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[[Category:SDK]]
[[Category:SDK]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
==Table and Array Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>  
===ArrayClear===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
ArrayClear - Clears the data from a data array.
 
local tbl = {1, 2, 5, 6}
 
tbl = ArrayClear(tbl)
 
returns tbl = {}
<nowiki> function ArrayClear(arrayName)
  for _,v in ipairs(arrayName) do
    table.remove(arrayName, i)
  end -- for end
  return true
  end -- function end </nowiki>


----


-- =====================================================]]
===NameCheck===
╔╦╗╔═╗╔╗ ╦  ╔═╗  ╔═╗╔╗╔╔╦╗  ╔═╗╦═╗╦═╗╔═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
║ ╠═╣╠╩╗║  ║╣  ╠═╣║║║ ║║  ╠═╣╠╦╝╠╦╝╠═╣╚╦╝  ║ ║ ║║ ║║  ╚═╗
Checks if Name is in the list of it is default name.
╩ ╩ ╩╚═╝╩═╝╚═╝  ╩ ╩╝╚╝═╩╝  ╩ ╩╩╚═╩╚═╩ ╩ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function ArrayTools()
-- =====================================================]]
  function ArrayClear(arrayName)
    for _,v in ipairs(arrayName) do
      table.remove(arrayName, i)
    end -- for end
    return true
  end -- function end
  -- =====================================================]]
  function NameCheck(Name, Defalt, ListName)              -- Checks if Name in in the list of it is default name
    if Name ~= Defalt then
      for i=1, ListName do
        if Name == i then
          return true
        end
      end
      return false
    else
      return  true
    end
  end -- NameCheck function end
  -- =====================================================]]
  function RemoveDuplicates(tab, order)                  -- returns table of unique items in "A" acending or "D" decending
    local hashSet = {}
    local new = {}
    local value
    for i = 1, #tab do
      value = (tab[i])
      if hashSet[value] == nil then
        table.insert(new, value)
        hashSet[value] = true
      end
    end
    if string.upper(order) =="A" then
      table.sort(new)
    else
      table.sort(new, function(a, b) return a > b end)
    end
    return new
  end
  -- =====================================================]]
  function RemoveTableItem(tabName, tabItem)
    for x = 1 in ipairs(tabName) do
      if tabName[x] == tabItem then
        table.remove(tabName, i)
      end
    end -- for end
    return true
  end -- function end
  -- =====================================================]]
  function TableLength(tbl)                              -- tbl returns table count
    -- tbl = {7, 6, 5, 4, 3, 2, 1}
    local count = 0
    for _ in pairs(tbl) do
      count = count + 1
    end
    return count
  end
  -- =====================================================]]
  function FindDups(checktbl, duptbl, cleantbl)          -- Find all duplicate items and returns both dup and clean tables
    function tLength(tbl) -- tLength returns table count
      local count = 0
      for _ in pairs(tbl) do
        count = count + 1
      end
      return count
    end
    -- =================================
    local trip = false
    for i=1, tLength(checktbl) do
      for x=1, tLength(cleantbl) do
        if cleantbl[x] == checktbl[i] then
          trip = true
        end
      end
      if trip then
        table.insert(duptbl,  checktbl[i])
      else
        table.insert(cleantbl, checktbl[i])
      end
      trip = false
    end
    return table.sort(duptbl), table.sort(cleantbl) -- returns both dup and clean table
  end -- function end
  -- =====================================================]]
  function ReverseTable(tbl)                              -- Reverse table order
  --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
    local n = #tbl
    local i = 1
    while i < n do
      tbl[i],tbl[n] = tbl[n],tbl[i]
      i = i + 1
      n = n - 1
    end
    return tbl
  end
  -- =====================================================]]
end -- ArrayTools function end


a = {1, 2, 5, 6}


</nowiki>
Words = NameCheck(a, 5) -- returns true
  <nowiki> function NameCheck(Name, Defalt, ListName)
    if Name ~= Defalt then
      for i=1, ListName do
        if Name == i then
          return true
        end
      end
      return false
    else
      return  true
    end
  end -- function end </nowiki>


This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
----


<nowiki>
===RemoveDuplicates===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns table of unique items in "A" acending or "D" decending


local tbl = {1, 2, 5, 3, 5, 6, 4}


tbl = ArrayClear(tbl, "A")
returns tbl = {1, 2, 3, 4, 5, 6}
  <nowiki> function RemoveDuplicates(tab, order)
    local hashSet = {}
    local new = {}
    local value
    for i = 1, #tab do
      value = (tab[i])
      if hashSet[value] == nil then
        table.insert(new, value)
        hashSet[value] = true
      end
    end
    if string.upper(order) =="A" then
      table.sort(new)
    else
      table.sort(new, function(a, b) return a > b end)
    end
    return new
  end -- function end </nowiki>
----
===RemoveTableItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns table with item removed.
local tbl = {1, 2, 3, 4, 5, 6}
tbl = RemoveTableItem(tbl, 4)
returns tbl = {1, 2, 3, 5, 6}
<nowiki>  function RemoveTableItem(tabName, tabItem)
    for x = 1 in ipairs(tabName) do
      if tabName[x] == tabItem then
          table.remove(tabName, i)
      end
    end -- for end
    return true
  end -- function end </nowiki>
----
===TableLength===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> Returns table item count
local tbl = {1, 2, 3, 4, 5, 6}
tbl = TableLength(tbl)
returns tbl = 6
-- =====================================================]]
-- =====================================================]]
╔═╗╔═╗╔╗╔╦  ╦╔═╗╦═╗╔╦╗╦╔═╗╔╗╔  ╔╦╗╔═╗╔═╗╦  ╔═╗
   function TableLength(tbl)
║  ║ ║║║║╚╗╔╝║╣ ╠╦╝ ║ ║║ ║║║║   ║ ║ ║║ ║║  ╚═╗
    -- tbl = {7, 6, 5, 4, 3, 2, 1}
╚═╝╚═╝╝╚╝ ╚╝ ╚═╝╩╚═ ╩ ╩╚═╝╝╚╝  ╩ ╚═╝╚═╝╩═╝╚═╝
    local count = 0
function ConvertingTools()
    for _ in pairs(tbl) do
-- ====================================================]]
      count = count + 1
function bool2S(x)                                     -- Converts true or false to text
    end
  if x then
    return count
    return "true"
  end -- function end </nowiki>
   else
 
    return "false"
----
  end
 
end --function end
===FindDups===
-- =====================================================]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
function D2S8(d)                                        -Converts a Number (Double) to a String with 8 places
Find all duplicate items and returns two tables the dup and clean tables
  return string.format("%.8f", d)
 
end -- function end
Returns table item count
 
local tbl = {1, 2, 2, 4, 4, 6}
 
local tbl1 = {}
 
local tbl2 = {}
 
tbl1, tbl2 = TableLength(tbl)
 
returns tbl1, tbl2 = 6
<nowiki> function FindDups(checktbl, duptbl, cleantbl)
    function tLength(tbl) -- tLength returns table count
      local count = 0
      for _ in pairs(tbl) do
        count = count + 1
      end
      return count
    end
    -- =================================
    local trip = false
    for i=1, tLength(checktbl) do
      for x=1, tLength(cleantbl) do
        if cleantbl[x] == checktbl[i] then
          trip = true
        end
      end
      if trip then
        table.insert(duptbl,   checktbl[i])
      else
        table.insert(cleantbl, checktbl[i])
      end
      trip = false
    end
    return table.sort(duptbl), table.sort(cleantbl)
  end -- function end </nowiki>
 
----
 
===ReverseTable===
 
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
 
Returns a reversed table
 
local tbl = {1, 2, 3, 4, 5, 6}
 
tbl = ReverseTable(tbl)
 
returns tbl = {6, 5, 4, 3, 2, 1}
 
<nowiki> function ReverseTable(tbl)
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
    local n = #tbl
    local i = 1
    while i < n do
      tbl[i],tbl[n] = tbl[n],tbl[i]
      i = i + 1
      n = n - 1
    end
    return tbl
  end -- function end </nowiki>
 
----
 
==Conversion Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This collection of functions that assist in the conversion activities.
 
===Bool2Str===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> bool2Str - Converts true or false as a string.
local x = true
tbl = bool2Str(x)
-- =====================================================]]
-- =====================================================]]
function D2S4(d)                                       -- Converts a Number (Double) to a String with 4 places
returns "true"
   return string.format("%.4f", d)
  function Bool2Str(x)
end -- function end
    if x then
      return "true"
    else
      return "false"
    end
  end --function end </nowiki>
 
----
 
===D2S8===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  D2S8 - Converts a Number (Double) to a String with 8 places
   <nowiki>function D2S8(d)                               -- Converts a Number (Double) to a String with 8 places
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
-- =====================================================]]
function toint(number)
    return string.format("%.8f", d)
  return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function </nowiki>
end
 
----
 
===D2S4===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> D2S4 - Converts a Number (Double) to a String with 4 places
local x =12.23
  = D2S4(x)
 
returns x = "12.2300"
-- =====================================================]]
  function D2S4(d)
    return string.format("%.4f", d)
  end -- end function </nowiki>
 
----
 
===Toint===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> Toint - Converts a Double Number to a intiger
local x = 12.23
  = toint(x)
 
returns x = 12
  function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function </nowiki>
 
----
 
===Rounder===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
 
  return tonumber(string.format("%." .. (idp or 0) .. "f", n
<nowiki>
-- =====================================================]]
-- =====================================================]]
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function
end -- end function </nowiki>
 
----
 
===RUsame===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki>
-- =====================================================]]
-- =====================================================]]
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
Line 163: Line 278:
     return false
     return false
   end -- if end
   end -- if end
end -- end function
end -- end function </nowiki>
-- =====================================================]]
 
function WithIn(Num, Mat, Tol)                         --  Retuns true if number is within tolerance with match
===WithIn===
  if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    return true
Retuns true if number is within tolerance with match
  end -- if end
 
  return false
 
end -- end function
<nowiki> function WithIn(Num, Mat, Tol)
-- =====================================================]]
    if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
function Double2Fraction(Num)                          --  Converts a Measurement (Double) to a Fractional String
      return true
    end -- if end
    return false
  end -- end function </nowiki>
 
----
 
===Double2Fraction===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Converts a Measurement (Double) to a Fractional String
 
local txt = Double2Fraction(1.25)
 
returns txt ="1-1/4"
<nowiki> function Double2Fraction(Num)
   local Frac = "Error"
   local Frac = "Error"
   if Num then
   if Num then
Line 344: Line 473:
   end
   end
   return Frac
   return Frac
end -- function end
end -- end function </nowiki>
-- =====================================================]]
end -- Convert Tools end


----


</nowiki>
==Time and Date Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This collection of functions are utilized in the date and time calculations.


This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
===StartDateTime===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
StartDateTime - Returns the Date and Time.


<nowiki>
local dt= StartDateTime(true)


returns tbl = "10/02/23"


-- =====================================================]]
  <nowiki>   function StartDateTime(LongShort)
╔╦╗╦╔╦╗╔═╗ ╔╦╗╔═╗╔═╗╦  ╔═╗
║ ║║║║║╣    ║ ║ ║║ ║║  ╚═╗
╩ ╩╩ ╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DateTimeTools()
-- =====================================================]]
   function StartDateTime(LongShort)
--[[ Date Value Codes
--[[ Date Value Codes
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %b  abbreviated month name (e.g., Sep)
Line 387: Line 514:
       return os.date("%Y%m%d%H%M")
       return os.date("%Y%m%d%H%M")
     end
     end
   end
   end </nowiki>
-- =====================================================]]
 
   function StartDate(LongShort)
----
 
===StartDate===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
StartDate - Returns the Date and Time.
 
local dt= StartDate(true)
 
returns tbl = "10/02/23"
   <nowiki> function StartDate(LongShort)
--[[ Date Value Codes
--[[ Date Value Codes
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %b  abbreviated month name (e.g., Sep)
Line 415: Line 551:
       return os.date("%Y%m%d")    -- "20220901"
       return os.date("%Y%m%d")    -- "20220901"
     end
     end
   end
   end </nowiki>
-- ====================================================]]
 
function Wait(time)
----
 
===Wait===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Wait - Waits for a duration.
 
local dt = Wait(true)
 
returns tbl = "10/02/23"
 
  <nowiki> function Wait(time)
     local duration = os.time() + time
     local duration = os.time() + time
     while os.time() < duration do end
     while os.time() < duration do end
end
    end
-- =====================================================]]
end -- function end </nowiki>
end -- Date Time Tools function end
 
----


</nowiki>
==Debugging Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This collection of functions assist in the debugging of code.


This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
===DMark - places a circle and notation to assist in geometry debugging===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle and marks on the drawing for debugging purposes.


<nowiki>
call = DebugMarkPoint("Note: Hi", Pt1)


-- =====================================================]]
  <nowiki> function DMark(Note, Pt)
╔╦╗╔═╗╔╗ ╦ ╦╔═╗ ╔╦╗╔═╗╔═╗╦  ╔═╗
   -- ==== Sub Function
║║║╣ ╠╩╗║ ║║ ╦  ║ ║ ║║ ║║  ╚═╗
═╩╝╚═╝╚═╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DebugTools()
-- =====================================================]]
  function DMark(Note, Pt)
   --[[-- ==MarkPoint==
    | Code sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd.
    | Draws mark on the drawing
    | call = DebugMarkPoint("Note: Hi", Pt1)
    ]]
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
  --[[ draws a circle based on user inputs
    | job - current validated job unique ID
    | Cpt - (2Dpoint) center of the circle
    | CircleRadius - radius of the circle
    | Layer - layer name to draw circle (make layer if not exist)
    ]]
       local pa  = Polar2D(Cpt, 180.0, CircleRadius)
       local pa  = Polar2D(Cpt, 180.0, CircleRadius)
       local pb  = Polar2D(Cpt,  0.0, CircleRadius)
       local pb  = Polar2D(Cpt,  0.0, CircleRadius)
Line 457: Line 592:
       return true
       return true
     end -- function end
     end -- function end
   -- ====]]
   -- ====
     local BubbleSize = 1.25
     local BubbleSize = 1.25
     if not Project.DebugAngle then
     if not Project.DebugAngle then
Line 485: Line 620:
     end
     end
     return true
     return true
   end -- function end
   end -- function end </nowiki>
-- =====================================================]]
 
function StatusMessage(Type, Header, Question, ErrorNumber)
----
  --[[
 
  Useage:          type    Header Info              Question or Message                                 Err No.
===StatusMessage===
    StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number
Useage: (Type of Message, Dialog Header, Question or Message, Err No.)
  ]]
 
StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")
 
Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number
<nowiki>function StatusMessage(Type, Header, Question, ErrorNumber)
 
   local dialog
   local dialog
   local X = 460
   local X = 460
Line 539: Line 679:
   end
   end
   return true
   return true
end
end </nowiki>
-- =====================================================]]
 
  function DebugMarkPoint(Note, Pt, Size, LayerName)
----
  --[[-- ==MarkPoint==
 
  | Code sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd.
 
  | Draws mark on the drawing
===DebugMarkPoint===
  | call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  ]]
Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)  
 
call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")
<nowiki>function DebugMarkPoint(Note, Pt, Size, LayerName)
     if Size == nil then
     if Size == nil then
       Size = 0.125
       Size = 0.125
Line 553: Line 696:
       LayerName = "Debug"
       LayerName = "Debug"
     end
     end
  -- ==== Sub Function
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
  -- | draws a circle based on user inputs
  -- | job - current validated job unique ID
  -- | Cpt - (2Dpoint) center of the circle
  -- | CircleRadius - radius of the circle
  -- | Layer - layer name to draw circle (make layer if not exist)
       local pa = Polar2D(Cpt, 180.0, CircleRadius)
       local pa = Polar2D(Cpt, 180.0, CircleRadius)
       local pb = Polar2D(Cpt,  0.0, CircleRadius)
       local pb = Polar2D(Cpt,  0.0, CircleRadius)
Line 566: Line 705:
       layer:AddObject(CreateCadContour(line), true)
       layer:AddObject(CreateCadContour(line), true)
       return true
       return true
     end -- function end
     end -- sub function end
   -- ====]]
   -- ====
     local job = VectricJob()
     local job = VectricJob()
     local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
     local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
Line 581: Line 720:
     DrawCircle(job, Pt, Size, LayerName)
     DrawCircle(job, Pt, Size, LayerName)
     return true
     return true
   end -- function end
   end -- function end </nowiki>
-- =====================================================]]
 
  function ShowDialogSize()                            -- Returns Dialog X and Y size
----
 
===ShowDialogSize===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function ShowDialogSize()
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
   end -- function end
   end -- function end</nowiki>
-- =====================================================]]
 
end -- End Debug
----
-- =====================================================]]
 
╔╦╗╦╔═╗╦  ╔═╗╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
==Dialog and Menu Tools==
║║║╠═╣║  ║ ║║ ╦  ║ ║ ║║ ║║  ╚═╗
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
═╩╝╩╩ ╩╩═╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
This object is a name-value pair that represents a Document.
function DialogTools()
 
-- =====================================================]]
===DialogSize===
function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
   local InText = string.find(string.upper(Str) , "X")
   local InText = string.find(string.upper(Str) , "X")
   local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
   local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
   local DialogY = All_Trim(string.sub(Str, InText + 1))
   local DialogY = All_Trim(string.sub(Str, InText + 1))
   return tonumber(DialogX), tonumber(DialogY)
   return tonumber(DialogX), tonumber(DialogY)
end -- end function
end -- function end</nowiki>
-- =====================================================]]
 
function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
----
 
===ProgressBarAmount===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
   --[[
   --[[
   local MyProgressBar
   local MyProgressBar
Line 611: Line 762:
     MyProgressBar:Finished()                                                  -- Close Progress Bar
     MyProgressBar:Finished()                                                  -- Close Progress Bar
   ]]
   ]]
  local X1 = (100.0 / TotalRecords)
    local X1 = (100.0 / TotalRecords)
  local X2 = X1 * Record
    local X2 = X1 * Record
  local X3 = math.abs(X2)
    local X3 = math.abs(X2)
  local X4 = (math.floor(X3))
    local X4 = (math.floor(X3))
  return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryGearCalulate(dialog)
----
 
===OnLuaButton_InquiryGearCalulate===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryGearCalulate(dialog)
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
Line 644: Line 800:


   return true
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDropList(Header, Quest, DX, DY, DList)
----
 
===InquiryDropList===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
--[[
     Drop list foe user input
     Drop list foe user input
Line 669: Line 830:
       return dialog:GetDropDownListValue("ListBox")
       return dialog:GetDropDownListValue("ListBox")
     end
     end
end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryFileBox(Header, Quest, DefaltPath)
----
 
===InquiryFileBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryFileBox(Header, Quest, DefaltPath)
--[[
--[[
     Dialog Box for user to pick a file
     Dialog Box for user to pick a file
Line 707: Line 873:
       return dialog:GetTextField("ReadFile")
       return dialog:GetTextField("ReadFile")
     end -- if end
     end -- if end
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryPathBox(Header, Quest, DefaltPath)
----
 
===InquiryPathBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryPathBox(Header, Quest, DefaltPath)
--[[
--[[
     Number Box for user input with default value
     Number Box for user input with default value
Line 745: Line 916:
       return dialog:GetTextField("DInput")
       return dialog:GetTextField("DInput")
     end -- if end
     end -- if end
  end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryAreYouSureYesNo(Header, Question1, Question2)
----
 
===InquiryAreYouSureYesNo===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryAreYouSureYesNo(Header, Question1, Question2)
  --[[
  --[[
     Drop list for user to input project info
     Drop list for user to input project info
Line 767: Line 943:
       return true
       return true
     end
     end
  end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDoubleBox(Header, Quest, DefaltN)
----
 
===InquiryDoubleBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
--[[
-- nquiryNumberBox for user input with default number value
-- nquiryNumberBox for user input with default number value
Line 787: Line 968:
     return dialog:GetDoubleField("NumberInput")
     return dialog:GetDoubleField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryIntegerBox(Header, Quest, DefaltI)
----
 
===InquiryIntegerBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
--[[
-- InquiryIntegerBox for user input with default number value
-- InquiryIntegerBox for user input with default number value
Line 807: Line 993:
     return dialog:GetIntegerField("IntegerInput")
     return dialog:GetIntegerField("IntegerInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryTextgBox(Header, Quest, DefaltS)
----
 
===InquiryTextgBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryTextgBox(Header, Quest, DefaltS)
--[[
--[[
-- InquiryStringBox for user input with default number value
-- InquiryStringBox for user input with default number value
Line 827: Line 1,018:
     return dialog:GetTextField("NumberInput")
     return dialog:GetTextField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryError(Message)
----
 
===OnLuaButton_InquiryError===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryError(Message)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
Line 846: Line 1,042:
   WriteRegistry()
   WriteRegistry()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function PresentMessage(Header, Type, Line)
----
 
===PresentMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function PresentMessage(Header, Type, Line)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
Line 865: Line 1,066:
   dialog:ShowDialog()
   dialog:ShowDialog()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryAbout()
===OnLuaButton_InquiryAbout===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
Line 875: Line 1,079:
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function Color_HTML ()
----
 
 
===Color_HTML ===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Color_HTML ()
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
             " Y = " .. tostring(dialog.WindowHeight)
Line 915: Line 1,125:
</table>
</table>
]] -- end HTML
]] -- end HTML
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function Style ()
----
 
 
===Style===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Style()
-- =====================================================]]
-- =====================================================]]
DialogWindow.Style = [[ <style>
DialogWindow.Style = [[ <style>
Line 1,208: Line 1,424:
}
}
</style>]]
</style>]]
end
end -- function end</nowiki>
-- =====================================================]]
 
function Orgin ()                                      -- Anchor Point
----
 
===Orgin===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Orgin()                                      -- Anchor Point
-- ================================
-- ================================
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function GetColor(str)                                  -- returns the RGB value for the standard color names
----
 
 
===GetColor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- str = "Purple"
-- returns = 128 0 128
-- returns = 128 0 128
Line 1,245: Line 1,472:
     end
     end
     return Red, Green, Blue
     return Red, Green, Blue
  end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
----
 
 
===StatusMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
Line 1,280: Line 1,513:
   dialog:ShowDialog()
   dialog:ShowDialog()
   return true
   return true
end
end -- function end </nowiki>
-- =====================================================]]
 
end -- Dialog Tools function end
===DialogStringChecks===
-- =====================================================]]
  <nowiki>function DialogStringChecks()
╔╦╗╦╦═╗╔═╗╔═╗╔╦╗╔═╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
  local MyTrue = false
  ║║║╠╦╝║╣ ║  ║ ║ ║╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
  if Milling.LNBottomProfile == "" then
═╩╝╩╩╚═╚═╝╚═╝ ╩ ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
     MessageBox("Error: Bottom Profile layer name cannot be blank")
function DirectoryTools()
     OnLuaButton_InquiryLayers()
-- =====================================================]]
   elseif  Milling.LNSideProfile  == "" then
  function MakeFolder(xPath)
    MessageBox("Error: Side Profile layer name cannot be blank")
     os.execute( "mkdir  " .. xPath)
     OnLuaButton_InquiryLayers()
     return true
   elseif  Milling.LNSidePocket  == "" then
   end -- function end
    MessageBox("Error: Side Pocket layer name cannot be blank")
-- =====================================================]]
    OnLuaButton_InquiryLayers()
  function PathFix(xPath)
  elseif Milling.LNFrontProfile == "" then
     return string.gsub(xPath, "\\", "/")
    MessageBox("Error: Front Profile layer name cannot be blank")
   end -- function end
     OnLuaButton_InquiryLayers()
-- =====================================================]]
  elseif Milling.LNFrontPocket  == "" then
  function FileExists(name)
    MessageBox("Error: Front Pocket layer name cannot be blank")
-- FileExists(name
     OnLuaButton_InquiryLayers()
-- DisplayMessageBox(name)
   elseif Milling.LNBackProfile  == "" then
     local f=io.open(name,"r")
    MessageBox("Error: Back Profile layer name cannot be blank")
    if f~=nil then
    OnLuaButton_InquiryLayers()
      io.close(f)
  elseif Milling.LNBackPocket == "" then
      return true
    MessageBox("Error: Back Pocket layer name cannot be blank")
     else
    OnLuaButton_InquiryLayers()
      return false
  elseif Milling.LNDrawNotes == "" then
    end
    MessageBox("Error: Draw Notes layer name cannot be blank")
   end -- function end
    OnLuaButton_InquiryLayers()
-- =====================================================]]
  elseif Milling.LNPartLabels == "" then
  function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
    MessageBox("Error: Part Lables layer name cannot be blank")
      local num_files_processed = 0
    OnLuaButton_InquiryLayers()
      local directory_reader = DirectoryReader()
  elseif Milling.LNBlume == "" then
      local cur_dir_reader = DirectoryReader()
    MessageBox("Error: Blume layer name cannot be blank")
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
    OnLuaButton_InquiryLayers()
      directory_reader:SortDirs()
   elseif Project.ProjectName == "" then
      local number_of_directories = directory_reader:NumberOfDirs()
    MessageBox("Error: Project Name cannot be blank")
      for i = 1, number_of_directories do
    OnLuaButton_InquiryProjectInfo()
        local cur_directory = directory_reader:DirAtIndex(i)
   elseif Project.ContactEmail == "" then
        -- get contents of current directory
    MessageBox("Error: Contact Email cannot be blank")
        -- dont include sub dirs, use passed filter
    OnLuaButton_InquiryProjectInfo()
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
   elseif Project.ContactName == "" then
        cur_dir_reader:GetFiles(filter, true, false)
    MessageBox("Error: Contact Name cannot be blank")
        -- call passed method for each file:
    OnLuaButton_InquiryProjectInfo()
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
  elseif Project.ContactPhoneNumber == "" then
        for j=1, num_files_in_dir  do
    MessageBox("Error: Project Name cannot be blank")
          local file_info = cur_dir_reader:FileAtIndex(j)
    OnLuaButton_InquiryProjectInfo()
          if not function_ptr(job, file_info.Name) then
   elseif Project.DrawerID == "" then
            return true
    MessageBox("Error: Contact Phone Number cannot be blank")
          end -- if end
    OnLuaButton_InquiryProjectInfo()
          num_files_processed = num_files_processed + 1
   elseif Project.ProjectPath == "" then
        end -- for end
     MessageBox("Error: Project Path cannot be blank")
        -- empty out our directory object ready for next go
    OnLuaButton_InquiryProjectInfo()
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
   end -- function end
-- =====================================================]]
end -- Directory Tools end
-- =====================================================]]
╔╦╗╦═╗╔═╗╦ ╦╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║╠╦╝╠═╣║║║║║║║║ ╦   ║ ║ ║║ ║║ ╚═╗
═╩╝╩╚═╩ ╩╚╩╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DrawTools()
   -- =====================================================]]
  function LayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
   return true
end -- function end
 
  -- ====================================================]]
  function Scale(Num)
  local mtl_block = MaterialBlock()
   if mtl_block.InMM then
     return Num * 25.4
   else
   else
     return Num
     MyTrue = true
   end
   end -- if end
end -- end function
  return MyTrue
end -- function end</nowiki>
 
----
 
==Directory and File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document.


  -- =====================================================]]
----
  function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stight line
 
  local Ang1 = GetPolarDirection(pt1, pt2)
===MakeFolder()===
  local Ang2 = GetPolarDirection(pt2, pt1)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
Returns Dialog size in a message box showing the X and Y values.
  DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
  <nowiki> function MakeFolder(xPath)
  pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
     os.execute( "mkdir " .. xPath)
  DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
  local Dist = GetDistance(pt1, pt2)
  if Project.Debugger then
    DMark("pt1", pt1)
    DMark("pt2", pt2)
  end
  BaseScrew(2)
  Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
  HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
  HoleSpacing = (Dist / HoleCount)
  HoleCount = (Dist / HoleSpacing)
  if (Dist > (HoleSpacing * 2.0)) then
    for i = HoleCount, 1, -1 do
      pt1 = Polar2D(pt1, Ang1, HoleSpacing)
      DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      if Project.Debugger then
        DMark("pt1w", pt1)
      end
      BaseScrew(1)
    end -- for end
  elseif (Dist > HoleSpacing) then
    ptC = Polar2D(pt1, Ang1, Dist / 2.0)
    if Project.Debugger then
      DMark("ptC", ptC)
    end
    DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
  else
    -- Done No Holes
  end
  return true
end -- end AssyHoler function
  -- =====================================================]]
  function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
    Local Project = {}
    Project.job  = VectricJob()
    Project.ang  = GetPolarDirection(pt1, pt2)
    Project.dis  = H(SlotWidth)
    Project.bit  = math.sin(math.rad(45.0)) * BitRadius
    Project.ptA  = Polar2D(pt1, Project.ang + 90.0, Project.dis)
    Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
     Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
    Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
    Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
    Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
    Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
    Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
    Project.ptCb = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
    Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
    Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
    Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
    Project.line  = Contour(0.0)
    Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
    Project.line:AppendPoint(Project.ptAa)
    Project.line:ArcTo(Project.ptAb, 1.0)
    Project.line:LineTo(Project.ptBa)
    Project.line:ArcTo(Project.ptBb, 1.0)
    Project.line:LineTo(Project.ptCb)
    Project.line:ArcTo(Project.ptCa, 1.0)
    Project.line:LineTo(Project.ptDb)
    Project.line:ArcTo(Project.ptDa, 1.0)
    Project.line:LineTo(Project.ptAa)
    Project.layer:AddObject(CreateCadContour(Project.line), true)
     return true
     return true
   end -- function end
   end -- function end</nowiki>
  -- =====================================================]]
 
  function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
----
  local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
 
  local Pt1, Pt2 = Point2D()
===PathFix()===
  if Material.Orientation == "V" then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
<nowiki> function PathFix(xPath)             -- Returns path with /
    Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
    return string.gsub(xPath, "\\", "/")
  else
   end -- function end</nowiki>
    Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
 
    Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
----
   end
 
  return Pt1, Pt2
===IsDir()===
end
 
  -- =====================================================]]
Validates a directory path
  function AddGroupToJob(job, group, layer_name)
    --[[  --------------- AddGroupToJob --------------------------------------------------|
  |  Add passed group to the job - returns object created
  |  Parameters:
  |    job              -- job we are working with
  |    group            -- group of contours to  add to document
  |    layer_name      -- name of layer group will be created on|
  |  Return Values:
  |    object created to represent group in document
  ]]
    --  create a CadObject to represent the  group
    local cad_object = CreateCadGroup(group);
    -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
    -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end


  -- =====================================================]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  function DrawArc(PtS, PtE, ArcRadius, Layer)
<nowiki>function IsDir(path)                     -- Returns true if path is found
  --[[Draw Arc
    local function exists(file)
  function main(script_path)
      local ok, err, code = os.rename(file, file)
  local MyPt1 = Point2D(3.5,3.8)
      if not ok then
  local MyPt2 = Point2D(3.5,6.8)
        if code == 13 then
  local layer = "My Arc"
          return true
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
        end -- if end
  return true
      end -- if end
  end -- function end
       return ok, err
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
       local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(PtS)
      line:ArcTo(PtE,1);
      layer:AddObject(CreateCadContour(line), true)
      return true
     end -- function end
     end -- function end
    return exists(path.."/")
  end -- function end</nowiki>


  -- =====================================================]]
  function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
    local LongAngle = 90.0
    local ValueAB = (LongAxe - ShortAxe) * 0.50
    local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
    local job = VectricJob()
    local LRad = LongAxe * 0.50
    local ptT = Polar2D(CenterPt, LongAngle, LRad)
    local X = 0.0
    local pty = Point2D(0.0,0.0)
    local ptx  = Point2D(0.0,0.0)
    local mylayer = job.LayerManager:GetLayerWithName(Layer)
    local line = Contour(0.0)
          line:AppendPoint(ptT)
    while (X < 360.0) do
      pty = Polar2D(CenterPt, LongAngle + X, LRad)
      ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
      if ((LongAngle + X) >= 90.0) then
        ptx = Polar2D(pty, 180.0, ValueAC)
      else
        ptx = Polar2D(pty,  0.0, ValueAC)
      end
      line:LineTo(ptx)
      X = X + 1
    end -- while end
      line:LineTo(ptT)
    mylayer:AddObject(CreateCadContour(line), true)
    return true
  end -- function end
  -- =====================================================]]
  function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
    -- ---------------------------------------------------]]
    function H(x)                                        -- Returns half the value
      return x * 0.5
    end -- function end
    -- ---------------------------------------------------]]
    function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
    -- Returns a 2Dpoint(x, y)
      return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    end -- End Function
    -- ---------------------------------------------------]]
    function GetDistance(objA, objB)
      local xDist = objB.x - objA.x
      local yDist = objB.y - objA.y
      return math.sqrt((xDist ^ 2) + (yDist ^ 2))
    end -- function end
    -- ---------------------------------------------------]]
    function Radius2Bulge (p1, p2, Rad)
      local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
      local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
      local bulge = (2 * seg) / chord
      return bulge
    end -- function end
    -- ---------------------------------------------------]]
  function GetPolarAngle(Start, Corner, End)
    local function GetPolarDirection(point1, point2)              --
      local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
      if point1.X < point2.X then
        if point1.Y < point2.Y then
          ang = ang + 0.0
        else
          ang = 360.0 - ang
        end -- if end
      else
        if point1.Y < point2.Y then
          ang = 180.0 - ang
        else
          ang = ang + 180.0
        end -- if end
      end -- if end
      if ang >=360 then
        ang = ang -360.0
      end -- if end
      return ang
    end -- function end
    return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
  end -- function end
    -- ---------------------------------------------------]]


    -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
----
    local job = VectricJob()
 
    local EndRadius = 0.0
===FileExists()===
    local TopRadius = 0.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
Returns Dialog size in a message box showing the X and Y values.
    local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> function FileExists(name)
    local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
-- FileExists(name
    local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
-- DisplayMessageBox(name)
    local ptC = DrawEllipse_CenterPt
     local f=io.open(name,"r")
    --[[
     if f~=nil then
      DMark("ptC", ptC)
      io.close(f)
      DMark("ptT", ptT)
      return true
      DMark("ptB", ptB)
     else
      DMark("ptL", ptL)
      return false
      DMark("ptR", ptR)
     end
  ]]
   end -- function end</nowiki>
    local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
 
    local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
----
    local LT_Dist  = GetDistance(ptL, ptT)
 
    local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
===DirectoryProcessor()===
     local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     local aT_Dist  = GetDistance(pt_a, ptT)
 
    local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
Returns number of files that were processed by an operation.
    local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
     local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local cC_Dist  = GetDistance(pt_c, ptC)
    local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
    local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    --[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)
  ]]
    local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
    local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
    local T_Chor  = GetDistance(pt1, pt2)
    local R_Chor  = GetDistance(pt1, pt4)
    local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
    local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))


    local line = Contour(0.0)
<nowiki> function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
    local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      local num_files_processed = 0
    line:AppendPoint(pt1)
      local directory_reader = DirectoryReader()
    line:ArcTo(pt2, T_Bulge)
      local cur_dir_reader = DirectoryReader()
    line:ArcTo(pt3, L_Bulge)
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
    line:ArcTo(pt4, T_Bulge)
      directory_reader:SortDirs()
    line:ArcTo(pt1, L_Bulge)
      local number_of_directories = directory_reader:NumberOfDirs()
    layer:AddObject(CreateCadContour(line), true)
      for i = 1, number_of_directories do
    job:Refresh2DView()
        local cur_directory = directory_reader:DirAtIndex(i)
    return true
        -- get contents of current directory
  end -- Draw Ellipse function end
        -- dont include sub dirs, use passed filter
  -- =====================================================]]
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
  function DrawBox(p1, p2, p3, p4, Layer)
        cur_dir_reader:GetFiles(filter, true, false)
    --[[ Draw Box
        -- call passed method for each file:
    function main(script_path)
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
    local MyPt1 = Point2D(1.0,1.0)
        for j=1, num_files_in_dir  do
    local MyPt2 = Point2D(1.0,3.0)
          local file_info = cur_dir_reader:FileAtIndex(j)
    local MyPt3 = Point2D(3.0,1.0)
          if not function_ptr(job, file_info.Name) then
    local MyPt4 = Point2D(3.0,3.0)
            return true
    local layer = "My Box"
          end -- if end
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
          num_files_processed = num_files_processed + 1
    return true
         end -- for end
    end -- function end
        -- empty out our directory object ready for next go
  -- -----------------------------------------------------]]
        cur_dir_reader:ClearDirs()
      local job = VectricJob()
        cur_dir_reader:ClearFiles()
      if not job.Exists then
       end -- for end
        DisplayMessageBox("Error: No job loaded")
       return num_files_processed
         return false
  end -- function end </nowiki>
      end -- if end
----
      local line = Contour(0.0)
 
      local layer = job.LayerManager:GetLayerWithName(Layer)
==Drawing Tools==
      line:AppendPoint(p1)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
       line:LineTo(p2)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
      line:LineTo(p3)
 
      line:LineTo(p4)
----
      line:LineTo(p1)
 
      layer:AddObject(CreateCadContour(line), true)
===DrawArrowLineArrow===
       return true
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    end -- function end
Draws a dimension line with arrow heads and extension leaders
  -- =====================================================]]
<nowiki>function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  function DrawCircle(Pt1, CenterRadius, Layer)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
    --[[ ==Draw Circle==
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
    function main(script_path)
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
   -- -----------------------------------------------------]]
   -- -----------------------------------------------------]]
     local job = VectricJob()
     local job = VectricJob()
Line 1,681: Line 1,690:
       return false
       return false
     end -- if end
     end -- if end
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
     local pb = Polar2D(Pt1,    0.0, CenterRadius)
    local DimArrow2Angle = DimArrow1Angle + 180.0
     local Contour = Contour(0.0)
    local LederAng      = DimArrow1Angle + 90.0
     local layer = job.LayerManager:GetLayerWithName(Layer)
    local LedDrop        = LederAng + 180.0
     Contour:AppendPoint(pa)
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
     Contour:ArcTo(pb, 1)
    local ArrowLen      = 0.125 * scale
     Contour:ArcTo(pa, 1)
     local StrSet        = (string.len(Str) * ArrowLen) * 0.5
     layer:AddObject(CreateCadContour(Contour), true)
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
     local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1          = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2          = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1        = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
     local line1          = Contour(0.0)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
     local layer2 = job.LayerManager:GetLayerWithName(Layer)
     line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
     end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
     end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
     layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
     return true
     return true
   end -- function end
   end -- function end</nowiki>
  -- =====================================================]]
 
  function DrawLine(Pt1, Pt2, Layer)
----
  --[[Draws a line from Pt1 to Pt2 on the layer name.
 
  function main(script_path)
===LayerClear===
  local MyPt1 = Point2D(3.5,3.8)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  local MyPt2 = Point2D(3.5,6.8)
Deletes Layer if empty.
  local layer = "My Line"
 
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
<nowiki>function LayerClear(LayerName)
  return true
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
  end -- function end
  if Mylayer.IsEmpty then
  -- -----------------------------------------------------]]
    Milling.job.LayerManager:RemoveLayer(Mylayer)
    local job = VectricJob()
  end -- if end
    if not job.Exists then
  return true
      DisplayMessageBox("Error: No job loaded")
end -- function end</nowiki>
      return false
 
    end
----
    local line = Contour(0.0)
 
    local layer = job.LayerManager:GetLayerWithName(Layer)
===LeaderLine===
    line:AppendPoint(Pt1)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    line:LineTo(Pt2)
<nowiki>function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
    layer:AddObject(CreateCadContour(line), true)
    return true
  end -- function end
  -- =====================================================]]
  function DrawStar(pt1, InRadius ,OutRadius, layer)     --This draw function requires the center point, inter star radius, outer star radius and layer name.
   --[[
   --[[
    function main(script_path)
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
      local MyPt = Point2D(3.5,3.8)
   --]]
      local InRadius = 9.0
      local OutRadius= 20.0
      local layer = "My Star"
      DrawStar(MyPt , InRadius ,OutRadius, layer)
      return true
    end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     local job = VectricJob()
     if not job.Exists then
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       DisplayMessageBox("Error: No job loaded")
       return false
       return false
     end
     end -- if end
     local p1 = Polar2D(pt1,  18.0,  OutRadius)
     local ArrowLen      = 0.125 * scale
     local p2 = Polar2D(pt1, 54.0, InRadius)
     local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local p3 =  Polar2D(pt1, 90.0, OutRadius)
     local TxtAngle      = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
     local p4 = Polar2D(pt1, 126.0, InRadius)
     local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local p5 =  Polar2D(pt1, 162.0, OutRadius)
     local Apt1          = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
     local p6 = Polar2D(pt1, 198.0, InRadius)
     local Apt2          = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local p7 =  Polar2D(pt1, 234.0, OutRadius)
     local ArrowHead      = ArrowLen * 0.333
     local p8 = Polar2D(pt1, 270.0, InRadius)
     local line1          = Contour(0.0)
     local p9 = Polar2D(pt1, 306.0, OutRadius)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
     local p0 = Polar2D(pt1,  342.0, InRadius)
     line1:AppendPoint(Pt1)
     local line = Contour(0.0)
     line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
  -- local layers = job.LayerManager:GetLayerWithName(layer)
     layer1:AddObject(CreateCadContour(line1), true)
     line:AppendPoint(p1);
    local lineC = Contour(0.0)
     line:LineTo(p2);  line:LineTo(p3)
     local layerC = job.LayerManager:GetLayerWithName(Layer)
    line:LineTo(p4); line:LineTo(p5)
    lineC:AppendPoint(Pt1)
     line:LineTo(p6);  line:LineTo(p7)
     lineC:LineTo(Pt2)
     line:LineTo(p8);  line:LineTo(p9)
    lineC:LineTo(Pt3)
     line:LineTo(p0);  line:LineTo(p1)
     layerC:AddObject(CreateCadContour(lineC), true)
     layer:AddObject(CreateCadContour(line), true)
     if IsAllNumber(Str) then
     job:Refresh2DView()
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
     return true
     return true
   end -- function end
   end -- function end</nowiki>
  -- =====================================================]]
 
  function DrawTriangle(p1, p2, p3, Layer)
----
  --[[Draw Triangle
 
    function main(script_path)
===Scale===
      local MyPt1 = Point2D(3.5,3.8)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      local MyPt2 = Point2D(3.5,6.8)
Provides the correct scale rate-based drawing units.
      local MyPt3 = Point2D(9.8,6.8)
      local layer = "My Triangle"
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    line:AppendPoint(p1)
    line:LineTo(p2)
    line:LineTo(p3)
    line:LineTo(p1)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
  end -- function end
  -- =====================================================]]
  function Radius2Bulge (p1, p2, Rad)
    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    local bulge = (2 * seg) / chord
    return bulge
  end
  -- =====================================================]]
  function ChordSeg2Radius (Chr, Seg)
    local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
    return rad
  end  -- end Function


  -- ====================================================]]
<nowiki>function Scale(Num)
  function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
  local mtl_block = MaterialBlock()
--[[ ----------- CreateJob -------------------------------------------------
  if mtl_block.InMM then
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
    return Num * 25.4
  | Create a new empty job with the passed settings
  else
]]
    return Num
  -- we fill in most of our bounds in a Box2D
  end
  local job_bounds = Box2D()
end -- function end</nowiki>
   local blc = Point2D(0, 0)
 
  local trc = Point2D(width, height)
----
  local origin_offset = Vector2D(0,0)
 
  -- calculate bottom left corner offset for chosen origin
===AssyHoler===
  if Template.DXFOrientation == "Vertical" then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    trc = Point2D(height, width)
Draws Assy Holes in a stright line (Rabbet and/or Dado).
    if (job_origin == "BLC") then
 
      origin_offset:Set(0, 0)
<nowiki>function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
    elseif (job_origin == "BRC") then
    local Ang1 = GetPolarDirection(pt1, pt2)
      origin_offset:Set(height, 0)
    local Ang2 = GetPolarDirection(pt2, pt1)
    elseif (job_origin == "TRC") then
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
      origin_offset:Set(height, width)
    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    elseif (job_origin == "TLC") then
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
      origin_offset:Set(0, width)
    DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    elseif (job_origin == "CENTRE") then
    local Dist = GetDistance(pt1, pt2)
      origin_offset:Set(height / 2, width / 2)
    if Project.Debugger then
    elseif (job_origin == "CENTER") then
        DMark("pt1", pt1)
      origin_offset:Set(height / 2, width / 2)
        DMark("pt2", pt2)
    else
    end -- if end
      MessageBox("Unknown XY origin specified " .. job_origin)
    BaseScrew(2)
    end
    Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
  else
    HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
    if (job_origin == "BLC") then
    HoleSpacing = (Dist / HoleCount)
      origin_offset:Set(0, 0)
    HoleCount = (Dist / HoleSpacing)
    elseif (job_origin == "BRC") then
    if (Dist > (HoleSpacing * 2.0)) then
      origin_offset:Set(width, 0)
    for i = HoleCount, 1, -1 do
    elseif (job_origin == "TRC") then
      pt1 = Polar2D(pt1, Ang1, HoleSpacing)
      origin_offset:Set(width, height)
      DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    elseif (job_origin == "TLC") then
      if Project.Debugger then
      origin_offset:Set(0, height)
>      DMark("pt1w", pt1)
     elseif (job_origin == "CENTRE") then
      end -- if end
      origin_offset:Set(width / 2, height / 2)
      BaseScrew(1)
     elseif (job_origin == "CENTER") then
    end -- for end
       origin_offset:Set(width / 2, height / 2)
  elseif (Dist > HoleSpacing) then
    ptC = Polar2D(pt1, Ang1, Dist / 2.0)
    if Project.Debugger then
      DMark("ptC", ptC)
    end -- if end
    DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
  else
    -- Done No Holes
  end -- if end
  return true
end -- function end</nowiki>
 
----
 
===DrawBoneCenter2Pts===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws dog bone joints.
 
<nowiki>function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  Local Project = {}
  Project.job  = VectricJob()
  Project.ang  = GetPolarDirection(pt1, pt2)
  Project.dis  = H(SlotWidth)
  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
  Project.line  = Contour(0.0)
  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
  Project.line:AppendPoint(Project.ptAa)
  Project.line:ArcTo(Project.ptAb, 1.0)
  Project.line:LineTo(Project.ptBa)
  Project.line:ArcTo(Project.ptBb, 1.0)
  Project.line:LineTo(Project.ptCb)
  Project.line:ArcTo(Project.ptCa, 1.0)
  Project.line:LineTo(Project.ptDb)
  Project.line:ArcTo(Project.ptDa, 1.0)
  Project.line:LineTo(Project.ptAa)
  Project.layer:AddObject(CreateCadContour(Project.line), true)
  return true
end -- function end</nowiki>
 
----
 
===InsideCornerNipper===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws the nipping of a corner for easy fitting.
 
<nowiki>function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
  local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
  local Pt1, Pt2 = Point2D()
  if Material.Orientation == "V" then
    Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
  else
    Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
  end
  return Pt1, Pt2
end -- function end</nowiki>
 
----
 
===AddGroupToJob===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Builds a Grouping from the layer selection.
 
<nowiki>function AddGroupToJob(job, group, layer_name)
  --[[ --------------- AddGroupToJob --------------------------------------------------|
  | Add passed group to the job - returns object created
  |  Parameters:
  |     job              -- job we are working with
  |    group            -- group of contours to  add to document
  |    layer_name      -- name of layer group will be created on|
  |  Return Values:
  |    object created to represent group in document
  ]]
  --  create a CadObject to represent the  group
  local cad_object = CreateCadGroup(group);
  -- create a layer with passed name if it doesnt already exist
  local layer = job.LayerManager:GetLayerWithName(layer_name)
  -- and add our object to it
  layer:AddObject(cad_object, true)
  return cad_object
   end -- function end</nowiki>
 
----
 
===DrawArc===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws an Arc from points provided.
 
<nowiki>function DrawArc(PtS, PtE, ArcRadius, Layer)
  --[[Draw Arc
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Arc"
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(PtS)
      line:ArcTo(PtE,1);
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end</nowiki>
 
----
 
===DrawEllipse===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a DrawEllipse from points provided.
 
<nowiki>function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
  local LongAngle = 90.0
  local ValueAB = (LongAxe - ShortAxe) * 0.50
  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
  local job = VectricJob()
  local LRad = LongAxe * 0.50
  local ptT = Polar2D(CenterPt, LongAngle, LRad)
  local X = 0.0
  local pty = Point2D(0.0,0.0)
  local ptx = Point2D(0.0,0.0)
  local mylayer = job.LayerManager:GetLayerWithName(Layer)
  local line = Contour(0.0)
        line:AppendPoint(ptT)
    while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
     ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
     if ((LongAngle + X) >= 90.0) then
       ptx = Polar2D(pty, 180.0, ValueAC)
     else
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
       ptx = Polar2D(pty,  0.0, ValueAC)
     end
     end
  end
    line:LineTo(ptx)
  -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
    X = X + 1
  blc = blc - origin_offset
  end -- while end
  trc = trc - origin_offset
  line:LineTo(ptT)
  job_bounds:Merge(blc)
  mylayer:AddObject(CreateCadContour(line), true)
  job_bounds:Merge(trc)
  return true
  local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
end -- function end</nowiki>
  return success
 
end
----
  -- =====================================================]]
 
  function DrawFontGrid(job)
===DrawEllipse1===
    local pt = Point2D(0.3,0.3)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    local scl = 1.0 -- (scl * 0.5)
Draws a DrawEllipse from points provided.
    local pA0  = pt
 
    local ang  = 0.0
<nowiki>function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
    local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
    -- ---------------------------------------------------]]
    local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
    function H(x)                                         -- Returns half the value
    local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
      return x * 0.5
    local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
    end -- function end
    local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
    -- ---------------------------------------------------]]
    local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
    function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
    local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
    -- Returns a 2Dpoint(x, y)
    local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
      return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
    end -- End Function
    local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
    -- ---------------------------------------------------]]
    function GetDistance(objA, objB)
      local xDist = objB.x - objA.x
      local yDist = objB.y - objA.y
      return math.sqrt((xDist ^ 2) + (yDist ^ 2))
    end -- function end
    -- ---------------------------------------------------]]
    function Radius2Bulge (p1, p2, Rad)
      local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
      local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
      local bulge = (2 * seg) / chord
      return bulge
    end -- function end
    -- ---------------------------------------------------]]
  function GetPolarAngle(Start, Corner, End)
    local function GetPolarDirection(point1, point2)              --
      local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
      if point1.X < point2.X then
        if point1.Y < point2.Y then
          ang = ang + 0.0
        else
          ang = 360.0 - ang
        end -- if end
      else
        if point1.Y < point2.Y then
          ang = 180.0 - ang
        else
          ang = ang + 180.0
        end -- if end
      end -- if end
      if ang >=360 then
        ang = ang -360.0
      end -- if end
      return ang
    end -- function end
    return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
  end -- function end
    -- ---------------------------------------------------]]
    -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
    local job = VectricJob()
    local EndRadius = 0.0
    local TopRadius = 0.0
    local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
    local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
    local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
    local ptC = DrawEllipse_CenterPt
    --[[
      DMark("ptC", ptC)
      DMark("ptT", ptT)
      DMark("ptB", ptB)
      DMark("ptL", ptL)
      DMark("ptR", ptR)]]
    local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
    local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
    local LT_Dist = GetDistance(ptL, ptT)
    local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
    local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
    local aT_Dist  = GetDistance(pt_a, ptT)
    local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
    local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
    local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local cC_Dist = GetDistance(pt_c, ptC)
    local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
    local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local pt_d = Polar2D(ptB, (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
    local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
    local pt1 = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt2 = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    local pt3 = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
    local pt4 = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
    --[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)]]
    local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
    local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
    local T_Chor  = GetDistance(pt1, pt2)
    local R_Chor = GetDistance(pt1, pt4)
    local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
    local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
    line:AppendPoint(pt1)
    line:ArcTo(pt2, T_Bulge)
    line:ArcTo(pt3, L_Bulge)
    line:ArcTo(pt4, T_Bulge)
    line:ArcTo(pt1, L_Bulge)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
  end -- function end</nowiki>
 
----
 
===DrawBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a Box from points provided.
 
<nowiki>function DrawBox(p1, p2, p3, p4, Layer)
    --[[ Draw Box
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end -- if end
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(p1)
      line:LineTo(p2)
      line:LineTo(p3)
      line:LineTo(p4)
      line:LineTo(p1)
      layer:AddObject(CreateCadContour(line), true)
      return true
end -- function end</nowiki>


    PointCircle(pA0)
----
    PointCircle(pA1)
    PointCircle(pA2)
    PointCircle(pA3)
    PointCircle(pA4)
    PointCircle(pA5)
    PointCircle(pA6)
    PointCircle(pA7)
    PointCircle(pA8)
    PointCircle(pA9)
    PointCircle(pA10)


    local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
===DrawCircle===
    local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
Draws a circle.
    local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
    local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
    local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
    local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
    local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
    local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
    local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))


    PointCircle(pB0)
<nowiki>function DrawCircle(Pt1, CenterRadius, Layer)
    PointCircle(pB1)
  --[[ ==Draw Circle==
    PointCircle(pB2)
    function main(script_path)
     PointCircle(pB3)
    local MyPt1 = Point2D(1.0,1.0)
    PointCircle(pB4)
    local MyRad = 3.0
    PointCircle(pB5)
    local layer = "My Box"
    PointCircle(pB7)
    DrawCircle(MyPt1, MyRad, Layer)
    PointCircle(pB8)
    return true
    PointCircle(pB10)
    end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local pa = Polar2D(Pt1,  180.0, CenterRadius)
    local pb = Polar2D(Pt1,     0.0, CenterRadius)
    local Contour = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    Contour:AppendPoint(pa)
    Contour:ArcTo(pb, 1)
    Contour:ArcTo(pa, 1)
    layer:AddObject(CreateCadContour(Contour), true)
    return true
end -- function end</nowiki>


    local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
----
    local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
    local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
    local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
    local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
    local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
    local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
    local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
    local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
    local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))


    PointCircle(pC0)
    PointCircle(pC1)
    PointCircle(pC2)
    PointCircle(pC3)
    PointCircle(pC4)
    PointCircle(pC6)
    PointCircle(pC8)
    PointCircle(pC10)


    local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
===DrawLine===
    local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
Draws a Line from points provided.
    local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
    local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
    local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))


    PointCircle(pD0)
<nowiki>function DrawLine(Pt1, Pt2, Layer)
    PointCircle(pD1)
  --[[Draws a line from Pt1 to Pt2 on the layer name.
    PointCircle(pD2)
  function main(script_path)
    PointCircle(pD4)
  local MyPt1 = Point2D(3.5,3.8)
    PointCircle(pD7)
  local MyPt2 = Point2D(3.5,6.8)
    PointCircle(pD8)
  local layer = "My Line"
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    line:AppendPoint(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    return true
end -- function end</nowiki>


    local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
----
    local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
    local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
    local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
    local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
    local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
    local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))


    PointCircle(pE0)
===DrawStar===
    PointCircle(pE1)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    PointCircle(pE2)
Draws a Star from points provided.
    PointCircle(pE3)
    PointCircle(pE5)
    PointCircle(pE6)
    PointCircle(pE7)
    PointCircle(pE8)


    local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
<nowiki>function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
    local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
  --[[
    local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
    function main(script_path)
    local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
      local MyPt = Point2D(3.5,3.8)
    local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
      local InRadius = 9.0
    local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
      local OutRadius= 20.0
    local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
      local layer = "My Star"
    local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
      DrawStar(MyPt , InRadius ,OutRadius, layer)
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
      return true
    end -- function end
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local p1 = Polar2D(pt1, 18.0, OutRadius)
    local p2 =  Polar2D(pt1,  54.0,  InRadius)
    local p3 = Polar2D(pt1, 90.0, OutRadius)
    local p4 =  Polar2D(pt1,  126.0, InRadius)
    local p5 = Polar2D(pt1, 162.0, OutRadius)
    local p6 =  Polar2D(pt1,  198.0, InRadius)
    local p7 = Polar2D(pt1, 234.0, OutRadius)
    local p8 = Polar2D(pt1, 270.0, InRadius)
    local p9 = Polar2D(pt1, 306.0, OutRadius)
    local p0 = Polar2D(pt1, 342.0, InRadius)
    local line = Contour(0.0)
     -- local layers = job.LayerManager:GetLayerWithName(layer)
    line:AppendPoint(p1);
    line:LineTo(p2);  line:LineTo(p3)
    line:LineTo(p4);  line:LineTo(p5)
    line:LineTo(p6);  line:LineTo(p7)
    line:LineTo(p8);  line:LineTo(p9)
    line:LineTo(p0);  line:LineTo(p1)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
end -- function end</nowiki>


    PointCircle(pF0)
----
    PointCircle(pF1)
    PointCircle(pF2)
    PointCircle(pF3)
    PointCircle(pF4)
    PointCircle(pF5)
    PointCircle(pF6)
    PointCircle(pF7)
    PointCircle(pF8)


    local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
===DrawTriangle===
    local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
Draws a Triangle from points provided.
    local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
    local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
    local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
    local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
    local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
    local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
    local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))


    PointCircle(pG0)
<nowiki>function DrawTriangle(p1, p2, p3, Layer)
    PointCircle(pG1)
  --<nowiki>[[Draw Triangle
    PointCircle(pG2)
    function main(script_path)
    PointCircle(pG3)
      local MyPt1 = Point2D(3.5,3.8)
    PointCircle(pG4)
      local MyPt2 = Point2D(3.5,6.8)
    PointCircle(pG5)
      local MyPt3 = Point2D(9.8,6.8)
    PointCircle(pG6)
      local layer = "My Triangle"
    PointCircle(pG7)
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
    PointCircle(pG8)
      return true
    PointCircle(pG10)
    end -- function end
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    line:AppendPoint(p1)
    line:LineTo(p2)
    line:LineTo(p3)
    line:LineTo(p1)
    layer:AddObject(CreateCadContour(line), true)
    job:Refresh2DView()
    return true
  end -- function end
  -- =====================================================]]
  function Radius2Bulge (p1, p2, Rad)
    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    local bulge = (2 * seg) / chord
    return bulge
  end
  -- =====================================================]]
  function ChordSeg2Radius (Chr, Seg)
    local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
    return rad
end -- function end</nowiki>


    local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
----
    local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
 
    PointCircle(pH0)
===CreateJob===
    PointCircle(pH10)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    job:Refresh2DView()
Create a new job/drawing setup.
    return true
  end


  -- =====================================================]]
<nowiki>function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
  function DrawWriterOld(what, where, size, lay, ang)
--[[ ----------- CreateJob -------------------------------------------------
    local group
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
  --[[ How to use:
  | Create a new empty job with the passed settings]]
  |    local TextMessage = "Your Text Here"
  -- we fill in most of our bounds in a Box2D
  |    local TextPt = Point2D(3.5,3.8)
  local job_bounds = Box2D()
  |    local TextHight = 0.5
  local blc = Point2D(0, 0)
  |    local TextLayer = "Jim Anderson"
  local trc = Point2D(width, height)
  |    local TextAng = 20.0
  local origin_offset = Vector2D(0,0)
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
  -- calculate bottom left corner offset for chosen origin
  |    -- ==Draw Writer==
  if Template.DXFOrientation == "Vertical" then
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
    trc = Point2D(height, width)
  function main()
    if (job_origin == "BLC") then
      -- create a layer with passed name if it doesn't already exist
      origin_offset:Set(0, 0)
    local job = VectricJob()
    elseif (job_origin == "BRC") then
    if not job.Exists then
      origin_offset:Set(height, 0)
        DisplayMessageBox("No job loaded")
    elseif (job_origin == "TRC") then
        return false;
      origin_offset:Set(height, width)
    end
    elseif (job_origin == "TLC") then
    local TextMessage = "A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5
      origin_offset:Set(0, width)
    elseif (job_origin == "CENTRE") then
      origin_offset:Set(height / 2, width / 2)
    elseif (job_origin == "CENTER") then
      origin_offset:Set(height / 2, width / 2)
    else
      MessageBox("Unknown XY origin specified " .. job_origin)
    end
  else
    if (job_origin == "BLC") then
      origin_offset:Set(0, 0)
    elseif (job_origin == "BRC") then
      origin_offset:Set(width, 0)
    elseif (job_origin == "TRC") then
      origin_offset:Set(width, height)
    elseif (job_origin == "TLC") then
      origin_offset:Set(0, height)
    elseif (job_origin == "CENTRE") then
      origin_offset:Set(width / 2, height / 2)
    elseif (job_origin == "CENTER") then
      origin_offset:Set(width / 2, height / 2)
    else
      MessageBox("Unknown XY origin specified " .. job_origin)
    end
  end
  -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
  blc = blc - origin_offset
  trc = trc - origin_offset
  job_bounds:Merge(blc)
  job_bounds:Merge(trc)
  local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
  return success
end -- function end</nowiki>
 
----
 
===DrawFontGrid - Draws font grid to create letters===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws the font grid for drawing new letters.
 
<nowiki>function DrawFontGrid(job)
    local pt = Point2D(0.3,0.3)
    local scl  = 1.0 -- (scl * 0.5)
    local pA0  = pt
    local ang  = 0.0
    local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
    local pA2  = Polar2D(pt, ang + 90.0000, (0


    if letter == 91 then
  <nowiki> function Write_CSV(xFilename) -- Writes the values to a csv format file
      line:AppendPoint(pC0) ; line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
  -- Usage: Write_CSV("C:\\Path\\MyName.csv")
    end
  -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
    if letter == 92 then
  -- local filename = Path .. "\\" .. Name .. ".csv"
      line:AppendPoint(pA4) ; line:LineTo(pG4) ;  group:AddTail(line) ;
  local filename = xFilename
    end
  local file = io.open(filename, "w")
    if letter == 93 then
  if file then  -- if the file was opened
      line:AppendPoint(pE0) ; line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     file:write("Count,Height,Width\n"-- Header Line
    end
     if Door.Unit then
    if letter == 94 then
       file:write("1,110,595\n");   file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
      line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       file:write("1,175,445\n");   file:write("1,175,595\n");   file:write("2,200,100\n");    file:write("3,250,125\n")
      line:LineTo(pD8) ; group:AddTail(line) ;
       file:write("1,300,150\n");   file:write("2,350,175\n");   file:write("3,400,200\n");    file:write("1,450,225\n")
    end
       file:write("2,500,250\n");   file:write("3,550,275\n");   file:write("1,600,300\n");    file:write("2,650,325\n")
    if letter == 95 then
       file:write("3,700,350\n");   file:write("1,750,375\n");   file:write("2,800,400\n");    file:write("3,850,425\n");
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
       file:write("1,900,450\n");   file:write("2,950,475\n");   file:write("3,1000,500\n");   file:write("1,1050,525\n");
    end
       file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");   file:write("2,1250,625\n");
    if letter == 96 then
       file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");   file:write("3,1450,725\n");
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ; group:AddTail(line) ;
       file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");   file:write("1,1650,825\n");
    end
       file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");   file:write("2,1850,925\n");
    -- Start of Lower Case
       file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
    if letter == 97 then
       file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
      line:LineTo(pA0) ;  group:AddTail(line) ;
     else
    end
       file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
     if letter == 98 then
       file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      line:AppendPoint(pA4) ; line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
       file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
    end
       file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
     if letter == 99 then
       file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ; line:LineTo(pA2) ; line:LineTo(pA6) ;  line:LineTo(pB8) ;
       file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
       file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
    end
       file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
     if letter == 100 then
       file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      line:AppendPoint(pA0) ; line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      line:LineTo(pA0) ;  group:AddTail(line) ;
       file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
    end
       file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
     if letter == 101 then
     end -- if end
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
     file:close() -- closes the open file
       line:AppendPoint(pA4) ; line:LineTo(pD4) ; group:AddTail(line) ;
  end -- if end
    end
  return true
     if letter == 102 then
end -- function end </nowiki>
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
 
      line:LineTo(pF4) ;  group:AddTail(line) ;
----
    end
    if letter == 103 then
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ; line:LineTo(pG2) ; line:LineTo(pG3) ; line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
     if letter == 104 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ; line:LineTo(pG4) ; group:AddTail(line) ;
     end
    if letter == 105 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ; line:AppendPoint(pA8) ; line:LineTo(pC8) ; group:AddTail(line) ;  pH0 = pE0 ;
     end
    if letter == 106 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
    end
    if letter == 107 then
      line:AppendPoint(pA0) ; line:LineTo(pA8) ; group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ; line = Contour(0.0) ;  line:AppendPoint(pD4) ; line:LineTo(pG0) ; group:AddTail(line) ;
    end
    if letter == 108 then
       line:AppendPoint(pA8) ; line:LineTo(pA0) ; line:LineTo(pG0) ; group:AddTail(line) ;
    end
    if letter == 109 then
       line:AppendPoint(pA0) ; line:LineTo(pA8) ; line:LineTo(pD4) ; line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 110 then
       line:AppendPoint(pA0) ; line:LineTo(pA8) ; line:LineTo(pF0) ; line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 111 then
       line:AppendPoint(pB0) ; line:LineTo(pA2) ; line:LineTo(pA6) ; line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ; group:AddTail(line) ;
    end
    if letter == 112 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ; line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
     end
    if letter == 113 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 114 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 115 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 116 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 117 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
    end
    if letter == 118 then
      line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 119 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ; group:AddTail(line) ;
    end
    if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 121 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 122 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
    -- End of Lower Case
    if letter == 123 then
      line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
      line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
     if letter == 124 then
      line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 125 then
      line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
      line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ; line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 126 then
      line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
      line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    return pH0
  end -- function end


  -- ==============================================================================
==Text File Tools==
  local function AddGroupToJob(job, group, layer_name)
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    --  create a CadObject to represent the  group
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    local cad_object = CreateCadGroup(group);
    -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
    -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end -- end function


  -- =========================================================================
===LengthOfFile===
    local job = VectricJob()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    if not job.Exists then
Returns file line count
      DisplayMessageBox("Error: Not finding a job loaded")
      return false
    end
    local strlen = string.len(what)
    local strup = string.upper(what)
    local x = strlen
    local i = 1
    local y = ""
    local ptx = where
    group = ContourGroup(true)
    while i <=  x do
      y = string.byte(string.sub(strup, i, i))
      ptx = MonoFont(job, ptx, y, size, lay, ang)
      i = i + 1
    end -- while end;
    AddGroupToJob(job, group, lay)
    job:Refresh2DView()
    return true ;
  end -- Draw Text function end


  -- =====================================================]]
<nowiki> function LengthOfFile(filename)
  function DrawWriter(what, where, size, lay, ang)
     Returns: number]]
    local group
     local len = 0
  --[[ How to use:
     if FileExists(filename) then
  |    local TextMessage = "Your Text Here"
       local file = io.open(filename)
  |    local TextPt = Point2D(3.5,3.8)
       if file then
  |    local TextHight = 0.5
       for _ in file:lines() do
  |    local TextLayer = "Jim Anderson"
        len = len + 1
  |    local TextAng = 20.0
       end
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
       file:close()
  |    -- ==Draw Writer==
     end -- if end
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
    local job = VectricJob()
    if not job.Exists then
        DisplayMessageBox("No job loaded")
        return false;
    end
    local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
    local TextPt = Point2D(0.1, 2.0)
    local TextHight = 0.25
    local TextLayer = "Gadget Text"
    local TextAng = 10.0
    DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     job:Refresh2DView()
    return true
  end
  -- -----------------------------------------------------]]
  -- ==============================================================================
  local function Polar2D(pt, ang, dis)
    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
  end
  -- ==============================================================================
  local function MonoFont(job, pt, letter, scl, lay, ang)
    scl = (scl * 0.5) ;
    local pA0 = pt ;
    local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
    local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
    local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
    local pA7 = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
    local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
    local pB0 = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1 = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
    local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3 = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
    local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5 = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
    local pB6 = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7 = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
    local pB8 = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
    local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
    local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
    local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
    local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
    local pC8 = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
    local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
    local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
    local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
    local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
    local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
    local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
    local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
    local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
    local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
    local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
    local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
    local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
    local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
    local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
    local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
    local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))      ;  local pH0 = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
    local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))      ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
    local line = Contour(0.0) ;
  -- ------------------------------------------------------------------
     if letter == 32 then
      pH0 = pH0
    end
    if letter == 33 then
      line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
      line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
    end
    if letter == 34 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
       group:AddTail(line) ;  pH0 = pE0
    end
    if letter == 35 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
      line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
    end
    if letter == 36 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
      line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
      line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
    if letter == 37 then
      line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
      line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 38 then
      line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
      line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
      group:AddTail(line) ;
    end
    if letter == 39 then
      line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
    end
    if letter == 40 then
      line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
    end
    if letter == 41 then
      line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
    end
    if letter == 42 then
      line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
      line:LineTo(pD1) ;  group:AddTail(line) ;
    end
    if letter == 43 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
      group:AddTail(line)
    end
    if letter == 44 then
      line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
      line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
    end
    if letter == 45 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 46 then
      line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 47 then
      line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 48 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
    end
    if letter == 49 then
      line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 50 then
      line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
      line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 51 then
      line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
    end
    if letter == 52 then
      line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
    end
    if letter == 53 then
      line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
      line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    if letter == 54 then
      line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
      line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    if letter == 55 then
      line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
    end
    if letter == 56 then
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
      line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
      line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 57 then
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
      line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
    end
    if letter == 58 then
      line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
      group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 59 then
      line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 60 then
      line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
    end
    if letter == 61 then
      line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
      line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 62 then
      line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 63 then
      line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
      line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
      line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 64 then
      line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
      line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
      group:AddTail(line)
    end
    if letter == 65 then
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 66 then
      line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 67 then
      line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 68 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 69 then
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 70 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
      line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 71 then
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
      line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 72 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 73 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
    end
    if letter == 74 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
      group:AddTail(line) ;
    end
    if letter == 75 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 76 then
      line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 77 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 78 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 79 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 80 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
    end
    if letter == 81 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 82 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 83 then
      line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
      line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 84 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
      line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 85 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;
    end
    if letter == 86 then
      line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 87 then
      line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 88 then
      line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 89 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
      line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 90 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     end
    return len
end -- function end </nowiki>
----
===NameValidater - Checks File Name for Valid Chars===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns file line count
<nowiki> function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then  --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break
      elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break
      elseif  -- Illegal Filename Characters
      (y == 33) or -- ! Exclamation mark
      (y == 34) or -- " Double Quotes
      (y == 35) or -- # Hash
      (y == 36) or -- $ Dollar
      (y == 37) or -- % Percent
      (y == 38) or -- & Ampersand
      (y == 39) or -- ' Apostrophe
      (y == 42) or -- * Asterisk
      (y == 43) or -- + Plus
      (y == 44) or -- , Comma
      (y == 47) or -- / Slash
      (y == 58) or -- : Colon
      (y == 59) or -- ; Semi-colon
      (y == 60) or -- < Less than
      (y == 62) or -- > Greater than
      (y == 63) or -- ? Question mark
      (y == 64) or -- @ At
      (y == 92) or -- \ Backslash
      (y == 96) or -- ` Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end </nowiki>
----
===CopyFileFromTo===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Copy Old File to Newfile


    if letter == 91 then
  <nowiki> function CopyFileFromTo(OldFile, NewFile)
      line:AppendPoint(pC0) ; line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
     if FileExists(NewFile) then
    end
       DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile .. "\n" )
     if letter == 92 then
       return false
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     elseif not FileExists(OldFile) then
    end
       DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
    if letter == 93 then
       return false
       line:AppendPoint(pE0) ;  line:LineTo(pF0) ; line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     else
    end
       local fileR = io.open(OldFile)     -- reader file
    if letter == 94 then
       local fileW = io.open(NewFile, "w") -- writer file
       line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       if fileR and fileW then  -- if both files are open
      line:LineTo(pD8) ;  group:AddTail(line) ;
        for Line in fileR:lines() do
     end
          fileW:write(Line .. "\n")
    if letter == 95 then
        end -- for end
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
       end
    end
       if fileR then fileR:close() end
    if letter == 96 then
       if fileW then fileW:close() end
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
       return true
    end
     end -- for end
    -- Start of Lower Case
end -- function end </nowiki>
    if letter == 97 then
----
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 98 then
      line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 99 then
      line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 100 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 101 then
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 102 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
      line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 103 then
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
      line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 104 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 105 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
    end
    if letter == 106 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
    if letter == 107 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 108 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 109 then
      line:AppendPoint(pA0) ; line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 110 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 111 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 112 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
    end
    if letter == 113 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 114 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 115 then
      line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
      line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 116 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
      line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 117 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
    end
    if letter == 118 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 119 then
      line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 121 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
      line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 122 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
    -- End of Lower Case
    if letter == 123 then
      line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
      line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 124 then
      line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 125 then
      line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
      line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 126 then
      line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
      line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    return pH0
  end -- function end


  -- ==============================================================================
===ValidateName===
  local function AddGroupToJob(job, group, layer_name)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    --  create a CadObject to represent the group
Returns True if the file name is safe to use
    local cad_object = CreateCadGroup(group);
    -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
    -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end -- end function


   -- =========================================================================
<nowiki> function ValidateName(FileName)
    local job = VectricJob()
   local MyTrue = true
    if not job.Exists then
  local strlen = string.len(FileName)
      DisplayMessageBox("Error: Not finding a job loaded")
  local strup = string.upper(FileName)
      return false
  local i = 1
    end
  local y = ""
    local strlen = string.len(what)
  while i <=  strlen do
    local strup = what
    y = string.byte(string.sub(strup, i, i))
    local x = strlen
    if y == 32 then -- Space
    local i = 1
      MyTrue = true
    local y = ""
    elseif y == 45 then -- hyphn
    local ptx = where
       MyTrue = true
    group = ContourGroup(true)
    elseif (y >= 48) and (y <= 57) then -- numbers
    while i <=  x do
      MyTrue = true
      y = string.byte(string.sub(strup, i, i))
    elseif (y >= 65) and (y <= 90) then -- Uppercase
       if (y >= 97) and (y <= 122) then -- Lower case
      MyTrue = true
        ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
    else
        ptx = Polar2D(ptx, ang, size * 0.05)
      MyTrue = false
      else -- Upper case
       break
        ptx = MonoFont(job, ptx, y, size, lay, ang)
    end -- if end
        ptx = Polar2D(ptx, ang, size * 0.07)
    i = i + 1
       end
  end -- while end
      i = i + 1
  return MyTrue
    end -- while end;
  end -- function end </nowiki>
     AddGroupToJob(job, group, lay)
 
     job:Refresh2DView()
----
    return true
 
   end -- Draw Text function end
===FileExists===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns True if file is found
 
<nowiki> function FileExists(name) 
  -- call = ans = FileExists("sample.txt")
     local f=io.open(name,"r")
     if f~=nil then io.close(f) return true else io.close(f) return false end
   end -- function end </nowiki>
----
 
===FileAccess===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns true if file is available for update.


  -- ====================================================]]
  <nowiki> function FileAccess(FileName)
  function Holer(pt, ang, dst, dia, lay)
    if (not(os.rename(FileName, FileName))) then
       local job = VectricJob()
       StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
      if not job.Exists then
        " The OS has blocked write access. " ..
         DisplayMessageBox("Error: No job loaded")
         "Verify the full path is correct and No application has the file open. ", "(1405)")
         return false
         return false
      end
  else
    --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
      local function AddGroupToJob(job, group, layer_name)
        local cad_object = CreateCadGroup(group);
        local layer = job.LayerManager:GetLayerWithName(layer_name)
        layer:AddObject(cad_object, true)
        return cad_object
      end
    local group = ContourGroup(true)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    pt = Polar2D(pt, ang, dst)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    AddGroupToJob(job, group, lay)
     return true
     return true
   end -- function end
   end -- if end
end -- function end </nowiki>
----
 
===IsDir===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns true if path is found


-- =====================================================]]
<nowiki> function IsDir(path)                                  --  
end -- DrawTools function end
  local function exists(file)
-- =====================================================]]
    local ok, err, code = os.rename(file, file)
╔╦╗╔═╗╔╦╗╔═╗  ╔═╗═╗ ╦╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
    if not ok then
║║╠═╣ ║ ╠═╣  ║╣ ╔╩╦╝╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
      if code == 13 then
═╩╝╩ ╩ ╩ ╩ ╩ ╚═╝╩ ╚═╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
        return true
function ExportTools()
      end
-- =====================================================]]
    end
function LogWriter(LogName, xText)
    return ok, err
  -- Adds a new xText Line to a app log file
  end
   -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  return exists(path.."/")
  local fileW = io.open(LogName,  "a")
end -- function end </nowiki>
  if fileW then
----
     fileW:write(xText .. "\n")
 
     fileW:close()
===Sheetlabel===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns file line count of a txt (assic) file
 
<nowiki> function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end </nowiki>
----
 
===DiskRights===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns true if you have write access to path.
 
  <nowiki> function DiskRights(path)                             --  
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end </nowiki>
----
 
==Geometry Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
===SheetNew===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
Adds a new sheet to the drawing
 
<nowiki> function SheetNew()                                     -- Adds a new sheet to the drawing
   if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
     num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
     Milling.job:Refresh2DView()
   end -- if end
   end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
   return true
   return true
end -- function end
end </nowiki>
-- =====================================================]]
 
function Write_CSV(xFilename) -- Writes the values to a csv format file
----
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
 
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
===GetDiameterAndCentre===
-- local filename = Path .. "\\" .. Name .. ".csv"
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   local filename = xFilename
<nowiki>function GetDiameterAndCentre(cadcontour, point2d)
   xFilename
  local contour = cadcontour:GetContour()
   local file = io.open(filename, "w")
  local arc = contour:GetFirstSpan()
   if file then  -- if the file was opened
  local point3d = Point3D();
    file:write("Count,Height,Width\n") -- Header Line
   arc = CastSpanToArcSpan(arc)
    if Door.Unit then
   local diameter = arc:RadiusAndCentre(point3d) * 2.0
      file:write("1,110,595\n");    file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
   point2d = Point2D(point3d.x, point3d.y)
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");    file:write("3,250,125\n")
   -- MessageBox("Diameter = " .. diameter)
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");    file:write("1,450,225\n")
  return diameter, point2d
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");    file:write("2,650,325\n")
end</nowiki>
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
 
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
----
      file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
 
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
===IsCircle===
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");    file:write("1,1650,825\n");
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");    file:write("2,1850,925\n");
<nowiki>function IsCircle(cadcontour)                           -- Returns True if conture is a circle
      file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
  local contour = cadcontour:GetContour()
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
  -- Does it consist only of arcs?
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
  if contour.ContainsBeziers then
     else
     return false
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
  end
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
   if not contour.ContainsArcs then
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
    return false
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
   end
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
   -- Does is contain 4 contours?
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
   if contour.Count ~= 4 then
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
    return false
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
   end
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
   -- Check the arcs end and initial points make a square.
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
   local arcs = {}
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
   local count = 1;
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
   local pos = contour:GetHeadPosition()
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
   local object
     end -- if end
   while pos ~= nil do
    file:close()-- closes the open file
    object, pos = contour:GetNext(pos)
   end -- if end
     arcs[count] = object
   return  true
    count = count + 1
end
  end
-- =====================================================]]
  local x_1 =(arcs[1]).StartPoint2D.x
end -- ExportTools function end
  local y_1 =(arcs[1]).StartPoint2D.y
-- =====================================================]]
  local x_3 =(arcs[3]).StartPoint2D.x
╔╦╗═╗ ╦╔╦╗  ╔═╗╦╦  ╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
  local y_3 =(arcs[3]).StartPoint2D.y
║ ╔╩╦╝ ║   ╠╣ ║║  ║╣    ║ ║ ║║ ║║  ╚═╗
  local x_2 =(arcs[2]).StartPoint2D.x
╩ ╩ ╚═ ╩  ╚  ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
  local y_2 =(arcs[2]).StartPoint2D.y
function FileTools()
  local x_4 =(arcs[4]).StartPoint2D.x
-- =====================================================]]
  local y_4 =(arcs[4]).StartPoint2D.y
  function LengthOfFile(filename)                       -- Returns file line count
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
--[[Counts the lines in a file
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
    Returns: number]]
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    local len = 0
     return false
     if FileExists(filename) then
   end
      local file = io.open(filename)
   -- Check the bulge factor is 90
      if file then
  local bulge = 0;
       for _ in file:lines() do
   for _, arc_span in ipairs(arcs) do
        len = len + 1
    bulge = CastSpanToArcSpan(arc_span).Bulge;
      end
     if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      file:close()
       return false
    end -- if end
     end
     end
    return len
   end
   end -- function end
   return true
   -- =====================================================]]
end</nowiki>
  function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then  --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break


      elseif y == 123 then  -- Open brace
----
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break


      elseif  -- Illegal Filename Characters
===SheetSet===
      (y == 33) or -- ! Exclamation mark
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      (y == 34) or -- " Double Quotes
<nowiki>function SheetSet(Name)                   -- Move focus to a named sheet
      (y == 35) or -- # Hash
  local job = VectricJob()
      (y == 36) or -- $ Dollar
  local sheet_manager = job.SheetManager
      (y == 37) or -- % Percent
  local sheet_ids = sheet_manager:GetSheetIds()
      (y == 38) or -- & Ampersand
  for id in sheet_ids do
      (y == 39) or -- ' Apostrophe
    if(sheet_manager:GetSheetName(id) == Name) then
      (y == 42) or -- * Asterisk
    sheet_manager.ActiveSheetId = id
      (y == 43) or -- + Plus
    end
      (y == 44) or -- , Comma
  end
      (y == 47) or -- / Slash
end</nowiki>
      (y == 58) or -- : Colon
 
      (y == 59) or -- ; Semi-colon
----
      (y == 60) or -- < Less than
 
      (y == 62) or -- > Greater than
===SheetNextSize===
      (y == 63) or -- ? Question mark
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      (y == 64) or -- @ At
<nowiki>function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
      (y == 92) or -- \ Backslash
  if X == nil then
      (y == 96) or -- ` Single Quotes
    X = Milling.MaterialBlockWidth
      (y == 123) or -- { Open brace
  else
      (y == 124) or -- | Pipe
    X = X + (2 * Milling.Cal)
      (y == 125)   -- } Close brace
  end
      then
  if Y == nil then
        MyTrue = false
    Y = Milling.MaterialBlockHeight
        break
  else
      elseif (y <= 31) then -- Control Codes
    Y = Y + (2 * Milling.Cal)
        MyTrue = false
  end
        break
  Milling.Sheet = Milling.Sheet + 1
      elseif (y >= 48) and (y <= 57) then -- Numbers
  local sheet_manager = Milling.job.SheetManager
        MyTrue = false
  local sheet_ids = sheet_manager:GetSheetIds()
        break
  for id in sheet_ids do
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
        MyTrue = false
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
        break
    end
       elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
  end
         MyTrue = false
  SheetSet("Sheet " .. tostring(Milling.Sheet))
        break
  return true
       elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
end</nowiki>
         MyTrue = false
 
        break
----
 
===GetPolarAngle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2) 
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
       if point1.Y < point2.Y then
         ang = ang + 0.0
       else
         ang = 360.0 - ang
       end -- if end
       end -- if end
      i = i + 1  end -- while end;
    return MyTrue
  end -- if end
-- =====================================================]]
  function CopyFileFromTo(OldFile, NewFile)            -- Copy Old File to Newfile
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
     else
     else
       local fileR = io.open(OldFile)      -- reader file
       if point1.Y < point2.Y then
      local fileW = io.open(NewFile, "w") -- writer file
        ang = 180.0 - ang
       if fileR and fileW then  -- if both files are open
       else
         for Line in fileR:lines() do
         ang = ang + 180.0
          fileW:write(Line .. "\n")
      end -- if end
        end -- for end
    end -- if end
      end
    if ang >=360 then
      if fileR then fileR:close() end
       ang = ang -360.0
      if fileW then fileW:close() end
     end -- if end
       return true
    return ang
     end -- for end
   end -- function end
   end -- function end
-- =====================================================]]
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
  function ValidateName(FileName)                       -- Returns True if the file name is safe to use
end -- function end</nowiki>
   local MyTrue = true
 
  local strlen = string.len(FileName)
----
  local strup = string.upper(FileName)
 
  local i = 1
===GetOrientation===
  local y = ""
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  while i <= strlen do
<nowiki>function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
    y = string.byte(string.sub(strup, i, i))
   if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
     if y == 32 then -- Space
     if point1.Y < point2.Y then
      MyTrue = true
       return 90.0
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
       MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
     else
     else
       MyTrue = false
       return 270.0
       break
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end</nowiki>
 
----
 
===GetPolarDirection===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
       ang = ang + 0.0
    else
      ang = 360.0 - ang
     end -- if end
     end -- if end
    i = i + 1
  end -- while end
  return MyTrue
end -- if end
-- =====================================================]]
  function FileExists(name)                            -- Returns True if file is found
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- end function
  -- ===================================================]]
  function FileAccess(FileName)                        -- Returns true if file is available for update.
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
   else
   else
     return true
     if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
   end -- if end
   end -- if end
end -- function end
  if ang >=360 then
-- =====================================================]]
    ang = ang -360.0
  function isdir(path)                                 -- Returns true if path is found
  end -- if end
   local function exists(file)
  return ang
    local ok, err, code = os.rename(file, file)
end -- function end</nowiki>
    if not ok then
 
      if code == 13 then
----
        return true
 
      end
===CenterArc===
     end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    return ok, err
<nowiki>function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
   local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
     radius = (horda / 2)
   end
   end
   return exists(path.."/")
   return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end
end -- function end</nowiki>
-- =====================================================]]
 
   function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
----
   local pt1Text = Point2D()
 
  local Pang    = 0.0
===Polar2D===
  local Tang    = 0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   if YY then
 
     pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.
     Pang = 270.0
 
     Tang = 0.0
<nowiki>function Polar2D(pt, ang, dis)                       
   else
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
     if Material.Orientation == "V" then
-- ::''Returns a 2Dpoint(x, y)''
       pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
     else
end -- End Function</nowiki>
       pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
 
     end
----
    Pang = 270.0
 
    Tang = 0.0
===GetDistance===
   end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
 
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
Returns Double from two Points
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
 
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  <nowiki>function GetDistance(objA, objB)                        -- Returns Double from two Points
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  local xDist = objB.x - objA.x
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  local yDist = objB.y - objA.y
  if xThickness then
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
     DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
end -- function end</nowiki>
 
----
 
===GetAngle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
  -- ===========================================================]]
   </nowiki>function GetAngle(point1, point2)
   local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
   if point1.X < point2.X then
     if point1.Y < point2.Y then
      ang = ang + 0.0
     else
      ang = 360.0 - ang
     end -- if end
   else
     if point1.Y < point2.Y then
       ang = 180.0 - ang
     else
       ang = ang + 180.0
     end -- if end
   end -- if end
   if ang >=360.0 then
     ang = ang -360.0
   end -- if end
   end -- if end
end -- function end
  return ang
-- =====================================================]]
end -- function end</nowiki>
   function DiskRights(path)                             -- Returns true if you have write access to path.
----
   xx = io.open(path, "w")
 
   if xx == nil then
===Arc2Bulge===
      io.close()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      return false
<nowiki>
   else
  -- ===========================================================]]
      xx:close()
   </nowiki>function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
      return true
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  end
   local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
end -- function rights
   local bulge = (2 * seg) / chord
  return bulge
end -- function end</nowiki>
 
----
 
===TrigIt===
Calculates Right Angle
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--   make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--  arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- =====================================================]]
end -- FileTools function end
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
-- Global Variables --
║ ╦║╣ ║ ║║║║║╣  ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
    Trig = {}
╚═╝╚═╝╚═╝╩ ╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function GeometryTools()
-- =====================================================]]
-- =====================================================]]
function SheetNew()                                     -- Adds a new sheet to the drawing
  function TrigTest() -- Test the All Right Angle
  if GetVersion() >= 10.5 then then
    TrigClear()
     local layer_manager = Milling.job.LayerManager
     Trig.A  = 0.0
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
     Trig.B  = 0.0
     local orig_num_sheets = layer_manager.NumberOfSheets
     Trig.C  = 90.0
     -- get current active sheet index
     Trig.Opp =  3.0  -- Rise  or (B2C)
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
     Trig.Adj = 4.0  -- Base  or (A2C)
     -- set active sheet to last sheet
     Trig.Hyp = 0.0  -- Slope or (A2B)
     local num_sheets = layer_manager.NumberOfSheets
     Trig.Slope =  0.0
     layer_manager.ActiveSheetIndex = num_sheets - 1
     Trig.Area =  0.0
     -- Add a new sheet
     Trig.OutRadius = 0.0
     layer_manager:AddNewSheet()
     Trig.InRadius = 0.0
     -- set active sheet to last sheet we just added
     Trig.Parameter =  0.0
    num_sheets = layer_manager.NumberOfSheets
    TrigIt()
     layer_manager.ActiveSheetIndex = num_sheets - 1
    DisplayMessageBox("Test 1: \n" ..
     Milling.job:Refresh2DView()
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
  end -- if end
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
  return true
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
end
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
-- =====================================================]]
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
function GetDiameterAndCentre(cadcontour, point2d)
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
  local contour = cadcontour:GetContour()
    " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
  local arc = contour:GetFirstSpan()
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
  local point3d = Point3D();
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
  arc = CastSpanToArcSpan(arc)
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
  point2d = Point2D(point3d.x, point3d.y)
    )
  -- MessageBox("Diameter = " .. diameter)
    -- =====================================================]]
  return diameter, point2d
    TrigClear()
end
    Trig.A  = 0.0
-- =====================================================]]
    Trig.B  =  0.0
function IsCircle(cadcontour)                           -- Returns True if conture is a circle
     Trig.C  = 90.0
  local contour = cadcontour:GetContour()
     Trig.Opp = 0.0  -- Rise  or (B2C)
  -- Does it consist only of arcs?
    Trig.Adj =  4.0  -- Base  or (A2C)
  if contour.ContainsBeziers then
     Trig.Hyp = 5.0  -- Slope or (A2B)
     return false
     Trig.Slope = 0.0
  end
     Trig.Area = 0.0
  if not contour.ContainsArcs then
    Trig.OutRadius = 0.0
     return false
    Trig.InRadius = 0.0
  end
    Trig.Parameter = 0.0
  -- Does is contain 4 contours?
    TrigIt()
  if contour.Count ~= 4 then
    DisplayMessageBox("Test 2: \n" ..
    return false;
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
  end
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
  -- Check the arcs end and initial points make a square.
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
  local arcs = {}
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  local count = 1;
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
  local pos = contour:GetHeadPosition()
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  local object
     " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
  while pos ~= nil do
     " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
     object, pos = contour:GetNext(pos)
     " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     arcs[count] = object
     " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
     count = count + 1
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  end
    )
  local x_1 =(arcs[1]).StartPoint2D.x
    -- =====================================================]]
  local y_1 =(arcs[1]).StartPoint2D.y
    TrigClear()
  local x_3 =(arcs[3]).StartPoint2D.x
    Trig.A  = 0.0
  local y_3 =(arcs[3]).StartPoint2D.y
    Trig.B  = 0.0
  local x_2 =(arcs[2]).StartPoint2D.x
     Trig.C  = 90.0
  local y_2 =(arcs[2]).StartPoint2D.y
     Trig.Opp = 3.0  -- Rise  or (B2C)
  local x_4 =(arcs[4]).StartPoint2D.x
    Trig.Adj =  0.0  -- Base  or (A2C)
  local y_4 =(arcs[4]).StartPoint2D.y
    Trig.Hyp = 5.0  -- Slope or (A2B)
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
    Trig.Slope = 0.0
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
    Trig.Area = 0.0
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    Trig.OutRadius = 0.0
     return false
    Trig.InRadius = 0.0
  end
    Trig.Parameter = 0.0
  -- Check the bulge factor is 90
    TrigIt()
  local bulge = 0;
    DisplayMessageBox("Test 3: \n" ..
  for _, arc_span in ipairs(arcs) do
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
     bulge = CastSpanToArcSpan(arc_span).Bulge;
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
     if math.abs(math.abs(bulge) - g_bulge90) > 0.04 then
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
      return false
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     end
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
  end
     " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
  return true
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
end
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
-- =====================================================]]
     " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
function SheetSet(Name)                                 -- Move focus to a named sheet
     " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
  local job = VectricJob()
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  local sheet_manager = job.SheetManager
    )
  local sheet_ids = sheet_manager:GetSheetIds()
    -- =====================================================]]
  for id in sheet_ids do
    TrigClear()
     if(sheet_manager:GetSheetName(id) == Name) then
     Trig.A  = 36.86897645844
     sheet_manager.ActiveSheetId = id
    Trig.B  =  0.0
    end
    Trig.C  = 90.0
  end
    Trig.Opp =  3.0  -- Rise  or (B2C)
end
     Trig.Adj = 0.0 -- Base  or (A2C)
-- ====================================================]]
    Trig.Hyp = 0.0 -- Slope or (A2B)
function SheetNextSize(X, Y)                            -- Make New Sheet to size (x, y)
     Trig.Slope =  0.0
  if X == nil then
    Trig.Area = 0.0
     X = Milling.MaterialBlockWidth
    Trig.OutRadius = 0.0
  else
    Trig.InRadius =  0.0
    X = X + (2 * Milling.Cal)
     Trig.Parameter = 0.0
  end
     TrigIt()
  if Y == nil then
     DisplayMessageBox("Test 4: \n" ..
    Y = Milling.MaterialBlockHeight
    " Trig.A = * " .. tostring(Trig.A) .. " \n" ..
  else
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
    Y = Y + (2 * Milling.Cal)
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
  end
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  Milling.Sheet = Milling.Sheet + 1
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
  local sheet_manager = Milling.job.SheetManager
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
  local sheet_ids = sheet_manager:GetSheetIds()
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  for id in sheet_ids do
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
     if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
     end
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
  end
    )
  SheetSet("Sheet " .. tostring(Milling.Sheet))
     -- =====================================================]]
  return true
    TrigClear()
end
    Trig.A  = 36.86897645844
-- =====================================================]]
    Trig.B  =  0.0
function GetPolarAngle(Start, Corner, End)             -- Returns the Polar Angle
     Trig.= 90.0
  local function GetPolarDirection(point1, point2)              --
     Trig.Opp = 0.0 -- Rise  or (B2C)
     local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
     Trig.Adj = 4.0 -- Base  or (A2C)
     if point1.X < point2.X then
     Trig.Hyp = 0.0 -- Slope or (A2B)
      if point1.Y < point2.Y then
    Trig.Slope =  0.0
        ang = ang + 0.0
    Trig.Area = 0.0
      else
     Trig.OutRadius = 0.0
        ang = 360.0 - ang
    Trig.InRadius =  0.0
      end -- if end
    Trig.Parameter =  0.0
     else
    TrigIt()
      if point1.Y < point2.Y then
    DisplayMessageBox("Test 5: \n" ..
        ang = 180.0 - ang
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
      else
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
        ang = ang + 180.0
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
      end -- if end
    " Trig.Opp = " .. tostring(Trig.Opp) .. " \n" ..
     end -- if end
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    if ang >=360 then
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
      ang = ang -360.0
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     end -- if end
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
     return ang
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
  end -- function end
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
  return math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
     " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
end -- function end
    )
-- =====================================================]]
    -- =====================================================]]
function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
    TrigClear()
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    Trig.A  =  36.86897645844
    if point1.Y < point2.Y then
    Trig.B  =  0.0
      return 90.0
    Trig.C  = 90.0
     else
    Trig.Opp =  0.0  -- Rise  or (B2C)
      return 270.0
    Trig.Adj =  0.0  -- Base  or (A2C)
    end
    Trig.Hyp =  5.0  -- Slope or (A2B)
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    Trig.Slope =  0.0
    if point1.X < point2.X then
    Trig.Area =  0.0
      return 0.0
    Trig.OutRadius =  0.0
    else
    Trig.InRadius =  0.0
      return 180.0
    Trig.Parameter =  0.0
    end
    TrigIt()
  else
    DisplayMessageBox("Test 6: \n" ..
    return nil
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
  end
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
end -- function end
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
-- =====================================================]]
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
function GetPolarDirection(point1, point2)             -- Retuens and amgle from two points
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
  if point1.X < point2.X then
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
     if point1.Y < point2.Y then
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      ang = ang + 0.0
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     else
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
      ang = 360.0 - ang
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    end -- if end
    )
  else
    TrigClear()
     if point1.Y < point2.Y then
    Trig.A  =  0.0
      ang = 180.0 - ang
    Trig.B  =  0.0
     else
    Trig.C  = 90.0
      ang = ang + 180.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    end -- if end
    Trig.Adj =  0.0  -- Base  or (A2C)
  end -- if end
    Trig.Hyp =  0.0  -- Slope or (A2B)
  if ang >=360 then
    Trig.Slope =  9.0
     ang = ang -360.0
    Trig.Area =  0.0
  end -- if end
    Trig.OutRadius =  0.0
  return ang
    Trig.InRadius =  0.0
end -- function end
    Trig.Parameter =  0.0
-- =====================================================]]
    TrigIt()
function CenterArc(A, B, RadiusD)                       -- Retuns 2DPoint from Arc point and Radius
    DisplayMessageBox("Test 7: \n" ..
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
  local horda = (A - B).Length
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     radius = (horda / 2)
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  end
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
end
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
-- =====================================================]]
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
function Polar2D(pt, ang, dis)                         -- Retuns 2DPoint from Known Point, Angle direction, and Projected distance.
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
-- ::''Returns a 2Dpoint(x, y)''
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    )
end -- End Function
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
-- =====================================================]]
function GetDistance(objA, objB)                       -- Returns Double from two Points
  function TrigClear()   -- Clears and resets Trig Table
  local xDist = objB.x - objA.x
    Trig.A  =  0.0
  local yDist = objB.y - objA.y
    Trig.B  = 0.0
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
    Trig.C  = 90.0
end -- function end
    Trig.Opp = 0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
-- =====================================================]]
function GetAngle(point1, point2)
      local function BSA()
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
        Trig.B  = (Trig.C - Trig.A)
  if point1.X < point2.X then
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
    if point1.Y < point2.Y then
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
       ang = ang + 0.0
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
    else
        Trig.Circumscribing =  Trig.Hyp * 0.5
      ang = 360.0 - ang
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
    end -- if end
      end
  else
       if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
    if point1.Y < point2.Y then
        Trig.A = Trig.C - Trig.B
      ang = 180.0 - ang
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
    else
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      ang = ang + 180.0
      end -- if end
    end -- if end
-- test 4
  end -- if end
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
  if ang >=360.0 then
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
    ang = ang -360.0
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
  end -- if end
        BSA()
  return ang
        return true
end -- function end
      -- test 6
-- =====================================================]]
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
        BSA()
  local bulge = (2 * seg) / chord
        return true
  return bulge
      -- test 5
end -- function end
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0) then -- A and Base or (A2C)
-- =====================================================]]
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
function TrigIt()                                       -- Calulates Right Angle
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
-- ==Trig Function==
        BSA()
-- VECTRIC LUA SCRIPT
        return true
-- =====================================================]]
        -- test 1
-- Gadgets are an entirely optional add-in to Vectric's core software products.
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
-- They are provided 'as-is', without any express or implied warranty, and you
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
--  make use of them entirely at your own risk.
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
        BSA()
--  arising from their use.
        return true
-- Permission is granted to anyone to use this software for any purpose,
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- including commercial applications, and to alter it and redistribute it freely,
-- test 2
-- subject to the following restrictions:
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
-- 1. The origin of this software must not be misrepresented; you must not
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
--    claim that you wrote the original software.
        BSA()
-- 2. If you use this software in a product, an acknowledgement in the product
        return true
--    documentation would be appreciated but is not required.
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- 3. Altered source versions must be plainly marked as such, and must not be
-- test 3
--    misrepresented as being the original software.
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
-- 4. This notice may not be removed or altered from any source distribution.
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
--
        BSA()
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
-- =====================================================]]
-- Code Debugger
end -- Geometry Tools end
-- require("mobdebug").start()
 
-- =====================================================]]
</nowiki>
-- Global Variables --
 
    Trig = {}
==INI File Tools==
-- =====================================================]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  function TrigTest() -- Test the All Right Angle
These functions manipulate the INI files for the storage and retrieval of data.
    TrigClear()
 
    Trig.A  =  0.0
 
    Trig.B  =  0.0
===INI_NameStrip===
    Trig.C  = 90.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     Trig.Opp =  3.0  -- Rise  or (B2C)
Convert string to the correct data type.
    Trig.Adj =  4.0  -- Base  or (A2C)
 
    Trig.Hyp =  0.0  -- Slope or (A2B)
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
    Trig.Slope = 0.0
 
    Trig.Area = 0.0
 
    Trig.OutRadius =  0.0
'''Source Code'''
    Trig.InRadius = 0.0
 
    Trig.Parameter =  0.0
<nowiki> function INI_NameStrip(str, var)
    TrigIt()
    if "" == str then
    DisplayMessageBox("Test 1: \n" ..
      DisplayMessageBox("Error in string")
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
    else
     " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
      if string.find(str, var) then
     " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
        local j = assert(string.find(str, var) - 1)
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
        return All_Trim(string.sub(str, 1, j))
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
      else
     " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
        return str
     " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
      end
     " Trig.Area " .. tostring(Trig.Area) .. " \n" ..
     end
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
  end -- function end </nowiki>
     " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
----
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
 
     )
===INI_HeadStrip===
    -- =====================================================]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    TrigClear()
Convert string to the correct data type.
    Trig.A  =  0.0
 
    Trig.B  =  0.0
  <nowiki>
    Trig.C  = 90.0
  function INI_HeadStrip(str, var)                           -- convert string to the correct data type
    Trig.Opp =  0.0  -- Rise  or (B2C)
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    Trig.Adj =  4.0  -- Base  or (A2C)
     if "" == str then
    Trig.Hyp =  5.0  -- Slope or (A2B)
      DisplayMessageBox("Error in string")
    Trig.Slope =  0.0
     else
     Trig.Area = 0.0
      if string.find(str, var) then
    Trig.OutRadius =  0.0
        local j = assert(string.find(str, var) + 1)
    Trig.InRadius =  0.0
        return All_Trim(string.sub(str, j))
    Trig.Parameter =  0.0
      else
     TrigIt()
        return str
     DisplayMessageBox("Test 2: \n" ..
      end
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
     end
     " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
  end -- function end </nowiki>
    " Trig.C =  " .. tostring(Trig.C) .. " \n" ..
----
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
 
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
===INI_AreDupGroups===
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
Checks if there are duplicate groups.
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
 
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
<nowiki>function INI_AreDupGroups(xPath, xFile)
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
     local GroupNames = {}
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
     local CleanNames = {}
    )
    local DupGroups = {}
     -- =====================================================]]
      GroupNames = INI_ReadGroups(xFile, aName)
    TrigClear()
      CleanNames = RemoveDups(GroupNames)
    Trig.A  = 0.0
     if TableLength(GroupNames) == TableLength(CleanNames)then
    Trig.B  = 0.0
      return true
     Trig.C  = 90.0
     else
     Trig.Opp = 3.0  -- Rise  or (B2C)
      return false
    Trig.Adj =  0.0  -- Base  or (A2C)
    end
    Trig.Hyp =  5.-- Slope or (A2B)
  end -- function end </nowiki>
    Trig.Slope = 0.0
----
    Trig.Area =  0.0
 
    Trig.OutRadius =  0.0
===INI_FixDupGroups===
     Trig.InRadius =  0.0
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     Trig.Parameter =  0.0
Find and fix duplicate groups
     TrigIt()
 
     DisplayMessageBox("Test 3: \n" ..
  <nowiki>function INI_FixDupGroups(xPath, xFile)
    " Trig.= " .. tostring(Trig.A) .. " \n" ..
    local GroupNames = {}
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    local CleanNames = {}
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    local DupGroups  = {}
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      GroupNames = INI_ReadGroups(xFile, aName)
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    return true
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
  end -- function end</nowiki>
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
----
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
 
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
===INI_DeleteGroup===
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
Deletes only the first find of xGroup
    )
 
    -- =====================================================]]
  <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
    TrigClear()
-- Deletes old ini (.bak) file
    Trig.A  = 36.86897645844
-- Copy's the .ini to a backup (.bak) new file
     Trig.B  =  0.0
-- Reads the new backup file and writes a new file to the xGroup value
     Trig.C  = 90.0
-- Stops Writing lines until next Group is found
     Trig.Opp =  3.0  -- Rise  or (B2C)
-- Writes to end of file
     Trig.Adj =  0.0  -- Base  or (A2C)
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    Trig.Hyp =  0.0  -- Slope or (A2B)
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
    Trig.Slope = 0.0
     if FileExists(OfileName) then
    Trig.Area = 0.0
      os.remove(OfileName)
    Trig.OutRadius = 0.0
    end
    Trig.InRadius = 0.0
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
    Trig.Parameter = 0.0
--    os.rename(NfileName, OfileName) -- makes backup copy file
    TrigIt()
     if CopyFileFromTo(NfileName, OfileName) then
    DisplayMessageBox("Test 4: \n" ..
      local fileR  = io.open(OfileName)
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
      local fileW  = io.open(NfileName,  "w")
     " Trig.= " .. tostring(Trig.B) .. " \n" ..
      local groups = false
     " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
      local writit = true
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      local MyTxt  = ""
     " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      local txt = ""
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      if fileR and fileW then  -- files are open
     " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
        for Line in fileR:lines() do  -- read each line of the backup file
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
          txt = Line  -- copy line from file to txt
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
            groups = true
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
            txt = ""
    )
          end -- if end
    -- =====================================================]]
          if groups and MyTxt == "" then  -- if group is true turn off the write function
    TrigClear()
            writit = false
    Trig.A  36.86897645844
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
    Trig.B  =  0.0
              groups = false
    Trig.C  = 90.0
              xGroup = "-"
    Trig.Opp = 0.0 -- Rise  or (B2C)
              writit = true
    Trig.Adj = 4.0 -- Base  or (A2C)
              MyTxt  = "--"
    Trig.Hyp = 0.0  -- Slope or (A2B)
            else
    Trig.Slope =  0.0
              writit = false
    Trig.Area =  0.0
            end -- if end
    Trig.OutRadius =  0.0
          end -- if end
    Trig.InRadius =  0.0
          if writit then
    Trig.Parameter =  0.0
            fileW:write(txt .. "\n")
    TrigIt()
            txt = ""
     DisplayMessageBox("Test 5: \n" ..
          end -- if end
     " Trig.= * " .. tostring(Trig.A) .. " \n" ..
        end -- for end
     " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
        os.remove(OfileName)
     " Trig.= " .. tostring(Trig.C) .. " \n" ..
      end -- if end
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
      if fileR then fileR:close() end
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
      if fileW then fileW:close() end
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     end
     " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    return true
     " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
  end -- function end</nowiki>
     " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
----
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
 
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
===INI_RenameGroup===
    )
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    -- =====================================================]]
Renames a group
     TrigClear()
 
     Trig.= 36.86897645844
  <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
     Trig.B  =  0.0
--Deletes old ini Hardware.bak file
     Trig.C  = 90.0
--Copys the ini file to a backup copy file
    Trig.Opp =  0.0  -- Rise  or (B2C)
--Reads the backup file and writes a new ini file to the xGroup
     Trig.Adj = 0.0  -- Base  or (A2C)
--Writes new file with new group  to the new ini file
     Trig.Hyp = 5.0  -- Slope or (A2B)
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
     Trig.Slope = 0.0
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
    Trig.Area = 0.0
  os.remove(OfileName)
    Trig.OutRadius = 0.0
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
    Trig.InRadius = 0.0
  local fileR = io.open(OfileName)
    Trig.Parameter = 0.0
  local fileW = io.open(NfileName, "w")
    TrigIt()
  if fileR and fileW then
    DisplayMessageBox("Test 6: \n" ..
     local groups = false
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
     local txt = ""
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
    for Line in fileR:lines() do
    " Trig.= " .. tostring(Trig.C) .. " \n" ..
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
        fileW:write(xNewGroup .. "\n")
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
        txt = "-"
     " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
      else
     " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
        fileW:write(Line .. "\n")
     " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      end -- if end
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
     end -- for end
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
     fileR:close()
     " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
     fileW:close()
    )
     os.remove(OfileName)
     TrigClear()
  end -- if end
    Trig.A  = 0.0
  return true
    Trig.B  = 0.0
end -- function end</nowiki>
    Trig.C  = 90.0
----
    Trig.Opp = 3.0  -- Rise  or (B2C)
 
    Trig.Adj =  0.-- Base  or (A2C)
===INI_DeleteItem===
    Trig.Hyp = 0.0  -- Slope or (A2B)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Trig.Slope =  9.0
Deleates a group
    Trig.Area = 0.0
 
    Trig.OutRadius =  0.0
  <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
    Trig.InRadius = 0.0
-- Deletes old ini (.bak) file
     Trig.Parameter =  0.0
-- Copys the .ini to a backup (.bak) new file
    TrigIt()
-- Reads the new backup file and writes a new file to the xGroup value
     DisplayMessageBox("Test 7: \n" ..
-- Stops Writing lines until next Group is found
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
-- Writes to end of file
     " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
     " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
  os.remove(OfileName)
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  local fileR = io.open(OfileName)
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
  local fileW = io.open(NfileName,  "w")
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  if fileR and fileW then
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    local groups = false
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    local writit = true
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    local txt = ""
    )
    for Line in fileR:lines() do
    -- =====================================================]]
      txt = Line
    TrigClear()
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
    Trig.A  =  0.0
        groups = true
    Trig.B  =  0.0
      end -- if end
    Trig.C  = 90.0
      if groups then
    Trig.Opp =  0.0  -- Rise  or (B2C)
  -- ===================
    Trig.Adj =  0.0  -- Base  or (A2C)
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
    Trig.Hyp =  0.0  -- Slope or (A2B)
          writit = false
    Trig.Slope =  9.0
          groups = false
    Trig.Area =  0.0
        end -- if end
    Trig.OutRadius =  0.0
      end -- if end
    Trig.InRadius =  0.0
  -- ===================
    Trig.Parameter =  0.0
      if writit then
    TrigIt()
        fileW:write(txt .. "\n")
    DisplayMessageBox("Test Error: \n" ..
      end -- if end
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      writit = true
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     end -- for end
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
     os.remove(OfileName)
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     fileR:close()
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
     fileW:close()
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  end -- if end
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
  return true
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
end -- function end</nowiki>
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
----
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
 
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
===INI_ValidateGroup===
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    )
Reads INI file and returns true if group is found
    return true
 
  end -- function end --
  <nowiki>function INI_ValidateGroup(xFile, xGroup)
-- =====================================================]]
  -- Reads INI file and returns true if the group is found
  function TrigClear()  -- Clears and resets Trig Table
  local fileR = io.open(xFile)
    Trig.A  =  0.0
  local group = false
    Trig.B  =  0.0
  for Line in fileR:lines() do
    Trig.C  = 90.0
     if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    Trig.Opp =  0.0  -- Rise  or (B2C)
     group = true
    Trig.Adj =  0.0  -- Base  or (A2C)
     break
    Trig.Hyp =  0.0  -- Slope or (A2B)
     end -- if end
    Trig.Slope =  0.0
  end -- for end
    return true
  fileR:close()
  end -- function end
  return group
-- =====================================================]]
end -- function end</nowiki>
      local function BSA()
----
        Trig.B  = (Trig.C - Trig.A)
 
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
===INI_ValidateItem===
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
Reads INI file and returns true if group and item is found
        Trig.Circumscribing =  Trig.Hyp * 0.5
 
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
  <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
      end
    local fileR = io.open(xFile)
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
     if fileR then
        Trig.A = Trig.C - Trig.B
      local group = false
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
      local item = false
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      local ItemLen = string.len(xItem)
      end -- if end
      for Line in fileR:lines() do
-- test 4
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        group = true
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        end -- if end
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        if group then
        BSA()
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem))) then  -- Item
        return true
            item = true
      -- test 6
            break
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
          end -- if end
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        end -- if end
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
      end -- for end
        BSA()
      fileR:close()
        return true
    end -- if end
      -- test 5
    return group
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
  end -- function end</nowiki>
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
----
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
 
        BSA()
===INI_StrValue===
        return true
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
        -- test 1
Reads INI file and returns string value
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
 
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
  <nowiki>function INI_StrValue(str, ty)
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
-- Convert string to the correct data type
        BSA()
    if nil == str then
        return true
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
    else
-- test 2
      if "" == All_Trim(str) then
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
      else
        BSA()
        local j = (string.find(str, "=") + 1)
        return true
        if ty == "D" then -- Double
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
          return tonumber(string.sub(str, j))
-- test 3
        end -- if end
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        if ty == "I" then -- Intiger
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
          return math.floor(tonumber(string.sub(str, j)))
        BSA()
        end -- if end
        return true
        if ty == "S" then -- String
      else
          return All_Trim(string.sub(str, j))
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
        end -- if end
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
        if ty == "B" then -- Bool
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
          if "TRUE" == All_Trim(string.sub(str, j)) then
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
            return true
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
          else
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
            return false
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
          end -- if end
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
        end -- if end
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      end -- if end
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     end -- if end
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
     return nil
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  end -- function end</nowiki>
                          )
----
        return false
 
      end
===INI_GetValue===
    end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Reads INI file and returns value
end -- Geometry Tools end
 
-- =====================================================]]
  <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
╦╔╗╔╦  ╔═╗╦╦  ╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
     -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
║║║║║  ╠╣ ║║  ║╣    ║ ║ ║║ ║║  ╚═╗
    -- Returns a value from a file, group, and Item
╩╝╚╝╩  ╚  ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
     -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
function INITools()
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
  -- =====================================================]]
    local FL = LengthOfFile(filenameR)
  function NameStrip(str, var)                            -- convert string to the correct data type
    local file = io.open(filenameR, "r")
-- Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
     local dat = "."
    if "" == str then
     local ItemNameLen = string.len(ItemName)
      DisplayMessageBox("Error in string")
     if file then
    else
      while (FL >= 1) do
      if string.find(str, var) then
        dat = string.upper(All_Trim(file:read()))
        local j = assert(string.find(str, var) - 1)
        if dat == "[" .. string.upper(GroupName) .. "]" then
        return All_Trim(string.sub(str, 1, j))
          break
      else
        else
        return str
          FL = FL - 1
      end
        end -- if end
    end
      end -- while end
  end -- function end
      while (FL >= 1) do
  -- =====================================================]]
        dat = string.upper(All_Trim(file:read()))
  function HeadStrip(str, var)                            -- convert string to the correct data type
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen) then
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
          break
    if "" == str then
        else
      DisplayMessageBox("Error in string")
          FL = FL - 1
    else
          if FL == 0 then
      if string.find(str, var) then
            dat = "Error - item not  found"
         local j = assert(string.find(str, var) + 1)
            break
        return All_Trim(string.sub(str, j))
          end -- if end
      else
        end -- if end
         return str
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end</nowiki>
----
 
===INI_GetIDFor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns ID for a value
 
  <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
     -- Returns a ItemID from a file, group, and ItemValue
     -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
     -- returns: "UserLastName22"
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
     local FL = LengthOfFile(filenameR)
     local file = io.open(filenameR, "r")
     if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
     end -- if end
     local XX = NameStrip(dat, "=")
     return XX
  end -- function end</nowiki>
----
 
===INI_ReadGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns true if found
 
  <nowiki>function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
     local file = io.open(filename, "r")
     if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
     end -- if
    if file then file:close() end
     return true
  end -- function end</nowiki>
----
 
===INI_ProjectHeaderReader===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array
 
  <nowiki>function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
     local file = io.open(filename, "r")
     if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
         else
          return true
        end
         Cabing = Cabing - 1
       end
       end
      file:close()
     end
     end
   end -- function end
    return true
  -- =====================================================]]
   end -- function end</nowiki>
  function INI_AreDupGroups(xPath, xFile)                -- Are there duplicate groups
----
    local GroupNames = {}
 
    local CleanNames = {}
===INI_AddNewProject===
    local DupGroups  = {}
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      GroupNames = INI_ReadGroups(xFile, aName)
Appends a New Project to CabinetProjectQuestion.ini
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end


   -- =====================================================]]
   <nowiki>function INI_AddNewProject(xPath, xGroup)
  function INI_FixDupGroups(xPath, xFile)                 -- Find and fix duplicate groups
    local filename = xPath .. "/ProjectList.ini"
     local GroupNames = {}
    local file = io.open(filename, "a")
    local CleanNames = {}
    if file then
    local DupGroups  = {}
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      GroupNames = INI_ReadGroups(xFile, aName)
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
     end
     return true
     return true
   end -- function end
   end -- function end</nowiki>
----
 
===INI_StdHeaderReader===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Gets the INI Header values of a ini file and uploads to "IniFile" Array


   -- =====================================================]]
   <nowiki>function INI_StdHeaderReader(xPath, Fname)
  function INI_DeleteGroup(xPath, xFile, xGroup)         -- Deletes only the first find of xGroup
    local filename = xPath .. "\\" .. Fname .. ".ini"
-- Deletes old ini (.bak) file
    local file = io.open(filename, "r")
-- Copy's the .ini to a backup (.bak) new file
    if file then
-- Reads the new backup file and writes a new file to the xGroup value
      local WallMilling = (LengthOfFile(filename) - 1)
-- Stops Writing lines until next Group is found
      local dat = All_Trim(file:read())
-- Writes to end of file
      while (WallMilling >= 0) do
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
        if "[" == string.sub(dat, 1, 1) then
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
          table.insert (IniFile, string.sub(dat, 2, -2))
    if FileExists(OfileName) then
        end -- if end
       os.remove(OfileName)
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
       end -- while end
      file:close()
     end
     end
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
    return true
--    os.rename(NfileName, OfileName) -- makes backup copy file
  end -- function end</nowiki>
     if CopyFileFromTo(NfileName, OfileName) then
----
       local fileR   = io.open(OfileName)
 
       local fileW   = io.open(NfileName,  "w")
===INI_ReadProjectinfo===
       local groups = false
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      local writit  = true
Reads an ini files group and sets the table.names
      local MyTxt  = ""
 
      local txt = ""
  <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
      if fileR and fileW then  -- files are open
    Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
         for Line in fileR:lines() do -- read each line of the backup file
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
           txt = Line -- copy line from file to txt
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
           if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then -- look for a match
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end</nowiki>
----
 
===INI_UpdateItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deletes old ini (.bak) file
 
Copys the .ini to a backup (.bak) new file
 
Reads the new backup file and writes a new file to the xGroup
 
Writes new xValue for the for the xItem
 
Reads and writes a new file to end of file
 
  <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
     if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
       local fileR = io.open(OfileName)
       local fileW = io.open(NfileName,  "w")
       if fileR and fileW then
        local groups = false
        local txt = ""
         for Line in fileR:lines() do
           txt = Line
           if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
             groups = true
             groups = true
            txt = ""
           end -- if end
           end -- if end
           if groups and MyTxt == "" then  -- if group is true turn off the write function
           if xItem == string.sub(Line, 1, string.len(xItem)) then  -- Item
            writit = false
            if groups then
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              txt = xItem .. " = " .. xValue
               groups = false
               groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
             end -- if end
             end -- if end
           end -- if end
           end -- if end
           if writit then
           fileW:write(txt .. "\n")
            fileW:write(txt .. "\n")
          txt = ""
            txt = ""
          end -- if end
         end -- for end
         end -- for end
         os.remove(OfileName)
         os.remove(OfileName)
      end -- if end
        fileR:close()
      if fileR then fileR:close() end
        fileW:close()
      if fileW then fileW:close() end
      end
     end
     end
     return true
     return true
   end -- function end
   end -- function end</nowiki>
----
 
===INI_ReadProject===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for project data
 
  <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall        = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end</nowiki>
----


  -- =====================================================]]
===INI_TestDeleteDups===
   function INI_RenameGroup(xOldGroup, xNewGroup)         -- Renames a group
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
--Deletes old ini Hardware.bak file
Reads the ini file for dups and deletes
--Copys the ini file to a backup copy file
 
--Reads the backup file and writes a new ini file to the xGroup
   <nowiki>function INI_TestDeleteDups()
--Writes new file with new group to the new ini file
    --[[ Requires 3 global variables
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
    clean  = {}
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
    dups  = {}
  os.remove(OfileName)
    Names = {}
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
    ]]
   local fileR = io.open(OfileName)
    local myPath = "C:\\Users\\CNC\\Documents\\test"
   local fileW = io.open(NfileName, "w")
    local myName = "Tester"
   if fileR and fileW then
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    local groups = false
    INI_ReadGroups(myfile, Names)
    local txt = ""
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
end -- function end</nowiki>
 
==Data Import Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is used to import data to a gadget.
 
===Read_CSV===
Reads a CSV file based on header and format (Requires modifications per usage)
<nowiki> function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
   local fileR = io.open(xFile)
   local xLine = ""
  local result = {}
   if fileR then
     for Line in fileR:lines() do
     for Line in fileR:lines() do
       if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
      xLine = Line
        fileW:write(xNewGroup .. "\n")
       if Header then
         txt = "-"
         Header = false
       else
       else
         fileW:write(Line .. "\n")
         xLine = All_Trim(Line)
      end -- if end
        for match in (xLine..","):gmatch("(.-)"..",") do
    end -- for end
          table.insert(result, match)
    fileR:close()
        end -- for end
    fileW:close()
        Door.Count    = tonumber(result[1])
     os.remove(OfileName)
        Door.Height    = tonumber(result[2])
   end -- if end
        Door.Width    = tonumber(result[3])
 
        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
     end --for end
   end --if end
   return true
   return true
end -- function end
end -- function end </nowiki>
----
 
==Job Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


  -- =====================================================]]
<nowiki>function ValidJob()
  function INI_DeleteItem(xPath, xFile, xGroup, xItem)
  -- A better error message
-- Deletes old ini (.bak) file
    local job = VectricJob()
-- Copys the .ini to a backup (.bak) new file
    if not job.Exists then
-- Reads the new backup file and writes a new file to the xGroup value
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
-- Stops Writing lines until next Group is found
                        "Please create a new file (drawing) and \n" ..
-- Writes to end of file
                        "specify the material dimensions \n"
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
      )
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
      return false
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
     else
  os.remove(OfileName)
       return true
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
    end  -- if end
  local fileR = io.open(OfileName)
   end -- ValidJob end
  local fileW = io.open(NfileName,  "w")
</nowiki>
  if fileR and fileW then
 
    local groups = false
----
     local writit = true
    local txt = ""
    for Line in fileR:lines() do
       txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
   -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end


-- =======================================================]]
===MoveSetectedVectors===
  function INI_ValidateGroup(xFile, xGroup)               -- Reads INI file and returns true if group is found
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  -- Reads INI file and returns true if the group is found
<nowiki>function MoveSetectedVectors(job, NewBasePoint)
  local fileR = io.open(xFile)
    local Selection = job.Selection
  local group = false
    if Selection.IsEmpty then
  for Line in fileR:lines() do
      MessageBox("LayoutImportedVectors: No vectors selected!")
     if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
      return false
     group = true
    end
    break
    local MySelection = Selection:GetBoundingBox();
    end -- if end
     if not NewBasePoint then
   end -- for end
      NewBasePoint = Point2D(0,0)
  fileR:close()
    end
   return group
    local MyNewLocatioin = BasePoint - MySelection.BLC
end -- function end
    local Txform = TranslationMatrix2D(MyNewLocatioin)
-- =======================================================]]
    Selection:Transform(Txform)
   function INI_ValidateItem(xFile, xGroup, xItem)         -- Reads INI file and returns true if group and item is found
     return true
     local fileR = io.open(xFile)
  end </nowiki>
     if fileR then
----
      local group = false
 
      local item = false
===FixPath===
      local ItemLen = string.len(xItem)
   <nowiki>function FixPath(path)                                -- Lua Returns a fixed path
       for Line in fileR:lines() do
    return path:gsub("%\\", "/")
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
   end -- function end
         group = true
 
        end -- if end
----
        if group then
 
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then -- Item
   function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
            item = true
     /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
            break
     /* NewPath = "C:/User/Bob/Home/Drawings"; */
          end -- if end
    var NewPath = "";
        end -- if end
    var myLetter = "";
       end -- for end
    var CheckPathLen = myPath.length;
       fileR:close()
    for (let i = 0; i < myPath.length; i++) {
       myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
         NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }</nowiki>
 
----
 
===RotateSetectedVectors===
 
  <nowiki>function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
       NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
       MessageBox("Error: Rotation function: No vectors selected!")
      return false
     end -- if end
     end -- if end
     return group
    local MySelection = Selection:GetBoundingBox();
   end -- function end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
     return true
   end </nowiki>
 
----


  -- =====================================================]]
===GetUnits===
  function INI_StrValue(str, ty)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- Convert string to the correct data type
<nowiki>function GetUnits(UTable)                               -- returns Drawing Units data
     if nil == str then
    local mtl_block = MaterialBlock()
       DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
     if mtl_block.InMM then
     else
       UTable.Units  = "Drawing Units: mm"
       if "" == All_Trim(str) then
      UTable.Unit = true
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
       else
      UTable.Cal = 25.4
        local j = (string.find(str, "=") + 1)
     else
        if ty == "D" then -- Double
       UTable.Units  = "Drawing Units: inches"
          return tonumber(string.sub(str, j))
      UTable.Unit = false
        end -- if end
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
        if ty == "I" then  -- Intiger
       UTable.Cal = 1.0
          return math.floor(tonumber(string.sub(str, j)))
    end
        end -- if end
    return true
        if ty == "S" then  -- String
  end -- end function</nowiki>
          return All_Trim(string.sub(str, j))
 
        end -- if end
----
        if ty == "B" then -- Bool
 
          if "TRUE" == All_Trim(string.sub(str, j)) then
===CheckTheUnits===
            return true
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
          else
<nowiki>function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
            return false
  local goodtogo = false
          end -- if end
  for i=1, #UTable.UnitCheck do
        end -- if end
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
       end -- if end
      goodtogo = true
       break
     end -- if end
     end -- if end
    return nil
   end -- for end
   end -- function end
   if goodtogo then
 
    return true
   -- =====================================================]]
  else
  function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    return false
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
  end -- if end
    -- Returns a value from a file, group, and Item
end -- function end</nowiki>
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
 
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
----
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end


  -- =====================================================]]
===GetMatlBlk===
  function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
<nowiki>function GetMatlBlk(Table)
     -- Returns a ItemID from a file, group, and ItemValue
     local mtl_block = MaterialBlock()
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
     if mtl_block.InMM then
     -- returns: "UserLastName22"
      Table.Units = "Drawing Units: mm"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
      Table.Unit = true
    local FL = LengthOfFile(filenameR)
     else
     local file = io.open(filenameR, "r")
      Table.Units = "Drawing Units: inches"
     if file then
      Table.Unit = false
       local dat = "."
     end
       local ItemValueLen = string.len(ItemValue)
     if mtl_block.Width> mtl_block.Height then
       while (FL >= 1) do
       Table.MaterialThickness = mtl_block.Height
        dat = string.upper(All_Trim(file:read()))
       Table.MaterialLength = mtl_block.Width
        if dat == "[" .. string.upper(GroupName) .. "]" then
       Table.Orantation = "H"
          break
    else
        else
      Table.MaterialThickness = mtl_block.Width
          FL = FL - 1
       Table.MaterialLength = mtl_block.Height
        end -- if end
      Table.Orantation = "V"
       end -- while end
    end
      while (FL >= 1) do
    Table.FrontThickness = Dovetail.MaterialThickness
        dat = string.upper(All_Trim(file:read()))
    Table.SideThickness = Dovetail.MaterialThickness
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
    if mtl_block.Height == mtl_block.Width then
          break
        MessageBox("Error! Material block cannot square")
        else
    end
          FL = FL - 1
    return true
          if FL == 0 then
  end -- end function</nowiki>
            dat = "Error - item not  found"
 
            break
----
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end


  -- =====================================================]]
===GetBoxJointMaterialSettings===
  function INI_ReadGroups(xFile, aName)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  --[[Reads INI and returns a list contain the [Headers] as Array
<nowiki>function GetBoxJointMaterialSettings(Table)
  IniFile = {} Global variables
     local mtl_block = MaterialBlock()
  xPath = script_path
     --local units
  ]]
    if mtl_block.InMM then
     local filename = xFile
      Table.Units = "Drawing Units: mm"
    local file = io.open(filename, "r")
      Table.Unit = true
     if file then
    else
      local fLength = (LengthOfFile(filename) - 1)
      Table.Units = "Drawing Units: inches"
      local dat = All_Trim(file:read())
      Table.Unit = false
      while (fLength >= 1) do
    end
        if "[" == string.sub(dat, 1, 1) then
     if mtl_block.Width > mtl_block.Height then
          table.insert (aName, string.sub(dat, 2, -2))
      Table.MaterialThickness = mtl_block.Height
        end
      Table.MaterialLength = mtl_block.Width
        dat = file:read()
      Table.Orantation = "H"
        if dat then
     else
          dat = All_Trim(dat)
       Table.MaterialThickness = mtl_block.Width
        else
       Table.MaterialLength = mtl_block.Height
          file:close()-- closes the open file
       Table.Orantation = "V"
          return true
    end
        end
    if mtl_block.Height == mtl_block.Width then
        fLength = fLength - 1
       MessageBox("Error! Material block cannot square")
      end -- while
     end -- if
    if file then file:close() end
    return true
  end
 
  -- =====================================================]]
  function INI_ProjectHeaderReader(xPath)
  -- ==ProjectHeaderReader(xPath)==
  -- Gets the INI Header values of a ini file and uploads to "IniFile" Array
  --[[
  Gets the INI Header values of a ini file and uploads to "IniFile" Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
     if file then
       local Cabing = (LengthOfFile(filename) - 1)
       local dat = All_Trim(file:read())
       while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
       file:close()
     end
     end
     return true
     -- Display material XY origin
  end -- function end
     local xy_origin_text = "invalid"
 
     local xy_origin = mtl_block.XYOrigin
 
     if xy_origin == MaterialBlock.BLC then
  -- =====================================================]]
        Table.xy_origin_text = "Bottom Left Corner"
  function INI_AddNewProject(xPath, xGroup)
       if Table.Orantation == "V" then
  -- Appends a New Project to CabinetProjectQuestion.ini
        Table.Direction1 = 90.0
  -- ==AddNewProject(xPath)==
        Table.Direction2 = 0.0
  -- Appends a New Project to CabinetProjectQuestion.ini
        Table.Direction3 = 270.0
     local filename = xPath .. "/ProjectList.ini"
        Table.Direction4 = 180.0
     local file = io.open(filename, "a")
        Table.Bulge = 1.0
     if file then
       else
      file:write("[" .. All_Trim(xGroup) .. "] \n")
        Table.Direction1 = 0.0
       file:write("load_date = " .. StartDate(true) .. " \n")
         Table.Direction2 = 90.0
      file:write("#====================================== \n")
        Table.Direction3 = 180.0
      file:close()-- closes the open file
         Table.Direction4 = 270.0
    end
         Table.Bulge = -1.0
    return true
       end
  end -- function end
     elseif xy_origin == MaterialBlock.BRC then
 
      Table.xy_origin_text = "Bottom Right Corner"
  -- =====================================================]]
      if Table.Orantation == "V" then
  function INI_StdHeaderReader(xPath, Fname)
        Table.Direction1 = 90.0
  -- ==StdHeaderReader(xPath, Fname)==
        Table.Direction2 = 180.0
  -- Gets the INI Header values of a ini file and uploads to "IniFile" Array
        Table.Direction3 = 270.0
  --[[
        Table.Direction4 = 0.0
  Gets the INI Header values of a ini file and uploads to "IniFile" Array
        Table.Bulge = -1.0
  IniFile = {} Global variables
      else
  xPath = script_path
        Table.Direction1 = 180.0
  ]]
        Table.Direction2 = 90.0
    local filename = xPath .. "\\" .. Fname .. ".ini"
        Table.Direction3 = 0.0
    local file = io.open(filename, "r")
        Table.Direction4 = 270.0
    if file then
        Table.Bulge = 1.0
      local WallMilling = (LengthOfFile(filename) - 1)
      end
       local dat = All_Trim(file:read())
     elseif xy_origin == MaterialBlock.TRC then
      while (WallMilling >= 0) do
       Table.xy_origin_text = "Top Right Corner"
         if "[" == string.sub(dat, 1, 1) then
       if Table.Orantation == "V" then
          table.insert (IniFile, string.sub(dat, 2, -2))
         Table.Direction1 = 270.0
         end -- if end
        Table.Direction2 = 180.0
        dat = file:read()
        Table.Direction3 = 90.0
         if dat then
        Table.Direction4 = 0.0
          dat = All_Trim(dat)
        Table.Bulge = 1.0
        else
      else
          return true
        Table.Direction1 = 180.0
        end -- if end
        Table.Direction2 = 270.0
        WallMilling = WallMilling - 1
        Table.Direction3 = 0.0
       end -- while end
        Table.Direction4 = 90.0
      file:close()
        Table.Bulge = -1.0
     end
    return true
  end  -- function end
 
 
  -- =====================================================]]
  function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
-- ProjectQuestion = {}
-- ==ReadProjectinfo(xPath, xGroup, xFile)==
-- Reads an ini files group and sets the table.names
    Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end
 
 
  -- =====================================================]]
  function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
  -- Deletes old ini (.bak) file
  -- Copys the .ini to a backup (.bak) new file
  -- Reads the new backup file and writes a new file to the xGroup
  -- Writes new xValue for the for the xItem
  -- Reads and writes a new file to end of file
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
       local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
       if fileR and fileW then
        local groups = false
        local txt = ""
         for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
       end
       end
     end
     elseif xy_origin == MaterialBlock.TLC then
    return true
      Table.xy_origin_text = "Top Left Corner"
  end -- function end
      if Table.Orantation == "V" then
 
        Table.Direction1 = 270.0
 
        Table.Direction2 = 0.0
  -- =====================================================]]
        Table.Direction3 = 90.0
  function INI_ReadProject(xPath, xFile, xGroup)
         Table.Direction4 = 180.0
  -- Milling = {}
        Table.Bulge = -1.0
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end
 
 
  -- =====================================================]]
  function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups  = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
  -- =====================================================]]
 
end -- INI_Tools()
 
-- =====================================================]]
end -- INI Tools end
-- =====================================================]]
╔╦╗╔═╗╔╦╗╔═╗  ╦╔╦╗╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║╠═╣ ║ ╠═╣  ║║║║╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
═╩╝╩ ╩ ╩ ╩ ╩  ╩╩ ╩╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function ImportTools()
-- =====================================================]]
function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
       else
       else
         xLine = All_Trim(Line)
         Table.Direction1 = 0.0
         for match in (xLine..","):gmatch("(.-)"..",") do
         Table.Direction2 = 270.0
          table.insert(result, match)
        Table.Direction3 = 180.0
        end -- for end
        Table.Direction4 = 90.0
        Door.Count    = tonumber(result[1])
        Table.Bulge = 1.0
         Door.Height    = tonumber(result[2])
      end
         Door.Width    = tonumber(result[3])
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
 
      Table.xy_origin_text = "Center"
         result = {}
      if Table.Orantation == "V" then
         while Door.Count > 0 do
         Table.Direction1 = 0.0
          if      Door.Style == StyleA.Name then
         Table.Direction2 = 0.0
            DoorStyleA()
         Table.Direction3 = 0.0
          elseif  Door.Style == StyleB.Name then
         Table.Direction4 = 0.0
            DoorStyleB()
        Table.Bulge = 1.0
          elseif  Door.Style == StyleC.Name then
      else
            DoorStyleC()
        Table.Direction1 = 0.0
          elseif  Door.Style == StyleE.Name then
        Table.Direction2 = 0.0
            DoorStyleE()
        Table.Direction3 = 0.0
          elseif  Door.Style == StyleF.Name then
        Table.Direction4 = 0.0
            DoorStyleF()
        Table.Bulge = -1.0
          elseif  Door.Style == StyleG.Name then
      end
            DoorStyleG()
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
          else
    else
            DisplayMessageBox("No Style Select!")
        Table.xy_origin_text = "Unknown XY origin value!"
          end --if end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
          Door.Count = Door.Count - 1
      if Table.Orantation == "V" then
        end -- for end
        Table.Direction1 = 0
      end --if end
        Table.Direction2 = 0
      Door.Record = Door.Record + 1
        Table.Direction3 = 0
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
        Table.Direction4 = 0
     end --for end
      else
  end --if end
        Table.Direction1 = 0
  return true
        Table.Direction2 = 0
end -- function end
        Table.Direction3 = 0
-- =====================================================]]
        Table.Direction4 = 0
end -- ImportTools function end
      end
-- =====================================================]]
    end
╦╔═╗╔╗   ╔╦╗╔═╗╔═╗╦  ╔═╗
    -- Setup Fingers and Gaps
║║ ║╠╩╗   ║ ║ ║║ ║║ ╚═╗
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
╚╝╚═╝╚═╝   ╩ ╚═╝╚═╝╩═╝╚═╝
     Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
function JobTools()
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
-- =====================================================]]
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
  function ValidJob()
    return true
  -- A better error message
  end -- function end</nowiki>
     local job = VectricJob()
 
     if not job.Exists then
----
       DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
 
                        "Please create a new file (drawing) and \n" ..
===GetMaterialSettings===
                        "specify the material dimensions \n"
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      )
<nowiki>function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
   end -- if end
   Table.UnitDisplay = "Note: Units: (" .. Table.Units ..")"
   return true
end -- end function</nowiki>
 
----
 
===IsSingleSided===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsSingleSided(Table)
     local SingleSided = Table.job.IsSingleSided
     if not SingleSided then
       DisplayMessageBox("Error: Job must be a single sided job")
       return false
       return false
    else
      return true
     end  -- if end
     end  -- if end
   end -- ValidJob end
   end -- function end</nowiki>
-- =====================================================]]
 
  function MoveSetectedVectors(job, NewBasePoint)
----
    local Selection = job.Selection
 
     if Selection.IsEmpty then
===IsDoubleSided===
      MessageBox("LayoutImportedVectors: No vectors selected!")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      return false
<nowiki>function IsDoubleSided(Table)
    end
  if not Table.job.IsDoubleSided then
    local MySelection = Selection:GetBoundingBox();
     DisplayMessageBox("Error: Job must be a Double Sided Project")
    if not NewBasePoint then
    return false
      NewBasePoint = Point2D(0,0)
  else
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
     return true
     return true
   end
   end -- if end
-- =====================================================]]
end-- function end</nowiki>
  function FixPath(path)                               -- Lua Returns a fixed path
 
     return path:gsub("%\\", "/")
----
  end -- function end
 
-- =====================================================]]
===ShowSetting===
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
<nowiki>function ShowSetting(Table)
     /* NewPath = "C:/User/Bob/Home/Drawings"; */
  local name = ""
     var NewPath = "";
      DisplayMessageBox(
     var myLetter = "";
     name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
     var CheckPathLen = myPath.length;
    name .. " BottleRad        = " .. tostring(Table.BottleRad)         .."\n" ..
     for (let i = 0; i < myPath.length; i++) {
    name .. " SideLenght        = " .. tostring(Table.SideLenght)       .."\n" ..
       myLetter = myPath.charAt(i)
     name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
      if myLetter.charCodeAt(0) == 92 {
     name .. " EndLenght        = " .. tostring(Table.EndLenght)        .."\n" ..
         NewPath = NewPath + "/";
     name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
      } else {
     name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
        NewPath = NewPath + myLetter;
     name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
      }
     name .. " HandleLenght      = " .. tostring(Table.HandleLenght)     .."\n" ..
     }
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)       .."\n" ..
    return NewPath;
    name .. " HandleRad        = " .. tostring(Table.HandleRad)        .."\n" ..
  }
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
  -- =====================================================]]
     "\n")
   function GetUnits(UTable)                               -- returns Drawing Units data
end -- function end</nowiki>
     local mtl_block = MaterialBlock()
 
     if mtl_block.InMM then
----
      UTable.Units  = "Drawing Units: mm"
 
      UTable.Unit = true
===MakeLayers===
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
       UTable.Cal = 25.4
<nowiki>function MakeLayers()
   local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
     local Red = 0
     local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
       DisplayMessageBox("Error: Empty string passed")
     else
     else
       UTable.Units  = "Drawing Units: inches"
       str = Colors[str]
      UTable.Unit = false
      if "string" == type(str) then
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
        if string.find(str, ",") then
      UTable.Cal = 1.0
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
     end
     end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end</nowiki>
----
===MyLayerClear===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
  return true
end -- function end</nowiki>
----
===LayerClear===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function LayerClear()                      --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end
</nowiki>
==Logic and Test Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
These functions are named as per there function or action.
----
===CheckNumber===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CheckNumber(num)
  if type(num) == "number" then
     return true
     return true
   end -- end function
  else
  -- =====================================================]]
  return false
function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
   end -- if end
   local goodtogo = false
end -- function end</nowiki>
  for i=1, #UTable.UnitCheck  do
 
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
----
      goodtogo = true
 
      break
===AboveZero===
    end -- if end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  end -- for end
<nowiki>function AboveZero(num)
  if goodtogo then
   if (type(num) == "number") and (num > 0.0)then
     return true
     return true
   else
   else
    return false
  return false
   end -- if end
   end -- if end
end -- function end
end -- function end
  -- =====================================================]]
 
  function GetMatlBlk(Table)
</nowiki>
     local mtl_block = MaterialBlock()
 
    if mtl_block.InMM then
----
       Table.Units = "Drawing Units: mm"
 
      Table.Unit = true
 
===IsNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsNumber(Val)                    --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function</nowiki>
 
----
 
===IsEven()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsEven(IsEven_Number)             -- Returns True/False if number is even
     if (IsEven_Number % 2 == 0) then
       return true
     else
     else
       Table.Units = "Drawing Units: inches"
       return false
       Table.Unit = false
    end -- if end
     end
  end -- function end</nowiki>
     if mtl_block.Width> mtl_block.Height then
 
      Table.MaterialThickness = mtl_block.Height
----
      Table.MaterialLength = mtl_block.Width
 
      Table.Orantation = "H"
===IsOdd()===
     else
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      Table.MaterialThickness = mtl_block.Width
<nowiki>function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
      Table.MaterialLength = mtl_block.Height
    if(IsOdd_Number%2 == 0) then
       Table.Orantation = "V"
       return false
     end
     end -- end if
    Table.FrontThickness = Dovetail.MaterialThickness
     return true
    Table.SideThickness = Dovetail.MaterialThickness
  end -- function end</nowiki>
     if mtl_block.Height == mtl_block.Width then
 
        MessageBox("Error! Material block cannot square")
----
     end
 
===IsNegative()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function IsNegative(x)                    -- Returns True/False if number is a negative number 
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end</nowiki>
 
----
===IsAllNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
<nowiki>function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                   
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
     if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
      (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
      (let ~= 56) and (let ~= 57) and (let ~= 46) then
       out = false
     end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end</nowiki>
 
----
 
===NonNumber()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NonNumber(Val)                    -- Return true if val is not number
     if tonumber(x) ~= nil then
      return false
     end -- if end
     return true
     return true
   end -- end function
   end -- end function</nowiki>
  -- =====================================================]]
 
  function GetBoxJointMaterialSettings(Table)
----
    local mtl_block = MaterialBlock()
 
    --local units
===NumberType()===
     if mtl_block.InMM then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
       Table.Units = "Drawing Units: mm"
<nowiki>function NumberType(Val)                   -- Return true if val is not number
      Table.Unit = true
     if math.type(x) == "integer" then
       return "integer"
     else
     else
       Table.Units = "Drawing Units: inches"
       return "float"
      Table.Unit = false
     end -- if end
     end
  end -- end function</nowiki>
    if mtl_block.Width > mtl_block.Height then
 
      Table.MaterialThickness = mtl_block.Height
----
      Table.MaterialLength = mtl_block.Width
 
      Table.Orantation = "H"
==Math Tools==
    else
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
      Table.MaterialThickness = mtl_block.Width
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
      Table.MaterialLength = mtl_block.Height
 
      Table.Orantation = "V"
----
    end
 
    if mtl_block.Height == mtl_block.Width then
===ArcSegment()===
      MessageBox("Error! Material block cannot square")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    end
<nowiki>function ArcSegment(p1, p2, Rad)                      -- Returns the Arc Segment
    -- Display material XY origin
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    local xy_origin_text = "invalid"
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    local xy_origin = mtl_block.XYOrigin
  return segment
    if  xy_origin == MaterialBlock.BLC then
end -- function end</nowiki>
        Table.xy_origin_text = "Bottom Left Corner"
 
      if Table.Orantation == "V" then
----
        Table.Direction1 = 90.0
 
        Table.Direction2 = 0.0
===D(x) Doubles x===
        Table.Direction3 = 270.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Direction4 = 180.0
<nowiki>function D(x)                                           -- Returns double the value
        Table.Bulge = 1.0
  return x * 2.0
       else
end -- function end</nowiki>
        Table.Direction1 = 0.0
 
        Table.Direction2 = 90.0
----
        Table.Direction3 = 180.0
 
        Table.Direction4 = 270.0
===H(x) Halfs x===
        Table.Bulge = -1.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      end
<nowiki>function H(x)                                          -- Returns half the value
    elseif xy_origin == MaterialBlock.BRC then
  return x * 0.5
      Table.xy_origin_text = "Bottom Right Corner"
end -- function end</nowiki>
      if Table.Orantation == "V" then
 
        Table.Direction1 = 90.0
----
        Table.Direction2 = 180.0
 
        Table.Direction3 = 270.0
===C(x) Returns x by scale===
        Table.Direction4 = 0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Bulge = -1.0
<nowiki>function C(x)                                          -- Returns scale value
      else
  return x * Project.Cal
        Table.Direction1 = 180.0
end -- function end</nowiki>
        Table.Direction2 = 90.0
 
        Table.Direction3 = 0.0
----
        Table.Direction4 = 270.0
 
        Table.Bulge = 1.0
===ChordSag2Radius()===
      end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    elseif xy_origin == MaterialBlock.TRC then
<nowiki>function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
      Table.xy_origin_text = "Top Right Corner"
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
      if Table.Orantation == "V" then
  return rad
        Table.Direction1 = 270.0
end -- function end</nowiki>
        Table.Direction2 = 180.0
 
        Table.Direction3 = 90.0
----
        Table.Direction4 = 0.0
 
        Table.Bulge = 1.0
===RadSag2Chord()===
       else
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Direction1 = 180.0
<nowiki>function RadSag2Chord(Rad, Seg)                        -- Returns the Chord from Rad and Seg
        Table.Direction2 = 270.0
  local Ang = 2 * math.acos(1 - (Seg/Rad))
        Table.Direction3 = 0.0
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
        Table.Direction4 = 90.0
  return Chord
        Table.Bulge = -1.0
end -- function end</nowiki>
      end
 
     elseif xy_origin == MaterialBlock.TLC then
----
       Table.xy_origin_text = "Top Left Corner"
 
       if Table.Orantation == "V" then
===RadChord2Segment()===
        Table.Direction1 = 270.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Direction2 = 0.0
<nowiki>function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
        Table.Direction3 = 90.0
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
        Table.Direction4 = 180.0
  return segment
        Table.Bulge = -1.0
end -- function end</nowiki>
       else
 
        Table.Direction1 = 0.0
----
        Table.Direction2 = 270.0
 
        Table.Direction3 = 180.0
===RoundTo()===
        Table.Direction4 = 90.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Bulge = 1.0
<nowiki>function RoundTo(Num, Per)                  -- Returns the number from
       end
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
  local Tail = Num - Head
       Table.xy_origin_text = "Center"
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
       if Table.Orantation == "V" then
  return Value
        Table.Direction1 = 0.0
end -- function end</nowiki>
        Table.Direction2 = 0.0
 
        Table.Direction3 = 0.0
----
        Table.Direction4 = 0.0
 
        Table.Bulge = 1.0
===Round()===
       else
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Direction1 = 0.0
<nowiki>function Round(x)
        Table.Direction2 = 0.0
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
        Table.Direction3 = 0.0
end</nowiki>
        Table.Direction4 = 0.0
 
        Table.Bulge = -1.0
----
      end
 
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
===DecimalPlaces()===
     else
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.xy_origin_text = "Unknown XY origin value!"
<nowiki>function DecimalPlaces(Dnum, Plac)
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
      if Table.Orantation == "V" then
end</nowiki>
        Table.Direction1 = 0
 
        Table.Direction2 = 0
----
        Table.Direction3 = 0
 
        Table.Direction4 = 0
===ToInteger()===
      else
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Direction1 = 0
<nowiki>function ToInteger( x )
        Table.Direction2 = 0
    local num = tonumber( x )
        Table.Direction3 = 0
    return num < 0 and math.ceil( num ) or math.floor( num )
        Table.Direction4 = 0
end </nowiki>
      end
 
    end
----
    -- Setup Fingers and Gaps
 
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
===TrigIt===
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
Finds all 5 properties of a triangle
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
 
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
<nowiki>function TrigIt(A, B, AB, AC, BC)
    return true
-- Sub Function to help other functions
  end -- function end
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- =====================================================]]
-- C is the corner, A = small ang and B is the big angle
function GetMaterialSettings(Table)
-- returns all values
   local MaterialBlock = MaterialBlock()
-- A, B = angles
   Table.MaterialBlockThickness = MaterialBlock.Thickness
-- C = 90.0 Deg
   Table.xy_origin = MaterialBlock.XYOrigin
-- B to C (BC) is Run - Base - adjacent
  if MaterialBlock.InMM then
-- A to C (AC) is Rise - Height - opposite
    Table.Units  = "Drawing Units: mm"
-- A to B (AB) is Slope - hypotenuse
    Table.Unit = true
    if (B > 0.0) and (A == 0.0) then
    Table.Cal = 25.4
       A = math.deg(math.rad(90) - math.rad(B))
  else
    end
    Table.Units = "Drawing Units: inches"
    if (A > 0.0) and (B == 0.0) then
    Table.Unit = false
      B = math.deg(math.rad(90) - math.rad(A))
    Table.Cal = 1.0
    end
   end
     if  (AC > 0.0) and (BC > 0.0) then
  --local units
       AB = math.sqrt((AC ^ 2) + (BC ^ 2))
if MaterialBlock.Width > MaterialBlock.Height then
       A = math.deg(math.atan(BC/AC))
    Table.Orantation = "H" -- Horizontal
      B = math.deg(math.rad(90) - math.rad(A))
elseif MaterialBlock.Width < MaterialBlock.Height then
    elseif (AB > 0.0) and (BC > 0.0) then
    Table.Orantation = "V" -- Vertical
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
   else
       A = math.deg(math.atan(BC/AC))
    Table.Orantation = "S" -- Squair
      B = math.deg(math.rad(90) - math.rad(A))
end
    elseif (AB > 0.0) and (AC > 0.0) then
   if Table.xy_origin == MaterialBlock.BLC then
       AB = math.sqrt((AB ^ 2) - (AC ^ 2))
    Table.XYorigin = "Bottom Left Corner"
       A = math.deg(math.atan(BC/AC))
   elseif Table.xy_origin == MaterialBlock.BRC then
       B = math.deg(math.rad(90) - math.rad(A))
    Table.XYorigin = "Bottom Right Corner"
    elseif (A > 0.0) and (AC > 0.0) then
   elseif Table.xy_origin == MaterialBlock.TRC then
      AB = AC / math.cos(math.rad(A))
    Table.XYorigin = "Top Right Corner"
      BC = AB * math.sin(math.rad(A))
  else
    elseif (A > 0.0) and (BC > 0.0) then
    Table.XYorigin = "Top Left Corner"
      AB = BC / math.sin(math.rad(A))
   end -- if end
       AC = AB * math.cos(math.rad(A))
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
     else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end</nowiki>
 
----
 
==Registry Read and Write Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
----
 
===DocVarChk()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end</nowiki>
 
----
 
===DocVarGet()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function DocVarGet(Name)
   local job = VectricJob()
   local document_variable_list = job.DocumentVariables
   return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end</nowiki>
 
----
 
===DocVarSet()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
   return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end</nowiki>
 
----
 
===RegistryReadMaterial()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
   local RegistryRead              = Registry("Material")
   Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
   Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
   Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
   Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
   return true
   return true
end -- end function
end -- function end</nowiki>
-- =====================================================]]
 
function IsSingleSided(Table)
----
    local SingleSided = Table.job.IsSingleSided
 
    if not SingleSided then
===RegistryLastTenFiles()===
      DisplayMessageBox("Error: Job must be a single sided job")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      return false
<nowiki>function RegistryLastTenFiles(FileName)       -- Adds to the top ten Log file list
    end  -- if end
  local Registry = Registry(RegName)
   end --IsSingleSided function end
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
-- =====================================================]]
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
function IsDoubleSided(Table)
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
   if not Table.job.IsDoubleSided then
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
    DisplayMessageBox("Error: Job must be a Double Sided Project")
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
    return false
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
   else
   LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
    return true
   LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  end -- if end
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
end-- IsDoubleSided function
  LogFile.File01 = FileName
-- =====================================================]]
   return FileName
function ShowSetting(Table)
end -- function end</nowiki>
   local name = ""
 
       DisplayMessageBox(
----
     name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
 
    name .. " BottleRad        = " .. tostring(Table.BottleRad)         .."\n" ..
===RegistryRead()===
    name .. " SideLenght        = " .. tostring(Table.SideLenght)       .."\n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    name .. " SideHight        = " .. tostring(Table.SideHight)         .."\n" ..
<nowiki>function RegistryRead()                       -- Read from Registry values
    name .. " EndLenght        = " .. tostring(Table.EndLenght)         .."\n" ..
   local RegistryRead = Registry("RegName")
    name .. " EndHight          = " .. tostring(Table.EndHight)         .."\n" ..
  local Yes_No       = RegistryRead:GetBool("BaseDim.Yes_No", ture)
    name .. " TopLenght        = " .. tostring(Table.TopLenght)         .."\n" ..
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
    name .. " TopWidht          = " .. tostring(Table.TopWidht)         .."\n" ..
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)     .."\n" ..
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")
    name .. " HandleWidht      = " .. tostring(Table.HandleWidht)       .."\n" ..
 
    name .. " HandleRad        = " .. tostring(Table.HandleRad)         .."\n" ..
  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)     .."\n" ..
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
    "\n")
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
end -- ShowSettings function end
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
-- =====================================================]]
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
function MakeLayers()
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
   local Red, Green, Blue = 0, 0, 0
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
   local function GetColor(str) -- returns color value for a Color Name
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
    local sx = str
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
    local Red = 0
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
    local Green = 0
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
    local Blue = 0
 
    local Colors = {}
  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
    Colors.Black = "0,0,0"
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
    Colors.Red = "255,0,0"
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
    Colors.Blue = "0,0,255"
  Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
    Colors.Yellow = "255,255,0"
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
    Colors.Cyan = "0,255,255"
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
    Colors.Magenta = "255,0,255"
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
    Colors.Green = "0,128,0"
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
    if "" == str then
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
      DisplayMessageBox("Error: Empty string passed")
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
    else
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
      str = Colors[str]
 
      if "string" == type(str) then
  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
        if string.find(str, ",") then
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
          str  = string.sub(str, assert(string.find(str, ",") + 1))
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
   Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
        end
   Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
      else
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",             0.0825)
        Red = 0
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
        Green = 0
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",           15.000)
        Blue = 0
 
      end
  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",             30.000)
    end
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
    return Red, Green, Blue
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                 "No Tool Selected")
  end
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",           15.000)
   local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
        layer:SetColor (Red, Green, Blue)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",             0.2000)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
   Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",             0.0825)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
        layer:SetColor (Red, Green, Blue)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)
 
  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",             30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",           15.000)
   Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",             0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",               6)
   return true
   return true
end -- function end
end -- function end</nowiki>
  -- =====================================================]]
 
function MyLayerClear(LayerName)
----
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
  return true
end -- function end
-- =====================================================]]
function LayerClear()                                  --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end
-- =====================================================]]


-- =====================================================]]
===RegistryWrite()===
end -- Job Tools end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function RegistryWrite()                       -- Write to Registry values
╦  ╔═╗╔═╗╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
  local RegistryWrite = Registry("RegName")
║ ║║ ╦║║    ║ ║ ║║ ║║  ╚═╗
   local RegValue
╩═╝╚═╝╚═╝╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
   RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
function LogicTools()
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
-- =====================================================]]
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
function DialogStringChecks()
   RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")
   local MyTrue = false
 
   if Milling.LNBottomProfile == "" then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
    MessageBox("Error: Bottom Profile layer name cannot be blank")
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
    OnLuaButton_InquiryLayers()
   RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
   elseif  Milling.LNSideProfile  == "" then
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
    MessageBox("Error: Side Profile layer name cannot be blank")
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
    OnLuaButton_InquiryLayers()
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
   elseif  Milling.LNSidePocket  == "" then
   RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
    MessageBox("Error: Side Pocket layer name cannot be blank")
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
    OnLuaButton_InquiryLayers()
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
   elseif Milling.LNFrontProfile == "" then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
    MessageBox("Error: Front Profile layer name cannot be blank")
   RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)
    OnLuaButton_InquiryLayers()
 
   elseif Milling.LNFrontPocket  == "" then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
    MessageBox("Error: Front Pocket layer name cannot be blank")
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
    OnLuaButton_InquiryLayers()
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
   elseif Milling.LNBackProfile  == "" then
   RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
    MessageBox("Error: Back Profile layer name cannot be blank")
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
     OnLuaButton_InquiryLayers()
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
   elseif Milling.LNBackPocket == "" then
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
    MessageBox("Error: Back Pocket layer name cannot be blank")
   RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
    OnLuaButton_InquiryLayers()
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
   elseif Milling.LNDrawNotes == "" then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
    MessageBox("Error: Draw Notes layer name cannot be blank")
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)
    OnLuaButton_InquiryLayers()
 
   elseif Milling.LNPartLabels == "" then
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
    MessageBox("Error: Part Lables layer name cannot be blank")
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
     OnLuaButton_InquiryLayers()
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
   elseif Milling.LNBlume == "" then
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
    MessageBox("Error: Blume layer name cannot be blank")
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
     OnLuaButton_InquiryLayers()
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
   elseif Project.ProjectName == "" then
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
    MessageBox("Error: Project Name cannot be blank")
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
    OnLuaButton_InquiryProjectInfo()
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
   elseif Project.ContactEmail  == "" then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
    MessageBox("Error: Contact Email cannot be blank")
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
     OnLuaButton_InquiryProjectInfo()
 
   elseif Project.ContactName == "" then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
    MessageBox("Error: Contact Name cannot be blank")
   RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
     OnLuaButton_InquiryProjectInfo()
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
   elseif Project.ContactPhoneNumber == "" then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
    MessageBox("Error: Project Name cannot be blank")
   RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
    OnLuaButton_InquiryProjectInfo()
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
  elseif Project.DrawerID == "" then
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
    MessageBox("Error: Contact Phone Number cannot be blank")
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
    OnLuaButton_InquiryProjectInfo()
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
   elseif Project.ProjectPath == "" then
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
     MessageBox("Error: Project Path cannot be blank")
  return true
    OnLuaButton_InquiryProjectInfo()
end -- function end</nowiki>
 
----
 
===REG_CheckRegistryBool()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryBool()               -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
   if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
     DisplayMessageBox("Alert: The Runtool value is saved.")
   else
   else
     MyTrue = true
     DisplayMessageBox("Alert: The Runtool value is not saved.")
   end -- if end
   end -- if end
   return MyTrue
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
  function CheckNumber(num)
----
   if type(num) == "number" then
 
     return true
===REG_CheckRegistryDouble()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function REG_CheckRegistryDouble()            -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
   if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
     DisplayMessageBox("Alert: The project cost is saved.")
   else
   else
  return false
    DisplayMessageBox("Alert: The Project Cost is not saved.")
   end -- if end
   end -- if end
end -- function end
  return true
-- =====================================================]]
end -- function end</nowiki>
  function AboveZero(num)
 
   if (type(num) == "number") and (num > 0.0)then
----
     return true
 
===REG_CheckRegistryInt()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function REG_CheckRegistryInt()               -- Checks Registry for Int values
   local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
     DisplayMessageBox("Alert: The Project Count is saved.")
   else
   else
  return false
    DisplayMessageBox("Alert: The Project Count is not saved.")
   end -- if end
   end -- if end
end -- function end
  return true
-- =====================================================]]
end -- function end</nowiki>
end -- LogicTools function end
 
-- =====================================================]]
----
╔═╗╔═╗╔═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
 
║  ║ ║║ ╦║ ╦║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
===REG_CheckRegistryString()===
╩═╝╚═╝╚═╝╚═╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
function LoggingTools()
  <nowiki>function REG_CheckRegistryString()             -- Checks Registry for String values
-- =====================================================]]
   local RegistryRead = Registry("RegName")
  function LogWriter(xPath, xFile, xText)
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
   -- Writes new xText Line to a log file
     DisplayMessageBox("Alert: The Project path is saved.")
    local LogName = xPath .. "\\" .. xFile .. ".txt"
  else
    local fileW = io.open(LogName,  "a")
     DisplayMessageBox("Alert: The Project path is not saved.")
    if fileW then
  end
      fileW:write(xText .. "\n")
  return true
      fileW:close()
end -- function end</nowiki>
     end
 
    return true
==String Tools==
  end -- function end
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  -- =====================================================]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  function LogWriter(LogName, xText)
----
  -- Adds a new xText Line to a app log file
 
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
===StringToArraySplit===
    local fileW = io.open(LogName,  "a")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    if fileW then
<nowiki>function StringToArraySplit(s, delimiter)
      fileW:write(xText .. "\n")
--[[
      fileW:close()
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
     end -- if end
Returns = array
    Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
-- split_string[1] = "Hello World,)
    return true
-- split_string[2] = "Jim"
  end -- function end
]]
-- =====================================================]]
  result = {};
end -- Logging Tools Function End
   for match in (s..delimiter):gmatch("(.-)"..delimiter) do
-- =====================================================]]
      table.insert(result, match)
╔╦╗╔═╗╔╦╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
   end
║║║╠═╣ ║ ╠═╣  ║ ║ ║║ ║║  ╚═╗
   return result
╩ ╩╩ ╩ ╩ ╩ ╩  ╩ ╚═╝╚═╝╩═╝╚═╝
function MathTools()
-- =====================================================]]
function ArcSegment (p1, p2, Rad)                      -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end
-- =====================================================]]
function D(x)                                          -- Returns double the value
  return x * 2.0
end -- function end
-- =====================================================]]
function H(x)                                          -- Returns half the value
  return x * 0.5
end -- function end
-- =====================================================]]
function C(x)                                           -- Returns scale value
  return x * Project.Cal
end -- function end
-- =====================================================]]
function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end
-- =====================================================]]
function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end
-- =====================================================]]
function RadChord2Segment (Rad, Chord)      -- Returns the Arc Segment from Rad and Chord
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end
-- =====================================================]]
function RoundTo(Num, Per)                  -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
   return Value
end -- function end
-- =====================================================]]
function Round(x)
   return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end
end
-- =====================================================]]
  </nowiki>
function DecimalPlaces(Dnum, Plac)
 
   return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
----
end
 
-- =====================================================]]
===WrapString===
function tointeger( x )
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local num = tonumber( x )
<nowiki>
     return num < 0 and math.ceil( num ) or math.floor( num )
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
end
  --[[  How to use:
-- =====================================================]]
   Call WrapString(string, Number)
-- ===TrigIt===
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
-- Finds all 5 properties of a triangle
  returns "Jim is a tall man that lives in Texas.\n
  function TrigIt(A, B, AB, AC, BC)
          He was raised in North East Texas on\n
-- Sub Function to help other functions
          1000 acres from 1970 to 1982. This is a man\n
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
          that knows numbers of great people from\n
-- C is the corner, A = small ang and B is the big angle
          a round the world."
-- returns all values
]]
-- A, B = angles
  local Wider = Wid
-- C = 90.0 Deg
  local Posx = string.len(Str)
-- B to C (BC) is Run - Base - adjacent
  local StrLen = string.len(Str)
-- A to C (AC) is Rise - Height - opposite
  local pt = 0
-- A to B (AB) is Slope - hypotenuse
  local function FindSpace(MyStr)
    if (B > 0.0) and (A == 0.0) then
  local Pos = string.len(MyStr)
       A = math.deg(math.rad(90) - math.rad(B))
  local str = MyStr
     if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
       Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
     end
     end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
   end
   end
-- =====================================================]]
  return Str
  function Maximum (a)                                 -- Returns the Max number from an array
end -- function end
-- print(maximum({8,10,23,12,5}))    --> 23   3
  </nowiki>
    local mi = 1 -- maximum index
 
    local m = a[mi]  -- maximum value
----
    for i,val in ipairs(a) do
 
      if val > m then
===CleanString===
        mi = i
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        m = val
<nowiki>
      end -- if end
function CleanString(inStr)                         -- Check for ascii letters below 127
   local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
    outStr=outStr .. str1
     end
     end
    return m, mi
  end
  end   -- function end
  return outStr
-- =====================================================]]
end -- function end
  function IsEven(IsEven_Number)                       -- Returns True/False if number is even
  </nowiki>
     if (IsEven_Number % 2 == 0) then
 
      return true
----
    else
 
       return false
===GetDiameterAndCentre===
     end -- if end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
     for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
       end
     end
    return outStr
   end -- function end
   end -- function end
-- =====================================================]]
   </nowiki>
   function IsOdd(IsOdd_Number)                            -- Returns True/False if number is odd
 
    if(IsOdd_Number%2 == 0) then
----
      return false
 
    end -- end if
===GetDiameterAndCentre===
    return true
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  end -- function end
  <nowiki>
-- =====================================================]]
   local StrTest = false
end -- Math Tools function End
   StrTest = SwitchLetter(YourStr,  "&") -- Non frendly File Name letters
-- =====================================================]]
   StrTest = SwitchLetter(YourStr,  "#")
╦═╗╔═╗╔═╗╦╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦ ╔═╗
   StrTest = SwitchLetter(YourStr, "@")
╠╦╝║╣ ║ ╦║╚═╗ ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
  StrTest = SwitchLetter(YourStr, "^")
╩╚═╚═╝╚═╝╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
   StrTest = SwitchLetter(YourStr,  "$")
function RegistryTools()
    return outStr
-- =====================================================]]
function DocVarChk(Name, Value)
   local job = VectricJob()
   local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end
-- =====================================================]]
function DocVarGet(Name)
   local job = VectricJob()
   local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end
-- =====================================================]]
function DocVarSet(Name, Value)
   local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end
end -- function end
-- =====================================================]]
  </nowiki>
function RegistryReadMaterial()               -- Read from Registry Material values for LUA Bit
 
   local RegistryRead              = Registry("Material")
----
   Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
 
   Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
===MakeHTMLReady()===
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
<nowiki>
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
function MakeHTMLReady(MyStr)                         -- fix's string with special bite chars for HTML
   return true
   local function SwitchLetter(MyStr, MyChar, NewStr)
   local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
   for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
   return outStr
end -- function end
end -- function end
-- =====================================================]]
  </nowiki>
function RegistryLastTenFiles(FileName)       -- Adds to the top ten Log file list
 
   local Registry = Registry(RegName)
----
   LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
 
   LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
===SwitchLetterTest===
   LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
<nowiki>function SwitchLetterTest(MyStr)
   LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  local outStr = ""
   LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  outStr = SwitchLetter(MyStr, "!", "&#33;")
   LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  outStr = SwitchLetter(outStr, "#", "&#35;")
   LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  outStr = SwitchLetter(outStr, "$", "&#36;")
   LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  outStr = SwitchLetter(outStr, "%", "&#37;")
   LogFile.File01 = FileName
  outStr = SwitchLetter(outStr, "&", "&#38;")
  return FileName
  outStr = SwitchLetter(outStr, "'", "&#39;")
  outStr = SwitchLetter(outStr, "(", "&#40;")
  outStr = SwitchLetter(outStr, ")", "&#41;")
  outStr = SwitchLetter(outStr, "*", "&#42;")
  outStr = SwitchLetter(outStr, "+", "&#43;")
  outStr = SwitchLetter(outStr, ",", "&#44;")
  outStr = SwitchLetter(outStr, "-", "&#45;")
  outStr = SwitchLetter(outStr, ".", "&#46;")
  outStr = SwitchLetter(outStr, "/", "&#47;")
  outStr = SwitchLetter(outStr, ":", "&#58;")
  outStr = SwitchLetter(outStr, ";", "&#59;")
  outStr = SwitchLetter(outStr, "<", "&#60;")
  outStr = SwitchLetter(outStr, "=", "&#61;")
  outStr = SwitchLetter(outStr, ">", "&#62;")
   outStr = SwitchLetter(outStr, "?", "&#63;")
   outStr = SwitchLetter(outStr, "@", "&#64;")
   outStr = SwitchLetter(outStr, "[", "&#91;")
   outStr = SwitchLetter(outStr, "]", "&#93;")
   outStr = SwitchLetter(outStr, "^", "&#94;")
   outStr = SwitchLetter(outStr, "_", "&#95;")
   outStr = SwitchLetter(outStr, "`", "&#96;")
   outStr = SwitchLetter(outStr, "{", "&#123")
   outStr = SwitchLetter(outStr, "|", "&#124")
   outStr = SwitchLetter(outStr, "}", "&#125")
   outStr = SwitchLetter(outStr, "~", "&#126")
    return outStr
end -- function end
end -- function end
-- =====================================================]]
   </nowiki>
function RegistryRead()                        -- Read from Registry values
   local RegistryRead = Registry("RegName")
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")


  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
----
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
 
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                 "No Tool Selected")
===SwitchLetter()===
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
<nowiki>function SwitchLetter(MyStr, MyChar, NewStr)           -- swwap a leter for another letter
   Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
   local outStr, str1 = ""
   Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
   local inStrLen = string.len(MyStr)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",             0.2000)
   for i = 1, inStrLen ,1 do
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
    str1 = string.sub(MyStr, i, i)
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
    if string.byte(str1) == string.byte(MyChar) then
   Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
   </nowiki>


  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
----
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)


  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",             30.000)
===PadC===
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                   false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
<nowiki>function PadC(str, lenth)                       -- Adds spaces to front and back to center text in lenth
   Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
-- Local Word = PadC("K", 12) -- returns "    K      "
   Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
   if type(str) ~= "string" then
   Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
    str = tostring(str)
   Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
   end
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  if string.len(str) < lenth then
   Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",             0.0825)
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
   local b = math.ceil(lenth - string.len(str) * 0.5) - 2
   Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)
   --print ("a = " .. a)
   for _ = 1, a, 1 do
    str = " " .. str
  end
   for _ = 1, b, 1 do
    str =  str .. " "
   end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  </nowiki>


  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
----
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)


  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
===PadR()===
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                 "No Tool Selected")
<nowiki>function PadR(str, len)                       -- Adds spaces to Back of string
   Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
   if type(str) ~= "string" then
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
    str = tostring(str)
   Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
   end
   Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
   while string.len(str) < len do
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
    str = str .. " "
   Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
   end
   return true
   return str
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function RegistryWrite()                      -- Write to Registry values
----
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")


  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
===PadL()===
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",           Milling.MillTool1.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",         Milling.MillTool1.Name)
<nowiki>function PadL(str, len)             -- Adds spaces to Front of string
   RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
   if type(str) ~= "string" then
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
    str = tostring(str)
   RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
   end
   RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
   while string.len(str) < len do
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
    str = " " .. str
   RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
   end
   RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)
   return str
end -- function end</nowiki>


  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,     Milling.MillTool3.FeedRate)
===NumberPad()===
   RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",           Milling.MillTool3.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",         Milling.MillTool3.Name)
<nowiki>function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
   local mychar
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  local  a,b,c,d = 0,0,0,0
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
   local x,y,z = "","",""
   RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
   if type(str) ~= "string" then
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
    str = tostring(str)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
   end
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  c = string.len(str)
   RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
   for i = 1, c, 1 do
 
     mychar = string.byte(string.sub(str, i,i))
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
    if mychar == 46 then
   RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",           Milling.MillTool4.InMM)
      b = i
   RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
     end
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
   end
   RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
--  print("b = " .. b)
   RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
   if b == 0 then
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
    str = str .. "."
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
    c = c + 1
   RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
    b = c
   RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
  end -- if loc
  return true
   x = string.sub(str, 1, b-1)
   y = string.sub(str, b+1)
   a = c - b
   a = #x
   d = #y
   if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
   back = back - (c - b)
   for i = 1, back  do
     y = y .. "0"
  end -- end for back
   str =   x .. "." .. y
  return str
end -- function end
   </nowiki>
 
----
 
===All_Trim()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function All_Trim(s)                           -- Trims spaces off both ends of a string
   return s:match( "^%s*(.-)%s*$" )
end -- function end
end -- function end
-- =====================================================]]
  </nowiki>
function REG_CheckRegistryBool()               -- Checks Registry for Bool values
 
  local RegistryRead = Registry("RegName")
----
   if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
 
     DisplayMessageBox("Alert: The Runtool value is saved.")
===MakeProperCase()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  </nowiki>
 
----
 
===ifT()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifT(x)                               -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
   if x then
     return "Yes"
   else
   else
     DisplayMessageBox("Alert: The Runtool value is not saved.")
     return "No"
   end -- if end
   end-- if end
  return true
end -- function end
end -- function end
-- =====================================================]]
  </nowiki>
function REG_CheckRegistryDouble()             -- Checks Registry for Double values
 
  local RegistryRead = Registry("RegName")
----
   if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
 
     DisplayMessageBox("Alert: The project cost is saved.")
===ifY()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifY(x)                               -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
   if string.upper(x) == "YES" then
     return true
   else
   else
     DisplayMessageBox("Alert: The Project Cost is not saved.")
     return false
   end -- if end
   end-- if end
  return true
end -- function end</nowiki>
end -- function end
 
==Seed Documents==
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
-- =====================================================]]
function REG_CheckRegistryInt()                -- Checks Registry for Int values
   -- VECTRIC LUA SCRIPT
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
   return true
end -- function end
-- =====================================================]]
-- =====================================================]]
function REG_CheckRegistryString()             -- Checks Registry for String values
-- Gadgets are an entirely optional add-in to Vectric's core software products.
  local RegistryRead = Registry("RegName")
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
    DisplayMessageBox("Alert: The Project path is saved.")
-- Permission is granted to anyone to use this software for any purpose,
  else
-- including commercial applications, and to alter it and redistribute it freely,
    DisplayMessageBox("Alert: The Project path is not saved.")
-- subject to the following restrictions:
  end
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
  return true
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
end -- function end
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- =====================================================]]
end -- Registry end
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
 
-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
-- =====================================================]]
╔═╗╔╦╗╦═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
function main(script_path)
╚═╗ ║ ╠╦╝║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
╚═╝ ╩ ╩╚═╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function StringTools()
-- =====================================================]]
function StringToArraySplit(s, delimiter)
--[[
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Gadget Notes: Dec 2019 - My New Gadget
Returns = array
 
-- split_string[1] = "Hello World,)
  ]]
-- split_string[2] = "Jim"
-- Localized Variables --
]]
 
   result = {};
-- Job Validation --
   for match in (s..delimiter):gmatch("(.-)"..delimiter) do
   local job = VectricJob()
      table.insert(result, match)
   if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
   end
   end
   return result
 
end
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- =====================================================]]
-- Get Data --
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
 
   --[[ How to use:
-- Calculation --
  Call WrapString(string, Number)
 
  WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
-- Do Something --
returns "Jim is a tall man that lives in Texas.\n
 
          He was raised in North East Texas on\n
 
          1000 acres from 1970 to 1982. This is a man\n
   return true
          that knows numbers of great people from\n
end -- function end</nowiki>
          a round the world."
 
  ]]
==Setup Tools==
  local Wider = Wid
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  local Posx = string.len(Str)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
  local StrLen = string.len(Str)
 
  local pt = 0
<nowiki>-- =====================================================]]
  local function FindSpace(MyStr)
╔═╗╔═╗╔╦╗╦ ╦╔═╗
  local Pos = string.len(MyStr)
╚═╗║╣  ║ ║ ║╠═╝
  local str = MyStr
╚═╝╚═╝ ╩ ╚═╝╩
     if string.find(MyStr, " ") ~= nil then
function SetupAndLetter Seeds()
      while Pos>0 do
-- =====================================================]]
        Pos = Pos - 1
   function LUA_Seed()
          if (string.byte(string.sub(str,-1)) == 32) then
    -- VECTRIC LUA SCRIPT
            break
    -- ==============================================================================
          else
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
            str = string.sub(str, 1, Pos)
    --  They are provided 'as-is', without any express or implied warranty, and you
          end
    --  make use of them entirely at your own risk.
        end
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
     end
    -- arising from their use.
     return Pos
    --  Permission is granted to anyone to use this software for any purpose,
  end
    --  including commercial applications, and to alter it and redistribute it freely,
  if StrLen > Wider then
    --  subject to the following restrictions:
    while Wider < Posx do
    --  1. The origin of this software must not be misrepresented;
      pt = FindSpace(string.sub(Str,1, Wider))
    --    you must not claim that you wrote the original software.
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
    --    If you use this software in a product, an acknowledgement in the product
      Wider = Wider + Wid
    --    documentation would be appreciated but is not required.
     end
    --  2. Altered source versions must be plainly marked as such, and
  end
    --    must not be misrepresented as being the original software.
   return Str
    -- 3. This notice may not be removed or altered from any source distribution.
end -- function end
    -- ==============================================================================
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
     -- =====================================================]]
     -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
     -- Global variables
    -- =====================================================]]
   end -- lua function
-- =====================================================]]
-- =====================================================]]
function CleanString(inStr)                             -- Check for ascii letters below 127
  function Install_letter()
   local outStr, str1 = ""
  -- Steps to Install:
  local inStrLen = string.len(inStr)
 
  for i = 1, inStrLen ,1 do
  -- 1. Download the gadget x.zip that is attached to this post.
     str1 = string.sub(inStr, i, i)
  -- 2. Rename it from x.zip to x.vgadget
     if string.byte(str1) <= 127 then
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
    outStr=outStr .. str1
 
  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
 
  -- Image Here
 
  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
   end -- install function
 
end -- Header function
-- =====================================================]]
 
</nowiki>
 
==Toolpathing Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
----
 
===CreateLayerProfileToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
     local selection = job.Selection
    selection:Clear()
     -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
     end
     end
  end
    -- select all closed vectors on the layer
  return outStr
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
end -- function end
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
  -- =====================================================]]
      return false
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
    end
  local function FindLetter(TheStr, TestChar)
    -- Create tool we will use to machine vectors
     local outStr = false
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     local strChar = ""
 
     local TheStrLen = string.len(TheStr)
    tool.InMM = tool_in_mm
     for i = 1, TheStrLen ,1 do
    tool.ToolDia = tool_dia
      strChar = string.sub(TheStr, i, i)
    tool.Stepdown = tool_stepdown
      if string.byte(strChar) == string.byte(TestChar) then
    tool.Stepover = tool_dia * 0.25
        outStr = true
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
        break
    tool.FeedRate = 30
       end
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>
 
----
 
===CreateProfileToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
     local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
     profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
     profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
     profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
       return false
     end
     end
    return outStr
  end -- function end
-- =====================================================]]
  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
-- =====================================================]]
function MakeHTMLReady(MyStr)                          -- fixs string with specal bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
-- =====================================================]]
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!", "&#33;")
  outStr = SwitchLetter(outStr, "#", "&#35;")
  outStr = SwitchLetter(outStr, "$", "&#36;")
  outStr = SwitchLetter(outStr, "%", "&#37;")
  outStr = SwitchLetter(outStr, "&", "&#38;")
  outStr = SwitchLetter(outStr, "'", "&#39;")
  outStr = SwitchLetter(outStr, "(", "&#40;")
  outStr = SwitchLetter(outStr, ")", "&#41;")
  outStr = SwitchLetter(outStr, "*", "&#42;")
  outStr = SwitchLetter(outStr, "+", "&#43;")
  outStr = SwitchLetter(outStr, ",", "&#44;")
  outStr = SwitchLetter(outStr, "-", "&#45;")
  outStr = SwitchLetter(outStr, ".", "&#46;")
  outStr = SwitchLetter(outStr, "/", "&#47;")
  outStr = SwitchLetter(outStr, ":", "&#58;")
  outStr = SwitchLetter(outStr, ";", "&#59;")
  outStr = SwitchLetter(outStr, "<", "&#60;")
  outStr = SwitchLetter(outStr, "=", "&#61;")
  outStr = SwitchLetter(outStr, ">", "&#62;")
  outStr = SwitchLetter(outStr, "?", "&#63;")
  outStr = SwitchLetter(outStr, "@", "&#64;")
  outStr = SwitchLetter(outStr, "[", "&#91;")
  outStr = SwitchLetter(outStr, "]", "&#93;")
  outStr = SwitchLetter(outStr, "^", "&#94;")
  outStr = SwitchLetter(outStr, "_", "&#95;")
  outStr = SwitchLetter(outStr, "`", "&#96;")
  outStr = SwitchLetter(outStr, "{", "&#123")
  outStr = SwitchLetter(outStr, "|", "&#124")
  outStr = SwitchLetter(outStr, "}", "&#125")
  outStr = SwitchLetter(outStr, "~", "&#126")
    return outStr
end -- function end
-- =====================================================]]
function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
-- =====================================================]]
function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "    K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
-- =====================================================]]
function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end
-- =====================================================]]
function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end
-- =====================================================]]
function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =  x .. "." .. y
  return str
end -- function end
-- =====================================================]]
function All_Trim(s)                          -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
-- =====================================================]]
function Make_Proper_Case(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
-- =====================================================]]
function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
-- =====================================================]]
function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
     return true
     return true
  else
end -- end function</nowiki>
    return false
 
  end-- if end
----
end -- function end
 
-- =***************************************************=]]
===CreatePocketingToolpath===
end -- String function end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
╔═╗╔═╗╔═╗╔╦╗ ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
   -- Create tool we will use to machine vectors
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
    tool.InMM = tool_in_mm
function SeedTool()
    tool.ToolDia = tool_dia
-- =====================================================]]
    tool.Stepdown = tool_stepdown
  -- VECTRIC LUA SCRIPT
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
-- =====================================================]]
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
-- Gadgets are an entirely optional add-in to Vectric's core software products.
    tool.FeedRate = 30
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
    tool.PlungeRate = 10
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
    tool.SpindleSpeed = 20000
-- Permission is granted to anyone to use this software for any purpose,
    tool.ToolNumber = 1
-- including commercial applications, and to alter it and redistribute it freely,
    tool.VBit_Angle = 90.0 -- used for vbit only
-- subject to the following restrictions:
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
    -- Create object used to set home position and safez gap above material surface
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
    local pos_data = ToolpathPosData()
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
    pos_data:SetHomePosition(0, 0, 1.0)
-- 4. This notice may not be removed or altered from any source distribution.
    pos_data.SafeZGap = 5.0
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
    -- Create object used to pass pocketing options
-- =====================================================]]
    local pocket_data = PocketParameterData()
-- require("mobdebug").start()
    -- start depth for toolpath
-- require "strict"
    pocket_data.StartDepth = start_depth
local Tools
    -- cut depth for toolpath this is depth below start depth
-- Global Variables --
    pocket_data.CutDepth = cut_depth
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
 
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
-- Table Names
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
Milling = {}
    -- Allowance to leave on when machining
Project = {}
    pocket_data.Allowance = 0.0
-- =====================================================]]
    -- if true use raster clearance strategy , else use offset area clearance
function main(script_path)
    pocket_data.DoRasterClearance = true
--[[
    -- angle for raster if using raster clearance
Gadget Notes: Dec 2019 - My New Gadget
    pocket_data.RasterAngle = 0
 
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
   ]]
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
-- Localized Variables --
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
 
    -- if true we ramp into pockets (always zig-zag)
-- Job Validation --
    pocket_data.DoRamping = false
  local job = VectricJob()
    -- if ramping, distance to ramp over
  if not job.Exists then
    pocket_data.RampDistance = 10.0
    DisplayMessageBox("Error: No job loaded")
    -- if true in Aspire, project toolpath onto composite model
    return false
    pocket_data.ProjectToolpath = false
  end
    -- Create object which can be used to automatically select geometry
 
    local geometry_selector = GeometrySelector()
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
-- Get Data --
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
   -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>


-- Calculation --
----


-- Do Something --
===CreateDrillingToolpath===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
  <nowiki>function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  return true
  -- Create tool we will use to machine vectors
end  -- function end
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
-- ==================== End ============================]]
     tool.InMM = tool_in_mm
-- =====================================================]]
    tool.ToolDia = tool_dia
end -- Seed Tools function end
    tool.Stepdown = tool_stepdown
-- =====================================================]]
     tool.Stepover = tool_dia * 0.25
╔═╗╔═╗╔╦╗╦ ╦╔═╗
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
╚═╗║╣ ║ ║ ║╠═╝
    tool.FeedRate = 30
╚═╝╚═╝ ╩ ╚═╝╩
    tool.PlungeRate = 10
function SetupAndLetter Seeds()
     tool.SpindleSpeed = 20000
-- =====================================================]]
     tool.ToolNumber = 1
  function LUA_Seed()
     tool.VBit_Angle = 90.0 -- used for vbit only
    -- VECTRIC LUA SCRIPT
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- ==============================================================================
     -- Create object used to set home position and safez gap above material surface
     --  Gadgets are an entirely optional add-in to Vectric's core software products.
     local pos_data = ToolpathPosData()
     -- They are provided 'as-is', without any express or implied warranty, and you
     pos_data:SetHomePosition(0, 0, 1.0)
     --  make use of them entirely at your own risk.
     pos_data.SafeZGap = 5.0
     --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
     -- Create object used to pass profile options
     -- arising from their use.
     local drill_data = DrillParameterData()
     -- Permission is granted to anyone to use this software for any purpose,
     -- start depth for toolpath
     -- including commercial applications, and to alter it and redistribute it freely,
     drill_data.StartDepth = start_depth
     --  subject to the following restrictions:
     -- cut depth for toolpath this is depth below start depth
     --  1. The origin of this software must not be misrepresented;
    drill_data.CutDepth = cut_depth
     --    you must not claim that you wrote the original software.
     -- if true perform peck drilling
     --    If you use this software in a product, an acknowledgement in the product
     drill_data.DoPeckDrill = retract_gap > 0.0
     --    documentation would be appreciated but is not required.
     -- distance to retract above surface when peck drilling
     -- 2. Altered source versions must be plainly marked as such, and
     drill_data.PeckRetractGap = retract_gap
     --    must not be misrepresented as being the original software.
     -- if true in Aspire, project toolpath onto composite model
     -- 3. This notice may not be removed or altered from any source distribution.
     drill_data.ProjectToolpath = false
     -- ==============================================================================
     -- Create object which can be used to automatically select geometry
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
     local geometry_selector = GeometrySelector()
     -- ==============================================================================
     -- if this is true we create 2d toolpaths previews in 2d view,
     -- =====================================================]]
     -- if false we dont
     -- require("mobdebug").start()
    local create_2d_previews = true
     -- require "strict"
     -- if this is true we will display errors and warning to the user
     -- =====================================================]]
     local display_warnings = true
     -- Global variables
    -- Create our toolpath
     -- =====================================================]]
    local toolpath_manager = ToolpathManager()
  end -- lua function
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
-- =====================================================]]
    if toolpath_id == nil then
  function Install_letter()
      DisplayMessageBox("Error creating toolpath")
  -- Steps to Install:
      return false
    end
    return true
end -- end function</nowiki>


  -- 1. Download the gadget x.zip that is attached to this post.
----
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.


  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
===CreateVCarvingToolpath===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  -- Image Here
<nowiki>function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
 
    --[[ -------------- CreateVCarvingToolpath --------------
  -- Steps for Use:
    |
  -- 1. Select a layer that you want to calculate for
    | Create a VCarving toolpath within the program for the currently selected vectors
  -- 2. Enter the cut depth
    | Parameters:
  -- 3. Enter the percentage of coverage for the area that will be filled in
    | name, -- Name for toolpath
  -- 4. Enter the hardner to resin percentage
    | start_depth -- Start depth for toolpath below surface of material
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
  end -- install function
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()   
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData


end -- Header function
    -- if true use raster clearance strategy , else use offset area clearance
-- =====================================================]]
    pocket_data.DoRasterClearance = false
╔╦╗╔═╗╔═╗╦  ╔═╗╔═╗╔╦╗╦ ╦╔═╗
    -- set flag indicating we are using flat tool
║ ║ ║║ ║║  ╠═╝╠═╣ ║ ╠═╣╚═╗
    pocket_data.UseAreaClearTool = true
╩ ╚═╝╚═╝╩═╝╩  ╩ ╩ ╩ ╩ ╩╚═╝
    -- angle for raster if using raster clearance
function Toolpaths()
    pocket_data.RasterAngle = 0
-- =====================================================]]
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
  function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
     -- clear current selection
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
     local selection = job.Selection
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     selection:Clear()
    local create_2d_previews = true
     -- get layer
    -- if this is true we will display errors and warning to the user
     local layer = job.LayerManager:FindLayerWithName(layer_name)
    local display_warnings = true
     if layer == nil then
    -- if we are doing two tool pocketing define tool to use for area clearance
      DisplayMessageBox("No layer found with name = " .. layer_name)
    local area_clear_tool = nil
      return false
    -- we just create a 10mm end mill
    end
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    -- select all closed vectors on the layer
    area_clear_tool.InMM = true
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
    area_clear_tool.ToolDia = 10
       DisplayMessageBox("No closed vectors found on layer " .. layer_name)
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
     area_clear_tool.PlungeRate = 10
     area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
     local geometry_selector = GeometrySelector()   -- Create object which can be used to automatically select geometry
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
     end
     end
     -- Create tool we will use to machine vectors
     return true
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
end -- end function</nowiki>
 
----


     tool.InMM = tool_in_mm
===CreatePrismToolpath===
     tool.ToolDia = tool_dia
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     tool.Stepdown = tool_stepdown
<nowiki>function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
     tool.Stepover = tool_dia * 0.25
  --[[ ------------------- CreatePrismToolpath -------------------
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.ToolDia = vbit_dia
     tool.Stepdown = vbit_stepdown
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 5,627: Line 6,580:
     tool.ToolNumber = 1
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()
Line 5,633: Line 6,586:
     pos_data.SafeZGap = 5.0
     pos_data.SafeZGap = 5.0
     -- Create object used to pass profile options
     -- Create object used to pass profile options
     local profile_data = ProfileParameterData()
     local prism_data = PrismCarveParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     profile_data.StartDepth = start_depth
     prism_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     profile_data.CutDepth = cut_depth
     prism_data.CutDepth = cut_depth
     -- direction of cut - ProfileParameterData.
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
     -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
     profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- side we machine on - ProfileParameterData.
     -- calculate the minimum cut depth to fully form the bevel on the current
     -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
     -- selection with the current tool
     -- ProfileParameterData.PROFILE_ON
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
     if min_bevel_depth > cut_depth then
     -- Allowance to leave on when machining
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
     profile_data.Allowance = 0.0
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
     -- true to preserve start point positions, false to reorder start
     end -- if end
     -- points to minimise toolpath length
    -- Create object which can be used to automatically select geometry
     profile_data.KeepStartPoints = false
     local geometry_selector = GeometrySelector()
     -- true if want to create 'square' external corners on toolpath
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     profile_data.CreateSquareCorners = false
    local create_2d_previews = true
     -- true to perform corner sharpening on internal corners (only with v-bits)
     -- if this is true we will display errors and warning to the user
     profile_data.CornerSharpen = false
     local display_warnings = true
     -- true to use tabs (position of tabs must already have been defined on vectors)
     -- Create our toolpath
    profile_data.UseTabs = false
     local toolpath_manager = ToolpathManager()
     -- length for tabs if being used
     local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    profile_data.TabLength = 5.0
     if toolpath_id == nil then
    -- Thickness for tabs if being used
      DisplayMessageBox("Error creating toolpath")
    profile_data.TabThickness = 1.0
      return false
    -- if true then create 3d tabs else 2d tabs
     end -- if end
    profile_data.Use3dTabs = true
    return true
    -- if true in Aspire, project toolpath onto composite model
end -- end function</nowiki>
    profile_data.ProjectToolpath = false
 
     -- Create object used to control ramping
----
     local ramping_data = RampingData()
 
    -- if true we do ramping into toolpath
===CreateFlutingToolpath===
     ramping_data.DoRamping = false
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
     -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
<nowiki>function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     -- or RampingData.RAMP_SPIRAL
     --[[ ----------------- CreateFlutingToolpath -----------------
     ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
  | Create a flutting toolpath within the program for the currently selected vectors
     -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
  | Parameters:
     -- or RampingData.CONSTRAIN_ANGLE
  | name, -- Name for toolpath
     ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
  | start_depth -- Start depth for toolpath below surface of material
     -- if we are constraining ramp by distance, distance to ramp over
  | cut_depth -- cut depth for toolpath
     ramping_data.RampDistance = 100.0
  | tool_dia -- diameter of tool to use
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
  | tool_stepdown -- stepdown for tool
     ramping_data.RampAngle = 25.0
  | tool_in_mm -- true if tool size and stepdown are in mm
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
  |
     -- if zig zaging
  | Return Values:
     ramping_data.RampMaxAngleDist = 15
  | true if toolpath created OK else false
     -- if true we restrict our ramping to lead in section of toolpath
  |
     ramping_data.RampOnLeadIn = false
  ]]
     -- Create object used to control lead in/out
     -- Create tool we will use to machine vectors
     local lead_in_out_data = LeadInOutData()
     local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
     -- if true we create lead ins on profiles (not for profile on)
     tool.InMM = tool_in_mm
     lead_in_out_data.DoLeadIn = false
     tool.ToolDia = tool_dia
     -- if true we create lead outs on profiles (not for profile on)
     tool.Stepdown = tool_stepdown
     lead_in_out_data.DoLeadOut = false
     tool.Stepover = tool_dia * 0.25
     -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    tool.FeedRate = 30
     -- length of lead to create
     tool.PlungeRate = 10
     lead_in_out_data.LeadLength = 10.0
     tool.SpindleSpeed = 20000
     -- Angle for linear leads
     tool.ToolNumber = 1
     lead_in_out_data.LinearLeadAngle = 45
     tool.VBit_Angle = 90.0 -- used for vbit only
     -- Radius for circular arc leads
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     lead_in_out_data.CirularLeadRadius = 5.0
     -- Create object used to set home position and safez gap above material surface
     -- distance to 'overcut' (travel past start point) when profiling
     local pos_data = ToolpathPosData()
     lead_in_out_data.OvercutDistance = 0.0
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
     -- Create object used to pass fluting options
     local fluting_data = FlutingParameterData()
     -- start depth for toolpath
     fluting_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     fluting_data.CutDepth = cut_depth
     -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
     fluting_data.FluteType = FlutingParameterData.RAMP_START_END
     -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
     fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
     -- if true use ratio field for controling ramp length else absolute length value
     fluting_data.UseRampRatio = false
     -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
     fluting_data.RampRatio = 0.2
     -- length to ramp over - if UseRampRatio == false
     fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
Line 5,707: Line 6,680:
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
    else
      return true
     end
     end
    return true
end -- end function
-- =====================================================]]
  function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
  function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
  function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
  function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap )
    -- vcarve_data.SafeZGap = 0.5
    vcarve_data.SafeZGap = Milling.SafeZGap
    -- Create object used to pass pocketing options - used for area clearance only
    local vcarve_data = VCarveParameterData()
    -- start depth for toolpath
    vcarve_data.StartDepth = start_depth
    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0
    -- cut depth for toolpath this is depth below start depth
    vcarve_data.FlatDepth = flat_depth
    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.ProjectToolpath = false
    -- set flag indicating we are using flat tool
    vcarve_data.UseAreaClearTool = true
    -- Create object used to pass pocketing options - used for area clearance only
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = flat_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool,area_clear_tool,vcarve_data,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
  function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism"
                        )
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function
-- =====================================================]]
  function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end


     end -- end function
     end -- end function</nowiki>
-- =====================================================]]
 
  function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
----
 
===SelectVectorsOnLayer===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     --[[  ---------------- SelectVectorsOnLayer ----------------
     --[[  ---------------- SelectVectorsOnLayer ----------------
Line 6,221: Line 6,746:
     return objects_selected
     return objects_selected
   end -- function end
   end -- function end
-- =====================================================]]
</nowiki>  
end -- Toolpaths function end
[[Category:SDK]]
 
-- =====================================================]]
 
</nowiki>
 
 
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
==References==
==References==
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]

Latest revision as of 17:58, 1 May 2024

Back.jpg

Table and Array Tools

This object is a name-value pair that represents a Document Variable within a VectricJob.

ArrayClear

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ArrayClear - Clears the data from a data array.

local tbl = {1, 2, 5, 6}

tbl = ArrayClear(tbl)

returns tbl = {}

 function ArrayClear(arrayName)
   for _,v in ipairs(arrayName) do
     table.remove(arrayName, i)
   end -- for end
   return true
  end -- function end 

NameCheck

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Checks if Name is in the list of it is default name.

a = {1, 2, 5, 6}

Words = NameCheck(a, 5) -- returns true

  function NameCheck(Name, Defalt, ListName)
     if Name ~= Defalt then
       for i=1, ListName do
         if Name == i then
           return true
         end
       end
       return false
     else
       return  true
     end
  end -- function end 

RemoveDuplicates

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Returns table of unique items in "A" acending or "D" decending

local tbl = {1, 2, 5, 3, 5, 6, 4}

tbl = ArrayClear(tbl, "A")

returns tbl = {1, 2, 3, 4, 5, 6}
  function RemoveDuplicates(tab, order)
     local hashSet = {}
     local new = {}
     local value
     for i = 1, #tab do
       value = (tab[i])
       if hashSet[value] == nil then
         table.insert(new, value)
         hashSet[value] = true
       end
     end
     if string.upper(order) =="A" then
       table.sort(new)
     else
       table.sort(new, function(a, b) return a > b end)
     end
     return new
  end -- function end 

RemoveTableItem

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Returns table with item removed.

local tbl = {1, 2, 3, 4, 5, 6}

tbl = RemoveTableItem(tbl, 4)

returns tbl = {1, 2, 3, 5, 6}
  function RemoveTableItem(tabName, tabItem)
     for x = 1 in ipairs(tabName) do
       if tabName[x] == tabItem then
          table.remove(tabName, i)
       end
     end -- for end
     return true
  end -- function end 

TableLength

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 Returns table item count
 local tbl = {1, 2, 3, 4, 5, 6}
 tbl = TableLength(tbl)

 returns tbl = 6
-- =====================================================]]
  function TableLength(tbl)
     -- tbl = {7, 6, 5, 4, 3, 2, 1}
     local count = 0
     for _ in pairs(tbl) do
       count = count + 1
     end
     return count
  end -- function end 

FindDups

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Find all duplicate items and returns two tables the dup and clean tables

Returns table item count

local tbl = {1, 2, 2, 4, 4, 6}

local tbl1 = {}

local tbl2 = {}

tbl1, tbl2 = TableLength(tbl)

returns tbl1, tbl2 = 6

 function FindDups(checktbl, duptbl, cleantbl)
     function tLength(tbl) -- tLength returns table count
       local count = 0
       for _ in pairs(tbl) do
         count = count + 1
       end
       return count
     end
     -- =================================
     local trip = false
     for i=1, tLength(checktbl) do
       for x=1, tLength(cleantbl) do
         if cleantbl[x] == checktbl[i] then
           trip = true
         end
       end
       if trip then
         table.insert(duptbl,   checktbl[i])
       else
         table.insert(cleantbl, checktbl[i])
       end
       trip = false
     end
     return table.sort(duptbl), table.sort(cleantbl)
  end -- function end 

ReverseTable

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Returns a reversed table

local tbl = {1, 2, 3, 4, 5, 6}

tbl = ReverseTable(tbl)

returns tbl = {6, 5, 4, 3, 2, 1}

 function ReverseTable(tbl)
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     local n = #tbl
     local i = 1
     while i < n do
       tbl[i],tbl[n] = tbl[n],tbl[i]
       i = i + 1
       n = n - 1
     end
     return tbl
  end -- function end 

Conversion Tools

Back.jpg

This collection of functions that assist in the conversion activities.

Bool2Str

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bool2Str - Converts true or false as a string. local x = true tbl = bool2Str(x) -- =====================================================]] returns "true" function Bool2Str(x) if x then return "true" else return "false" end end --function end


D2S8

TopOfPage.png
 D2S8 - Converts a Number (Double) to a String with 8 places

 function D2S8(d)                               -- Converts a Number (Double) to a String with 8 places
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
    return string.format("%.8f", d)
  end -- end function 

D2S4

TopOfPage.png
 D2S4 - Converts a Number (Double) to a String with 4 places
 local x =12.23
  = D2S4(x)

 returns x = "12.2300"
-- =====================================================]]
  function D2S4(d) 
    return string.format("%.4f", d)
  end -- end function 

Toint

TopOfPage.png
 Toint - Converts a Double Number to a intiger
 local x = 12.23
  = toint(x)

 returns x = 12
  function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function 

Rounder

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 return tonumber(string.format("%." .. (idp or 0) .. "f", n

-- =====================================================]]
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
  return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function 

RUsame

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-- =====================================================]]
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
  local function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end
  local function Rounder(num, idp)                      --  Rounds a Number (Double) up or down
    return tonumber(string.format("%." .. (idp or 0) .. "f", num))
  end -- end function
        num = math.abs(num)
  local idp = #comp
  local Mynum = Rounder(num, idp)
  local Myint = toint(Mynum)
  local Myval = tonumber(tostring(Myint) .. "." .. comp)
  if (Mynum == Myval) then
    return true
  else
    return false
  end -- if end
end -- end function 

WithIn

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Retuns true if number is within tolerance with match


 function WithIn(Num, Mat, Tol)
    if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
      return true
    end -- if end
    return false
  end -- end function 

Double2Fraction

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Converts a Measurement (Double) to a Fractional String

local txt = Double2Fraction(1.25)

returns txt ="1-1/4"

 function Double2Fraction(Num)
  local Frac = "Error"
  if Num then
    Frac = tostring(Num)
  end
  if (not Milling.Unit) and Num then
    local AmountValuex = math.floor(math.abs(Num))
    local DicValue    = Num - AmountValuex
    local AmountValue = tostring(AmountValuex)
    Frac              = tostring(DicValue)

    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)

    elseif Project.Fractions == "1/8" then
      if     DicValue >= 0.9375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.8125 then Frac = "7/8" .. string.char(34)
      elseif DicValue >= 0.6875 then Frac = "3/4" .. string.char(34)
      elseif DicValue >= 0.5625 then Frac = "5/8" .. string.char(34)
      elseif DicValue >= 0.4375 then Frac = "1/2" .. string.char(34)
      elseif DicValue >= 0.3125 then Frac = "3/8" .. string.char(34)
      elseif DicValue >= 0.1875 then Frac = "1/4" .. string.char(34)
      elseif DicValue >= 0.0625 then Frac = "1/8" .. string.char(34)
      else
        Frac = "0"
      end
    elseif Project.Fractions == "1/16" then
      if     DicValue >= 0.96875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.90625 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.84375 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.78125 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.71875 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.65625 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.59375 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.53125 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.46875 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.40625 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.34375 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.28125 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.21875 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.15625 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.09375 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.03125 then Frac = "1/16"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/32" then
      if     DicValue >= 0.984375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.953126 then Frac = "31/32" .. string.char(34)
      elseif DicValue >= 0.921876 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.890626 then Frac = "29/32" .. string.char(34)
      elseif DicValue >= 0.859376 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.828126 then Frac = "27/32" .. string.char(34)
      elseif DicValue >= 0.796876 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.765626 then Frac = "25/32" .. string.char(34)
      elseif DicValue >= 0.737376 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.703126 then Frac = "23/32" .. string.char(34)
      elseif DicValue >= 0.671876 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.640626 then Frac = "21/32" .. string.char(34)
      elseif DicValue >= 0.609376 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.578126 then Frac = "19/32" .. string.char(34)
      elseif DicValue >= 0.541260 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.515626 then Frac = "17/32" .. string.char(34)
      elseif DicValue >= 0.484376 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.468760 then Frac = "15/32" .. string.char(34)
      elseif DicValue >= 0.421876 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.390626 then Frac = "13/32" .. string.char(34)
      elseif DicValue >= 0.359376 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.328126 then Frac = "11/32" .. string.char(34)
      elseif DicValue >= 0.296876 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.265626 then Frac = "9/32"  .. string.char(34)
      elseif DicValue >= 0.234376 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.203126 then Frac = "7/32"  .. string.char(34)
      elseif DicValue >= 0.171876 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.140626 then Frac = "5/32"  .. string.char(34)
      elseif DicValue >= 0.109376 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.078126 then Frac = "3/32"  .. string.char(34)
      elseif DicValue >= 0.046876 then Frac = "1/16"  .. string.char(34)
      elseif DicValue >= 0.015626 then Frac = "1/32"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/64" then
      if     DicValue >= 0.9921875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
        elseif DicValue >= 0.9765625 then Frac = "62/64" .. string.char(34)
        elseif DicValue >= 0.9609375 then Frac = "31/32" .. string.char(34)
        elseif DicValue >= 0.9453125 then Frac = "61/64" .. string.char(34)
        elseif DicValue >= 0.9296875 then Frac = "15/16" .. string.char(34)
        elseif DicValue >= 0.9140625 then Frac = "59/64" .. string.char(34)
        elseif DicValue >= 0.8984375 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.8828125 then Frac = "57/64" .. string.char(34)
        elseif DicValue >= 0.8671875 then Frac = "7/8"   .. string.char(34)
        elseif DicValue >= 0.8515625 then Frac = "55/64" .. string.char(34)
        elseif DicValue >= 0.8359375 then Frac = "27/32" .. string.char(34)
        elseif DicValue >= 0.8203125 then Frac = "53/64" .. string.char(34)
        elseif DicValue >= 0.8046875 then Frac = "13/16" .. string.char(34)
        elseif DicValue >= 0.7890625 then Frac = "51/64" .. string.char(34)
        elseif DicValue >= 0.7734375 then Frac = "25/32" .. string.char(34)
        elseif DicValue >= 0.7578125 then Frac = "49/64" .. string.char(34)
        elseif DicValue >= 0.7421875 then Frac = "3/4"   .. string.char(34)
        elseif DicValue >= 0.7265625 then Frac = "47/64" .. string.char(34)
        elseif DicValue >= 0.7109375 then Frac = "23/32" .. string.char(34)
        elseif DicValue >= 0.6953125 then Frac = "45/64" .. string.char(34)
        elseif DicValue >= 0.6796875 then Frac = "11/16" .. string.char(34)
        elseif DicValue >= 0.6640625 then Frac = "43/64" .. string.char(34)
        elseif DicValue >= 0.6484375 then Frac = "21/32" .. string.char(34)
        elseif DicValue >= 0.6328125 then Frac = "41/64" .. string.char(34)
        elseif DicValue >= 0.6171875 then Frac = "5/8"   .. string.char(34)
        elseif DicValue >= 0.6015625 then Frac = "39/64" .. string.char(34)
        elseif DicValue >= 0.5859375 then Frac = "19/32" .. string.char(34)
        elseif DicValue >= 0.5703125 then Frac = "37/64" .. string.char(34)
        elseif DicValue >= 0.5546875 then Frac = "9/16"  .. string.char(34)
        elseif DicValue >= 0.5390625 then Frac = "35/64" .. string.char(34)
        elseif DicValue >= 0.5234375 then Frac = "17/32" .. string.char(34)
        elseif DicValue >= 0.5078125 then Frac = "33/64" .. string.char(34)
        elseif DicValue >= 0.4921875 then Frac = "1/2"   .. string.char(34)
        elseif DicValue >= 0.4765625 then Frac = "31/64" .. string.char(34)
        elseif DicValue >= 0.4609375 then Frac = "15/32" .. string.char(34)
        elseif DicValue >= 0.4453125 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.4296875 then Frac = "7/16"  .. string.char(34)
        elseif DicValue >= 0.4140625 then Frac = "27/64" .. string.char(34)
        elseif DicValue >= 0.3984375 then Frac = "13/32" .. string.char(34)
        elseif DicValue >= 0.3828125 then Frac = "25/64" .. string.char(34)
        elseif DicValue >= 0.3671875 then Frac = "3/8"   .. string.char(34)
        elseif DicValue >= 0.3515625 then Frac = "23/64" .. string.char(34)
        elseif DicValue >= 0.3359375 then Frac = "11/32" .. string.char(34)
        elseif DicValue >= 0.3203125 then Frac = "21/64" .. string.char(34)
        elseif DicValue >= 0.3046875 then Frac = "5/16"  .. string.char(34)
        elseif DicValue >= 0.2890625 then Frac = "19/64" .. string.char(34)
        elseif DicValue >= 0.2734375 then Frac = "9/32"  .. string.char(34)
        elseif DicValue >= 0.2578125 then Frac = "17/64" .. string.char(34)
        elseif DicValue >= 0.2421875 then Frac = "1/4"   .. string.char(34)
        elseif DicValue >= 0.2265625 then Frac = "15/64" .. string.char(34)
        elseif DicValue >= 0.2109375 then Frac = "7/32"  .. string.char(34)
        elseif DicValue >= 0.1953125 then Frac = "13/64" .. string.char(34)
        elseif DicValue >= 0.1796875 then Frac = "3/16"  .. string.char(34)
        elseif DicValue >= 0.1640625 then Frac = "11/64" .. string.char(34)
        elseif DicValue >= 0.1484375 then Frac = "5/32"  .. string.char(34)
        elseif DicValue >= 0.1328125 then Frac = "9/64"  .. string.char(34)
        elseif DicValue >= 0.1171875 then Frac = "1/8"   .. string.char(34)
        elseif DicValue >= 0.1015625 then Frac = "7/64"  .. string.char(34)
        elseif DicValue >= 0.0859375 then Frac = "3/32"  .. string.char(34)
        elseif DicValue >= 0.0703125 then Frac = "5/64"  .. string.char(34)
        elseif DicValue >= 0.0546875 then Frac = "1/16"  .. string.char(34)
        elseif DicValue >= 0.0390625 then Frac = "3/64"  .. string.char(34)
        elseif DicValue >= 0.0234375 then Frac = "1/32"  .. string.char(34)
        elseif DicValue >= 0.0078125 then Frac = "1/64"  .. string.char(34)
        else
          Frac = "0"
        end -- If end
      end
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
    else
      if Frac == "0" then
        Frac = AmountValue .. string.char(34)
      else
        if AmountValue ~= "0" then
          Frac = AmountValue .. "-" .. Frac
        end
      end
    end
  end
  return Frac
end -- end function 

Time and Date Tools

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This collection of functions are utilized in the date and time calculations.

StartDateTime

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StartDateTime - Returns the Date and Time.

local dt= StartDateTime(true)

returns tbl = "10/02/23"

   function StartDateTime(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
    if LongShort then
      return os.date("%b %d, %Y") .. " - " .. os.date("%I") .. ":" .. os.date("%m") .. os.date("%p")
    else
      return os.date("%Y%m%d%H%M")
    end
  end 

StartDate

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StartDate - Returns the Date and Time.

local dt= StartDate(true)

returns tbl = "10/02/23"

  function StartDate(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]

    if LongShort then
      return os.date("%b %d, %Y")  -- "Sep 01, 2022"
    else
      return os.date("%Y%m%d")     -- "20220901"
    end
  end 

Wait

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Wait - Waits for a duration.

local dt = Wait(true)

returns tbl = "10/02/23"

   function Wait(time)
    local duration = os.time() + time
    while os.time() < duration do end
    end
 end -- function end 

Debugging Tools

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This collection of functions assist in the debugging of code.

DMark - places a circle and notation to assist in geometry debugging

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Draws a circle and marks on the drawing for debugging purposes.

call = DebugMarkPoint("Note: Hi", Pt1)

 function DMark(Note, Pt)
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa   = Polar2D(Cpt, 180.0, CircleRadius)
      local pb   = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1); line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====
    local BubbleSize = 1.25
    if not Project.DebugAngle then
      Project.DebugAngle = 0.0
    end
    Project.DebugAngle = Project.DebugAngle + 2.0
    if Project.DebugAngle >= 90.0 and Project.DebugAngle <= 358.0 then
      Project.DebugAngle = 272.0
    elseif Project.DebugAngle >= 360.0 then
      Project.DebugAngle = 2.0
    end
    if Pt then
      local job = VectricJob()
      local Pt1 = Polar2D(Pt, Project.DebugAngle, BubbleSize)
      local Pt2 = Polar2D(Pt1, 0.0, BubbleSize * 0.25)
      local Pt3 = Polar2D(Pt2, 315.0, BubbleSize * 0.0883883476483188 * 4.0)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName("Debug")
      line:AppendPoint(Pt)
      line:LineTo(Pt1)
      line:LineTo(Pt2)
      layer:AddObject(CreateCadContour(line), true)
      DrawWriter(Note, Pt3, BubbleSize * 0.5, "Debug", 0.0)
      DrawCircle(job, Pt, BubbleSize * 0.5, "Debug")
    else
      DisplayMessageBox("Issue with Point for - " .. Note)
    end
    return true
  end -- function end 

StatusMessage

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Useage: (Type of Message, Dialog Header, Question or Message, Err No.)

StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")

Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number

function StatusMessage(Type, Header, Question, ErrorNumber)

  local dialog
  local X = 460
  local Y = 124
  local step = 35
  Question = WrapString(Question, step)
  local QL = string.len(Question)
  if (QL > step) and (QL < step * 2) then
    Y = Y + 12
  elseif (QL > (step * 2) +1) and (QL < 105) then
    Y = Y + 24
  elseif (QL > (step * 3) +1) and (QL < (step * 4)) then
    Y = Y + 36
  elseif (QL > (step * 4) +1) and (QL < (step * 5)) then
    Y = Y + 48
  elseif (QL > (step * 5) +1) and (QL < (step * 6)) then
    Y = Y + 60
  elseif (QL > (step * 6) +1) and (QL < (step * 7)) then
    Y = Y + 72
  elseif (QL > (step * 7) +1) and (QL < (step * 8)) then
    Y = Y + 84
  elseif (QL > (step * 8) +1) and (QL < (step * 9)) then
    Y = Y + 96
  elseif (QL > (step * 9) +1) and (QL < (step * 10)) then
    Y = Y + 108
  elseif (QL > (step * 10) +1) and (QL < (step * 11)) then
    Y = Y + 120
  else
    Y = Y + 150
  end
  if Project.Debugger then
    Queston = Question .. " - " .. ErrorNumber
  end
  if Type == "Alert" then
    dialog = HTML_Dialog(true, DialogWindow.myHtml16, X, Y, Header)
  else -- "Error"
    dialog = HTML_Dialog(true, DialogWindow.myHtml17, X, Y, Header)
  end -- if end
  if Project.Debugger then
    Question = Question .. " " .. ErrorNumber
  end
  dialog:AddLabelField("Question", Type .. ": " .. Question)
  dialog:ShowDialog()
  if Project.Debugger then
    DisplayMessageBox("Question Len " .. " = " .. tostring(string.len(Question)) .. ": \nWindow = " .. tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight))
  end
  return true
end 


DebugMarkPoint

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Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)

call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")

function DebugMarkPoint(Note, Pt, Size, LayerName)
    if Size == nil then
      Size = 0.125
    end
    if LayerName == nil then
      LayerName = "Debug"
    end
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa = Polar2D(Cpt, 180.0, CircleRadius)
      local pb = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1);   line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- sub function end
  -- ====
    local job = VectricJob()
    local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
    local Pt2 = Polar2D(Pt1, 0.0, 0.500 * Size)
    local Pt3 = Polar2D(Pt2, 315.0, (0.500 * Size) * 1.4142135623731)
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(LayerName)
    line:AppendPoint(Pt)
    line:LineTo(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    DrawWriter(Note, Pt3, Size, LayerName, 0.0)
    DrawCircle(job, Pt, Size, LayerName)
    return true
  end -- function end 

ShowDialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ShowDialogSize()
    DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
  end -- function end

Dialog and Menu Tools

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This object is a name-value pair that represents a Document.

DialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  local InText = string.find(string.upper(Str) , "X")
  local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
  local DialogY = All_Trim(string.sub(Str, InText + 1))
  return tonumber(DialogX), tonumber(DialogY)
 end -- function end

ProgressBarAmount

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
  --[[
  local MyProgressBar
    MyProgressBar = ProgressBar("Working", ProgressBar.LINEAR)                -- Setup Type of progress bar
    MyProgressBar:SetPercentProgress(0)                                       -- Sets progress bar to zero
    MyProgressBar:SetPercentProgress(ProgressAmount(Door.Records, myRecord))  -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetPercentProgress(ProgressAmount(12000, 416))              -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetText("Compete")                                          -- Sets the label to Complete
    MyProgressBar:Finished()                                                  -- Close Progress Bar
  ]]
    local X1 = (100.0 / TotalRecords)
    local X2 = X1 * Record
    local X3 = math.abs(X2)
    local X4 = (math.floor(X3))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
  end -- function end

OnLuaButton_InquiryGearCalulate

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryGearCalulate(dialog)
  Gear.Addendum         = dialog:GetDoubleField("Gear.Addendum")
  Gear.Dedendum         = dialog:GetDoubleField("Gear.Dedendum")
  Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
  Gear.DedendumDiameter = dialog:GetDoubleField("Gear.DedendumDiameter")
  Gear.ToothTickness    = dialog:GetDoubleField("Gear.ToothTickness")
  Gear.Slotwidth        = dialog:GetDoubleField("Gear.Slotwidth")
  Gear.PitchAmount      = dialog:GetDoubleField("Gear.PitchAmount")
  Gear.FilletRadius     = dialog:GetDoubleField("Gear.FilletRadius")
  Gear.ToplandAmount    = dialog:GetDoubleField("Gear.ToplandAmount")
  Gear.FaceFlankRadius  = dialog:GetDoubleField("Gear.FaceFlankRadius")
  Gear.ToothCount       = dialog:GetDropDownListValue("Gear.ToothCount")
  Gear.ShowLines        = dialog:GetDropDownListValue("Gear.ShowLines")

  dialog:UpdateDoubleField("Gear.Addendum",                      Gear.Addendum)
  dialog:UpdateDoubleField("Gear.Dedendum",                      Gear.Dedendum)
  dialog:UpdateDoubleField("Gear.AddendumDiameter",              Gear.AddendumDiameter)
  dialog:UpdateDoubleField("Gear.DedendumDiameter",              Gear.DedendumDiameter)
  dialog:UpdateDoubleField("Gear.ToothTickness",                 Gear.ToothTickness)
  dialog:UpdateDoubleField("Gear.Slotwidth",                     Gear.Slotwidth)
  dialog:UpdateDoubleField("Gear.PitchAmount",                   Gear.PitchAmount)
  dialog:UpdateDoubleField("Gear.FilletRadius",                  Gear.FilletRadius)
  dialog:UpdateDoubleField("Gear.ToplandAmount",                 Gear.ToplandAmount)
  dialog:UpdateDoubleField("Gear.FaceFlankRadius",               Gear.FaceFlankRadius)

  return true
 end -- function end

InquiryDropList

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
    Drop list foe user input
    Caller: local y = InquiryDropList("Cabinet Maker", "Select Cabinet Style", 290, 165, IniFile)
    Dialog Header = "Cabinet Maker"
    Quest = "Select Cabinet Style"
    Selection Array = IniFile
    Returns = String
]]
    local myHtml = [[<!DOCTYPE HTML><html lang="en"><head><title>My List Box</title><style>.FormButton{font-weight:700;width:75px;font-size:12px;white-space:nowrap;font-family:Arial,Helvetica,sans-serif font-size: 12px}.h1-l{font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-c{font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0}body,td,th{background-color:#3a4660;background-position:center;overflow:hidden;font-family:arial,helvetica,sans-serif;font-size:12px;color:#fff;background-image:url(']].. DialogWindow.myBackGround ..[[')}html{overflow:hidden}</style></head><body><table><tr><td class="h1-l" id="Questions"><strong class="h2">Message Here</strong></td></tr><tr><td class="h1-c"><select name="DList" size="10" class="h1-c" id="ListBox"><option>My Default 1</option><option selected="selected">My Default 2</option><option>My Default 3</option><option>My Default 4</option></select></td></tr><tr><th class="h1-l" colspan="3" id="QuestionID"></th></tr></table><table><tr><td class="h1-c"><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td></td><td class="h1-c"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]] ;

    local dialog = HTML_Dialog(true, myHtml, DX, DY, Header)
          dialog:AddLabelField("Questions", Quest)
          dialog:AddDropDownList("ListBox", "DEFAULT")
          dialog:AddDropDownListValue("ListBox", "DEFAULT")
    for index, value in pairs(DList) do
        dialog:AddDropDownListValue("ListBox", value)
    end
    if not dialog:ShowDialog() then
      return "."
    else
      return dialog:GetDropDownListValue("ListBox")
    end
 end -- function end

InquiryFileBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryFileBox(Header, Quest, DefaltPath)
--[[
    Dialog Box for user to pick a file
    Caller: local X = InquiryFileBox("Select File", "Where is the file location?", "C:\\")
    Dialog Header = "File Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[<html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "ReadFile" type = "text" id = "ReadFile" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "FilePicker" class = "FilePicker" name = "FilePicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("ReadFile", DefaltPath )
    dialog:AddFilePicker(true, "FilePickerButton", "ReadFile", true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("ReadFile")
    end -- if end
  end -- function end

InquiryPathBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryPathBox(Header, Quest, DefaltPath)
--[[
    Number Box for user input with default value
    Caller: local X = InquiryPathBox("Select Path", "Where is the file location?", "C:\\")
    Dialog Header = "Tool Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[ <html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "DInput" type = "text" id = "DInput" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "DirectoryPicker" class = "DirectoryPicker" name = "DirectoryPicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("DInput", DefaltPath )
    dialog:AddDirectoryPicker("DirectoryPicker",  "DInput",  true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("DInput")
    end -- if end
 end -- function end

InquiryAreYouSureYesNo

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryAreYouSureYesNo(Header, Question1, Question2)
 --[[
     Drop list for user to input project info
     Caller = local y = InquiryAreYouSureYesNo("Pie Question", "Do you want free pie")
     Dialog Header = "Pie Question"
     User Question1 = "Do you want a Free Pie"
     User Question2 = "You only get one"
     Returns = true / false
   ]]
    local myHtml = [[ <html><head><title>Yes or No Question</title>]] .. DialogWindow.Style ..[[</head><body><table><tr><td colspan="3" class="h2-lw" id="Question1">Question1</td></tr><tr><td colspan="3" class="h2-lw" id="Question2">Question2</td></tr><tr><td class="h2-l"> </td></tr><tr><td colspan="3" class="h2-l">Are you sure?</td></tr><tr><td class="h2-l"> </td></tr></table><table><tr><td colspan="3"><h2><span></span></h2></td></tr>
   <tr><td class="h1-l"><input id="ButtonOK" class="FormButton FormBut" name="ButtonOK" type="button" value="  Yes  "> </td> <td class="h1-r"> <input id="ButtonCancel" class="FormButton FormBut" name="ButtonCancel" type="button" value="  No  "></td></tr></table></body></html>]]
-- =========================================================
    local dialog = HTML_Dialog(true, myHtml, 440, 218, Header)
    dialog:AddLabelField("Question1", Question1)
    dialog:AddLabelField("Question2", Question2)
    if not dialog:ShowDialog() then
      return false
    else
      return true
    end
 end -- function end

InquiryDoubleBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
-- nquiryNumberBox for user input with default number value
-- Caller: local x = InquiryNumberBox("Cabinet Maker", "Enter the cabinet height", 30.0)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet height"
-- Default value = 30.0
-- Returns = double
]]
   local myHtml = [[<html><head><title>Get Double Value</title><style type="text/css">html{overflow:hidden}body{background-color:#ebebeb;overflow:hidden;font-family:Arial,Helvetica,sans-serif;font-size:12px;text:#000}.h1-l{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-r{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:right;white-space:nowrap}.h1-c{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0;cellpadding:0}.FilePicker{font-weight:700;font-family:Arial,Helvetica,sans-serif;font-size:12px;width:50px}.FormButton{font-weight:700;width:65px;font-family:Arial,Helvetica,sans-serif;font-size:12px}</style></head><body><table><tr><td id="QuestionID" class="h1-r"><strong>Message Here</strong></td><td><input type="text" id="NumberInput" size="5"></td></tr><tr><td colspan="2"></td></tr></table><table><tr class="h1-c"><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 260, 125, Header)
   dialog:AddLabelField("QuestionID", Quest) ;
   dialog:AddDoubleField("NumberInput", DefaltN) ;
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetDoubleField("NumberInput")
  end
 end -- function end

InquiryIntegerBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
-- InquiryIntegerBox for user input with default number value
-- Caller: local x = InquiryIntegerBox("Cabinet Maker", "Enter the door count", 4)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the door count"
-- Default value = 4
-- Returns = integer
]]
   local myHtml = [[<html><head><title>Get Integer</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="IntegerInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddIntegerField("IntegerInput", DefaltI)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetIntegerField("IntegerInput")
  end
 end -- function end

InquiryTextgBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryTextgBox(Header, Quest, DefaltS)
--[[
-- InquiryStringBox for user input with default number value
-- Caller: local x = InquiryTextgBox("Cabinet Maker", "Enter the cabinet Name", "Jim")
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet Name"
-- Default value = Jim
-- Returns = string
]]
   local myHtml = [[<html><head><title>Get Number</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="StringInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddTextField("StringInput", DefaltS)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetTextField("NumberInput")
  end
 end -- function end

OnLuaButton_InquiryError

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryError(Message)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title><style type = "text/css">.FormButton{font-weight:bold;width:75px;font-family:Arial,Helvetica,sans-serif;font-size:12px;white-space:nowrap}.Error{font-family:Arial,Helvetica,sans-serif;font-size:18px;font-weight:bold;color:#F00;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorMessage{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000;font-weight:bold;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorTable{background-color:#FFF white-space:nowrap}html{overflow:hidden}</style></head><body text = "#000000"><table width="100%" border="0" cellpadding="0" class="ErrorTable"><tr><th align="center" nowrap="nowrap" class="Error">Error!</th></tr><tr><td id="ErrorMessage"><label class="ErrorMessage">-</label></tr><tr><td width="30%" align="right" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "Exit"></td></tr></table></body></html>]]
  local dialogWide =  (#Message + 300)
  local dialog = HTML_Dialog(true, myHtml, 250, dialogWide, "Gadget Error")
  dialog:AddLabelField("ErrorMessage",   Message)
  dialog:ShowDialog()
  Dovetail.InquiryErrorX = Dialog.WindowWidth
  Dovetail.InquiryErrorY = Dialog.WindowHeight
  WriteRegistry()
  return  true
 end -- function end

PresentMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function PresentMessage(Header, Type, Line)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title>]] .. DialogWindow.Style ..[[</head><body>
  <table><tr><th valign="top" id="MessageType" class="Error">-</th><td id="MessageLine"><label class="ErrorMessage">-</label><td></tr>
<tr><td></td><td align="right"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td></tr>
</table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 500, 150, Header)
  dialog:AddLabelField("MessageType", Type .. ": ")
  dialog:AddLabelField("MessageLine", Line)
  dialog:ShowDialog()
  return  true
 end -- function end

OnLuaButton_InquiryAbout

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
  dialog:AddLabelField("SysName", Project.ProgramName)
  dialog:AddLabelField("Version", "Version: " .. Project.ProgramVersion)
  dialog:ShowDialog()
  Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
  return  true
 end -- function end


Color_HTML

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Color_HTML ()
  MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
 )
-- =====================================================]]
--[[ -- begin HTML for Layer Color
<table>
  <tr>
    <td width="200" align="right" valign="middle" nowrap class="h1-rp">Layer Name</td>
    <td width="300" align="right" valign="middle" nowrap class="h1-l" id="ValueTable">
      <input name="Panel.PinHole" type="text" class="h1-l" id="Panel.PinHole" size="50" maxlength="50"/>
      </td>
    <td width="150"align="right" valign="middle" nowrap class="h1-l"><label for="Panel.LineColor01">Color</label>
      <select name="Panel.LineColor01" id="Panel.LineColor01">
        <option selected="selected">Black</option>
        <option>Blue</option>
        <option>Brown</option>
        <option>Cyan</option>
        <option>Gray</option>
        <option>Green</option>
        <option>Lime</option>
        <option>Magenta</option>
        <option>Maroon</option>
        <option>Navy</option>
        <option>Olive</option>
        <option>Orange</option>
        <option>Purple</option>
        <option>Red</option>
        <option>Silver</option>
        <option>Teal</option>
        <option>White</option>
        <option>Yellow</option>
    </select></td>
  </tr>
</table>
<table width="101%" border="0" id="ButtonTable">
</table>
]] -- end HTML
 end -- function end


Style

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Style()
-- =====================================================]]
DialogWindow.Style = [[ <style>
.DirectoryPicker {
  font-weight: bold;
  font-size: 12px;
  white-space: nowrap;
  background-color: #663300;
  color: #FFFFFF;
}
.FormButton {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
}
.FormButton-Help {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
	padding-left: 10;
	padding-right: 10;
}
.LuaButton {
	font-weight: bold;
	font-size: 12px;
	background-color: #663300;
	color: #FFFFFF;
}
.ToolNameLabel {
	font-weight: bolder;
	font-size: 12px;
	text-align: left;
	color: #000;
	width: 70%;
}
.ToolPicker {
	font-weight: bold;
	text-align: center;
	font-size: 12px;
	text-align: center;
	width: 50px;
	background-color: #663300;
	color: #FFFFFF;
}
.alert-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.alert-l {
	font-size: 14px;
	font-weight: bold;
	text-shadow: 5px 5px 10px #FFF;
	text-align: left;
	width: 100%;
	white-space: nowrap;
}
.alert-r {
	font-size: 14px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.error {
	font-size: 18px;
	font-weight: bold;
	color: #FF0000;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorMessage {
	font-size: 12px;
	color: #000;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorTable {
	background-color: #FFFFFF;
	white-space: nowrap;
}
.p1-l {
	font-size: 12px;
	text-align: left;
}
.h1-c {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h1-cOk {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	width: 15%;
}
.h1-l {
	font-size: 12px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h1-r {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h1-rP {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 4px;
}
.h1-rPx {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 8px;
	padding-left: 8px;
}
.h2-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-l {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: left;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-r {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: right;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h3-bc {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-c {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-l {
	font-size: 16px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h3-r {
	font-size: 16px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h4-c {
	font-size: 18px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h4-l {
	font-size: 18px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h4-r {
	font-size: 18px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.help_But {
	width: 45px;
}
.MyCenter{
	text-align:center;
	width:10;
}
.MyLeft{
	text-align:left;
	width:10;
}
.MyRight{
	text-align:right;
	width:10;
}
.helplabel-r {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
}
.helplabel-rp {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
	padding-right: 8px;
}
.jsTag-no-vis {
	font-size: 10px;
	display: none;
	text-align: center;
	color: #00F;
	visibility: hidden;
}
.jsbutton {
	background-color: #663300;
	border: 2px solid #999;
	border-right-color: #000;
	border-bottom-color: #000;
	border-top-color: #FFF;
	border-left-color: #FFF;
	text-align: center;
	text-decoration: none;
	font-size: 12px;
	margin: 1px 1px;
	color: #FFFFFF;
}
.p1-c {
	font-size: 12px;
	text-align: center;
}
.p1-r {
	font-size: 12px;
	text-align: right;
}
.ver-c {
	font-size: 10px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	color: #ffd9b3;
}
.webLink-c {
	font-size: 16px;
	font-weight: bold;
	background-color: yellow;
	text-align: center;
	white-space: nowrap;
}
body {
	background-color: #3a4660;
	background-position: center;
	overflow: hidden;
	font-family: arial, helvetica, sans-serif;
	font-size: 12px;
	color: #FFFFFF;
	background-image: url(]].. DialogWindow.myBackGround ..[[);
}
html {
	overflow: hidden
}
table {
	width: 100%;
	border: 0;
}
</style>]]
 end -- function end

Orgin

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Orgin()                                       -- Anchor Point
-- ================================
  DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
 end -- function end


GetColor

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Returns Dialog size in a message box showing the X and Y vaalues.

 function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- returns = 128 0 128
    local Colors = {}
    Colors.Black  = "0,0,0";       Colors.White  = "255,255,255"; Colors.Red    = "255,0,0"
    Colors.Lime   = "0,255,0";     Colors.Blue   = "0,0,255";     Colors.Yellow = "255,255,0"
    Colors.Cyan   = "0,255,255";   Colors.Magenta = "255,0,255";  Colors.Silver = "192,192,192"
    Colors.Gray   = "128,128,128"; Colors.Maroon = "128,0,0";     Colors.Olive  = "128,128,0"
    Colors.Green  = "0,128,0";     Colors.Purple = "128,0,128";   Colors.Teal   = "0,128,128"
    Colors.Navy   = "0,0,128"
    local Red, Green, Blue = 0
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color Not Found")
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
 end -- function end


StatusMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
  -- StatusMessage("Alert",    "Alert Test",     "This is a test of Alert",    165)
  -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
  -- StatusMessage("Tick",     "Tick Test",      "This is a test of Tick",     165)
  -- StatusMessage("Minus",    "Minus Test",     "This is a test of Minus",    165)
  -- StatusMessage("Error",    "Error Test",     "This is a test of Error",    165)
  -- StatusMessage("Success",  "Success Test",   "This is a test of Success",  165)
  -- StatusMessage("Blank",    "Blank Test",     "This is a test of Blank",    165)
  local Image = ""
  if     Type == "Alert" then
    Image = AlertImage()
  elseif Type == "Question" then
    Image = QuestionImage()
  elseif Type == "Tick" then
    Image = TickImage()
  elseif Type == "Minus" then
    Image = MinusImage()
  elseif Type == "Error" then
    Image = ErrorImage()
  elseif Type == "Success" then
    Image = SuccessImage()
  else -- "Status"
    Image = TickImage()
  end -- if end
  local help = [[<html><head><title>]] .. Header ..[[</title><style>
.FormButton {font-family: Arial, Helvetica, sans-serif;font-weight: bold;font-size: 12px;white-space: nowrap;background-color: #663300;color: #FFFFFF;width: 75px;
}table {width: 100%;border: 0;}.h2-lm {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;}.h2-r {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: right;white-space: nowrap;}.h2-l {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;white-space: nowrap;}body {background-color: #3a4660;background-position: center;overflow: hidden;font-family: arial, helvetica, sans-serif;font-size: 12px;color: #FFFFFF;background-image: url(]] .. myBackGround() .. [[);}html {overflow: hidden}</style></head><body><table> <tr>  <td class="h2-l"><]] .. Image .. [[" width="60" height="60"></td>
    <td class="h2-lm" id="Question">]] .. Question .. [[</td></tr><tr><td colspan=2><h2><span></span></h2></td>
    </tr></table><table><tr><td class="h2-r"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td>
    </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, help , 550,  length, Header)
  dialog:ShowDialog()
  return true
end -- function end 

DialogStringChecks

function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end

Directory and File Tools

Back.jpg

This object is a name-value pair that represents a Document.


MakeFolder()

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Returns Dialog size in a message box showing the X and Y values.

 function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end

PathFix()

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 function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end

IsDir()

Validates a directory path

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function IsDir(path)                     -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end



FileExists()

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Returns Dialog size in a message box showing the X and Y values.

 function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end

DirectoryProcessor()

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Returns number of files that were processed by an operation.

 function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
         -- get contents of current directory
         -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
         -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
           num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end 

Drawing Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.


DrawArrowLineArrow

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Draws a dimension line with arrow heads and extension leaders

function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local DimArrow2Angle = DimArrow1Angle + 180.0
    local LederAng       = DimArrow1Angle + 90.0
    local LedDrop        = LederAng + 180.0
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
    local ArrowLen       = 0.125 * scale
    local StrSet         = (string.len(Str) * ArrowLen) * 0.5
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1           = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2           = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1         = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
    line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
    end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
    end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
    layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
    return true
  end -- function end

LayerClear

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Deletes Layer if empty.

function LayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   if Mylayer.IsEmpty then
     Milling.job.LayerManager:RemoveLayer(Mylayer)
   end -- if end
   return true
 end -- function end

LeaderLine

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function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
  --[[
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
  --]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local ArrowLen       = 0.125 * scale
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local TxtAngle       = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local Apt1           = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
    local Apt2           = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local ArrowHead      = ArrowLen * 0.333
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end

Scale

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Provides the correct scale rate-based drawing units.

function Scale(Num)
   local mtl_block = MaterialBlock()
   if mtl_block.InMM then
     return Num * 25.4
   else
     return Num
   end
 end -- function end

AssyHoler

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Draws Assy Holes in a stright line (Rabbet and/or Dado).

function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
     local Ang1 = GetPolarDirection(pt1, pt2)
     local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
     local Dist = GetDistance(pt1, pt2)
     if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
     end -- if end 
     BaseScrew(2)
     Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
     HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
     HoleSpacing = (Dist / HoleCount)
     HoleCount = (Dist / HoleSpacing)
     if (Dist > (HoleSpacing * 2.0)) then
     for i = HoleCount, 1, -1 do
       pt1 = Polar2D(pt1, Ang1, HoleSpacing)
       DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
       if Project.Debugger then
 >       DMark("pt1w", pt1)
       end -- if end
       BaseScrew(1)
     end -- for end
   elseif (Dist > HoleSpacing) then
     ptC = Polar2D(pt1, Ang1, Dist / 2.0)
     if Project.Debugger then
       DMark("ptC", ptC)
     end -- if end
     DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
   else
     -- Done No Holes
   end -- if end
   return true
 end -- function end

DrawBoneCenter2Pts

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Draws dog bone joints.

function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
   Local Project = {}
   Project.job   = VectricJob()
   Project.ang   = GetPolarDirection(pt1, pt2)
   Project.dis   = H(SlotWidth)
   Project.bit   = math.sin(math.rad(45.0)) * BitRadius
   Project.ptA   = Polar2D(pt1, Project.ang +  90.0, Project.dis)
   Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
   Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
   Project.ptB   = Polar2D(pt1, Project.ang + 270.0, Project.dis)
   Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
   Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
   Project.ptC   = Polar2D(pt2, Project.ang + 270.0, Project.dis)
   Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
   Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
   Project.ptD   = Polar2D(pt2, Project.ang +  90.0, Project.dis)
   Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
   Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
   Project.line  = Contour(0.0)
   Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
   Project.line:AppendPoint(Project.ptAa)
   Project.line:ArcTo(Project.ptAb, 1.0)
   Project.line:LineTo(Project.ptBa)
   Project.line:ArcTo(Project.ptBb, 1.0)
   Project.line:LineTo(Project.ptCb)
   Project.line:ArcTo(Project.ptCa, 1.0)
   Project.line:LineTo(Project.ptDb)
   Project.line:ArcTo(Project.ptDa, 1.0)
   Project.line:LineTo(Project.ptAa)
   Project.layer:AddObject(CreateCadContour(Project.line), true)
   return true
 end -- function end

InsideCornerNipper

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Draws the nipping of a corner for easy fitting.

function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
   local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
   local Pt1, Pt2 = Point2D()
   if Material.Orientation == "V" then
     Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
   else
     Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
   end
   return Pt1, Pt2
 end -- function end

AddGroupToJob

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Builds a Grouping from the layer selection.

function AddGroupToJob(job, group, layer_name)
   --[[  --------------- AddGroupToJob --------------------------------------------------|
   |  Add passed group to the job - returns object created
   |  Parameters:
   |     job              -- job we are working with
   |     group            -- group of contours to   add to document
   |     layer_name       -- name of layer group will be created on|
   |  Return Values:
   |     object created to represent group in document
   ]]
   --  create a CadObject to represent the  group
   local cad_object = CreateCadGroup(group);
   -- create a layer with passed name if it doesnt already exist
   local layer = job.LayerManager:GetLayerWithName(layer_name)
   -- and add our object to it
   layer:AddObject(cad_object, true)
   return cad_object
  end -- function end

DrawArc

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Draws an Arc from points provided.

function DrawArc(PtS, PtE, ArcRadius, Layer)
   --[[Draw Arc
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Arc"
   DrawArc(MyPt1, MyPt2, -0.456, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(PtS)
       line:ArcTo(PtE,1);
       layer:AddObject(CreateCadContour(line), true)
       return true
     end -- function end

DrawEllipse

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Draws a DrawEllipse from points provided.

function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
   local LongAngle = 90.0
   local ValueAB = (LongAxe - ShortAxe) * 0.50
   local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
   local job = VectricJob()
   local LRad = LongAxe * 0.50
   local ptT = Polar2D(CenterPt, LongAngle, LRad)
   local X = 0.0
   local pty = Point2D(0.0,0.0)
   local ptx = Point2D(0.0,0.0)
   local mylayer = job.LayerManager:GetLayerWithName(Layer)
   local line = Contour(0.0)
         line:AppendPoint(ptT)
     while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,   0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
   end -- while end
   line:LineTo(ptT)
   mylayer:AddObject(CreateCadContour(line), true)
   return true
 end -- function end

DrawEllipse1

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Draws a DrawEllipse from points provided.

function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
     -- ---------------------------------------------------]]
     function H(x)                                         -- Returns half the value
       return x * 0.5
     end -- function end
     -- ---------------------------------------------------]]
     function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
     -- Returns a 2Dpoint(x, y)
       return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
     end -- End Function
     -- ---------------------------------------------------]]
     function GetDistance(objA, objB)
       local xDist = objB.x - objA.x
       local yDist = objB.y - objA.y
       return math.sqrt((xDist ^ 2) + (yDist ^ 2))
     end -- function end
     -- ---------------------------------------------------]]
     function Radius2Bulge (p1, p2, Rad)
       local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
       local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
       local bulge = (2 * seg) / chord
       return bulge
     end -- function end
     -- ---------------------------------------------------]]
   function GetPolarAngle(Start, Corner, End)
     local function GetPolarDirection(point1, point2)              --
       local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       if point1.X < point2.X then
         if point1.Y < point2.Y then
           ang = ang + 0.0
         else
           ang = 360.0 - ang
         end -- if end
       else
         if point1.Y < point2.Y then
           ang = 180.0 - ang
         else
           ang = ang + 180.0
         end -- if end
       end -- if end
       if ang >=360 then
         ang = ang -360.0
       end -- if end
       return ang
     end -- function end
     return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
   end -- function end
     -- ---------------------------------------------------]]
 
     -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
     local job = VectricJob()
     local EndRadius = 0.0
     local TopRadius = 0.0
     local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptR = Polar2D(DrawEllipse_CenterPt,   (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptC = DrawEllipse_CenterPt
     --[[
       DMark("ptC", ptC)
       DMark("ptT", ptT)
       DMark("ptB", ptB)
       DMark("ptL", ptL)
       DMark("ptR", ptR)]]
     local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
     local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
     local LT_Dist  = GetDistance(ptL, ptT)
     local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
     local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
     local aT_Dist  = GetDistance(pt_a, ptT)
     local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
     local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
     local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local cC_Dist  = GetDistance(pt_c, ptC)
     local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
     local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     --[[
       DMark("pt1", pt1)
       DMark("pt2", pt2)
       DMark("pt3", pt3)
       DMark("pt4", pt4)
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
       line:AppendPoint(pt1)
       line:LineTo(pt2)
       line:LineTo(pt3)
       line:LineTo(pt4)
       line:LineTo(pt1)
       layer:AddObject(CreateCadContour(line), true)]]
     local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
     local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
     local T_Chor  = GetDistance(pt1, pt2)
     local R_Chor  = GetDistance(pt1, pt4)
     local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
     local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
 
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
     line:AppendPoint(pt1)
     line:ArcTo(pt2, T_Bulge)
     line:ArcTo(pt3, L_Bulge)
     line:ArcTo(pt4, T_Bulge)
     line:ArcTo(pt1, L_Bulge)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
  end -- function end

DrawBox

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Draws a Box from points provided.

function DrawBox(p1, p2, p3, p4, Layer)
     --[[ Draw Box
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyPt2 = Point2D(1.0,3.0)
     local MyPt3 = Point2D(3.0,1.0)
     local MyPt4 = Point2D(3.0,3.0)
     local layer = "My Box"
     DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end -- if end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(p1)
       line:LineTo(p2)
       line:LineTo(p3)
       line:LineTo(p4)
       line:LineTo(p1)
       layer:AddObject(CreateCadContour(line), true)
       return true
 end -- function end

DrawCircle

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Draws a circle.

function DrawCircle(Pt1, CenterRadius, Layer)
   --[[ ==Draw Circle==
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyRad = 3.0
     local layer = "My Box"
     DrawCircle(MyPt1, MyRad, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end -- if end
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local pb = Polar2D(Pt1,     0.0, CenterRadius)
     local Contour = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     Contour:AppendPoint(pa)
     Contour:ArcTo(pb, 1)
     Contour:ArcTo(pa, 1)
     layer:AddObject(CreateCadContour(Contour), true)
     return true
 end -- function end


DrawLine

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Draws a Line from points provided.

function DrawLine(Pt1, Pt2, Layer)
   --[[Draws a line from Pt1 to Pt2 on the layer name.
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Line"
   DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(Pt1)
     line:LineTo(Pt2)
     layer:AddObject(CreateCadContour(line), true)
     return true
 end -- function end

DrawStar

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Draws a Star from points provided.

function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
   --[[
     function main(script_path)
       local MyPt = Point2D(3.5,3.8)
       local InRadius = 9.0
       local OutRadius= 20.0
       local layer = "My Star"
       DrawStar(MyPt , InRadius ,OutRadius, layer)
       return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local p1 =  Polar2D(pt1,  18.0,  OutRadius)
     local p2 =  Polar2D(pt1,  54.0,  InRadius)
     local p3 =  Polar2D(pt1,  90.0,  OutRadius)
     local p4 =  Polar2D(pt1,  126.0, InRadius)
     local p5 =  Polar2D(pt1,  162.0, OutRadius)
     local p6 =  Polar2D(pt1,  198.0, InRadius)
     local p7 =  Polar2D(pt1,  234.0, OutRadius)
     local p8 =  Polar2D(pt1,  270.0, InRadius)
     local p9 =  Polar2D(pt1,  306.0, OutRadius)
     local p0 =  Polar2D(pt1,  342.0, InRadius)
     local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
     line:AppendPoint(p1);
     line:LineTo(p2);  line:LineTo(p3)
     line:LineTo(p4);  line:LineTo(p5)
     line:LineTo(p6);  line:LineTo(p7)
     line:LineTo(p8);  line:LineTo(p9)
     line:LineTo(p0);  line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
 end -- function end

DrawTriangle

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Draws a Triangle from points provided.

function DrawTriangle(p1, p2, p3, Layer)
   --<nowiki>[[Draw Triangle
     function main(script_path)
       local MyPt1 = Point2D(3.5,3.8)
       local MyPt2 = Point2D(3.5,6.8)
       local MyPt3 = Point2D(9.8,6.8)
       local layer = "My Triangle"
       DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
       return true
     end -- function end 
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(p1)
     line:LineTo(p2)
     line:LineTo(p3)
     line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
   end -- function end
   -- =====================================================]]
   function Radius2Bulge (p1, p2, Rad)
     local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
     local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
     local bulge = (2 * seg) / chord
     return bulge
   end
   -- =====================================================]]
   function ChordSeg2Radius (Chr, Seg)
     local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
     return rad
 end -- function end

CreateJob

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Create a new job/drawing setup.

function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
 --[[ ----------- CreateJob -------------------------------------------------
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | Create a new empty job with the passed settings]]
   -- we fill in most of our bounds in a Box2D
   local job_bounds = Box2D()
   local blc = Point2D(0, 0)
   local trc = Point2D(width, height)
   local origin_offset = Vector2D(0,0)
   -- calculate bottom left corner offset for chosen origin
   if Template.DXFOrientation == "Vertical" then
     trc = Point2D(height, width)
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(height, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(height, width)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, width)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(height / 2, width / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(height / 2, width / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   else
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(width, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(width, height)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, height)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(width / 2, height / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(width / 2, height / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   end
   -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
   blc = blc - origin_offset
   trc = trc - origin_offset
   job_bounds:Merge(blc)
   job_bounds:Merge(trc)
   local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
   return success
 end -- function end

DrawFontGrid - Draws font grid to create letters

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Draws the font grid for drawing new letters.

function DrawFontGrid(job)
     local pt = Point2D(0.3,0.3)
     local scl  = 1.0 -- (scl * 0.5)
     local pA0  = pt
     local ang  = 0.0
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
     local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
     local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
     local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
     local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
     local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
 
     PointCircle(pA0)
     PointCircle(pA1)
     PointCircle(pA2)
     PointCircle(pA3)
     PointCircle(pA4)
     PointCircle(pA5)
     PointCircle(pA6)
     PointCircle(pA7)
     PointCircle(pA8)
     PointCircle(pA9)
     PointCircle(pA10)
 
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
     local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
     local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
     local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
     local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
     local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
 
     PointCircle(pB0)
     PointCircle(pB1)
     PointCircle(pB2)
     PointCircle(pB3)
     PointCircle(pB4)
     PointCircle(pB5)
     PointCircle(pB7)
     PointCircle(pB8)
     PointCircle(pB10)
 
     local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
     local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
     local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
     local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
     local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
     local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
     local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
     local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
 
     PointCircle(pC0)
     PointCircle(pC1)
     PointCircle(pC2)
     PointCircle(pC3)
     PointCircle(pC4)
     PointCircle(pC6)
     PointCircle(pC8)
     PointCircle(pC10)
 
     local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
     local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
     local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
     local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
     local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
 
     PointCircle(pD0)
     PointCircle(pD1)
     PointCircle(pD2)
     PointCircle(pD4)
     PointCircle(pD7)
     PointCircle(pD8)
 
     local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
     local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
     local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
     local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
     local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
     local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
     local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
 
     PointCircle(pE0)
     PointCircle(pE1)
     PointCircle(pE2)
     PointCircle(pE3)
     PointCircle(pE5)
     PointCircle(pE6)
     PointCircle(pE7)
     PointCircle(pE8)
 
     local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
     local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
     local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
     local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
     local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
     local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
     local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
     local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
 
     PointCircle(pF0)
     PointCircle(pF1)
     PointCircle(pF2)
     PointCircle(pF3)
     PointCircle(pF4)
     PointCircle(pF5)
     PointCircle(pF6)
     PointCircle(pF7)
     PointCircle(pF8)
 
     local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
     local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
     local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
     local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
     local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
     local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
     local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
     local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
     local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
 
     PointCircle(pG0)
     PointCircle(pG1)
     PointCircle(pG2)
     PointCircle(pG3)
     PointCircle(pG4)
     PointCircle(pG5)
     PointCircle(pG6)
     PointCircle(pG7)
     PointCircle(pG8)
     PointCircle(pG10)
 
     local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
     local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
     PointCircle(pH0)
     PointCircle(pH10)
     job:Refresh2DView()
     return true
   end
 
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = string.upper(what)
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       ptx = MonoFont(job, ptx, y, size, lay, ang)
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true ;
 end -- function end

DrawWriter - Draws Upper and Lower case text on the drawing

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function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
   --[[ How to use:
   |    local TextMessage = "Your Text Here"
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextHight = 0.5
   |    local TextLayer = "Text Layer"
   |    local TextAng = 20.0
   |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
   |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
   function main()
       -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
     end
     local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local TextPt = Point2D(0.1, 2.0)
     local TextHight = 0.25
     local TextLayer = "Gadget Text"
     local TextAng = 10.0
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     job:Refresh2DView()
     return true
   end
   --]]
   -- =========================================================================
   local function Polar2D(pt, ang, dis)
     return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
   end
   -- =========================================================================
   local function MonoFont(job, pt, letter, scl, lay, ang)
     scl = (scl * 0.5) ;
     local pA0 = pt ;
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2   = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4   = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6   = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8   = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10  = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1   = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3   = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5   = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7   = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
     local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1   = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
     local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3   = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
     local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5   = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
     local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7   = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
     local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
     local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1   = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
     local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4   = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
     local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8   = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
     local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1   = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
     local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3   = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
     local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6   = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
     local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8   = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
     local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1   = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
     local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3   = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
     local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5   = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
     local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7   = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
     local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0   = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
     local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2   = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
     local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4   = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
     local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6   = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
     local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8   = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0   = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
     local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))        ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
     local line = Contour(0.0) ;
    -- ------------------------------------------------------------------------
     if letter == 32 then
       pH0 = pH0
     end
     if letter == 33 then
       line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
       line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
     end
     if letter == 34 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
       group:AddTail(line) ;  pH0 = pE0
     end
     if letter == 35 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
     end
     if letter == 36 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 37 then
       line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
       line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 38 then
       line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
       line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
       group:AddTail(line) ;
     end
     if letter == 39 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
     end
     if letter == 40 then
       line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
     end
     if letter == 41 then
       line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
     end
     if letter == 42 then
       line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
       line:LineTo(pD1) ;  group:AddTail(line) ;
     end
     if letter == 43 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
       group:AddTail(line)
     end
     if letter == 44 then
       line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
       line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 45 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 46 then
       line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 47 then
       line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 48 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
     end
     if letter == 49 then
       line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 50 then
       line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
       line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 51 then
       line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
     end
     if letter == 52 then
       line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
     end
     if letter == 53 then
       line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
       line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 54 then
       line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
       line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 55 then
       line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
     end
     if letter == 56 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
       line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 57 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
       line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
     end
     if letter == 58 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
       group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 59 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 60 then
       line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
     end
     if letter == 61 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 62 then
       line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 63 then
       line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
       line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
       line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 64 then
       line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
       line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
       group:AddTail(line)
     end
     if letter == 65 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 66 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 67 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 68 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 69 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 70 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 71 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 72 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 73 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 74 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 75 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 76 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 77 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 78 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 79 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 80 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 81 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 82 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 83 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 84 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 85 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 86 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 87 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 88 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 89 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 90 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
 
     if letter == 91 then
       line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
     end
     if letter == 92 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 93 then
       line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     end
     if letter == 94 then
       line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 95 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
     end
     if letter == 96 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     -- Start of Lower Case
     if letter == 97 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 98 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 99 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 100 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 101 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 102 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 103 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 104 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 105 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 106 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 107 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 108 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 109 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 110 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 111 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 112 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 113 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 114 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 115 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 116 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 117 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 118 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 119 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 121 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 122 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     -- End of Lower Case
     if letter == 123 then
       line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
       line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 124 then
       line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 125 then
       line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
       line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 126 then
       line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
       line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     return pH0
   end -- function end
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = what
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       if (y >= 97) and (y <= 122) then -- Lower case
         ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.05)
       else -- Upper case
         ptx = MonoFont(job, ptx, y, size, lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.07)
       end
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true
 end -- function end

Holer - Draws two Holes and groups them

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Draws circles based on a layout.

function Holer(pt, ang, dst, dia, lay)
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
     --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
       local function AddGroupToJob(job, group, layer_name)
         local cad_object = CreateCadGroup(group);
         local layer = job.LayerManager:GetLayerWithName(layer_name)
         layer:AddObject(cad_object, true)
         return cad_object
       end
     local group = ContourGroup(true)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     pt = Polar2D(pt, ang, dst)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     AddGroupToJob(job, group, lay)
     return true
 end -- function end

Data Export Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LogWriter

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Writes a Log items to the log file.

 function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end  

Write_CSV

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Writes the values to a csv format file.

 function Write_CSV(xFilename) -- Writes the values to a csv format file
 -- Usage: Write_CSV("C:\\Path\\MyName.csv")
 -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
 -- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");     file:write("1,175,395\n");     file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");     file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");     file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");     file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close() -- closes the open file
  end -- if end
  return  true
end -- function end 

Text File Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LengthOfFile

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Returns file line count

 function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
end -- function end 

NameValidater - Checks File Name for Valid Chars

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Returns file line count

 function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then   --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break

       elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break

      elseif  -- Illegal Filename Characters
      (y == 33) or -- !	Exclamation mark
      (y == 34) or -- "	Double Quotes
      (y == 35) or -- #	Hash
      (y == 36) or -- $	Dollar
      (y == 37) or -- %	Percent
      (y == 38) or -- &	Ampersand
      (y == 39) or -- '	Apostrophe
      (y == 42) or -- *	Asterisk
      (y == 43) or -- +	Plus
      (y == 44) or -- ,	Comma
      (y == 47) or -- /	Slash
      (y == 58) or -- :	Colon
      (y == 59) or -- ;	Semi-colon
      (y == 60) or -- <	Less than
      (y == 62) or -- >	Greater than
      (y == 63) or -- ?	Question mark
      (y == 64) or -- @	At
      (y == 92) or -- \	Backslash
      (y == 96) or -- `	Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end 

CopyFileFromTo

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Copy Old File to Newfile

 function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
end -- function end 

ValidateName

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Returns True if the file name is safe to use

 function ValidateName(FileName) 
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <=  strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
      MyTrue = true
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
      MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
    end -- if end
    i = i + 1
  end -- while end
  return MyTrue
  end -- function end 

FileExists

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Returns True if file is found

 function FileExists(name)  
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- function end 

FileAccess

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Returns true if file is available for update.

 function FileAccess(FileName) 
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
  end -- if end
end -- function end 

IsDir

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Returns true if path is found

 function IsDir(path)                                  -- 
  local function exists(file)
    local ok, err, code = os.rename(file, file)
    if not ok then
      if code == 13 then
        return true
      end
    end
    return ok, err
  end
  return exists(path.."/")
end -- function end 

Sheetlabel

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Returns file line count of a txt (assic) file

 function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end 

DiskRights

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Returns true if you have write access to path.

 function DiskRights(path)                             -- 
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end 

Geometry Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

SheetNew

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Adds a new sheet to the drawing

 function SheetNew()                                     -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end   

GetDiameterAndCentre

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function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
  local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
  point2d = Point2D(point3d.x, point3d.y)
  -- MessageBox("Diameter = " .. diameter)
  return diameter, point2d
end

IsCircle

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function IsCircle(cadcontour)                           -- Returns True if conture is a circle
  local contour = cadcontour:GetContour()
  -- Does it consist only of arcs?
  if contour.ContainsBeziers then
    return false
  end
  if not contour.ContainsArcs then
    return false
  end
  -- Does is contain 4 contours?
  if contour.Count ~= 4 then
    return false
  end
  -- Check the arcs end and initial points make a square.
  local arcs = {}
  local count = 1;
  local pos = contour:GetHeadPosition()
  local object
  while pos ~= nil do
    object, pos = contour:GetNext(pos)
    arcs[count] = object
    count = count + 1
  end
  local x_1 =(arcs[1]).StartPoint2D.x
  local y_1 =(arcs[1]).StartPoint2D.y
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      return false
    end
  end
  return true
end

SheetSet

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function SheetSet(Name)                    -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end

SheetNextSize

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function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
     sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end

GetPolarAngle

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function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)   
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end

GetOrientation

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function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end

GetPolarDirection

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function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end

CenterArc

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function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end -- function end

Polar2D

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The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.

function Polar2D(pt, ang, dis)                        
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function

GetDistance

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Returns Double from two Points

 function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end

GetAngle

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  -- ===========================================================]]
  function GetAngle(point1, point2)
 local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
 if point1.X < point2.X then
   if point1.Y < point2.Y then
     ang = ang + 0.0
   else
     ang = 360.0 - ang
   end -- if end
 else
   if point1.Y < point2.Y then
     ang = 180.0 - ang
   else
     ang = ang + 180.0
   end -- if end
 end -- if end
 if ang >=360.0 then
   ang = ang -360.0
 end -- if end
 return ang

end -- function end</nowiki>


Arc2Bulge

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  -- ===========================================================]]
  function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
 local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
 local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
 local bulge = (2 * seg) / chord
 return bulge

end -- function end</nowiki>


TrigIt

Calculates Right Angle

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function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--   make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--   arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
    Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
  function TrigClear()   -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


INI File Tools

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These functions manipulate the INI files for the storage and retrieval of data.


INI_NameStrip

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Convert string to the correct data type.

Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"


Source Code

 function INI_NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end 

INI_HeadStrip

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Convert string to the correct data type.

  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end 

INI_AreDupGroups

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Checks if there are duplicate groups.

function INI_AreDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end 

INI_FixDupGroups

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Find and fix duplicate groups

 function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end

INI_DeleteGroup

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Deletes only the first find of xGroup

 function INI_DeleteGroup(xPath, xFile, xGroup)
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR   = io.open(OfileName)
      local fileW   = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt   = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt   = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end

INI_RenameGroup

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Renames a group

 function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end

INI_DeleteItem

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Deleates a group

 function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end

INI_ValidateGroup

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Reads INI file and returns true if group is found

 function INI_ValidateGroup(xFile, xGroup)
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end

INI_ValidateItem

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Reads INI file and returns true if group and item is found

 function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end

INI_StrValue

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Reads INI file and returns string value

 function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end

INI_GetValue

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Reads INI file and returns value

 function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end

INI_GetIDFor

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Reads INI file and returns ID for a value

 function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end

INI_ReadGroups

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Reads INI file group and returns true if found

 function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
    local file = io.open(filename, "r")
    if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
    end -- if
     if file then file:close() end
    return true
  end -- function end

INI_ProjectHeaderReader

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Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end

INI_AddNewProject

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Appends a New Project to CabinetProjectQuestion.ini

 function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
    end
    return true
  end -- function end

INI_StdHeaderReader

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Gets the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_StdHeaderReader(xPath, Fname)
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
      local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end -- function end

INI_ReadProjectinfo

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Reads an ini files group and sets the table.names

 function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    Table.ProjectContactEmail       = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                 = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end

INI_UpdateItem

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Deletes old ini (.bak) file

Copys the .ini to a backup (.bak) new file

Reads the new backup file and writes a new file to the xGroup

Writes new xValue for the for the xItem

Reads and writes a new file to end of file

 function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
    return true
  end -- function end

INI_ReadProject

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Reads the ini file for project data

 function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes           = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                 = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end

INI_TestDeleteDups

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Reads the ini file for dups and deletes

 function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups   = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
 end -- function end

Data Import Tools

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This object is used to import data to a gadget.

Read_CSV

Reads a CSV file based on header and format (Requires modifications per usage)

 function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count     = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width     = tonumber(result[3])

        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end 

Job Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
    else
      return true
    end  -- if end
  end -- ValidJob end


MoveSetectedVectors

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function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
  end 

FixPath

 function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
  end -- function end

----

  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }

RotateSetectedVectors

 function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
      NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
      return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
  end 

GetUnits

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function GetUnits(UTable)                               -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
    else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function

CheckTheUnits

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function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end

GetMatlBlk

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function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
    return true
  end -- end function

GetBoxJointMaterialSettings

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function GetBoxJointMaterialSettings(Table)
    local mtl_block = MaterialBlock()
    --local units
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width > mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if  xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 90.0
        Table.Direction3 = 180.0
        Table.Direction4 = 270.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.BRC then
      Table.xy_origin_text = "Bottom Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 180.0
        Table.Direction3 = 270.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 90.0
        Table.Direction3 = 0.0
        Table.Direction4 = 270.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.TRC then
      Table.xy_origin_text = "Top Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 180.0
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 270.0
        Table.Direction3 = 0.0
        Table.Direction4 = 90.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.TLC then
      Table.xy_origin_text = "Top Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 0.0
        Table.Direction3 = 90.0
        Table.Direction4 = 180.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 270.0
        Table.Direction3 = 180.0
        Table.Direction4 = 90.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
  end -- function end

GetMaterialSettings

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function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
	if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
	elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
	end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function

IsSingleSided

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function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end -- function end

IsDoubleSided

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function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- function end

ShowSetting

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function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad         = " .. tostring(Table.BottleRad)         .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight         = " .. tostring(Table.SideHight)         .."\n" ..
    name .. " EndLenght         = " .. tostring(Table.EndLenght)         .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght         = " .. tostring(Table.TopLenght)         .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)       .."\n" ..
    name .. " HandleRad         = " .. tostring(Table.HandleRad)         .."\n" ..
    name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)     .."\n" ..
    "\n")
end -- function end

MakeLayers

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function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end

MyLayerClear

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function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
     if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
     end -- if end
  return true
end -- function end

LayerClear

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function LayerClear()                       --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end

Logic and Test Tools

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These functions are named as per there function or action.


CheckNumber

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function CheckNumber(num)
  if type(num) == "number" then
    return true
  else
   return false
  end -- if end
end -- function end

AboveZero

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function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
   return false
  end -- if end
end -- function end




IsNumber()

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function IsNumber(Val)                     --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function

IsEven()

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function IsEven(IsEven_Number)             -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end

IsOdd()

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function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end

IsNegative()

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function IsNegative(x)                     -- Returns True/False if number is a negative number  
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end

IsAllNumber()

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function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                     
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
       (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
       (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end

NonNumber()

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function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function

NumberType()

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function NumberType(Val)                   -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function

Math Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


ArcSegment()

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function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end

D(x) Doubles x

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function D(x)                                           -- Returns double the value
  return x * 2.0
end -- function end

H(x) Halfs x

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function H(x)                                           -- Returns half the value
  return x * 0.5
end -- function end

C(x) Returns x by scale

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function C(x)                                           -- Returns scale value
  return x * Project.Cal
end -- function end

ChordSag2Radius()

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function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end

RadSag2Chord()

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function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end

RadChord2Segment()

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function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end

RoundTo()

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function RoundTo(Num, Per)                   -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end

Round()

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function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end

DecimalPlaces()

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function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end

ToInteger()

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function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end 

TrigIt

Finds all 5 properties of a triangle

function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end

Registry Read and Write Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


DocVarChk()

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function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end

DocVarGet()

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function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end

DocVarSet()

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function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end

RegistryReadMaterial()

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function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap               = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
  Milling.HomeX                   = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
  Milling.HomeY                   = Rounder(RegistryRead:GetString("HomeY",                 "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end

RegistryLastTenFiles()

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function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end

RegistryRead()

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function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No       = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name         = RegistryRead:GetString("BaseDim.Name", "Words")

  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                   false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                 = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits               = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",             20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",               0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)

  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                 = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits               = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)

  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                 = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits               = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)

  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits               = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",             20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)

  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits               = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",             20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",               0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",               6)
  return true
end -- function end

RegistryWrite()

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function RegistryWrite()                       -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")

  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,     Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",       Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,   Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,     Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",       Milling.MillTool2.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,     Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",       Milling.MillTool3.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
  return true
end -- function end

REG_CheckRegistryBool()

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function REG_CheckRegistryBool()               -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryDouble()

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function REG_CheckRegistryDouble()             -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryInt()

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function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryString()

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function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end

String Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


StringToArraySplit

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function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  

WrapString

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function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
 WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
 ]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
  end
  return Str
end -- function end
  

CleanString

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function CleanString(inStr)                         -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
     outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

GetDiameterAndCentre

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function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
  

GetDiameterAndCentre

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  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  

MakeHTMLReady()

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function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

SwitchLetterTest

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function SwitchLetterTest(MyStr)
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!",	"!")
  outStr = SwitchLetter(outStr, "#",	"#")
  outStr = SwitchLetter(outStr, "$",	"$")
  outStr = SwitchLetter(outStr, "%",	"%")
  outStr = SwitchLetter(outStr, "&",	"&")
  outStr = SwitchLetter(outStr, "'",	"'")
  outStr = SwitchLetter(outStr, "(",	"(")
  outStr = SwitchLetter(outStr, ")",	")")
  outStr = SwitchLetter(outStr, "*",	"*")
  outStr = SwitchLetter(outStr, "+",	"+")
  outStr = SwitchLetter(outStr, ",",	",")
  outStr = SwitchLetter(outStr, "-",	"-")
  outStr = SwitchLetter(outStr, ".",	".")
  outStr = SwitchLetter(outStr, "/",	"/")
  outStr = SwitchLetter(outStr, ":",	":")
  outStr = SwitchLetter(outStr, ";",	";")
  outStr = SwitchLetter(outStr, "<",	"<")
  outStr = SwitchLetter(outStr, "=",	"=")
  outStr = SwitchLetter(outStr, ">",	">")
  outStr = SwitchLetter(outStr, "?",	"?")
  outStr = SwitchLetter(outStr, "@",	"@")
  outStr = SwitchLetter(outStr, "[",	"[")
  outStr = SwitchLetter(outStr, "]",	"]")
  outStr = SwitchLetter(outStr, "^",	"^")
  outStr = SwitchLetter(outStr, "_",	"_")
  outStr = SwitchLetter(outStr, "`",	"`")
  outStr = SwitchLetter(outStr, "{",	"&#123")
  outStr = SwitchLetter(outStr, "|",	"&#124")
  outStr = SwitchLetter(outStr, "}",	"&#125")
  outStr = SwitchLetter(outStr, "~",	"&#126")
    return outStr
end -- function end
  

SwitchLetter()

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function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

PadC

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function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  

PadR()

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function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end

PadL()

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function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end

NumberPad()

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function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =   x .. "." .. y
  return str
end -- function end
  

All_Trim()

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function All_Trim(s)                           -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  

MakeProperCase()

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function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  

ifT()

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function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  

ifY()

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function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end

Seed Documents

(top)

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog

-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
	Gadget Notes: Dec 2019 - My New Gadget

  ]]
-- Localized Variables --

-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end

  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --

-- Calculation --

-- Do Something --


  return true
end  -- function end

Setup Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --     you must not claim that you wrote the original software.
    --     If you use this software in a product, an acknowledgement in the product
    --     documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --     must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:

  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.

  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.

  -- Image Here

  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function

end -- Header function
-- =====================================================]]


Toolpathing Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


CreateLayerProfileToolpath

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function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT

    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateProfileToolpath

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function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePocketingToolpath

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function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateDrillingToolpath

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function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateVCarvingToolpath

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function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()    
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData

    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePrismToolpath

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function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function

CreateFlutingToolpath

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function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end

    end -- end function

SelectVectorsOnLayer

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function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
    -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
    --[[  ---------------- SelectVectorsOnLayer ----------------
    -- |   SelectVectorsOnLayer("Stringer Profile", selection, true, falus, falus)
    -- |   Add all the vectors on the layer to the selection
    -- |     layer,            -- layer we are selecting vectors on
    -- |     selection         -- selection object
    -- |     select_closed     -- if true  select closed objects
    -- |     select_open       -- if true  select open objects
    -- |     select_groups     -- if true select grouped vectors (irrespective of open / closed state of member objects)
    -- |  Return Values:
    -- |     true if selected one or more vectors|
    --]]
    local objects_selected = false
    local warning_displayed = false
    local pos = layer:GetHeadPosition()
    while pos ~= nil do
      local object
      object, pos = layer:GetNext(pos)
      local contour = object:GetContour()
      if contour == nil then
        if (object.ClassName == "vcCadObjectGroup") and select_groups then
          selection:Add(object, true, true)
          objects_selected = true
        else
          if not warning_displayed then
            local message = "Object(s) without contour information found on layer - ignoring"
            if not select_groups then
              message = message ..  "\r\n\r\n" ..
              "If layer contains grouped vectors these must be ungrouped for this script"
            end -- if end
            DisplayMessageBox(message)
            warning_displayed = true
          end -- if end
        end -- if end
      else  -- contour was NOT nil, test if Open or Closed
        if contour.IsOpen and select_open then
          selection:Add(object, true, true)
          objects_selected = true
        elseif select_closed then
          selection:Add(object, true, true)
          objects_selected = true
        end -- if end
      end -- if end
    end -- while end
    -- to avoid excessive redrawing etc we added vectors to the selection in 'batch' mode
    -- tell selection we have now finished updating
    if objects_selected then
      selection:GroupSelectionFinished()
    end -- if end
    return objects_selected
  end -- function end

References

Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information