 
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
----
    -- or RampingData.CONSTRAIN_ANGLE
 
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
===ifY()===
    -- if we are constraining ramp by distance, distance to ramp over
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    ramping_data.RampDistance = 100.0
<nowiki>function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
-- ===ifY(x)===
     ramping_data.RampAngle = 25.0
  if string.upper(x) == "YES" then
     -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
     return true
    -- if zig zaging
  else
    ramping_data.RampMaxAngleDist = 15
     return false
    -- if true we restrict our ramping to lead in section of toolpath
  end-- if end
    ramping_data.RampOnLeadIn = false
end -- function end</nowiki>
    -- Create object used to control lead in/out
 
    local lead_in_out_data = LeadInOutData()
==Seed Documents==
    -- if true we create lead ins on profiles (not for profile on)
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
    lead_in_out_data.DoLeadIn = false
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
     -- if true we create lead outs on profiles (not for profile on)
 
     lead_in_out_data.DoLeadOut = false
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
 
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
<nowiki>-- =====================================================]]
    -- length of lead to create
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
    lead_in_out_data.LeadLength = 10.0
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
    -- Angle for linear leads
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
    lead_in_out_data.LinearLeadAngle = 45
-- =====================================================]]
    -- Radius for circular arc leads
  -- VECTRIC LUA SCRIPT
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
-- =====================================================]]
  function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
-- Gadgets are an entirely optional add-in to Vectric's core software products.
  -- Create tool we will use to machine vectors
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
    tool.InMM = tool_in_mm
-- Permission is granted to anyone to use this software for any purpose,
    tool.ToolDia = tool_dia
-- including commercial applications, and to alter it and redistribute it freely,
    tool.Stepdown = tool_stepdown
-- subject to the following restrictions:
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
    tool.FeedRate = 30
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
    tool.PlungeRate = 10
-- 4. This notice may not be removed or altered from any source distribution.
    tool.SpindleSpeed = 20000
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
    tool.ToolNumber = 1
-- =====================================================]]
    tool.VBit_Angle = 90.0 -- used for vbit only
-- require("mobdebug").start()
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
-- require "strict"
    -- Create object used to set home position and safez gap above material surface
local Tools
    local pos_data = ToolpathPosData()
-- Global Variables --
    pos_data:SetHomePosition(0, 0, 1.0)
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
    pos_data.SafeZGap = 5.0
 
    -- Create object used to pass pocketing options
-- Table Names
    local pocket_data = PocketParameterData()
Milling = {}
    -- start depth for toolpath
Project = {}
    pocket_data.StartDepth = start_depth
-- =====================================================]]
    -- cut depth for toolpath this is depth below start depth
function main(script_path)
    pocket_data.CutDepth = cut_depth
--[[
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
Gadget Notes: Dec 2019 - My New Gadget
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
 
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  ]]
    -- Allowance to leave on when machining
-- Localized Variables --
    pocket_data.Allowance = 0.0
 
    -- if true use raster clearance strategy , else use offset area clearance
-- Job Validation --
    pocket_data.DoRasterClearance = true
  local job = VectricJob()
    -- angle for raster if using raster clearance
  if not job.Exists then
    pocket_data.RasterAngle = 0
     DisplayMessageBox("Error: No job loaded")
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
     return false
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
  end
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
 
    -- if true we ramp into pockets (always zig-zag)
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
    pocket_data.DoRamping = false
-- Get Data --
    -- if ramping, distance to ramp over
 
    pocket_data.RampDistance = 10.0
-- Calculation --
    -- if true in Aspire, project toolpath onto composite model
 
    pocket_data.ProjectToolpath = false
-- Do Something --
    -- Create object which can be used to automatically select geometry
 
    local geometry_selector = GeometrySelector()
 
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
   return true
    local create_2d_previews = true
end  -- function end</nowiki>
    -- if this is true we will display errors and warning to the user
 
    local display_warnings = true
==Setup Tools==
    -- if we are doing two tool pocketing define tool to use for area clearance
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    local area_clear_tool = nill
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    -- we just create a tool twice as large for testing here
 
     area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
<nowiki>-- =====================================================]]
     area_clear_tool.InMM = tool_in_mm
╔═╗╔═╗╔╦╗╦ ╦╔═╗
    area_clear_tool.ToolDia = tool_dia * 2
╚═╗║╣  ║ ║ ║╠═╝
    area_clear_tool.Stepdown = tool_stepdown * 2
╚═╝╚═╝ ╩ ╚═╝╩
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
function SetupAndLetter Seeds()
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
   -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
-- =====================================================]]
   function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
   function LUA_Seed()
  -- Create tool we will use to machine vectors
    -- VECTRIC LUA SCRIPT
     local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
     -- ==============================================================================
     tool.InMM = tool_in_mm
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
     tool.ToolDia = tool_dia
    -- They are provided 'as-is', without any express or implied warranty, and you
     tool.Stepdown = tool_stepdown
     --  make use of them entirely at your own risk.
     tool.Stepover = tool_dia * 0.25
     --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     --  arising from their use.
     tool.FeedRate = 30
     --  Permission is granted to anyone to use this software for any purpose,
     tool.PlungeRate = 10
     -- including commercial applications, and to alter it and redistribute it freely,
     tool.SpindleSpeed = 20000
     --  subject to the following restrictions:
     tool.ToolNumber = 1
    --  1. The origin of this software must not be misrepresented;
     tool.VBit_Angle = 90.0 -- used for vbit only
    --    you must not claim that you wrote the original software.
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     --    If you use this software in a product, an acknowledgement in the product
     -- Create object used to set home position and safez gap above material surface
    --    documentation would be appreciated but is not required.
     local pos_data = ToolpathPosData()
     --  2. Altered source versions must be plainly marked as such, and
     pos_data:SetHomePosition(0, 0, 1.0)
     --    must not be misrepresented as being the original software.
     pos_data.SafeZGap = 5.0
     --  3. This notice may not be removed or altered from any source distribution.
     -- Create object used to pass profile options
    -- ==============================================================================
     local drill_data = DrillParameterData()
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- start depth for toolpath
     -- ==============================================================================
    drill_data.StartDepth = start_depth
     -- =====================================================]]
    -- cut depth for toolpath this is depth below start depth
     -- require("mobdebug").start()
    drill_data.CutDepth = cut_depth
     -- require "strict"
    -- if true perform peck drilling
    -- =====================================================]]
    drill_data.DoPeckDrill = retract_gap > 0.0
     -- Global variables
    -- distance to retract above surface when peck drilling
     -- =====================================================]]
    drill_data.PeckRetractGap = retract_gap
  end -- lua function
    -- if true in Aspire, project toolpath onto composite model
-- =====================================================]]
    drill_data.ProjectToolpath = false
  function Install_letter()
    -- Create object which can be used to automatically select geometry
  -- Steps to Install:
    local geometry_selector = GeometrySelector()
 
    -- if this is true we create 2d toolpaths previews in 2d view,
  -- 1. Download the gadget x.zip that is attached to this post.
    -- if false we dont
  -- 2. Rename it from x.zip to x.vgadget
    local create_2d_previews = true
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
    -- if this is true we will display errors and warning to the user
 
    local display_warnings = true
  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
     -- Create our toolpath
 
     local toolpath_manager = ToolpathManager()
  -- Image Here
     local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
 
     if toolpath_id == nil then
  -- Steps for Use:
       DisplayMessageBox("Error creating toolpath")
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function
 
end -- Header function
-- =====================================================]]
 
</nowiki>
 
==Toolpathing Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
----
 
===CreateLayerProfileToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     -- clear current selection
     local selection = job.Selection
    selection:Clear()
    -- get layer
     local layer = job.LayerManager:FindLayerWithName(layer_name)
     if layer == nil then
       DisplayMessageBox("No layer found with name = " .. layer_name)
       return false
       return false
     end
     end
     return true
     -- select all closed vectors on the layer
end -- end function
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
-- =====================================================]]
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
  function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
      return false
    --[[ -------------- CreateVCarvingToolpath --------------
     end
    |
     -- Create tool we will use to machine vectors
    | Create a VCarving toolpath within the program for the currently selected vectors
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    | Parameters:
 
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
     | vbit_dia -- diameter of VBit to use
     | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
     local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.InMM = tool_in_mm
     tool.ToolDia = vbit_dia
     tool.ToolDia = tool_dia
     tool.Stepdown = vbit_stepdown
     tool.Stepdown = tool_stepdown
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 5,811: Line 6,138:
     tool.ToolNumber = 1
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()
     -- vcarve_data:SetHomePosition(0, 0, 1.0)
     pos_data:SetHomePosition(0, 0, 1.0)
     vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap )
     pos_data.SafeZGap = 5.0
    -- vcarve_data.SafeZGap = 0.5
     -- Create object used to pass profile options
    vcarve_data.SafeZGap = Milling.SafeZGap
     local profile_data = ProfileParameterData()
     -- Create object used to pass pocketing options - used for area clearance only
     local vcarve_data = VCarveParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     vcarve_data.StartDepth = start_depth
     profile_data.StartDepth = start_depth
    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     vcarve_data.FlatDepth = flat_depth
     profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
     -- if true in Aspire, project toolpath onto composite model
     -- if true in Aspire, project toolpath onto composite model
     vcarve_data.ProjectToolpath = false
     profile_data.ProjectToolpath = false
    -- set flag indicating we are using flat tool
     -- Create object used to control ramping
    vcarve_data.UseAreaClearTool = true
     local ramping_data = RampingData()
     -- Create object used to pass pocketing options - used for area clearance only
     -- if true we do ramping into toolpath
     local pocket_data = PocketParameterData()
     ramping_data.DoRamping = false
     -- start depth for toolpath
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
     pocket_data.StartDepth = start_depth
     -- or RampingData.RAMP_SPIRAL
     -- cut depth for toolpath this is depth below start depth
     ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
     pocket_data.CutDepth = flat_depth
     -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
     -- or RampingData.CONSTRAIN_ANGLE
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
     pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- if we are constraining ramp by distance, distance to ramp over
     -- if true use raster clearance strategy , else use offset area clearance
     ramping_data.RampDistance = 100.0
     pocket_data.DoRasterClearance = false
     -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
     -- set flag indicating we are using flat tool
     ramping_data.RampAngle = 25.0
     pocket_data.UseAreaClearTool = true
     -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
     -- angle for raster if using raster clearance
     -- if zig zaging
     pocket_data.RasterAngle = 0
    ramping_data.RampMaxAngleDist = 15
     -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- if true we restrict our ramping to lead in section of toolpath
     -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    ramping_data.RampOnLeadIn = false
     pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
     -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
     lead_in_out_data.DoLeadOut = false
     -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
     -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
     -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     local create_2d_previews = true
     local create_2d_previews = true
     -- if this is true we will display errors and warning to the user
     -- if this is true we will display errors and warning to the user
     local display_warnings = true
     local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
     -- Create our toolpath
    local area_clear_tool = nil
     local toolpath_manager = ToolpathManager()
    -- we just create a 10mm end mill
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     if toolpath_id == nil then
    area_clear_tool.InMM = true
       DisplayMessageBox("Error creating toolpath")
    area_clear_tool.ToolDia = 10
       return false
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool,area_clear_tool,vcarve_data,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       return false
     end
     end
     return true
     return true
end -- end function
end -- end function</nowiki>
-- =====================================================]]
 
  function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
----
  --[[ ------------------- CreatePrismToolpath -------------------
 
  |
===CreateProfileToolpath===
  | Create a prism toolpath within the program for the currently selected vectors
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  | Parameters:
<nowiki>function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
     -- Create tool we will use to machine vectors
     -- Create tool we will use to machine vectors
     local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.InMM = tool_in_mm
     tool.ToolDia = vbit_dia
     tool.ToolDia = tool_dia
     tool.Stepdown = vbit_stepdown
     tool.Stepdown = tool_stepdown
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 5,907: Line 6,243:
     tool.ToolNumber = 1
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
    -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
    local pos_data = ToolpathPosData()
     pos_data:SetHomePosition(0, 0, 1.0)
    pos_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
    pos_data.SafeZGap = 5.0
     -- Create object used to pass profile options
    -- Create object used to pass profile options
     local prism_data = PrismCarveParameterData()
    local profile_data = ProfileParameterData()
     -- start depth for toolpath
    -- start depth for toolpath
     prism_data.StartDepth = start_depth
    profile_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
    -- cut depth for toolpath this is depth below start depth
     prism_data.CutDepth = cut_depth
    profile_data.CutDepth = cut_depth
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- direction of cut - ProfileParameterData.
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- calculate the minimum cut depth to fully form the bevel on the current
    -- side we machine on - ProfileParameterData.
     -- selection with the current tool
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
     local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    -- ProfileParameterData.PROFILE_ON
     if min_bevel_depth > cut_depth then
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
       DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
    -- Allowance to leave on when machining
                         "A depth of " .. min_bevel_depth .. " is required to fully form the prism"
    profile_data.Allowance = 0.0
                        )
    -- true to preserve start point positions, false to reorder start
     end -- if end
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreatePocketingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateDrillingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateVCarvingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()   
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
 
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreatePrismToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
     -- Create object used to pass profile options
     local prism_data = PrismCarveParameterData()
     -- start depth for toolpath
     prism_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     prism_data.CutDepth = cut_depth
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
     prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- calculate the minimum cut depth to fully form the bevel on the current
     -- selection with the current tool
     local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
     if min_bevel_depth > cut_depth then
       DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                         "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function</nowiki>
 
----
 
===CreateFlutingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
Line 5,937: Line 6,680:
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
     end -- if end
     else
    return true
      return true
end -- end function
    end
-- =====================================================]]
 
  function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     end -- end function</nowiki>
     --[[ ----------------- CreateFlutingToolpath -----------------
 
  | Create a flutting toolpath within the program for the currently selected vectors
----
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end


    end -- end function
===SelectVectorsOnLayer===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
<nowiki>function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     --[[  ---------------- SelectVectorsOnLayer ----------------
     --[[  ---------------- SelectVectorsOnLayer ----------------
Line 6,066: Line 6,746:
     return objects_selected
     return objects_selected
   end -- function end
   end -- function end
-- ====================================================[[Category:SDK]]
</nowiki>  
==Table and Array Tools==
[[Category:SDK]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
==== JimAndi Toolbox ====
 
</nowiki>  
-- =====================================================]]
 
 
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
==References==
==References==
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
=]]

Latest revision as of 17:58, 1 May 2024

Back.jpg

Table and Array Tools

This object is a name-value pair that represents a Document Variable within a VectricJob.

ArrayClear

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ArrayClear - Clears the data from a data array.

local tbl = {1, 2, 5, 6}

tbl = ArrayClear(tbl)

returns tbl = {}

 function ArrayClear(arrayName)
   for _,v in ipairs(arrayName) do
     table.remove(arrayName, i)
   end -- for end
   return true
  end -- function end 

NameCheck

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Checks if Name is in the list of it is default name.

a = {1, 2, 5, 6}

Words = NameCheck(a, 5) -- returns true

  function NameCheck(Name, Defalt, ListName)
     if Name ~= Defalt then
       for i=1, ListName do
         if Name == i then
           return true
         end
       end
       return false
     else
       return  true
     end
  end -- function end 

RemoveDuplicates

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Returns table of unique items in "A" acending or "D" decending

local tbl = {1, 2, 5, 3, 5, 6, 4}

tbl = ArrayClear(tbl, "A")

returns tbl = {1, 2, 3, 4, 5, 6}
  function RemoveDuplicates(tab, order)
     local hashSet = {}
     local new = {}
     local value
     for i = 1, #tab do
       value = (tab[i])
       if hashSet[value] == nil then
         table.insert(new, value)
         hashSet[value] = true
       end
     end
     if string.upper(order) =="A" then
       table.sort(new)
     else
       table.sort(new, function(a, b) return a > b end)
     end
     return new
  end -- function end 

RemoveTableItem

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Returns table with item removed.

local tbl = {1, 2, 3, 4, 5, 6}

tbl = RemoveTableItem(tbl, 4)

returns tbl = {1, 2, 3, 5, 6}
  function RemoveTableItem(tabName, tabItem)
     for x = 1 in ipairs(tabName) do
       if tabName[x] == tabItem then
          table.remove(tabName, i)
       end
     end -- for end
     return true
  end -- function end 

TableLength

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 Returns table item count
 local tbl = {1, 2, 3, 4, 5, 6}
 tbl = TableLength(tbl)

 returns tbl = 6
-- =====================================================]]
  function TableLength(tbl)
     -- tbl = {7, 6, 5, 4, 3, 2, 1}
     local count = 0
     for _ in pairs(tbl) do
       count = count + 1
     end
     return count
  end -- function end 

FindDups

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Find all duplicate items and returns two tables the dup and clean tables

Returns table item count

local tbl = {1, 2, 2, 4, 4, 6}

local tbl1 = {}

local tbl2 = {}

tbl1, tbl2 = TableLength(tbl)

returns tbl1, tbl2 = 6

 function FindDups(checktbl, duptbl, cleantbl)
     function tLength(tbl) -- tLength returns table count
       local count = 0
       for _ in pairs(tbl) do
         count = count + 1
       end
       return count
     end
     -- =================================
     local trip = false
     for i=1, tLength(checktbl) do
       for x=1, tLength(cleantbl) do
         if cleantbl[x] == checktbl[i] then
           trip = true
         end
       end
       if trip then
         table.insert(duptbl,   checktbl[i])
       else
         table.insert(cleantbl, checktbl[i])
       end
       trip = false
     end
     return table.sort(duptbl), table.sort(cleantbl)
  end -- function end 

ReverseTable

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Returns a reversed table

local tbl = {1, 2, 3, 4, 5, 6}

tbl = ReverseTable(tbl)

returns tbl = {6, 5, 4, 3, 2, 1}

 function ReverseTable(tbl)
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     local n = #tbl
     local i = 1
     while i < n do
       tbl[i],tbl[n] = tbl[n],tbl[i]
       i = i + 1
       n = n - 1
     end
     return tbl
  end -- function end 

Conversion Tools

Back.jpg

This collection of functions that assist in the conversion activities.

Bool2Str

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bool2Str - Converts true or false as a string. local x = true tbl = bool2Str(x) -- =====================================================]] returns "true" function Bool2Str(x) if x then return "true" else return "false" end end --function end


D2S8

TopOfPage.png
 D2S8 - Converts a Number (Double) to a String with 8 places

 function D2S8(d)                               -- Converts a Number (Double) to a String with 8 places
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
    return string.format("%.8f", d)
  end -- end function 

D2S4

TopOfPage.png
 D2S4 - Converts a Number (Double) to a String with 4 places
 local x =12.23
  = D2S4(x)

 returns x = "12.2300"
-- =====================================================]]
  function D2S4(d) 
    return string.format("%.4f", d)
  end -- end function 

Toint

TopOfPage.png
 Toint - Converts a Double Number to a intiger
 local x = 12.23
  = toint(x)

 returns x = 12
  function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function 

Rounder

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 return tonumber(string.format("%." .. (idp or 0) .. "f", n

-- =====================================================]]
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
  return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function 

RUsame

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-- =====================================================]]
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
  local function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end
  local function Rounder(num, idp)                      --  Rounds a Number (Double) up or down
    return tonumber(string.format("%." .. (idp or 0) .. "f", num))
  end -- end function
        num = math.abs(num)
  local idp = #comp
  local Mynum = Rounder(num, idp)
  local Myint = toint(Mynum)
  local Myval = tonumber(tostring(Myint) .. "." .. comp)
  if (Mynum == Myval) then
    return true
  else
    return false
  end -- if end
end -- end function 

WithIn

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Retuns true if number is within tolerance with match


 function WithIn(Num, Mat, Tol)
    if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
      return true
    end -- if end
    return false
  end -- end function 

Double2Fraction

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Converts a Measurement (Double) to a Fractional String

local txt = Double2Fraction(1.25)

returns txt ="1-1/4"

 function Double2Fraction(Num)
  local Frac = "Error"
  if Num then
    Frac = tostring(Num)
  end
  if (not Milling.Unit) and Num then
    local AmountValuex = math.floor(math.abs(Num))
    local DicValue    = Num - AmountValuex
    local AmountValue = tostring(AmountValuex)
    Frac              = tostring(DicValue)

    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)

    elseif Project.Fractions == "1/8" then
      if     DicValue >= 0.9375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.8125 then Frac = "7/8" .. string.char(34)
      elseif DicValue >= 0.6875 then Frac = "3/4" .. string.char(34)
      elseif DicValue >= 0.5625 then Frac = "5/8" .. string.char(34)
      elseif DicValue >= 0.4375 then Frac = "1/2" .. string.char(34)
      elseif DicValue >= 0.3125 then Frac = "3/8" .. string.char(34)
      elseif DicValue >= 0.1875 then Frac = "1/4" .. string.char(34)
      elseif DicValue >= 0.0625 then Frac = "1/8" .. string.char(34)
      else
        Frac = "0"
      end
    elseif Project.Fractions == "1/16" then
      if     DicValue >= 0.96875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.90625 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.84375 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.78125 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.71875 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.65625 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.59375 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.53125 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.46875 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.40625 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.34375 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.28125 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.21875 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.15625 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.09375 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.03125 then Frac = "1/16"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/32" then
      if     DicValue >= 0.984375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.953126 then Frac = "31/32" .. string.char(34)
      elseif DicValue >= 0.921876 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.890626 then Frac = "29/32" .. string.char(34)
      elseif DicValue >= 0.859376 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.828126 then Frac = "27/32" .. string.char(34)
      elseif DicValue >= 0.796876 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.765626 then Frac = "25/32" .. string.char(34)
      elseif DicValue >= 0.737376 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.703126 then Frac = "23/32" .. string.char(34)
      elseif DicValue >= 0.671876 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.640626 then Frac = "21/32" .. string.char(34)
      elseif DicValue >= 0.609376 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.578126 then Frac = "19/32" .. string.char(34)
      elseif DicValue >= 0.541260 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.515626 then Frac = "17/32" .. string.char(34)
      elseif DicValue >= 0.484376 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.468760 then Frac = "15/32" .. string.char(34)
      elseif DicValue >= 0.421876 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.390626 then Frac = "13/32" .. string.char(34)
      elseif DicValue >= 0.359376 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.328126 then Frac = "11/32" .. string.char(34)
      elseif DicValue >= 0.296876 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.265626 then Frac = "9/32"  .. string.char(34)
      elseif DicValue >= 0.234376 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.203126 then Frac = "7/32"  .. string.char(34)
      elseif DicValue >= 0.171876 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.140626 then Frac = "5/32"  .. string.char(34)
      elseif DicValue >= 0.109376 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.078126 then Frac = "3/32"  .. string.char(34)
      elseif DicValue >= 0.046876 then Frac = "1/16"  .. string.char(34)
      elseif DicValue >= 0.015626 then Frac = "1/32"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/64" then
      if     DicValue >= 0.9921875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
        elseif DicValue >= 0.9765625 then Frac = "62/64" .. string.char(34)
        elseif DicValue >= 0.9609375 then Frac = "31/32" .. string.char(34)
        elseif DicValue >= 0.9453125 then Frac = "61/64" .. string.char(34)
        elseif DicValue >= 0.9296875 then Frac = "15/16" .. string.char(34)
        elseif DicValue >= 0.9140625 then Frac = "59/64" .. string.char(34)
        elseif DicValue >= 0.8984375 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.8828125 then Frac = "57/64" .. string.char(34)
        elseif DicValue >= 0.8671875 then Frac = "7/8"   .. string.char(34)
        elseif DicValue >= 0.8515625 then Frac = "55/64" .. string.char(34)
        elseif DicValue >= 0.8359375 then Frac = "27/32" .. string.char(34)
        elseif DicValue >= 0.8203125 then Frac = "53/64" .. string.char(34)
        elseif DicValue >= 0.8046875 then Frac = "13/16" .. string.char(34)
        elseif DicValue >= 0.7890625 then Frac = "51/64" .. string.char(34)
        elseif DicValue >= 0.7734375 then Frac = "25/32" .. string.char(34)
        elseif DicValue >= 0.7578125 then Frac = "49/64" .. string.char(34)
        elseif DicValue >= 0.7421875 then Frac = "3/4"   .. string.char(34)
        elseif DicValue >= 0.7265625 then Frac = "47/64" .. string.char(34)
        elseif DicValue >= 0.7109375 then Frac = "23/32" .. string.char(34)
        elseif DicValue >= 0.6953125 then Frac = "45/64" .. string.char(34)
        elseif DicValue >= 0.6796875 then Frac = "11/16" .. string.char(34)
        elseif DicValue >= 0.6640625 then Frac = "43/64" .. string.char(34)
        elseif DicValue >= 0.6484375 then Frac = "21/32" .. string.char(34)
        elseif DicValue >= 0.6328125 then Frac = "41/64" .. string.char(34)
        elseif DicValue >= 0.6171875 then Frac = "5/8"   .. string.char(34)
        elseif DicValue >= 0.6015625 then Frac = "39/64" .. string.char(34)
        elseif DicValue >= 0.5859375 then Frac = "19/32" .. string.char(34)
        elseif DicValue >= 0.5703125 then Frac = "37/64" .. string.char(34)
        elseif DicValue >= 0.5546875 then Frac = "9/16"  .. string.char(34)
        elseif DicValue >= 0.5390625 then Frac = "35/64" .. string.char(34)
        elseif DicValue >= 0.5234375 then Frac = "17/32" .. string.char(34)
        elseif DicValue >= 0.5078125 then Frac = "33/64" .. string.char(34)
        elseif DicValue >= 0.4921875 then Frac = "1/2"   .. string.char(34)
        elseif DicValue >= 0.4765625 then Frac = "31/64" .. string.char(34)
        elseif DicValue >= 0.4609375 then Frac = "15/32" .. string.char(34)
        elseif DicValue >= 0.4453125 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.4296875 then Frac = "7/16"  .. string.char(34)
        elseif DicValue >= 0.4140625 then Frac = "27/64" .. string.char(34)
        elseif DicValue >= 0.3984375 then Frac = "13/32" .. string.char(34)
        elseif DicValue >= 0.3828125 then Frac = "25/64" .. string.char(34)
        elseif DicValue >= 0.3671875 then Frac = "3/8"   .. string.char(34)
        elseif DicValue >= 0.3515625 then Frac = "23/64" .. string.char(34)
        elseif DicValue >= 0.3359375 then Frac = "11/32" .. string.char(34)
        elseif DicValue >= 0.3203125 then Frac = "21/64" .. string.char(34)
        elseif DicValue >= 0.3046875 then Frac = "5/16"  .. string.char(34)
        elseif DicValue >= 0.2890625 then Frac = "19/64" .. string.char(34)
        elseif DicValue >= 0.2734375 then Frac = "9/32"  .. string.char(34)
        elseif DicValue >= 0.2578125 then Frac = "17/64" .. string.char(34)
        elseif DicValue >= 0.2421875 then Frac = "1/4"   .. string.char(34)
        elseif DicValue >= 0.2265625 then Frac = "15/64" .. string.char(34)
        elseif DicValue >= 0.2109375 then Frac = "7/32"  .. string.char(34)
        elseif DicValue >= 0.1953125 then Frac = "13/64" .. string.char(34)
        elseif DicValue >= 0.1796875 then Frac = "3/16"  .. string.char(34)
        elseif DicValue >= 0.1640625 then Frac = "11/64" .. string.char(34)
        elseif DicValue >= 0.1484375 then Frac = "5/32"  .. string.char(34)
        elseif DicValue >= 0.1328125 then Frac = "9/64"  .. string.char(34)
        elseif DicValue >= 0.1171875 then Frac = "1/8"   .. string.char(34)
        elseif DicValue >= 0.1015625 then Frac = "7/64"  .. string.char(34)
        elseif DicValue >= 0.0859375 then Frac = "3/32"  .. string.char(34)
        elseif DicValue >= 0.0703125 then Frac = "5/64"  .. string.char(34)
        elseif DicValue >= 0.0546875 then Frac = "1/16"  .. string.char(34)
        elseif DicValue >= 0.0390625 then Frac = "3/64"  .. string.char(34)
        elseif DicValue >= 0.0234375 then Frac = "1/32"  .. string.char(34)
        elseif DicValue >= 0.0078125 then Frac = "1/64"  .. string.char(34)
        else
          Frac = "0"
        end -- If end
      end
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
    else
      if Frac == "0" then
        Frac = AmountValue .. string.char(34)
      else
        if AmountValue ~= "0" then
          Frac = AmountValue .. "-" .. Frac
        end
      end
    end
  end
  return Frac
end -- end function 

Time and Date Tools

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This collection of functions are utilized in the date and time calculations.

StartDateTime

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StartDateTime - Returns the Date and Time.

local dt= StartDateTime(true)

returns tbl = "10/02/23"

   function StartDateTime(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
    if LongShort then
      return os.date("%b %d, %Y") .. " - " .. os.date("%I") .. ":" .. os.date("%m") .. os.date("%p")
    else
      return os.date("%Y%m%d%H%M")
    end
  end 

StartDate

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StartDate - Returns the Date and Time.

local dt= StartDate(true)

returns tbl = "10/02/23"

  function StartDate(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]

    if LongShort then
      return os.date("%b %d, %Y")  -- "Sep 01, 2022"
    else
      return os.date("%Y%m%d")     -- "20220901"
    end
  end 

Wait

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Wait - Waits for a duration.

local dt = Wait(true)

returns tbl = "10/02/23"

   function Wait(time)
    local duration = os.time() + time
    while os.time() < duration do end
    end
 end -- function end 

Debugging Tools

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This collection of functions assist in the debugging of code.

DMark - places a circle and notation to assist in geometry debugging

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Draws a circle and marks on the drawing for debugging purposes.

call = DebugMarkPoint("Note: Hi", Pt1)

 function DMark(Note, Pt)
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa   = Polar2D(Cpt, 180.0, CircleRadius)
      local pb   = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1); line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====
    local BubbleSize = 1.25
    if not Project.DebugAngle then
      Project.DebugAngle = 0.0
    end
    Project.DebugAngle = Project.DebugAngle + 2.0
    if Project.DebugAngle >= 90.0 and Project.DebugAngle <= 358.0 then
      Project.DebugAngle = 272.0
    elseif Project.DebugAngle >= 360.0 then
      Project.DebugAngle = 2.0
    end
    if Pt then
      local job = VectricJob()
      local Pt1 = Polar2D(Pt, Project.DebugAngle, BubbleSize)
      local Pt2 = Polar2D(Pt1, 0.0, BubbleSize * 0.25)
      local Pt3 = Polar2D(Pt2, 315.0, BubbleSize * 0.0883883476483188 * 4.0)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName("Debug")
      line:AppendPoint(Pt)
      line:LineTo(Pt1)
      line:LineTo(Pt2)
      layer:AddObject(CreateCadContour(line), true)
      DrawWriter(Note, Pt3, BubbleSize * 0.5, "Debug", 0.0)
      DrawCircle(job, Pt, BubbleSize * 0.5, "Debug")
    else
      DisplayMessageBox("Issue with Point for - " .. Note)
    end
    return true
  end -- function end 

StatusMessage

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Useage: (Type of Message, Dialog Header, Question or Message, Err No.)

StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")

Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number

function StatusMessage(Type, Header, Question, ErrorNumber)

  local dialog
  local X = 460
  local Y = 124
  local step = 35
  Question = WrapString(Question, step)
  local QL = string.len(Question)
  if (QL > step) and (QL < step * 2) then
    Y = Y + 12
  elseif (QL > (step * 2) +1) and (QL < 105) then
    Y = Y + 24
  elseif (QL > (step * 3) +1) and (QL < (step * 4)) then
    Y = Y + 36
  elseif (QL > (step * 4) +1) and (QL < (step * 5)) then
    Y = Y + 48
  elseif (QL > (step * 5) +1) and (QL < (step * 6)) then
    Y = Y + 60
  elseif (QL > (step * 6) +1) and (QL < (step * 7)) then
    Y = Y + 72
  elseif (QL > (step * 7) +1) and (QL < (step * 8)) then
    Y = Y + 84
  elseif (QL > (step * 8) +1) and (QL < (step * 9)) then
    Y = Y + 96
  elseif (QL > (step * 9) +1) and (QL < (step * 10)) then
    Y = Y + 108
  elseif (QL > (step * 10) +1) and (QL < (step * 11)) then
    Y = Y + 120
  else
    Y = Y + 150
  end
  if Project.Debugger then
    Queston = Question .. " - " .. ErrorNumber
  end
  if Type == "Alert" then
    dialog = HTML_Dialog(true, DialogWindow.myHtml16, X, Y, Header)
  else -- "Error"
    dialog = HTML_Dialog(true, DialogWindow.myHtml17, X, Y, Header)
  end -- if end
  if Project.Debugger then
    Question = Question .. " " .. ErrorNumber
  end
  dialog:AddLabelField("Question", Type .. ": " .. Question)
  dialog:ShowDialog()
  if Project.Debugger then
    DisplayMessageBox("Question Len " .. " = " .. tostring(string.len(Question)) .. ": \nWindow = " .. tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight))
  end
  return true
end 


DebugMarkPoint

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Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)

call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")

function DebugMarkPoint(Note, Pt, Size, LayerName)
    if Size == nil then
      Size = 0.125
    end
    if LayerName == nil then
      LayerName = "Debug"
    end
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa = Polar2D(Cpt, 180.0, CircleRadius)
      local pb = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1);   line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- sub function end
  -- ====
    local job = VectricJob()
    local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
    local Pt2 = Polar2D(Pt1, 0.0, 0.500 * Size)
    local Pt3 = Polar2D(Pt2, 315.0, (0.500 * Size) * 1.4142135623731)
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(LayerName)
    line:AppendPoint(Pt)
    line:LineTo(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    DrawWriter(Note, Pt3, Size, LayerName, 0.0)
    DrawCircle(job, Pt, Size, LayerName)
    return true
  end -- function end 

ShowDialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ShowDialogSize()
    DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
  end -- function end

Dialog and Menu Tools

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This object is a name-value pair that represents a Document.

DialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  local InText = string.find(string.upper(Str) , "X")
  local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
  local DialogY = All_Trim(string.sub(Str, InText + 1))
  return tonumber(DialogX), tonumber(DialogY)
 end -- function end

ProgressBarAmount

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
  --[[
  local MyProgressBar
    MyProgressBar = ProgressBar("Working", ProgressBar.LINEAR)                -- Setup Type of progress bar
    MyProgressBar:SetPercentProgress(0)                                       -- Sets progress bar to zero
    MyProgressBar:SetPercentProgress(ProgressAmount(Door.Records, myRecord))  -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetPercentProgress(ProgressAmount(12000, 416))              -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetText("Compete")                                          -- Sets the label to Complete
    MyProgressBar:Finished()                                                  -- Close Progress Bar
  ]]
    local X1 = (100.0 / TotalRecords)
    local X2 = X1 * Record
    local X3 = math.abs(X2)
    local X4 = (math.floor(X3))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
  end -- function end

OnLuaButton_InquiryGearCalulate

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryGearCalulate(dialog)
  Gear.Addendum         = dialog:GetDoubleField("Gear.Addendum")
  Gear.Dedendum         = dialog:GetDoubleField("Gear.Dedendum")
  Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
  Gear.DedendumDiameter = dialog:GetDoubleField("Gear.DedendumDiameter")
  Gear.ToothTickness    = dialog:GetDoubleField("Gear.ToothTickness")
  Gear.Slotwidth        = dialog:GetDoubleField("Gear.Slotwidth")
  Gear.PitchAmount      = dialog:GetDoubleField("Gear.PitchAmount")
  Gear.FilletRadius     = dialog:GetDoubleField("Gear.FilletRadius")
  Gear.ToplandAmount    = dialog:GetDoubleField("Gear.ToplandAmount")
  Gear.FaceFlankRadius  = dialog:GetDoubleField("Gear.FaceFlankRadius")
  Gear.ToothCount       = dialog:GetDropDownListValue("Gear.ToothCount")
  Gear.ShowLines        = dialog:GetDropDownListValue("Gear.ShowLines")

  dialog:UpdateDoubleField("Gear.Addendum",                      Gear.Addendum)
  dialog:UpdateDoubleField("Gear.Dedendum",                      Gear.Dedendum)
  dialog:UpdateDoubleField("Gear.AddendumDiameter",              Gear.AddendumDiameter)
  dialog:UpdateDoubleField("Gear.DedendumDiameter",              Gear.DedendumDiameter)
  dialog:UpdateDoubleField("Gear.ToothTickness",                 Gear.ToothTickness)
  dialog:UpdateDoubleField("Gear.Slotwidth",                     Gear.Slotwidth)
  dialog:UpdateDoubleField("Gear.PitchAmount",                   Gear.PitchAmount)
  dialog:UpdateDoubleField("Gear.FilletRadius",                  Gear.FilletRadius)
  dialog:UpdateDoubleField("Gear.ToplandAmount",                 Gear.ToplandAmount)
  dialog:UpdateDoubleField("Gear.FaceFlankRadius",               Gear.FaceFlankRadius)

  return true
 end -- function end

InquiryDropList

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
    Drop list foe user input
    Caller: local y = InquiryDropList("Cabinet Maker", "Select Cabinet Style", 290, 165, IniFile)
    Dialog Header = "Cabinet Maker"
    Quest = "Select Cabinet Style"
    Selection Array = IniFile
    Returns = String
]]
    local myHtml = [[<!DOCTYPE HTML><html lang="en"><head><title>My List Box</title><style>.FormButton{font-weight:700;width:75px;font-size:12px;white-space:nowrap;font-family:Arial,Helvetica,sans-serif font-size: 12px}.h1-l{font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-c{font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0}body,td,th{background-color:#3a4660;background-position:center;overflow:hidden;font-family:arial,helvetica,sans-serif;font-size:12px;color:#fff;background-image:url(']].. DialogWindow.myBackGround ..[[')}html{overflow:hidden}</style></head><body><table><tr><td class="h1-l" id="Questions"><strong class="h2">Message Here</strong></td></tr><tr><td class="h1-c"><select name="DList" size="10" class="h1-c" id="ListBox"><option>My Default 1</option><option selected="selected">My Default 2</option><option>My Default 3</option><option>My Default 4</option></select></td></tr><tr><th class="h1-l" colspan="3" id="QuestionID"></th></tr></table><table><tr><td class="h1-c"><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td></td><td class="h1-c"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]] ;

    local dialog = HTML_Dialog(true, myHtml, DX, DY, Header)
          dialog:AddLabelField("Questions", Quest)
          dialog:AddDropDownList("ListBox", "DEFAULT")
          dialog:AddDropDownListValue("ListBox", "DEFAULT")
    for index, value in pairs(DList) do
        dialog:AddDropDownListValue("ListBox", value)
    end
    if not dialog:ShowDialog() then
      return "."
    else
      return dialog:GetDropDownListValue("ListBox")
    end
 end -- function end

InquiryFileBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryFileBox(Header, Quest, DefaltPath)
--[[
    Dialog Box for user to pick a file
    Caller: local X = InquiryFileBox("Select File", "Where is the file location?", "C:\\")
    Dialog Header = "File Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[<html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "ReadFile" type = "text" id = "ReadFile" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "FilePicker" class = "FilePicker" name = "FilePicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("ReadFile", DefaltPath )
    dialog:AddFilePicker(true, "FilePickerButton", "ReadFile", true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("ReadFile")
    end -- if end
  end -- function end

InquiryPathBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryPathBox(Header, Quest, DefaltPath)
--[[
    Number Box for user input with default value
    Caller: local X = InquiryPathBox("Select Path", "Where is the file location?", "C:\\")
    Dialog Header = "Tool Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[ <html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "DInput" type = "text" id = "DInput" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "DirectoryPicker" class = "DirectoryPicker" name = "DirectoryPicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("DInput", DefaltPath )
    dialog:AddDirectoryPicker("DirectoryPicker",  "DInput",  true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("DInput")
    end -- if end
 end -- function end

InquiryAreYouSureYesNo

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryAreYouSureYesNo(Header, Question1, Question2)
 --[[
     Drop list for user to input project info
     Caller = local y = InquiryAreYouSureYesNo("Pie Question", "Do you want free pie")
     Dialog Header = "Pie Question"
     User Question1 = "Do you want a Free Pie"
     User Question2 = "You only get one"
     Returns = true / false
   ]]
    local myHtml = [[ <html><head><title>Yes or No Question</title>]] .. DialogWindow.Style ..[[</head><body><table><tr><td colspan="3" class="h2-lw" id="Question1">Question1</td></tr><tr><td colspan="3" class="h2-lw" id="Question2">Question2</td></tr><tr><td class="h2-l"> </td></tr><tr><td colspan="3" class="h2-l">Are you sure?</td></tr><tr><td class="h2-l"> </td></tr></table><table><tr><td colspan="3"><h2><span></span></h2></td></tr>
   <tr><td class="h1-l"><input id="ButtonOK" class="FormButton FormBut" name="ButtonOK" type="button" value="  Yes  "> </td> <td class="h1-r"> <input id="ButtonCancel" class="FormButton FormBut" name="ButtonCancel" type="button" value="  No  "></td></tr></table></body></html>]]
-- =========================================================
    local dialog = HTML_Dialog(true, myHtml, 440, 218, Header)
    dialog:AddLabelField("Question1", Question1)
    dialog:AddLabelField("Question2", Question2)
    if not dialog:ShowDialog() then
      return false
    else
      return true
    end
 end -- function end

InquiryDoubleBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
-- nquiryNumberBox for user input with default number value
-- Caller: local x = InquiryNumberBox("Cabinet Maker", "Enter the cabinet height", 30.0)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet height"
-- Default value = 30.0
-- Returns = double
]]
   local myHtml = [[<html><head><title>Get Double Value</title><style type="text/css">html{overflow:hidden}body{background-color:#ebebeb;overflow:hidden;font-family:Arial,Helvetica,sans-serif;font-size:12px;text:#000}.h1-l{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-r{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:right;white-space:nowrap}.h1-c{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0;cellpadding:0}.FilePicker{font-weight:700;font-family:Arial,Helvetica,sans-serif;font-size:12px;width:50px}.FormButton{font-weight:700;width:65px;font-family:Arial,Helvetica,sans-serif;font-size:12px}</style></head><body><table><tr><td id="QuestionID" class="h1-r"><strong>Message Here</strong></td><td><input type="text" id="NumberInput" size="5"></td></tr><tr><td colspan="2"></td></tr></table><table><tr class="h1-c"><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 260, 125, Header)
   dialog:AddLabelField("QuestionID", Quest) ;
   dialog:AddDoubleField("NumberInput", DefaltN) ;
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetDoubleField("NumberInput")
  end
 end -- function end

InquiryIntegerBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
-- InquiryIntegerBox for user input with default number value
-- Caller: local x = InquiryIntegerBox("Cabinet Maker", "Enter the door count", 4)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the door count"
-- Default value = 4
-- Returns = integer
]]
   local myHtml = [[<html><head><title>Get Integer</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="IntegerInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddIntegerField("IntegerInput", DefaltI)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetIntegerField("IntegerInput")
  end
 end -- function end

InquiryTextgBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryTextgBox(Header, Quest, DefaltS)
--[[
-- InquiryStringBox for user input with default number value
-- Caller: local x = InquiryTextgBox("Cabinet Maker", "Enter the cabinet Name", "Jim")
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet Name"
-- Default value = Jim
-- Returns = string
]]
   local myHtml = [[<html><head><title>Get Number</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="StringInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddTextField("StringInput", DefaltS)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetTextField("NumberInput")
  end
 end -- function end

OnLuaButton_InquiryError

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryError(Message)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title><style type = "text/css">.FormButton{font-weight:bold;width:75px;font-family:Arial,Helvetica,sans-serif;font-size:12px;white-space:nowrap}.Error{font-family:Arial,Helvetica,sans-serif;font-size:18px;font-weight:bold;color:#F00;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorMessage{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000;font-weight:bold;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorTable{background-color:#FFF white-space:nowrap}html{overflow:hidden}</style></head><body text = "#000000"><table width="100%" border="0" cellpadding="0" class="ErrorTable"><tr><th align="center" nowrap="nowrap" class="Error">Error!</th></tr><tr><td id="ErrorMessage"><label class="ErrorMessage">-</label></tr><tr><td width="30%" align="right" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "Exit"></td></tr></table></body></html>]]
  local dialogWide =  (#Message + 300)
  local dialog = HTML_Dialog(true, myHtml, 250, dialogWide, "Gadget Error")
  dialog:AddLabelField("ErrorMessage",   Message)
  dialog:ShowDialog()
  Dovetail.InquiryErrorX = Dialog.WindowWidth
  Dovetail.InquiryErrorY = Dialog.WindowHeight
  WriteRegistry()
  return  true
 end -- function end

PresentMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function PresentMessage(Header, Type, Line)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title>]] .. DialogWindow.Style ..[[</head><body>
  <table><tr><th valign="top" id="MessageType" class="Error">-</th><td id="MessageLine"><label class="ErrorMessage">-</label><td></tr>
<tr><td></td><td align="right"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td></tr>
</table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 500, 150, Header)
  dialog:AddLabelField("MessageType", Type .. ": ")
  dialog:AddLabelField("MessageLine", Line)
  dialog:ShowDialog()
  return  true
 end -- function end

OnLuaButton_InquiryAbout

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
  dialog:AddLabelField("SysName", Project.ProgramName)
  dialog:AddLabelField("Version", "Version: " .. Project.ProgramVersion)
  dialog:ShowDialog()
  Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
  return  true
 end -- function end


Color_HTML

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Color_HTML ()
  MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
 )
-- =====================================================]]
--[[ -- begin HTML for Layer Color
<table>
  <tr>
    <td width="200" align="right" valign="middle" nowrap class="h1-rp">Layer Name</td>
    <td width="300" align="right" valign="middle" nowrap class="h1-l" id="ValueTable">
      <input name="Panel.PinHole" type="text" class="h1-l" id="Panel.PinHole" size="50" maxlength="50"/>
      </td>
    <td width="150"align="right" valign="middle" nowrap class="h1-l"><label for="Panel.LineColor01">Color</label>
      <select name="Panel.LineColor01" id="Panel.LineColor01">
        <option selected="selected">Black</option>
        <option>Blue</option>
        <option>Brown</option>
        <option>Cyan</option>
        <option>Gray</option>
        <option>Green</option>
        <option>Lime</option>
        <option>Magenta</option>
        <option>Maroon</option>
        <option>Navy</option>
        <option>Olive</option>
        <option>Orange</option>
        <option>Purple</option>
        <option>Red</option>
        <option>Silver</option>
        <option>Teal</option>
        <option>White</option>
        <option>Yellow</option>
    </select></td>
  </tr>
</table>
<table width="101%" border="0" id="ButtonTable">
</table>
]] -- end HTML
 end -- function end


Style

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Style()
-- =====================================================]]
DialogWindow.Style = [[ <style>
.DirectoryPicker {
  font-weight: bold;
  font-size: 12px;
  white-space: nowrap;
  background-color: #663300;
  color: #FFFFFF;
}
.FormButton {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
}
.FormButton-Help {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
	padding-left: 10;
	padding-right: 10;
}
.LuaButton {
	font-weight: bold;
	font-size: 12px;
	background-color: #663300;
	color: #FFFFFF;
}
.ToolNameLabel {
	font-weight: bolder;
	font-size: 12px;
	text-align: left;
	color: #000;
	width: 70%;
}
.ToolPicker {
	font-weight: bold;
	text-align: center;
	font-size: 12px;
	text-align: center;
	width: 50px;
	background-color: #663300;
	color: #FFFFFF;
}
.alert-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.alert-l {
	font-size: 14px;
	font-weight: bold;
	text-shadow: 5px 5px 10px #FFF;
	text-align: left;
	width: 100%;
	white-space: nowrap;
}
.alert-r {
	font-size: 14px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.error {
	font-size: 18px;
	font-weight: bold;
	color: #FF0000;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorMessage {
	font-size: 12px;
	color: #000;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorTable {
	background-color: #FFFFFF;
	white-space: nowrap;
}
.p1-l {
	font-size: 12px;
	text-align: left;
}
.h1-c {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h1-cOk {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	width: 15%;
}
.h1-l {
	font-size: 12px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h1-r {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h1-rP {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 4px;
}
.h1-rPx {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 8px;
	padding-left: 8px;
}
.h2-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-l {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: left;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-r {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: right;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h3-bc {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-c {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-l {
	font-size: 16px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h3-r {
	font-size: 16px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h4-c {
	font-size: 18px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h4-l {
	font-size: 18px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h4-r {
	font-size: 18px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.help_But {
	width: 45px;
}
.MyCenter{
	text-align:center;
	width:10;
}
.MyLeft{
	text-align:left;
	width:10;
}
.MyRight{
	text-align:right;
	width:10;
}
.helplabel-r {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
}
.helplabel-rp {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
	padding-right: 8px;
}
.jsTag-no-vis {
	font-size: 10px;
	display: none;
	text-align: center;
	color: #00F;
	visibility: hidden;
}
.jsbutton {
	background-color: #663300;
	border: 2px solid #999;
	border-right-color: #000;
	border-bottom-color: #000;
	border-top-color: #FFF;
	border-left-color: #FFF;
	text-align: center;
	text-decoration: none;
	font-size: 12px;
	margin: 1px 1px;
	color: #FFFFFF;
}
.p1-c {
	font-size: 12px;
	text-align: center;
}
.p1-r {
	font-size: 12px;
	text-align: right;
}
.ver-c {
	font-size: 10px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	color: #ffd9b3;
}
.webLink-c {
	font-size: 16px;
	font-weight: bold;
	background-color: yellow;
	text-align: center;
	white-space: nowrap;
}
body {
	background-color: #3a4660;
	background-position: center;
	overflow: hidden;
	font-family: arial, helvetica, sans-serif;
	font-size: 12px;
	color: #FFFFFF;
	background-image: url(]].. DialogWindow.myBackGround ..[[);
}
html {
	overflow: hidden
}
table {
	width: 100%;
	border: 0;
}
</style>]]
 end -- function end

Orgin

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Orgin()                                       -- Anchor Point
-- ================================
  DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
 end -- function end


GetColor

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Returns Dialog size in a message box showing the X and Y vaalues.

 function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- returns = 128 0 128
    local Colors = {}
    Colors.Black  = "0,0,0";       Colors.White  = "255,255,255"; Colors.Red    = "255,0,0"
    Colors.Lime   = "0,255,0";     Colors.Blue   = "0,0,255";     Colors.Yellow = "255,255,0"
    Colors.Cyan   = "0,255,255";   Colors.Magenta = "255,0,255";  Colors.Silver = "192,192,192"
    Colors.Gray   = "128,128,128"; Colors.Maroon = "128,0,0";     Colors.Olive  = "128,128,0"
    Colors.Green  = "0,128,0";     Colors.Purple = "128,0,128";   Colors.Teal   = "0,128,128"
    Colors.Navy   = "0,0,128"
    local Red, Green, Blue = 0
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color Not Found")
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
 end -- function end


StatusMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
  -- StatusMessage("Alert",    "Alert Test",     "This is a test of Alert",    165)
  -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
  -- StatusMessage("Tick",     "Tick Test",      "This is a test of Tick",     165)
  -- StatusMessage("Minus",    "Minus Test",     "This is a test of Minus",    165)
  -- StatusMessage("Error",    "Error Test",     "This is a test of Error",    165)
  -- StatusMessage("Success",  "Success Test",   "This is a test of Success",  165)
  -- StatusMessage("Blank",    "Blank Test",     "This is a test of Blank",    165)
  local Image = ""
  if     Type == "Alert" then
    Image = AlertImage()
  elseif Type == "Question" then
    Image = QuestionImage()
  elseif Type == "Tick" then
    Image = TickImage()
  elseif Type == "Minus" then
    Image = MinusImage()
  elseif Type == "Error" then
    Image = ErrorImage()
  elseif Type == "Success" then
    Image = SuccessImage()
  else -- "Status"
    Image = TickImage()
  end -- if end
  local help = [[<html><head><title>]] .. Header ..[[</title><style>
.FormButton {font-family: Arial, Helvetica, sans-serif;font-weight: bold;font-size: 12px;white-space: nowrap;background-color: #663300;color: #FFFFFF;width: 75px;
}table {width: 100%;border: 0;}.h2-lm {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;}.h2-r {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: right;white-space: nowrap;}.h2-l {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;white-space: nowrap;}body {background-color: #3a4660;background-position: center;overflow: hidden;font-family: arial, helvetica, sans-serif;font-size: 12px;color: #FFFFFF;background-image: url(]] .. myBackGround() .. [[);}html {overflow: hidden}</style></head><body><table> <tr>  <td class="h2-l"><]] .. Image .. [[" width="60" height="60"></td>
    <td class="h2-lm" id="Question">]] .. Question .. [[</td></tr><tr><td colspan=2><h2><span></span></h2></td>
    </tr></table><table><tr><td class="h2-r"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td>
    </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, help , 550,  length, Header)
  dialog:ShowDialog()
  return true
end -- function end 

DialogStringChecks

function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end

Directory and File Tools

Back.jpg

This object is a name-value pair that represents a Document.


MakeFolder()

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Returns Dialog size in a message box showing the X and Y values.

 function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end

PathFix()

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 function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end

IsDir()

Validates a directory path

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function IsDir(path)                     -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end



FileExists()

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Returns Dialog size in a message box showing the X and Y values.

 function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end

DirectoryProcessor()

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Returns number of files that were processed by an operation.

 function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
         -- get contents of current directory
         -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
         -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
           num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end 

Drawing Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.


DrawArrowLineArrow

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Draws a dimension line with arrow heads and extension leaders

function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local DimArrow2Angle = DimArrow1Angle + 180.0
    local LederAng       = DimArrow1Angle + 90.0
    local LedDrop        = LederAng + 180.0
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
    local ArrowLen       = 0.125 * scale
    local StrSet         = (string.len(Str) * ArrowLen) * 0.5
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1           = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2           = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1         = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
    line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
    end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
    end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
    layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
    return true
  end -- function end

LayerClear

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Deletes Layer if empty.

function LayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   if Mylayer.IsEmpty then
     Milling.job.LayerManager:RemoveLayer(Mylayer)
   end -- if end
   return true
 end -- function end

LeaderLine

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function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
  --[[
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
  --]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local ArrowLen       = 0.125 * scale
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local TxtAngle       = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local Apt1           = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
    local Apt2           = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local ArrowHead      = ArrowLen * 0.333
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end

Scale

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Provides the correct scale rate-based drawing units.

function Scale(Num)
   local mtl_block = MaterialBlock()
   if mtl_block.InMM then
     return Num * 25.4
   else
     return Num
   end
 end -- function end

AssyHoler

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Draws Assy Holes in a stright line (Rabbet and/or Dado).

function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
     local Ang1 = GetPolarDirection(pt1, pt2)
     local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
     local Dist = GetDistance(pt1, pt2)
     if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
     end -- if end 
     BaseScrew(2)
     Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
     HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
     HoleSpacing = (Dist / HoleCount)
     HoleCount = (Dist / HoleSpacing)
     if (Dist > (HoleSpacing * 2.0)) then
     for i = HoleCount, 1, -1 do
       pt1 = Polar2D(pt1, Ang1, HoleSpacing)
       DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
       if Project.Debugger then
 >       DMark("pt1w", pt1)
       end -- if end
       BaseScrew(1)
     end -- for end
   elseif (Dist > HoleSpacing) then
     ptC = Polar2D(pt1, Ang1, Dist / 2.0)
     if Project.Debugger then
       DMark("ptC", ptC)
     end -- if end
     DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
   else
     -- Done No Holes
   end -- if end
   return true
 end -- function end

DrawBoneCenter2Pts

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Draws dog bone joints.

function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
   Local Project = {}
   Project.job   = VectricJob()
   Project.ang   = GetPolarDirection(pt1, pt2)
   Project.dis   = H(SlotWidth)
   Project.bit   = math.sin(math.rad(45.0)) * BitRadius
   Project.ptA   = Polar2D(pt1, Project.ang +  90.0, Project.dis)
   Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
   Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
   Project.ptB   = Polar2D(pt1, Project.ang + 270.0, Project.dis)
   Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
   Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
   Project.ptC   = Polar2D(pt2, Project.ang + 270.0, Project.dis)
   Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
   Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
   Project.ptD   = Polar2D(pt2, Project.ang +  90.0, Project.dis)
   Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
   Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
   Project.line  = Contour(0.0)
   Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
   Project.line:AppendPoint(Project.ptAa)
   Project.line:ArcTo(Project.ptAb, 1.0)
   Project.line:LineTo(Project.ptBa)
   Project.line:ArcTo(Project.ptBb, 1.0)
   Project.line:LineTo(Project.ptCb)
   Project.line:ArcTo(Project.ptCa, 1.0)
   Project.line:LineTo(Project.ptDb)
   Project.line:ArcTo(Project.ptDa, 1.0)
   Project.line:LineTo(Project.ptAa)
   Project.layer:AddObject(CreateCadContour(Project.line), true)
   return true
 end -- function end

InsideCornerNipper

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Draws the nipping of a corner for easy fitting.

function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
   local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
   local Pt1, Pt2 = Point2D()
   if Material.Orientation == "V" then
     Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
   else
     Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
   end
   return Pt1, Pt2
 end -- function end

AddGroupToJob

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Builds a Grouping from the layer selection.

function AddGroupToJob(job, group, layer_name)
   --[[  --------------- AddGroupToJob --------------------------------------------------|
   |  Add passed group to the job - returns object created
   |  Parameters:
   |     job              -- job we are working with
   |     group            -- group of contours to   add to document
   |     layer_name       -- name of layer group will be created on|
   |  Return Values:
   |     object created to represent group in document
   ]]
   --  create a CadObject to represent the  group
   local cad_object = CreateCadGroup(group);
   -- create a layer with passed name if it doesnt already exist
   local layer = job.LayerManager:GetLayerWithName(layer_name)
   -- and add our object to it
   layer:AddObject(cad_object, true)
   return cad_object
  end -- function end

DrawArc

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Draws an Arc from points provided.

function DrawArc(PtS, PtE, ArcRadius, Layer)
   --[[Draw Arc
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Arc"
   DrawArc(MyPt1, MyPt2, -0.456, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(PtS)
       line:ArcTo(PtE,1);
       layer:AddObject(CreateCadContour(line), true)
       return true
     end -- function end

DrawEllipse

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Draws a DrawEllipse from points provided.

function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
   local LongAngle = 90.0
   local ValueAB = (LongAxe - ShortAxe) * 0.50
   local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
   local job = VectricJob()
   local LRad = LongAxe * 0.50
   local ptT = Polar2D(CenterPt, LongAngle, LRad)
   local X = 0.0
   local pty = Point2D(0.0,0.0)
   local ptx = Point2D(0.0,0.0)
   local mylayer = job.LayerManager:GetLayerWithName(Layer)
   local line = Contour(0.0)
         line:AppendPoint(ptT)
     while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,   0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
   end -- while end
   line:LineTo(ptT)
   mylayer:AddObject(CreateCadContour(line), true)
   return true
 end -- function end

DrawEllipse1

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Draws a DrawEllipse from points provided.

function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
     -- ---------------------------------------------------]]
     function H(x)                                         -- Returns half the value
       return x * 0.5
     end -- function end
     -- ---------------------------------------------------]]
     function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
     -- Returns a 2Dpoint(x, y)
       return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
     end -- End Function
     -- ---------------------------------------------------]]
     function GetDistance(objA, objB)
       local xDist = objB.x - objA.x
       local yDist = objB.y - objA.y
       return math.sqrt((xDist ^ 2) + (yDist ^ 2))
     end -- function end
     -- ---------------------------------------------------]]
     function Radius2Bulge (p1, p2, Rad)
       local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
       local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
       local bulge = (2 * seg) / chord
       return bulge
     end -- function end
     -- ---------------------------------------------------]]
   function GetPolarAngle(Start, Corner, End)
     local function GetPolarDirection(point1, point2)              --
       local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       if point1.X < point2.X then
         if point1.Y < point2.Y then
           ang = ang + 0.0
         else
           ang = 360.0 - ang
         end -- if end
       else
         if point1.Y < point2.Y then
           ang = 180.0 - ang
         else
           ang = ang + 180.0
         end -- if end
       end -- if end
       if ang >=360 then
         ang = ang -360.0
       end -- if end
       return ang
     end -- function end
     return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
   end -- function end
     -- ---------------------------------------------------]]
 
     -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
     local job = VectricJob()
     local EndRadius = 0.0
     local TopRadius = 0.0
     local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptR = Polar2D(DrawEllipse_CenterPt,   (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptC = DrawEllipse_CenterPt
     --[[
       DMark("ptC", ptC)
       DMark("ptT", ptT)
       DMark("ptB", ptB)
       DMark("ptL", ptL)
       DMark("ptR", ptR)]]
     local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
     local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
     local LT_Dist  = GetDistance(ptL, ptT)
     local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
     local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
     local aT_Dist  = GetDistance(pt_a, ptT)
     local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
     local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
     local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local cC_Dist  = GetDistance(pt_c, ptC)
     local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
     local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     --[[
       DMark("pt1", pt1)
       DMark("pt2", pt2)
       DMark("pt3", pt3)
       DMark("pt4", pt4)
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
       line:AppendPoint(pt1)
       line:LineTo(pt2)
       line:LineTo(pt3)
       line:LineTo(pt4)
       line:LineTo(pt1)
       layer:AddObject(CreateCadContour(line), true)]]
     local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
     local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
     local T_Chor  = GetDistance(pt1, pt2)
     local R_Chor  = GetDistance(pt1, pt4)
     local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
     local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
 
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
     line:AppendPoint(pt1)
     line:ArcTo(pt2, T_Bulge)
     line:ArcTo(pt3, L_Bulge)
     line:ArcTo(pt4, T_Bulge)
     line:ArcTo(pt1, L_Bulge)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
  end -- function end

DrawBox

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Draws a Box from points provided.

function DrawBox(p1, p2, p3, p4, Layer)
     --[[ Draw Box
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyPt2 = Point2D(1.0,3.0)
     local MyPt3 = Point2D(3.0,1.0)
     local MyPt4 = Point2D(3.0,3.0)
     local layer = "My Box"
     DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end -- if end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(p1)
       line:LineTo(p2)
       line:LineTo(p3)
       line:LineTo(p4)
       line:LineTo(p1)
       layer:AddObject(CreateCadContour(line), true)
       return true
 end -- function end

DrawCircle

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Draws a circle.

function DrawCircle(Pt1, CenterRadius, Layer)
   --[[ ==Draw Circle==
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyRad = 3.0
     local layer = "My Box"
     DrawCircle(MyPt1, MyRad, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end -- if end
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local pb = Polar2D(Pt1,     0.0, CenterRadius)
     local Contour = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     Contour:AppendPoint(pa)
     Contour:ArcTo(pb, 1)
     Contour:ArcTo(pa, 1)
     layer:AddObject(CreateCadContour(Contour), true)
     return true
 end -- function end


DrawLine

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Draws a Line from points provided.

function DrawLine(Pt1, Pt2, Layer)
   --[[Draws a line from Pt1 to Pt2 on the layer name.
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Line"
   DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(Pt1)
     line:LineTo(Pt2)
     layer:AddObject(CreateCadContour(line), true)
     return true
 end -- function end

DrawStar

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Draws a Star from points provided.

function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
   --[[
     function main(script_path)
       local MyPt = Point2D(3.5,3.8)
       local InRadius = 9.0
       local OutRadius= 20.0
       local layer = "My Star"
       DrawStar(MyPt , InRadius ,OutRadius, layer)
       return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local p1 =  Polar2D(pt1,  18.0,  OutRadius)
     local p2 =  Polar2D(pt1,  54.0,  InRadius)
     local p3 =  Polar2D(pt1,  90.0,  OutRadius)
     local p4 =  Polar2D(pt1,  126.0, InRadius)
     local p5 =  Polar2D(pt1,  162.0, OutRadius)
     local p6 =  Polar2D(pt1,  198.0, InRadius)
     local p7 =  Polar2D(pt1,  234.0, OutRadius)
     local p8 =  Polar2D(pt1,  270.0, InRadius)
     local p9 =  Polar2D(pt1,  306.0, OutRadius)
     local p0 =  Polar2D(pt1,  342.0, InRadius)
     local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
     line:AppendPoint(p1);
     line:LineTo(p2);  line:LineTo(p3)
     line:LineTo(p4);  line:LineTo(p5)
     line:LineTo(p6);  line:LineTo(p7)
     line:LineTo(p8);  line:LineTo(p9)
     line:LineTo(p0);  line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
 end -- function end

DrawTriangle

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Draws a Triangle from points provided.

function DrawTriangle(p1, p2, p3, Layer)
   --<nowiki>[[Draw Triangle
     function main(script_path)
       local MyPt1 = Point2D(3.5,3.8)
       local MyPt2 = Point2D(3.5,6.8)
       local MyPt3 = Point2D(9.8,6.8)
       local layer = "My Triangle"
       DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
       return true
     end -- function end 
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(p1)
     line:LineTo(p2)
     line:LineTo(p3)
     line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
   end -- function end
   -- =====================================================]]
   function Radius2Bulge (p1, p2, Rad)
     local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
     local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
     local bulge = (2 * seg) / chord
     return bulge
   end
   -- =====================================================]]
   function ChordSeg2Radius (Chr, Seg)
     local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
     return rad
 end -- function end

CreateJob

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Create a new job/drawing setup.

function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
 --[[ ----------- CreateJob -------------------------------------------------
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | Create a new empty job with the passed settings]]
   -- we fill in most of our bounds in a Box2D
   local job_bounds = Box2D()
   local blc = Point2D(0, 0)
   local trc = Point2D(width, height)
   local origin_offset = Vector2D(0,0)
   -- calculate bottom left corner offset for chosen origin
   if Template.DXFOrientation == "Vertical" then
     trc = Point2D(height, width)
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(height, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(height, width)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, width)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(height / 2, width / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(height / 2, width / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   else
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(width, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(width, height)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, height)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(width / 2, height / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(width / 2, height / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   end
   -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
   blc = blc - origin_offset
   trc = trc - origin_offset
   job_bounds:Merge(blc)
   job_bounds:Merge(trc)
   local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
   return success
 end -- function end

DrawFontGrid - Draws font grid to create letters

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Draws the font grid for drawing new letters.

function DrawFontGrid(job)
     local pt = Point2D(0.3,0.3)
     local scl  = 1.0 -- (scl * 0.5)
     local pA0  = pt
     local ang  = 0.0
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
     local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
     local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
     local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
     local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
     local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
 
     PointCircle(pA0)
     PointCircle(pA1)
     PointCircle(pA2)
     PointCircle(pA3)
     PointCircle(pA4)
     PointCircle(pA5)
     PointCircle(pA6)
     PointCircle(pA7)
     PointCircle(pA8)
     PointCircle(pA9)
     PointCircle(pA10)
 
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
     local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
     local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
     local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
     local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
     local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
 
     PointCircle(pB0)
     PointCircle(pB1)
     PointCircle(pB2)
     PointCircle(pB3)
     PointCircle(pB4)
     PointCircle(pB5)
     PointCircle(pB7)
     PointCircle(pB8)
     PointCircle(pB10)
 
     local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
     local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
     local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
     local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
     local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
     local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
     local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
     local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
 
     PointCircle(pC0)
     PointCircle(pC1)
     PointCircle(pC2)
     PointCircle(pC3)
     PointCircle(pC4)
     PointCircle(pC6)
     PointCircle(pC8)
     PointCircle(pC10)
 
     local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
     local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
     local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
     local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
     local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
 
     PointCircle(pD0)
     PointCircle(pD1)
     PointCircle(pD2)
     PointCircle(pD4)
     PointCircle(pD7)
     PointCircle(pD8)
 
     local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
     local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
     local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
     local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
     local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
     local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
     local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
 
     PointCircle(pE0)
     PointCircle(pE1)
     PointCircle(pE2)
     PointCircle(pE3)
     PointCircle(pE5)
     PointCircle(pE6)
     PointCircle(pE7)
     PointCircle(pE8)
 
     local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
     local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
     local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
     local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
     local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
     local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
     local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
     local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
 
     PointCircle(pF0)
     PointCircle(pF1)
     PointCircle(pF2)
     PointCircle(pF3)
     PointCircle(pF4)
     PointCircle(pF5)
     PointCircle(pF6)
     PointCircle(pF7)
     PointCircle(pF8)
 
     local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
     local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
     local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
     local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
     local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
     local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
     local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
     local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
     local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
 
     PointCircle(pG0)
     PointCircle(pG1)
     PointCircle(pG2)
     PointCircle(pG3)
     PointCircle(pG4)
     PointCircle(pG5)
     PointCircle(pG6)
     PointCircle(pG7)
     PointCircle(pG8)
     PointCircle(pG10)
 
     local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
     local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
     PointCircle(pH0)
     PointCircle(pH10)
     job:Refresh2DView()
     return true
   end
 
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = string.upper(what)
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       ptx = MonoFont(job, ptx, y, size, lay, ang)
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true ;
 end -- function end

DrawWriter - Draws Upper and Lower case text on the drawing

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function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
   --[[ How to use:
   |    local TextMessage = "Your Text Here"
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextHight = 0.5
   |    local TextLayer = "Text Layer"
   |    local TextAng = 20.0
   |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
   |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
   function main()
       -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
     end
     local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local TextPt = Point2D(0.1, 2.0)
     local TextHight = 0.25
     local TextLayer = "Gadget Text"
     local TextAng = 10.0
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     job:Refresh2DView()
     return true
   end
   --]]
   -- =========================================================================
   local function Polar2D(pt, ang, dis)
     return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
   end
   -- =========================================================================
   local function MonoFont(job, pt, letter, scl, lay, ang)
     scl = (scl * 0.5) ;
     local pA0 = pt ;
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2   = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4   = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6   = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8   = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10  = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1   = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3   = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5   = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7   = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
     local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1   = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
     local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3   = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
     local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5   = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
     local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7   = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
     local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
     local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1   = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
     local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4   = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
     local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8   = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
     local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1   = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
     local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3   = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
     local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6   = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
     local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8   = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
     local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1   = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
     local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3   = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
     local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5   = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
     local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7   = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
     local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0   = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
     local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2   = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
     local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4   = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
     local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6   = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
     local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8   = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0   = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
     local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))        ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
     local line = Contour(0.0) ;
    -- ------------------------------------------------------------------------
     if letter == 32 then
       pH0 = pH0
     end
     if letter == 33 then
       line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
       line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
     end
     if letter == 34 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
       group:AddTail(line) ;  pH0 = pE0
     end
     if letter == 35 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
     end
     if letter == 36 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 37 then
       line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
       line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 38 then
       line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
       line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
       group:AddTail(line) ;
     end
     if letter == 39 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
     end
     if letter == 40 then
       line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
     end
     if letter == 41 then
       line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
     end
     if letter == 42 then
       line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
       line:LineTo(pD1) ;  group:AddTail(line) ;
     end
     if letter == 43 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
       group:AddTail(line)
     end
     if letter == 44 then
       line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
       line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 45 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 46 then
       line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 47 then
       line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 48 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
     end
     if letter == 49 then
       line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 50 then
       line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
       line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 51 then
       line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
     end
     if letter == 52 then
       line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
     end
     if letter == 53 then
       line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
       line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 54 then
       line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
       line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 55 then
       line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
     end
     if letter == 56 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
       line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 57 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
       line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
     end
     if letter == 58 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
       group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 59 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 60 then
       line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
     end
     if letter == 61 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 62 then
       line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 63 then
       line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
       line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
       line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 64 then
       line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
       line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
       group:AddTail(line)
     end
     if letter == 65 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 66 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 67 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 68 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 69 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 70 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 71 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 72 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 73 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 74 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 75 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 76 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 77 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 78 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 79 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 80 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 81 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 82 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 83 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 84 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 85 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 86 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 87 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 88 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 89 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 90 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
 
     if letter == 91 then
       line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
     end
     if letter == 92 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 93 then
       line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     end
     if letter == 94 then
       line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 95 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
     end
     if letter == 96 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     -- Start of Lower Case
     if letter == 97 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 98 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 99 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 100 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 101 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 102 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 103 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 104 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 105 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 106 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 107 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 108 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 109 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 110 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 111 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 112 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 113 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 114 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 115 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 116 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 117 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 118 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 119 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 121 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 122 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     -- End of Lower Case
     if letter == 123 then
       line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
       line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 124 then
       line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 125 then
       line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
       line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 126 then
       line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
       line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     return pH0
   end -- function end
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = what
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       if (y >= 97) and (y <= 122) then -- Lower case
         ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.05)
       else -- Upper case
         ptx = MonoFont(job, ptx, y, size, lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.07)
       end
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true
 end -- function end

Holer - Draws two Holes and groups them

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Draws circles based on a layout.

function Holer(pt, ang, dst, dia, lay)
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
     --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
       local function AddGroupToJob(job, group, layer_name)
         local cad_object = CreateCadGroup(group);
         local layer = job.LayerManager:GetLayerWithName(layer_name)
         layer:AddObject(cad_object, true)
         return cad_object
       end
     local group = ContourGroup(true)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     pt = Polar2D(pt, ang, dst)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     AddGroupToJob(job, group, lay)
     return true
 end -- function end

Data Export Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LogWriter

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Writes a Log items to the log file.

 function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end  

Write_CSV

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Writes the values to a csv format file.

 function Write_CSV(xFilename) -- Writes the values to a csv format file
 -- Usage: Write_CSV("C:\\Path\\MyName.csv")
 -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
 -- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");     file:write("1,175,395\n");     file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");     file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");     file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");     file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close() -- closes the open file
  end -- if end
  return  true
end -- function end 

Text File Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LengthOfFile

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Returns file line count

 function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
end -- function end 

NameValidater - Checks File Name for Valid Chars

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Returns file line count

 function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then   --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break

       elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break

      elseif  -- Illegal Filename Characters
      (y == 33) or -- !	Exclamation mark
      (y == 34) or -- "	Double Quotes
      (y == 35) or -- #	Hash
      (y == 36) or -- $	Dollar
      (y == 37) or -- %	Percent
      (y == 38) or -- &	Ampersand
      (y == 39) or -- '	Apostrophe
      (y == 42) or -- *	Asterisk
      (y == 43) or -- +	Plus
      (y == 44) or -- ,	Comma
      (y == 47) or -- /	Slash
      (y == 58) or -- :	Colon
      (y == 59) or -- ;	Semi-colon
      (y == 60) or -- <	Less than
      (y == 62) or -- >	Greater than
      (y == 63) or -- ?	Question mark
      (y == 64) or -- @	At
      (y == 92) or -- \	Backslash
      (y == 96) or -- `	Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end 

CopyFileFromTo

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Copy Old File to Newfile

 function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
end -- function end 

ValidateName

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Returns True if the file name is safe to use

 function ValidateName(FileName) 
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <=  strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
      MyTrue = true
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
      MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
    end -- if end
    i = i + 1
  end -- while end
  return MyTrue
  end -- function end 

FileExists

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Returns True if file is found

 function FileExists(name)  
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- function end 

FileAccess

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Returns true if file is available for update.

 function FileAccess(FileName) 
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
  end -- if end
end -- function end 

IsDir

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Returns true if path is found

 function IsDir(path)                                  -- 
  local function exists(file)
    local ok, err, code = os.rename(file, file)
    if not ok then
      if code == 13 then
        return true
      end
    end
    return ok, err
  end
  return exists(path.."/")
end -- function end 

Sheetlabel

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Returns file line count of a txt (assic) file

 function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end 

DiskRights

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Returns true if you have write access to path.

 function DiskRights(path)                             -- 
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end 

Geometry Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

SheetNew

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Adds a new sheet to the drawing

 function SheetNew()                                     -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end   

GetDiameterAndCentre

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function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
  local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
  point2d = Point2D(point3d.x, point3d.y)
  -- MessageBox("Diameter = " .. diameter)
  return diameter, point2d
end

IsCircle

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function IsCircle(cadcontour)                           -- Returns True if conture is a circle
  local contour = cadcontour:GetContour()
  -- Does it consist only of arcs?
  if contour.ContainsBeziers then
    return false
  end
  if not contour.ContainsArcs then
    return false
  end
  -- Does is contain 4 contours?
  if contour.Count ~= 4 then
    return false
  end
  -- Check the arcs end and initial points make a square.
  local arcs = {}
  local count = 1;
  local pos = contour:GetHeadPosition()
  local object
  while pos ~= nil do
    object, pos = contour:GetNext(pos)
    arcs[count] = object
    count = count + 1
  end
  local x_1 =(arcs[1]).StartPoint2D.x
  local y_1 =(arcs[1]).StartPoint2D.y
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      return false
    end
  end
  return true
end

SheetSet

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function SheetSet(Name)                    -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end

SheetNextSize

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function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
     sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end

GetPolarAngle

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function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)   
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end

GetOrientation

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function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end

GetPolarDirection

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function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end

CenterArc

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function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end -- function end

Polar2D

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The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.

function Polar2D(pt, ang, dis)                        
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function

GetDistance

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Returns Double from two Points

 function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end

GetAngle

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  -- ===========================================================]]
  function GetAngle(point1, point2)
 local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
 if point1.X < point2.X then
   if point1.Y < point2.Y then
     ang = ang + 0.0
   else
     ang = 360.0 - ang
   end -- if end
 else
   if point1.Y < point2.Y then
     ang = 180.0 - ang
   else
     ang = ang + 180.0
   end -- if end
 end -- if end
 if ang >=360.0 then
   ang = ang -360.0
 end -- if end
 return ang

end -- function end</nowiki>


Arc2Bulge

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  -- ===========================================================]]
  function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
 local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
 local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
 local bulge = (2 * seg) / chord
 return bulge

end -- function end</nowiki>


TrigIt

Calculates Right Angle

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function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--   make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--   arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
    Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
  function TrigClear()   -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


INI File Tools

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These functions manipulate the INI files for the storage and retrieval of data.


INI_NameStrip

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Convert string to the correct data type.

Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"


Source Code

 function INI_NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end 

INI_HeadStrip

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Convert string to the correct data type.

  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end 

INI_AreDupGroups

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Checks if there are duplicate groups.

function INI_AreDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end 

INI_FixDupGroups

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Find and fix duplicate groups

 function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end

INI_DeleteGroup

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Deletes only the first find of xGroup

 function INI_DeleteGroup(xPath, xFile, xGroup)
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR   = io.open(OfileName)
      local fileW   = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt   = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt   = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end

INI_RenameGroup

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Renames a group

 function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end

INI_DeleteItem

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Deleates a group

 function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end

INI_ValidateGroup

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Reads INI file and returns true if group is found

 function INI_ValidateGroup(xFile, xGroup)
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end

INI_ValidateItem

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Reads INI file and returns true if group and item is found

 function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end

INI_StrValue

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Reads INI file and returns string value

 function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end

INI_GetValue

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Reads INI file and returns value

 function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end

INI_GetIDFor

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Reads INI file and returns ID for a value

 function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end

INI_ReadGroups

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Reads INI file group and returns true if found

 function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
    local file = io.open(filename, "r")
    if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
    end -- if
     if file then file:close() end
    return true
  end -- function end

INI_ProjectHeaderReader

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Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end

INI_AddNewProject

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Appends a New Project to CabinetProjectQuestion.ini

 function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
    end
    return true
  end -- function end

INI_StdHeaderReader

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Gets the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_StdHeaderReader(xPath, Fname)
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
      local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end -- function end

INI_ReadProjectinfo

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Reads an ini files group and sets the table.names

 function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    Table.ProjectContactEmail       = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                 = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end

INI_UpdateItem

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Deletes old ini (.bak) file

Copys the .ini to a backup (.bak) new file

Reads the new backup file and writes a new file to the xGroup

Writes new xValue for the for the xItem

Reads and writes a new file to end of file

 function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
    return true
  end -- function end

INI_ReadProject

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Reads the ini file for project data

 function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes           = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                 = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end

INI_TestDeleteDups

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Reads the ini file for dups and deletes

 function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups   = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
 end -- function end

Data Import Tools

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This object is used to import data to a gadget.

Read_CSV

Reads a CSV file based on header and format (Requires modifications per usage)

 function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count     = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width     = tonumber(result[3])

        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end 

Job Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
    else
      return true
    end  -- if end
  end -- ValidJob end


MoveSetectedVectors

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function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
  end 

FixPath

 function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
  end -- function end

----

  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }

RotateSetectedVectors

 function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
      NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
      return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
  end 

GetUnits

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function GetUnits(UTable)                               -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
    else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function

CheckTheUnits

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function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end

GetMatlBlk

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function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
    return true
  end -- end function

GetBoxJointMaterialSettings

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function GetBoxJointMaterialSettings(Table)
    local mtl_block = MaterialBlock()
    --local units
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width > mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if  xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 90.0
        Table.Direction3 = 180.0
        Table.Direction4 = 270.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.BRC then
      Table.xy_origin_text = "Bottom Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 180.0
        Table.Direction3 = 270.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 90.0
        Table.Direction3 = 0.0
        Table.Direction4 = 270.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.TRC then
      Table.xy_origin_text = "Top Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 180.0
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 270.0
        Table.Direction3 = 0.0
        Table.Direction4 = 90.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.TLC then
      Table.xy_origin_text = "Top Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 0.0
        Table.Direction3 = 90.0
        Table.Direction4 = 180.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 270.0
        Table.Direction3 = 180.0
        Table.Direction4 = 90.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
  end -- function end

GetMaterialSettings

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function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
	if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
	elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
	end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function

IsSingleSided

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function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end -- function end

IsDoubleSided

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function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- function end

ShowSetting

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function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad         = " .. tostring(Table.BottleRad)         .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight         = " .. tostring(Table.SideHight)         .."\n" ..
    name .. " EndLenght         = " .. tostring(Table.EndLenght)         .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght         = " .. tostring(Table.TopLenght)         .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)       .."\n" ..
    name .. " HandleRad         = " .. tostring(Table.HandleRad)         .."\n" ..
    name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)     .."\n" ..
    "\n")
end -- function end

MakeLayers

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function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end

MyLayerClear

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function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
     if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
     end -- if end
  return true
end -- function end

LayerClear

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function LayerClear()                       --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end

Logic and Test Tools

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These functions are named as per there function or action.


CheckNumber

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function CheckNumber(num)
  if type(num) == "number" then
    return true
  else
   return false
  end -- if end
end -- function end

AboveZero

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function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
   return false
  end -- if end
end -- function end




IsNumber()

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function IsNumber(Val)                     --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function

IsEven()

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function IsEven(IsEven_Number)             -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end

IsOdd()

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function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end

IsNegative()

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function IsNegative(x)                     -- Returns True/False if number is a negative number  
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end

IsAllNumber()

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function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                     
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
       (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
       (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end

NonNumber()

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function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function

NumberType()

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function NumberType(Val)                   -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function

Math Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


ArcSegment()

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function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end

D(x) Doubles x

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function D(x)                                           -- Returns double the value
  return x * 2.0
end -- function end

H(x) Halfs x

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function H(x)                                           -- Returns half the value
  return x * 0.5
end -- function end

C(x) Returns x by scale

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function C(x)                                           -- Returns scale value
  return x * Project.Cal
end -- function end

ChordSag2Radius()

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function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end

RadSag2Chord()

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function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end

RadChord2Segment()

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function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end

RoundTo()

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function RoundTo(Num, Per)                   -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end

Round()

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function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end

DecimalPlaces()

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function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end

ToInteger()

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function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end 

TrigIt

Finds all 5 properties of a triangle

function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end

Registry Read and Write Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


DocVarChk()

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function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end

DocVarGet()

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function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end

DocVarSet()

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function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end

RegistryReadMaterial()

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function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap               = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
  Milling.HomeX                   = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
  Milling.HomeY                   = Rounder(RegistryRead:GetString("HomeY",                 "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end

RegistryLastTenFiles()

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function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end

RegistryRead()

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function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No       = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name         = RegistryRead:GetString("BaseDim.Name", "Words")

  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                   false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                 = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits               = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",             20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",               0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)

  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                 = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits               = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)

  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                 = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits               = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)

  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits               = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",             20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)

  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits               = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",             20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",               0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",               6)
  return true
end -- function end

RegistryWrite()

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function RegistryWrite()                       -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")

  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,     Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",       Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,   Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,     Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",       Milling.MillTool2.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,     Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",       Milling.MillTool3.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
  return true
end -- function end

REG_CheckRegistryBool()

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function REG_CheckRegistryBool()               -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryDouble()

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function REG_CheckRegistryDouble()             -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryInt()

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function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryString()

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function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end

String Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


StringToArraySplit

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function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  

WrapString

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function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
 WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
 ]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
  end
  return Str
end -- function end
  

CleanString

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function CleanString(inStr)                         -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
     outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

GetDiameterAndCentre

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function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
  

GetDiameterAndCentre

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  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  

MakeHTMLReady()

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function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

SwitchLetterTest

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function SwitchLetterTest(MyStr)
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!",	"!")
  outStr = SwitchLetter(outStr, "#",	"#")
  outStr = SwitchLetter(outStr, "$",	"$")
  outStr = SwitchLetter(outStr, "%",	"%")
  outStr = SwitchLetter(outStr, "&",	"&")
  outStr = SwitchLetter(outStr, "'",	"'")
  outStr = SwitchLetter(outStr, "(",	"(")
  outStr = SwitchLetter(outStr, ")",	")")
  outStr = SwitchLetter(outStr, "*",	"*")
  outStr = SwitchLetter(outStr, "+",	"+")
  outStr = SwitchLetter(outStr, ",",	",")
  outStr = SwitchLetter(outStr, "-",	"-")
  outStr = SwitchLetter(outStr, ".",	".")
  outStr = SwitchLetter(outStr, "/",	"/")
  outStr = SwitchLetter(outStr, ":",	":")
  outStr = SwitchLetter(outStr, ";",	";")
  outStr = SwitchLetter(outStr, "<",	"<")
  outStr = SwitchLetter(outStr, "=",	"=")
  outStr = SwitchLetter(outStr, ">",	">")
  outStr = SwitchLetter(outStr, "?",	"?")
  outStr = SwitchLetter(outStr, "@",	"@")
  outStr = SwitchLetter(outStr, "[",	"[")
  outStr = SwitchLetter(outStr, "]",	"]")
  outStr = SwitchLetter(outStr, "^",	"^")
  outStr = SwitchLetter(outStr, "_",	"_")
  outStr = SwitchLetter(outStr, "`",	"`")
  outStr = SwitchLetter(outStr, "{",	"&#123")
  outStr = SwitchLetter(outStr, "|",	"&#124")
  outStr = SwitchLetter(outStr, "}",	"&#125")
  outStr = SwitchLetter(outStr, "~",	"&#126")
    return outStr
end -- function end
  

SwitchLetter()

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function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

PadC

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function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  

PadR()

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function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end

PadL()

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function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end

NumberPad()

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function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =   x .. "." .. y
  return str
end -- function end
  

All_Trim()

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function All_Trim(s)                           -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  

MakeProperCase()

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function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  

ifT()

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function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  

ifY()

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function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end

Seed Documents

(top)

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog

-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
	Gadget Notes: Dec 2019 - My New Gadget

  ]]
-- Localized Variables --

-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end

  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --

-- Calculation --

-- Do Something --


  return true
end  -- function end

Setup Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --     you must not claim that you wrote the original software.
    --     If you use this software in a product, an acknowledgement in the product
    --     documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --     must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:

  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.

  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.

  -- Image Here

  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function

end -- Header function
-- =====================================================]]


Toolpathing Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.


CreateLayerProfileToolpath

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function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT

    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateProfileToolpath

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function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePocketingToolpath

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function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateDrillingToolpath

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function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateVCarvingToolpath

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function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()    
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData

    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePrismToolpath

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function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function

CreateFlutingToolpath

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function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end

    end -- end function

SelectVectorsOnLayer

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function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
    -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
    --[[  ---------------- SelectVectorsOnLayer ----------------
    -- |   SelectVectorsOnLayer("Stringer Profile", selection, true, falus, falus)
    -- |   Add all the vectors on the layer to the selection
    -- |     layer,            -- layer we are selecting vectors on
    -- |     selection         -- selection object
    -- |     select_closed     -- if true  select closed objects
    -- |     select_open       -- if true  select open objects
    -- |     select_groups     -- if true select grouped vectors (irrespective of open / closed state of member objects)
    -- |  Return Values:
    -- |     true if selected one or more vectors|
    --]]
    local objects_selected = false
    local warning_displayed = false
    local pos = layer:GetHeadPosition()
    while pos ~= nil do
      local object
      object, pos = layer:GetNext(pos)
      local contour = object:GetContour()
      if contour == nil then
        if (object.ClassName == "vcCadObjectGroup") and select_groups then
          selection:Add(object, true, true)
          objects_selected = true
        else
          if not warning_displayed then
            local message = "Object(s) without contour information found on layer - ignoring"
            if not select_groups then
              message = message ..  "\r\n\r\n" ..
              "If layer contains grouped vectors these must be ungrouped for this script"
            end -- if end
            DisplayMessageBox(message)
            warning_displayed = true
          end -- if end
        end -- if end
      else  -- contour was NOT nil, test if Open or Closed
        if contour.IsOpen and select_open then
          selection:Add(object, true, true)
          objects_selected = true
        elseif select_closed then
          selection:Add(object, true, true)
          objects_selected = true
        end -- if end
      end -- if end
    end -- while end
    -- to avoid excessive redrawing etc we added vectors to the selection in 'batch' mode
    -- tell selection we have now finished updating
    if objects_selected then
      selection:GroupSelectionFinished()
    end -- if end
    return objects_selected
  end -- function end

References

Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information