JimAndi Toolbox: Difference between revisions

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   return true
   return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===NameCheck===
===NameCheck===
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     end
     end
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveDuplicates===
===RemoveDuplicates===
Line 48: Line 52:
tbl = ArrayClear(tbl, "A")
tbl = ArrayClear(tbl, "A")


returns tbl = {1, 2, 3, 4, 5, 6}
returns tbl = {1, 2, 3, 4, 5, 6}
   <nowiki> function RemoveDuplicates(tab, order)
   <nowiki> function RemoveDuplicates(tab, order)
     local hashSet = {}
     local hashSet = {}
Line 67: Line 71:
     return new
     return new
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveTableItem===  
===RemoveTableItem===  
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tbl = RemoveTableItem(tbl, 4)
tbl = RemoveTableItem(tbl, 4)


returns tbl = {1, 2, 3, 5, 6}
returns tbl = {1, 2, 3, 5, 6}


  <nowiki>  function RemoveTableItem(tabName, tabItem)
  <nowiki>  function RemoveTableItem(tabName, tabItem)
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===TableLength===
===TableLength===
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     return count
     return count
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===FindDups===
===FindDups===
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     return table.sort(duptbl), table.sort(cleantbl)
     return table.sort(duptbl), table.sort(cleantbl)
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ReverseTable===
===ReverseTable===
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     return tbl
     return tbl
   end -- function end </nowiki>
   end -- function end </nowiki>
----


==Conversion Tools==
==Conversion Tools==
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===Bool2Str===
===Bool2Str===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> bool2Str - Converts true or false as a string.
<nowiki> bool2Str - Converts true or false as a string.
  local x = true  
  local x = true  
  tbl = bool2Str(x)
  tbl = bool2Str(x)
 
-- =====================================================]]
  returns "true"
  returns "true"
-- =====================================================]]
   function Bool2Str(x)
   function Bool2Str(x)
     if x then
     if x then
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       return "false"
       return "false"
     end
     end
   end --function end <\nowiki>
   end --function end </nowiki>


<nowiki>
----


===D2S8===
===D2S8===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki> D2S8 - Converts a Number (Double) to a String with 8 places
  D2S8 - Converts a Number (Double) to a String with 8 places
local x =12.2351
   
  = D2S8(x)
  <nowiki>function D2S8(d)                              -- Converts a Number (Double) to a String with 8 places
 
-- local x =12.2351
returns x = "12.23510000"
-- returns "12.23510000"
-- =====================================================]]
-- =====================================================]]
  function D2S8(d)                                        --  Converts a Number (Double) to a String with 8 places
     return string.format("%.8f", d)
     return string.format("%.8f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===D2S4===
===D2S4===
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     return string.format("%.4f", d)
     return string.format("%.4f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Toint===
===Toint===
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     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Rounder===
===Rounder===
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   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function </nowiki>
end -- end function </nowiki>
----


===RUsame===
===RUsame===
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Retuns true if number is within tolerance with match
Retuns true if number is within tolerance with match


-- =====================================================]]
 
  <nowiki> function WithIn(Num, Mat, Tol)
  <nowiki> function WithIn(Num, Mat, Tol)
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
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     return false
     return false
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Double2Fraction===
===Double2Fraction===
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   return Frac
   return Frac
end -- end function </nowiki>
end -- end function </nowiki>
----


==Time and Date Tools==
==Time and Date Tools==
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     end
     end
   end </nowiki>
   end </nowiki>
----


===StartDate===
===StartDate===
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     end
     end
   end </nowiki>
   end </nowiki>
----


===Wait===
===Wait===
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     end
     end
  end -- function end </nowiki>
  end -- function end </nowiki>
----


==Debugging Tools==
==Debugging Tools==
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This collection of functions assist in the debugging of code.
This collection of functions assist in the debugging of code.


===DMark===
===DMark - places a circle and notation to assist in geometry debugging===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle and marks on the drawing for debugging purposes.
Draws a circle and marks on the drawing for debugging purposes.
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===StatusMessage===
===StatusMessage===
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   return true
   return true
end </nowiki>
end </nowiki>
----


===DebugMarkPoint===
===DebugMarkPoint===
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     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ShowDialogSize===
===ShowDialogSize===
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     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
   end -- function end</nowiki>
   end -- function end</nowiki>
----


==Dialog and Menu Tools==
==Dialog and Menu Tools==
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   return tonumber(DialogX), tonumber(DialogY)
   return tonumber(DialogX), tonumber(DialogY)
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===ProgressBarAmount===
===ProgressBarAmount===
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     return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
     return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===OnLuaButton_InquiryGearCalulate===
===OnLuaButton_InquiryGearCalulate===
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   return true
   return true
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryDropList===
===InquiryDropList===
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     end
     end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryFileBox===
===InquiryFileBox===
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     end -- if end
     end -- if end
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===InquiryPathBox===
===InquiryPathBox===
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     end -- if end
     end -- if end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryAreYouSureYesNo===
===InquiryAreYouSureYesNo===
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     end
     end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryDoubleBox===
===InquiryDoubleBox===
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   end
   end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryIntegerBox===
===InquiryIntegerBox===
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   end
   end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===InquiryTextgBox===
===InquiryTextgBox===
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   end
   end
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===OnLuaButton_InquiryError===
===OnLuaButton_InquiryError===
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   return  true
   return  true
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===PresentMessage===
===PresentMessage===
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   return  true
   return  true
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===Color_HTML ===
===Color_HTML ===
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]] -- end HTML
]] -- end HTML
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===Style===
===Style===
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</style>]]
</style>]]
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===Orgin===
===Orgin===
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   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===GetColor===
===GetColor===
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     return Red, Green, Blue
     return Red, Green, Blue
  end -- function end</nowiki>
  end -- function end</nowiki>
----


===StatusMessage===
===StatusMessage===
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end -- function end </nowiki>
end -- function end </nowiki>


==Directory and File Tools==
===DialogStringChecks===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
<nowiki>function DialogStringChecks()
This object is a name-value pair that represents a Document.
  local MyTrue = false
 
  if Milling.LNBottomProfile == "" then
===MakeFolder===
    MessageBox("Error: Bottom Profile layer name cannot be blank")
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    OnLuaButton_InquiryLayers()
Returns Dialog size in a message box showing the X and Y values.
  elseif  Milling.LNSideProfile  == "" then
<nowiki> function MakeFolder(xPath)
    MessageBox("Error: Side Profile layer name cannot be blank")
     os.execute( "mkdir  " .. xPath)
    OnLuaButton_InquiryLayers()
     return true
  elseif  Milling.LNSidePocket  == "" then
   end -- function end</nowiki>
    MessageBox("Error: Side Pocket layer name cannot be blank")
 
    OnLuaButton_InquiryLayers()
===PathFix===
  elseif Milling.LNFrontProfile == "" then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    MessageBox("Error: Front Profile layer name cannot be blank")
Returns Dialog size in a message box showing the X and Y values.
    OnLuaButton_InquiryLayers()
<nowiki> function PathFix(xPath)
  elseif Milling.LNFrontPocket  == "" then
     return string.gsub(xPath, "\\", "/")
    MessageBox("Error: Front Pocket layer name cannot be blank")
   end -- function end</nowiki>
    OnLuaButton_InquiryLayers()
 
  elseif Milling.LNBackProfile  == "" then
===FileExists===
    MessageBox("Error: Back Profile layer name cannot be blank")
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    OnLuaButton_InquiryLayers()
Returns Dialog size in a message box showing the X and Y values.
  elseif Milling.LNBackPocket == "" then
<nowiki> function FileExists(name)
    MessageBox("Error: Back Pocket layer name cannot be blank")
-- FileExists(name
    OnLuaButton_InquiryLayers()
-- DisplayMessageBox(name)
  elseif Milling.LNDrawNotes == "" then
    local f=io.open(name,"r")
    MessageBox("Error: Draw Notes layer name cannot be blank")
    if f~=nil then
     OnLuaButton_InquiryLayers()
      io.close(f)
  elseif Milling.LNPartLabels == "" then
      return true
    MessageBox("Error: Part Lables layer name cannot be blank")
    else
     OnLuaButton_InquiryLayers()
      return false
   elseif Milling.LNBlume == "" then
    end
    MessageBox("Error: Blume layer name cannot be blank")
  end -- function end</nowiki>
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
     OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
   else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end</nowiki>
 
----
 
==Directory and File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document.
 
----


===DirectoryProcessor===
===MakeFolder()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y values.
Returns Dialog size in a message box showing the X and Y values.
<nowiki> function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end</nowiki>
----
===PathFix()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end</nowiki>
----
===IsDir()===
Validates a directory path
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki>function IsDir(path)                    -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end</nowiki>
----
===FileExists()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y values.
<nowiki> function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end</nowiki>
----
===DirectoryProcessor()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns number of files that were processed by an operation.
  <nowiki> function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
  <nowiki> function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
       local num_files_processed = 0
       local num_files_processed = 0
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       return num_files_processed
       return num_files_processed
   end -- function end </nowiki>
   end -- function end </nowiki>
----


==Drawing Tools==
==Drawing Tools==
Line 1,511: Line 1,675:
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


----


===DrawArrowLineArrow===
===LayerClear===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws a dimension line with arrow heads and extension leaders
 
<nowiki>function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local DimArrow2Angle = DimArrow1Angle + 180.0
    local LederAng      = DimArrow1Angle + 90.0
    local LedDrop        = LederAng + 180.0
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
    local ArrowLen      = 0.125 * scale
    local StrSet        = (string.len(Str) * ArrowLen) * 0.5
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1          = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2          = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1        = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
    local line1          = Contour(0.0)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
    line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
    end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
    end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
    layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
    return true
  end -- function end</nowiki>
 
----
 
===LayerClear===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
 
  <nowiki>function LayerClear(LayerName)
  <nowiki>function LayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
Line 1,524: Line 1,760:
   return true
   return true
  end -- function end</nowiki>
  end -- function end</nowiki>
   
 
  ===Scale===
----
 
===LeaderLine===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki>function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)  --Draws a leader with text
  --[[
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
  --]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local ArrowLen      = 0.125 * scale
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local TxtAngle      = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local Apt1          = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
    local Apt2          = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local ArrowHead      = ArrowLen * 0.333
    local line1          = Contour(0.0)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ; line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end</nowiki>
 
----
 
===Scale===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Provides the correct scale rate-based drawing units.


  <nowiki>function Scale(Num)
  <nowiki>function Scale(Num)
Line 1,537: Line 1,814:
   end
   end
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===AssyHoler===
----
 
===AssyHoler===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws Assy Holes in a stright line (Rabbet and/or Dado).


  <nowiki>function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stight line
  <nowiki>function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
<nowiki> </nowiki> local Ang1 = GetPolarDirection(pt1, pt2)
    local Ang1 = GetPolarDirection(pt1, pt2)
<nowiki> </nowiki> local Ang2 = GetPolarDirection(pt2, pt1)
    local Ang2 = GetPolarDirection(pt2, pt1)
<nowiki> </nowiki> pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
<nowiki> </nowiki> DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki> pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
<nowiki> </nowiki> DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki> local Dist = GetDistance(pt1, pt2)
    local Dist = GetDistance(pt1, pt2)
<nowiki> </nowiki> if Project.Debugger then
    if Project.Debugger then
<nowiki> </nowiki>  DMark("pt1", pt1)
        DMark("pt1", pt1)
<nowiki> </nowiki>  DMark("pt2", pt2)
        DMark("pt2", pt2)
<nowiki> </nowiki> end
    end -- if end  
<nowiki> </nowiki> BaseScrew(2)
    BaseScrew(2)
<nowiki> </nowiki> Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
    Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
<nowiki> </nowiki> HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
    HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
<nowiki> </nowiki> HoleSpacing = (Dist / HoleCount)
    HoleSpacing = (Dist / HoleCount)
<nowiki> </nowiki> HoleCount = (Dist / HoleSpacing)
    HoleCount = (Dist / HoleSpacing)
<nowiki> </nowiki> if (Dist > (HoleSpacing * 2.0)) then
    if (Dist > (HoleSpacing * 2.0)) then
<nowiki> </nowiki>  for i = HoleCount, 1, -1 do
    for i = HoleCount, 1, -1 do
<nowiki> </nowiki>    pt1 = Polar2D(pt1, Ang1, HoleSpacing)
      pt1 = Polar2D(pt1, Ang1, HoleSpacing)
<nowiki> </nowiki>    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki>    if Project.Debugger then
      if Project.Debugger then
  <nowiki> </nowiki>      DMark("pt1w", pt1)
  >      DMark("pt1w", pt1)
<nowiki> </nowiki>    end
      end -- if end
<nowiki> </nowiki>    BaseScrew(1)
      BaseScrew(1)
<nowiki> </nowiki>  end -- for end
    end -- for end
<nowiki> </nowiki> elseif (Dist > HoleSpacing) then
  elseif (Dist > HoleSpacing) then
<nowiki> </nowiki>  ptC = Polar2D(pt1, Ang1, Dist / 2.0)
    ptC = Polar2D(pt1, Ang1, Dist / 2.0)
<nowiki> </nowiki>  if Project.Debugger then
    if Project.Debugger then
<nowiki> </nowiki>    DMark("ptC", ptC)
      DMark("ptC", ptC)
<nowiki> </nowiki>  end
    end -- if end
<nowiki> </nowiki>  DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
<nowiki> </nowiki> else
  else
<nowiki> </nowiki>  -- Done No Holes
    -- Done No Holes
<nowiki> </nowiki> end
  end -- if end
<nowiki> </nowiki> return true
  return true
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawBoneCenter2Pts===
----
 
===DrawBoneCenter2Pts===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws dog bone joints.


  <nowiki>function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  <nowiki>function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
<nowiki> </nowiki>  Local Project = {}
  Local Project = {}
<nowiki> </nowiki>  Project.job  = VectricJob()
  Project.job  = VectricJob()
<nowiki> </nowiki>  Project.ang  = GetPolarDirection(pt1, pt2)
  Project.ang  = GetPolarDirection(pt1, pt2)
<nowiki> </nowiki>  Project.dis  = H(SlotWidth)
  Project.dis  = H(SlotWidth)
<nowiki> </nowiki>  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
<nowiki> </nowiki>  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
<nowiki> </nowiki>  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
<nowiki> </nowiki>  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
<nowiki> </nowiki>  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
<nowiki> </nowiki>  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
<nowiki> </nowiki>  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
<nowiki> </nowiki>  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
<nowiki> </nowiki>  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
<nowiki> </nowiki>  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
<nowiki> </nowiki>  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
<nowiki> </nowiki>  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
<nowiki> </nowiki>  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
<nowiki> </nowiki>  Project.line  = Contour(0.0)
  Project.line  = Contour(0.0)
<nowiki> </nowiki>  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
<nowiki> </nowiki>  Project.line:AppendPoint(Project.ptAa)
  Project.line:AppendPoint(Project.ptAa)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptAb, 1.0)
  Project.line:ArcTo(Project.ptAb, 1.0)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptBa)
  Project.line:LineTo(Project.ptBa)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptBb, 1.0)
  Project.line:ArcTo(Project.ptBb, 1.0)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptCb)
  Project.line:LineTo(Project.ptCb)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptCa, 1.0)
  Project.line:ArcTo(Project.ptCa, 1.0)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptDb)
  Project.line:LineTo(Project.ptDb)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptDa, 1.0)
  Project.line:ArcTo(Project.ptDa, 1.0)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptAa)
  Project.line:LineTo(Project.ptAa)
<nowiki> </nowiki>  Project.layer:AddObject(CreateCadContour(Project.line), true)
  Project.layer:AddObject(CreateCadContour(Project.line), true)
<nowiki> </nowiki>  return true
  return true
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===InsideCornerNipper===
----
 
===InsideCornerNipper===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws the nipping of a corner for easy fitting.


  <nowiki>function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
  <nowiki>function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
<nowiki> </nowiki> local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
  local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
<nowiki> </nowiki> local Pt1, Pt2 = Point2D()
  local Pt1, Pt2 = Point2D()
<nowiki> </nowiki> if Material.Orientation == "V" then
  if Material.Orientation == "V" then
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
    Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
<nowiki> </nowiki> else
  else
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
<nowiki> </nowiki> end
  end
<nowiki> </nowiki> return Pt1, Pt2
  return Pt1, Pt2
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===AddGroupToJob===
----
 
===AddGroupToJob===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Builds a Grouping from the layer selection.


  <nowiki>function AddGroupToJob(job, group, layer_name)
  <nowiki>function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>   --<nowiki>[[  --------------- AddGroupToJob --------------------------------------------------|
   --[[  --------------- AddGroupToJob --------------------------------------------------|
   |  Add passed group to the job - returns object created
   |  Add passed group to the job - returns object created
   |  Parameters:
   |  Parameters:
Line 1,647: Line 1,932:
   |  Return Values:
   |  Return Values:
   |    object created to represent group in document
   |    object created to represent group in document
   ]]</nowiki>
   ]]
<nowiki> </nowiki>   --  create a CadObject to represent the  group
   --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>   -- create a layer with passed name if it doesnt already exist
   -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>   -- and add our object to it
   -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
  return cad_object
<nowiki> </nowiki> end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawArc===
----
 
===DrawArc===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws an Arc from points provided.


  <nowiki>function DrawArc(PtS, PtE, ArcRadius, Layer)
  <nowiki>function DrawArc(PtS, PtE, ArcRadius, Layer)
<nowiki> </nowiki> --<nowiki>[[Draw Arc
  --[[Draw Arc
   function main(script_path)
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt1 = Point2D(3.5,3.8)
Line 1,670: Line 1,957:
   return true
   return true
   end -- function end
   end -- function end
   -- -----------------------------------------------------]]</nowiki>
   -- -----------------------------------------------------]]
<nowiki> </nowiki>    local job = VectricJob()
      local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
      if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
        DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
        return false
<nowiki> </nowiki>    end
      end
<nowiki> </nowiki>    local line = Contour(0.0)
      local line = Contour(0.0)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
      local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    line:AppendPoint(PtS)
      line:AppendPoint(PtS)
<nowiki> </nowiki>    line:ArcTo(PtE,1);
      line:ArcTo(PtE,1);
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
      layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
      return true
<nowiki> </nowiki>  end -- function end</nowiki>
    end -- function end</nowiki>
 
===DrawEllipse===
----
 
===DrawEllipse===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws a DrawEllipse from points provided.


  <nowiki>function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
  <nowiki>function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
<nowiki> </nowiki>  local LongAngle = 90.0
  local LongAngle = 90.0
<nowiki> </nowiki>  local ValueAB = (LongAxe - ShortAxe) * 0.50
  local ValueAB = (LongAxe - ShortAxe) * 0.50
<nowiki> </nowiki>  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
<nowiki> </nowiki>  local job = VectricJob()
  local job = VectricJob()
<nowiki> </nowiki>  local LRad = LongAxe * 0.50
  local LRad = LongAxe * 0.50
<nowiki> </nowiki>  local ptT = Polar2D(CenterPt, LongAngle, LRad)
  local ptT = Polar2D(CenterPt, LongAngle, LRad)
<nowiki> </nowiki>  local X = 0.0
  local X = 0.0
<nowiki> </nowiki>  local pty = Point2D(0.0,0.0)
  local pty = Point2D(0.0,0.0)
<nowiki> </nowiki>  local ptx   = Point2D(0.0,0.0)
  local ptx = Point2D(0.0,0.0)
<nowiki> </nowiki>  local mylayer = job.LayerManager:GetLayerWithName(Layer)
  local mylayer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  local line = Contour(0.0)
  local line = Contour(0.0)
<nowiki> </nowiki>        line:AppendPoint(ptT)
        line:AppendPoint(ptT)
<nowiki> </nowiki>  while (X < 360.0) do
    while (X < 360.0) do
<nowiki> </nowiki>    pty = Polar2D(CenterPt, LongAngle + X, LRad)
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
<nowiki> </nowiki>     ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
     ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
<nowiki> </nowiki>     if ((LongAngle + X) >= 90.0) then
     if ((LongAngle + X) >= 90.0) then
<nowiki> </nowiki>       ptx = Polar2D(pty, 180.0, ValueAC)
       ptx = Polar2D(pty, 180.0, ValueAC)
<nowiki> </nowiki>     else
     else
<nowiki> </nowiki>       ptx = Polar2D(pty,  0.0, ValueAC)
       ptx = Polar2D(pty,  0.0, ValueAC)
<nowiki> </nowiki>     end
     end
<nowiki> </nowiki>     line:LineTo(ptx)
     line:LineTo(ptx)
     X = X + 1
     X = X + 1
   end -- while end
   end -- while end
Line 1,716: Line 2,005:
   return true
   return true
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawEllipse1===
----
 
===DrawEllipse1===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws a DrawEllipse from points provided.


  <nowiki>function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
  <nowiki>function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
<nowiki> </nowiki>  -- ---------------------------------------------------]]
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  function H(x)                                        -- Returns half the value
    function H(x)                                        -- Returns half the value
<nowiki> </nowiki>    return x * 0.5
      return x * 0.5
<nowiki> </nowiki>  end -- function end
    end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
    function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
<nowiki> </nowiki>  -- Returns a 2Dpoint(x, y)
    -- Returns a 2Dpoint(x, y)
<nowiki> </nowiki>    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
      return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki>  end -- End Function
    end -- End Function
<nowiki> </nowiki>  -- ---------------------------------------------------]]
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  function GetDistance(objA, objB)
    function GetDistance(objA, objB)
<nowiki> </nowiki>    local xDist = objB.x - objA.x
      local xDist = objB.x - objA.x
<nowiki> </nowiki>    local yDist = objB.y - objA.y
      local yDist = objB.y - objA.y
<nowiki> </nowiki>    return math.sqrt((xDist ^ 2) + (yDist ^ 2))
      return math.sqrt((xDist ^ 2) + (yDist ^ 2))
<nowiki> </nowiki>  end -- function end
    end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Radius2Bulge (p1, p2, Rad)
    function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
      local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
      local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>    local bulge = (2 * seg) / chord
      local bulge = (2 * seg) / chord
<nowiki> </nowiki>    return bulge
      return bulge
<nowiki> </nowiki>  end -- function end
    end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
    -- ---------------------------------------------------]]
<nowiki> </nowiki> function GetPolarAngle(Start, Corner, End)
  function GetPolarAngle(Start, Corner, End)
<nowiki> </nowiki>  local function GetPolarDirection(point1, point2)              --
    local function GetPolarDirection(point1, point2)              --
<nowiki> </nowiki>    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
      local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
<nowiki> </nowiki>    if point1.X < point2.X then
      if point1.X < point2.X then
<nowiki> </nowiki>      if point1.Y < point2.Y then
        if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = ang + 0.0
          ang = ang + 0.0
<nowiki> </nowiki>      else
        else
<nowiki> </nowiki>        ang = 360.0 - ang
          ang = 360.0 - ang
<nowiki> </nowiki>      end -- if end
        end -- if end
<nowiki> </nowiki>    else
      else
<nowiki> </nowiki>      if point1.Y < point2.Y then
        if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = 180.0 - ang
          ang = 180.0 - ang
<nowiki> </nowiki>      else
        else
<nowiki> </nowiki>        ang = ang + 180.0
          ang = ang + 180.0
<nowiki> </nowiki>      end -- if end
        end -- if end
<nowiki> </nowiki>    end -- if end
      end -- if end
<nowiki> </nowiki>    if ang >=360 then
      if ang >=360 then
<nowiki> </nowiki>      ang = ang -360.0
        ang = ang -360.0
<nowiki> </nowiki>    end -- if end
      end -- if end
<nowiki> </nowiki>    return ang
      return ang
<nowiki> </nowiki>  end -- function end
    end -- function end
<nowiki> </nowiki>  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
    return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
<nowiki> </nowiki> end -- function end
  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
    -- ---------------------------------------------------]]
   
   
<nowiki> </nowiki>  -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
    -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
<nowiki> </nowiki>  local job = VectricJob()
    local job = VectricJob()
<nowiki> </nowiki>  local EndRadius = 0.0
    local EndRadius = 0.0
<nowiki> </nowiki>  local TopRadius = 0.0
    local TopRadius = 0.0
<nowiki> </nowiki>  local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
    local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
    local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptC = DrawEllipse_CenterPt
    local ptC = DrawEllipse_CenterPt
<nowiki> </nowiki>  --<nowiki>[[
    --[[
       DMark("ptC", ptC)
       DMark("ptC", ptC)
       DMark("ptT", ptT)
       DMark("ptT", ptT)
       DMark("ptB", ptB)
       DMark("ptB", ptB)
       DMark("ptL", ptL)
       DMark("ptL", ptL)
       DMark("ptR", ptR)
       DMark("ptR", ptR)]]
  ]]</nowiki>
    local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
<nowiki> </nowiki>  local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
    local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
    local LT_Dist  = GetDistance(ptL, ptT)
<nowiki> </nowiki>  local LT_Dist  = GetDistance(ptL, ptT)
    local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
<nowiki> </nowiki>  local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
    local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
<nowiki> </nowiki>  local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
    local aT_Dist  = GetDistance(pt_a, ptT)
<nowiki> </nowiki>  local aT_Dist  = GetDistance(pt_a, ptT)
    local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
<nowiki> </nowiki>  local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
    local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
<nowiki> </nowiki>  local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
    local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local cC_Dist  = GetDistance(pt_c, ptC)
<nowiki> </nowiki>  local cC_Dist  = GetDistance(pt_c, ptC)
    local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
<nowiki> </nowiki>  local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
    local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    --[[
<nowiki> </nowiki>  --<nowiki>[[
       DMark("pt1", pt1)
       DMark("pt1", pt1)
       DMark("pt2", pt2)
       DMark("pt2", pt2)
Line 1,816: Line 2,106:
       line:LineTo(pt4)
       line:LineTo(pt4)
       line:LineTo(pt1)
       line:LineTo(pt1)
       layer:AddObject(CreateCadContour(line), true)
       layer:AddObject(CreateCadContour(line), true)]]
  ]]</nowiki>
    local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
<nowiki> </nowiki>  local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
    local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
<nowiki> </nowiki>  local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
    local T_Chor  = GetDistance(pt1, pt2)
<nowiki> </nowiki>  local T_Chor  = GetDistance(pt1, pt2)
    local R_Chor  = GetDistance(pt1, pt4)
<nowiki> </nowiki>  local R_Chor  = GetDistance(pt1, pt4)
    local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
<nowiki> </nowiki>  local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
    local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
<nowiki> </nowiki>  local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
   
   
<nowiki> </nowiki>  local line = Contour(0.0)
    local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
    local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
<nowiki> </nowiki>  line:AppendPoint(pt1)
    line:AppendPoint(pt1)
<nowiki> </nowiki>  line:ArcTo(pt2, T_Bulge)
    line:ArcTo(pt2, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt3, L_Bulge)
    line:ArcTo(pt3, L_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt4, T_Bulge)
    line:ArcTo(pt4, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt1, L_Bulge)
    line:ArcTo(pt1, L_Bulge)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
    job:Refresh2DView()
<nowiki> </nowiki>  return true
    return true
   end -- function end</nowiki>
   end -- function end</nowiki>
 
===DrawBox===
----
 
===DrawBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes Layer if empty.
Draws a Box from points provided.


  <nowiki>function DrawBox(p1, p2, p3, p4, Layer)
  <nowiki>function DrawBox(p1, p2, p3, p4, Layer)
<nowiki> </nowiki>  --<nowiki>[[ Draw Box
    --[[ Draw Box
     function main(script_path)
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyPt1 = Point2D(1.0,1.0)
Line 1,852: Line 2,143:
     return true
     return true
     end -- function end
     end -- function end
   -- -----------------------------------------------------]]</nowiki>
   -- -----------------------------------------------------]]
<nowiki> </nowiki>    local job = VectricJob()
      local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
      if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
        DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
        return false
<nowiki> </nowiki>    end -- if end
      end -- if end
<nowiki> </nowiki>    local line = Contour(0.0)
      local line = Contour(0.0)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
      local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    line:AppendPoint(p1)
      line:AppendPoint(p1)
<nowiki> </nowiki>    line:LineTo(p2)
      line:LineTo(p2)
<nowiki> </nowiki>    line:LineTo(p3)
      line:LineTo(p3)
<nowiki> </nowiki>    line:LineTo(p4)
      line:LineTo(p4)
<nowiki> </nowiki>    line:LineTo(p1)
      line:LineTo(p1)
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
      layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
      return true
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawCircle===
----
 
===DrawCircle===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
Draws a circle.
Line 1,882: Line 2,175:
     return true
     return true
     end -- function end
     end -- function end
   -- -----------------------------------------------------]]</nowiki>
   -- -----------------------------------------------------]]
<nowiki> </nowiki>  local job = VectricJob()
    local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
    if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
      return false
<nowiki> </nowiki>  end -- if end
    end -- if end
<nowiki> </nowiki>  local pa = Polar2D(Pt1,  180.0, CenterRadius)
    local pa = Polar2D(Pt1,  180.0, CenterRadius)
<nowiki> </nowiki>  local pb = Polar2D(Pt1,    0.0, CenterRadius)
    local pb = Polar2D(Pt1,    0.0, CenterRadius)
<nowiki> </nowiki>  local Contour = Contour(0.0)
    local Contour = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Contour:AppendPoint(pa)
    Contour:AppendPoint(pa)
<nowiki> </nowiki>  Contour:ArcTo(pb, 1)
    Contour:ArcTo(pb, 1)
<nowiki> </nowiki>  Contour:ArcTo(pa, 1)
    Contour:ArcTo(pa, 1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(Contour), true)
    layer:AddObject(CreateCadContour(Contour), true)
<nowiki> </nowiki>  return true
    return true
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawLine===
----
 
 
===DrawLine===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
Draws a Line from points provided.


  <nowiki>function DrawLine(Pt1, Pt2, Layer)
  <nowiki>function DrawLine(Pt1, Pt2, Layer)
<nowiki> </nowiki> --<nowiki>[[Draws a line from Pt1 to Pt2 on the layer name.
  --[[Draws a line from Pt1 to Pt2 on the layer name.
   function main(script_path)
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt1 = Point2D(3.5,3.8)
Line 1,912: Line 2,208:
   return true
   return true
   end -- function end
   end -- function end
   -- -----------------------------------------------------]]</nowiki>
   -- -----------------------------------------------------]]
<nowiki> </nowiki>  local job = VectricJob()
    local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
    if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
      return false
<nowiki> </nowiki>  end
    end
<nowiki> </nowiki>  local line = Contour(0.0)
    local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  line:AppendPoint(Pt1)
    line:AppendPoint(Pt1)
<nowiki> </nowiki>  line:LineTo(Pt2)
    line:LineTo(Pt2)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  return true
    return true
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawStar===
----
 
===DrawStar===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
Draws a Star from points provided.


  <nowiki>function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
  <nowiki>function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
<nowiki> </nowiki> --<nowiki>[[
  --[[
     function main(script_path)
     function main(script_path)
       local MyPt = Point2D(3.5,3.8)
       local MyPt = Point2D(3.5,3.8)
Line 1,940: Line 2,238:
       return true
       return true
     end -- function end
     end -- function end
   -- -----------------------------------------------------]]</nowiki>
   -- -----------------------------------------------------]]
<nowiki> </nowiki>  local job = VectricJob()
    local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
    if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
      return false
<nowiki> </nowiki>  end
    end
<nowiki> </nowiki>  local p1 =  Polar2D(pt1,  18.0,  OutRadius)
    local p1 =  Polar2D(pt1,  18.0,  OutRadius)
<nowiki> </nowiki>  local p2 =  Polar2D(pt1,  54.0,  InRadius)
    local p2 =  Polar2D(pt1,  54.0,  InRadius)
<nowiki> </nowiki>  local p3 =  Polar2D(pt1,  90.0,  OutRadius)
    local p3 =  Polar2D(pt1,  90.0,  OutRadius)
<nowiki> </nowiki>  local p4 =  Polar2D(pt1,  126.0, InRadius)
    local p4 =  Polar2D(pt1,  126.0, InRadius)
<nowiki> </nowiki>  local p5 =  Polar2D(pt1,  162.0, OutRadius)
    local p5 =  Polar2D(pt1,  162.0, OutRadius)
<nowiki> </nowiki>  local p6 =  Polar2D(pt1,  198.0, InRadius)
    local p6 =  Polar2D(pt1,  198.0, InRadius)
<nowiki> </nowiki>  local p7 =  Polar2D(pt1,  234.0, OutRadius)
    local p7 =  Polar2D(pt1,  234.0, OutRadius)
<nowiki> </nowiki>  local p8 =  Polar2D(pt1,  270.0, InRadius)
    local p8 =  Polar2D(pt1,  270.0, InRadius)
<nowiki> </nowiki>  local p9 =  Polar2D(pt1,  306.0, OutRadius)
    local p9 =  Polar2D(pt1,  306.0, OutRadius)
<nowiki> </nowiki>  local p0 =  Polar2D(pt1,  342.0, InRadius)
    local p0 =  Polar2D(pt1,  342.0, InRadius)
<nowiki> </nowiki>  local line = Contour(0.0)
    local line = Contour(0.0)
<nowiki> </nowiki>  -- local layers = job.LayerManager:GetLayerWithName(layer)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
<nowiki> </nowiki>  line:AppendPoint(p1);
    line:AppendPoint(p1);
<nowiki> </nowiki>  line:LineTo(p2);  line:LineTo(p3)
    line:LineTo(p2);  line:LineTo(p3)
<nowiki> </nowiki>  line:LineTo(p4);  line:LineTo(p5)
    line:LineTo(p4);  line:LineTo(p5)
<nowiki> </nowiki>  line:LineTo(p6);  line:LineTo(p7)
    line:LineTo(p6);  line:LineTo(p7)
<nowiki> </nowiki>  line:LineTo(p8);  line:LineTo(p9)
    line:LineTo(p8);  line:LineTo(p9)
<nowiki> </nowiki>  line:LineTo(p0);  line:LineTo(p1)
    line:LineTo(p0);  line:LineTo(p1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
    job:Refresh2DView()
<nowiki> </nowiki>  return true
    return true
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawTriangle===
----
 
===DrawTriangle===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
Draws a Triangle from points provided.


  <nowiki>function DrawTriangle(p1, p2, p3, Layer)
  <nowiki>function DrawTriangle(p1, p2, p3, Layer)
<nowiki> </nowiki> --<nowiki>[[Draw Triangle
  --<nowiki>[[Draw Triangle
     function main(script_path)
     function main(script_path)
       local MyPt1 = Point2D(3.5,3.8)
       local MyPt1 = Point2D(3.5,3.8)
Line 1,983: Line 2,283:
       return true
       return true
     end -- function end  
     end -- function end  
<nowiki> </nowiki>  local job = VectricJob()
    local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
    if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
      return false
<nowiki> </nowiki>  end
    end
<nowiki> </nowiki>  local line = Contour(0.0)
    local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  line:AppendPoint(p1)
    line:AppendPoint(p1)
<nowiki> </nowiki>  line:LineTo(p2)
    line:LineTo(p2)
<nowiki> </nowiki>  line:LineTo(p3)
    line:LineTo(p3)
<nowiki> </nowiki>  line:LineTo(p1)
    line:LineTo(p1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
    job:Refresh2DView()
<nowiki> </nowiki>  return true
    return true
<nowiki> </nowiki> end -- function end
  end -- function end
<nowiki> </nowiki> -- =====================================================]]
  -- =====================================================]]
<nowiki> </nowiki> function Radius2Bulge (p1, p2, Rad)
  function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>  local bulge = (2 * seg) / chord
    local bulge = (2 * seg) / chord
<nowiki> </nowiki>  return bulge
    return bulge
<nowiki> </nowiki> end
  end
<nowiki> </nowiki> -- =====================================================]]
  -- =====================================================]]
<nowiki> </nowiki> function ChordSeg2Radius (Chr, Seg)
  function ChordSeg2Radius (Chr, Seg)
<nowiki> </nowiki>  local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
    local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
<nowiki> </nowiki>  return rad
    return rad
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===CreateJob===
----
 
===CreateJob===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
Create a new job/drawing setup.


  <nowiki>function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
  <nowiki>function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
  --<nowiki>[[ ----------- CreateJob -------------------------------------------------
  --[[ ----------- CreateJob -------------------------------------------------
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | Create a new empty job with the passed settings
   | Create a new empty job with the passed settings]]
]]</nowiki>
  -- we fill in most of our bounds in a Box2D
<nowiki> </nowiki> -- we fill in most of our bounds in a Box2D
  local job_bounds = Box2D()
<nowiki> </nowiki> local job_bounds = Box2D()
  local blc = Point2D(0, 0)
<nowiki> </nowiki> local blc = Point2D(0, 0)
  local trc = Point2D(width, height)
<nowiki> </nowiki> local trc = Point2D(width, height)
  local origin_offset = Vector2D(0,0)
<nowiki> </nowiki> local origin_offset = Vector2D(0,0)
  -- calculate bottom left corner offset for chosen origin
<nowiki> </nowiki> -- calculate bottom left corner offset for chosen origin
  if Template.DXFOrientation == "Vertical" then
<nowiki> </nowiki> if Template.DXFOrientation == "Vertical" then
    trc = Point2D(height, width)
<nowiki> </nowiki>  trc = Point2D(height, width)
    if (job_origin == "BLC") then
<nowiki> </nowiki>  if (job_origin == "BLC") then
      origin_offset:Set(0, 0)
<nowiki> </nowiki>    origin_offset:Set(0, 0)
    elseif (job_origin == "BRC") then
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
      origin_offset:Set(height, 0)
<nowiki> </nowiki>    origin_offset:Set(height, 0)
    elseif (job_origin == "TRC") then
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
      origin_offset:Set(height, width)
<nowiki> </nowiki>    origin_offset:Set(height, width)
    elseif (job_origin == "TLC") then
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
      origin_offset:Set(0, width)
<nowiki> </nowiki>    origin_offset:Set(0, width)
    elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
      origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
    elseif (job_origin == "CENTER") then
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
      origin_offset:Set(height / 2, width / 2)
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
    else
<nowiki> </nowiki>  else
      MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
    end
<nowiki> </nowiki>  end
  else
<nowiki> </nowiki> else
    if (job_origin == "BLC") then
<nowiki> </nowiki>  if (job_origin == "BLC") then
      origin_offset:Set(0, 0)
<nowiki> </nowiki>    origin_offset:Set(0, 0)
    elseif (job_origin == "BRC") then
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
      origin_offset:Set(width, 0)
<nowiki> </nowiki>    origin_offset:Set(width, 0)
    elseif (job_origin == "TRC") then
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
      origin_offset:Set(width, height)
<nowiki> </nowiki>    origin_offset:Set(width, height)
    elseif (job_origin == "TLC") then
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
      origin_offset:Set(0, height)
<nowiki> </nowiki>    origin_offset:Set(0, height)
    elseif (job_origin == "CENTRE") then
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
      origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
    elseif (job_origin == "CENTER") then
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
      origin_offset:Set(width / 2, height / 2)
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
    else
<nowiki> </nowiki>  else
      MessageBox("Unknown XY origin specified " .. job_origin)
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
    end
<nowiki> </nowiki>  end
  end
<nowiki> </nowiki> end
  -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
<nowiki> </nowiki> -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
  blc = blc - origin_offset
<nowiki> </nowiki> blc = blc - origin_offset
  trc = trc - origin_offset
<nowiki> </nowiki> trc = trc - origin_offset
  job_bounds:Merge(blc)
<nowiki> </nowiki> job_bounds:Merge(blc)
  job_bounds:Merge(trc)
<nowiki> </nowiki> job_bounds:Merge(trc)
  local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
<nowiki> </nowiki> local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
  return success
<nowiki> </nowiki> return success
  end -- function end</nowiki>
  end -- function end</nowiki>
 
----
===DrawFontGrid===
 
===DrawFontGrid - Draws font grid to create letters===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
Draws the font grid for drawing new letters.


  <nowiki>function DrawFontGrid(job)
  <nowiki>function DrawFontGrid(job)
<nowiki> </nowiki>  local pt = Point2D(0.3,0.3)
    local pt = Point2D(0.3,0.3)
<nowiki> </nowiki>  local scl  = 1.0 -- (scl * 0.5)
    local scl  = 1.0 -- (scl * 0.5)
<nowiki> </nowiki>  local pA0  = pt
    local pA0  = pt
<nowiki> </nowiki>  local ang  = 0.0
    local ang  = 0.0
<nowiki> </nowiki>  local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
    local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
    local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
    local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
    local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
    local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
    local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
    local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
<nowiki> </nowiki>  local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
    local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
<nowiki> </nowiki>  local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
    local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
<nowiki> </nowiki>  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
    local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pA0)
    PointCircle(pA0)
<nowiki> </nowiki>  PointCircle(pA1)
    PointCircle(pA1)
<nowiki> </nowiki>  PointCircle(pA2)
    PointCircle(pA2)
<nowiki> </nowiki>  PointCircle(pA3)
    PointCircle(pA3)
<nowiki> </nowiki>  PointCircle(pA4)
    PointCircle(pA4)
<nowiki> </nowiki>  PointCircle(pA5)
    PointCircle(pA5)
<nowiki> </nowiki>  PointCircle(pA6)
    PointCircle(pA6)
<nowiki> </nowiki>  PointCircle(pA7)
    PointCircle(pA7)
<nowiki> </nowiki>  PointCircle(pA8)
    PointCircle(pA8)
<nowiki> </nowiki>  PointCircle(pA9)
    PointCircle(pA9)
<nowiki> </nowiki>  PointCircle(pA10)
    PointCircle(pA10)
   
   
<nowiki> </nowiki>  local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
    local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
    local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
<nowiki> </nowiki>  local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
    local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
<nowiki> </nowiki>  local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
    local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
<nowiki> </nowiki>  local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
    local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
<nowiki> </nowiki>  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
    local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
<nowiki> </nowiki>  local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
    local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
<nowiki> </nowiki>  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
    local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
<nowiki> </nowiki>  local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
    local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
<nowiki> </nowiki>  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
    local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pB0)
    PointCircle(pB0)
<nowiki> </nowiki>  PointCircle(pB1)
    PointCircle(pB1)
<nowiki> </nowiki>  PointCircle(pB2)
    PointCircle(pB2)
<nowiki> </nowiki>  PointCircle(pB3)
    PointCircle(pB3)
<nowiki> </nowiki>  PointCircle(pB4)
    PointCircle(pB4)
<nowiki> </nowiki>  PointCircle(pB5)
    PointCircle(pB5)
<nowiki> </nowiki>  PointCircle(pB7)
    PointCircle(pB7)
<nowiki> </nowiki>  PointCircle(pB8)
    PointCircle(pB8)
<nowiki> </nowiki>  PointCircle(pB10)
    PointCircle(pB10)
   
   
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
    local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
    local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
    local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
<nowiki> </nowiki>  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
    local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
    local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
    local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
    local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
<nowiki> </nowiki>  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
    local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
    local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
<nowiki> </nowiki>  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
    local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pC0)
    PointCircle(pC0)
<nowiki> </nowiki>  PointCircle(pC1)
    PointCircle(pC1)
<nowiki> </nowiki>  PointCircle(pC2)
    PointCircle(pC2)
<nowiki> </nowiki>  PointCircle(pC3)
    PointCircle(pC3)
<nowiki> </nowiki>  PointCircle(pC4)
    PointCircle(pC4)
<nowiki> </nowiki>  PointCircle(pC6)
    PointCircle(pC6)
<nowiki> </nowiki>  PointCircle(pC8)
    PointCircle(pC8)
<nowiki> </nowiki>  PointCircle(pC10)
    PointCircle(pC10)
   
   
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
    local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
<nowiki> </nowiki>  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
    local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
    local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
    local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
<nowiki> </nowiki>  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
    local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pD0)
    PointCircle(pD0)
<nowiki> </nowiki>  PointCircle(pD1)
    PointCircle(pD1)
<nowiki> </nowiki>  PointCircle(pD2)
    PointCircle(pD2)
<nowiki> </nowiki>  PointCircle(pD4)
    PointCircle(pD4)
<nowiki> </nowiki>  PointCircle(pD7)
    PointCircle(pD7)
<nowiki> </nowiki>  PointCircle(pD8)
    PointCircle(pD8)
   
   
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
    local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
    local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
    local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
    local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
<nowiki> </nowiki>  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
    local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
    local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
<nowiki> </nowiki>  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
    local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pE0)
    PointCircle(pE0)
<nowiki> </nowiki>  PointCircle(pE1)
    PointCircle(pE1)
<nowiki> </nowiki>  PointCircle(pE2)
    PointCircle(pE2)
<nowiki> </nowiki>  PointCircle(pE3)
    PointCircle(pE3)
<nowiki> </nowiki>  PointCircle(pE5)
    PointCircle(pE5)
<nowiki> </nowiki>  PointCircle(pE6)
    PointCircle(pE6)
<nowiki> </nowiki>  PointCircle(pE7)
    PointCircle(pE7)
<nowiki> </nowiki>  PointCircle(pE8)
    PointCircle(pE8)
   
   
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
    local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
    local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
    local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
<nowiki> </nowiki>  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
    local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
    local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
<nowiki> </nowiki>  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
    local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
    local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
<nowiki> </nowiki>  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
    local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
    local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pF0)
    PointCircle(pF0)
<nowiki> </nowiki>  PointCircle(pF1)
    PointCircle(pF1)
<nowiki> </nowiki>  PointCircle(pF2)
    PointCircle(pF2)
<nowiki> </nowiki>  PointCircle(pF3)
    PointCircle(pF3)
<nowiki> </nowiki>  PointCircle(pF4)
    PointCircle(pF4)
<nowiki> </nowiki>  PointCircle(pF5)
    PointCircle(pF5)
<nowiki> </nowiki>  PointCircle(pF6)
    PointCircle(pF6)
<nowiki> </nowiki>  PointCircle(pF7)
    PointCircle(pF7)
<nowiki> </nowiki>  PointCircle(pF8)
    PointCircle(pF8)
   
   
<nowiki> </nowiki>  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
    local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
    local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
<nowiki> </nowiki>  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
    local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
    local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
<nowiki> </nowiki>  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
    local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
    local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
<nowiki> </nowiki>  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
    local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
    local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
<nowiki> </nowiki>  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
    local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
    local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pG0)
    PointCircle(pG0)
<nowiki> </nowiki>  PointCircle(pG1)
    PointCircle(pG1)
<nowiki> </nowiki>  PointCircle(pG2)
    PointCircle(pG2)
<nowiki> </nowiki>  PointCircle(pG3)
    PointCircle(pG3)
<nowiki> </nowiki>  PointCircle(pG4)
    PointCircle(pG4)
<nowiki> </nowiki>  PointCircle(pG5)
    PointCircle(pG5)
<nowiki> </nowiki>  PointCircle(pG6)
    PointCircle(pG6)
<nowiki> </nowiki>  PointCircle(pG7)
    PointCircle(pG7)
<nowiki> </nowiki>  PointCircle(pG8)
    PointCircle(pG8)
<nowiki> </nowiki>  PointCircle(pG10)
    PointCircle(pG10)
   
   
<nowiki> </nowiki>  local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
    local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
    local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
<nowiki> </nowiki>  PointCircle(pH0)
    PointCircle(pH0)
<nowiki> </nowiki>  PointCircle(pH10)
    PointCircle(pH10)
<nowiki> </nowiki>  job:Refresh2DView()
    job:Refresh2DView()
<nowiki> </nowiki>  return true
    return true
<nowiki> </nowiki> end
  end
   
   
   
   
<nowiki> </nowiki> -- ==============================================================================
  -- =========================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
  local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
      --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
    local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
      -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
    local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
      -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
    layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
    return cad_object
<nowiki> </nowiki> end -- end function
  end -- end function
   
   
<nowiki> </nowiki> -- =========================================================================
  -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
    local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
    if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
      DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
      return false
<nowiki> </nowiki>  end
    end
<nowiki> </nowiki>  local strlen = string.len(what)
    local strlen = string.len(what)
<nowiki> </nowiki>  local strup = string.upper(what)
    local strup = string.upper(what)
<nowiki> </nowiki>  local x = strlen
    local x = strlen
<nowiki> </nowiki>  local i = 1
    local i = 1
<nowiki> </nowiki>  local y = ""
    local y = ""
<nowiki> </nowiki>  local ptx = where
    local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
    group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
    while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
      y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    ptx = MonoFont(job, ptx, y, size, lay, ang)
      ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>    i = i + 1
      i = i + 1
<nowiki> </nowiki>  end -- while end;
    end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
    AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
    job:Refresh2DView()
<nowiki> </nowiki>  return true ;
    return true ;
  end -- function end</nowiki>
  end -- function end</nowiki>
 
===DrawWriter===
----
 
===DrawWriter - Draws Upper and Lower case text on the drawing===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle.
  <nowiki>function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
 
  --[[ How to use:
  <nowiki>function DrawWriter(what, where, size, lay, ang)
<nowiki> </nowiki>  local group
<nowiki> </nowiki> --<nowiki>[[ How to use:
   |    local TextMessage = "Your Text Here"
   |    local TextMessage = "Your Text Here"
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextHight = 0.5
   |    local TextHight = 0.5
   |    local TextLayer = "Jim Anderson"
   |    local TextLayer = "Text Layer"
   |    local TextAng = 20.0
   |    local TextAng = 20.0
   |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
   |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
   |    -- ==Draw Writer==
   |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
Line 2,290: Line 2,592:
     return true
     return true
   end
   end
  -- -----------------------------------------------------]]</nowiki>
  --]]
<nowiki> </nowiki> -- ==============================================================================
  -- =========================================================================
<nowiki> </nowiki> local function Polar2D(pt, ang, dis)
  local function Polar2D(pt, ang, dis)
<nowiki> </nowiki>  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki> end
  end
<nowiki> </nowiki> -- ==============================================================================
  -- =========================================================================
<nowiki> </nowiki> local function MonoFont(job, pt, letter, scl, lay, ang)
  local function MonoFont(job, pt, letter, scl, lay, ang)
<nowiki> </nowiki>  scl = (scl * 0.5) ;
    scl = (scl * 0.5) ;
<nowiki> </nowiki>  local pA0 = pt ;
    local pA0 = pt ;
<nowiki> </nowiki>  local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
    local pA1  = Polar2D(pt, ang + 90.0000, (
<nowiki> </nowiki>  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
<nowiki> </nowiki>  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
<nowiki> <
   
   
-- =====================================================]]
    if letter == 91 then
╔╦╗═╗ ╦╔╦╗ ╔═╗╦╦ ╔═╗ ╔╦╗╔═╗╔═╗╦ ╔═╗
      line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
  ║ ╔╩╦╝ ║  ╠╣ ║║ ║╣    ║ ║ ║║ ║║ ╚═╗
    end
  ╩ ╩ ╚═ ╩  ╚ ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
    if letter == 92 then
function FileTools()
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
-- =====================================================]]
    end
  function LengthOfFile(filename)                       -- Returns file line count
    if letter == 93 then
--[[Counts the lines in a file
      line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
    Returns: number]]
    end
    local len = 0
    if letter == 94 then
    if FileExists(filename) then
      line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       local file = io.open(filename)
      line:LineTo(pD8) ;  group:AddTail(line) ;
      if file then
    end
      for _ in file:lines() do
    if letter == 95 then
        len = len + 1
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
       end
    end
      file:close()
    if letter == 96 then
    end -- if end
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    end
    return len
    -- Start of Lower Case
  end -- function end
    if letter == 97 then
  -- =====================================================]]
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
  function NameValidater(FileName)
      line:LineTo(pA0) ;  group:AddTail(line) ;
    local MyTrue = true
    end
    local strlen = string.len(FileName)
    if letter == 98 then
    local strup = string.upper(FileName)
      line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
    local i = 1
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    local y = ""
    end
    while i <=  strlen do
    if letter == 99 then
      y = string.byte(string.sub(strup, i, i))
      line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
      if y == 32 then   -- Space
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
        MyTrue = false
    end
        break
    if letter == 100 then
      elseif y == 45 then  -- Dash
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
        MyTrue = false
      line:LineTo(pA0) ;  group:AddTail(line) ;
        break
    end
      elseif y == 127 then -- Delete
    if letter == 101 then
        MyTrue = false
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
        break
      line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
      elseif y == 126 then  -- Delete
    end
        MyTrue = false
    if letter == 102 then
        break
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
 
      line:LineTo(pF4) ;  group:AddTail(line) ;
       elseif y == 123 then -- Open brace
    end
        MyTrue = false
    if letter == 103 then
        break
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
      elseif y == 124 then  -- Pipe
      line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
        MyTrue = false
    end
        break
    if letter == 104 then
      elseif y == 125 then -- Close brace
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
        MyTrue = false
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
        break
    end
    if letter == 105 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
    end
    if letter == 106 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
      group:AddTail(line) ;
    end
    if letter == 107 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 108 then
      line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 109 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 110 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 111 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 112 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
    end
    if letter == 113 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 114 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 115 then
      line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
      line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 116 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
      line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 117 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;
    end
    if letter == 118 then
      line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 119 then
      line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 120 then
      line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 121 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
      line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 122 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    -- End of Lower Case
    if letter == 123 then
      line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
      line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 124 then
      line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 125 then
      line:AppendPoint(pD0) ; line:LineTo(pE0) ;  line:LineTo(pF1) ; line:LineTo(pF2) ; line:LineTo(pE3) ; line:LineTo(pG4) ;
      line:LineTo(pE5) ; line:LineTo(pF6) ; line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ; group:AddTail(line) ;
    end
    if letter == 126 then
      line:AppendPoint(pA2) ; line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ; line:LineTo(pG5) ;
      line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    return pH0
  end -- function end
  -- =========================================================================
  local function AddGroupToJob(job, group, layer_name)
      -- create a CadObject to represent the group
    local cad_object = CreateCadGroup(group);
       -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
       -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end -- end function
  -- =========================================================================
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Not finding a job loaded")
      return false
    end
    local strlen = string.len(what)
    local strup = what
    local x = strlen
    local i = 1
    local y = ""
    local ptx = where
    group = ContourGroup(true)
    while i <=  x do
      y = string.byte(string.sub(strup, i, i))
      if (y >= 97) and (y <= 122) then -- Lower case
        ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
        ptx = Polar2D(ptx, ang, size * 0.05)
      else -- Upper case
        ptx = MonoFont(job, ptx, y, size, lay, ang)
        ptx = Polar2D(ptx, ang, size * 0.07)
      end
      i = i + 1
    end -- while end;
    AddGroupToJob(job, group, lay)
    job:Refresh2DView()
    return true
  end -- function end</nowiki>
 
----
 
===Holer - Draws two Holes and groups them===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws circles based on a layout.
 
<nowiki>function Holer(pt, ang, dst, dia, lay)
       local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
    --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
      local function AddGroupToJob(job, group, layer_name)
        local cad_object = CreateCadGroup(group);
        local layer = job.LayerManager:GetLayerWithName(layer_name)
        layer:AddObject(cad_object, true)
        return cad_object
      end
    local group = ContourGroup(true)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    pt = Polar2D(pt, ang, dst)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    AddGroupToJob(job, group, lay)
    return true
  end -- function end</nowiki>
 
----


      elseif  -- Illegal Filename Characters
==Data Export Tools==
      (y == 33) or -- ! Exclamation mark
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
      (y == 34) or -- " Double Quotes
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
      (y == 35) or -- # Hash
      (y == 36) or -- $ Dollar
===LogWriter===
      (y == 37) or -- % Percent
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      (y == 38) or -- & Ampersand
 
      (y == 39) or -- ' Apostrophe
Writes a Log items to the log file.
      (y == 42) or -- * Asterisk
 
      (y == 43) or -- + Plus
<nowiki> function LogWriter(LogName, xText)
      (y == 44) or -- , Comma
  -- Adds a new xText Line to a app log file
      (y == 47) or -- / Slash
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
      (y == 58) or -- : Colon
  local fileW = io.open(LogName,  "a")
      (y == 59) or -- ; Semi-colon
  if fileW then
      (y == 60) or -- < Less than
    fileW:write(xText .. "\n")
      (y == 62) or -- > Greater than
    fileW:close()
      (y == 63) or -- ? Question mark
      (y == 64) or -- @ At
      (y == 92) or -- \ Backslash
      (y == 96) or -- ` Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
   end -- if end
   end -- if end
-- =====================================================]]
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
   function CopyFileFromTo(OldFile, NewFile)             -- Copy Old File to Newfile
  return true
     if FileExists(NewFile) then
end -- function end </nowiki>
       DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
 
       return false
----
     elseif not FileExists(OldFile) then
===Write_CSV===
       DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
       return false
Writes the values to a csv format file.
 
<nowiki> function Write_CSV(xFilename) -- Writes the values to a csv format file
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
-- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  local file = io.open(filename, "w")
   if file then  -- if the file was opened
    file:write("Count,Height,Width\n") -- Header Line
     if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
       file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");    file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");    file:write("1,450,225\n")
       file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");    file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");  file:write("3,1150,575\n");  file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");  file:write("1,1350,675\n");  file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");  file:write("2,1550,775\n");  file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");  file:write("3,1750,875\n");  file:write("1,1800,900\n");    file:write("2,1850,925\n");
       file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");  file:write("1,2250,1125\n");
       file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
     else
     else
       local fileR = io.open(OldFile)     -- reader file
       file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n")file:write("1,05.3750,19.5000\n");
       local fileW = io.open(NewFile, "w") -- writer file
       file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n")file:write("3,09.8750,05.0000\n");
       if fileR and fileW then -- if both files are open
       file:write("1,11.7500,05.8750\n"); file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
        for Line in fileR:lines() do
       file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
          fileW:write(Line .. "\n")
       file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
        end -- for end
       file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
       end
       file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n")file:write("2,49.1875,24.6250\n");
       if fileR then fileR:close() end
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
       if fileW then fileW:close() end
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n"); file:write("1,64.9375,32.4375\n");
       return true
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
    end -- for end
       file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
  end -- function end
       file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
-- =====================================================]]
       file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
  function ValidateName(FileName)                       -- Returns True if the file name is safe to use
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <= strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
       MyTrue = true
    elseif y == 45 then -- hyphn
       MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
       MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
     end -- if end
     end -- if end
     i = i + 1
     file:close() -- closes the open file
  end -- while end
  return MyTrue
end -- if end
-- =====================================================]]
  function FileExists(name)                            -- Returns True if file is found
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- end function
  -- ===================================================]]
  function FileAccess(FileName)                        -- Returns true if file is available for update.
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
   end -- if end
   end -- if end
end -- function end
  return  true
-- =====================================================]]
end -- function end </nowiki>
  function isdir(path)                                 -- Returns true if path is found
 
  local function exists(file)
----
    local ok, err, code = os.rename(file, file)
 
    if not ok then
==Text File Tools==
       if code == 13 then
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
         return true
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
===LengthOfFile===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns file line count
 
<nowiki> function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
       for _ in file:lines() do
         len = len + 1
       end
       end
      file:close()
    end -- if end
     end
     end
     return ok, err
     return len
  end
end -- function end </nowiki>
  return exists(path.."/")
----
end
 
-- =====================================================]]
===NameValidater - Checks File Name for Valid Chars===
  function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local pt1Text = Point2D()
Returns file line count
  local Pang    = 0.0
 
  local Tang    = 0.0
<nowiki> function NameValidater(FileName)
  if YY then
    local MyTrue = true
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    local strlen = string.len(FileName)
     Pang = 270.0
    local strup = string.upper(FileName)
     Tang = 0.0
     local i = 1
  else
     local y = ""
    if Material.Orientation == "V" then
     while i <strlen do
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
      y = string.byte(string.sub(strup, i, i))
     else
      if y == 32 then  -- Space
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
        MyTrue = false
    end
        break
    Pang = 270.0
      elseif y == 45 then  -- Dash
    Tang = 0.0
        MyTrue = false
  end
        break
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
      elseif y == 127 then -- Delete
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
        MyTrue = false
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
        break
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
       elseif y == 126 then  -- Delete
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
        MyTrue = false
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
        break
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
   end -- if end
end -- function end
-- =====================================================]]
  function DiskRights(path)                            -- Returns true if you have write access to path.
  xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
       xx:close()
      return true
  end
end -- function rights
-- =====================================================]]
end -- FileTools function end


      elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break


</nowiki>
      elseif  -- Illegal Filename Characters
      (y == 33) or -- ! Exclamation mark
      (y == 34) or -- " Double Quotes
      (y == 35) or -- # Hash
      (y == 36) or -- $ Dollar
      (y == 37) or -- % Percent
      (y == 38) or -- & Ampersand
      (y == 39) or -- ' Apostrophe
      (y == 42) or -- * Asterisk
      (y == 43) or -- + Plus
      (y == 44) or -- , Comma
      (y == 47) or -- / Slash
      (y == 58) or -- : Colon
      (y == 59) or -- ; Semi-colon
      (y == 60) or -- < Less than
      (y == 62) or -- > Greater than
      (y == 63) or -- ? Question mark
      (y == 64) or -- @ At
      (y == 92) or -- \ Backslash
      (y == 96) or -- ` Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end </nowiki>
----


==Geometry Tools==
===CopyFileFromTo===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
Copy Old File to Newfile
 
<nowiki> function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
end -- function end </nowiki>
----
 
===ValidateName===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns True if the file name is safe to use


  <nowiki>  
  <nowiki> function ValidateName(FileName)
  local MyTrue = true
-- =====================================================]]
   local strlen = string.len(FileName)
╔═╗╔═╗╔═╗╔╦╗╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
  local strup = string.upper(FileName)
║ ╦║╣ ║ ║║║║║╣  ║ ╠╦╝╚╦╝   ║ ║ ║║ ║║  ╚═╗
   local i = 1
╚═╝╚═╝╚═╝╩ ╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
  local y = ""
function GeometryTools()
  while i <=  strlen do
-- =====================================================]]
     y = string.byte(string.sub(strup, i, i))
function SheetNew()                                     -- Adds a new sheet to the drawing
     if y == 32 then -- Space
   if GetVersion() >= 10.5 then then
      MyTrue = true
    local layer_manager = Milling.job.LayerManager
     elseif y == 45 then -- hyphn
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
      MyTrue = true
     local orig_num_sheets = layer_manager.NumberOfSheets
     elseif (y >= 48) and (y <= 57) then -- numbers
     -- get current active sheet index
      MyTrue = true
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
     elseif (y >= 65) and (y <= 90) then -- Uppercase
     -- set active sheet to last sheet
      MyTrue = true
    local num_sheets = layer_manager.NumberOfSheets
     else
     layer_manager.ActiveSheetIndex = num_sheets - 1
      MyTrue = false
    -- Add a new sheet
      break
     layer_manager:AddNewSheet()
     end -- if end
    -- set active sheet to last sheet we just added
     i = i + 1
     num_sheets = layer_manager.NumberOfSheets
   end -- while end
     layer_manager.ActiveSheetIndex = num_sheets - 1
   return MyTrue
     Milling.job:Refresh2DView()
  end -- function end </nowiki>
   end -- if end
 
   return true
----
end
 
-- =====================================================]]
===FileExists===
function GetDiameterAndCentre(cadcontour, point2d)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   local contour = cadcontour:GetContour()
Returns True if file is found
  local arc = contour:GetFirstSpan()
 
  local point3d = Point3D();
<nowiki> function FileExists(name)
  arc = CastSpanToArcSpan(arc)
   -- call = ans = FileExists("sample.txt")
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
    local f=io.open(name,"r")
  point2d = Point2D(point3d.x, point3d.y)
    if f~=nil then io.close(f) return true else io.close(f) return false end
   -- MessageBox("Diameter = " .. diameter)
   end -- function end </nowiki>
  return diameter, point2d
----
end
 
-- =====================================================]]
===FileAccess===
function IsCircle(cadcontour)                          -- Returns True if conture is a circle
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local contour = cadcontour:GetContour()
Returns true if file is available for update.
  -- Does it consist only of arcs?
 
  if contour.ContainsBeziers then
<nowiki> function FileAccess(FileName)  
    return false
    if (not(os.rename(FileName, FileName))) then
   end
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
  if not contour.ContainsArcs then
        " The OS has blocked write access. " ..
     return false
        "Verify the full path is correct and No application has the file open. ", "(1405)")
   end
        return false
  -- Does is contain 4 contours?
   else
  if contour.Count ~= 4 then
     return true
    return false;
   end -- if end
  end
end -- function end </nowiki>
  -- Check the arcs end and initial points make a square.
----
  local arcs = {}
 
  local count = 1;
===IsDir===
  local pos = contour:GetHeadPosition()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   local object
Returns true if path is found
  while pos ~= nil do
 
     object, pos = contour:GetNext(pos)
<nowiki> function IsDir(path)                                 --
     arcs[count] = object
   local function exists(file)
     count = count + 1
     local ok, err, code = os.rename(file, file)
     if not ok then
      if code == 13 then
        return true
      end
     end
    return ok, err
   end
   end
   local x_1 =(arcs[1]).StartPoint2D.x
   return exists(path.."/")
  local y_1 =(arcs[1]).StartPoint2D.y
end -- function end </nowiki>
  local x_3 =(arcs[3]).StartPoint2D.x
----
   local y_3 =(arcs[3]).StartPoint2D.y
 
   local x_2 =(arcs[2]).StartPoint2D.x
===Sheetlabel===
   local y_2 =(arcs[2]).StartPoint2D.y
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   local x_4 =(arcs[4]).StartPoint2D.x
Returns file line count of a txt (assic) file
  local y_4 =(arcs[4]).StartPoint2D.y
 
   local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
<nowiki> function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
   local pt1Text = Point2D()
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
   local Pang    = 0.0
     return false
   local Tang    = 0.0
   if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
   else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
     Tang = 0.0
   end
   end
   -- Check the bulge factor is 90
   DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
   local bulge = 0;
   pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
   for _, arc_span in ipairs(arcs) do
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
    bulge = CastSpanToArcSpan(arc_span).Bulge;
   pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
    if math.abs(math.abs(bulge) - g_bulge90) > 0.04 then
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end </nowiki>
----
 
===DiskRights===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns true if you have write access to path.
 
<nowiki> function DiskRights(path)                             --  
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
       return false
       return false
    end
  else
      xx:close()
      return true
   end
   end
  return true
end -- function end </nowiki>
end
----
-- =====================================================]]
 
function SheetSet(Name)                                 -- Move focus to a named sheet
==Geometry Tools==
   local job = VectricJob()
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  local sheet_manager = job.SheetManager
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  local sheet_ids = sheet_manager:GetSheetIds()
 
  for id in sheet_ids do
===SheetNew===
     if(sheet_manager:GetSheetName(id) == Name) then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     sheet_manager.ActiveSheetId = id
 
     end
Adds a new sheet to the drawing
   end
 
end
<nowiki> function SheetNew()                                     -- Adds a new sheet to the drawing
-- ====================================================]]
   if GetVersion() >= 10.5 then then
function SheetNextSize(X, Y)                           -- Make New Sheet to size (x, y)
    local layer_manager = Milling.job.LayerManager
   if X == nil then
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    X = Milling.MaterialBlockWidth
    local orig_num_sheets = layer_manager.NumberOfSheets
   else
    -- get current active sheet index
    X = X + (2 * Milling.Cal)
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
  end
    -- set active sheet to last sheet
   if Y == nil then
    local num_sheets = layer_manager.NumberOfSheets
    Y = Milling.MaterialBlockHeight
    layer_manager.ActiveSheetIndex = num_sheets - 1
   else
    -- Add a new sheet
    Y = Y + (2 * Milling.Cal)
    layer_manager:AddNewSheet()
   end
    -- set active sheet to last sheet we just added
  Milling.Sheet = Milling.Sheet + 1
     num_sheets = layer_manager.NumberOfSheets
  local sheet_manager = Milling.job.SheetManager
     layer_manager.ActiveSheetIndex = num_sheets - 1
   local sheet_ids = sheet_manager:GetSheetIds()
     Milling.job:Refresh2DView()
   for id in sheet_ids do
  end -- if end
     if(sheet_manager:GetSheetName(id) == "Sheet 1") then
   return true
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
end </nowiki>
     end
 
----
 
===GetDiameterAndCentre===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
   local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
   local diameter = arc:RadiusAndCentre(point3d) * 2.0
   point2d = Point2D(point3d.x, point3d.y)
   -- MessageBox("Diameter = " .. diameter)
   return diameter, point2d
end</nowiki>
 
----
 
===IsCircle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsCircle(cadcontour)                          -- Returns True if conture is a circle
   local contour = cadcontour:GetContour()
   -- Does it consist only of arcs?
  if contour.ContainsBeziers then
     return false
  end
  if not contour.ContainsArcs then
     return false
   end
   end
   SheetSet("Sheet " .. tostring(Milling.Sheet))
   -- Does is contain 4 contours?
  return true
   if contour.Count ~= 4 then
end
     return false
-- =====================================================]]
   end
function GetPolarAngle(Start, Corner, End)              -- Returns the Polar Angle
   -- Check the arcs end and initial points make a square.
   local function GetPolarDirection(point1, point2)              --
  local arcs = {}
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  local count = 1;
    if point1.X < point2.X then
   local pos = contour:GetHeadPosition()
      if point1.Y < point2.Y then
  local object
        ang = ang + 0.0
  while pos ~= nil do
      else
     object, pos = contour:GetNext(pos)
        ang = 360.0 - ang
     arcs[count] = object
      end -- if end
     count = count + 1
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
     return ang
   end -- function end
   return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end
-- =====================================================]]
function GetOrientation(point1, point2)                -- Orientation of left, right, up or down
   if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
     end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
     if point1.X < point2.X then
      return 0.0
     else
      return 180.0
    end
  else
    return nil
   end
   end
end -- function end
  local x_1 =(arcs[1]).StartPoint2D.x
-- =====================================================]]
  local y_1 =(arcs[1]).StartPoint2D.y
function GetPolarDirection(point1, point2)             -- Retuens and amgle from two points
   local x_3 =(arcs[3]).StartPoint2D.x
   local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  local y_3 =(arcs[3]).StartPoint2D.y
   if point1.X < point2.X then
   local x_2 =(arcs[2]).StartPoint2D.x
    if point1.Y < point2.Y then
  local y_2 =(arcs[2]).StartPoint2D.y
      ang = ang + 0.0
  local x_4 =(arcs[4]).StartPoint2D.x
    else
   local y_4 =(arcs[4]).StartPoint2D.y
      ang = 360.0 - ang
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
    end -- if end
   local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
   else
   if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    if point1.Y < point2.Y then
     return false
      ang = 180.0 - ang
   end
    else
   -- Check the bulge factor is 90
      ang = ang + 180.0
  local bulge = 0;
    end -- if end
  for _, arc_span in ipairs(arcs) do
   end -- if end
    bulge = CastSpanToArcSpan(arc_span).Bulge;
   if ang >=360 then
    if math.abs(math.abs(bulge) - g_bulge90) > 0.04 then
     ang = ang -360.0
      return false
   end -- if end
     end
   return ang
end -- function end
-- =====================================================]]
function CenterArc(A, B, RadiusD)                      -- Retuns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
     radius = (horda / 2)
   end
   end
   return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
   return true
end
end</nowiki>
-- =====================================================]]
 
function Polar2D(pt, ang, dis)                         -- Retuns 2DPoint from Known Point, Angle direction, and Projected distance.
----
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
 
-- ::''Returns a 2Dpoint(x, y)''
===SheetSet===
   return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
end -- End Function
<nowiki>function SheetSet(Name)                   -- Move focus to a named sheet
-- =====================================================]]
   local job = VectricJob()
function GetDistance(objA, objB)                       -- Returns Double from two Points
   local sheet_manager = job.SheetManager
   local xDist = objB.x - objA.x
   local sheet_ids = sheet_manager:GetSheetIds()
   local yDist = objB.y - objA.y
   for id in sheet_ids do
   return math.sqrt((xDist ^ 2) + (yDist ^ 2))
    if(sheet_manager:GetSheetName(id) == Name) then
end -- function end
    sheet_manager.ActiveSheetId = id
-- =====================================================]]
    end
function GetAngle(point1, point2)
  end
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
end</nowiki>
   if point1.X < point2.X then
 
     if point1.Y < point2.Y then
----
      ang = ang + 0.0
 
    else
===SheetNextSize===
      ang = 360.0 - ang
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     end -- if end
<nowiki>function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
   if X == nil then
     X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
     Y = Milling.MaterialBlockHeight
   else
   else
     if point1.Y < point2.Y then
     Y = Y + (2 * Milling.Cal)
      ang = 180.0 - ang
  end
    else
  Milling.Sheet = Milling.Sheet + 1
      ang = ang + 180.0
  local sheet_manager = Milling.job.SheetManager
    end -- if end
  local sheet_ids = sheet_manager:GetSheetIds()
   end -- if end
   for id in sheet_ids do
  if ang >=360.0 then
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    ang = ang -360.0
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
  end -- if end
    end
   return ang
  end
end -- function end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
-- =====================================================]]
   return true
function Arc2Bulge(p1, p2, Rad)                        -- Returns the Bulge factor for an arc
end</nowiki>
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
 
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
----
  local bulge = (2 * seg) / chord
 
  return bulge
===GetPolarAngle===
end -- function end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
<nowiki>function GetPolarAngle(Start, Corner, End)          -- Returns the Polar Angle
function TrigIt()                                       -- Calulates Right Angle
  local function GetPolarDirection(point1, point2) 
-- ==Trig Function==
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
-- VECTRIC LUA SCRIPT
    if point1.X < point2.X then
-- =====================================================]]
      if point1.Y < point2.Y then
-- Gadgets are an entirely optional add-in to Vectric's core software products.
        ang = ang + 0.0
-- They are provided 'as-is', without any express or implied warranty, and you
      else
--   make use of them entirely at your own risk.
        ang = 360.0 - ang
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
      end -- if end
--   arising from their use.
    else
-- Permission is granted to anyone to use this software for any purpose,
      if point1.Y < point2.Y then
-- including commercial applications, and to alter it and redistribute it freely,
        ang = 180.0 - ang
-- subject to the following restrictions:
      else
-- 1. The origin of this software must not be misrepresented; you must not
        ang = ang + 180.0
--    claim that you wrote the original software.
      end -- if end
-- 2. If you use this software in a product, an acknowledgement in the product
    end -- if end
--    documentation would be appreciated but is not required.
    if ang >=360 then
-- 3. Altered source versions must be plainly marked as such, and must not be
      ang = ang -360.0
--   misrepresented as being the original software.
    end -- if end
-- 4. This notice may not be removed or altered from any source distribution.
    return ang
--
  end -- function end
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
-- =====================================================]]
end -- function end</nowiki>
-- Code Debugger
 
-- require("mobdebug").start()
----
-- =====================================================]]
 
-- Global Variables --
===GetOrientation===
    Trig = {}
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
<nowiki>function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
  function TrigTest() -- Test the All Right Angle
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    TrigClear()
    if point1.Y < point2.Y then
    Trig.A  =  0.0
      return 90.0
    Trig.B  =  0.0
    else
    Trig.C  = 90.0
      return 270.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    end
    Trig.Adj =  4.0  -- Base  or (A2C)
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    Trig.Hyp = 0.0  -- Slope or (A2B)
    if point1.X < point2.X then
    Trig.Slope = 0.0
      return 0.0
    Trig.Area = 0.0
    else
    Trig.OutRadius =  0.0
      return 180.0
    Trig.InRadius =  0.0
    end
    Trig.Parameter =  0.0
  else
    TrigIt()
    return nil
    DisplayMessageBox("Test 1: \n" ..
  end
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
end -- function end</nowiki>
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
 
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
----
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
 
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
===GetPolarDirection===
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
<nowiki>function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
   local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
     " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
  if point1.X < point2.X then
     " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
    if point1.Y < point2.Y then
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
      ang = ang + 0.0
    )
    else
    -- =====================================================]]
      ang = 360.0 - ang
    TrigClear()
    end -- if end
    Trig.A  = 0.0
  else
    Trig.B  =  0.0
    if point1.Y < point2.Y then
    Trig.C  = 90.0
      ang = 180.0 - ang
    Trig.Opp = 0.0  -- Rise  or (B2C)
    else
    Trig.Adj =  4.0 -- Base  or (A2C)
      ang = ang + 180.0
    Trig.Hyp = 5.0  -- Slope or (A2B)
    end -- if end
    Trig.Slope =  0.0
  end -- if end
    Trig.Area = 0.0
  if ang >=360 then
    Trig.OutRadius 0.0
    ang = ang -360.0
    Trig.InRadius = 0.0
  end -- if end
    Trig.Parameter = 0.0
  return ang
    TrigIt()
end -- function end</nowiki>
    DisplayMessageBox("Test 2: \n" ..
 
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
----
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
 
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
===CenterArc===
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
<nowiki>function CenterArc(A, B, RadiusD)                      -- Returns 2DPoint from Arc point and Radius
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
  local horda = (A - B).Length
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    radius = (horda / 2)
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  end
    )
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
    -- =====================================================]]
end -- function end</nowiki>
    TrigClear()
 
    Trig.A  =  0.0
----
    Trig.B  =  0.0
 
    Trig.C  = 90.0
===Polar2D===
    Trig.Opp =  3.0  -- Rise  or (B2C)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.Adj =  0.-- Base  or (A2C)
 
    Trig.Hyp =  5.0  -- Slope or (A2B)
The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.
    Trig.Slope = 0.0
 
    Trig.Area = 0.0
<nowiki>function Polar2D(pt, ang, dis)                      
    Trig.OutRadius = 0.0
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
    Trig.InRadius = 0.0
-- ::''Returns a 2Dpoint(x, y)''
    Trig.Parameter = 0.0
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    TrigIt()
end -- End Function</nowiki>
    DisplayMessageBox("Test 3: \n" ..
 
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
----
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
 
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
===GetDistance===
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
 
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
Returns Double from two Points
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
 
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
  <nowiki>function GetDistance(objA, objB)                        -- Returns Double from two Points
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
  local xDist = objB.x - objA.x
     " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
  local yDist = objB.y - objA.y
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
    )
end -- function end</nowiki>
    -- =====================================================]]
 
----
 
===GetAngle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
  -- ===========================================================]]
  </nowiki>function GetAngle(point1, point2)
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
     end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
     else
      ang = ang + 180.0
     end -- if end
  end -- if end
  if ang >=360.0 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end</nowiki>
----
 
===Arc2Bulge===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
  -- ===========================================================]]
  </nowiki>function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  local bulge = (2 * seg) / chord
  return bulge
end -- function end</nowiki>
 
----
 
===TrigIt===
Calculates Right Angle
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function TrigIt()                                      -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--  make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--  arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--   misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
     Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
     TrigClear()
     TrigClear()
     Trig.A  =  36.86897645844
     Trig.A  =  0.0
     Trig.B  =  0.0
     Trig.B  =  0.0
     Trig.C  = 90.0
     Trig.C  = 90.0
     Trig.Opp =  3.0  -- Rise  or (B2C)
     Trig.Opp =  3.0  -- Rise  or (B2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Adj =  4.0  -- Base  or (A2C)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Slope =  0.0
     Trig.Slope =  0.0
Line 3,423: Line 3,738:
     Trig.Parameter =  0.0
     Trig.Parameter =  0.0
     TrigIt()
     TrigIt()
     DisplayMessageBox("Test 4: \n" ..
     DisplayMessageBox("Test 1: \n" ..
     " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
     " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
Line 3,438: Line 3,753:
     -- =====================================================]]
     -- =====================================================]]
     TrigClear()
     TrigClear()
     Trig.A  =  36.86897645844
     Trig.A  =  0.0
     Trig.B  =  0.0
     Trig.B  =  0.0
     Trig.C  = 90.0
     Trig.C  = 90.0
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Adj =  4.0  -- Base  or (A2C)
     Trig.Adj =  4.0  -- Base  or (A2C)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Hyp =  5.0  -- Slope or (A2B)
     Trig.Slope =  0.0
     Trig.Slope =  0.0
     Trig.Area =  0.0
     Trig.Area =  0.0
Line 3,450: Line 3,765:
     Trig.Parameter =  0.0
     Trig.Parameter =  0.0
     TrigIt()
     TrigIt()
     DisplayMessageBox("Test 5: \n" ..
     DisplayMessageBox("Test 2: \n" ..
     " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
     " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
Line 3,465: Line 3,780:
     -- =====================================================]]
     -- =====================================================]]
     TrigClear()
     TrigClear()
     Trig.A  =  36.86897645844
     Trig.A  =  0.0
     Trig.B  =  0.0
     Trig.B  =  0.0
     Trig.C  = 90.0
     Trig.C  = 90.0
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Opp =  3.0  -- Rise  or (B2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Hyp =  5.0  -- Slope or (A2B)
     Trig.Hyp =  5.0  -- Slope or (A2B)
Line 3,477: Line 3,792:
     Trig.Parameter =  0.0
     Trig.Parameter =  0.0
     TrigIt()
     TrigIt()
     DisplayMessageBox("Test 6: \n" ..
     DisplayMessageBox("Test 3: \n" ..
     " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
     " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
     " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
Line 3,490: Line 3,805:
     " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
     " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
     )
     )
    -- =====================================================]]
     TrigClear()
     TrigClear()
     Trig.A  =  0.0
     Trig.A  =  36.86897645844
     Trig.B  =  0.0
     Trig.B  =  0.0
     Trig.C  = 90.0
     Trig.C  = 90.0
Line 3,497: Line 3,813:
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Slope =  9.0
     Trig.Slope =  0.0
     Trig.Area =  0.0
     Trig.Area =  0.0
     Trig.OutRadius =  0.0
     Trig.OutRadius =  0.0
Line 3,503: Line 3,819:
     Trig.Parameter =  0.0
     Trig.Parameter =  0.0
     TrigIt()
     TrigIt()
     DisplayMessageBox("Test 7: \n" ..
     DisplayMessageBox("Test 4: \n" ..
     " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
     " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
Line 3,510: Line 3,826:
     " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
     " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
     " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
     " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
     " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
     )
     )
     -- =====================================================]]
     -- =====================================================]]
     TrigClear()
     TrigClear()
     Trig.A  =  0.0
     Trig.A  =  36.86897645844
     Trig.B  =  0.0
     Trig.B  =  0.0
     Trig.C  = 90.0
     Trig.C  = 90.0
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Adj =  4.0  -- Base  or (A2C)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Slope =  9.0
     Trig.Slope =  0.0
     Trig.Area =  0.0
     Trig.Area =  0.0
     Trig.OutRadius =  0.0
     Trig.OutRadius =  0.0
Line 3,531: Line 3,846:
     Trig.Parameter =  0.0
     Trig.Parameter =  0.0
     TrigIt()
     TrigIt()
     DisplayMessageBox("Test Error: \n" ..
     DisplayMessageBox("Test 5: \n" ..
      " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
     )
     )
     return true
     -- =====================================================]]
  end -- function end --
    TrigClear()
-- =====================================================]]
     Trig.A  =  36.86897645844
  function TrigClear()   -- Clears and resets Trig Table
     Trig.A  =  0.0
     Trig.B  =  0.0
     Trig.B  =  0.0
     Trig.C  = 90.0
     Trig.C  = 90.0
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Hyp =  5.0  -- Slope or (A2B)
     Trig.Slope =  0.0
     Trig.Slope =  0.0
     return true
     Trig.Area =  0.0
  end -- function end
    Trig.OutRadius =  0.0
-- =====================================================]]
    Trig.InRadius = 0.0
      local function BSA()
    Trig.Parameter = 0.0
        Trig.B = (Trig.C - Trig.A)
    TrigIt()
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
    DisplayMessageBox("Test 6: \n" ..
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
    " Trig.A = * " .. tostring(Trig.A) .. " \n" ..
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
    " Trig.= " .. tostring(Trig.B) .. " \n" ..
        Trig.Circumscribing = Trig.Hyp * 0.5
    " Trig." .. tostring(Trig.C) .. " \n" ..
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
    " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
      end
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
        Trig.A = Trig.C - Trig.B
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
      end -- if end
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
-- test 4
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
      if (Trig.A > 0.0) and (Trig.Opp > 0.0) then -- A and Rise or (B2C)
    )
        Trig.Adj = Trig.Opp / (math.tan(math.rad(Trig.A)))
    TrigClear()
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    Trig.A 0.0
        BSA()
    Trig.B  = 0.0
        return true
    Trig.= 90.0
      -- test 6
    Trig.Opp = 3.0  -- Rise  or (B2C)
      elseif (Trig.A > 0.0) and (Trig.Hyp > 0.0) then -- A and Slope or (A2B)
    Trig.Adj =  0.-- Base  or (A2C)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
    Trig.Hyp = 0.0  -- Slope or (A2B)
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
    Trig.Slope = 9.0
        BSA()
    Trig.Area =  0.0
        return true
    Trig.OutRadius = 0.0
      -- test 5
    Trig.InRadius =  0.0
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
    Trig.Parameter =  0.0
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
    TrigIt()
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    DisplayMessageBox("Test 7: \n" ..
        BSA()
    " Trig.A =  " .. tostring(Trig.A) .. " \n" ..
        return true
    " Trig.= " .. tostring(Trig.B) .. " \n" ..
        -- test 1
    " Trig.= " .. tostring(Trig.C) .. " \n" ..
      elseif (Trig.Opp > 0.0) and (Trig.Adj >  0.0) then -- Rise and Base
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
        Trig.A = math.deg(math.atan(Trig.Opp / Trig.Adj))
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
        BSA()
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
        return true
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      elseif (Trig.Adj > 0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
-- test 2
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
    " Trig.Circumscribing = " .. tostring(Trig.Circumscribing) .. " \n" ..
        Trig.A = math.deg(math.atan(Trig.Opp / Trig.Adj))
    " Trig.Inscribing = " .. tostring(Trig.Inscribing) .. " \n"
        BSA()
    )
        return true
    -- =====================================================]]
      elseif (Trig.Opp > 0.0) and (Trig.Hyp > 0.0) then -- Base and Slope
    TrigClear()
-- test 3
    Trig.A  =  0.0
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
    Trig.B  =  0.0
        Trig.A = math.deg(math.atan(Trig.Opp / Trig.Adj))
    Trig.C = 90.0
        BSA()
    Trig.Opp =  0.0  -- Rise  or (B2C)
        return true
    Trig.Adj = 0.0 -- Base  or (A2C)
      else
    Trig.Hyp = 0.0 -- Slope or (A2B)
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
    Trig.Slope = 9.0
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    Trig.Area =  0.0
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    Trig.OutRadius =  0.0
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    Trig.InRadius = 0.0
                          " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
    Trig.Parameter =  0.0
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    TrigIt()
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    DisplayMessageBox("Test Error: \n" ..
                          " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          )
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
        return false
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      end
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    end -- function end
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
-- =====================================================]]
end -- Geometry Tools end
  function TrigClear()  -- Clears and resets Trig Table
 
    Trig.A  = 0.0
</nowiki>
    Trig.= 0.0
 
    Trig.= 90.0
==INI File Tools==
    Trig.Opp = 0.0  -- Rise  or (B2C)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    Trig.Adj = 0.0  -- Base  or (A2C)
These functions manipulate the INI files for the storage and retrieval of data.
    Trig.Hyp =  0.0  -- Slope or (A2B)
 
    Trig.Slope =  0.0
 
    return true
===NameStrip===
  end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Convert string to the correct data type.
       local function BSA()
 
        Trig.B  = (Trig.C - Trig.A)
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
         Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
 
         Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
 
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
'''Source Code'''
        Trig.Circumscribing =  Trig.Hyp * 0.5
 
         Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
<nowiki> function NameStrip(str, var)
    if "" == str then
       DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
         local j = assert(string.find(str, var) - 1)
         return All_Trim(string.sub(str, 1, j))
      else
         return str
       end
       end
    end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
  end -- function end </nowiki>
        Trig.A = Trig.C - Trig.B
 
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
===HeadStrip===
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      end -- if end
Convert string to the correct data type.
-- test 4
 
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
<nowiki>
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
  function HeadStrip(str, var)                           -- convert string to the correct data type
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
        BSA()
    if "" == str then
        return true
      DisplayMessageBox("Error in string")
      -- test 6
    else
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
       if string.find(str, var) then
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
         local j = assert(string.find(str, var) + 1)
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
         return All_Trim(string.sub(str, j))
        BSA()
      else
        return true
         return str
      -- test 5
       end
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0) then -- A and Base or (A2C)
    end
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
  end -- function end </nowiki>
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
 
        BSA()
===INI_AreDupGroups===
        return true
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        -- test 1
Checks if there are duplicate groups.
       elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
 
         Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
  <nowiki>function INI_AreDupGroups(xPath, xFile)
         Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
    local GroupNames = {}
        BSA()
    local CleanNames = {}
         return true
    local DupGroups = {}
       elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
      GroupNames = INI_ReadGroups(xFile, aName)
-- test 2
      CleanNames = RemoveDups(GroupNames)
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
    if TableLength(GroupNames) == TableLength(CleanNames)then
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
      return true
        BSA()
    else
        return true
       return false
      elseif (Trig.Opp >  0.0) and (Trig.Hyp > 0.0) then -- Base and Slope
     end
-- test 3
  end -- function end </nowiki>
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.= " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
       end
     end -- function end
-- =====================================================]]
end -- Geometry Tools end


===INI_FixDupGroups===
</nowiki>
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
 
Find and fix duplicate groups
==INI File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
These functions manipulate the INI files for the storage and retrieval of data.


  <nowiki>function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end</nowiki>


===INI_DeleteGroup===
===INI_NameStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes only the first find of xGroup
Convert string to the correct data type.
 
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
 
 
'''Source Code'''


  <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
<nowiki> function INI_NameStrip(str, var)
-- Deletes old ini (.bak) file
    if "" == str then
-- Copy's the .ini to a backup (.bak) new file
      DisplayMessageBox("Error in string")
-- Reads the new backup file and writes a new file to the xGroup value
    else
-- Stops Writing lines until next Group is found
      if string.find(str, var) then
-- Writes to end of file
        local j = assert(string.find(str, var) - 1)
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
        return All_Trim(string.sub(str, 1, j))
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
      else
    if FileExists(OfileName) then
        return str
      os.remove(OfileName)
      end
     end
     end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
  end -- function end </nowiki>
--   os.rename(NfileName, OfileName) -- makes backup copy file
----
    if CopyFileFromTo(NfileName, OfileName) then
 
      local fileR  = io.open(OfileName)
===INI_HeadStrip===
      local fileW  = io.open(NfileName,  "w")
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      local groups  = false
Convert string to the correct data type.
      local writit  = true
      local MyTxt  = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end</nowiki>


===INI_RenameGroup===
<nowiki>
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  function INI_HeadStrip(str, var)                           -- convert string to the correct data type
Renames a group
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
 
    if "" == str then
  <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
      DisplayMessageBox("Error in string")
--Deletes old ini Hardware.bak file
    else
--Copys the ini file to a backup copy file
      if string.find(str, var) then
--Reads the backup file and writes a new ini file to the xGroup
        local j = assert(string.find(str, var) + 1)
--Writes new file with new group  to the new ini file
        return All_Trim(string.sub(str, j))
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
       else
       else
         fileW:write(Line .. "\n")
         return str
       end -- if end
       end
    end -- for end
     end
    fileR:close()
   end -- function end </nowiki>
    fileW:close()
----
     os.remove(OfileName)
  end -- if end
   return true
end -- function end</nowiki>


===INI_DeleteItem===
===INI_AreDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deleates a group
Checks if there are duplicate groups.


  <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
<nowiki>function INI_AreDupGroups(xPath, xFile)
-- Deletes old ini (.bak) file
    local GroupNames = {}
-- Copys the .ini to a backup (.bak) new file
     local CleanNames = {}
-- Reads the new backup file and writes a new file to the xGroup value
     local DupGroups  = {}
-- Stops Writing lines until next Group is found
      GroupNames = INI_ReadGroups(xFile, aName)
-- Writes to end of file
       CleanNames = RemoveDups(GroupNames)
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    if TableLength(GroupNames) == TableLength(CleanNames)then
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
       return true
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
     else
  os.remove(OfileName)
      return false
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
     end
  local fileR = io.open(OfileName)
   end -- function end </nowiki>
  local fileW = io.open(NfileName,  "w")
----
  if fileR and fileW then
     local groups = false
     local writit = true
    local txt = ""
    for Line in fileR:lines() do
       txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
       end -- if end
      writit = true
     end -- for end
    os.remove(OfileName)
    fileR:close()
     fileW:close()
  end -- if end
   return true
end -- function end</nowiki>


===INI_DeleteItem===
===INI_FixDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group is found
Find and fix duplicate groups


   <nowiki>function INI_ValidateGroup(xFile, xGroup)
   <nowiki>function INI_FixDupGroups(xPath, xFile)
  -- Reads INI file and returns true if the group is found
    local GroupNames = {}
  local fileR = io.open(xFile)
    local CleanNames = {}
  local group = false
     local DupGroups  = {}
  for Line in fileR:lines() do
      GroupNames = INI_ReadGroups(xFile, aName)
     if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
     return true
     group = true
   end -- function end</nowiki>
    break
----
    end -- if end
   end -- for end
  fileR:close()
  return group
end -- function end</nowiki>


===INI_DeleteItem===
===INI_DeleteGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group and item is found
Deletes only the first find of xGroup


   <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
   <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
     local fileR = io.open(xFile)
-- Deletes old ini (.bak) file
     if fileR then
-- Copy's the .ini to a backup (.bak) new file
       local group = false
-- Reads the new backup file and writes a new file to the xGroup value
       local item = false
-- Stops Writing lines until next Group is found
       local ItemLen = string.len(xItem)
-- Writes to end of file
       for Line in fileR:lines() do
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
        if All_Trim(Line) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
        group = true
    if FileExists(OfileName) then
        end -- if end
      os.remove(OfileName)
        if group then
    end
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem))) then  -- Item
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
             item = true
--    os.rename(NfileName, OfileName) -- makes backup copy file
             break
     if CopyFileFromTo(NfileName, OfileName) then
      local fileR   = io.open(OfileName)
      local fileW  = io.open(NfileName,  "w")
       local groups  = false
       local writit  = true
      local MyTxt  = ""
       local txt = ""
       if fileR and fileW then  -- files are open
        for Line in fileR:lines() do -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
             else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
             txt = ""
           end -- if end
           end -- if end
         end -- if end
         end -- for end
       end -- for end
        os.remove(OfileName)
       fileR:close()
       end -- if end
     end -- if end
       if fileR then fileR:close() end
     return group
      if fileW then fileW:close() end
     end
     return true
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_StrValue===
===INI_RenameGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns string value
Renames a group


   <nowiki>function INI_StrValue(str, ty)
   <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
-- Convert string to the correct data type
--Deletes old ini Hardware.bak file
    if nil == str then
--Copys the ini file to a backup copy file
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
--Reads the backup file and writes a new ini file to the xGroup
     else
--Writes new file with new group  to the new ini file
       if "" == All_Trim(str) then
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
         DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
     for Line in fileR:lines() do
       if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
         fileW:write(xNewGroup .. "\n")
        txt = "-"
       else
       else
         local j = (string.find(str, "=") + 1)
         fileW:write(Line .. "\n")
        if ty == "D" then -- Double
      end -- if end
          return tonumber(string.sub(str, j))
    end -- for end
        end -- if end
    fileR:close()
        if ty == "I" then  -- Intiger
    fileW:close()
          return math.floor(tonumber(string.sub(str, j)))
    os.remove(OfileName)
        end -- if end
  end -- if end
        if ty == "S" then  -- String
  return true
          return All_Trim(string.sub(str, j))
end -- function end</nowiki>
        end -- if end
----
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end</nowiki>


===INI_GetValue===
===INI_DeleteItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns value
Deleates a group


   <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
   <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
-- Deletes old ini (.bak) file
    -- Returns a value from a file, group, and Item
-- Copys the .ini to a backup (.bak) new file
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
-- Reads the new backup file and writes a new file to the xGroup value
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
-- Stops Writing lines until next Group is found
    local FL = LengthOfFile(filenameR)
-- Writes to end of file
    local file = io.open(filenameR, "r")
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
     local dat = "."
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
     local ItemNameLen = string.len(ItemName)
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
     if file then
  os.remove(OfileName)
      while (FL >= 1) do
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
        dat = string.upper(All_Trim(file:read()))
  local fileR = io.open(OfileName)
        if dat == "[" .. string.upper(GroupName) .. "]" then
  local fileW = io.open(NfileName, "w")
          break
  if fileR and fileW then
         else
     local groups = false
           FL = FL - 1
     local writit = true
     local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
         if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
           groups = false
         end -- if end
         end -- if end
       end -- while end
       end -- if end
      while (FL >= 1) do
  -- ===================
        dat = string.upper(All_Trim(file:read()))
      if writit then
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
        fileW:write(txt .. "\n")
          break
      end -- if end
        else
      writit = true
          FL = FL - 1
    end -- for end
          if FL == 0 then
    os.remove(OfileName)
            dat = "Error - item not  found"
    fileR:close()
            break
     fileW:close()
          end -- if end
  end -- if end
        end -- if end
  return true
      end -- while end
end -- function end</nowiki>
      file:close()-- closes the open file
----
     end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end</nowiki>


===INI_GetIDFor===
===INI_ValidateGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns ID for a value
Reads INI file and returns true if group is found


   <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
   <nowiki>function INI_ValidateGroup(xFile, xGroup)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
  -- Reads INI file and returns true if the group is found
    -- Returns a ItemID from a file, group, and ItemValue
  local fileR = io.open(xFile)
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
  local group = false
    -- returns: "UserLastName22"
  for Line in fileR:lines() do
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then -- Group
    local FL = LengthOfFile(filenameR)
    group = true
    local file = io.open(filenameR, "r")
    break
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
     end -- if end
     end -- if end
     local XX = NameStrip(dat, "=")
  end -- for end
     return XX
  fileR:close()
  return group
end -- function end</nowiki>
----
 
===INI_ValidateItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group and item is found
 
  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
     if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
     return group
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ReadGroups===
===INI_StrValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns true if found
Reads INI file and returns string value


   <nowiki>function INI_ReadGroups(xFile, aName)
   <nowiki>function INI_StrValue(str, ty)
  --[[Reads INI and returns a list contain the [Headers] as Array
-- Convert string to the correct data type
  IniFile = {} Global variables
    if nil == str then
  xPath = script_path
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
  ]]
     else
    local filename = xFile
       if "" == All_Trim(str) then
    local file = io.open(filename, "r")
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
     if file then
       else
       local fLength = (LengthOfFile(filename) - 1)
        local j = (string.find(str, "=") + 1)
       local dat = All_Trim(file:read())
         if ty == "D" then -- Double
      while (fLength >= 1) do
          return tonumber(string.sub(str, j))
         if "[" == string.sub(dat, 1, 1) then
        end -- if end
           table.insert (aName, string.sub(dat, 2, -2))
        if ty == "I" then -- Intiger
         end
           return math.floor(tonumber(string.sub(str, j)))
         dat = file:read()
         end -- if end
         if dat then
         if ty == "S" then  -- String
           dat = All_Trim(dat)
          return All_Trim(string.sub(str, j))
        else
         end -- if end
           file:close()-- closes the open file
        if ty == "B" then -- Bool
          return true
           if "TRUE" == All_Trim(string.sub(str, j)) then
         end
            return true
        fLength = fLength - 1
          else
       end -- while
            return false
     end -- if
           end -- if end
    if file then file:close() end
         end -- if end
     return true
       end -- if end
     end -- if end
     return nil
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ProjectHeaderReader===
===INI_GetValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
Reads INI file and returns value


   <nowiki>function INI_ProjectHeaderReader(xPath)
   <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
     local filename = xPath .. "/CabinetProjects.ini"
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
     local file = io.open(filename, "r")
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
     local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
     if file then
     if file then
       local Cabing = (LengthOfFile(filename) - 1)
       while (FL >= 1) do
      local dat = All_Trim(file:read())
        dat = string.upper(All_Trim(file:read()))
      while (Cabing >= 1) do
         if dat == "[" .. string.upper(GroupName) .. "]" then
         if "[" == string.sub(dat, 1, 1) then
           break
           table.insert (Projects, string.sub(dat, 2, -2))
        else
         end
          FL = FL - 1
         dat = file:read()
         end -- if end
         if dat then
      end -- while end
           dat = All_Trim(dat)
      while (FL >= 1) do
         dat = string.upper(All_Trim(file:read()))
         if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
           break
         else
         else
           return true
           FL = FL - 1
        end
          if FL == 0 then
        Cabing = Cabing - 1
            dat = "Error - item not  found"
      end
            break
      file:close()
          end -- if end
    end
        end -- if end
    return true
       end -- while end
  end -- function end</nowiki>
 
===INI_AddNewProject===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Appends a New Project to CabinetProjectQuestion.ini
 
  <nowiki>function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
       file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
       file:close()-- closes the open file
       file:close()-- closes the open file
     end
     end -- if end
     return true
    local XX = StrIniValue(dat, ValueType)
     return XX
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_StdHeaderReader===
===INI_GetIDFor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Gets the INI Header values of a ini file and uploads to "IniFile" Array
Reads INI file and returns ID for a value


   <nowiki>function INI_StdHeaderReader(xPath, Fname)
   <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
     local filename = xPath .. "\\" .. Fname .. ".ini"
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
     local file = io.open(filename, "r")
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
     local file = io.open(filenameR, "r")
     if file then
     if file then
       local WallMilling = (LengthOfFile(filename) - 1)
       local dat = "."
      local dat = All_Trim(file:read())
      local ItemValueLen = string.len(ItemValue)
      while (WallMilling >= 0) do
      while (FL >= 1) do
         if "[" == string.sub(dat, 1, 1) then
        dat = string.upper(All_Trim(file:read()))
           table.insert (IniFile, string.sub(dat, 2, -2))
         if dat == "[" .. string.upper(GroupName) .. "]" then
           break
        else
          FL = FL - 1
         end -- if end
         end -- if end
         dat = file:read()
      end -- while end
         if dat then
      while (FL >= 1) do
           dat = All_Trim(dat)
         dat = string.upper(All_Trim(file:read()))
         if string.upper(ItemValue) == HeadStrip(dat, "=")  then
           break
         else
         else
           return true
           FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
         end -- if end
         end -- if end
        WallMilling = WallMilling - 1
       end -- while end
       end -- while end
       file:close()
       file:close()-- closes the open file
     end
     end -- if end
     return true
    local XX = NameStrip(dat, "=")
     return XX
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ReadProjectinfo===
===INI_ReadGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads an ini files group and sets the table.names
Reads INI file group and returns true if found


   <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
   <nowiki>function INI_ReadGroups(xFile, aName)
     Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
  --[[Reads INI and returns a list contain the [Headers] as Array
     Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
  IniFile = {} Global variables
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
  xPath = script_path
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
  ]]
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    local filename = xFile
     Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
     local file = io.open(filename, "r")
     return true
     if file then
   end -- function end</nowiki>
      local fLength = (LengthOfFile(filename) - 1)
 
      local dat = All_Trim(file:read())
===INI_UpdateItem===
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
     end -- if
    if file then file:close() end
     return true
   end -- function end</nowiki>
----
 
===INI_ProjectHeaderReader===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes old ini (.bak) file
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array


Copys the .ini to a backup (.bak) new file
  <nowiki>function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end</nowiki>
----


Reads the new backup file and writes a new file to the xGroup
===INI_AddNewProject===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Appends a New Project to CabinetProjectQuestion.ini


Writes new xValue for the for the xItem
   <nowiki>function INI_AddNewProject(xPath, xGroup)
 
     local filename = xPath .. "/ProjectList.ini"
Reads and writes a new file to end of file
     local file = io.open(filename, "a")
 
    if file then
   <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
      file:write("[" .. All_Trim(xGroup) .. "] \n")
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
      file:write("load_date = " .. StartDate(true) .. " \n")
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
      file:write("#====================================== \n")
    os.remove(OfileName)
      file:close()-- closes the open file
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName, "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
     end
     end
     return true
     return true
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_ReadProject===
===INI_StdHeaderReader===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for project data
Gets the INI Header values of a ini file and uploads to "IniFile" Array


   <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
   <nowiki>function INI_StdHeaderReader(xPath, Fname)
  -- Milling = {}
     local filename = xPath .. "\\" .. Fname .. ".ini"
     Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
     local file = io.open(filename, "r")
     Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
     if file then
     Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
      local WallMilling = (LengthOfFile(filename) - 1)
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
       local dat = All_Trim(file:read())
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
      while (WallMilling >= 0) do
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
        if "[" == string.sub(dat, 1, 1) then
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
         if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
     return true
     return true
   end -- function end</nowiki>
   end -- function end</nowiki>
----


===INI_TestDeleteDups===
===INI_ReadProjectinfo===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for dups and deletes
Reads an ini files group and sets the table.names


   <nowiki>function INI_TestDeleteDups()
   <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
     --[[ Requires 3 global variables
     Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    clean  = {}
     Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
     dups  = {}
     Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
     Names  = {}
     Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    ]]
     Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    local myPath = "C:\\Users\\CNC\\Documents\\test"
     Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    local myName = "Tester"
     return true
     local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
  end -- function end</nowiki>
    INI_ReadGroups(myfile, Names)
----
     FindDups(Names, dups, clean)
 
     for i,v in ipairs(dups) do
===INI_UpdateItem===
      INI_DeleteGroup(myPath, myName, v)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    end
Deletes old ini (.bak) file
     return true
 
end -- function end</nowiki>
Copys the .ini to a backup (.bak) new file


==Data Import Tools==
Reads the new backup file and writes a new file to the xGroup
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is used to import data to a gadget.


===Read_CSV===
Writes new xValue for the for the xItem
Reads a CSV file based on header and format (Requires modifications per usage)
<nowiki> function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count    = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width    = tonumber(result[3])


        result = {}
Reads and writes a new file to end of file
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end </nowiki>


==Job Tools==
  <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
 
    os.remove(OfileName)
  <nowiki>
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
-- =====================================================]]
      local fileW = io.open(NfileName, "w")
╦╔═╗╔╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      if fileR and fileW then
║║ ║╠╩╗  ║ ║ ║║ ║║  ╚═╗
        local groups = false
╚╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
        local txt = ""
function JobTools()
        for Line in fileR:lines() do
-- =====================================================]]
          txt = Line
  function ValidJob()
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
  -- A better error message
            groups = true
    local job = VectricJob()
          end -- if end
    if not job.Exists then
          if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
            if groups then
                        "Please create a new file (drawing) and \n" ..
              txt = xItem .. " = " .. xValue
                        "specify the material dimensions \n"
              groups = false
      )
            end -- if end
      return false
          end -- if end
    else
          fileW:write(txt .. "\n")
      return true
          txt = ""
    end -- if end
        end -- for end
  end -- ValidJob end
        os.remove(OfileName)
-- =====================================================]]
        fileR:close()
  function MoveSetectedVectors(job, NewBasePoint)
        fileW:close()
    local Selection = job.Selection
       end
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
       NewBasePoint = Point2D(0,0)
     end
     end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
     return true
     return true
   end
   end -- function end</nowiki>
-- =====================================================]]
----
  function FixPath(path)                                -- Lua Returns a fixed path
 
    return path:gsub("%\\", "/")
===INI_ReadProject===
  end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Reads the ini file for project data
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
 
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
   <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
  -- Milling = {}
    var NewPath = "";
     Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    var myLetter = "";
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    var CheckPathLen = myPath.length;
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    for (let i = 0; i < myPath.length; i++) {
    Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
      myLetter = myPath.charAt(i)
     Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
      if myLetter.charCodeAt(0) == 92 {
    Milling.BlindDadoSetbackWall        = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
        NewPath = NewPath + "/";
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }
  -- =====================================================]]
   function GetUnits(UTable)                               -- returns Drawing Units data
    local mtl_block = MaterialBlock()
     if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
     else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
     return true
     return true
   end -- end function
   end -- function end</nowiki>
  -- =====================================================]]
----
function CheckTheUnits(UTable, Value)                    -- Checks if the unit of messure in of drawing units
 
  local goodtogo = false
===INI_TestDeleteDups===
   for i=1, #UTable.UnitCheck  do
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
Reads the ini file for dups and deletes
      goodtogo = true
 
      break
   <nowiki>function INI_TestDeleteDups()
     end -- if end
     --[[ Requires 3 global variables
  end -- for end
    clean  = {}
   if goodtogo then
    dups   = {}
     return true
     Names  = {}
  else
     ]]
     return false
     local myPath = "C:\\Users\\CNC\\Documents\\test"
  end -- if end
     local myName = "Tester"
end -- function end
     local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
  -- =====================================================]]
     INI_ReadGroups(myfile, Names)
  function GetMatlBlk(Table)
     FindDups(Names, dups, clean)
     local mtl_block = MaterialBlock()
     for i,v in ipairs(dups) do
    if mtl_block.InMM then
      INI_DeleteGroup(myPath, myName, v)
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
     else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
     end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
     end
     Table.FrontThickness = Dovetail.MaterialThickness
     Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
     end
     end
     return true
     return true
  end -- end function
end -- function end</nowiki>
  -- =====================================================]]
 
  function GetBoxJointMaterialSettings(Table)
==Data Import Tools==
    local mtl_block = MaterialBlock()
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    --local units
This object is used to import data to a gadget.
    if mtl_block.InMM then
 
      Table.Units = "Drawing Units: mm"
===Read_CSV===
      Table.Unit = true
Reads a CSV file based on header and format (Requires modifications per usage)
     else
<nowiki> function Read_CSV(xFile, Header)
       Table.Units = "Drawing Units: inches"
  --Read_CSV(Door.CSVFile, true)
       Table.Unit = false
  local fileR = io.open(xFile)
    end
  local xLine = ""
    if mtl_block.Width > mtl_block.Height then
  local result = {}
      Table.MaterialThickness = mtl_block.Height
  if fileR then
       Table.MaterialLength = mtl_block.Width
     for Line in fileR:lines() do
      Table.Orantation = "H"
       xLine = Line
    else
       if Header then
      Table.MaterialThickness = mtl_block.Width
        Header = false
      Table.MaterialLength = mtl_block.Height
       else
      Table.Orantation = "V"
        xLine = All_Trim(Line)
    end
        for match in (xLine..","):gmatch("(.-)"..",") do
    if mtl_block.Height == mtl_block.Width then
          table.insert(result, match)
      MessageBox("Error! Material block cannot square")
        end -- for end
    end
        Door.Count     = tonumber(result[1])
    -- Display material XY origin
        Door.Height    = tonumber(result[2])
     local xy_origin_text = "invalid"
         Door.Width    = tonumber(result[3])
    local xy_origin = mtl_block.XYOrigin
 
    if  xy_origin == MaterialBlock.BLC then
         result = {}
         Table.xy_origin_text = "Bottom Left Corner"
         while Door.Count > 0 do
      if Table.Orantation == "V" then
          if      Door.Style == StyleA.Name then
         Table.Direction1 = 90.0
            DoorStyleA()
         Table.Direction2 = 0.0
          elseif  Door.Style == StyleB.Name then
        Table.Direction3 = 270.0
            DoorStyleB()
        Table.Direction4 = 180.0
          elseif  Door.Style == StyleC.Name then
        Table.Bulge = 1.0
            DoorStyleC()
      else
          elseif  Door.Style == StyleE.Name then
        Table.Direction1 = 0.0
            DoorStyleE()
        Table.Direction2 = 90.0
          elseif  Door.Style == StyleF.Name then
        Table.Direction3 = 180.0
            DoorStyleF()
        Table.Direction4 = 270.0
          elseif  Door.Style == StyleG.Name then
         Table.Bulge = -1.0
            DoorStyleG()
       end
          else
    elseif xy_origin == MaterialBlock.BRC then
            DisplayMessageBox("No Style Select!")
       Table.xy_origin_text = "Bottom Right Corner"
          end --if end
      if Table.Orantation == "V" then
          Door.Count = Door.Count - 1
        Table.Direction1 = 90.0
         end -- for end
        Table.Direction2 = 180.0
       end --if end
        Table.Direction3 = 270.0
      Door.Record = Door.Record + 1
        Table.Direction4 = 0.0
       MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
        Table.Bulge = -1.0
    end --for end
       else
  end --if end
        Table.Direction1 = 180.0
  return true
        Table.Direction2 = 90.0
end -- function end </nowiki>
        Table.Direction3 = 0.0
----
        Table.Direction4 = 270.0
 
        Table.Bulge = 1.0
==Job Tools==
      end
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
     elseif xy_origin == MaterialBlock.TRC then
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
       Table.xy_origin_text = "Top Right Corner"
 
       if Table.Orantation == "V" then
<nowiki>function ValidJob()
        Table.Direction1 = 270.0
  -- A better error message
        Table.Direction2 = 180.0
    local job = VectricJob()
        Table.Direction3 = 90.0
    if not job.Exists then
        Table.Direction4 = 0.0
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
        Table.Bulge = 1.0
                        "Please create a new file (drawing) and \n" ..
      else
                        "specify the material dimensions \n"
        Table.Direction1 = 180.0
      )
        Table.Direction2 = 270.0
       return false
        Table.Direction3 = 0.0
    else
        Table.Direction4 = 90.0
      return true
        Table.Bulge = -1.0
    end  -- if end
      end
  end -- ValidJob end
     elseif xy_origin == MaterialBlock.TLC then
</nowiki>
      Table.xy_origin_text = "Top Left Corner"
 
      if Table.Orantation == "V" then
----
        Table.Direction1 = 270.0
 
        Table.Direction2 = 0.0
===MoveSetectedVectors===
        Table.Direction3 = 90.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Direction4 = 180.0
<nowiki>function MoveSetectedVectors(job, NewBasePoint)
         Table.Bulge = -1.0
    local Selection = job.Selection
       else
     if Selection.IsEmpty then
         Table.Direction1 = 0.0
       MessageBox("LayoutImportedVectors: No vectors selected!")
        Table.Direction2 = 270.0
       return false
        Table.Direction3 = 180.0
    end
        Table.Direction4 = 90.0
    local MySelection = Selection:GetBoundingBox();
        Table.Bulge = 1.0
    if not NewBasePoint then
      end
      NewBasePoint = Point2D(0,0)
     elseif xy_origin == MaterialBlock.CENTRE then -- NOTE: English spelling for Centre!
    end
       Table.xy_origin_text = "Center"
    local MyNewLocatioin = BasePoint - MySelection.BLC
       if Table.Orantation == "V" then
    local Txform = TranslationMatrix2D(MyNewLocatioin)
        Table.Direction1 = 0.0
    Selection:Transform(Txform)
        Table.Direction2 = 0.0
    return true
        Table.Direction3 = 0.0
  end </nowiki>
        Table.Direction4 = 0.0
----
        Table.Bulge = 1.0
 
      else
===FixPath===
        Table.Direction1 = 0.0
  <nowiki>function FixPath(path)                                -- Lua Returns a fixed path
        Table.Direction2 = 0.0
    return path:gsub("%\\", "/")
        Table.Direction3 = 0.0
  end -- function end
        Table.Direction4 = 0.0
 
        Table.Bulge = -1.0
----
       end
 
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
     /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
         NewPath = NewPath + "/";
       } else {
         NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }</nowiki>
 
----
 
===RotateSetectedVectors===
 
  <nowiki>function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
      NewAngle = 0.0
    end -- if end
     if Selection.IsEmpty then
       MessageBox("Error: Rotation function: No vectors selected!")
       return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
  end </nowiki>
 
----
 
===GetUnits===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetUnits(UTable)                              -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
       UTable.Cal = 25.4
     else
     else
        Table.xy_origin_text = "Unknown XY origin value!"
      UTable.Units  = "Drawing Units: inches"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      UTable.Unit = false
       if Table.Orantation == "V" then
       UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
        Table.Direction1 = 0
       UTable.Cal = 1.0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
       else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
     end
     end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
     return true
     return true
   end -- function end
   end -- end function</nowiki>
-- =====================================================]]
 
function GetMaterialSettings(Table)
----
   local MaterialBlock = MaterialBlock()
 
  Table.MaterialBlockThickness = MaterialBlock.Thickness
===CheckTheUnits===
  Table.xy_origin = MaterialBlock.XYOrigin
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  if MaterialBlock.InMM then
<nowiki>function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
    Table.Units  = "Drawing Units: mm"
   local goodtogo = false
    Table.Unit = true
   for i=1, #UTable.UnitCheck do
    Table.Cal = 25.4
     if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
   else
       goodtogo = true
    Table.Units  = "Drawing Units: inches"
       break
    Table.Unit = false
     end -- if end
    Table.Cal = 1.0
   end -- for end
  end
   if goodtogo then
  --local units
     return true
if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V" -- Vertical
  else
     Table.Orantation = "S" -- Squair
end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function
-- =====================================================]]
function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
       DisplayMessageBox("Error: Job must be a single sided job")
       return false
     end -- if end
   end --IsSingleSided function end
-- =====================================================]]
function IsDoubleSided(Table)
   if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
     return false
   else
   else
    return false
  end -- if end
end -- function end</nowiki>
----
===GetMatlBlk===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
     return true
     return true
   end -- if end
   end -- end function</nowiki>
end-- IsDoubleSided function
 
-- =====================================================]]
----
function ShowSetting(Table)
 
  local name = ""
===GetBoxJointMaterialSettings===
      DisplayMessageBox(
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
<nowiki>function GetBoxJointMaterialSettings(Table)
     name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
    local mtl_block = MaterialBlock()
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
     --local units
     name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
     if mtl_block.InMM then
    name .. " EndLenght        = " .. tostring(Table.EndLenght)        .."\n" ..
      Table.Units = "Drawing Units: mm"
     name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
      Table.Unit = true
     name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
     else
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
      Table.Units = "Drawing Units: inches"
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
      Table.Unit = false
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)      .."\n" ..
     end
    name .. " HandleRad        = " .. tostring(Table.HandleRad)        .."\n" ..
     if mtl_block.Width > mtl_block.Height then
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
      Table.MaterialThickness = mtl_block.Height
    "\n")
       Table.MaterialLength = mtl_block.Width
end -- ShowSettings function end
      Table.Orantation = "H"
-- =====================================================]]
     else
function MakeLayers()
      Table.MaterialThickness = mtl_block.Width
  local Red, Green, Blue = 0, 0, 0
      Table.MaterialLength = mtl_block.Height
  local function GetColor(str) -- returns color value for a Color Name
      Table.Orantation = "V"
    local sx = str
     end
    local Red = 0
     if mtl_block.Height == mtl_block.Width then
    local Green = 0
       MessageBox("Error! Material block cannot square")
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
     Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
     if "" == str then
      DisplayMessageBox("Error: Empty string passed")
     else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
       else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
     end
     end
     return Red, Green, Blue
     -- Display material XY origin
  end
    local xy_origin_text = "invalid"
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
    local xy_origin = mtl_block.XYOrigin
         Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
    if  xy_origin == MaterialBlock.BLC then
         layer:SetColor (Red, Green, Blue)
         Table.xy_origin_text = "Bottom Left Corner"
         layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
      if Table.Orantation == "V" then
         Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
         Table.Direction1 = 90.0
         layer:SetColor (Red, Green, Blue)
         Table.Direction2 = 0.0
  return true
        Table.Direction3 = 270.0
end -- function end
         Table.Direction4 = 180.0
  -- =====================================================]]
         Table.Bulge = 1.0
function MyLayerClear(LayerName)
      else
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
        Table.Direction1 = 0.0
    if Mylayer.IsEmpty then
        Table.Direction2 = 90.0
         Milling.job.LayerManager:RemoveLayer(Mylayer)
        Table.Direction3 = 180.0
    end -- if end
         Table.Direction4 = 270.0
  return true
        Table.Bulge = -1.0
end -- function end
      end
-- =====================================================]]
    elseif xy_origin == MaterialBlock.BRC then
function LayerClear()                                  --  calling MyLayerClear
      Table.xy_origin_text = "Bottom Right Corner"
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
      if Table.Orantation == "V" then
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
        Table.Direction1 = 90.0
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
        Table.Direction2 = 180.0
  MyLayerClear(Milling.LNBackProfile .. "-Base")
        Table.Direction3 = 270.0
  MyLayerClear("PartLabels")
        Table.Direction4 = 0.0
  return true
        Table.Bulge = -1.0
end -- function end
      else
-- =====================================================]]
        Table.Direction1 = 180.0
 
        Table.Direction2 = 90.0
-- =====================================================]]
        Table.Direction3 = 0.0
end -- Job Tools end
        Table.Direction4 = 270.0
 
        Table.Bulge = 1.0
</nowiki>
      end
 
     elseif xy_origin == MaterialBlock.TRC then
==Logic and Test Tools==
      Table.xy_origin_text = "Top Right Corner"
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
      if Table.Orantation == "V" then
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
        Table.Direction1 = 270.0
 
        Table.Direction2 = 180.0
<nowiki>
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
-- =====================================================]]
        Table.Bulge = 1.0
╦  ╔═╗╔═╗╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      else
║  ║ ║║ ╦║║     ║ ║ ║║ ║║  ╚═╗
        Table.Direction1 = 180.0
╩═╝╚═╝╚═╝╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
        Table.Direction2 = 270.0
function LogicTools()
        Table.Direction3 = 0.0
-- =====================================================]]
        Table.Direction4 = 90.0
function DialogStringChecks()
        Table.Bulge = -1.0
  local MyTrue = false
      end
  if Milling.LNBottomProfile == "" then
     elseif xy_origin == MaterialBlock.TLC then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
      Table.xy_origin_text = "Top Left Corner"
    OnLuaButton_InquiryLayers()
      if Table.Orantation == "V" then
  elseif  Milling.LNSideProfile  == "" then
        Table.Direction1 = 270.0
    MessageBox("Error: Side Profile layer name cannot be blank")
        Table.Direction2 = 0.0
    OnLuaButton_InquiryLayers()
        Table.Direction3 = 90.0
  elseif  Milling.LNSidePocket  == "" then
        Table.Direction4 = 180.0
    MessageBox("Error: Side Pocket layer name cannot be blank")
        Table.Bulge = -1.0
    OnLuaButton_InquiryLayers()
      else
  elseif Milling.LNFrontProfile == "" then
        Table.Direction1 = 0.0
    MessageBox("Error: Front Profile layer name cannot be blank")
        Table.Direction2 = 270.0
     OnLuaButton_InquiryLayers()
        Table.Direction3 = 180.0
  elseif Milling.LNFrontPocket  == "" then
        Table.Direction4 = 90.0
    MessageBox("Error: Front Pocket layer name cannot be blank")
        Table.Bulge = 1.0
    OnLuaButton_InquiryLayers()
      end
  elseif Milling.LNBackProfile  == "" then
     elseif xy_origin == MaterialBlock.CENTRE then -- NOTE: English spelling for Centre!
    MessageBox("Error: Back Profile layer name cannot be blank")
      Table.xy_origin_text = "Center"
    OnLuaButton_InquiryLayers()
      if Table.Orantation == "V" then
  elseif Milling.LNBackPocket == "" then
        Table.Direction1 = 0.0
    MessageBox("Error: Back Pocket layer name cannot be blank")
        Table.Direction2 = 0.0
    OnLuaButton_InquiryLayers()
        Table.Direction3 = 0.0
  elseif Milling.LNDrawNotes == "" then
        Table.Direction4 = 0.0
    MessageBox("Error: Draw Notes layer name cannot be blank")
        Table.Bulge = 1.0
    OnLuaButton_InquiryLayers()
      else
  elseif Milling.LNPartLabels == "" then
        Table.Direction1 = 0.0
    MessageBox("Error: Part Lables layer name cannot be blank")
        Table.Direction2 = 0.0
     OnLuaButton_InquiryLayers()
        Table.Direction3 = 0.0
  elseif Milling.LNBlume == "" then
        Table.Direction4 = 0.0
    MessageBox("Error: Blume layer name cannot be blank")
        Table.Bulge = -1.0
    OnLuaButton_InquiryLayers()
      end
  elseif Project.ProjectName == "" then
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    MessageBox("Error: Project Name cannot be blank")
     else
    OnLuaButton_InquiryProjectInfo()
        Table.xy_origin_text = "Unknown XY origin value!"
  elseif Project.ContactEmail  == "" then
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    MessageBox("Error: Contact Email cannot be blank")
      if Table.Orantation == "V" then
    OnLuaButton_InquiryProjectInfo()
        Table.Direction1 = 0
  elseif Project.ContactName == "" then
        Table.Direction2 = 0
    MessageBox("Error: Contact Name cannot be blank")
        Table.Direction3 = 0
    OnLuaButton_InquiryProjectInfo()
        Table.Direction4 = 0
  elseif Project.ContactPhoneNumber == "" then
      else
    MessageBox("Error: Project Name cannot be blank")
        Table.Direction1 = 0
     OnLuaButton_InquiryProjectInfo()
        Table.Direction2 = 0
  elseif Project.DrawerID == "" then
        Table.Direction3 = 0
    MessageBox("Error: Contact Phone Number cannot be blank")
        Table.Direction4 = 0
    OnLuaButton_InquiryProjectInfo()
      end
  elseif Project.ProjectPath == "" then
     end
    MessageBox("Error: Project Path cannot be blank")
    -- Setup Fingers and Gaps
    OnLuaButton_InquiryProjectInfo()
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
  else
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    MyTrue = true
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
  end -- if end
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
  return MyTrue
end -- function end
-- =====================================================]]
function CheckNumber(num)
  if type(num) == "number" then
     return true
  else
  return false
  end -- if end
end -- function end
-- =====================================================]]
function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
     return true
     return true
  end -- function end</nowiki>
----
===GetMaterialSettings===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
   else
   else
  return false
    Table.XYorigin = "Top Left Corner"
   end -- if end
   end -- if end
end -- function end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
-- =====================================================]]
  return true
end -- LogicTools function end
end -- end function</nowiki>


</nowiki>
----


==File Logging Tools==
===IsSingleSided===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
  <nowiki>function IsSingleSided(Table)
  <nowiki>  
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
-- =====================================================]]
      DisplayMessageBox("Error: Job must be a single sided job")
╦  ╔═╗╔═╗╔═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      return false
║ ║║ ╦║ ╦║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
    end -- if end
╩═╝╚═╝╚═╝╚═╝╩╝╚╝╚═╝   ╩ ╚═╝╚═╝╩═╝╚═╝
   end -- function end</nowiki>
function LoggingTools()
 
-- =====================================================]]
----
  function LogWriter(xPath, xFile, xText)
 
   -- Writes new xText Line to a log file
===IsDoubleSided===
    local LogName = xPath .. "\\" .. xFile .. ".txt"
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     local fileW = io.open(LogName,  "a")
<nowiki>function IsDoubleSided(Table)
     if fileW then
   if not Table.job.IsDoubleSided then
      fileW:write(xText .. "\n")
     DisplayMessageBox("Error: Job must be a Double Sided Project")
      fileW:close()
     return false
    end
  else
     return true
     return true
   end -- function end
   end  -- if end
  -- =====================================================]]
end-- function end</nowiki>
  function LogWriter(LogName, xText)
 
  -- Adds a new xText Line to a app log file
----
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
    local fileW = io.open(LogName, "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end -- if end
    Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
    return true
  end -- function end
-- =====================================================]]
end -- Logging Tools Function End


</nowiki>
===ShowSetting===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
    name .. " EndLenght        = " .. tostring(Table.EndLenght)        .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht      = " .. tostring(Table.HandleWidht)      .."\n" ..
    name .. " HandleRad        = " .. tostring(Table.HandleRad)        .."\n" ..
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
    "\n")
end -- function end</nowiki>


==Math Tools==
----
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===MakeLayers===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function MakeLayers()
╔╦╗╔═╗╔╦╗╦ ╦ ╔╦╗╔═╗╔═╗╦  ╔═╗
   local Red, Green, Blue = 0, 0, 0
║║║╠═╣ ║ ╠═╣   ║ ║ ║║ ║║  ╚═╗
   local function GetColor(str) -- returns color value for a Color Name
╩ ╩╩ ╩ ╩ ╩ ╩   ╩ ╚═╝╚═╝╩═╝╚═╝
    local sx = str
function MathTools()
    local Red = 0
-- =====================================================]]
    local Green = 0
function ArcSegment (p1, p2, Rad)                       -- Returns the Arc Segment
    local Blue = 0
   local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    local Colors = {}
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    Colors.Black = "0,0,0"
  return segment
    Colors.Red = "255,0,0"
end -- function end
    Colors.Blue = "0,0,255"
-- =====================================================]]
    Colors.Yellow = "255,255,0"
function D(x)                                           -- Returns double the value
    Colors.Cyan = "0,255,255"
  return x * 2.0
    Colors.Magenta = "255,0,255"
end -- function end
    Colors.Green = "0,128,0"
-- =====================================================]]
    if "" == str then
function H(x)                                          -- Returns half the value
      DisplayMessageBox("Error: Empty string passed")
  return x * 0.5
    else
end -- function end
      str = Colors[str]
-- =====================================================]]
      if "string" == type(str) then
function C(x)                                           -- Returns scale value
        if string.find(str, ",") then
  return x * Project.Cal
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
end -- function end
          str  = string.sub(str, assert(string.find(str, ",") + 1))
-- =====================================================]]
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
        end
   return rad
      else
end -- function end
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
-- =====================================================]]
        Red = 0
function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
        Green = 0
   local Ang = 2 * math.acos(1 - (Seg/Rad))
        Blue = 0
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
      end
   return Chord
    end
end -- function end
    return Red, Green, Blue
-- =====================================================]]
  end
function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
   return segment
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
   return true
end -- function end</nowiki>
 
----
 
===MyLayerClear===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MyLayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
   return true
end -- function end</nowiki>
 
----
 
===LayerClear===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function LayerClear()                       -- calling MyLayerClear
   MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
   return true
end -- function end
end -- function end
-- =====================================================]]
</nowiki>
function RoundTo(Num, Per)                  -- Returns the number from
 
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
==Logic and Test Tools==
  local Tail = Num - Head
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
These functions are named as per there function or action.
  return Value
 
end -- function end
----
-- =====================================================]]
 
function Round(x)
===CheckNumber===
   return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
end
<nowiki>function CheckNumber(num)
-- =====================================================]]
   if type(num) == "number" then
function DecimalPlaces(Dnum, Plac)
    return true
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
  else
end
  return false
-- =====================================================]]
  end -- if end
function tointeger( x )
end -- function end</nowiki>
    local num = tonumber( x )
 
    return num < 0 and math.ceil( num ) or math.floor( num )
----
end
 
-- =====================================================]]
===AboveZero===
-- ===TrigIt===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- Finds all 5 properties of a triangle
  <nowiki>function AboveZero(num)
  function TrigIt(A, B, AB, AC, BC)
  if (type(num) == "number") and (num > 0.0)then
-- Sub Function to help other functions
    return true
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
  else
-- C is the corner, A = small ang and B is the big angle
  return false
-- returns all values
  end -- if end
-- A, B = angles
end -- function end
-- C = 90.0 Deg
 
-- B to C (BC) is Run - Base - adjacent
</nowiki>
-- A to C (AC) is Rise - Height - opposite
 
-- A to B (AB) is Slope - hypotenuse
----
    if (B > 0.0) and (A == 0.0) then
 
      A = math.deg(math.rad(90) - math.rad(B))
 
    end
===IsNumber()===
    if (A > 0.0) and (B == 0.0) then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      B = math.deg(math.rad(90) - math.rad(A))
<nowiki>function IsNumber(Val)                     --Return true if Val is number
    end
     if tonumber(x) ~= nil then
    if (AC > 0.0) and (BC > 0.0) then
       return true
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
     elseif (A > 0.0) and (AB > 0.0) then
       BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
     end -- if end
     end -- if end
     return A, B, AB, AC, BC
     return false
   end
   end -- end function</nowiki>
-- =====================================================]]
 
  function Maximum (a)                                  -- Returns the Max number from an array
----
-- print(maximum({8,10,23,12,5}))    --> 23  3
 
    local mi = 1 -- maximum index
===IsEven()===
    local m = a[mi]  -- maximum value
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    for i,val in ipairs(a)  do
<nowiki>function IsEven(IsEven_Number)             -- Returns True/False if number is even
      if val > m then
        mi = i
        m = val
      end -- if end
    end
    return m, mi
  end  -- function end
-- =====================================================]]
  function IsEven(IsEven_Number)                       -- Returns True/False if number is even
     if (IsEven_Number % 2 == 0) then
     if (IsEven_Number % 2 == 0) then
       return true
       return true
Line 4,883: Line 5,158:
       return false
       return false
     end -- if end
     end -- if end
   end -- function end
   end -- function end</nowiki>
-- =====================================================]]
 
  function IsOdd(IsOdd_Number)                           -- Returns True/False if number is odd
----
 
===IsOdd()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsOdd(IsOdd_Number)                         -- Returns True/False if number is odd
     if(IsOdd_Number%2 == 0) then
     if(IsOdd_Number%2 == 0) then
       return false
       return false
     end -- end if
     end -- end if
     return true
     return true
   end -- function end
   end -- function end</nowiki>
-- =====================================================]]
end -- Math Tools function End


</nowiki>
----


==Registry Read and Write Tools==
===IsNegative()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsNegative(x)                    -- Returns True/False if number is a negative number 
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end</nowiki>
 
----
===IsAllNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
<nowiki>function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                   
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
      (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
      (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end</nowiki>
 
----
 
===NonNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function</nowiki>
 
----
 
===NumberType()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NumberType(Val)                  -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function</nowiki>
 
----
 
==Math Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


  <nowiki>  
----
 
===ArcSegment()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function ArcSegment(p1, p2, Rad)                      -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end</nowiki>
 
----
 
===D(x) Doubles x===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function D(x)                                          -- Returns double the value
  return x * 2.0
end -- function end</nowiki>
 
----
 
===H(x) Halfs x===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function H(x)                                          -- Returns half the value
  return x * 0.5
end -- function end</nowiki>
 
----


╦═╗╔═╗╔═╗╦╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
===C(x) Returns x by scale===
╠╦╝║╣ ║ ╦║╚═╗ ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
╩╚═╚═╝╚═╝╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
<nowiki>function C(x)                                           -- Returns scale value
function RegistryTools()
   return x * Project.Cal
-- =====================================================]]
end -- function end</nowiki>
function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end
-- =====================================================]]
function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end
-- =====================================================]]
function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end
-- =====================================================]]
function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
   return true
end -- function end
-- =====================================================]]
function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end
-- =====================================================]]
function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")


  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
----
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)


  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
===ChordSag2Radius()===
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
<nowiki>function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
   Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
   local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
   return rad
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
end -- function end</nowiki>
   Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
 
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
----
   Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
 
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
===RadSag2Chord()===
   Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
   local Ang = 2 * math.acos(1 - (Seg/Rad))
   local Chord = (2 * Rad) * math.sin(Ang * 0.5)
   return Chord
end -- function end</nowiki>


  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
----
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)


  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
===RadChord2Segment()===
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
<nowiki>function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",               4)
   return segment
   Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
end -- function end</nowiki>
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
   Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)


  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
----
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
 
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
===RoundTo()===
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
<nowiki>function RoundTo(Num, Per)                   -- Returns the number from
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
   local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
   local Tail = Num - Head
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
   local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
   return Value
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
end -- function end</nowiki>
  return true
end -- function end
-- =====================================================]]
function RegistryWrite()                       -- Write to Registry values
   local RegistryWrite = Registry("RegName")
   local RegValue
   RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
   RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")


  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
===Round()===
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
<nowiki>function Round(x)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
   return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
end</nowiki>
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
   RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",           Milling.MillTool3.InMM)
 
   RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
===DecimalPlaces()===
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
<nowiki>function DecimalPlaces(Dnum, Plac)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
   return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
end</nowiki>
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
----
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
 
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
===ToInteger()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ToInteger( x )
    local num = tonumber( x )
     return num < 0 and math.ceil( num ) or math.floor( num )
end </nowiki>
 
----
 
===TrigIt===
Finds all 5 properties of a triangle


  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
<nowiki>function TrigIt(A, B, AB, AC, BC)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",           Milling.MillTool4.InMM)
-- Sub Function to help other functions
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",         Milling.MillTool4.Name)
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
-- C is the corner, A = small ang and B is the big angle
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
-- returns all values
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
-- A, B = angles
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
-- C = 90.0 Deg
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
-- B to C (BC) is Run - Base - adjacent
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
-- A to C (AC) is Rise - Height - opposite
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
-- A to B (AB) is Slope - hypotenuse
  return true
    if (B > 0.0) and (A == 0.0) then
end -- function end
      A = math.deg(math.rad(90) - math.rad(B))
-- =====================================================]]
    end
function REG_CheckRegistryBool()               -- Checks Registry for Bool values
     if (A > 0.0) and (B == 0.0) then
  local RegistryRead = Registry("RegName")
      B = math.deg(math.rad(90) - math.rad(A))
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    end
     DisplayMessageBox("Alert: The Runtool value is saved.")
     if  (AC > 0.0) and (BC > 0.0) then
  else
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
    DisplayMessageBox("Alert: The Runtool value is not saved.")
      A = math.deg(math.atan(BC/AC))
  end -- if end
      B = math.deg(math.rad(90) - math.rad(A))
  return true
    elseif (AB > 0.0) and (BC > 0.0) then
end -- function end
       AB = math.sqrt((AB ^ 2) - (BC ^ 2))
-- =====================================================]]
      A = math.deg(math.atan(BC/AC))
function REG_CheckRegistryDouble()             -- Checks Registry for Double values
      B = math.deg(math.rad(90) - math.rad(A))
  local RegistryRead = Registry("RegName")
     elseif (AB > 0.0) and (AC > 0.0) then
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
     DisplayMessageBox("Alert: The project cost is saved.")
      A = math.deg(math.atan(BC/AC))
  else
      B = math.deg(math.rad(90) - math.rad(A))
    DisplayMessageBox("Alert: The Project Cost is not saved.")
     elseif (A > 0.0) and (AC > 0.0) then
  end -- if end
      AB = AC / math.cos(math.rad(A))
  return true
      BC = AB * math.sin(math.rad(A))
end -- function end
    elseif (A > 0.0) and (BC > 0.0) then
-- =====================================================]]
      AB = BC / math.sin(math.rad(A))
function REG_CheckRegistryInt()               -- Checks Registry for Int values
      AC = AB * math.cos(math.rad(A))
  local RegistryRead = Registry("RegName")
     elseif (A > 0.0) and (AB > 0.0) then
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
      BC = AB * math.sin(math.rad(A))
    DisplayMessageBox("Alert: The Project Count is saved.")
      AC = AB * math.cos(math.rad(A))
  else
     else
     DisplayMessageBox("Alert: The Project Count is not saved.")
      MessageBox("Error: No Missing Value")
  end -- if end
    end -- if end
  return true
    return A, B, AB, AC, BC
end -- function end
  end</nowiki>
-- =====================================================]]
function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
     DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end
-- =====================================================]]
end -- Registry end


</nowiki>
----


==String Tools==
==Registry Read and Write Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
----
 
-- =====================================================]]
===DocVarChk()===
╔═╗╔╦╗╦═╗╦╔╗╔╔═╗ ╔╦╗╔═╗╔═╗╦  ╔═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
╚═╗ ║ ╠╦╝║║║║║ ╦   ║ ║ ║║ ║║  ╚═╗
<nowiki>function DocVarChk(Name, Value)
╚═╝ ╩ ╩╚═╩╝╚╝╚═╝   ╩ ╚═╝╚═╝╩═╝╚═╝
  local job = VectricJob()
function StringTools()
  local document_variable_list = job.DocumentVariables
-- =====================================================]]
  return document_variable_list:DocumentVariableExists(Name)
function StringToArraySplit(s, delimiter)
end -- function end</nowiki>
--[[
 
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
----
Returns = array
 
-- split_string[1] = "Hello World,)
===DocVarGet()===
-- split_string[2] = "Jim"
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
]]
  <nowiki>function DocVarGet(Name)
   result = {};
   local job = VectricJob()
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
   local document_variable_list = job.DocumentVariables
      table.insert(result, match)
  return document_variable_list:GetDocumentVariable(Name, 0.0)
   end
end -- function end</nowiki>
  return result
 
end
----
-- =====================================================]]
 
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
===DocVarSet()===
   --[[  How to use:
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Call WrapString(string, Number)
<nowiki>function DocVarSet(Name, Value)
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
  local job = VectricJob()
returns "Jim is a tall man that lives in Texas.\n
  local document_variable_list = job.DocumentVariables
          He was raised in North East Texas on\n
  return document_variable_list:SetDocumentVariable(Name, Value)
          1000 acres from 1970 to 1982. This is a man\n
end -- function end</nowiki>
          that knows numbers of great people from\n
 
          a round the world."
----
]]
 
   local Wider = Wid
===RegistryReadMaterial()===
   local Posx = string.len(Str)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   local StrLen = string.len(Str)
<nowiki>function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
   local pt = 0
  local RegistryRead              = Registry("Material")
  local function FindSpace(MyStr)
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
   local Pos = string.len(MyStr)
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
   local str = MyStr
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
    if string.find(MyStr, " ") ~= nil then
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
      while Pos>0 do
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
        Pos = Pos - 1
  return true
          if (string.byte(string.sub(str,-1)) == 32) then
end -- function end</nowiki>
            break
 
          else
----
            str = string.sub(str, 1, Pos)
 
          end
===RegistryLastTenFiles()===
        end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    end
<nowiki>function RegistryLastTenFiles(FileName)       -- Adds to the top ten Log file list
    return Pos
  local Registry = Registry(RegName)
   end
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  if StrLen > Wider then
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
    while Wider < Posx do
   LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
      pt = FindSpace(string.sub(Str,1, Wider))
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
      Str = string.sub(Str, 1, pt) .. "\n" .. string.sub(Str, pt +2)
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
      Wider = Wider + Wid
   LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
    end
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
   end
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
   return Str
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
end -- function end
  LogFile.File01 = FileName
-- =====================================================]]
  return FileName
function CleanString(inStr)                            -- Check for ascii letters below 127
end -- function end</nowiki>
   local outStr, str1 = ""
 
  local inStrLen = string.len(inStr)
----
   for i = 1, inStrLen ,1 do
 
    str1 = string.sub(inStr, i, i)
===RegistryRead()===
    if string.byte(str1) <= 127 then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    outStr=outStr .. str1
<nowiki>function RegistryRead()                        -- Read from Registry values
    end
  local RegistryRead = Registry("RegName")
   end
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
   return outStr
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
end -- function end
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
   -- =====================================================]]
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
 
   local function FindLetter(TheStr, TestChar)
  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
    local outStr = false
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                   false)
    local strChar = ""
   Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                 "No Tool Selected")
    local TheStrLen = string.len(TheStr)
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
    for i = 1, TheStrLen ,1 do
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
      strChar = string.sub(TheStr, i, i)
   Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
      if string.byte(strChar) == string.byte(TestChar) then
   Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
        outStr = true
   Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
        break
   Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
      end
   Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
    end
   Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
    return outStr
 
   end -- function end
  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",             30.000)
-- =====================================================]]
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
  local StrTest = false
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                 "No Tool Selected")
   StrTest = SwitchLetter(YourStr, "&") -- Non frendly File Name letters
   Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
   StrTest = SwitchLetter(YourStr,  "#")
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",               4)
   StrTest = SwitchLetter(YourStr,  "@")
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
   StrTest = SwitchLetter(YourStr,  "^")
   Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
   StrTest = SwitchLetter(YourStr,  "$")
   Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
    return outStr
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
end -- function end
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
-- =====================================================]]
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
function MakeHTMLReady(MyStr)                         -- fixs string with specal bite chars for HTML
 
   local function SwitchLetter(MyStr, MyChar, NewStr)
  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
   local outStr, str1 = ""
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
   local inStrLen = string.len(MyStr)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
   for i = 1, inStrLen ,1 do
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
    str1 = string.sub(MyStr, i, i)
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
    if string.byte(str1) == string.byte(MyChar) then
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
    outStr=outStr .. NewStr
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
    else
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
        outStr=outStr .. str1
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
     end
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
   end
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)
   return outStr
 
end -- function end
   Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
-- =====================================================]]
   Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
   local outStr = ""
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  outStr = SwitchLetter(MyStr, "!", "&#33;")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
   outStr = SwitchLetter(outStr, "#", "&#35;")
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
   outStr = SwitchLetter(outStr, "$", "&#36;")
   Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
   outStr = SwitchLetter(outStr, "%", "&#37;")
   Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  outStr = SwitchLetter(outStr, "&", "&#38;")
   Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  outStr = SwitchLetter(outStr, "'", "&#39;")
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  outStr = SwitchLetter(outStr, "(", "&#40;")
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)
   outStr = SwitchLetter(outStr, ")", "&#41;")
 
  outStr = SwitchLetter(outStr, "*", "&#42;")
  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
   outStr = SwitchLetter(outStr, "+", "&#43;")
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
   outStr = SwitchLetter(outStr, ",", "&#44;")
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
   outStr = SwitchLetter(outStr, "-", "&#45;")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  outStr = SwitchLetter(outStr, ".", "&#46;")
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  outStr = SwitchLetter(outStr, "/", "&#47;")
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  outStr = SwitchLetter(outStr, ":", "&#58;")
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
   outStr = SwitchLetter(outStr, ";", "&#59;")
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
   outStr = SwitchLetter(outStr, "<", "&#60;")
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  outStr = SwitchLetter(outStr, "=", "&#61;")
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
   outStr = SwitchLetter(outStr, ">", "&#62;")
  return true
   outStr = SwitchLetter(outStr, "?", "&#63;")
end -- function end</nowiki>
   outStr = SwitchLetter(outStr, "@", "&#64;")
 
  outStr = SwitchLetter(outStr, "[", "&#91;")
----
  outStr = SwitchLetter(outStr, "]", "&#93;")
 
  outStr = SwitchLetter(outStr, "^", "&#94;")
===RegistryWrite()===
   outStr = SwitchLetter(outStr, "_", "&#95;")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   outStr = SwitchLetter(outStr, "`", "&#96;")
<nowiki>function RegistryWrite()                       -- Write to Registry values
  outStr = SwitchLetter(outStr, "{", "&#123")
   local RegistryWrite = Registry("RegName")
   outStr = SwitchLetter(outStr, "|", "&#124")
  local RegValue
  outStr = SwitchLetter(outStr, "}", "&#125")
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  outStr = SwitchLetter(outStr, "~", "&#126")
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
    return outStr
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
end -- function end
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")
-- =====================================================]]
 
function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
  local outStr, str1 = ""
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  local inStrLen = string.len(MyStr)
   RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  for i = 1, inStrLen ,1 do
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
    str1 = string.sub(MyStr, i, i)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
    if string.byte(str1) == string.byte(MyChar) then
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
    outStr=outStr .. NewStr
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
    else
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
        outStr=outStr .. str1
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
    end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  end
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)
  return outStr
 
end -- function end
   RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
-- =====================================================]]
   RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
   RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
-- Local Word = PadC("K", 12) -- returns "    K      "
   RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
  if type(str) ~= "string" then
   RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
    str = tostring(str)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  end
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  if string.len(str) < lenth then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  --print ("a = " .. a)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)
  for _ = 1, a, 1 do
 
    str =  " " .. str
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
  end
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  for _ = 1, b, 1 do
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
    str =  str .. " "
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
  end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  --print ("str len = " .. #str)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  end
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
  return str
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
end -- function end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
-- =====================================================]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
function PadR(str, len)                        -- Adds spaces to Back of string
   RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",       Milling.MillTool3.ToolNumber)
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
 
  if type(str) ~= "string" then
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
    str = tostring(str)
   RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  end
   RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",         Milling.MillTool4.Name)
  while string.len(str) < len do
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
    str = str .. " "
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
  return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryBool()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryBool()              -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
   if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
   else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
   end -- if end
   return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryDouble()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryDouble()             -- Checks Registry for Double values
   local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
   else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
   end -- if end
   return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryInt()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryInt()               -- Checks Registry for Int values
   local RegistryRead = Registry("RegName")
   if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
   else
    DisplayMessageBox("Alert: The Project Count is not saved.")
   end -- if end
   return true
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryString()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryString()             -- Checks Registry for String values
   local RegistryRead = Registry("RegName")
   if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
   else
    DisplayMessageBox("Alert: The Project path is not saved.")
   end
   end
   return str
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function PadL(str, len)             -- Adds spaces to Front of string
==String Tools==
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  if type(str) ~= "string" then
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    str = tostring(str)
----
   end
 
   while string.len(str) < len do
===StringToArraySplit===
    str = " " .. str
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
   result = {};
   for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
   end
   end
   return str
   return result
end -- function end
end
-- =====================================================]]
  </nowiki>
function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
 
   local mychar
----
   local  a,b,c,d = 0,0,0,0
 
  local x,y,z = "","",""
===WrapString===
   if type(str) ~= "string" then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    str = tostring(str)
<nowiki>
   end
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
  c = string.len(str)
   --[[  How to use:
   for i = 1, c, 1 do
   Call WrapString(string, Number)
    mychar = string.byte(string.sub(str, i,i))
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
    if mychar == 46 then
returns "Jim is a tall man that lives in Texas.\n
      b = i
          He was raised in North East Texas on\n
     end
          1000 acres from 1970 to 1982. This is a man\n
  end
          that knows numbers of great people from\n
--  print("b = " .. b)
          a round the world."
  if b == 0 then
]]
    str = str .. "."
   local Wider = Wid
    c = c + 1
  local Posx = string.len(Str)
    b = c
   local StrLen = string.len(Str)
  end -- if loc
   local pt = 0
  x = string.sub(str, 1, b-1)
  local function FindSpace(MyStr)
  y = string.sub(str, b+1)
  local Pos = string.len(MyStr)
  a = c - b
  local str = MyStr
  a = #x
     if string.find(MyStr, " ") ~= nil then
   d = #y
      while Pos>0 do
   if a < front then
        Pos = Pos - 1
     front = front - (a - 1)
          if (string.byte(string.sub(str,-1)) == 32) then
    for _ = 1, front -1 do
            break
      x = " " .. x
          else
     end -- end for front
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
   end
   if StrLen > Wider then
     while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" .. string.sub(Str, pt +2)
      Wider = Wider + Wid
     end
   end
   end
  back = back - (c - b)
   return Str
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =  x .. "." .. y
   return str
end -- function end
end -- function end
-- =====================================================]]
  </nowiki>
function All_Trim(s)                           -- Trims spaces off both ends of a string
 
   return s:match( "^%s*(.-)%s*$" )
----
end -- function end
 
-- =====================================================]]
===CleanString===
function Make_Proper_Case(str)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   local str=string.gsub(string.lower(str),"^(%w)", string.upper)
<nowiki>
  return string.gsub(str,"([^%w]%w)", string.upper)
function CleanString(inStr)                         -- Check for ascii letters below 127
end
   local outStr, str1 = ""
-- =====================================================]]
   local inStrLen = string.len(inStr)
function ifT(x)                               -- Converts Boolean True or False to String "Yes" or "No"
  for i = 1, inStrLen ,1 do
-- ===ifT(x)===
    str1 = string.sub(inStr, i, i)
  if x then
     if string.byte(str1) <= 127 then
    return "Yes"
    outStr=outStr .. str1
  else
     end
     return "No"
   end
  end-- if end
  return outStr
end -- function end
-- =====================================================]]
function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
     return true
   else
    return false
  end-- if end
end -- function end
end -- function end
-- =***************************************************=]]
  </nowiki>
end -- String function end


</nowiki>
----


==Seed Documents==  
===GetDiameterAndCentre===
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  <nowiki>
 
function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
   local function FindLetter(TheStr, TestChar)
 
    local outStr = false
  <nowiki>  
    local strChar = ""
    local TheStrLen = string.len(TheStr)
-- =====================================================]]
    for i = 1, TheStrLen ,1 do
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
      strChar = string.sub(TheStr, i, i)
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
      if string.byte(strChar) == string.byte(TestChar) then
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
        outStr = true
function SeedTool()
        break
-- =====================================================]]
      end
  -- VECTRIC LUA SCRIPT
    end
-- =====================================================]]
    return outStr
-- Gadgets are an entirely optional add-in to Vectric's core software products.
  end -- function end
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
  </nowiki>
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog


-- Table Names
----
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
Gadget Notes: Dec 2019 - My New Gadget


  ]]
===GetDiameterAndCentre===
-- Localized Variables --
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
<nowiki>
-- Job Validation --
  local StrTest = false
   local job = VectricJob()
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
   if not job.Exists then
  StrTest = SwitchLetter(YourStr,  "#")
    DisplayMessageBox("Error: No job loaded")
   StrTest = SwitchLetter(YourStr,  "@")
     return false
   StrTest = SwitchLetter(YourStr,  "^")
   end
  StrTest = SwitchLetter(YourStr,  "$")
     return outStr
end -- function end
   </nowiki>


  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
----
-- Get Data --


-- Calculation --
===MakeHTMLReady()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  </nowiki>


-- Do Something --
----


===SwitchLetterTest===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function SwitchLetterTest(MyStr)
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!", "&#33;")
  outStr = SwitchLetter(outStr, "#", "&#35;")
  outStr = SwitchLetter(outStr, "$", "&#36;")
  outStr = SwitchLetter(outStr, "%", "&#37;")
  outStr = SwitchLetter(outStr, "&", "&#38;")
  outStr = SwitchLetter(outStr, "'", "&#39;")
  outStr = SwitchLetter(outStr, "(", "&#40;")
  outStr = SwitchLetter(outStr, ")", "&#41;")
  outStr = SwitchLetter(outStr, "*", "&#42;")
  outStr = SwitchLetter(outStr, "+", "&#43;")
  outStr = SwitchLetter(outStr, ",", "&#44;")
  outStr = SwitchLetter(outStr, "-", "&#45;")
  outStr = SwitchLetter(outStr, ".", "&#46;")
  outStr = SwitchLetter(outStr, "/", "&#47;")
  outStr = SwitchLetter(outStr, ":", "&#58;")
  outStr = SwitchLetter(outStr, ";", "&#59;")
  outStr = SwitchLetter(outStr, "<", "&#60;")
  outStr = SwitchLetter(outStr, "=", "&#61;")
  outStr = SwitchLetter(outStr, ">", "&#62;")
  outStr = SwitchLetter(outStr, "?", "&#63;")
  outStr = SwitchLetter(outStr, "@", "&#64;")
  outStr = SwitchLetter(outStr, "[", "&#91;")
  outStr = SwitchLetter(outStr, "]", "&#93;")
  outStr = SwitchLetter(outStr, "^", "&#94;")
  outStr = SwitchLetter(outStr, "_", "&#95;")
  outStr = SwitchLetter(outStr, "`", "&#96;")
  outStr = SwitchLetter(outStr, "{", "&#123")
  outStr = SwitchLetter(outStr, "|", "&#124")
  outStr = SwitchLetter(outStr, "}", "&#125")
  outStr = SwitchLetter(outStr, "~", "&#126")
    return outStr
end -- function end
  </nowiki>


  return true
----
end  -- function end
-- ==================== End ============================]]
-- =====================================================]]
end -- Seed Tools function end
 
</nowiki>
 
==Setup Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --    you must not claim that you wrote the original software.
    --    If you use this software in a product, an acknowledgement in the product
    --    documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --    must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:
 
  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.


  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
===SwitchLetter()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  </nowiki>


  -- Image Here
----


  -- Steps for Use:
===PadC===
  -- 1. Select a layer that you want to calculate for
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   -- 2. Enter the cut depth
<nowiki>function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
   -- 3. Enter the percentage of coverage for the area that will be filled in
-- Local Word = PadC("K", 12) -- returns "    K      "
   -- 4. Enter the hardner to resin percentage
  if type(str) ~= "string" then
   -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
    str = tostring(str)
   end -- install function
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
   local b = math.ceil(lenth - string.len(str) * 0.5) - 2
   --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
   for _ = 1, b, 1 do
    str =  str .. " "
  end
   --print ("str len = " .. #str)
   end
  return str
end -- function end
  </nowiki>


end -- Header function
----
-- =====================================================]]
 
===PadR()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end</nowiki>


</nowiki>
----


==Toolpathing Tools==
===PadL()===
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki>function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end</nowiki>


<nowiki>
----
 
-- =====================================================]]
===NumberPad()===
╔╦╗╔═╗╔═╗╦ ╔═╗╔═╗╔╦╗╦ ╦╔═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
║ ║ ║║ ║║  ╠═╝╠═╣ ║ ╠═╣╚═╗
  <nowiki>function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
╩ ╚═╝╚═╝╩═╝╩  ╩ ╩ ╩ ╩ ╩╚═╝
  local mychar
function Toolpaths()
   local  a,b,c,d = 0,0,0,0
-- =====================================================]]
  local x,y,z = "","",""
   function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
  if type(str) ~= "string" then
     -- clear current selection
     str = tostring(str)
    local selection = job.Selection
  end
    selection:Clear()
  c = string.len(str)
    -- get layer
  for i = 1, c, 1 do
     local layer = job.LayerManager:FindLayerWithName(layer_name)
     mychar = string.byte(string.sub(str, i,i))
     if layer == nil then
     if mychar == 46 then
       DisplayMessageBox("No layer found with name = " .. layer_name)
       b = i
      return false
     end
     end
    -- select all closed vectors on the layer
  end
     if not SelectVectorsOnLayer(layer, selection, true, false, true) then
-- print("b = " .. b)
       DisplayMessageBox("No closed vectors found on layer " .. layer_name)
  if b == 0 then
      return false
    str = str .. "."
     end
     c = c + 1
    -- Create tool we will use to machine vectors
    b = c
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
       x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
     y = y .. "0"
  end -- end for back
  str =   x .. "." .. y
  return str
end -- function end
  </nowiki>
 
----


    tool.InMM = tool_in_mm
===All_Trim()===
    tool.ToolDia = tool_dia
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    tool.Stepdown = tool_stepdown
<nowiki>function All_Trim(s)                          -- Trims spaces off both ends of a string
    tool.Stepover = tool_dia * 0.25
  return s:match( "^%s*(.-)%s*$" )
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
end -- function end
    tool.FeedRate = 30
  </nowiki>
    tool.PlungeRate = 10
 
    tool.SpindleSpeed = 20000
----
    tool.ToolNumber = 1
 
    tool.VBit_Angle = 90.0 -- used for vbit only
===MakeProperCase()===
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- Create object used to set home position and safez gap above material surface
<nowiki>function MakeProperCase(str)
    local pos_data = ToolpathPosData()
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
    pos_data:SetHomePosition(0, 0, 1.0)
  return string.gsub(str,"([^%w]%w)", string.upper)
    pos_data.SafeZGap = 5.0
end
    -- Create object used to pass profile options
  </nowiki>
    local profile_data = ProfileParameterData()
 
    -- start depth for toolpath
----
     profile_data.StartDepth = start_depth
 
    -- cut depth for toolpath this is depth below start depth
===ifT()===
     profile_data.CutDepth = cut_depth
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- direction of cut - ProfileParameterData.
<nowiki>function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
-- ===ifT(x)===
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  if x then
    -- side we machine on - ProfileParameterData.
     return "Yes"
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
  else
    -- ProfileParameterData.PROFILE_ON
     return "No"
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
  end-- if end
    -- Allowance to leave on when machining
end -- function end
    profile_data.Allowance = 0.0
  </nowiki>
    -- true to preserve start point positions, false to reorder start
 
    -- points to minimise toolpath length
----
    profile_data.KeepStartPoints = false
 
     -- true if want to create 'square' external corners on toolpath
===ifY()===
     profile_data.CreateSquareCorners = false
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- true to perform corner sharpening on internal corners (only with v-bits)
<nowiki>function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
    profile_data.CornerSharpen = false
-- ===ifY(x)===
    -- true to use tabs (position of tabs must already have been defined on vectors)
  if string.upper(x) == "YES" then
    profile_data.UseTabs = false
     return true
    -- length for tabs if being used
  else
    profile_data.TabLength = 5.0
     return false
    -- Thickness for tabs if being used
  end-- if end
    profile_data.TabThickness = 1.0
end -- function end</nowiki>
    -- if true then create 3d tabs else 2d tabs
 
    profile_data.Use3dTabs = true
==Seed Documents==
    -- if true in Aspire, project toolpath onto composite model
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
    profile_data.ProjectToolpath = false
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    -- Create object used to control ramping
 
    local ramping_data = RampingData()
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    -- if true we do ramping into toolpath
 
    ramping_data.DoRamping = false
<nowiki>-- =====================================================]]
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
    -- or RampingData.RAMP_SPIRAL
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
-- =====================================================]]
    -- or RampingData.CONSTRAIN_ANGLE
  -- VECTRIC LUA SCRIPT
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
-- =====================================================]]
    -- if we are constraining ramp by distance, distance to ramp over
-- Gadgets are an entirely optional add-in to Vectric's core software products.
    ramping_data.RampDistance = 100.0
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
    ramping_data.RampAngle = 25.0
-- Permission is granted to anyone to use this software for any purpose,
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
-- including commercial applications, and to alter it and redistribute it freely,
    -- if zig zaging
-- subject to the following restrictions:
    ramping_data.RampMaxAngleDist = 15
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
    -- if true we restrict our ramping to lead in section of toolpath
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
    ramping_data.RampOnLeadIn = false
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
    -- Create object used to control lead in/out
-- 4. This notice may not be removed or altered from any source distribution.
    local lead_in_out_data = LeadInOutData()
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
    -- if true we create lead ins on profiles (not for profile on)
-- =====================================================]]
    lead_in_out_data.DoLeadIn = false
-- require("mobdebug").start()
    -- if true we create lead outs on profiles (not for profile on)
-- require "strict"
    lead_in_out_data.DoLeadOut = false
local Tools
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
-- Global Variables --
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
    -- length of lead to create
 
    lead_in_out_data.LeadLength = 10.0
-- Table Names
    -- Angle for linear leads
Milling = {}
    lead_in_out_data.LinearLeadAngle = 45
Project = {}
    -- Radius for circular arc leads
-- =====================================================]]
    lead_in_out_data.CirularLeadRadius = 5.0
function main(script_path)
    -- distance to 'overcut' (travel past start point) when profiling
--[[
    lead_in_out_data.OvercutDistance = 0.0
Gadget Notes: Dec 2019 - My New Gadget
    -- Create object which can be used to automatically select geometry
 
    local geometry_selector = GeometrySelector()
  ]]
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
-- Localized Variables --
    local create_2d_previews = true
 
    -- if this is true we will display errors and warning to the user
-- Job Validation --
    local display_warnings = true
  local job = VectricJob()
    -- Create our toolpath
  if not job.Exists then
    local toolpath_manager = ToolpathManager()
    DisplayMessageBox("Error: No job loaded")
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    return false
    if toolpath_id == nil then
  end
      DisplayMessageBox("Error creating toolpath")
 
      return false
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
    end
-- Get Data --
    return true
 
end -- end function
-- Calculation --
 
-- Do Something --
 
 
  return true
end -- function end</nowiki>
 
==Setup Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
-- =====================================================]]
   function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
   function LUA_Seed()
     -- Create tool we will use to machine vectors
     -- VECTRIC LUA SCRIPT
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     -- ==============================================================================
    tool.InMM = tool_in_mm
     --  Gadgets are an entirely optional add-in to Vectric's core software products.
    tool.ToolDia = tool_dia
     -- They are provided 'as-is', without any express or implied warranty, and you
    tool.Stepdown = tool_stepdown
     --  make use of them entirely at your own risk.
     tool.Stepover = tool_dia * 0.25
     --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     -- arising from their use.
     tool.FeedRate = 30
     -- Permission is granted to anyone to use this software for any purpose,
     tool.PlungeRate = 10
     -- including commercial applications, and to alter it and redistribute it freely,
     tool.SpindleSpeed = 20000
     -- subject to the following restrictions:
    tool.ToolNumber = 1
     -- 1. The origin of this software must not be misrepresented;
    tool.VBit_Angle = 90.0 -- used for vbit only
     --    you must not claim that you wrote the original software.
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     --     If you use this software in a product, an acknowledgement in the product
     -- Create object used to set home position and safez gap above material surface
     --    documentation would be appreciated but is not required.
    local pos_data = ToolpathPosData()
     -- 2. Altered source versions must be plainly marked as such, and
    pos_data:SetHomePosition(0, 0, 1.0)
     --     must not be misrepresented as being the original software.
    pos_data.SafeZGap = 5.0
     -- 3. This notice may not be removed or altered from any source distribution.
     -- Create object used to pass profile options
     -- ==============================================================================
    local profile_data = ProfileParameterData()
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
     -- start depth for toolpath
     -- ==============================================================================
    profile_data.StartDepth = start_depth
     -- =====================================================]]
     -- cut depth for toolpath this is depth below start depth
     -- require("mobdebug").start()
     profile_data.CutDepth = cut_depth
     -- require "strict"
     -- direction of cut - ProfileParameterData.
     -- =====================================================]]
     -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     -- Global variables
     profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- =====================================================]]
     -- side we machine on - ProfileParameterData.
  end -- lua function
     -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
-- =====================================================]]
     -- ProfileParameterData.PROFILE_ON
  function Install_letter()
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
  -- Steps to Install:
     -- Allowance to leave on when machining
 
    profile_data.Allowance = 0.0
  -- 1. Download the gadget x.zip that is attached to this post.
     -- true to preserve start point positions, false to reorder start
  -- 2. Rename it from x.zip to x.vgadget
     -- points to minimise toolpath length
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
    profile_data.KeepStartPoints = false
 
     -- true if want to create 'square' external corners on toolpath
  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
    profile_data.CreateSquareCorners = false
 
     -- true to perform corner sharpening on internal corners (only with v-bits)
  -- Image Here
    profile_data.CornerSharpen = false
 
     -- true to use tabs (position of tabs must already have been defined on vectors)
  -- Steps for Use:
    profile_data.UseTabs = false
  -- 1. Select a layer that you want to calculate for
     -- length for tabs if being used
  -- 2. Enter the cut depth
    profile_data.TabLength = 5.0
  -- 3. Enter the percentage of coverage for the area that will be filled in
     -- Thickness for tabs if being used
  -- 4. Enter the hardner to resin percentage
    profile_data.TabThickness = 1.0
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
     -- if true then create 3d tabs else 2d tabs
  end -- install function
    profile_data.Use3dTabs = true
 
    -- if true in Aspire, project toolpath onto composite model
end -- Header function
    profile_data.ProjectToolpath = false
-- =====================================================]]
    -- Create object used to control ramping
 
    local ramping_data = RampingData()
</nowiki>
    -- if true we do ramping into toolpath
 
    ramping_data.DoRamping = false
==Toolpathing Tools==
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    -- or RampingData.RAMP_SPIRAL
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
 
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
----
    -- or RampingData.CONSTRAIN_ANGLE
 
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
===CreateLayerProfileToolpath===
    -- if we are constraining ramp by distance, distance to ramp over
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    ramping_data.RampDistance = 100.0
<nowiki>function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
     -- clear current selection
    ramping_data.RampAngle = 25.0
     local selection = job.Selection
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
     selection:Clear()
    -- if zig zaging
     -- get layer
    ramping_data.RampMaxAngleDist = 15
     local layer = job.LayerManager:FindLayerWithName(layer_name)
    -- if true we restrict our ramping to lead in section of toolpath
     if layer == nil then
    ramping_data.RampOnLeadIn = false
      DisplayMessageBox("No layer found with name = " .. layer_name)
    -- Create object used to control lead in/out
      return false
    local lead_in_out_data = LeadInOutData()
     end
    -- if true we create lead ins on profiles (not for profile on)
     -- select all closed vectors on the layer
    lead_in_out_data.DoLeadIn = false
     if not SelectVectorsOnLayer(layer, selection, true, false, true) then
    -- if true we create lead outs on profiles (not for profile on)
       DisplayMessageBox("No closed vectors found on layer " .. layer_name)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
     -- Radius for circular arc leads
     lead_in_out_data.CirularLeadRadius = 5.0
     -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
     local display_warnings = true
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
     end
     end
     return true
     -- Create tool we will use to machine vectors
end -- end function
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
-- =====================================================]]
 
  function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
     local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.InMM = tool_in_mm
     tool.ToolDia = tool_dia
     tool.ToolDia = tool_dia
     tool.Stepdown = tool_stepdown
     tool.Stepdown = tool_stepdown
     tool.Stepover = tool_dia * (tool_stepover_percent / 100)
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 5,769: Line 6,138:
     tool.ToolNumber = 1
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
     pos_data.SafeZGap = 5.0
     -- Create object used to pass pocketing options
     -- Create object used to pass profile options
     local pocket_data = PocketParameterData()
     local profile_data = ProfileParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     pocket_data.StartDepth = start_depth
     profile_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     pocket_data.CutDepth = cut_depth
     profile_data.CutDepth = cut_depth
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
     -- direction of cut - ProfileParameterData.
     -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
     -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
     profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
     -- Allowance to leave on when machining
     -- Allowance to leave on when machining
     pocket_data.Allowance = 0.0
     profile_data.Allowance = 0.0
     -- if true use raster clearance strategy , else use offset area clearance
     -- true to preserve start point positions, false to reorder start
     pocket_data.DoRasterClearance = true
    -- points to minimise toolpath length
     -- angle for raster if using raster clearance
     profile_data.KeepStartPoints = false
     pocket_data.RasterAngle = 0
     -- true if want to create 'square' external corners on toolpath
     -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
     profile_data.CreateSquareCorners = false
     -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
     -- true to perform corner sharpening on internal corners (only with v-bits)
     pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    profile_data.CornerSharpen = false
     -- if true we ramp into pockets (always zig-zag)
     -- true to use tabs (position of tabs must already have been defined on vectors)
     pocket_data.DoRamping = false
    profile_data.UseTabs = false
     -- if ramping, distance to ramp over
    -- length for tabs if being used
     pocket_data.RampDistance = 10.0
     profile_data.TabLength = 5.0
     -- Thickness for tabs if being used
     profile_data.TabThickness = 1.0
     -- if true then create 3d tabs else 2d tabs
     profile_data.Use3dTabs = true
     -- if true in Aspire, project toolpath onto composite model
     -- if true in Aspire, project toolpath onto composite model
     pocket_data.ProjectToolpath = false
     profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
Line 5,804: Line 6,216:
     -- if this is true we will display errors and warning to the user
     -- if this is true we will display errors and warning to the user
     local display_warnings = true
     local display_warnings = true
     -- if we are doing two tool pocketing define tool to use for area clearance
     -- Create our toolpath
    local area_clear_tool = nill
     local toolpath_manager = ToolpathManager()
    -- we just create a tool twice as large for testing here
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     if toolpath_id == nil then
    area_clear_tool.InMM = tool_in_mm
       DisplayMessageBox("Error creating toolpath")
    area_clear_tool.ToolDia = tool_dia * 2
       return false
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     if toolpath_id == nill then
       DisplayMessageBox("Error creating toolpath")
       return false
     end
     end
     return true
     return true
end -- end function
end -- end function</nowiki>
-- =====================================================]]
 
  function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
----
  -- Create tool we will use to machine vectors
 
     local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
===CreateProfileToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.InMM = tool_in_mm
     tool.ToolDia = tool_dia
     tool.ToolDia = tool_dia
     tool.Stepdown = tool_stepdown
     tool.Stepdown = tool_stepdown
     tool.Stepover = tool_dia * 0.25
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 5,848: Line 6,249:
     pos_data.SafeZGap = 5.0
     pos_data.SafeZGap = 5.0
     -- Create object used to pass profile options
     -- Create object used to pass profile options
     local drill_data = DrillParameterData()
     local profile_data = ProfileParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     drill_data.StartDepth = start_depth
     profile_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     drill_data.CutDepth = cut_depth
     profile_data.CutDepth = cut_depth
     -- if true perform peck drilling
     -- direction of cut - ProfileParameterData.
     drill_data.DoPeckDrill = retract_gap > 0.0
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     -- distance to retract above surface when peck drilling
     profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     drill_data.PeckRetractGap = retract_gap
     -- side we machine on - ProfileParameterData.
     -- if true in Aspire, project toolpath onto composite model
     -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
     drill_data.ProjectToolpath = false
     -- ProfileParameterData.PROFILE_ON
     -- Create object which can be used to automatically select geometry
     profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
     local geometry_selector = GeometrySelector()
     -- Allowance to leave on when machining
     -- if this is true we create 2d toolpaths previews in 2d view,
     profile_data.Allowance = 0.0
     -- if false we dont
     -- true to preserve start point positions, false to reorder start
     local create_2d_previews = true
     -- points to minimise toolpath length
     -- if this is true we will display errors and warning to the user
     profile_data.KeepStartPoints = false
     local display_warnings = true
     -- true if want to create 'square' external corners on toolpath
     -- Create our toolpath
     profile_data.CreateSquareCorners = false
    local toolpath_manager = ToolpathManager()
     -- true to perform corner sharpening on internal corners (only with v-bits)
     local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     profile_data.CornerSharpen = false
    if toolpath_id == nil then
     -- true to use tabs (position of tabs must already have been defined on vectors)
      DisplayMessageBox("Error creating toolpath")
     profile_data.UseTabs = false
      return false
     -- length for tabs if being used
     end
     profile_data.TabLength = 5.0
    return true
     -- Thickness for tabs if being used
end -- end function
     profile_data.TabThickness = 1.0
-- =====================================================]]
     -- if true then create 3d tabs else 2d tabs
  function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
     profile_data.Use3dTabs = true
     --[[ -------------- CreateVCarvingToolpath --------------
     -- if true in Aspire, project toolpath onto composite model
    |
     profile_data.ProjectToolpath = false
    | Create a VCarving toolpath within the program for the currently selected vectors
     -- Create object used to control ramping
     | Parameters:
     local ramping_data = RampingData()
    | name, -- Name for toolpath
    -- if true we do ramping into toolpath
     | start_depth -- Start depth for toolpath below surface of material
     ramping_data.DoRamping = false
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
     -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
     | vbit_angle -- angle of vbit to use
     -- or RampingData.RAMP_SPIRAL
     | vbit_dia -- diameter of VBit to use
     ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
     | vbit_stepdown -- stepdown for tool
     -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
     | tool_stepover_percent - percentage stepover for tool
     -- or RampingData.CONSTRAIN_ANGLE
     | tool_in_mm -- true if tool size and stepdown are in mm
     ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
     |
     -- if we are constraining ramp by distance, distance to ramp over
    | Return Values:
     ramping_data.RampDistance = 100.0
    | true if toolpath created OK else false
     -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
     |
     ramping_data.RampAngle = 25.0
  ]]
     -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
  -- Create tool we will use to machine vectors
     -- if zig zaging
     local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
     ramping_data.RampMaxAngleDist = 15
     tool.InMM = tool_in_mm
     -- if true we restrict our ramping to lead in section of toolpath
     tool.ToolDia = vbit_dia
     ramping_data.RampOnLeadIn = false
    tool.Stepdown = vbit_stepdown
     -- Create object used to control lead in/out
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
     local lead_in_out_data = LeadInOutData()
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     -- if true we create lead ins on profiles (not for profile on)
    tool.FeedRate = 30
     lead_in_out_data.DoLeadIn = false
     tool.PlungeRate = 10
     -- if true we create lead outs on profiles (not for profile on)
    tool.SpindleSpeed = 20000
     lead_in_out_data.DoLeadOut = false
     tool.ToolNumber = 1
     -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    tool.VBit_Angle = 90.0 -- used for vbit only
     lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     -- length of lead to create
     -- Create object used to set home position and safez gap above material surface
     lead_in_out_data.LeadLength = 10.0
    local pos_data = ToolpathPosData()
     -- Angle for linear leads
    -- vcarve_data:SetHomePosition(0, 0, 1.0)
     lead_in_out_data.LinearLeadAngle = 45
     vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap )
     -- Radius for circular arc leads
     -- vcarve_data.SafeZGap = 0.5
     lead_in_out_data.CirularLeadRadius = 5.0
     vcarve_data.SafeZGap = Milling.SafeZGap
     -- distance to 'overcut' (travel past start point) when profiling
     -- Create object used to pass pocketing options - used for area clearance only
    lead_in_out_data.OvercutDistance = 0.0
    local vcarve_data = VCarveParameterData()
     -- Create object which can be used to automatically select geometry
     -- start depth for toolpath
     local geometry_selector = GeometrySelector()
    vcarve_data.StartDepth = start_depth
     -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0
     -- cut depth for toolpath this is depth below start depth
     vcarve_data.FlatDepth = flat_depth
     -- if true in Aspire, project toolpath onto composite model
     vcarve_data.ProjectToolpath = false
    -- set flag indicating we are using flat tool
    vcarve_data.UseAreaClearTool = true
     -- Create object used to pass pocketing options - used for area clearance only
     local pocket_data = PocketParameterData()
     -- start depth for toolpath
     pocket_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     pocket_data.CutDepth = flat_depth
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
     pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- if true use raster clearance strategy , else use offset area clearance
     pocket_data.DoRasterClearance = false
     -- set flag indicating we are using flat tool
     pocket_data.UseAreaClearTool = true
     -- angle for raster if using raster clearance
     pocket_data.RasterAngle = 0
     -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
     -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
     pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     local create_2d_previews = true
     local create_2d_previews = true
     -- if this is true we will display errors and warning to the user
     -- if this is true we will display errors and warning to the user
     local display_warnings = true
     local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool,area_clear_tool,vcarve_data,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
Line 5,970: Line 6,329:
     end
     end
     return true
     return true
end -- end function
end -- end function</nowiki>
-- =====================================================]]
 
   function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
----
   --[[ ------------------- CreatePrismToolpath -------------------
 
   |
===CreatePocketingToolpath===
   | Create a prism toolpath within the program for the currently selected vectors
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   | Parameters:
<nowiki>function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
   | name, -- Name for toolpath
  -- Create tool we will use to machine vectors
   | start_depth -- Start depth for toolpath below surface of material
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
   | cut_depth -- cut depth for drilling toolpath
    tool.InMM = tool_in_mm
   | vbit_angle -- angle of vbit to use
    tool.ToolDia = tool_dia
   | vbit_dia -- diameter of VBit to use
    tool.Stepdown = tool_stepdown
   | vbit_stepdown -- stepdown for tool
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
   | tool_stepover_percent - percentage stepover for tool
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
   | tool_in_mm -- true if tool size and stepdown are in mm
    tool.FeedRate = 30
   |
    tool.PlungeRate = 10
   | Return Values:
    tool.SpindleSpeed = 20000
   | true if toolpath created OK else false
    tool.ToolNumber = 1
   |
    tool.VBit_Angle = 90.0 -- used for vbit only
   ]]
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
     -- Create tool we will use to machine vectors
    -- Create object used to set home position and safez gap above material surface
     local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    local pos_data = ToolpathPosData()
     tool.InMM = tool_in_mm
    pos_data:SetHomePosition(0, 0, 1.0)
     tool.ToolDia = vbit_dia
    pos_data.SafeZGap = 5.0
     tool.Stepdown = vbit_stepdown
    -- Create object used to pass pocketing options
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateDrillingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
   -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateVCarvingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()   
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
 
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreatePrismToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
   --[[ ------------------- CreatePrismToolpath -------------------
   |
   | Create a prism toolpath within the program for the currently selected vectors
   | Parameters:
   | name, -- Name for toolpath
   | start_depth -- Start depth for toolpath below surface of material
   | cut_depth -- cut depth for drilling toolpath
   | vbit_angle -- angle of vbit to use
   | vbit_dia -- diameter of VBit to use
   | vbit_stepdown -- stepdown for tool
   | tool_stepover_percent - percentage stepover for tool
   | tool_in_mm -- true if tool size and stepdown are in mm
   |
   | Return Values:
   | true if toolpath created OK else false
   |
   ]]
     -- Create tool we will use to machine vectors
     local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.ToolDia = vbit_dia
     tool.Stepdown = vbit_stepdown
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function</nowiki>
 
----
 
===CreateFlutingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.FeedRate = 30
     tool.FeedRate = 30
Line 6,002: Line 6,648:
     tool.ToolNumber = 1
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
     pos_data.SafeZGap = 5.0
     -- Create object used to pass profile options
     -- Create object used to pass fluting options
     local prism_data = PrismCarveParameterData()
     local fluting_data = FlutingParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     prism_data.StartDepth = start_depth
     fluting_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     prism_data.CutDepth = cut_depth
     fluting_data.CutDepth = cut_depth
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
     -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
     prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
     -- calculate the minimum cut depth to fully form the bevel on the current
     fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
     -- selection with the current tool
     -- if true use ratio field for controling ramp length else absolute length value
     local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    fluting_data.UseRampRatio = false
     if min_bevel_depth > cut_depth then
     -- length of ramp as ratio of flute length(range 0 - 1.0)
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
     -- (for start and end - ratio is of half length)
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism"
     fluting_data.RampRatio = 0.2
                        )
    -- length to ramp over - if UseRampRatio == false
     end -- if end
    fluting_data.RampLength = 15
     -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
Line 6,032: Line 6,680:
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
     end -- if end
     else
    return true
      return true
end -- end function
    end
-- =====================================================]]
 
  function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     end -- end function</nowiki>
     --[[ ----------------- CreateFlutingToolpath -----------------
 
  | Create a flutting toolpath within the program for the currently selected vectors
----
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end


    end -- end function
===SelectVectorsOnLayer===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
<nowiki>function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     --[[  ---------------- SelectVectorsOnLayer ----------------
     --[[  ---------------- SelectVectorsOnLayer ----------------
Line 6,161: Line 6,746:
     return objects_selected
     return objects_selected
   end -- function end
   end -- function end
-- ====================================================[[Category:SDK]]
</nowiki>  
==Table and Array Tools==
[[Category:SDK]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
==== JimAndi Toolbox ====
 
</nowiki>  
-- =====================================================]]
 
 
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
==References==
==References==
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
=]]

Latest revision as of 17:58, 1 May 2024

Back.jpg

Table and Array Tools

This object is a name-value pair that represents a Document Variable within a VectricJob.

ArrayClear

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ArrayClear - Clears the data from a data array.

local tbl = {1, 2, 5, 6}

tbl = ArrayClear(tbl)

returns tbl = {}

 function ArrayClear(arrayName)
   for _,v in ipairs(arrayName) do
     table.remove(arrayName, i)
   end -- for end
   return true
  end -- function end 

NameCheck

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Checks if Name is in the list of it is default name.

a = {1, 2, 5, 6}

Words = NameCheck(a, 5) -- returns true

  function NameCheck(Name, Defalt, ListName)
     if Name ~= Defalt then
       for i=1, ListName do
         if Name == i then
           return true
         end
       end
       return false
     else
       return  true
     end
  end -- function end 

RemoveDuplicates

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Returns table of unique items in "A" acending or "D" decending

local tbl = {1, 2, 5, 3, 5, 6, 4}

tbl = ArrayClear(tbl, "A")

returns tbl = {1, 2, 3, 4, 5, 6}
  function RemoveDuplicates(tab, order)
     local hashSet = {}
     local new = {}
     local value
     for i = 1, #tab do
       value = (tab[i])
       if hashSet[value] == nil then
         table.insert(new, value)
         hashSet[value] = true
       end
     end
     if string.upper(order) =="A" then
       table.sort(new)
     else
       table.sort(new, function(a, b) return a > b end)
     end
     return new
  end -- function end 

RemoveTableItem

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Returns table with item removed.

local tbl = {1, 2, 3, 4, 5, 6}

tbl = RemoveTableItem(tbl, 4)

returns tbl = {1, 2, 3, 5, 6}
  function RemoveTableItem(tabName, tabItem)
     for x = 1 in ipairs(tabName) do
       if tabName[x] == tabItem then
          table.remove(tabName, i)
       end
     end -- for end
     return true
  end -- function end 

TableLength

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 Returns table item count
 local tbl = {1, 2, 3, 4, 5, 6}
 tbl = TableLength(tbl)

 returns tbl = 6
-- =====================================================]]
  function TableLength(tbl)
     -- tbl = {7, 6, 5, 4, 3, 2, 1}
     local count = 0
     for _ in pairs(tbl) do
       count = count + 1
     end
     return count
  end -- function end 

FindDups

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Find all duplicate items and returns two tables the dup and clean tables

Returns table item count

local tbl = {1, 2, 2, 4, 4, 6}

local tbl1 = {}

local tbl2 = {}

tbl1, tbl2 = TableLength(tbl)

returns tbl1, tbl2 = 6

 function FindDups(checktbl, duptbl, cleantbl)
     function tLength(tbl) -- tLength returns table count
       local count = 0
       for _ in pairs(tbl) do
         count = count + 1
       end
       return count
     end
     -- =================================
     local trip = false
     for i=1, tLength(checktbl) do
       for x=1, tLength(cleantbl) do
         if cleantbl[x] == checktbl[i] then
           trip = true
         end
       end
       if trip then
         table.insert(duptbl,   checktbl[i])
       else
         table.insert(cleantbl, checktbl[i])
       end
       trip = false
     end
     return table.sort(duptbl), table.sort(cleantbl)
  end -- function end 

ReverseTable

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Returns a reversed table

local tbl = {1, 2, 3, 4, 5, 6}

tbl = ReverseTable(tbl)

returns tbl = {6, 5, 4, 3, 2, 1}

 function ReverseTable(tbl)
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     local n = #tbl
     local i = 1
     while i < n do
       tbl[i],tbl[n] = tbl[n],tbl[i]
       i = i + 1
       n = n - 1
     end
     return tbl
  end -- function end 

Conversion Tools

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This collection of functions that assist in the conversion activities.

Bool2Str

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bool2Str - Converts true or false as a string. local x = true tbl = bool2Str(x) -- =====================================================]] returns "true" function Bool2Str(x) if x then return "true" else return "false" end end --function end


D2S8

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 D2S8 - Converts a Number (Double) to a String with 8 places

 function D2S8(d)                               -- Converts a Number (Double) to a String with 8 places
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
    return string.format("%.8f", d)
  end -- end function 

D2S4

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 D2S4 - Converts a Number (Double) to a String with 4 places
 local x =12.23
  = D2S4(x)

 returns x = "12.2300"
-- =====================================================]]
  function D2S4(d) 
    return string.format("%.4f", d)
  end -- end function 

Toint

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 Toint - Converts a Double Number to a intiger
 local x = 12.23
  = toint(x)

 returns x = 12
  function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function 

Rounder

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 return tonumber(string.format("%." .. (idp or 0) .. "f", n

-- =====================================================]]
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
  return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function 

RUsame

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-- =====================================================]]
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
  local function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end
  local function Rounder(num, idp)                      --  Rounds a Number (Double) up or down
    return tonumber(string.format("%." .. (idp or 0) .. "f", num))
  end -- end function
        num = math.abs(num)
  local idp = #comp
  local Mynum = Rounder(num, idp)
  local Myint = toint(Mynum)
  local Myval = tonumber(tostring(Myint) .. "." .. comp)
  if (Mynum == Myval) then
    return true
  else
    return false
  end -- if end
end -- end function 

WithIn

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Retuns true if number is within tolerance with match


 function WithIn(Num, Mat, Tol)
    if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
      return true
    end -- if end
    return false
  end -- end function 

Double2Fraction

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Converts a Measurement (Double) to a Fractional String

local txt = Double2Fraction(1.25)

returns txt ="1-1/4"

 function Double2Fraction(Num)
  local Frac = "Error"
  if Num then
    Frac = tostring(Num)
  end
  if (not Milling.Unit) and Num then
    local AmountValuex = math.floor(math.abs(Num))
    local DicValue    = Num - AmountValuex
    local AmountValue = tostring(AmountValuex)
    Frac              = tostring(DicValue)

    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)

    elseif Project.Fractions == "1/8" then
      if     DicValue >= 0.9375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.8125 then Frac = "7/8" .. string.char(34)
      elseif DicValue >= 0.6875 then Frac = "3/4" .. string.char(34)
      elseif DicValue >= 0.5625 then Frac = "5/8" .. string.char(34)
      elseif DicValue >= 0.4375 then Frac = "1/2" .. string.char(34)
      elseif DicValue >= 0.3125 then Frac = "3/8" .. string.char(34)
      elseif DicValue >= 0.1875 then Frac = "1/4" .. string.char(34)
      elseif DicValue >= 0.0625 then Frac = "1/8" .. string.char(34)
      else
        Frac = "0"
      end
    elseif Project.Fractions == "1/16" then
      if     DicValue >= 0.96875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.90625 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.84375 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.78125 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.71875 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.65625 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.59375 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.53125 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.46875 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.40625 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.34375 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.28125 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.21875 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.15625 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.09375 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.03125 then Frac = "1/16"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/32" then
      if     DicValue >= 0.984375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.953126 then Frac = "31/32" .. string.char(34)
      elseif DicValue >= 0.921876 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.890626 then Frac = "29/32" .. string.char(34)
      elseif DicValue >= 0.859376 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.828126 then Frac = "27/32" .. string.char(34)
      elseif DicValue >= 0.796876 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.765626 then Frac = "25/32" .. string.char(34)
      elseif DicValue >= 0.737376 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.703126 then Frac = "23/32" .. string.char(34)
      elseif DicValue >= 0.671876 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.640626 then Frac = "21/32" .. string.char(34)
      elseif DicValue >= 0.609376 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.578126 then Frac = "19/32" .. string.char(34)
      elseif DicValue >= 0.541260 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.515626 then Frac = "17/32" .. string.char(34)
      elseif DicValue >= 0.484376 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.468760 then Frac = "15/32" .. string.char(34)
      elseif DicValue >= 0.421876 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.390626 then Frac = "13/32" .. string.char(34)
      elseif DicValue >= 0.359376 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.328126 then Frac = "11/32" .. string.char(34)
      elseif DicValue >= 0.296876 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.265626 then Frac = "9/32"  .. string.char(34)
      elseif DicValue >= 0.234376 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.203126 then Frac = "7/32"  .. string.char(34)
      elseif DicValue >= 0.171876 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.140626 then Frac = "5/32"  .. string.char(34)
      elseif DicValue >= 0.109376 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.078126 then Frac = "3/32"  .. string.char(34)
      elseif DicValue >= 0.046876 then Frac = "1/16"  .. string.char(34)
      elseif DicValue >= 0.015626 then Frac = "1/32"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/64" then
      if     DicValue >= 0.9921875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
        elseif DicValue >= 0.9765625 then Frac = "62/64" .. string.char(34)
        elseif DicValue >= 0.9609375 then Frac = "31/32" .. string.char(34)
        elseif DicValue >= 0.9453125 then Frac = "61/64" .. string.char(34)
        elseif DicValue >= 0.9296875 then Frac = "15/16" .. string.char(34)
        elseif DicValue >= 0.9140625 then Frac = "59/64" .. string.char(34)
        elseif DicValue >= 0.8984375 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.8828125 then Frac = "57/64" .. string.char(34)
        elseif DicValue >= 0.8671875 then Frac = "7/8"   .. string.char(34)
        elseif DicValue >= 0.8515625 then Frac = "55/64" .. string.char(34)
        elseif DicValue >= 0.8359375 then Frac = "27/32" .. string.char(34)
        elseif DicValue >= 0.8203125 then Frac = "53/64" .. string.char(34)
        elseif DicValue >= 0.8046875 then Frac = "13/16" .. string.char(34)
        elseif DicValue >= 0.7890625 then Frac = "51/64" .. string.char(34)
        elseif DicValue >= 0.7734375 then Frac = "25/32" .. string.char(34)
        elseif DicValue >= 0.7578125 then Frac = "49/64" .. string.char(34)
        elseif DicValue >= 0.7421875 then Frac = "3/4"   .. string.char(34)
        elseif DicValue >= 0.7265625 then Frac = "47/64" .. string.char(34)
        elseif DicValue >= 0.7109375 then Frac = "23/32" .. string.char(34)
        elseif DicValue >= 0.6953125 then Frac = "45/64" .. string.char(34)
        elseif DicValue >= 0.6796875 then Frac = "11/16" .. string.char(34)
        elseif DicValue >= 0.6640625 then Frac = "43/64" .. string.char(34)
        elseif DicValue >= 0.6484375 then Frac = "21/32" .. string.char(34)
        elseif DicValue >= 0.6328125 then Frac = "41/64" .. string.char(34)
        elseif DicValue >= 0.6171875 then Frac = "5/8"   .. string.char(34)
        elseif DicValue >= 0.6015625 then Frac = "39/64" .. string.char(34)
        elseif DicValue >= 0.5859375 then Frac = "19/32" .. string.char(34)
        elseif DicValue >= 0.5703125 then Frac = "37/64" .. string.char(34)
        elseif DicValue >= 0.5546875 then Frac = "9/16"  .. string.char(34)
        elseif DicValue >= 0.5390625 then Frac = "35/64" .. string.char(34)
        elseif DicValue >= 0.5234375 then Frac = "17/32" .. string.char(34)
        elseif DicValue >= 0.5078125 then Frac = "33/64" .. string.char(34)
        elseif DicValue >= 0.4921875 then Frac = "1/2"   .. string.char(34)
        elseif DicValue >= 0.4765625 then Frac = "31/64" .. string.char(34)
        elseif DicValue >= 0.4609375 then Frac = "15/32" .. string.char(34)
        elseif DicValue >= 0.4453125 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.4296875 then Frac = "7/16"  .. string.char(34)
        elseif DicValue >= 0.4140625 then Frac = "27/64" .. string.char(34)
        elseif DicValue >= 0.3984375 then Frac = "13/32" .. string.char(34)
        elseif DicValue >= 0.3828125 then Frac = "25/64" .. string.char(34)
        elseif DicValue >= 0.3671875 then Frac = "3/8"   .. string.char(34)
        elseif DicValue >= 0.3515625 then Frac = "23/64" .. string.char(34)
        elseif DicValue >= 0.3359375 then Frac = "11/32" .. string.char(34)
        elseif DicValue >= 0.3203125 then Frac = "21/64" .. string.char(34)
        elseif DicValue >= 0.3046875 then Frac = "5/16"  .. string.char(34)
        elseif DicValue >= 0.2890625 then Frac = "19/64" .. string.char(34)
        elseif DicValue >= 0.2734375 then Frac = "9/32"  .. string.char(34)
        elseif DicValue >= 0.2578125 then Frac = "17/64" .. string.char(34)
        elseif DicValue >= 0.2421875 then Frac = "1/4"   .. string.char(34)
        elseif DicValue >= 0.2265625 then Frac = "15/64" .. string.char(34)
        elseif DicValue >= 0.2109375 then Frac = "7/32"  .. string.char(34)
        elseif DicValue >= 0.1953125 then Frac = "13/64" .. string.char(34)
        elseif DicValue >= 0.1796875 then Frac = "3/16"  .. string.char(34)
        elseif DicValue >= 0.1640625 then Frac = "11/64" .. string.char(34)
        elseif DicValue >= 0.1484375 then Frac = "5/32"  .. string.char(34)
        elseif DicValue >= 0.1328125 then Frac = "9/64"  .. string.char(34)
        elseif DicValue >= 0.1171875 then Frac = "1/8"   .. string.char(34)
        elseif DicValue >= 0.1015625 then Frac = "7/64"  .. string.char(34)
        elseif DicValue >= 0.0859375 then Frac = "3/32"  .. string.char(34)
        elseif DicValue >= 0.0703125 then Frac = "5/64"  .. string.char(34)
        elseif DicValue >= 0.0546875 then Frac = "1/16"  .. string.char(34)
        elseif DicValue >= 0.0390625 then Frac = "3/64"  .. string.char(34)
        elseif DicValue >= 0.0234375 then Frac = "1/32"  .. string.char(34)
        elseif DicValue >= 0.0078125 then Frac = "1/64"  .. string.char(34)
        else
          Frac = "0"
        end -- If end
      end
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
    else
      if Frac == "0" then
        Frac = AmountValue .. string.char(34)
      else
        if AmountValue ~= "0" then
          Frac = AmountValue .. "-" .. Frac
        end
      end
    end
  end
  return Frac
end -- end function 

Time and Date Tools

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This collection of functions are utilized in the date and time calculations.

StartDateTime

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StartDateTime - Returns the Date and Time.

local dt= StartDateTime(true)

returns tbl = "10/02/23"

   function StartDateTime(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
    if LongShort then
      return os.date("%b %d, %Y") .. " - " .. os.date("%I") .. ":" .. os.date("%m") .. os.date("%p")
    else
      return os.date("%Y%m%d%H%M")
    end
  end 

StartDate

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StartDate - Returns the Date and Time.

local dt= StartDate(true)

returns tbl = "10/02/23"

  function StartDate(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]

    if LongShort then
      return os.date("%b %d, %Y")  -- "Sep 01, 2022"
    else
      return os.date("%Y%m%d")     -- "20220901"
    end
  end 

Wait

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Wait - Waits for a duration.

local dt = Wait(true)

returns tbl = "10/02/23"

   function Wait(time)
    local duration = os.time() + time
    while os.time() < duration do end
    end
 end -- function end 

Debugging Tools

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This collection of functions assist in the debugging of code.

DMark - places a circle and notation to assist in geometry debugging

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Draws a circle and marks on the drawing for debugging purposes.

call = DebugMarkPoint("Note: Hi", Pt1)

 function DMark(Note, Pt)
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa   = Polar2D(Cpt, 180.0, CircleRadius)
      local pb   = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1); line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====
    local BubbleSize = 1.25
    if not Project.DebugAngle then
      Project.DebugAngle = 0.0
    end
    Project.DebugAngle = Project.DebugAngle + 2.0
    if Project.DebugAngle >= 90.0 and Project.DebugAngle <= 358.0 then
      Project.DebugAngle = 272.0
    elseif Project.DebugAngle >= 360.0 then
      Project.DebugAngle = 2.0
    end
    if Pt then
      local job = VectricJob()
      local Pt1 = Polar2D(Pt, Project.DebugAngle, BubbleSize)
      local Pt2 = Polar2D(Pt1, 0.0, BubbleSize * 0.25)
      local Pt3 = Polar2D(Pt2, 315.0, BubbleSize * 0.0883883476483188 * 4.0)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName("Debug")
      line:AppendPoint(Pt)
      line:LineTo(Pt1)
      line:LineTo(Pt2)
      layer:AddObject(CreateCadContour(line), true)
      DrawWriter(Note, Pt3, BubbleSize * 0.5, "Debug", 0.0)
      DrawCircle(job, Pt, BubbleSize * 0.5, "Debug")
    else
      DisplayMessageBox("Issue with Point for - " .. Note)
    end
    return true
  end -- function end 

StatusMessage

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Useage: (Type of Message, Dialog Header, Question or Message, Err No.)

StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")

Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number

function StatusMessage(Type, Header, Question, ErrorNumber)

  local dialog
  local X = 460
  local Y = 124
  local step = 35
  Question = WrapString(Question, step)
  local QL = string.len(Question)
  if (QL > step) and (QL < step * 2) then
    Y = Y + 12
  elseif (QL > (step * 2) +1) and (QL < 105) then
    Y = Y + 24
  elseif (QL > (step * 3) +1) and (QL < (step * 4)) then
    Y = Y + 36
  elseif (QL > (step * 4) +1) and (QL < (step * 5)) then
    Y = Y + 48
  elseif (QL > (step * 5) +1) and (QL < (step * 6)) then
    Y = Y + 60
  elseif (QL > (step * 6) +1) and (QL < (step * 7)) then
    Y = Y + 72
  elseif (QL > (step * 7) +1) and (QL < (step * 8)) then
    Y = Y + 84
  elseif (QL > (step * 8) +1) and (QL < (step * 9)) then
    Y = Y + 96
  elseif (QL > (step * 9) +1) and (QL < (step * 10)) then
    Y = Y + 108
  elseif (QL > (step * 10) +1) and (QL < (step * 11)) then
    Y = Y + 120
  else
    Y = Y + 150
  end
  if Project.Debugger then
    Queston = Question .. " - " .. ErrorNumber
  end
  if Type == "Alert" then
    dialog = HTML_Dialog(true, DialogWindow.myHtml16, X, Y, Header)
  else -- "Error"
    dialog = HTML_Dialog(true, DialogWindow.myHtml17, X, Y, Header)
  end -- if end
  if Project.Debugger then
    Question = Question .. " " .. ErrorNumber
  end
  dialog:AddLabelField("Question", Type .. ": " .. Question)
  dialog:ShowDialog()
  if Project.Debugger then
    DisplayMessageBox("Question Len " .. " = " .. tostring(string.len(Question)) .. ": \nWindow = " .. tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight))
  end
  return true
end 


DebugMarkPoint

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Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)

call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")

function DebugMarkPoint(Note, Pt, Size, LayerName)
    if Size == nil then
      Size = 0.125
    end
    if LayerName == nil then
      LayerName = "Debug"
    end
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa = Polar2D(Cpt, 180.0, CircleRadius)
      local pb = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1);   line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- sub function end
  -- ====
    local job = VectricJob()
    local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
    local Pt2 = Polar2D(Pt1, 0.0, 0.500 * Size)
    local Pt3 = Polar2D(Pt2, 315.0, (0.500 * Size) * 1.4142135623731)
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(LayerName)
    line:AppendPoint(Pt)
    line:LineTo(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    DrawWriter(Note, Pt3, Size, LayerName, 0.0)
    DrawCircle(job, Pt, Size, LayerName)
    return true
  end -- function end 

ShowDialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ShowDialogSize()
    DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
  end -- function end

Dialog and Menu Tools

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This object is a name-value pair that represents a Document.

DialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  local InText = string.find(string.upper(Str) , "X")
  local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
  local DialogY = All_Trim(string.sub(Str, InText + 1))
  return tonumber(DialogX), tonumber(DialogY)
 end -- function end

ProgressBarAmount

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
  --[[
  local MyProgressBar
    MyProgressBar = ProgressBar("Working", ProgressBar.LINEAR)                -- Setup Type of progress bar
    MyProgressBar:SetPercentProgress(0)                                       -- Sets progress bar to zero
    MyProgressBar:SetPercentProgress(ProgressAmount(Door.Records, myRecord))  -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetPercentProgress(ProgressAmount(12000, 416))              -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetText("Compete")                                          -- Sets the label to Complete
    MyProgressBar:Finished()                                                  -- Close Progress Bar
  ]]
    local X1 = (100.0 / TotalRecords)
    local X2 = X1 * Record
    local X3 = math.abs(X2)
    local X4 = (math.floor(X3))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
  end -- function end

OnLuaButton_InquiryGearCalulate

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryGearCalulate(dialog)
  Gear.Addendum         = dialog:GetDoubleField("Gear.Addendum")
  Gear.Dedendum         = dialog:GetDoubleField("Gear.Dedendum")
  Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
  Gear.DedendumDiameter = dialog:GetDoubleField("Gear.DedendumDiameter")
  Gear.ToothTickness    = dialog:GetDoubleField("Gear.ToothTickness")
  Gear.Slotwidth        = dialog:GetDoubleField("Gear.Slotwidth")
  Gear.PitchAmount      = dialog:GetDoubleField("Gear.PitchAmount")
  Gear.FilletRadius     = dialog:GetDoubleField("Gear.FilletRadius")
  Gear.ToplandAmount    = dialog:GetDoubleField("Gear.ToplandAmount")
  Gear.FaceFlankRadius  = dialog:GetDoubleField("Gear.FaceFlankRadius")
  Gear.ToothCount       = dialog:GetDropDownListValue("Gear.ToothCount")
  Gear.ShowLines        = dialog:GetDropDownListValue("Gear.ShowLines")

  dialog:UpdateDoubleField("Gear.Addendum",                      Gear.Addendum)
  dialog:UpdateDoubleField("Gear.Dedendum",                      Gear.Dedendum)
  dialog:UpdateDoubleField("Gear.AddendumDiameter",              Gear.AddendumDiameter)
  dialog:UpdateDoubleField("Gear.DedendumDiameter",              Gear.DedendumDiameter)
  dialog:UpdateDoubleField("Gear.ToothTickness",                 Gear.ToothTickness)
  dialog:UpdateDoubleField("Gear.Slotwidth",                     Gear.Slotwidth)
  dialog:UpdateDoubleField("Gear.PitchAmount",                   Gear.PitchAmount)
  dialog:UpdateDoubleField("Gear.FilletRadius",                  Gear.FilletRadius)
  dialog:UpdateDoubleField("Gear.ToplandAmount",                 Gear.ToplandAmount)
  dialog:UpdateDoubleField("Gear.FaceFlankRadius",               Gear.FaceFlankRadius)

  return true
 end -- function end

InquiryDropList

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
    Drop list foe user input
    Caller: local y = InquiryDropList("Cabinet Maker", "Select Cabinet Style", 290, 165, IniFile)
    Dialog Header = "Cabinet Maker"
    Quest = "Select Cabinet Style"
    Selection Array = IniFile
    Returns = String
]]
    local myHtml = [[<!DOCTYPE HTML><html lang="en"><head><title>My List Box</title><style>.FormButton{font-weight:700;width:75px;font-size:12px;white-space:nowrap;font-family:Arial,Helvetica,sans-serif font-size: 12px}.h1-l{font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-c{font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0}body,td,th{background-color:#3a4660;background-position:center;overflow:hidden;font-family:arial,helvetica,sans-serif;font-size:12px;color:#fff;background-image:url(']].. DialogWindow.myBackGround ..[[')}html{overflow:hidden}</style></head><body><table><tr><td class="h1-l" id="Questions"><strong class="h2">Message Here</strong></td></tr><tr><td class="h1-c"><select name="DList" size="10" class="h1-c" id="ListBox"><option>My Default 1</option><option selected="selected">My Default 2</option><option>My Default 3</option><option>My Default 4</option></select></td></tr><tr><th class="h1-l" colspan="3" id="QuestionID"></th></tr></table><table><tr><td class="h1-c"><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td></td><td class="h1-c"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]] ;

    local dialog = HTML_Dialog(true, myHtml, DX, DY, Header)
          dialog:AddLabelField("Questions", Quest)
          dialog:AddDropDownList("ListBox", "DEFAULT")
          dialog:AddDropDownListValue("ListBox", "DEFAULT")
    for index, value in pairs(DList) do
        dialog:AddDropDownListValue("ListBox", value)
    end
    if not dialog:ShowDialog() then
      return "."
    else
      return dialog:GetDropDownListValue("ListBox")
    end
 end -- function end

InquiryFileBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryFileBox(Header, Quest, DefaltPath)
--[[
    Dialog Box for user to pick a file
    Caller: local X = InquiryFileBox("Select File", "Where is the file location?", "C:\\")
    Dialog Header = "File Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[<html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "ReadFile" type = "text" id = "ReadFile" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "FilePicker" class = "FilePicker" name = "FilePicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("ReadFile", DefaltPath )
    dialog:AddFilePicker(true, "FilePickerButton", "ReadFile", true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("ReadFile")
    end -- if end
  end -- function end

InquiryPathBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryPathBox(Header, Quest, DefaltPath)
--[[
    Number Box for user input with default value
    Caller: local X = InquiryPathBox("Select Path", "Where is the file location?", "C:\\")
    Dialog Header = "Tool Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[ <html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "DInput" type = "text" id = "DInput" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "DirectoryPicker" class = "DirectoryPicker" name = "DirectoryPicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("DInput", DefaltPath )
    dialog:AddDirectoryPicker("DirectoryPicker",  "DInput",  true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("DInput")
    end -- if end
 end -- function end

InquiryAreYouSureYesNo

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryAreYouSureYesNo(Header, Question1, Question2)
 --[[
     Drop list for user to input project info
     Caller = local y = InquiryAreYouSureYesNo("Pie Question", "Do you want free pie")
     Dialog Header = "Pie Question"
     User Question1 = "Do you want a Free Pie"
     User Question2 = "You only get one"
     Returns = true / false
   ]]
    local myHtml = [[ <html><head><title>Yes or No Question</title>]] .. DialogWindow.Style ..[[</head><body><table><tr><td colspan="3" class="h2-lw" id="Question1">Question1</td></tr><tr><td colspan="3" class="h2-lw" id="Question2">Question2</td></tr><tr><td class="h2-l"> </td></tr><tr><td colspan="3" class="h2-l">Are you sure?</td></tr><tr><td class="h2-l"> </td></tr></table><table><tr><td colspan="3"><h2><span></span></h2></td></tr>
   <tr><td class="h1-l"><input id="ButtonOK" class="FormButton FormBut" name="ButtonOK" type="button" value="  Yes  "> </td> <td class="h1-r"> <input id="ButtonCancel" class="FormButton FormBut" name="ButtonCancel" type="button" value="  No  "></td></tr></table></body></html>]]
-- =========================================================
    local dialog = HTML_Dialog(true, myHtml, 440, 218, Header)
    dialog:AddLabelField("Question1", Question1)
    dialog:AddLabelField("Question2", Question2)
    if not dialog:ShowDialog() then
      return false
    else
      return true
    end
 end -- function end

InquiryDoubleBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
-- nquiryNumberBox for user input with default number value
-- Caller: local x = InquiryNumberBox("Cabinet Maker", "Enter the cabinet height", 30.0)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet height"
-- Default value = 30.0
-- Returns = double
]]
   local myHtml = [[<html><head><title>Get Double Value</title><style type="text/css">html{overflow:hidden}body{background-color:#ebebeb;overflow:hidden;font-family:Arial,Helvetica,sans-serif;font-size:12px;text:#000}.h1-l{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-r{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:right;white-space:nowrap}.h1-c{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0;cellpadding:0}.FilePicker{font-weight:700;font-family:Arial,Helvetica,sans-serif;font-size:12px;width:50px}.FormButton{font-weight:700;width:65px;font-family:Arial,Helvetica,sans-serif;font-size:12px}</style></head><body><table><tr><td id="QuestionID" class="h1-r"><strong>Message Here</strong></td><td><input type="text" id="NumberInput" size="5"></td></tr><tr><td colspan="2"></td></tr></table><table><tr class="h1-c"><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 260, 125, Header)
   dialog:AddLabelField("QuestionID", Quest) ;
   dialog:AddDoubleField("NumberInput", DefaltN) ;
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetDoubleField("NumberInput")
  end
 end -- function end

InquiryIntegerBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
-- InquiryIntegerBox for user input with default number value
-- Caller: local x = InquiryIntegerBox("Cabinet Maker", "Enter the door count", 4)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the door count"
-- Default value = 4
-- Returns = integer
]]
   local myHtml = [[<html><head><title>Get Integer</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="IntegerInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddIntegerField("IntegerInput", DefaltI)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetIntegerField("IntegerInput")
  end
 end -- function end

InquiryTextgBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryTextgBox(Header, Quest, DefaltS)
--[[
-- InquiryStringBox for user input with default number value
-- Caller: local x = InquiryTextgBox("Cabinet Maker", "Enter the cabinet Name", "Jim")
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet Name"
-- Default value = Jim
-- Returns = string
]]
   local myHtml = [[<html><head><title>Get Number</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="StringInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddTextField("StringInput", DefaltS)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetTextField("NumberInput")
  end
 end -- function end

OnLuaButton_InquiryError

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryError(Message)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title><style type = "text/css">.FormButton{font-weight:bold;width:75px;font-family:Arial,Helvetica,sans-serif;font-size:12px;white-space:nowrap}.Error{font-family:Arial,Helvetica,sans-serif;font-size:18px;font-weight:bold;color:#F00;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorMessage{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000;font-weight:bold;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorTable{background-color:#FFF white-space:nowrap}html{overflow:hidden}</style></head><body text = "#000000"><table width="100%" border="0" cellpadding="0" class="ErrorTable"><tr><th align="center" nowrap="nowrap" class="Error">Error!</th></tr><tr><td id="ErrorMessage"><label class="ErrorMessage">-</label></tr><tr><td width="30%" align="right" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "Exit"></td></tr></table></body></html>]]
  local dialogWide =  (#Message + 300)
  local dialog = HTML_Dialog(true, myHtml, 250, dialogWide, "Gadget Error")
  dialog:AddLabelField("ErrorMessage",   Message)
  dialog:ShowDialog()
  Dovetail.InquiryErrorX = Dialog.WindowWidth
  Dovetail.InquiryErrorY = Dialog.WindowHeight
  WriteRegistry()
  return  true
 end -- function end

PresentMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function PresentMessage(Header, Type, Line)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title>]] .. DialogWindow.Style ..[[</head><body>
  <table><tr><th valign="top" id="MessageType" class="Error">-</th><td id="MessageLine"><label class="ErrorMessage">-</label><td></tr>
<tr><td></td><td align="right"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td></tr>
</table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 500, 150, Header)
  dialog:AddLabelField("MessageType", Type .. ": ")
  dialog:AddLabelField("MessageLine", Line)
  dialog:ShowDialog()
  return  true
 end -- function end

OnLuaButton_InquiryAbout

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
  dialog:AddLabelField("SysName", Project.ProgramName)
  dialog:AddLabelField("Version", "Version: " .. Project.ProgramVersion)
  dialog:ShowDialog()
  Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
  return  true
 end -- function end


Color_HTML

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Color_HTML ()
  MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
 )
-- =====================================================]]
--[[ -- begin HTML for Layer Color
<table>
  <tr>
    <td width="200" align="right" valign="middle" nowrap class="h1-rp">Layer Name</td>
    <td width="300" align="right" valign="middle" nowrap class="h1-l" id="ValueTable">
      <input name="Panel.PinHole" type="text" class="h1-l" id="Panel.PinHole" size="50" maxlength="50"/>
      </td>
    <td width="150"align="right" valign="middle" nowrap class="h1-l"><label for="Panel.LineColor01">Color</label>
      <select name="Panel.LineColor01" id="Panel.LineColor01">
        <option selected="selected">Black</option>
        <option>Blue</option>
        <option>Brown</option>
        <option>Cyan</option>
        <option>Gray</option>
        <option>Green</option>
        <option>Lime</option>
        <option>Magenta</option>
        <option>Maroon</option>
        <option>Navy</option>
        <option>Olive</option>
        <option>Orange</option>
        <option>Purple</option>
        <option>Red</option>
        <option>Silver</option>
        <option>Teal</option>
        <option>White</option>
        <option>Yellow</option>
    </select></td>
  </tr>
</table>
<table width="101%" border="0" id="ButtonTable">
</table>
]] -- end HTML
 end -- function end


Style

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Style()
-- =====================================================]]
DialogWindow.Style = [[ <style>
.DirectoryPicker {
  font-weight: bold;
  font-size: 12px;
  white-space: nowrap;
  background-color: #663300;
  color: #FFFFFF;
}
.FormButton {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
}
.FormButton-Help {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
	padding-left: 10;
	padding-right: 10;
}
.LuaButton {
	font-weight: bold;
	font-size: 12px;
	background-color: #663300;
	color: #FFFFFF;
}
.ToolNameLabel {
	font-weight: bolder;
	font-size: 12px;
	text-align: left;
	color: #000;
	width: 70%;
}
.ToolPicker {
	font-weight: bold;
	text-align: center;
	font-size: 12px;
	text-align: center;
	width: 50px;
	background-color: #663300;
	color: #FFFFFF;
}
.alert-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.alert-l {
	font-size: 14px;
	font-weight: bold;
	text-shadow: 5px 5px 10px #FFF;
	text-align: left;
	width: 100%;
	white-space: nowrap;
}
.alert-r {
	font-size: 14px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.error {
	font-size: 18px;
	font-weight: bold;
	color: #FF0000;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorMessage {
	font-size: 12px;
	color: #000;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorTable {
	background-color: #FFFFFF;
	white-space: nowrap;
}
.p1-l {
	font-size: 12px;
	text-align: left;
}
.h1-c {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h1-cOk {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	width: 15%;
}
.h1-l {
	font-size: 12px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h1-r {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h1-rP {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 4px;
}
.h1-rPx {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 8px;
	padding-left: 8px;
}
.h2-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-l {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: left;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-r {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: right;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h3-bc {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-c {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-l {
	font-size: 16px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h3-r {
	font-size: 16px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h4-c {
	font-size: 18px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h4-l {
	font-size: 18px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h4-r {
	font-size: 18px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.help_But {
	width: 45px;
}
.MyCenter{
	text-align:center;
	width:10;
}
.MyLeft{
	text-align:left;
	width:10;
}
.MyRight{
	text-align:right;
	width:10;
}
.helplabel-r {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
}
.helplabel-rp {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
	padding-right: 8px;
}
.jsTag-no-vis {
	font-size: 10px;
	display: none;
	text-align: center;
	color: #00F;
	visibility: hidden;
}
.jsbutton {
	background-color: #663300;
	border: 2px solid #999;
	border-right-color: #000;
	border-bottom-color: #000;
	border-top-color: #FFF;
	border-left-color: #FFF;
	text-align: center;
	text-decoration: none;
	font-size: 12px;
	margin: 1px 1px;
	color: #FFFFFF;
}
.p1-c {
	font-size: 12px;
	text-align: center;
}
.p1-r {
	font-size: 12px;
	text-align: right;
}
.ver-c {
	font-size: 10px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	color: #ffd9b3;
}
.webLink-c {
	font-size: 16px;
	font-weight: bold;
	background-color: yellow;
	text-align: center;
	white-space: nowrap;
}
body {
	background-color: #3a4660;
	background-position: center;
	overflow: hidden;
	font-family: arial, helvetica, sans-serif;
	font-size: 12px;
	color: #FFFFFF;
	background-image: url(]].. DialogWindow.myBackGround ..[[);
}
html {
	overflow: hidden
}
table {
	width: 100%;
	border: 0;
}
</style>]]
 end -- function end

Orgin

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Orgin()                                       -- Anchor Point
-- ================================
  DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
 end -- function end


GetColor

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Returns Dialog size in a message box showing the X and Y vaalues.

 function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- returns = 128 0 128
    local Colors = {}
    Colors.Black  = "0,0,0";       Colors.White  = "255,255,255"; Colors.Red    = "255,0,0"
    Colors.Lime   = "0,255,0";     Colors.Blue   = "0,0,255";     Colors.Yellow = "255,255,0"
    Colors.Cyan   = "0,255,255";   Colors.Magenta = "255,0,255";  Colors.Silver = "192,192,192"
    Colors.Gray   = "128,128,128"; Colors.Maroon = "128,0,0";     Colors.Olive  = "128,128,0"
    Colors.Green  = "0,128,0";     Colors.Purple = "128,0,128";   Colors.Teal   = "0,128,128"
    Colors.Navy   = "0,0,128"
    local Red, Green, Blue = 0
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color Not Found")
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
 end -- function end


StatusMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
  -- StatusMessage("Alert",    "Alert Test",     "This is a test of Alert",    165)
  -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
  -- StatusMessage("Tick",     "Tick Test",      "This is a test of Tick",     165)
  -- StatusMessage("Minus",    "Minus Test",     "This is a test of Minus",    165)
  -- StatusMessage("Error",    "Error Test",     "This is a test of Error",    165)
  -- StatusMessage("Success",  "Success Test",   "This is a test of Success",  165)
  -- StatusMessage("Blank",    "Blank Test",     "This is a test of Blank",    165)
  local Image = ""
  if     Type == "Alert" then
    Image = AlertImage()
  elseif Type == "Question" then
    Image = QuestionImage()
  elseif Type == "Tick" then
    Image = TickImage()
  elseif Type == "Minus" then
    Image = MinusImage()
  elseif Type == "Error" then
    Image = ErrorImage()
  elseif Type == "Success" then
    Image = SuccessImage()
  else -- "Status"
    Image = TickImage()
  end -- if end
  local help = [[<html><head><title>]] .. Header ..[[</title><style>
.FormButton {font-family: Arial, Helvetica, sans-serif;font-weight: bold;font-size: 12px;white-space: nowrap;background-color: #663300;color: #FFFFFF;width: 75px;
}table {width: 100%;border: 0;}.h2-lm {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;}.h2-r {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: right;white-space: nowrap;}.h2-l {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;white-space: nowrap;}body {background-color: #3a4660;background-position: center;overflow: hidden;font-family: arial, helvetica, sans-serif;font-size: 12px;color: #FFFFFF;background-image: url(]] .. myBackGround() .. [[);}html {overflow: hidden}</style></head><body><table> <tr>  <td class="h2-l"><]] .. Image .. [[" width="60" height="60"></td>
    <td class="h2-lm" id="Question">]] .. Question .. [[</td></tr><tr><td colspan=2><h2><span></span></h2></td>
    </tr></table><table><tr><td class="h2-r"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td>
    </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, help , 550,  length, Header)
  dialog:ShowDialog()
  return true
end -- function end 

DialogStringChecks

function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end

Directory and File Tools

Back.jpg

This object is a name-value pair that represents a Document.


MakeFolder()

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Returns Dialog size in a message box showing the X and Y values.

 function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end

PathFix()

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 function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end

IsDir()

Validates a directory path

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function IsDir(path)                     -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end



FileExists()

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Returns Dialog size in a message box showing the X and Y values.

 function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end

DirectoryProcessor()

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Returns number of files that were processed by an operation.

 function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
         -- get contents of current directory
         -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
         -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
           num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end 

Drawing Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.


DrawArrowLineArrow

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Draws a dimension line with arrow heads and extension leaders

function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local DimArrow2Angle = DimArrow1Angle + 180.0
    local LederAng       = DimArrow1Angle + 90.0
    local LedDrop        = LederAng + 180.0
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
    local ArrowLen       = 0.125 * scale
    local StrSet         = (string.len(Str) * ArrowLen) * 0.5
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1           = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2           = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1         = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
    line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
    end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
    end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
    layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
    return true
  end -- function end

LayerClear

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Deletes Layer if empty.

function LayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   if Mylayer.IsEmpty then
     Milling.job.LayerManager:RemoveLayer(Mylayer)
   end -- if end
   return true
 end -- function end

LeaderLine

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function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
  --[[
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
  --]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local ArrowLen       = 0.125 * scale
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local TxtAngle       = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local Apt1           = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
    local Apt2           = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local ArrowHead      = ArrowLen * 0.333
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end

Scale

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Provides the correct scale rate-based drawing units.

function Scale(Num)
   local mtl_block = MaterialBlock()
   if mtl_block.InMM then
     return Num * 25.4
   else
     return Num
   end
 end -- function end

AssyHoler

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Draws Assy Holes in a stright line (Rabbet and/or Dado).

function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
     local Ang1 = GetPolarDirection(pt1, pt2)
     local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
     local Dist = GetDistance(pt1, pt2)
     if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
     end -- if end 
     BaseScrew(2)
     Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
     HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
     HoleSpacing = (Dist / HoleCount)
     HoleCount = (Dist / HoleSpacing)
     if (Dist > (HoleSpacing * 2.0)) then
     for i = HoleCount, 1, -1 do
       pt1 = Polar2D(pt1, Ang1, HoleSpacing)
       DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
       if Project.Debugger then
 >       DMark("pt1w", pt1)
       end -- if end
       BaseScrew(1)
     end -- for end
   elseif (Dist > HoleSpacing) then
     ptC = Polar2D(pt1, Ang1, Dist / 2.0)
     if Project.Debugger then
       DMark("ptC", ptC)
     end -- if end
     DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
   else
     -- Done No Holes
   end -- if end
   return true
 end -- function end

DrawBoneCenter2Pts

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Draws dog bone joints.

function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
   Local Project = {}
   Project.job   = VectricJob()
   Project.ang   = GetPolarDirection(pt1, pt2)
   Project.dis   = H(SlotWidth)
   Project.bit   = math.sin(math.rad(45.0)) * BitRadius
   Project.ptA   = Polar2D(pt1, Project.ang +  90.0, Project.dis)
   Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
   Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
   Project.ptB   = Polar2D(pt1, Project.ang + 270.0, Project.dis)
   Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
   Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
   Project.ptC   = Polar2D(pt2, Project.ang + 270.0, Project.dis)
   Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
   Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
   Project.ptD   = Polar2D(pt2, Project.ang +  90.0, Project.dis)
   Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
   Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
   Project.line  = Contour(0.0)
   Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
   Project.line:AppendPoint(Project.ptAa)
   Project.line:ArcTo(Project.ptAb, 1.0)
   Project.line:LineTo(Project.ptBa)
   Project.line:ArcTo(Project.ptBb, 1.0)
   Project.line:LineTo(Project.ptCb)
   Project.line:ArcTo(Project.ptCa, 1.0)
   Project.line:LineTo(Project.ptDb)
   Project.line:ArcTo(Project.ptDa, 1.0)
   Project.line:LineTo(Project.ptAa)
   Project.layer:AddObject(CreateCadContour(Project.line), true)
   return true
 end -- function end

InsideCornerNipper

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Draws the nipping of a corner for easy fitting.

function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
   local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
   local Pt1, Pt2 = Point2D()
   if Material.Orientation == "V" then
     Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
   else
     Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
   end
   return Pt1, Pt2
 end -- function end

AddGroupToJob

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Builds a Grouping from the layer selection.

function AddGroupToJob(job, group, layer_name)
   --[[  --------------- AddGroupToJob --------------------------------------------------|
   |  Add passed group to the job - returns object created
   |  Parameters:
   |     job              -- job we are working with
   |     group            -- group of contours to   add to document
   |     layer_name       -- name of layer group will be created on|
   |  Return Values:
   |     object created to represent group in document
   ]]
   --  create a CadObject to represent the  group
   local cad_object = CreateCadGroup(group);
   -- create a layer with passed name if it doesnt already exist
   local layer = job.LayerManager:GetLayerWithName(layer_name)
   -- and add our object to it
   layer:AddObject(cad_object, true)
   return cad_object
  end -- function end

DrawArc

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Draws an Arc from points provided.

function DrawArc(PtS, PtE, ArcRadius, Layer)
   --[[Draw Arc
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Arc"
   DrawArc(MyPt1, MyPt2, -0.456, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(PtS)
       line:ArcTo(PtE,1);
       layer:AddObject(CreateCadContour(line), true)
       return true
     end -- function end

DrawEllipse

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Draws a DrawEllipse from points provided.

function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
   local LongAngle = 90.0
   local ValueAB = (LongAxe - ShortAxe) * 0.50
   local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
   local job = VectricJob()
   local LRad = LongAxe * 0.50
   local ptT = Polar2D(CenterPt, LongAngle, LRad)
   local X = 0.0
   local pty = Point2D(0.0,0.0)
   local ptx = Point2D(0.0,0.0)
   local mylayer = job.LayerManager:GetLayerWithName(Layer)
   local line = Contour(0.0)
         line:AppendPoint(ptT)
     while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,   0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
   end -- while end
   line:LineTo(ptT)
   mylayer:AddObject(CreateCadContour(line), true)
   return true
 end -- function end

DrawEllipse1

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Draws a DrawEllipse from points provided.

function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
     -- ---------------------------------------------------]]
     function H(x)                                         -- Returns half the value
       return x * 0.5
     end -- function end
     -- ---------------------------------------------------]]
     function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
     -- Returns a 2Dpoint(x, y)
       return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
     end -- End Function
     -- ---------------------------------------------------]]
     function GetDistance(objA, objB)
       local xDist = objB.x - objA.x
       local yDist = objB.y - objA.y
       return math.sqrt((xDist ^ 2) + (yDist ^ 2))
     end -- function end
     -- ---------------------------------------------------]]
     function Radius2Bulge (p1, p2, Rad)
       local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
       local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
       local bulge = (2 * seg) / chord
       return bulge
     end -- function end
     -- ---------------------------------------------------]]
   function GetPolarAngle(Start, Corner, End)
     local function GetPolarDirection(point1, point2)              --
       local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       if point1.X < point2.X then
         if point1.Y < point2.Y then
           ang = ang + 0.0
         else
           ang = 360.0 - ang
         end -- if end
       else
         if point1.Y < point2.Y then
           ang = 180.0 - ang
         else
           ang = ang + 180.0
         end -- if end
       end -- if end
       if ang >=360 then
         ang = ang -360.0
       end -- if end
       return ang
     end -- function end
     return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
   end -- function end
     -- ---------------------------------------------------]]
 
     -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
     local job = VectricJob()
     local EndRadius = 0.0
     local TopRadius = 0.0
     local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptR = Polar2D(DrawEllipse_CenterPt,   (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptC = DrawEllipse_CenterPt
     --[[
       DMark("ptC", ptC)
       DMark("ptT", ptT)
       DMark("ptB", ptB)
       DMark("ptL", ptL)
       DMark("ptR", ptR)]]
     local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
     local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
     local LT_Dist  = GetDistance(ptL, ptT)
     local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
     local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
     local aT_Dist  = GetDistance(pt_a, ptT)
     local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
     local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
     local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local cC_Dist  = GetDistance(pt_c, ptC)
     local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
     local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     --[[
       DMark("pt1", pt1)
       DMark("pt2", pt2)
       DMark("pt3", pt3)
       DMark("pt4", pt4)
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
       line:AppendPoint(pt1)
       line:LineTo(pt2)
       line:LineTo(pt3)
       line:LineTo(pt4)
       line:LineTo(pt1)
       layer:AddObject(CreateCadContour(line), true)]]
     local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
     local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
     local T_Chor  = GetDistance(pt1, pt2)
     local R_Chor  = GetDistance(pt1, pt4)
     local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
     local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
 
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
     line:AppendPoint(pt1)
     line:ArcTo(pt2, T_Bulge)
     line:ArcTo(pt3, L_Bulge)
     line:ArcTo(pt4, T_Bulge)
     line:ArcTo(pt1, L_Bulge)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
  end -- function end

DrawBox

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Draws a Box from points provided.

function DrawBox(p1, p2, p3, p4, Layer)
     --[[ Draw Box
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyPt2 = Point2D(1.0,3.0)
     local MyPt3 = Point2D(3.0,1.0)
     local MyPt4 = Point2D(3.0,3.0)
     local layer = "My Box"
     DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end -- if end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(p1)
       line:LineTo(p2)
       line:LineTo(p3)
       line:LineTo(p4)
       line:LineTo(p1)
       layer:AddObject(CreateCadContour(line), true)
       return true
 end -- function end

DrawCircle

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Draws a circle.

function DrawCircle(Pt1, CenterRadius, Layer)
   --[[ ==Draw Circle==
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyRad = 3.0
     local layer = "My Box"
     DrawCircle(MyPt1, MyRad, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end -- if end
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local pb = Polar2D(Pt1,     0.0, CenterRadius)
     local Contour = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     Contour:AppendPoint(pa)
     Contour:ArcTo(pb, 1)
     Contour:ArcTo(pa, 1)
     layer:AddObject(CreateCadContour(Contour), true)
     return true
 end -- function end


DrawLine

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Draws a Line from points provided.

function DrawLine(Pt1, Pt2, Layer)
   --[[Draws a line from Pt1 to Pt2 on the layer name.
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Line"
   DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(Pt1)
     line:LineTo(Pt2)
     layer:AddObject(CreateCadContour(line), true)
     return true
 end -- function end

DrawStar

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Draws a Star from points provided.

function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
   --[[
     function main(script_path)
       local MyPt = Point2D(3.5,3.8)
       local InRadius = 9.0
       local OutRadius= 20.0
       local layer = "My Star"
       DrawStar(MyPt , InRadius ,OutRadius, layer)
       return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local p1 =  Polar2D(pt1,  18.0,  OutRadius)
     local p2 =  Polar2D(pt1,  54.0,  InRadius)
     local p3 =  Polar2D(pt1,  90.0,  OutRadius)
     local p4 =  Polar2D(pt1,  126.0, InRadius)
     local p5 =  Polar2D(pt1,  162.0, OutRadius)
     local p6 =  Polar2D(pt1,  198.0, InRadius)
     local p7 =  Polar2D(pt1,  234.0, OutRadius)
     local p8 =  Polar2D(pt1,  270.0, InRadius)
     local p9 =  Polar2D(pt1,  306.0, OutRadius)
     local p0 =  Polar2D(pt1,  342.0, InRadius)
     local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
     line:AppendPoint(p1);
     line:LineTo(p2);  line:LineTo(p3)
     line:LineTo(p4);  line:LineTo(p5)
     line:LineTo(p6);  line:LineTo(p7)
     line:LineTo(p8);  line:LineTo(p9)
     line:LineTo(p0);  line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
 end -- function end

DrawTriangle

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Draws a Triangle from points provided.

function DrawTriangle(p1, p2, p3, Layer)
   --<nowiki>[[Draw Triangle
     function main(script_path)
       local MyPt1 = Point2D(3.5,3.8)
       local MyPt2 = Point2D(3.5,6.8)
       local MyPt3 = Point2D(9.8,6.8)
       local layer = "My Triangle"
       DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
       return true
     end -- function end 
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(p1)
     line:LineTo(p2)
     line:LineTo(p3)
     line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
   end -- function end
   -- =====================================================]]
   function Radius2Bulge (p1, p2, Rad)
     local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
     local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
     local bulge = (2 * seg) / chord
     return bulge
   end
   -- =====================================================]]
   function ChordSeg2Radius (Chr, Seg)
     local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
     return rad
 end -- function end

CreateJob

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Create a new job/drawing setup.

function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
 --[[ ----------- CreateJob -------------------------------------------------
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | Create a new empty job with the passed settings]]
   -- we fill in most of our bounds in a Box2D
   local job_bounds = Box2D()
   local blc = Point2D(0, 0)
   local trc = Point2D(width, height)
   local origin_offset = Vector2D(0,0)
   -- calculate bottom left corner offset for chosen origin
   if Template.DXFOrientation == "Vertical" then
     trc = Point2D(height, width)
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(height, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(height, width)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, width)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(height / 2, width / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(height / 2, width / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   else
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(width, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(width, height)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, height)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(width / 2, height / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(width / 2, height / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   end
   -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
   blc = blc - origin_offset
   trc = trc - origin_offset
   job_bounds:Merge(blc)
   job_bounds:Merge(trc)
   local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
   return success
 end -- function end

DrawFontGrid - Draws font grid to create letters

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Draws the font grid for drawing new letters.

function DrawFontGrid(job)
     local pt = Point2D(0.3,0.3)
     local scl  = 1.0 -- (scl * 0.5)
     local pA0  = pt
     local ang  = 0.0
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
     local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
     local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
     local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
     local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
     local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
 
     PointCircle(pA0)
     PointCircle(pA1)
     PointCircle(pA2)
     PointCircle(pA3)
     PointCircle(pA4)
     PointCircle(pA5)
     PointCircle(pA6)
     PointCircle(pA7)
     PointCircle(pA8)
     PointCircle(pA9)
     PointCircle(pA10)
 
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
     local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
     local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
     local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
     local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
     local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
 
     PointCircle(pB0)
     PointCircle(pB1)
     PointCircle(pB2)
     PointCircle(pB3)
     PointCircle(pB4)
     PointCircle(pB5)
     PointCircle(pB7)
     PointCircle(pB8)
     PointCircle(pB10)
 
     local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
     local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
     local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
     local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
     local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
     local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
     local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
     local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
 
     PointCircle(pC0)
     PointCircle(pC1)
     PointCircle(pC2)
     PointCircle(pC3)
     PointCircle(pC4)
     PointCircle(pC6)
     PointCircle(pC8)
     PointCircle(pC10)
 
     local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
     local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
     local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
     local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
     local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
 
     PointCircle(pD0)
     PointCircle(pD1)
     PointCircle(pD2)
     PointCircle(pD4)
     PointCircle(pD7)
     PointCircle(pD8)
 
     local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
     local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
     local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
     local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
     local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
     local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
     local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
 
     PointCircle(pE0)
     PointCircle(pE1)
     PointCircle(pE2)
     PointCircle(pE3)
     PointCircle(pE5)
     PointCircle(pE6)
     PointCircle(pE7)
     PointCircle(pE8)
 
     local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
     local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
     local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
     local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
     local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
     local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
     local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
     local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
 
     PointCircle(pF0)
     PointCircle(pF1)
     PointCircle(pF2)
     PointCircle(pF3)
     PointCircle(pF4)
     PointCircle(pF5)
     PointCircle(pF6)
     PointCircle(pF7)
     PointCircle(pF8)
 
     local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
     local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
     local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
     local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
     local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
     local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
     local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
     local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
     local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
 
     PointCircle(pG0)
     PointCircle(pG1)
     PointCircle(pG2)
     PointCircle(pG3)
     PointCircle(pG4)
     PointCircle(pG5)
     PointCircle(pG6)
     PointCircle(pG7)
     PointCircle(pG8)
     PointCircle(pG10)
 
     local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
     local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
     PointCircle(pH0)
     PointCircle(pH10)
     job:Refresh2DView()
     return true
   end
 
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = string.upper(what)
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       ptx = MonoFont(job, ptx, y, size, lay, ang)
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true ;
 end -- function end

DrawWriter - Draws Upper and Lower case text on the drawing

TopOfPage.png
function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
   --[[ How to use:
   |    local TextMessage = "Your Text Here"
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextHight = 0.5
   |    local TextLayer = "Text Layer"
   |    local TextAng = 20.0
   |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
   |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
   function main()
       -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
     end
     local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local TextPt = Point2D(0.1, 2.0)
     local TextHight = 0.25
     local TextLayer = "Gadget Text"
     local TextAng = 10.0
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     job:Refresh2DView()
     return true
   end
   --]]
   -- =========================================================================
   local function Polar2D(pt, ang, dis)
     return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
   end
   -- =========================================================================
   local function MonoFont(job, pt, letter, scl, lay, ang)
     scl = (scl * 0.5) ;
     local pA0 = pt ;
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2   = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4   = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6   = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8   = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10  = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1   = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3   = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5   = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7   = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
     local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1   = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
     local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3   = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
     local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5   = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
     local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7   = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
     local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
     local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1   = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
     local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4   = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
     local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8   = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
     local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1   = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
     local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3   = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
     local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6   = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
     local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8   = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
     local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1   = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
     local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3   = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
     local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5   = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
     local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7   = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
     local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0   = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
     local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2   = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
     local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4   = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
     local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6   = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
     local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8   = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0   = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
     local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))        ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
     local line = Contour(0.0) ;
    -- ------------------------------------------------------------------------
     if letter == 32 then
       pH0 = pH0
     end
     if letter == 33 then
       line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
       line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
     end
     if letter == 34 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
       group:AddTail(line) ;  pH0 = pE0
     end
     if letter == 35 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
     end
     if letter == 36 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 37 then
       line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
       line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 38 then
       line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
       line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
       group:AddTail(line) ;
     end
     if letter == 39 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
     end
     if letter == 40 then
       line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
     end
     if letter == 41 then
       line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
     end
     if letter == 42 then
       line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
       line:LineTo(pD1) ;  group:AddTail(line) ;
     end
     if letter == 43 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
       group:AddTail(line)
     end
     if letter == 44 then
       line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
       line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 45 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 46 then
       line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 47 then
       line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 48 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
     end
     if letter == 49 then
       line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 50 then
       line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
       line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 51 then
       line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
     end
     if letter == 52 then
       line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
     end
     if letter == 53 then
       line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
       line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 54 then
       line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
       line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 55 then
       line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
     end
     if letter == 56 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
       line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 57 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
       line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
     end
     if letter == 58 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
       group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 59 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 60 then
       line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
     end
     if letter == 61 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 62 then
       line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 63 then
       line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
       line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
       line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 64 then
       line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
       line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
       group:AddTail(line)
     end
     if letter == 65 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 66 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 67 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 68 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 69 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 70 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 71 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 72 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 73 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 74 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 75 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 76 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 77 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 78 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 79 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 80 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 81 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 82 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 83 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 84 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 85 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 86 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 87 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 88 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 89 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 90 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
 
     if letter == 91 then
       line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
     end
     if letter == 92 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 93 then
       line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     end
     if letter == 94 then
       line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 95 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
     end
     if letter == 96 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     -- Start of Lower Case
     if letter == 97 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 98 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 99 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 100 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 101 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 102 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 103 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 104 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 105 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 106 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 107 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 108 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 109 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 110 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 111 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 112 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 113 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 114 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 115 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 116 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 117 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 118 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 119 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 121 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 122 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     -- End of Lower Case
     if letter == 123 then
       line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
       line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 124 then
       line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 125 then
       line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
       line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 126 then
       line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
       line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     return pH0
   end -- function end
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = what
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       if (y >= 97) and (y <= 122) then -- Lower case
         ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.05)
       else -- Upper case
         ptx = MonoFont(job, ptx, y, size, lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.07)
       end
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true
 end -- function end

Holer - Draws two Holes and groups them

TopOfPage.png

Draws circles based on a layout.

function Holer(pt, ang, dst, dia, lay)
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
     --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
       local function AddGroupToJob(job, group, layer_name)
         local cad_object = CreateCadGroup(group);
         local layer = job.LayerManager:GetLayerWithName(layer_name)
         layer:AddObject(cad_object, true)
         return cad_object
       end
     local group = ContourGroup(true)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     pt = Polar2D(pt, ang, dst)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     AddGroupToJob(job, group, lay)
     return true
 end -- function end

Data Export Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LogWriter

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Writes a Log items to the log file.

 function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end  

Write_CSV

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Writes the values to a csv format file.

 function Write_CSV(xFilename) -- Writes the values to a csv format file
 -- Usage: Write_CSV("C:\\Path\\MyName.csv")
 -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
 -- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");     file:write("1,175,395\n");     file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");     file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");     file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");     file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close() -- closes the open file
  end -- if end
  return  true
end -- function end 

Text File Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LengthOfFile

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Returns file line count

 function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
end -- function end 

NameValidater - Checks File Name for Valid Chars

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Returns file line count

 function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then   --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break

       elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break

      elseif  -- Illegal Filename Characters
      (y == 33) or -- !	Exclamation mark
      (y == 34) or -- "	Double Quotes
      (y == 35) or -- #	Hash
      (y == 36) or -- $	Dollar
      (y == 37) or -- %	Percent
      (y == 38) or -- &	Ampersand
      (y == 39) or -- '	Apostrophe
      (y == 42) or -- *	Asterisk
      (y == 43) or -- +	Plus
      (y == 44) or -- ,	Comma
      (y == 47) or -- /	Slash
      (y == 58) or -- :	Colon
      (y == 59) or -- ;	Semi-colon
      (y == 60) or -- <	Less than
      (y == 62) or -- >	Greater than
      (y == 63) or -- ?	Question mark
      (y == 64) or -- @	At
      (y == 92) or -- \	Backslash
      (y == 96) or -- `	Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end 

CopyFileFromTo

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Copy Old File to Newfile

 function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
end -- function end 

ValidateName

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Returns True if the file name is safe to use

 function ValidateName(FileName) 
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <=  strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
      MyTrue = true
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
      MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
    end -- if end
    i = i + 1
  end -- while end
  return MyTrue
  end -- function end 

FileExists

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Returns True if file is found

 function FileExists(name)  
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- function end 

FileAccess

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Returns true if file is available for update.

 function FileAccess(FileName) 
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
  end -- if end
end -- function end 

IsDir

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Returns true if path is found

 function IsDir(path)                                  -- 
  local function exists(file)
    local ok, err, code = os.rename(file, file)
    if not ok then
      if code == 13 then
        return true
      end
    end
    return ok, err
  end
  return exists(path.."/")
end -- function end 

Sheetlabel

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Returns file line count of a txt (assic) file

 function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end 

DiskRights

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Returns true if you have write access to path.

 function DiskRights(path)                             -- 
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end 

Geometry Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

SheetNew

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Adds a new sheet to the drawing

 function SheetNew()                                     -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end   

GetDiameterAndCentre

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function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
  local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
  point2d = Point2D(point3d.x, point3d.y)
  -- MessageBox("Diameter = " .. diameter)
  return diameter, point2d
end

IsCircle

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function IsCircle(cadcontour)                           -- Returns True if conture is a circle
  local contour = cadcontour:GetContour()
  -- Does it consist only of arcs?
  if contour.ContainsBeziers then
    return false
  end
  if not contour.ContainsArcs then
    return false
  end
  -- Does is contain 4 contours?
  if contour.Count ~= 4 then
    return false
  end
  -- Check the arcs end and initial points make a square.
  local arcs = {}
  local count = 1;
  local pos = contour:GetHeadPosition()
  local object
  while pos ~= nil do
    object, pos = contour:GetNext(pos)
    arcs[count] = object
    count = count + 1
  end
  local x_1 =(arcs[1]).StartPoint2D.x
  local y_1 =(arcs[1]).StartPoint2D.y
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      return false
    end
  end
  return true
end

SheetSet

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function SheetSet(Name)                    -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end

SheetNextSize

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function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
     sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end

GetPolarAngle

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function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)   
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end

GetOrientation

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function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end

GetPolarDirection

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function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end

CenterArc

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function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end -- function end

Polar2D

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The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.

function Polar2D(pt, ang, dis)                        
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function

GetDistance

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Returns Double from two Points

 function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end

GetAngle

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  -- ===========================================================]]
  function GetAngle(point1, point2)
 local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
 if point1.X < point2.X then
   if point1.Y < point2.Y then
     ang = ang + 0.0
   else
     ang = 360.0 - ang
   end -- if end
 else
   if point1.Y < point2.Y then
     ang = 180.0 - ang
   else
     ang = ang + 180.0
   end -- if end
 end -- if end
 if ang >=360.0 then
   ang = ang -360.0
 end -- if end
 return ang

end -- function end</nowiki>


Arc2Bulge

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  -- ===========================================================]]
  function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
 local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
 local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
 local bulge = (2 * seg) / chord
 return bulge

end -- function end</nowiki>


TrigIt

Calculates Right Angle

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function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--   make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--   arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
    Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
  function TrigClear()   -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


INI File Tools

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These functions manipulate the INI files for the storage and retrieval of data.


INI_NameStrip

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Convert string to the correct data type.

Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"


Source Code

 function INI_NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end 

INI_HeadStrip

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Convert string to the correct data type.

  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end 

INI_AreDupGroups

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Checks if there are duplicate groups.

function INI_AreDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end 

INI_FixDupGroups

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Find and fix duplicate groups

 function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end

INI_DeleteGroup

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Deletes only the first find of xGroup

 function INI_DeleteGroup(xPath, xFile, xGroup)
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR   = io.open(OfileName)
      local fileW   = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt   = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt   = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end

INI_RenameGroup

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Renames a group

 function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end

INI_DeleteItem

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Deleates a group

 function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end

INI_ValidateGroup

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Reads INI file and returns true if group is found

 function INI_ValidateGroup(xFile, xGroup)
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end

INI_ValidateItem

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Reads INI file and returns true if group and item is found

 function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end

INI_StrValue

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Reads INI file and returns string value

 function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end

INI_GetValue

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Reads INI file and returns value

 function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end

INI_GetIDFor

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Reads INI file and returns ID for a value

 function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end

INI_ReadGroups

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Reads INI file group and returns true if found

 function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
    local file = io.open(filename, "r")
    if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
    end -- if
     if file then file:close() end
    return true
  end -- function end

INI_ProjectHeaderReader

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Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end

INI_AddNewProject

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Appends a New Project to CabinetProjectQuestion.ini

 function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
    end
    return true
  end -- function end

INI_StdHeaderReader

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Gets the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_StdHeaderReader(xPath, Fname)
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
      local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end -- function end

INI_ReadProjectinfo

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Reads an ini files group and sets the table.names

 function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    Table.ProjectContactEmail       = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                 = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end

INI_UpdateItem

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Deletes old ini (.bak) file

Copys the .ini to a backup (.bak) new file

Reads the new backup file and writes a new file to the xGroup

Writes new xValue for the for the xItem

Reads and writes a new file to end of file

 function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
    return true
  end -- function end

INI_ReadProject

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Reads the ini file for project data

 function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes           = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                 = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end

INI_TestDeleteDups

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Reads the ini file for dups and deletes

 function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups   = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
 end -- function end

Data Import Tools

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This object is used to import data to a gadget.

Read_CSV

Reads a CSV file based on header and format (Requires modifications per usage)

 function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count     = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width     = tonumber(result[3])

        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end 

Job Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
    else
      return true
    end  -- if end
  end -- ValidJob end


MoveSetectedVectors

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function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
  end 

FixPath

 function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
  end -- function end

----

  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }

RotateSetectedVectors

 function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
      NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
      return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
  end 

GetUnits

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function GetUnits(UTable)                               -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
    else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function

CheckTheUnits

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function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end

GetMatlBlk

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function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
    return true
  end -- end function

GetBoxJointMaterialSettings

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function GetBoxJointMaterialSettings(Table)
    local mtl_block = MaterialBlock()
    --local units
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width > mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if  xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 90.0
        Table.Direction3 = 180.0
        Table.Direction4 = 270.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.BRC then
      Table.xy_origin_text = "Bottom Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 180.0
        Table.Direction3 = 270.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 90.0
        Table.Direction3 = 0.0
        Table.Direction4 = 270.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.TRC then
      Table.xy_origin_text = "Top Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 180.0
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 270.0
        Table.Direction3 = 0.0
        Table.Direction4 = 90.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.TLC then
      Table.xy_origin_text = "Top Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 0.0
        Table.Direction3 = 90.0
        Table.Direction4 = 180.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 270.0
        Table.Direction3 = 180.0
        Table.Direction4 = 90.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
  end -- function end

GetMaterialSettings

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function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
	if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
	elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
	end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function

IsSingleSided

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function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end -- function end

IsDoubleSided

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function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- function end

ShowSetting

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function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad         = " .. tostring(Table.BottleRad)         .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight         = " .. tostring(Table.SideHight)         .."\n" ..
    name .. " EndLenght         = " .. tostring(Table.EndLenght)         .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght         = " .. tostring(Table.TopLenght)         .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)       .."\n" ..
    name .. " HandleRad         = " .. tostring(Table.HandleRad)         .."\n" ..
    name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)     .."\n" ..
    "\n")
end -- function end

MakeLayers

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function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end

MyLayerClear

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function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
     if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
     end -- if end
  return true
end -- function end

LayerClear

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function LayerClear()                       --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end

Logic and Test Tools

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These functions are named as per there function or action.


CheckNumber

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function CheckNumber(num)
  if type(num) == "number" then
    return true
  else
   return false
  end -- if end
end -- function end

AboveZero

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function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
   return false
  end -- if end
end -- function end




IsNumber()

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function IsNumber(Val)                     --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function

IsEven()

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function IsEven(IsEven_Number)             -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end

IsOdd()

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function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end

IsNegative()

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function IsNegative(x)                     -- Returns True/False if number is a negative number  
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end

IsAllNumber()

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function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                     
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
       (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
       (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end

NonNumber()

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function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function

NumberType()

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function NumberType(Val)                   -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function

Math Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


ArcSegment()

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function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end

D(x) Doubles x

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function D(x)                                           -- Returns double the value
  return x * 2.0
end -- function end

H(x) Halfs x

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function H(x)                                           -- Returns half the value
  return x * 0.5
end -- function end

C(x) Returns x by scale

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function C(x)                                           -- Returns scale value
  return x * Project.Cal
end -- function end

ChordSag2Radius()

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function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end

RadSag2Chord()

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function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end

RadChord2Segment()

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function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end

RoundTo()

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function RoundTo(Num, Per)                   -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end

Round()

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function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end

DecimalPlaces()

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function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end

ToInteger()

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function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end 

TrigIt

Finds all 5 properties of a triangle

function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end

Registry Read and Write Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


DocVarChk()

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function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end

DocVarGet()

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function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end

DocVarSet()

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function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end

RegistryReadMaterial()

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function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap               = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
  Milling.HomeX                   = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
  Milling.HomeY                   = Rounder(RegistryRead:GetString("HomeY",                 "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end

RegistryLastTenFiles()

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function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end

RegistryRead()

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function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No       = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name         = RegistryRead:GetString("BaseDim.Name", "Words")

  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                   false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                 = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits               = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",             20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",               0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)

  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                 = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits               = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)

  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                 = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits               = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)

  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits               = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",             20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)

  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits               = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",             20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",               0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",               6)
  return true
end -- function end

RegistryWrite()

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function RegistryWrite()                       -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")

  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,     Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",       Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,   Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,     Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",       Milling.MillTool2.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,     Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",       Milling.MillTool3.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
  return true
end -- function end

REG_CheckRegistryBool()

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function REG_CheckRegistryBool()               -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryDouble()

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function REG_CheckRegistryDouble()             -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryInt()

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function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryString()

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function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end

String Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


StringToArraySplit

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function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  

WrapString

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function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
 WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
 ]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
  end
  return Str
end -- function end
  

CleanString

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function CleanString(inStr)                         -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
     outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

GetDiameterAndCentre

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function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
  

GetDiameterAndCentre

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  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  

MakeHTMLReady()

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function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

SwitchLetterTest

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function SwitchLetterTest(MyStr)
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!",	"!")
  outStr = SwitchLetter(outStr, "#",	"#")
  outStr = SwitchLetter(outStr, "$",	"$")
  outStr = SwitchLetter(outStr, "%",	"%")
  outStr = SwitchLetter(outStr, "&",	"&")
  outStr = SwitchLetter(outStr, "'",	"'")
  outStr = SwitchLetter(outStr, "(",	"(")
  outStr = SwitchLetter(outStr, ")",	")")
  outStr = SwitchLetter(outStr, "*",	"*")
  outStr = SwitchLetter(outStr, "+",	"+")
  outStr = SwitchLetter(outStr, ",",	",")
  outStr = SwitchLetter(outStr, "-",	"-")
  outStr = SwitchLetter(outStr, ".",	".")
  outStr = SwitchLetter(outStr, "/",	"/")
  outStr = SwitchLetter(outStr, ":",	":")
  outStr = SwitchLetter(outStr, ";",	";")
  outStr = SwitchLetter(outStr, "<",	"<")
  outStr = SwitchLetter(outStr, "=",	"=")
  outStr = SwitchLetter(outStr, ">",	">")
  outStr = SwitchLetter(outStr, "?",	"?")
  outStr = SwitchLetter(outStr, "@",	"@")
  outStr = SwitchLetter(outStr, "[",	"[")
  outStr = SwitchLetter(outStr, "]",	"]")
  outStr = SwitchLetter(outStr, "^",	"^")
  outStr = SwitchLetter(outStr, "_",	"_")
  outStr = SwitchLetter(outStr, "`",	"`")
  outStr = SwitchLetter(outStr, "{",	"&#123")
  outStr = SwitchLetter(outStr, "|",	"&#124")
  outStr = SwitchLetter(outStr, "}",	"&#125")
  outStr = SwitchLetter(outStr, "~",	"&#126")
    return outStr
end -- function end
  

SwitchLetter()

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function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

PadC

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function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  

PadR()

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function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end

PadL()

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function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end

NumberPad()

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function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =   x .. "." .. y
  return str
end -- function end
  

All_Trim()

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function All_Trim(s)                           -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  

MakeProperCase()

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function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  

ifT()

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function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  

ifY()

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function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end

Seed Documents

(top)

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog

-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
	Gadget Notes: Dec 2019 - My New Gadget

  ]]
-- Localized Variables --

-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end

  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --

-- Calculation --

-- Do Something --


  return true
end  -- function end

Setup Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --     you must not claim that you wrote the original software.
    --     If you use this software in a product, an acknowledgement in the product
    --     documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --     must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:

  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.

  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.

  -- Image Here

  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function

end -- Header function
-- =====================================================]]


Toolpathing Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


CreateLayerProfileToolpath

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function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT

    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateProfileToolpath

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function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePocketingToolpath

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function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateDrillingToolpath

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function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateVCarvingToolpath

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function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()    
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData

    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePrismToolpath

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function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function

CreateFlutingToolpath

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function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end

    end -- end function

SelectVectorsOnLayer

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function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
    -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
    --[[  ---------------- SelectVectorsOnLayer ----------------
    -- |   SelectVectorsOnLayer("Stringer Profile", selection, true, falus, falus)
    -- |   Add all the vectors on the layer to the selection
    -- |     layer,            -- layer we are selecting vectors on
    -- |     selection         -- selection object
    -- |     select_closed     -- if true  select closed objects
    -- |     select_open       -- if true  select open objects
    -- |     select_groups     -- if true select grouped vectors (irrespective of open / closed state of member objects)
    -- |  Return Values:
    -- |     true if selected one or more vectors|
    --]]
    local objects_selected = false
    local warning_displayed = false
    local pos = layer:GetHeadPosition()
    while pos ~= nil do
      local object
      object, pos = layer:GetNext(pos)
      local contour = object:GetContour()
      if contour == nil then
        if (object.ClassName == "vcCadObjectGroup") and select_groups then
          selection:Add(object, true, true)
          objects_selected = true
        else
          if not warning_displayed then
            local message = "Object(s) without contour information found on layer - ignoring"
            if not select_groups then
              message = message ..  "\r\n\r\n" ..
              "If layer contains grouped vectors these must be ungrouped for this script"
            end -- if end
            DisplayMessageBox(message)
            warning_displayed = true
          end -- if end
        end -- if end
      else  -- contour was NOT nil, test if Open or Closed
        if contour.IsOpen and select_open then
          selection:Add(object, true, true)
          objects_selected = true
        elseif select_closed then
          selection:Add(object, true, true)
          objects_selected = true
        end -- if end
      end -- if end
    end -- while end
    -- to avoid excessive redrawing etc we added vectors to the selection in 'batch' mode
    -- tell selection we have now finished updating
    if objects_selected then
      selection:GroupSelectionFinished()
    end -- if end
    return objects_selected
  end -- function end

References

Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information