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[[Category:SDK]]
[[Category:SDK]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
==Table and Array Tools==
==Table and Array Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


===ArrayClear===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
ArrayClear - Clears the data from a data array.
local tbl = {1, 2, 5, 6}


===ArrayClear===
tbl = ArrayClear(tbl)
<nowiki> ArrayClear - Clears the data from a data array.
local tbl = {1, 2, 5, 6}
tbl = ArrayClear(tbl)


returns tbl = {}
returns tbl = {}
-- =====================================================]]
  <nowiki> function ArrayClear(arrayName)
  function ArrayClear(arrayName)
   for _,v in ipairs(arrayName) do
   for _,v in ipairs(arrayName) do
     table.remove(arrayName, i)
     table.remove(arrayName, i)
Line 17: Line 19:
   return true
   return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===NameCheck===
===NameCheck===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Checks if Name is in the list of it is default name.
a = {1, 2, 5, 6}


<nowiki> Checks if Name is in the list of it is default name.
Words = NameCheck(a, 5) -- returns true
a = {1, 2, 5, 6}
  <nowiki> function NameCheck(Name, Defalt, ListName)
Words = NameCheck(a, 5) -- returns true
-- =====================================================]]
function NameCheck(Name, Defalt, ListName)
     if Name ~= Defalt then
     if Name ~= Defalt then
       for i=1, ListName do
       for i=1, ListName do
Line 36: Line 41:
     end
     end
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===RemoveDuplicates===
===RemoveDuplicates===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns table of unique items in "A" acending or "D" decending
local tbl = {1, 2, 5, 3, 5, 6, 4}


<nowiki> Returns table of unique items in "A" acending or "D" decending
tbl = ArrayClear(tbl, "A")
local tbl = {1, 2, 5, 3, 5, 6, 4}
tbl = ArrayClear(tbl, "A")


  returns tbl = {1, 2, 3, 4, 5, 6}
  returns tbl = {1, 2, 3, 4, 5, 6}
-- =====================================================]]
  <nowiki> function RemoveDuplicates(tab, order)
  function RemoveDuplicates(tab, order)
     local hashSet = {}
     local hashSet = {}
     local new = {}
     local new = {}
Line 64: Line 72:
   end -- function end </nowiki>
   end -- function end </nowiki>


===RemoveTableItem===
----


<nowiki> Returns table with item removed
===RemoveTableItem===
local tbl = {1, 2, 3, 4, 5, 6}
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
tbl = RemoveTableItem(tbl, 4)
Returns table with item removed.
 
local tbl = {1, 2, 3, 4, 5, 6}
 
tbl = RemoveTableItem(tbl, 4)


  returns tbl = {1, 2, 3, 5, 6}
  returns tbl = {1, 2, 3, 5, 6}
-- =====================================================]]
 
  function RemoveTableItem(tabName, tabItem)
<nowiki> function RemoveTableItem(tabName, tabItem)
     for x = 1 in ipairs(tabName) do
     for x = 1 in ipairs(tabName) do
       if tabName[x] == tabItem then
       if tabName[x] == tabItem then
Line 80: Line 92:
     return true
     return true
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===TableLength===
===TableLength===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]


  <nowiki> Returns table item count
  <nowiki> Returns table item count
Line 97: Line 112:
     return count
     return count
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===FindDups===
===FindDups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Find all duplicate items and returns two tables the dup and clean tables


<nowiki> Returns table item count
Returns table item count
local tbl = {1, 2, 2, 4, 4, 6}
 
local tbl1 = {}
local tbl = {1, 2, 2, 4, 4, 6}
local tbl2 = {}
 
local tbl1 = {}


tbl1, tbl2 = TableLength(tbl)
local tbl2 = {}


returns tbl1, tbl2 = 6
tbl1, tbl2 = TableLength(tbl)


Find all duplicate items and returns two tables the dup and clean tables
returns tbl1, tbl2 = 6
-- =====================================================]]
<nowiki> function FindDups(checktbl, duptbl, cleantbl)
 
  function FindDups(checktbl, duptbl, cleantbl)
     function tLength(tbl) -- tLength returns table count
     function tLength(tbl) -- tLength returns table count
       local count = 0
       local count = 0
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     return table.sort(duptbl), table.sort(cleantbl)
     return table.sort(duptbl), table.sort(cleantbl)
   end -- function end </nowiki>
   end -- function end </nowiki>
----


===ReverseTable===
===ReverseTable===


<nowiki> Returns a reversed table
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
local tbl = {1, 2, 3, 4, 5, 6}
 
tbl = ReverseTable(tbl)
Returns a reversed table
 
local tbl = {1, 2, 3, 4, 5, 6}
 
tbl = ReverseTable(tbl)
 
returns tbl = {6, 5, 4, 3, 2, 1}


  returns tbl = {6, 5, 4, 3, 2, 1}
  <nowiki> function ReverseTable(tbl)
-- =====================================================]]
  function ReverseTable(tbl)
     --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     local n = #tbl
     local n = #tbl
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     return tbl
     return tbl
   end -- function end </nowiki>
   end -- function end </nowiki>
----


==Conversion Tools==
==Conversion Tools==
This collection of conversion functions.
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This collection of functions that assist in the conversion activities.


===Bool2Str===
===Bool2Str===
<nowiki> bool2Str - Converts true or false as a string.
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> bool2Str - Converts true or false as a string.
  local x = true  
  local x = true  
  tbl = bool2Str(x)
  tbl = bool2Str(x)
 
-- =====================================================]]
  returns "true"
  returns "true"
-- =====================================================]]
   function Bool2Str(x)
   function Bool2Str(x)
     if x then
     if x then
Line 174: Line 201:
       return "false"
       return "false"
     end
     end
   end --function end <\nowiki>
   end --function end </nowiki>


<nowiki>
----


===D2S8===
===D2S8===
  <nowiki> D2S8 - Converts a Number (Double) to a String with 8 places
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
local x =12.2351
  D2S8 - Converts a Number (Double) to a String with 8 places
  = D2S8(x)
   
 
  <nowiki>function D2S8(d)                              -- Converts a Number (Double) to a String with 8 places
returns x = "12.23510000"
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
-- =====================================================]]
  function D2S8(d)                                        --  Converts a Number (Double) to a String with 8 places
     return string.format("%.8f", d)
     return string.format("%.8f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===D2S4===
===D2S4===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki> D2S4 - Converts a Number (Double) to a String with 4 places
  <nowiki> D2S4 - Converts a Number (Double) to a String with 4 places
  local x =12.23
  local x =12.23
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     return string.format("%.4f", d)
     return string.format("%.4f", d)
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Toint===
===Toint===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki> Toint - Converts a Double Number to a intiger
  <nowiki> Toint - Converts a Double Number to a intiger
  local x = 12.23
  local x = 12.23
Line 209: Line 242:
     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
     return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Rounder===
===Rounder===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]


   return tonumber(string.format("%." .. (idp or 0) .. "f", n
   return tonumber(string.format("%." .. (idp or 0) .. "f", n
Line 218: Line 254:
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
   return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function </nowiki>
end -- end function </nowiki>
----


===RUsame===
===RUsame===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  <nowiki>
  <nowiki>
-- =====================================================]]
-- =====================================================]]
Line 242: Line 281:


===WithIn===
===WithIn===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Retuns true if number is within tolerance with match
Retuns true if number is within tolerance with match


-- =====================================================]]
 
  <nowiki> function WithIn(Num, Mat, Tol)                         -- 
  <nowiki> function WithIn(Num, Mat, Tol)
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
     if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
       return true
       return true
Line 251: Line 291:
     return false
     return false
   end -- end function </nowiki>
   end -- end function </nowiki>
----


===Double2Fraction===
===Double2Fraction===
<nowiki>
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Converts a Measurement (Double) to a Fractional String
function Double2Fraction(Num)                          --  Converts a Measurement (Double) to a Fractional String
 
local txt = Double2Fraction(1.25)
 
returns txt ="1-1/4"
<nowiki> function Double2Fraction(Num)
   local Frac = "Error"
   local Frac = "Error"
   if Num then
   if Num then
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   return Frac
   return Frac
end -- end function </nowiki>
end -- end function </nowiki>
----


==Time and Date Tools==
==Time and Date Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This collection of functions are utilized in the date and time calculations.


===StartDateTime===
===StartDateTime===
<nowiki> StartDateTime - Returns the Date and Time.
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
local dt= StartDateTime(true)
StartDateTime - Returns the Date and Time.
 
local dt= StartDateTime(true)
 
returns tbl = "10/02/23"


  returns tbl = "10/02/23"
  <nowiki>   function StartDateTime(LongShort)
-- =====================================================]]
   function StartDateTime(LongShort)
--[[ Date Value Codes
--[[ Date Value Codes
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %b  abbreviated month name (e.g., Sep)
Line 463: Line 514:
       return os.date("%Y%m%d%H%M")
       return os.date("%Y%m%d%H%M")
     end
     end
   end
   end </nowiki>
-- =====================================================]]
 
   function StartDate(LongShort)
----
 
===StartDate===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
StartDate - Returns the Date and Time.
 
local dt= StartDate(true)
 
returns tbl = "10/02/23"
   <nowiki> function StartDate(LongShort)
--[[ Date Value Codes
--[[ Date Value Codes
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |   %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %b  abbreviated month name (e.g., Sep)
Line 493: Line 553:
   end </nowiki>
   end </nowiki>


  ===Wait===
----
<nowiki> Wait - Waits for a duration.
 
local dt = Wait(true)
===Wait===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Wait - Waits for a duration.
 
local dt = Wait(true)
 
returns tbl = "10/02/23"


returns tbl = "10/02/23"
  <nowiki> function Wait(time)
-- =====================================================]]
  function Wait(time)
     local duration = os.time() + time
     local duration = os.time() + time
     while os.time() < duration do end
     while os.time() < duration do end
  end
    end
-- =====================================================]]
  end -- function end </nowiki>
  end -- function end </nowiki>
----


==Debugging Tools==
==Debugging Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This collection of functions assist in the debugging of code.
 
===DMark - places a circle and notation to assist in geometry debugging===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a circle and marks on the drawing for debugging purposes.
 
call = DebugMarkPoint("Note: Hi", Pt1)


  <nowiki>  
  <nowiki> function DMark(Note, Pt)
-- =====================================================]]
   -- ==== Sub Function
╔╦╗╔═╗╔╗ ╦ ╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║║╣ ╠╩╗║ ║║ ╦  ║ ║ ║║ ║║  ╚═╗
═╩╝╚═╝╚═╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DebugTools()
-- =====================================================]]
  function DMark(Note, Pt)
   --[[-- ==MarkPoint==
    | Code sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd.
    | Draws mark on the drawing
    | call = DebugMarkPoint("Note: Hi", Pt1)
    ]]
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
  --[[ draws a circle based on user inputs
    | job - current validated job unique ID
    | Cpt - (2Dpoint) center of the circle
    | CircleRadius - radius of the circle
    | Layer - layer name to draw circle (make layer if not exist)
    ]]
       local pa  = Polar2D(Cpt, 180.0, CircleRadius)
       local pa  = Polar2D(Cpt, 180.0, CircleRadius)
       local pb  = Polar2D(Cpt,  0.0, CircleRadius)
       local pb  = Polar2D(Cpt,  0.0, CircleRadius)
Line 537: Line 592:
       return true
       return true
     end -- function end
     end -- function end
   -- ====]]
   -- ====
     local BubbleSize = 1.25
     local BubbleSize = 1.25
     if not Project.DebugAngle then
     if not Project.DebugAngle then
Line 565: Line 620:
     end
     end
     return true
     return true
   end -- function end
   end -- function end </nowiki>
-- =====================================================]]
 
function StatusMessage(Type, Header, Question, ErrorNumber)
----
  --[[
 
  Useage:          type    Header Info              Question or Message                                 Err No.
===StatusMessage===
    StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number
Useage: (Type of Message, Dialog Header, Question or Message, Err No.)
  ]]
 
StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")
 
Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number
<nowiki>function StatusMessage(Type, Header, Question, ErrorNumber)
 
   local dialog
   local dialog
   local X = 460
   local X = 460
Line 619: Line 679:
   end
   end
   return true
   return true
end
end </nowiki>
-- =====================================================]]
 
  function DebugMarkPoint(Note, Pt, Size, LayerName)
----
  --[[-- ==MarkPoint==
 
  | Code sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd.
 
  | Draws mark on the drawing
===DebugMarkPoint===
  | call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
  ]]
Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)  
 
call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")
<nowiki>function DebugMarkPoint(Note, Pt, Size, LayerName)
     if Size == nil then
     if Size == nil then
       Size = 0.125
       Size = 0.125
Line 633: Line 696:
       LayerName = "Debug"
       LayerName = "Debug"
     end
     end
  -- ==== Sub Function
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
     local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
  -- | draws a circle based on user inputs
  -- | job - current validated job unique ID
  -- | Cpt - (2Dpoint) center of the circle
  -- | CircleRadius - radius of the circle
  -- | Layer - layer name to draw circle (make layer if not exist)
       local pa = Polar2D(Cpt, 180.0, CircleRadius)
       local pa = Polar2D(Cpt, 180.0, CircleRadius)
       local pb = Polar2D(Cpt,  0.0, CircleRadius)
       local pb = Polar2D(Cpt,  0.0, CircleRadius)
Line 646: Line 705:
       layer:AddObject(CreateCadContour(line), true)
       layer:AddObject(CreateCadContour(line), true)
       return true
       return true
     end -- function end
     end -- sub function end
   -- ====]]
   -- ====
     local job = VectricJob()
     local job = VectricJob()
     local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
     local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
Line 661: Line 720:
     DrawCircle(job, Pt, Size, LayerName)
     DrawCircle(job, Pt, Size, LayerName)
     return true
     return true
   end -- function end
   end -- function end </nowiki>
-- =====================================================]]
 
  function ShowDialogSize()                            -- Returns Dialog X and Y size
----
 
===ShowDialogSize===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function ShowDialogSize()
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
     DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
   end -- function end
   end -- function end</nowiki>
-- =====================================================]]
end -- End Debug


</nowiki>
----


==Dialog and Menu Tools==
==Dialog and Menu Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document.


<nowiki>
===DialogSize===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Returns Dialog size in a message box showing the X and Y vaalues.
╔╦╗╦╔═╗╦  ╔═╗╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
  <nowiki> function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  ║║║╠═╣║  ║ ║║ ╦  ║ ║ ║║ ║║  ╚═╗
═╩╝╩╩ ╩╩═╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DialogTools()
-- =====================================================]]
function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
   local InText = string.find(string.upper(Str) , "X")
   local InText = string.find(string.upper(Str) , "X")
   local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
   local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
   local DialogY = All_Trim(string.sub(Str, InText + 1))
   local DialogY = All_Trim(string.sub(Str, InText + 1))
   return tonumber(DialogX), tonumber(DialogY)
   return tonumber(DialogX), tonumber(DialogY)
end -- end function
end -- function end</nowiki>
-- =====================================================]]
 
function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
----
 
===ProgressBarAmount===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
   --[[
   --[[
   local MyProgressBar
   local MyProgressBar
Line 699: Line 762:
     MyProgressBar:Finished()                                                  -- Close Progress Bar
     MyProgressBar:Finished()                                                  -- Close Progress Bar
   ]]
   ]]
  local X1 = (100.0 / TotalRecords)
    local X1 = (100.0 / TotalRecords)
  local X2 = X1 * Record
    local X2 = X1 * Record
  local X3 = math.abs(X2)
    local X3 = math.abs(X2)
  local X4 = (math.floor(X3))
    local X4 = (math.floor(X3))
  return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryGearCalulate(dialog)
----
 
===OnLuaButton_InquiryGearCalulate===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryGearCalulate(dialog)
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
   Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
   Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
Line 732: Line 800:


   return true
   return true
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDropList(Header, Quest, DX, DY, DList)
----
 
===InquiryDropList===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
--[[
     Drop list foe user input
     Drop list foe user input
Line 757: Line 830:
       return dialog:GetDropDownListValue("ListBox")
       return dialog:GetDropDownListValue("ListBox")
     end
     end
end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryFileBox(Header, Quest, DefaltPath)
----
 
===InquiryFileBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryFileBox(Header, Quest, DefaltPath)
--[[
--[[
     Dialog Box for user to pick a file
     Dialog Box for user to pick a file
Line 795: Line 873:
       return dialog:GetTextField("ReadFile")
       return dialog:GetTextField("ReadFile")
     end -- if end
     end -- if end
end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryPathBox(Header, Quest, DefaltPath)
----
 
===InquiryPathBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryPathBox(Header, Quest, DefaltPath)
--[[
--[[
     Number Box for user input with default value
     Number Box for user input with default value
Line 833: Line 916:
       return dialog:GetTextField("DInput")
       return dialog:GetTextField("DInput")
     end -- if end
     end -- if end
  end -- function end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryAreYouSureYesNo(Header, Question1, Question2)
----
 
===InquiryAreYouSureYesNo===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryAreYouSureYesNo(Header, Question1, Question2)
  --[[
  --[[
     Drop list for user to input project info
     Drop list for user to input project info
Line 855: Line 943:
       return true
       return true
     end
     end
  end
  end -- function end</nowiki>
-- =====================================================]]
 
function InquiryDoubleBox(Header, Quest, DefaltN)
----
 
===InquiryDoubleBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
--[[
-- nquiryNumberBox for user input with default number value
-- nquiryNumberBox for user input with default number value
Line 875: Line 968:
     return dialog:GetDoubleField("NumberInput")
     return dialog:GetDoubleField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryIntegerBox(Header, Quest, DefaltI)
----
 
===InquiryIntegerBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
--[[
-- InquiryIntegerBox for user input with default number value
-- InquiryIntegerBox for user input with default number value
Line 895: Line 993:
     return dialog:GetIntegerField("IntegerInput")
     return dialog:GetIntegerField("IntegerInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function InquiryTextgBox(Header, Quest, DefaltS)
----
 
===InquiryTextgBox===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function InquiryTextgBox(Header, Quest, DefaltS)
--[[
--[[
-- InquiryStringBox for user input with default number value
-- InquiryStringBox for user input with default number value
Line 915: Line 1,018:
     return dialog:GetTextField("NumberInput")
     return dialog:GetTextField("NumberInput")
   end
   end
end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryError(Message)
----
 
===OnLuaButton_InquiryError===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryError(Message)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
Line 934: Line 1,042:
   WriteRegistry()
   WriteRegistry()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function PresentMessage(Header, Type, Line)
----
 
===PresentMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function PresentMessage(Header, Type, Line)
     --[[
     --[[
     Provides user information on an Error
     Provides user information on an Error
Line 953: Line 1,066:
   dialog:ShowDialog()
   dialog:ShowDialog()
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function OnLuaButton_InquiryAbout()
===OnLuaButton_InquiryAbout===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
   local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
Line 963: Line 1,079:
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
   return  true
   return  true
end
end -- function end</nowiki>
-- =====================================================]]
 
function Color_HTML ()
----
 
 
===Color_HTML ===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Color_HTML ()
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
   MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
             " Y = " .. tostring(dialog.WindowHeight)
Line 1,003: Line 1,125:
</table>
</table>
]] -- end HTML
]] -- end HTML
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function Style ()
----
 
 
===Style===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Style()
-- =====================================================]]
-- =====================================================]]
DialogWindow.Style = [[ <style>
DialogWindow.Style = [[ <style>
Line 1,296: Line 1,424:
}
}
</style>]]
</style>]]
end
end -- function end</nowiki>
-- =====================================================]]
 
function Orgin ()                                      -- Anchor Point
----
 
===Orgin===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function Orgin()                                      -- Anchor Point
-- ================================
-- ================================
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
   DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
end -- HTML Function end
end -- function end</nowiki>
-- =====================================================]]
 
function GetColor(str)                                  -- returns the RGB value for the standard color names
----
 
 
===GetColor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- str = "Purple"
-- returns = 128 0 128
-- returns = 128 0 128
Line 1,333: Line 1,472:
     end
     end
     return Red, Green, Blue
     return Red, Green, Blue
  end -- function end
end -- function end</nowiki>
-- =====================================================]]
 
function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
----
 
 
===StatusMessage===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y vaalues.
<nowiki> function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
   -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
Line 1,368: Line 1,513:
   dialog:ShowDialog()
   dialog:ShowDialog()
   return true
   return true
end
end -- function end </nowiki>
-- =====================================================]]
end -- Dialog Tools function end


===DialogStringChecks===
<nowiki>function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end</nowiki>
----
==Directory and File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document.
----
===MakeFolder()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Returns Dialog size in a message box showing the X and Y values.
<nowiki> function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end</nowiki>
----
===PathFix()===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end</nowiki>
----
===IsDir()===
Validates a directory path


</nowiki>
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
 
  <nowiki>function IsDir(path)                     -- Returns true if path is found
==Directory and File Tools==
     local function exists(file)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
       local ok, err, code = os.rename(file, file)
 
      if not ok then
  <nowiki>  
         if code == 13 then
           return true
-- =====================================================]]
        end -- if end
╔╦╗╦╦═╗╔═╗╔═╗╔╦╗╔═╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
       end -- if end
║║║╠╦╝║╣ ║  ║ ║ ║╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
       return ok, err
═╩╝╩╩╚═╚═╝╚═╝ ╩ ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
    end -- function end
function DirectoryTools()
    return exists(path.."/")
-- =====================================================]]
  end -- function end</nowiki>
  function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end
-- =====================================================]]
  function PathFix(xPath)
    return string.gsub(xPath, "\\", "/")
  end -- function end
-- =====================================================]]
  function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
     local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end
-- =====================================================]]
  function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
       local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
        -- get contents of current directory
        -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
        -- call passed method for each file:
         local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
           if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
          num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
       end -- for end
       return num_files_processed
  end -- function end
-- =====================================================]]
end -- Directory Tools end
 


</nowiki>


==Drawing Tools==
----
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


 
===FileExists()===
  <nowiki> </nowiki>
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Returns Dialog size in a message box showing the X and Y values.
╔╦╗╦═╗╔═╗╦ ╦╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
  <nowiki> function FileExists(name)
<nowiki> </nowiki>║║╠╦╝╠═╣║║║║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
-- FileExists(name
  ═╩╝╩╚═╩ ╩╚╩╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
-- DisplayMessageBox(name)
function DrawTools()
    local f=io.open(name,"r")
<nowiki> </nowiki> -- =====================================================]]
    if f~=nil then
  <nowiki> </nowiki> function LayerClear(LayerName)
      io.close(f)
<nowiki> </nowiki> local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
      return true
<nowiki> </nowiki>    if Mylayer.IsEmpty then
    else
<nowiki> </nowiki>      Milling.job.LayerManager:RemoveLayer(Mylayer)
      return false
<nowiki> </nowiki>    end -- if end
    end
<nowiki> </nowiki> return true
  end -- function end</nowiki>
end -- function end
 
----
<nowiki> </nowiki> -- ====================================================]]
 
<nowiki> </nowiki> function Scale(Num)
===DirectoryProcessor()===
<nowiki> </nowiki> local mtl_block = MaterialBlock()
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> if mtl_block.InMM then
 
<nowiki> </nowiki>  return Num * 25.4
Returns number of files that were processed by an operation.
<nowiki> </nowiki> else
 
<nowiki> </nowiki>  return Num
<nowiki> function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
<nowiki> </nowiki> end
      local num_files_processed = 0
end -- end function
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
<nowiki> </nowiki> -- =====================================================]]
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
<nowiki> </nowiki> function AssyHoler(pt1, pt2, PartName)                 -- Draws Assy Holes in a stight line
      directory_reader:SortDirs()
<nowiki> </nowiki> local Ang1 = GetPolarDirection(pt1, pt2)
      local number_of_directories = directory_reader:NumberOfDirs()
<nowiki> </nowiki> local Ang2 = GetPolarDirection(pt2, pt1)
      for i = 1, number_of_directories do
<nowiki> </nowiki> pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
        local cur_directory = directory_reader:DirAtIndex(i)
<nowiki> </nowiki> DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
        -- get contents of current directory
<nowiki> </nowiki> pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
        -- dont include sub dirs, use passed filter
<nowiki> </nowiki> DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
<nowiki> </nowiki> local Dist = GetDistance(pt1, pt2)
        cur_dir_reader:GetFiles(filter, true, false)
<nowiki> </nowiki> if Project.Debugger then
        -- call passed method for each file:
<nowiki> </nowiki>  DMark("pt1", pt1)
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
<nowiki> </nowiki>  DMark("pt2", pt2)
        for j=1, num_files_in_dir do
<nowiki> </nowiki> end
          local file_info = cur_dir_reader:FileAtIndex(j)
<nowiki> </nowiki> BaseScrew(2)
          if not function_ptr(job, file_info.Name) then
<nowiki> </nowiki> Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
            return true
  <nowiki> </nowiki> HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
          end -- if end
<nowiki> </nowiki> HoleSpacing = (Dist / HoleCount)
          num_files_processed = num_files_processed + 1
<nowiki> </nowiki> HoleCount = (Dist / HoleSpacing)
        end -- for end
<nowiki> </nowiki> if (Dist > (HoleSpacing * 2.0)) then
        -- empty out our directory object ready for next go
<nowiki> </nowiki>  for i = HoleCount, 1, -1 do
        cur_dir_reader:ClearDirs()
<nowiki> </nowiki>    pt1 = Polar2D(pt1, Ang1, HoleSpacing)
        cur_dir_reader:ClearFiles()
<nowiki> </nowiki>    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      end -- for end
<nowiki> </nowiki>    if Project.Debugger then
      return num_files_processed
<nowiki> </nowiki>      DMark("pt1w", pt1)
  end -- function end </nowiki>
<nowiki> </nowiki>    end
----
<nowiki> </nowiki>    BaseScrew(1)
 
<nowiki> </nowiki>  end -- for end
==Drawing Tools==
<nowiki> </nowiki> elseif (Dist > HoleSpacing) then
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
<nowiki> </nowiki>  ptC = Polar2D(pt1, Ang1, Dist / 2.0)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
<nowiki> </nowiki>  if Project.Debugger then
 
<nowiki> </nowiki>    DMark("ptC", ptC)
----
<nowiki> </nowiki>  end
 
<nowiki> </nowiki>  DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
===DrawArrowLineArrow===
<nowiki> </nowiki> else
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  -- Done No Holes
Draws a dimension line with arrow heads and extension leaders
<nowiki> </nowiki> end
  <nowiki>function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
<nowiki> </nowiki> return true
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
end -- end AssyHoler function
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
<nowiki> </nowiki> -- =====================================================]]
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
<nowiki> </nowiki> function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  -- -----------------------------------------------------]]
<nowiki> </nowiki>  Local Project = {}
    local job = VectricJob()
<nowiki> </nowiki>  Project.job  = VectricJob()
    if not job.Exists then
<nowiki> </nowiki>  Project.ang  = GetPolarDirection(pt1, pt2)
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>  Project.dis  = H(SlotWidth)
      return false
<nowiki> </nowiki>  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
    end -- if end
<nowiki> </nowiki>  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
<nowiki> </nowiki>  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
    local DimArrow2Angle = DimArrow1Angle + 180.0
<nowiki> </nowiki>  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
    local LederAng      = DimArrow1Angle + 90.0
<nowiki> </nowiki>  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
    local LedDrop        = LederAng + 180.0
<nowiki> </nowiki>  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
    local TxtCenter      = GetDistance(Pt1, Pt2) * 0.5
<nowiki> </nowiki>  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
    local ArrowLen      = 0.125 * scale
<nowiki> </nowiki>  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
    local StrSet        = (string.len(Str) * ArrowLen) * 0.5
<nowiki> </nowiki>  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
<nowiki> </nowiki>  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
<nowiki> </nowiki>  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
<nowiki> </nowiki>  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
<nowiki> </nowiki>  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
<nowiki> </nowiki>  Project.line  = Contour(0.0)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
<nowiki> </nowiki>  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
    local Apt1          = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
<nowiki> </nowiki>  Project.line:AppendPoint(Project.ptAa)
    local Apt2          = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptAb, 1.0)
    local TxtPt1        = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptBa)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptBb, 1.0)
    local ArrowHead      = (ArrowLen * 0.333)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptCb)
    local line1          = Contour(0.0)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptCa, 1.0)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptDb)
    line1:AppendPoint(Apt1)
<nowiki> </nowiki>  Project.line:ArcTo(Project.ptDa, 1.0)
    line1:LineTo(PT02A)
<nowiki> </nowiki>  Project.line:LineTo(Project.ptAa)
    line1:LineTo(Apt2)
<nowiki> </nowiki>  Project.layer:AddObject(CreateCadContour(Project.line), true)
    line1:LineTo(Apt1)
<nowiki> </nowiki>  return true
    layer1:AddObject(CreateCadContour(line1), true)
<nowiki> </nowiki> end -- function end
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
<nowiki> </nowiki> -- =====================================================]]
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
<nowiki> </nowiki> function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
    local line2 = Contour(0.0)
<nowiki> </nowiki> local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki> local Pt1, Pt2 = Point2D()
    line2:AppendPoint(Apt3)
<nowiki> </nowiki> if Material.Orientation == "V" then
    line2:LineTo(PT02B)
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
    line2:LineTo(Apt4)
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
    line2:LineTo(Apt3)
<nowiki> </nowiki> else
    layer2:AddObject(CreateCadContour(line2), true)
<nowiki> </nowiki>  Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
    if Ext1 then
<nowiki> </nowiki>  Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
      local lineA = Contour(0.0)
<nowiki> </nowiki> end
      local layerA = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki> return Pt1, Pt2
      lineA:AppendPoint(PT01A)
end
      lineA:LineTo(PT03A)
<nowiki> </nowiki> -- =====================================================]]
      layerA:AddObject(CreateCadContour(lineA), true)
<nowiki> </nowiki> function AddGroupToJob(job, group, layer_name)
    end -- if end
<nowiki> </nowiki>    --<nowiki>[[  --------------- AddGroupToJob --------------------------------------------------|
    if Ext2 then
  |  Add passed group to the job - returns object created
      local lineB = Contour(0.0)
  |  Parameters:
      local layerB = job.LayerManager:GetLayerWithName(Layer)
  |    job              -- job we are working with
      lineB:AppendPoint(PT01B)
  |    group            -- group of contours to  add to document
      lineB:LineTo(PT03B)
  |    layer_name      -- name of layer group will be created on|
      layerB:AddObject(CreateCadContour(lineB), true)
  |  Return Values:
    end -- if end
  |    object created to represent group in document
    local lineC = Contour(0.0)
  ]]</nowiki>
    local layerC = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
    lineC:AppendPoint(PT02A)
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
    lineC:LineTo(PT02B)
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
    layerC:AddObject(CreateCadContour(lineC), true)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
<nowiki> </nowiki>    -- and add our object to it
    return true
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
  end -- function end</nowiki>
<nowiki> </nowiki>  return cad_object
 
<nowiki> </nowiki> end
----
 
<nowiki> </nowiki> -- =====================================================]]
===LayerClear===
<nowiki> </nowiki> function DrawArc(PtS, PtE, ArcRadius, Layer)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> --<nowiki>[[Draw Arc
Deletes Layer if empty.
  function main(script_path)
 
  local MyPt1 = Point2D(3.5,3.8)
  <nowiki>function LayerClear(LayerName)
  local MyPt2 = Point2D(3.5,6.8)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
  local layer = "My Arc"
  if Mylayer.IsEmpty then
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
    Milling.job.LayerManager:RemoveLayer(Mylayer)
  return true
   end -- if end
  end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end
<nowiki> </nowiki>    local line = Contour(0.0)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    line:AppendPoint(PtS)
<nowiki> </nowiki>    line:ArcTo(PtE,1);
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
<nowiki> </nowiki>  local LongAngle = 90.0
<nowiki> </nowiki>  local ValueAB = (LongAxe - ShortAxe) * 0.50
<nowiki> </nowiki>  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  local LRad = LongAxe * 0.50
<nowiki> </nowiki>  local ptT = Polar2D(CenterPt, LongAngle, LRad)
<nowiki> </nowiki>  local X = 0.0
<nowiki> </nowiki>  local pty = Point2D(0.0,0.0)
<nowiki> </nowiki>  local ptx  = Point2D(0.0,0.0)
<nowiki> </nowiki>  local mylayer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>        line:AppendPoint(ptT)
<nowiki> </nowiki>  while (X < 360.0) do
<nowiki> </nowiki>    pty = Polar2D(CenterPt, LongAngle + X, LRad)
<nowiki> </nowiki>    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
<nowiki> </nowiki>    if ((LongAngle + X) >= 90.0) then
<nowiki> </nowiki>      ptx = Polar2D(pty, 180.0, ValueAC)
<nowiki> </nowiki>    else
<nowiki> </nowiki>      ptx = Polar2D(pty,  0.0, ValueAC)
<nowiki> </nowiki>    end
<nowiki> </nowiki>    line:LineTo(ptx)
<nowiki> </nowiki>    X = X + 1
<nowiki> </nowiki>  end -- while end
<nowiki> </nowiki>    line:LineTo(ptT)
<nowiki> </nowiki>  mylayer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function H(x)                                        -- Returns half the value
<nowiki> </nowiki>    return x * 0.5
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
<nowiki> </nowiki>  -- Returns a 2Dpoint(x, y)
<nowiki> </nowiki>    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki>  end -- End Function
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function GetDistance(objA, objB)
<nowiki> </nowiki>    local xDist = objB.x - objA.x
<nowiki> </nowiki>    local yDist = objB.y - objA.y
<nowiki> </nowiki>    return math.sqrt((xDist ^ 2) + (yDist ^ 2))
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>    local bulge = (2 * seg) / chord
<nowiki> </nowiki>    return bulge
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki> function GetPolarAngle(Start, Corner, End)
<nowiki> </nowiki>  local function GetPolarDirection(point1, point2)              --
<nowiki> </nowiki>    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
<nowiki> </nowiki>    if point1.X < point2.X then
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = ang + 0.0
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = 360.0 - ang
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    else
<nowiki> </nowiki>      if point1.Y < point2.Y then
<nowiki> </nowiki>        ang = 180.0 - ang
<nowiki> </nowiki>      else
<nowiki> </nowiki>        ang = ang + 180.0
<nowiki> </nowiki>      end -- if end
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    if ang >=360 then
<nowiki> </nowiki>      ang = ang -360.0
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    return ang
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki>  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki>  -- ---------------------------------------------------]]
<nowiki> </nowiki>  -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  local EndRadius = 0.0
<nowiki> </nowiki>  local TopRadius = 0.0
<nowiki> </nowiki>  local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki>  local ptC = DrawEllipse_CenterPt
<nowiki> </nowiki>  --<nowiki>[[
      DMark("ptC", ptC)
      DMark("ptT", ptT)
      DMark("ptB", ptB)
      DMark("ptL", ptL)
      DMark("ptR", ptR)
  ]]</nowiki>
<nowiki> </nowiki>  local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
<nowiki> </nowiki>  local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
<nowiki> </nowiki>  local LT_Dist  = GetDistance(ptL, ptT)
<nowiki> </nowiki>  local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
<nowiki> </nowiki>  local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
<nowiki> </nowiki>  local aT_Dist  = GetDistance(pt_a, ptT)
<nowiki> </nowiki>  local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
<nowiki> </nowiki>  local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
<nowiki> </nowiki>  local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local cC_Dist  = GetDistance(pt_c, ptC)
<nowiki> </nowiki>  local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
<nowiki> </nowiki>  local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>  local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>  --<nowiki>[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)
  ]]</nowiki>
<nowiki> </nowiki>  local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
<nowiki> </nowiki>  local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
<nowiki> </nowiki>  local T_Chor  = GetDistance(pt1, pt2)
<nowiki> </nowiki>  local R_Chor  = GetDistance(pt1, pt4)
<nowiki> </nowiki>  local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
<nowiki> </nowiki>  local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
<nowiki> </nowiki>  line:AppendPoint(pt1)
<nowiki> </nowiki>  line:ArcTo(pt2, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt3, L_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt4, T_Bulge)
<nowiki> </nowiki>  line:ArcTo(pt1, L_Bulge)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Ellipse function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawBox(p1, p2, p3, p4, Layer)
<nowiki> </nowiki>  --<nowiki>[[ Draw Box
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end -- if end
<nowiki> </nowiki>    local line = Contour(0.0)
<nowiki> </nowiki>    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>    line:AppendPoint(p1)
<nowiki> </nowiki>    line:LineTo(p2)
<nowiki> </nowiki>    line:LineTo(p3)
<nowiki> </nowiki>    line:LineTo(p4)
<nowiki> </nowiki>    line:LineTo(p1)
<nowiki> </nowiki>    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>    return true
<nowiki> </nowiki>  end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawCircle(Pt1, CenterRadius, Layer)
<nowiki> </nowiki>  --<nowiki>[[ ==Draw Circle==
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end -- if end
<nowiki> </nowiki>  local pa = Polar2D(Pt1,  180.0, CenterRadius)
<nowiki> </nowiki>  local pb = Polar2D(Pt1,    0.0, CenterRadius)
<nowiki> </nowiki>  local Contour = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  Contour:AppendPoint(pa)
<nowiki> </nowiki>  Contour:ArcTo(pb, 1)
<nowiki> </nowiki>  Contour:ArcTo(pa, 1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(Contour), true)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawLine(Pt1, Pt2, Layer)
<nowiki> </nowiki> --<nowiki>[[Draws a line from Pt1 to Pt2 on the layer name.
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Line"
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   return true
  end -- function end
end -- function end</nowiki>
  -- -----------------------------------------------------]]</nowiki>
 
<nowiki> </nowiki>  local job = VectricJob()
----
<nowiki> </nowiki>  if not job.Exists then
 
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
===LeaderLine===
<nowiki> </nowiki>    return false
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  end
<nowiki>function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)  --Draws a leader with text
  <nowiki> </nowiki>  local line = Contour(0.0)
  --[[
  <nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
<nowiki> </nowiki>  line:AppendPoint(Pt1)
  --]]
<nowiki> </nowiki>  line:LineTo(Pt2)
    local job = VectricJob()
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
    if not job.Exists then
<nowiki> </nowiki>   return true
      DisplayMessageBox("Error: No job loaded")
  <nowiki> </nowiki> end -- function end
      return false
<nowiki> </nowiki> -- =====================================================]]
    end -- if end
  <nowiki> </nowiki> function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
    local ArrowLen      = 0.125 * scale
  <nowiki> </nowiki> --<nowiki>[[
    local DimArrowAngle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    function main(script_path)
    local TxtAngle      = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
      local MyPt = Point2D(3.5,3.8)
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
       local InRadius = 9.0
    local Apt1          = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
       local OutRadius= 20.0
    local Apt2          = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
       local layer = "My Star"
    local ArrowHead      = ArrowLen * 0.333
       DrawStar(MyPt , InRadius ,OutRadius, layer)
    local line1          = Contour(0.0)
    local layer1        = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ; line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end</nowiki>
 
----
 
===Scale===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Provides the correct scale rate-based drawing units.
 
<nowiki>function Scale(Num)
  local mtl_block = MaterialBlock()
  if mtl_block.InMM then
    return Num * 25.4
  else
    return Num
  end
  end -- function end</nowiki>
 
----
 
===AssyHoler===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws Assy Holes in a stright line (Rabbet and/or Dado).
 
<nowiki>function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
    local Ang1 = GetPolarDirection(pt1, pt2)
    local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
    DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    local Dist = GetDistance(pt1, pt2)
    if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
    end -- if end
    BaseScrew(2)
    Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
    HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
    HoleSpacing = (Dist / HoleCount)
    HoleCount = (Dist / HoleSpacing)
    if (Dist > (HoleSpacing * 2.0)) then
    for i = HoleCount, 1, -1 do
      pt1 = Polar2D(pt1, Ang1, HoleSpacing)
      DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
      if Project.Debugger then
>      DMark("pt1w", pt1)
      end -- if end
      BaseScrew(1)
    end -- for end
  elseif (Dist > HoleSpacing) then
    ptC = Polar2D(pt1, Ang1, Dist / 2.0)
    if Project.Debugger then
      DMark("ptC", ptC)
    end -- if end
    DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
  else
    -- Done No Holes
  end -- if end
  return true
end -- function end</nowiki>
 
----
 
===DrawBoneCenter2Pts===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws dog bone joints.
 
<nowiki>function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  Local Project = {}
  Project.job  = VectricJob()
  Project.ang  = GetPolarDirection(pt1, pt2)
  Project.dis  = H(SlotWidth)
  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
  Project.line  = Contour(0.0)
  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
  Project.line:AppendPoint(Project.ptAa)
  Project.line:ArcTo(Project.ptAb, 1.0)
  Project.line:LineTo(Project.ptBa)
  Project.line:ArcTo(Project.ptBb, 1.0)
  Project.line:LineTo(Project.ptCb)
  Project.line:ArcTo(Project.ptCa, 1.0)
  Project.line:LineTo(Project.ptDb)
  Project.line:ArcTo(Project.ptDa, 1.0)
  Project.line:LineTo(Project.ptAa)
  Project.layer:AddObject(CreateCadContour(Project.line), true)
  return true
end -- function end</nowiki>
 
----
 
===InsideCornerNipper===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws the nipping of a corner for easy fitting.
 
  <nowiki>function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
  local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
  local Pt1, Pt2 = Point2D()
  if Material.Orientation == "V" then
    Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
    Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
  else
    Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
  end
  return Pt1, Pt2
end -- function end</nowiki>
 
----
 
===AddGroupToJob===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Builds a Grouping from the layer selection.
 
  <nowiki>function AddGroupToJob(job, group, layer_name)
  --[[  --------------- AddGroupToJob --------------------------------------------------|
  |  Add passed group to the job - returns object created
  |  Parameters:
  |    job              -- job we are working with
  |    group            -- group of contours to  add to document
  |    layer_name      -- name of layer group will be created on|
  |  Return Values:
  |    object created to represent group in document
  ]]
  --  create a CadObject to represent the  group
  local cad_object = CreateCadGroup(group);
  -- create a layer with passed name if it doesnt already exist
  local layer = job.LayerManager:GetLayerWithName(layer_name)
  -- and add our object to it
  layer:AddObject(cad_object, true)
  return cad_object
  end -- function end</nowiki>
 
----
 
===DrawArc===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws an Arc from points provided.
 
<nowiki>function DrawArc(PtS, PtE, ArcRadius, Layer)
  --[[Draw Arc
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Arc"
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]
       local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
      line:AppendPoint(PtS)
       line:ArcTo(PtE,1);
      layer:AddObject(CreateCadContour(line), true)
       return true
       return true
    end -- function end</nowiki>
----
===DrawEllipse===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a DrawEllipse from points provided.
<nowiki>function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
  local LongAngle = 90.0
  local ValueAB = (LongAxe - ShortAxe) * 0.50
  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
  local job = VectricJob()
  local LRad = LongAxe * 0.50
  local ptT = Polar2D(CenterPt, LongAngle, LRad)
  local X = 0.0
  local pty = Point2D(0.0,0.0)
  local ptx = Point2D(0.0,0.0)
  local mylayer = job.LayerManager:GetLayerWithName(Layer)
  local line = Contour(0.0)
        line:AppendPoint(ptT)
    while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,  0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
  end -- while end
  line:LineTo(ptT)
  mylayer:AddObject(CreateCadContour(line), true)
  return true
end -- function end</nowiki>
----
===DrawEllipse1===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a DrawEllipse from points provided.
<nowiki>function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
    -- ---------------------------------------------------]]
    function H(x)                                        -- Returns half the value
      return x * 0.5
     end -- function end
     end -- function end
  -- -----------------------------------------------------]]</nowiki>
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  local job = VectricJob()
    function Polar2D(pt, ang, dis)                       -- Calculate a new point based on reference point, angle and distance.
<nowiki> </nowiki>  if not job.Exists then
    -- Returns a 2Dpoint(x, y)
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
      return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki>    return false
    end -- End Function
<nowiki> </nowiki>  end
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  local p1 =  Polar2D(pt1,  18.0,  OutRadius)
    function GetDistance(objA, objB)
<nowiki> </nowiki>  local p2 =  Polar2D(pt1,  54.0, InRadius)
      local xDist = objB.x - objA.x
<nowiki> </nowiki>  local p3 =  Polar2D(pt1,  90.0,  OutRadius)
      local yDist = objB.y - objA.y
<nowiki> </nowiki>  local p4 =  Polar2D(pt1,  126.0, InRadius)
      return math.sqrt((xDist ^ 2) + (yDist ^ 2))
<nowiki> </nowiki>  local p5 =  Polar2D(pt1, 162.0, OutRadius)
    end -- function end
<nowiki> </nowiki>  local p6 = Polar2D(pt1,  198.0, InRadius)
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  local p7 = Polar2D(pt1,  234.0, OutRadius)
    function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>  local p8 =  Polar2D(pt1,  270.0, InRadius)
      local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>  local p9 =  Polar2D(pt1,  306.0, OutRadius)
      local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>  local p0 =  Polar2D(pt1, 342.0, InRadius)
      local bulge = (2 * seg) / chord
<nowiki> </nowiki>  local line = Contour(0.0)
      return bulge
<nowiki> </nowiki>  -- local layers = job.LayerManager:GetLayerWithName(layer)
    end -- function end
<nowiki> </nowiki>  line:AppendPoint(p1);
    -- ---------------------------------------------------]]
<nowiki> </nowiki>  line:LineTo(p2);  line:LineTo(p3)
  function GetPolarAngle(Start, Corner, End)
<nowiki> </nowiki>  line:LineTo(p4);  line:LineTo(p5)
     local function GetPolarDirection(point1, point2)             --
<nowiki> </nowiki>  line:LineTo(p6);  line:LineTo(p7)
       local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
<nowiki> </nowiki>  line:LineTo(p8);  line:LineTo(p9)
       if point1.X < point2.X then
<nowiki> </nowiki>  line:LineTo(p0);  line:LineTo(p1)
        if point1.Y < point2.Y then
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
          ang = ang + 0.0
<nowiki> </nowiki>  job:Refresh2DView()
        else
<nowiki> </nowiki>  return true
          ang = 360.0 - ang
<nowiki> </nowiki> end -- function end
        end -- if end
<nowiki> </nowiki> -- =====================================================]]
       else
<nowiki> </nowiki> function DrawTriangle(p1, p2, p3, Layer)
        if point1.Y < point2.Y then
<nowiki> </nowiki> --<nowiki>[[Draw Triangle
          ang = 180.0 - ang
     function main(script_path)
        else
       local MyPt1 = Point2D(3.5,3.8)
          ang = ang + 180.0
       local MyPt2 = Point2D(3.5,6.8)
        end -- if end
       local MyPt3 = Point2D(9.8,6.8)
      end -- if end
       local layer = "My Triangle"
       if ang >=360 then
       DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
        ang = ang -360.0
       return true
       end -- if end
       return ang
     end -- function end
     end -- function end
   -- -----------------------------------------------------]]</nowiki>
    return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
<nowiki> </nowiki>  local job = VectricJob()
   end -- function end
<nowiki> </nowiki>  if not job.Exists then
    -- ---------------------------------------------------]]
<nowiki> </nowiki>    DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local line = Contour(0.0)
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  line:AppendPoint(p1)
<nowiki> </nowiki>  line:LineTo(p2)
<nowiki> </nowiki>  line:LineTo(p3)
<nowiki> </nowiki>  line:LineTo(p1)
<nowiki> </nowiki>  layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function Radius2Bulge (p1, p2, Rad)
<nowiki> </nowiki>  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
<nowiki> </nowiki>  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
<nowiki> </nowiki>  local bulge = (2 * seg) / chord
<nowiki> </nowiki>  return bulge
<nowiki> </nowiki> end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function ChordSeg2Radius (Chr, Seg)
<nowiki> </nowiki>  local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
<nowiki> </nowiki>  return rad
<nowiki> </nowiki> end  -- end Function
   
   
<nowiki> </nowiki> -- ====================================================]]
    -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
<nowiki> </nowiki> function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
    local job = VectricJob()
--<nowiki>[[ ----------- CreateJob -------------------------------------------------
    local EndRadius = 0.0
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
    local TopRadius = 0.0
  | Create a new empty job with the passed settings
    local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
]]</nowiki>
    local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
<nowiki> </nowiki> -- we fill in most of our bounds in a Box2D
    local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki> local job_bounds = Box2D()
    local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
<nowiki> </nowiki> local blc = Point2D(0, 0)
    local ptC = DrawEllipse_CenterPt
<nowiki> </nowiki> local trc = Point2D(width, height)
    --[[
<nowiki> </nowiki> local origin_offset = Vector2D(0,0)
      DMark("ptC", ptC)
<nowiki> </nowiki> -- calculate bottom left corner offset for chosen origin
      DMark("ptT", ptT)
<nowiki> </nowiki> if Template.DXFOrientation == "Vertical" then
      DMark("ptB", ptB)
<nowiki> </nowiki>  trc = Point2D(height, width)
      DMark("ptL", ptL)
<nowiki> </nowiki>   if (job_origin == "BLC") then
      DMark("ptR", ptR)]]
<nowiki> </nowiki>    origin_offset:Set(0, 0)
    local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
    local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
<nowiki> </nowiki>    origin_offset:Set(height, 0)
    local LT_Dist = GetDistance(ptL, ptT)
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
    local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
<nowiki> </nowiki>    origin_offset:Set(height, width)
    local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
    local aT_Dist = GetDistance(pt_a, ptT)
<nowiki> </nowiki>    origin_offset:Set(0, width)
    local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
    local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
    local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  elseif (job_origin == "CENTER") then
    local cC_Dist = GetDistance(pt_c, ptC)
<nowiki> </nowiki>    origin_offset:Set(height / 2, width / 2)
    local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
<nowiki> </nowiki>  else
    local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
    local pt_d = Polar2D(ptB, (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
<nowiki> </nowiki>  end
    local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
<nowiki> </nowiki> else
    local pt1 = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  if (job_origin == "BLC") then
    local pt2 = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>    origin_offset:Set(0, 0)
    local pt3 = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
<nowiki> </nowiki>  elseif (job_origin == "BRC") then
    local pt4 = Polar2D(pt_c, (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
<nowiki> </nowiki>    origin_offset:Set(width, 0)
    --[[
<nowiki> </nowiki>  elseif (job_origin == "TRC") then
      DMark("pt1", pt1)
  <nowiki> </nowiki>    origin_offset:Set(width, height)
      DMark("pt2", pt2)
<nowiki> </nowiki>  elseif (job_origin == "TLC") then
      DMark("pt3", pt3)
<nowiki> </nowiki>    origin_offset:Set(0, height)
      DMark("pt4", pt4)
<nowiki> </nowiki>  elseif (job_origin == "CENTRE") then
      local line = Contour(0.0)
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
  <nowiki> </nowiki>  elseif (job_origin == "CENTER") then
      line:AppendPoint(pt1)
<nowiki> </nowiki>    origin_offset:Set(width / 2, height / 2)
      line:LineTo(pt2)
<nowiki> </nowiki>  else
      line:LineTo(pt3)
<nowiki> </nowiki>    MessageBox("Unknown XY origin specified " .. job_origin)
      line:LineTo(pt4)
<nowiki> </nowiki>  end
      line:LineTo(pt1)
<nowiki> </nowiki> end
      layer:AddObject(CreateCadContour(line), true)]]
<nowiki> </nowiki> -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
    local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
<nowiki> </nowiki> blc = blc - origin_offset
    local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
<nowiki> </nowiki> trc = trc - origin_offset
    local T_Chor = GetDistance(pt1, pt2)
<nowiki> </nowiki> job_bounds:Merge(blc)
    local R_Chor = GetDistance(pt1, pt4)
<nowiki> </nowiki> job_bounds:Merge(trc)
    local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
<nowiki> </nowiki> local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
    local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
  <nowiki> </nowiki> return success
end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawFontGrid(job)
<nowiki> </nowiki>  local pt = Point2D(0.3,0.3)
<nowiki> </nowiki>  local scl  = 1.0 -- (scl * 0.5)
<nowiki> </nowiki>  local pA0  = pt
  <nowiki> </nowiki>  local ang  = 0.0
<nowiki> </nowiki>  local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
<nowiki> </nowiki>  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
<nowiki> </nowiki>  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
<nowiki> </nowiki>   local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
<nowiki> </nowiki>   local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
  <nowiki> </nowiki>  local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
<nowiki> </nowiki>  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
   
   
<nowiki> </nowiki>  PointCircle(pA0)
    local line = Contour(0.0)
<nowiki> </nowiki>  PointCircle(pA1)
    local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
<nowiki> </nowiki>  PointCircle(pA2)
    line:AppendPoint(pt1)
<nowiki> </nowiki>  PointCircle(pA3)
    line:ArcTo(pt2, T_Bulge)
<nowiki> </nowiki>  PointCircle(pA4)
    line:ArcTo(pt3, L_Bulge)
<nowiki> </nowiki>  PointCircle(pA5)
    line:ArcTo(pt4, T_Bulge)
<nowiki> </nowiki>  PointCircle(pA6)
    line:ArcTo(pt1, L_Bulge)
<nowiki> </nowiki>  PointCircle(pA7)
    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  PointCircle(pA8)
    job:Refresh2DView()
<nowiki> </nowiki>  PointCircle(pA9)
    return true
<nowiki> </nowiki>  PointCircle(pA10)
   end -- function end</nowiki>
 
<nowiki> </nowiki>  local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
----
<nowiki> </nowiki>  local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
 
<nowiki> </nowiki>  local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
===DrawBox===
<nowiki> </nowiki>  local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
Draws a Box from points provided.
<nowiki> </nowiki>  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
 
<nowiki> </nowiki>  local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
  <nowiki>function DrawBox(p1, p2, p3, p4, Layer)
<nowiki> </nowiki>  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
    --[[ Draw Box
<nowiki> </nowiki>  local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
    function main(script_path)
<nowiki> </nowiki>  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
<nowiki> </nowiki>   PointCircle(pB0)
    local MyPt3 = Point2D(3.0,1.0)
<nowiki> </nowiki>   PointCircle(pB1)
    local MyPt4 = Point2D(3.0,3.0)
<nowiki> </nowiki>  PointCircle(pB2)
    local layer = "My Box"
<nowiki> </nowiki>  PointCircle(pB3)
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
<nowiki> </nowiki>  PointCircle(pB4)
    return true
<nowiki> </nowiki>  PointCircle(pB5)
    end -- function end
<nowiki> </nowiki>  PointCircle(pB7)
  -- -----------------------------------------------------]]
<nowiki> </nowiki>  PointCircle(pB8)
      local job = VectricJob()
<nowiki> </nowiki>  PointCircle(pB10)
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
        return false
<nowiki> </nowiki>  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
      end -- if end
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
      local line = Contour(0.0)
<nowiki> </nowiki>  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
      local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
      line:AppendPoint(p1)
<nowiki> </nowiki>  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
      line:LineTo(p2)
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
      line:LineTo(p3)
<nowiki> </nowiki>  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
      line:LineTo(p4)
  <nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
      line:LineTo(p1)
<nowiki> </nowiki>  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
      layer:AddObject(CreateCadContour(line), true)
      return true
<nowiki> </nowiki>  PointCircle(pC0)
  end -- function end</nowiki>
<nowiki> </nowiki>  PointCircle(pC1)
 
<nowiki> </nowiki>  PointCircle(pC2)
----
<nowiki> </nowiki>  PointCircle(pC3)
 
<nowiki> </nowiki>  PointCircle(pC4)
===DrawCircle===
<nowiki> </nowiki>  PointCircle(pC6)
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  PointCircle(pC8)
Draws a circle.
<nowiki> </nowiki>  PointCircle(pC10)
 
  <nowiki>function DrawCircle(Pt1, CenterRadius, Layer)
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
  --[[ ==Draw Circle==
<nowiki> </nowiki>  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
    function main(script_path)
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    local MyPt1 = Point2D(1.0,1.0)
<nowiki> </nowiki>  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
    local MyRad = 3.0
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
    local layer = "My Box"
<nowiki> </nowiki>  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
    DrawCircle(MyPt1, MyRad, Layer)
    return true
<nowiki> </nowiki>  PointCircle(pD0)
    end -- function end
<nowiki> </nowiki>  PointCircle(pD1)
   -- -----------------------------------------------------]]
<nowiki> </nowiki>  PointCircle(pD2)
<nowiki> </nowiki>  PointCircle(pD4)
<nowiki> </nowiki>  PointCircle(pD7)
<nowiki> </nowiki>  PointCircle(pD8)
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
<nowiki> </nowiki>  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
<nowiki> </nowiki>  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
<nowiki> </nowiki>  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
<nowiki> </nowiki>  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
<nowiki> </nowiki>  PointCircle(pE0)
<nowiki> </nowiki>  PointCircle(pE1)
<nowiki> </nowiki>  PointCircle(pE2)
<nowiki> </nowiki>  PointCircle(pE3)
<nowiki> </nowiki>  PointCircle(pE5)
<nowiki> </nowiki>  PointCircle(pE6)
<nowiki> </nowiki>  PointCircle(pE7)
<nowiki> </nowiki>  PointCircle(pE8)
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
<nowiki> </nowiki>  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
<nowiki> </nowiki>  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
<nowiki> </nowiki>  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
<nowiki> </nowiki>  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
<nowiki> </nowiki>  PointCircle(pF0)
<nowiki> </nowiki>  PointCircle(pF1)
<nowiki> </nowiki>  PointCircle(pF2)
<nowiki> </nowiki>  PointCircle(pF3)
<nowiki> </nowiki>  PointCircle(pF4)
<nowiki> </nowiki>  PointCircle(pF5)
<nowiki> </nowiki>  PointCircle(pF6)
  <nowiki> </nowiki>   PointCircle(pF7)
<nowiki> </nowiki>  PointCircle(pF8)
<nowiki> </nowiki>  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
<nowiki> </nowiki>  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
<nowiki> </nowiki>  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
<nowiki> </nowiki>  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
<nowiki> </nowiki>  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
  <nowiki> </nowiki>  PointCircle(pG0)
<nowiki> </nowiki>  PointCircle(pG1)
<nowiki> </nowiki>  PointCircle(pG2)
<nowiki> </nowiki>  PointCircle(pG3)
<nowiki> </nowiki>  PointCircle(pG4)
<nowiki> </nowiki>  PointCircle(pG5)
<nowiki> </nowiki>  PointCircle(pG6)
<nowiki> </nowiki>  PointCircle(pG7)
<nowiki> </nowiki>  PointCircle(pG8)
<nowiki> </nowiki>  PointCircle(pG10)
<nowiki> </nowiki>  local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
<nowiki> </nowiki>  local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
<nowiki> </nowiki>  PointCircle(pH0)
<nowiki> </nowiki>  PointCircle(pH10)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawWriterOld(what, where, size, lay, ang)
<nowiki> </nowiki>  local group
<nowiki> </nowiki> --<nowiki>[[ How to use:
  |    local TextMessage = "Your Text Here"
  |    local TextPt = Point2D(3.5,3.8)
  |    local TextHight = 0.5
  |    local TextLayer = "Jim Anderson"
  |    local TextAng = 20.0
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
  |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     local job = VectricJob()
     if not job.Exists then
     if not job.Exists then
          DisplayMessageBox("No job loaded")
      DisplayMessageBox("Error: No job loaded")
          return false;
      return false
     end
     end -- if end
     local TextMessage = "A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local TextPt = Point2D(0.1, 2.0)
     local pb = Polar2D(Pt1,    0.0, CenterRadius)
     local TextHight = 0.25
     local Contour = Contour(0.0)
     local TextLayer = "Gadget Text"
     local layer = job.LayerManager:GetLayerWithName(Layer)
     local TextAng = 10.0
     Contour:AppendPoint(pa)
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     Contour:ArcTo(pb, 1)
     job:Refresh2DView()
    Contour:ArcTo(pa, 1)
     layer:AddObject(CreateCadContour(Contour), true)
     return true
     return true
  end
end -- function end</nowiki>
  -- -----------------------------------------------------]]</nowiki>
 
  <nowiki> </nowiki> -- ==============================================================================
----
<nowiki> </nowiki> local function Polar2D(pt, ang, dis)
 
<nowiki> </nowiki>  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
 
  <nowiki> </nowiki> end
===DrawLine===
<nowiki> </nowiki> -- ==============================================================================
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki> local function MonoFont(job, pt, letter, scl, lay, ang)
Draws a Line from points provided.
<nowiki> </nowiki>  scl = (scl * 0.5) ;
 
<nowiki> </nowiki>  local pA0 = pt ;
  <nowiki>function DrawLine(Pt1, Pt2, Layer)
<nowiki> </nowiki>  local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
  --[[Draws a line from Pt1 to Pt2 on the layer name.
<nowiki> </nowiki>  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
  function main(script_path)
<nowiki> </nowiki>  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
  local MyPt1 = Point2D(3.5,3.8)
<nowiki> </nowiki>  local pA7 = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
  local MyPt2 = Point2D(3.5,6.8)
<nowiki> </nowiki>  local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
  local layer = "My Line"
<nowiki> </nowiki>  local pB0 = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1 = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
<nowiki> </nowiki>  local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3 = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
  return true
<nowiki> </nowiki>  local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5 = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
  end -- function end
<nowiki> </nowiki>  local pB6 = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7 = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
  -- -----------------------------------------------------]]
<nowiki> </nowiki>  local pB8 = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
    local job = VectricJob()
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
    if not job.Exists then
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
      return false
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
    end
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
    local line = Contour(0.0)
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
    local layer = job.LayerManager:GetLayerWithName(Layer)
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
    line:AppendPoint(Pt1)
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
    line:LineTo(Pt2)
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
    layer:AddObject(CreateCadContour(line), true)
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
    return true
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
  end -- function end</nowiki>
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
 
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
----
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
 
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
===DrawStar===
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
Draws a Star from points provided.
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
 
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
<nowiki>function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
  --[[
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
    function main(script_path)
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))      ;  local pH0 = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
      local MyPt = Point2D(3.5,3.8)
<nowiki> </nowiki>  local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))      ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
      local InRadius = 9.0
<nowiki> </nowiki>  local line = Contour(0.0) ;
      local OutRadius= 20.0
<nowiki> </nowiki>  -- ------------------------------------------------------------------
      local layer = "My Star"
<nowiki> </nowiki>  if letter == 32 then
      DrawStar(MyPt , InRadius ,OutRadius, layer)
<nowiki> </nowiki>    pH0 = pH0
      return true
<nowiki> </nowiki>  end
    end -- function end
<nowiki> </nowiki>  if letter == 33 then
  -- -----------------------------------------------------]]
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 34 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pE0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 35 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 36 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 37 then
<nowiki> </nowiki>    line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 38 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
<nowiki> </nowiki>    line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 39 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 40 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 41 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 42 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
<nowiki> </nowiki>    line:LineTo(pD1) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 43 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 44 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 45 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 46 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 47 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 48 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 49 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 50 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 51 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 52 then
<nowiki> </nowiki>    line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 53 then
<nowiki> </nowiki>    line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 54 then
<nowiki> </nowiki>    line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 55 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 56 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
<nowiki> </nowiki>    line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 57 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 58 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 59 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 60 then
<nowiki> </nowiki>    line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 61 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 62 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 63 then
<nowiki> </nowiki>    line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
<nowiki> </nowiki>    line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
<nowiki> </nowiki>    line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 64 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 65 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 66 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 67 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 68 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 69 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 70 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 71 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 72 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 73 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 74 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 75 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 76 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 77 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 78 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 79 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 80 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 81 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 82 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 83 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 84 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 85 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 86 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 87 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 88 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 89 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 90 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 91 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 92 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 93 then
<nowiki> </nowiki>    line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 94 then
<nowiki> </nowiki>    line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
<nowiki> </nowiki>    line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 95 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 96 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- Start of Lower Case
<nowiki> </nowiki>  if letter == 97 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 98 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 99 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 100 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 101 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 102 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 103 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 104 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 105 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 106 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 107 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 108 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 109 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 110 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 111 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 112 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 113 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 114 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 115 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 116 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 117 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 118 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 119 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 120 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 121 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 122 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- End of Lower Case
<nowiki> </nowiki>  if letter == 123 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
<nowiki> </nowiki>    line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 124 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 125 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
<nowiki> </nowiki>    line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 126 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  return pH0
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = string.upper(what)
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true ;
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> -- =====================================================]]
<nowiki> </nowiki> function DrawWriter(what, where, size, lay, ang)
<nowiki> </nowiki>  local group
<nowiki> </nowiki> --<nowiki>[[ How to use:
  |    local TextMessage = "Your Text Here"
  |    local TextPt = Point2D(3.5,3.8)
  |    local TextHight = 0.5
  |    local TextLayer = "Jim Anderson"
  |    local TextAng = 20.0
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
  |    -- ==Draw Writer==
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     local job = VectricJob()
     if not job.Exists then
     if not job.Exists then
          DisplayMessageBox("No job loaded")
      DisplayMessageBox("Error: No job loaded")
          return false;
      return false
     end
     end
     local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local p1 = Polar2D(pt1,  18.0,  OutRadius)
     local TextPt = Point2D(0.1, 2.0)
    local p2 =  Polar2D(pt1,  54.0,  InRadius)
     local TextHight = 0.25
    local p3 =  Polar2D(pt1, 90.0,  OutRadius)
     local TextLayer = "Gadget Text"
    local p4 = Polar2D(pt1,  126.0, InRadius)
     local TextAng = 10.0
     local p5 = Polar2D(pt1,  162.0, OutRadius)
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
    local p6 =  Polar2D(pt1,  198.0, InRadius)
    local p7 =  Polar2D(pt1, 234.0, OutRadius)
     local p8 = Polar2D(pt1,  270.0, InRadius)
    local p9 =  Polar2D(pt1,  306.0, OutRadius)
     local p0 = Polar2D(pt1,  342.0, InRadius)
     local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
    line:AppendPoint(p1);
    line:LineTo(p2);  line:LineTo(p3)
    line:LineTo(p4);  line:LineTo(p5)
    line:LineTo(p6);  line:LineTo(p7)
     line:LineTo(p8);  line:LineTo(p9)
    line:LineTo(p0);  line:LineTo(p1)
    layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     job:Refresh2DView()
     return true
     return true
  end
  end -- function end</nowiki>
  -- -----------------------------------------------------]]</nowiki>
 
<nowiki> </nowiki> -- ==============================================================================
----
<nowiki> </nowiki> local function Polar2D(pt, ang, dis)
  <nowiki> </nowiki>  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
<nowiki> </nowiki> end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function MonoFont(job, pt, letter, scl, lay, ang)
<nowiki> </nowiki>  scl = (scl * 0.5) ;
<nowiki> </nowiki>  local pA0 = pt ;
<nowiki> </nowiki>  local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
<nowiki> </nowiki>  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
<nowiki> </nowiki>  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
<nowiki> </nowiki>  local pA7 = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
<nowiki> </nowiki>  local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
<nowiki> </nowiki>  local pB0 = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1 = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
<nowiki> </nowiki>  local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3 = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
<nowiki> </nowiki>  local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5 = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
<nowiki> </nowiki>  local pB6 = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7 = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
<nowiki> </nowiki>  local pB8 = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
<nowiki> </nowiki>  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
<nowiki> </nowiki>  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
<nowiki> </nowiki>  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
<nowiki> </nowiki>  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
<nowiki> </nowiki>  local pC8 = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
<nowiki> </nowiki>  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
<nowiki> </nowiki>  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
<nowiki> </nowiki>  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
<nowiki> </nowiki>  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
<nowiki> </nowiki>  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
<nowiki> </nowiki>  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
<nowiki> </nowiki>  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
<nowiki> </nowiki>  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
<nowiki> </nowiki>  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
<nowiki> </nowiki>  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
<nowiki> </nowiki>  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
<nowiki> </nowiki>  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
<nowiki> </nowiki>  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
<nowiki> </nowiki>  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
<nowiki> </nowiki>  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
<nowiki> </nowiki>  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
<nowiki> </nowiki>  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))      ;  local pH0 = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
<nowiki> </nowiki>  local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))      ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
<nowiki> </nowiki>  local line = Contour(0.0) ;
<nowiki> </nowiki>  -- ------------------------------------------------------------------
<nowiki> </nowiki>  if letter == 32 then
<nowiki> </nowiki>    pH0 = pH0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 33 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 34 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pE0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 35 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 36 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
<nowiki> </nowiki>    line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>   if letter == 37 then
<nowiki> </nowiki>    line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 38 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
<nowiki> </nowiki>    line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 39 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 40 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 41 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 42 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
<nowiki> </nowiki>    line:LineTo(pD1) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 43 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 44 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 45 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 46 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 47 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 48 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 49 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 50 then
<nowiki> </nowiki>    line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 51 then
<nowiki> </nowiki>    line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 52 then
<nowiki> </nowiki>    line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 53 then
<nowiki> </nowiki>    line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 54 then
<nowiki> </nowiki>    line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
<nowiki> </nowiki>    line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 55 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 56 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
<nowiki> </nowiki>    line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 57 then
<nowiki> </nowiki>    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 58 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
<nowiki> </nowiki>    group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 59 then
<nowiki> </nowiki>    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 60 then
<nowiki> </nowiki>    line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 61 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 62 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 63 then
<nowiki> </nowiki>    line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
<nowiki> </nowiki>    line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
<nowiki> </nowiki>    line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 64 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
<nowiki> </nowiki>    line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
<nowiki> </nowiki>    group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 65 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 66 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 67 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 68 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 69 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 70 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 71 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 72 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 73 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 74 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 75 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 76 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 77 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 78 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 79 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 80 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 81 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 82 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 83 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 84 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 85 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 86 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 87 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 88 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 89 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 90 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 91 then
<nowiki> </nowiki>    line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 92 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 93 then
<nowiki> </nowiki>    line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 94 then
<nowiki> </nowiki>    line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
<nowiki> </nowiki>    line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 95 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 96 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- Start of Lower Case
<nowiki> </nowiki>  if letter == 97 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 98 then
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 99 then
<nowiki> </nowiki>    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
<nowiki> </nowiki>    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 100 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
<nowiki> </nowiki>    line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 101 then
<nowiki> </nowiki>    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
<nowiki> </nowiki>    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 102 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
<nowiki> </nowiki>    line:LineTo(pF4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 103 then
<nowiki> </nowiki>    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
<nowiki> </nowiki>    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 104 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 105 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 106 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 107 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
<nowiki> </nowiki>    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 108 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 109 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 110 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 111 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 112 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 113 then
<nowiki> </nowiki>    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
<nowiki> </nowiki>    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 114 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
<nowiki> </nowiki>    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 115 then
<nowiki> </nowiki>    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
<nowiki> </nowiki>    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 116 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
<nowiki> </nowiki>    line:LineTo(pD0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 117 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
<nowiki> </nowiki>    group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 118 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 119 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 120 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
<nowiki> </nowiki>    line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 121 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
<nowiki> </nowiki>    line:LineTo(pD4) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 122 then
<nowiki> </nowiki>    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  -- End of Lower Case
<nowiki> </nowiki>  if letter == 123 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
<nowiki> </nowiki>    line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 124 then
<nowiki> </nowiki>    line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 125 then
<nowiki> </nowiki>    line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
<nowiki> </nowiki>    line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  if letter == 126 then
<nowiki> </nowiki>    line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
<nowiki> </nowiki>    line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
<nowiki> </nowiki>  end
<nowiki> </nowiki>  return pH0
<nowiki> </nowiki> end -- function end
<nowiki> </nowiki> -- ==============================================================================
<nowiki> </nowiki> local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>    --  create a CadObject to represent the  group
<nowiki> </nowiki>  local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>    -- create a layer with passed name if it doesnt already exist
<nowiki> </nowiki>  local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>    -- and add our object to it
<nowiki> </nowiki>  layer:AddObject(cad_object, true)
<nowiki> </nowiki>  return cad_object
<nowiki> </nowiki> end -- end function
<nowiki> </nowiki> -- =========================================================================
<nowiki> </nowiki>  local job = VectricJob()
<nowiki> </nowiki>  if not job.Exists then
<nowiki> </nowiki>    DisplayMessageBox("Error: Not finding a job loaded")
<nowiki> </nowiki>    return false
<nowiki> </nowiki>  end
<nowiki> </nowiki>  local strlen = string.len(what)
<nowiki> </nowiki>  local strup = what
<nowiki> </nowiki>  local x = strlen
<nowiki> </nowiki>  local i = 1
<nowiki> </nowiki>  local y = ""
<nowiki> </nowiki>  local ptx = where
<nowiki> </nowiki>  group = ContourGroup(true)
<nowiki> </nowiki>  while i <=  x do
<nowiki> </nowiki>    y = string.byte(string.sub(strup, i, i))
<nowiki> </nowiki>    if (y >= 97) and (y <= 122) then -- Lower case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.05)
<nowiki> </nowiki>    else -- Upper case
<nowiki> </nowiki>      ptx = MonoFont(job, ptx, y, size, lay, ang)
<nowiki> </nowiki>      ptx = Polar2D(ptx, ang, size * 0.07)
<nowiki> </nowiki>    end
<nowiki> </nowiki>    i = i + 1
<nowiki> </nowiki>  end -- while end;
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  job:Refresh2DView()
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end -- Draw Text function end
<nowiki> </nowiki> --  ====================================================]]
<nowiki> </nowiki> function Holer(pt, ang, dst, dia, lay)
<nowiki> </nowiki>    local job = VectricJob()
<nowiki> </nowiki>    if not job.Exists then
<nowiki> </nowiki>      DisplayMessageBox("Error: No job loaded")
<nowiki> </nowiki>      return false
<nowiki> </nowiki>    end
<nowiki> </nowiki>  --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
<nowiki> </nowiki>    local function AddGroupToJob(job, group, layer_name)
<nowiki> </nowiki>      local cad_object = CreateCadGroup(group);
<nowiki> </nowiki>      local layer = job.LayerManager:GetLayerWithName(layer_name)
<nowiki> </nowiki>      layer:AddObject(cad_object, true)
<nowiki> </nowiki>      return cad_object
<nowiki> </nowiki>    end
<nowiki> </nowiki>  local group = ContourGroup(true)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
<nowiki> </nowiki>  pt = Polar2D(pt, ang, dst)
<nowiki> </nowiki>  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
<nowiki> </nowiki>  AddGroupToJob(job, group, lay)
<nowiki> </nowiki>  return true
<nowiki> </nowiki> end  --  function end
-- =====================================================]]
end -- DrawTools function end


==Data Export Tools==
===DrawTriangle===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws a Triangle from points provided.


  <nowiki>  
  <nowiki>function DrawTriangle(p1, p2, p3, Layer)
  --<nowiki>[[Draw Triangle
-- =====================================================]]
    function main(script_path)
╔╦╗╔═╗╔╦╗╔═╗  ╔═╗═╗ ╦╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      local MyPt1 = Point2D(3.5,3.8)
║║╠═╣ ║ ╠═╣  ║╣ ╔╩╦╝╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
      local MyPt2 = Point2D(3.5,6.8)
═╩╝╩ ╩ ╩ ╩ ╩  ╚═╝╩ ╚═╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
      local MyPt3 = Point2D(9.8,6.8)
function ExportTools()
      local layer = "My Triangle"
-- =====================================================]]
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
function LogWriter(LogName, xText)
      return true
  -- Adds a new xText Line to a app log file
    end -- function end
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
    local job = VectricJob()
  local fileW = io.open(LogName,  "a")
    if not job.Exists then
  if fileW then
      DisplayMessageBox("Error: No job loaded")
    fileW:write(xText .. "\n")
      return false
    fileW:close()
    end
  end -- if end
    local line = Contour(0.0)
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
    local layer = job.LayerManager:GetLayerWithName(Layer)
  return true
    line:AppendPoint(p1)
end -- function end
    line:LineTo(p2)
-- =====================================================]]
    line:LineTo(p3)
function Write_CSV(xFilename) -- Writes the values to a csv format file
    line:LineTo(p1)
  -- Usage: Write_CSV("C:\\Path\\MyName.csv")
    layer:AddObject(CreateCadContour(line), true)
  -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
    job:Refresh2DView()
-- local filename = Path .. "\\" .. Name .. ".csv"
    return true
  local filename = xFilename
  end -- function end
  xFilename
  -- =====================================================]]
  local file = io.open(filename, "w")
  function Radius2Bulge (p1, p2, Rad)
  if file then  -- if the file was opened
    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    file:write("Count,Height,Width\n") -- Header Line
    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    if Door.Unit then
    local bulge = (2 * seg) / chord
      file:write("1,110,595\n");    file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
    return bulge
      file:write("1,175,445\n");   file:write("1,175,595\n");   file:write("2,200,100\n");    file:write("3,250,125\n")
  end
      file:write("1,300,150\n");   file:write("2,350,175\n");   file:write("3,400,200\n");    file:write("1,450,225\n")
  -- =====================================================]]
      file:write("2,500,250\n");   file:write("3,550,275\n");   file:write("1,600,300\n");    file:write("2,650,325\n")
  function ChordSeg2Radius (Chr, Seg)
      file:write("3,700,350\n");   file:write("1,750,375\n");   file:write("2,800,400\n");    file:write("3,850,425\n");
    local rad = (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
      file:write("1,900,450\n");   file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
    return rad
      file:write("2,1100,550\n");  file:write("3,1150,575\n");  file:write("1,1200,600\n");    file:write("2,1250,625\n");
  end -- function end</nowiki>
      file:write("3,1300,650\n");  file:write("1,1350,675\n");  file:write("2,1400,700\n");    file:write("3,1450,725\n");
 
      file:write("1,1500,750\n");  file:write("2,1550,775\n");  file:write("3,1600,800\n");    file:write("1,1650,825\n");
----
      file:write("2,1700,850\n");  file:write("3,1750,875\n");  file:write("1,1800,900\n");    file:write("2,1850,925\n");
 
      file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
===CreateJob===
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");  file:write("1,2250,1125\n");
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
Create a new job/drawing setup.
    else
 
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
  <nowiki>function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
--[[ ----------- CreateJob -------------------------------------------------
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
   | Create a new empty job with the passed settings]]
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
   -- we fill in most of our bounds in a Box2D
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
   local job_bounds = Box2D()
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
   local blc = Point2D(0, 0)
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
   local trc = Point2D(width, height)
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
   local origin_offset = Vector2D(0,0)
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
   -- calculate bottom left corner offset for chosen origin
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
   if Template.DXFOrientation == "Vertical" then
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
    trc = Point2D(height, width)
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n"); file:write("2,95.4375,48.2500\n")
    if (job_origin == "BLC") then
    end -- if end
      origin_offset:Set(0, 0)
    file:close()-- closes the open file
    elseif (job_origin == "BRC") then
  end -- if end
      origin_offset:Set(height, 0)
  return  true
    elseif (job_origin == "TRC") then
end
      origin_offset:Set(height, width)
-- =====================================================]]
    elseif (job_origin == "TLC") then
end -- ExportTools function end
      origin_offset:Set(0, width)
    elseif (job_origin == "CENTRE") then
      origin_offset:Set(height / 2, width / 2)
    elseif (job_origin == "CENTER") then
      origin_offset:Set(height / 2, width / 2)
    else
      MessageBox("Unknown XY origin specified " .. job_origin)
    end
  else
    if (job_origin == "BLC") then
      origin_offset:Set(0, 0)
    elseif (job_origin == "BRC") then
      origin_offset:Set(width, 0)
    elseif (job_origin == "TRC") then
      origin_offset:Set(width, height)
    elseif (job_origin == "TLC") then
      origin_offset:Set(0, height)
    elseif (job_origin == "CENTRE") then
      origin_offset:Set(width / 2, height / 2)
    elseif (job_origin == "CENTER") then
      origin_offset:Set(width / 2, height / 2)
    else
      MessageBox("Unknown XY origin specified " .. job_origin)
    end
  end
  -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
  blc = blc - origin_offset
  trc = trc - origin_offset
  job_bounds:Merge(blc)
  job_bounds:Merge(trc)
  local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
  return success
  end -- function end</nowiki>
 
----
 
===DrawFontGrid - Draws font grid to create letters===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws the font grid for drawing new letters.


<nowiki>function DrawFontGrid(job)
    local pt = Point2D(0.3,0.3)
    local scl  = 1.0 -- (scl * 0.5)
    local pA0  = pt
    local ang  = 0.0
    local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
    local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
    local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
    local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
    local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
    local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
    local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
    local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
    local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
    local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
    PointCircle(pA0)
    PointCircle(pA1)
    PointCircle(pA2)
    PointCircle(pA3)
    PointCircle(pA4)
    PointCircle(pA5)
    PointCircle(pA6)
    PointCircle(pA7)
    PointCircle(pA8)
    PointCircle(pA9)
    PointCircle(pA10)
    local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
    local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
    local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
    local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
    local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
    local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
    local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
    local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
    local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
    local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
    PointCircle(pB0)
    PointCircle(pB1)
    PointCircle(pB2)
    PointCircle(pB3)
    PointCircle(pB4)
    PointCircle(pB5)
    PointCircle(pB7)
    PointCircle(pB8)
    PointCircle(pB10)
    local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
    local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
    local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
    local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
    local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
    local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
    local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
    local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
    local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
    local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
    PointCircle(pC0)
    PointCircle(pC1)
    PointCircle(pC2)
    PointCircle(pC3)
    PointCircle(pC4)
    PointCircle(pC6)
    PointCircle(pC8)
    PointCircle(pC10)
    local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
    local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
    local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
    local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
    local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
    PointCircle(pD0)
    PointCircle(pD1)
    PointCircle(pD2)
    PointCircle(pD4)
    PointCircle(pD7)
    PointCircle(pD8)
    local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
    local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
    local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
    local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
    local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
    local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
    local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
    local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
    PointCircle(pE0)
    PointCircle(pE1)
    PointCircle(pE2)
    PointCircle(pE3)
    PointCircle(pE5)
    PointCircle(pE6)
    PointCircle(pE7)
    PointCircle(pE8)
    local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
    local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
    local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
    local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
    local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
    local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
    local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
    local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
    local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
    PointCircle(pF0)
    PointCircle(pF1)
    PointCircle(pF2)
    PointCircle(pF3)
    PointCircle(pF4)
    PointCircle(pF5)
    PointCircle(pF6)
    PointCircle(pF7)
    PointCircle(pF8)
    local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
    local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
    local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
    local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
    local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
    local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
    local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
    local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
    local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
    local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
    PointCircle(pG0)
    PointCircle(pG1)
    PointCircle(pG2)
    PointCircle(pG3)
    PointCircle(pG4)
    PointCircle(pG5)
    PointCircle(pG6)
    PointCircle(pG7)
    PointCircle(pG8)
    PointCircle(pG10)
    local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
    local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
    PointCircle(pH0)
    PointCircle(pH10)
    job:Refresh2DView()
    return true
  end
  -- =========================================================================
  local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
    local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end -- end function
  -- =========================================================================
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Not finding a job loaded")
      return false
    end
    local strlen = string.len(what)
    local strup = string.upper(what)
    local x = strlen
    local i = 1
    local y = ""
    local ptx = where
    group = ContourGroup(true)
    while i <=  x do
      y = string.byte(string.sub(strup, i, i))
      ptx = MonoFont(job, ptx, y, size, lay, ang)
      i = i + 1
    end -- while end;
    AddGroupToJob(job, group, lay)
    job:Refresh2DView()
    return true ;
end -- function end</nowiki>


</nowiki>
----


==Text File Tools==
===DrawWriter - Draws Upper and Lower case text on the drawing===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
 
  <nowiki>function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
  <nowiki>  
  --[[ How to use:
  |    local TextMessage = "Your Text Here"
-- =====================================================]]
  |    local TextPt = Point2D(3.5,3.8)
╔╦╗═╗ ╦╔╦╗  ╔═╗╦╦  ╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
  |    local TextHight = 0.5
║ ╔╩╦╝ ║  ╠╣ ║║  ║╣    ║ ║ ║║ ║║  ╚═╗
  |    local TextLayer = "Text Layer"
╩ ╩ ╚═ ╩  ╚  ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
  |    local TextAng = 20.0
function FileTools()
  |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
-- =====================================================]]
  |    -- ==Draw Writer==
  function LengthOfFile(filename)                       -- Returns file line count
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
--[[Counts the lines in a file
  function main()
    Returns: number]]
      -- create a layer with passed name if it doesn't already exist
    local len = 0
    local job = VectricJob()
    if FileExists(filename) then
    if not job.Exists then
      local file = io.open(filename)
          DisplayMessageBox("No job loaded")
      if file then
          return false;
      for _ in file:lines() do
    end
        len = len + 1
    local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
      end
    local TextPt = Point2D(0.1, 2.0)
      file:close()
    local TextHight = 0.25
    end -- if end
    local TextLayer = "Gadget Text"
    end
    local TextAng = 10.0
    return len
    DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
  end -- function end
    job:Refresh2DView()
  -- =====================================================]]
    return true
  function NameValidater(FileName)
  end
    local MyTrue = true
  --]]
    local strlen = string.len(FileName)
  -- =========================================================================
    local strup = string.upper(FileName)
  local function Polar2D(pt, ang, dis)
    local i = 1
    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
    local y = ""
  end
    while i <strlen do
  -- =========================================================================
      y = string.byte(string.sub(strup, i, i))
  local function MonoFont(job, pt, letter, scl, lay, ang)
      if y == 32 then   --  Space
    scl = (scl * 0.5) ;
        MyTrue = false
    local pA0 = pt ;
        break
    local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
      elseif y == 45 then -- Dash
    local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ; local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
        MyTrue = false
    local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6   = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
        break
    local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ; local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
      elseif y == 127 then -- Delete
    local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
        MyTrue = false
    local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ; local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
        break
    local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ; local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
      elseif y == 126 then -- Delete
    local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
        MyTrue = false
    local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
        break
    local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
 
    local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1  = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
      elseif y == 123 then -- Open brace
    local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3  = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
        MyTrue = false
    local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5  = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
        break
    local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
      elseif y == 124 then -- Pipe
    local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
        MyTrue = false
    local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1  = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
        break
    local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4  = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
      elseif y == 125 then -- Close brace
    local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8  = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
        MyTrue = false
    local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1  = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
        break
    local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3  = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
 
    local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6  = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
      elseif -- Illegal Filename Characters
    local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8  = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
      (y == 33) or -- ! Exclamation mark
    local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1  = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
      (y == 34) or -- " Double Quotes
    local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3  = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
      (y == 35) or -- # Hash
    local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5  = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
      (y == 36) or -- $ Dollar
    local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7  = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
      (y == 37) or -- % Percent
    local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0  = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
      (y == 38) or -- & Ampersand
    local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2  = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
      (y == 39) or -- ' Apostrophe
    local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4  = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
      (y == 42) or -- * Asterisk
    local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6  = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
      (y == 43) or -- + Plus
    local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8  = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
      (y == 44) or -- , Comma
    local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl)) ;
      (y == 47) or -- / Slash
    local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))       ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
      (y == 58) or -- : Colon
     local line = Contour(0.0) ;
      (y == 59) or -- ; Semi-colon
    -- ------------------------------------------------------------------------
      (y == 60) or -- < Less than
    if letter == 32 then
      (y == 62) or -- > Greater than
      pH0 = pH0
      (y == 63) or -- ? Question mark
    end
      (y == 64) or -- @ At
    if letter == 33 then
      (y == 92) or -- \ Backslash
      line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ; group:AddTail(line) ;
      (y == 96) or -- ` Single Quotes
      line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
      (y == 123) or -- { Open brace
    end
      (y == 124) or -- | Pipe
    if letter == 34 then
      (y == 125)   -- } Close brace
      line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
      then
      group:AddTail(line) ;  pH0 = pE0
        MyTrue = false
    end
        break
    if letter == 35 then
      elseif (y <= 31) then -- Control Codes
      line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
        MyTrue = false
      line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
        break
      line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
      elseif (y >= 48) and (y <= 57) then -- Numbers
    end
        MyTrue = false
    if letter == 36 then
        break
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
      line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
        MyTrue = false
      line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
        break
    end
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
    if letter == 37 then
        MyTrue = false
      line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
        break
      line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
    end
        MyTrue = false
    if letter == 38 then
        break
      line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
      end -- if end
      line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
      i = i + 1 end -- while end;
      group:AddTail(line) ;
    return MyTrue
    end
  end -- if end
    if letter == 39 then
-- =====================================================]]
      line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
  function CopyFileFromTo(OldFile, NewFile)             -- Copy Old File to Newfile
    end
    if FileExists(NewFile) then
    if letter == 40 then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile .. "\n" )
      line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
      return false
    end
    elseif not FileExists(OldFile) then
    if letter == 41 then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
      return false
    end
    else
    if letter == 42 then
      local fileR = io.open(OldFile)      -- reader file
      line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
      local fileW = io.open(NewFile, "w") -- writer file
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
      if fileR and fileW then  -- if both files are open
      line:LineTo(pD1) ;  group:AddTail(line) ;
        for Line in fileR:lines() do
    end
          fileW:write(Line .. "\n")
    if letter == 43 then
        end -- for end
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
      end
      group:AddTail(line)
      if fileR then fileR:close() end
    end
      if fileW then fileW:close() end
    if letter == 44 then
      return true
      line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
    end -- for end
      line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
  end -- function end
    end
-- =====================================================]]
    if letter == 45 then
  function ValidateName(FileName)                       -- Returns True if the file name is safe to use
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
  local MyTrue = true
    end
  local strlen = string.len(FileName)
    if letter == 46 then
  local strup = string.upper(FileName)
      line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
  local i = 1
    end
  local y = ""
    if letter == 47 then
  while i <= strlen do
      line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    y = string.byte(string.sub(strup, i, i))
    end
    if y == 32 then -- Space
    if letter == 48 then
      MyTrue = true
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
    elseif y == 45 then -- hyphn
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
      MyTrue = true
    end
    elseif (y >= 48) and (y <= 57) then -- numbers
    if letter == 49 then
      MyTrue = true
      line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      line:LineTo(pG0) ;  group:AddTail(line) ;
      MyTrue = true
    end
    else
    if letter == 50 then
      MyTrue = false
      line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
      break
      line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end -- if end
    end
    i = i + 1
    if letter == 51 then
  end -- while end
      line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
  return MyTrue
      line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
end -- if end
      line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
-- =====================================================]]
    end
  function FileExists(name)                             -- Returns True if file is found
    if letter == 52 then
  -- call = ans = FileExists("sample.txt")
      line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
    local f=io.open(name,"r")
    end
    if f~=nil then io.close(f) return true else io.close(f) return false end
    if letter == 53 then
  end -- end function
      line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
  -- ===================================================]]
      line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
  function FileAccess(FileName)                         -- Returns true if file is available for update.
    end
    if (not(os.rename(FileName, FileName))) then
    if letter == 54 then
       StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
      line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
        " The OS has blocked write access. " ..
      line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
        "Verify the full path is correct and No application has the file open. ", "(1405)")
    end
        return false
    if letter == 55 then
  else
      line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
    return true
    end
    if letter == 56 then
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
      line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
      line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 57 then
      line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
      line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
    end
    if letter == 58 then
      line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
      group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 59 then
      line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
    end
    if letter == 60 then
      line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
    end
    if letter == 61 then
      line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
      line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 62 then
      line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 63 then
      line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
      line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
      line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 64 then
      line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
      line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
      group:AddTail(line)
    end
    if letter == 65 then
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 66 then
      line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 67 then
      line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 68 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 69 then
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 70 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
      line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 71 then
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
      line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 72 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 73 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
    end
    if letter == 74 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
      group:AddTail(line) ;
    end
    if letter == 75 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 76 then
      line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 77 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 78 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 79 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 80 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
    end
    if letter == 81 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 82 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 83 then
      line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
      line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 84 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
      line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 85 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;
    end
    if letter == 86 then
      line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 87 then
      line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 88 then
      line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 89 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
      line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 90 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 91 then
      line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
    end
    if letter == 92 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 93 then
      line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
    end
    if letter == 94 then
      line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
      line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 95 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
    end
    if letter == 96 then
      line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    -- Start of Lower Case
    if letter == 97 then
      line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 98 then
      line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 99 then
      line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
      line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
    end
    if letter == 100 then
      line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
      line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 101 then
      line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
      line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 102 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
      line:LineTo(pF4) ;  group:AddTail(line) ;
    end
    if letter == 103 then
      line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
      line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
    end
    if letter == 104 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
    end
    if letter == 105 then
      line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
    end
    if letter == 106 then
      line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
      group:AddTail(line) ;
    end
    if letter == 107 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
      group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 108 then
      line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 109 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 110 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
    end
    if letter == 111 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    end
    if letter == 112 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;
    end
    if letter == 113 then
      line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
      line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
    end
    if letter == 114 then
      line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
      line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 115 then
      line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
      line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
    end
    if letter == 116 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
      line:LineTo(pD0) ;  group:AddTail(line) ;
    end
    if letter == 117 then
      line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
      group:AddTail(line) ;
    end
    if letter == 118 then
      line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 119 then
      line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
    end
    if letter == 120 then
      line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
      line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    if letter == 121 then
      line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
      line:LineTo(pD4) ;  group:AddTail(line) ;
    end
    if letter == 122 then
      line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
    end
    -- End of Lower Case
    if letter == 123 then
      line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
      line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 124 then
      line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
    end
    if letter == 125 then
      line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
      line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
    end
    if letter == 126 then
      line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
      line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
    end
    return pH0
  end -- function end
  -- =========================================================================
  local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
    local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
    local layer = job.LayerManager:GetLayerWithName(layer_name)
       -- and add our object to it
    layer:AddObject(cad_object, true)
    return cad_object
  end -- end function
  -- =========================================================================
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Not finding a job loaded")
      return false
    end
    local strlen = string.len(what)
    local strup = what
    local x = strlen
    local i = 1
    local y = ""
    local ptx = where
    group = ContourGroup(true)
    while i <=  x do
      y = string.byte(string.sub(strup, i, i))
      if (y >= 97) and (y <= 122) then -- Lower case
        ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
        ptx = Polar2D(ptx, ang, size * 0.05)
      else -- Upper case
        ptx = MonoFont(job, ptx, y, size, lay, ang)
        ptx = Polar2D(ptx, ang, size * 0.07)
      end
      i = i + 1
    end -- while end;
    AddGroupToJob(job, group, lay)
    job:Refresh2DView()
    return true
end -- function end</nowiki>
 
----
 
===Holer - Draws two Holes and groups them===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Draws circles based on a layout.
 
<nowiki>function Holer(pt, ang, dst, dia, lay)
      local job = VectricJob()
      if not job.Exists then
        DisplayMessageBox("Error: No job loaded")
        return false
      end
    --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
      local function AddGroupToJob(job, group, layer_name)
        local cad_object = CreateCadGroup(group);
        local layer = job.LayerManager:GetLayerWithName(layer_name)
        layer:AddObject(cad_object, true)
        return cad_object
      end
    local group = ContourGroup(true)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    pt = Polar2D(pt, ang, dst)
    group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
    AddGroupToJob(job, group, lay)
    return true
end -- function end</nowiki>
 
----
 
==Data Export Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
===LogWriter===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
Writes a Log items to the log file.
 
<nowiki> function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
   end -- if end
   end -- if end
end -- function end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
-- =====================================================]]
  return true
  function isdir(path)                                 -- Returns true if path is found
end -- function end </nowiki>
   local function exists(file)
 
     local ok, err, code = os.rename(file, file)
----
     if not ok then
===Write_CSV===
       if code == 13 then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        return true
Writes the values to a csv format file.
       end
 
     end
<nowiki> function Write_CSV(xFilename) -- Writes the values to a csv format file
    return ok, err
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
   end
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
   return exists(path.."/")
-- local filename = Path .. "\\" .. Name .. ".csv"
end
  local filename = xFilename
-- =====================================================]]
   local file = io.open(filename, "w")
   function Sheetlabel(Wpt, xTextHeight, xThickness, xType, YY) -- Constructs sheet label
  if file then  -- if the file was opened
   local pt1Text = Point2D()
    file:write("Count,Height,Width\n") -- Header Line
   local Pang   = 0.0
     if Door.Unit then
   local Tang   = 0.0
      file:write("1,110,595\n");    file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
   if YY then
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");     file:write("3,250,125\n")
    pt1Text = Polar2D(Polar2D(Wpt, 90.0YY), 90.0, 6.0 * JimAndi.Cal)
       file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");    file:write("1,450,225\n")
    Pang = 270.0
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");    file:write("2,650,325\n")
    Tang = 0.0
       file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
   else
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
    if Material.Orientation == "V" then
      file:write("2,1100,550\n");  file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
       pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");   file:write("1,1650,825\n");
      file:write("2,1700,850\n");  file:write("3,1750,875\n");   file:write("1,1800,900\n");   file:write("2,1850,925\n");
      file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n"); file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
       file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
     else
     else
       pt1Text = Polar2D(Wpt, 90.0Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
       file:write("1,04.5000,23.2500\n"); file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
    end
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
    Pang = 270.0
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
    Tang = 0.0
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
  end
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
  if xThickness then
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close() -- closes the open file
   end -- if end
   end -- if end
end -- function end
  return  true
-- =====================================================]]
end -- function end </nowiki>
  function DiskRights(path)                            -- Returns true if you have write access to path.
 
  xx = io.open(path, "w")
----
  if xx == nil then
 
      io.close()
==Text File Tools==
      return false
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  else
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
      xx:close()
      return true
  end
end -- function rights
-- =====================================================]]
end -- FileTools function end


===LengthOfFile===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns file line count


</nowiki>
<nowiki> function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
end -- function end </nowiki>
----


==Geometry Tools==
===NameValidater - Checks File Name for Valid Chars===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns file line count


  <nowiki>  
  <nowiki> function NameValidater(FileName)
    local MyTrue = true
-- =====================================================]]
     local strlen = string.len(FileName)
╔═╗╔═╗╔═╗╔╦╗╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
     local strup = string.upper(FileName)
║ ╦║╣ ║ ║║║║║╣  ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
     local i = 1
╚═╝╚═╝╚═╝╩ ╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
     local y = ""
function GeometryTools()
     while i <= strlen do
-- =====================================================]]
      y = string.byte(string.sub(strup, i, i))
function SheetNew()                                    -- Adds a new sheet to the drawing
      if y == 32 then   -- Space
  if GetVersion() >= 10.5 then then
        MyTrue = false
     local layer_manager = Milling.job.LayerManager
        break
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
      elseif y == 45 then  -- Dash
     local orig_num_sheets = layer_manager.NumberOfSheets
        MyTrue = false
    -- get current active sheet index
        break
     local orig_active_sheet_index = layer_manager.ActiveSheetIndex
      elseif y == 127 then  -- Delete
    -- set active sheet to last sheet
        MyTrue = false
     local num_sheets = layer_manager.NumberOfSheets
        break
     layer_manager.ActiveSheetIndex = num_sheets - 1
      elseif y == 126 then  -- Delete
    -- Add a new sheet
        MyTrue = false
    layer_manager:AddNewSheet()
        break
    -- set active sheet to last sheet we just added
 
    num_sheets = layer_manager.NumberOfSheets
      elseif y == 123 then  -- Open brace
    layer_manager.ActiveSheetIndex = num_sheets - 1
        MyTrue = false
    Milling.job:Refresh2DView()
        break
   end -- if end
      elseif y == 124 then  -- Pipe
  return true
        MyTrue = false
end
        break
-- =====================================================]]
      elseif y == 125 then -- Close brace
function GetDiameterAndCentre(cadcontour, point2d)
        MyTrue = false
  local contour = cadcontour:GetContour()
        break
  local arc = contour:GetFirstSpan()
 
  local point3d = Point3D();
      elseif  -- Illegal Filename Characters
  arc = CastSpanToArcSpan(arc)
      (y == 33) or -- ! Exclamation mark
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
      (y == 34) or -- " Double Quotes
  point2d = Point2D(point3d.x, point3d.y)
      (y == 35) or -- # Hash
  -- MessageBox("Diameter = " .. diameter)
      (y == 36) or -- $ Dollar
  return diameter, point2d
      (y == 37) or -- % Percent
end
      (y == 38) or -- & Ampersand
-- =====================================================]]
      (y == 39) or -- ' Apostrophe
function IsCircle(cadcontour)                          -- Returns True if conture is a circle
      (y == 42) or -- * Asterisk
  local contour = cadcontour:GetContour()
      (y == 43) or -- + Plus
  -- Does it consist only of arcs?
      (y == 44) or -- , Comma
  if contour.ContainsBeziers then
      (y == 47) or -- / Slash
    return false
      (y == 58) or -- : Colon
  end
      (y == 59) or -- ; Semi-colon
  if not contour.ContainsArcs then
      (y == 60) or -- < Less than
    return false
      (y == 62) or -- > Greater than
  end
       (y == 63) or -- ? Question mark
  -- Does is contain 4 contours?
      (y == 64) or -- @ At
  if contour.Count ~= 4 then
      (y == 92) or -- \ Backslash
    return false;
      (y == 96) or -- ` Single Quotes
  end
      (y == 123) or -- { Open brace
  -- Check the arcs end and initial points make a square.
      (y == 124) or -- | Pipe
  local arcs = {}
      (y == 125)   -- } Close brace
  local count = 1;
      then
  local pos = contour:GetHeadPosition()
        MyTrue = false
  local object
        break
  while pos ~= nil do
      elseif (y <= 31) then -- Control Codes
    object, pos = contour:GetNext(pos)
        MyTrue = false
    arcs[count] = object
        break
    count = count + 1
      elseif (y >= 48) and (y <= 57) then -- Numbers
  end
        MyTrue = false
  local x_1 =(arcs[1]).StartPoint2D.x
        break
  local y_1 =(arcs[1]).StartPoint2D.y
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
  local x_3 =(arcs[3]).StartPoint2D.x
        MyTrue = false
  local y_3 =(arcs[3]).StartPoint2D.y
        break
  local x_2 =(arcs[2]).StartPoint2D.x
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
  local y_2 =(arcs[2]).StartPoint2D.y
        MyTrue = false
  local x_4 =(arcs[4]).StartPoint2D.x
        break
  local y_4 =(arcs[4]).StartPoint2D.y
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
         MyTrue = false
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
         break
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge) - g_bulge90) > 0.04 then
       return false
    end
  end
  return true
end
-- =====================================================]]
function SheetSet(Name)                                 -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end
-- ====================================================]]
function SheetNextSize(X, Y)                           -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end
-- =====================================================]]
function GetPolarAngle(Start, Corner, End)             -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)             --
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
         ang = ang + 0.0
      else
         ang = 360.0 - ang
       end -- if end
       end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end </nowiki>
----
===CopyFileFromTo===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Copy Old File to Newfile
<nowiki> function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
     else
     else
       if point1.Y < point2.Y then
       local fileR = io.open(OldFile)      -- reader file
        ang = 180.0 - ang
      local fileW = io.open(NewFile, "w") -- writer file
       else
       if fileR and fileW then  -- if both files are open
         ang = ang + 180.0
         for Line in fileR:lines() do
      end -- if end
          fileW:write(Line .. "\n")
    end -- if end
        end -- for end
    if ang >=360 then
      end
       ang = ang -360.0
      if fileR then fileR:close() end
     end -- if end
      if fileW then fileW:close() end
    return ang
       return true
  end -- function end
     end -- for end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end </nowiki>
end -- function end
----
-- =====================================================]]
 
function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
===ValidateName===
   if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    if point1.Y < point2.Y then
Returns True if the file name is safe to use
      return 90.0
 
    else
<nowiki> function ValidateName(FileName)  
      return 270.0
   local MyTrue = true
     end
  local strlen = string.len(FileName)
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
  local strup = string.upper(FileName)
     if point1.X < point2.X then
  local i = 1
       return 0.0
  local y = ""
     else
  while i <=  strlen do
       return 180.0
     y = string.byte(string.sub(strup, i, i))
     end
     if y == 32 then -- Space
  else
       MyTrue = true
    return nil
     elseif y == 45 then -- hyphn
  end
       MyTrue = true
end -- function end
     elseif (y >= 48) and (y <= 57) then -- numbers
-- =====================================================]]
      MyTrue = true
function GetPolarDirection(point1, point2)             -- Retuens and amgle from two points
    elseif (y >= 65) and (y <= 90) then -- Uppercase
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       MyTrue = true
  if point1.X < point2.X then
    if point1.Y < point2.Y then
       ang = ang + 0.0
     else
     else
       ang = 360.0 - ang
       MyTrue = false
      break
     end -- if end
     end -- if end
    i = i + 1
  end -- while end
  return MyTrue
  end -- function end </nowiki>
----
===FileExists===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns True if file is found
<nowiki> function FileExists(name) 
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- function end </nowiki>
----
===FileAccess===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
Returns true if file is available for update.
<nowiki> function FileAccess(FileName)
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
   else
   else
     if point1.Y < point2.Y then
     return true
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
   end -- if end
   end -- if end
  if ang >=360 then
end -- function end </nowiki>
    ang = ang -360.0
----
  end -- if end
 
  return ang
===IsDir===
end -- function end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
Returns true if path is found
function CenterArc(A, B, RadiusD)                       -- Retuns 2DPoint from Arc point and Radius
 
   local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
<nowiki> function IsDir(path)                                 --  
  local horda = (A - B).Length
   local function exists(file)
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
    local ok, err, code = os.rename(file, file)
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    if not ok then
     radius = (horda / 2)
      if code == 13 then
        return true
      end
    end
     return ok, err
   end
   end
   return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
   return exists(path.."/")
end
end -- function end </nowiki>
-- =====================================================]]
----
function Polar2D(pt, ang, dis)                         -- Retuns 2DPoint from Known Point, Angle direction, and Projected distance.
 
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
===Sheetlabel===
-- ::''Returns a 2Dpoint(x, y)''
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
Returns file line count of a txt (assic) file
end -- End Function
 
-- =====================================================]]
<nowiki> function Sheetlabel(Wpt, xTextHeight, xThickness, xType, YY) -- Constructs sheet label
function GetDistance(objA, objB)                       -- Returns Double from two Points
  local pt1Text = Point2D()
   local xDist = objB.x - objA.x
   local Pang    = 0.0
   local yDist = objB.y - objA.y
   local Tang    = 0.0
   return math.sqrt((xDist ^ 2) + (yDist ^ 2))
   if YY then
end -- function end
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
-- =====================================================]]
     Pang = 270.0
function GetAngle(point1, point2)
     Tang = 0.0
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
     if point1.Y < point2.Y then
      ang = ang + 0.0
     else
      ang = 360.0 - ang
    end -- if end
   else
   else
     if point1.Y < point2.Y then
     if Material.Orientation == "V" then
       ang = 180.0 - ang
       pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
     else
     else
       ang = ang + 180.0
       pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
     end -- if end
     end
   end -- if end
    Pang = 270.0
   if ang >=360.0 then
    Tang = 0.0
     ang = ang -360.0
  end
   DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
   pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
     DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
   end -- if end
   end -- if end
  return ang
end -- function end </nowiki>
end -- function end
----
-- =====================================================]]
 
function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
===DiskRights===
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
Returns true if you have write access to path.
  local bulge = (2 * seg) / chord
 
  return bulge
<nowiki> function DiskRights(path)                            --
end -- function end
  local xx = io.open(path, "w")
-- =====================================================]]
  if xx == nil then
function TrigIt()                                       -- Calulates Right Angle
      io.close()
-- ==Trig Function==
      return false
-- VECTRIC LUA SCRIPT
  else
-- =====================================================]]
      xx:close()
-- Gadgets are an entirely optional add-in to Vectric's core software products.
      return true
-- They are provided 'as-is', without any express or implied warranty, and you
  end
--   make use of them entirely at your own risk.
end -- function end </nowiki>
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
----
--   arising from their use.
 
-- Permission is granted to anyone to use this software for any purpose,
==Geometry Tools==
-- including commercial applications, and to alter it and redistribute it freely,
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
-- subject to the following restrictions:
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
-- 1. The origin of this software must not be misrepresented; you must not
 
--    claim that you wrote the original software.
===SheetNew===
-- 2. If you use this software in a product, an acknowledgement in the product
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
--   documentation would be appreciated but is not required.
 
-- 3. Altered source versions must be plainly marked as such, and must not be
Adds a new sheet to the drawing
--    misrepresented as being the original software.
 
-- 4. This notice may not be removed or altered from any source distribution.
<nowiki> function SheetNew()                                     -- Adds a new sheet to the drawing
--
  if GetVersion() >= 10.5 then then
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
    local layer_manager = Milling.job.LayerManager
-- =====================================================]]
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
-- Code Debugger
    local orig_num_sheets = layer_manager.NumberOfSheets
-- require("mobdebug").start()
    -- get current active sheet index
-- =====================================================]]
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
-- Global Variables --
    -- set active sheet to last sheet
    Trig = {}
    local num_sheets = layer_manager.NumberOfSheets
-- =====================================================]]
    layer_manager.ActiveSheetIndex = num_sheets - 1
  function TrigTest() -- Test the All Right Angle
    -- Add a new sheet
    TrigClear()
    layer_manager:AddNewSheet()
    Trig.A  =  0.0
    -- set active sheet to last sheet we just added
     Trig.= 0.0
    num_sheets = layer_manager.NumberOfSheets
     Trig.C  = 90.0
    layer_manager.ActiveSheetIndex = num_sheets - 1
     Trig.Opp =  3.0  -- Rise  or (B2C)
    Milling.job:Refresh2DView()
     Trig.Adj = 4.0 -- Base  or (A2C)
  end -- if end
     Trig.Hyp = 0.0 -- Slope or (A2B)
  return true
    Trig.Slope = 0.0
end  </nowiki>
     Trig.Area = 0.0
 
    Trig.OutRadius = 0.0
----
    Trig.InRadius = 0.0
 
    Trig.Parameter = 0.0
===GetDiameterAndCentre===
    TrigIt()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    DisplayMessageBox("Test 1: \n" ..
<nowiki>function GetDiameterAndCentre(cadcontour, point2d)
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
  local contour = cadcontour:GetContour()
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
  local arc = contour:GetFirstSpan()
     " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
  local point3d = Point3D();
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  arc = CastSpanToArcSpan(arc)
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  point2d = Point2D(point3d.x, point3d.y)
    " Trig.Slope = " .. tostring(Trig.Slope) .. " \n" ..
  -- MessageBox("Diameter = " .. diameter)
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  return diameter, point2d
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
end</nowiki>
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
 
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
----
    )
 
    -- =====================================================]]
===IsCircle===
    TrigClear()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.A  = 0.0
<nowiki>function IsCircle(cadcontour)                           -- Returns True if conture is a circle
    Trig.B  = 0.0
  local contour = cadcontour:GetContour()
    Trig.C  = 90.0
  -- Does it consist only of arcs?
    Trig.Opp = 0.0  -- Rise  or (B2C)
  if contour.ContainsBeziers then
    Trig.Adj = 4.0  -- Base  or (A2C)
    return false
    Trig.Hyp = 5.0  -- Slope or (A2B)
  end
    Trig.Slope = 0.0
  if not contour.ContainsArcs then
    Trig.Area = 0.0
    return false
    Trig.OutRadius = 0.0
  end
    Trig.InRadius = 0.0
  -- Does is contain 4 contours?
    Trig.Parameter = 0.0
  if contour.Count ~= 4 then
    TrigIt()
    return false
    DisplayMessageBox("Test 2: \n" ..
  end
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
  -- Check the arcs end and initial points make a square.
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
  local arcs = {}
     " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
  local count = 1;
     " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  local pos = contour:GetHeadPosition()
     " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
  local object
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
  while pos ~= nil do
    " Trig.Slope " .. tostring(Trig.Slope) .. " \n" ..
    object, pos = contour:GetNext(pos)
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
    arcs[count] = object
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
    count = count + 1
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
  end
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
  local x_1 =(arcs[1]).StartPoint2D.x
    )
  local y_1 =(arcs[1]).StartPoint2D.y
    -- =====================================================]]
  local x_3 =(arcs[3]).StartPoint2D.x
    TrigClear()
  local y_3 =(arcs[3]).StartPoint2D.y
    Trig.A  = 0.0
  local x_2 =(arcs[2]).StartPoint2D.x
    Trig.B  =  0.0
  local y_2 =(arcs[2]).StartPoint2D.y
    Trig.C  = 90.0
  local x_4 =(arcs[4]).StartPoint2D.x
    Trig.Opp = 3.0  -- Rise  or (B2C)
  local y_4 =(arcs[4]).StartPoint2D.y
    Trig.Adj =  0.0  -- Base  or (A2C)
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
    Trig.Hyp =  5.0 -- Slope or (A2B)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
    Trig.Slope = 0.0
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    Trig.Area =  0.0
    return false
    Trig.OutRadius =  0.0
   end
    Trig.InRadius =  0.0
  -- Check the bulge factor is 90
    Trig.Parameter 0.0
  local bulge = 0;
    TrigIt()
  for _, arc_span in ipairs(arcs) do
    DisplayMessageBox("Test 3: \n" ..
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    " Trig.A  = " .. tostring(Trig.A) .. " \n" ..
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
      return false
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
    end
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
  end
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
   return true
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
end</nowiki>
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
 
    " Trig.Area = " .. tostring(Trig.Area) .. " \n" ..
----
    " Trig.Parameter = " .. tostring(Trig.Parameter) .. " \n" ..
 
    " Trig.OutRadius = " .. tostring(Trig.OutRadius) .. " \n" ..
===SheetSet===
    " Trig.InRadius = " .. tostring(Trig.InRadius) .. " \n"
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    )
<nowiki>function SheetSet(Name)                    -- Move focus to a named sheet
    -- =====================================================]]
  local job = VectricJob()
    TrigClear()
  local sheet_manager = job.SheetManager
    Trig.A  =  36.86897645844
  local sheet_ids = sheet_manager:GetSheetIds()
    Trig.B  =  0.0
  for id in sheet_ids do
    Trig.C  = 90.0
    if(sheet_manager:GetSheetName(id) == Name) then
    Trig.Opp =  3.0  -- Rise  or (B2C)
    sheet_manager.ActiveSheetId = id
    Trig.Adj =  0.0  -- Base  or (A2C)
    end
    Trig.Hyp =  0.0  -- Slope or (A2B)
  end
    Trig.Slope =  0.0
end</nowiki>
    Trig.Area =  0.0
 
    Trig.OutRadius =  0.0
----
    Trig.InRadius =  0.0
 
    Trig.Parameter =  0.0
===SheetNextSize===
    TrigIt()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    DisplayMessageBox("Test 4: \n" ..
<nowiki>function SheetNextSize(X, Y)              -- Make New Sheet to size (x, y)
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
  if X == nil then
    " Trig.B  = " .. tostring(Trig.B) .. " \n" ..
    X = Milling.MaterialBlockWidth
    " Trig.C  = " .. tostring(Trig.C) .. " \n" ..
  else
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    X = X + (2 * Milling.Cal)
    " Trig.Adj = " .. tostring(Trig.Adj) .. " \n" ..
  end
    " Trig.Hyp = " .. tostring(Trig.Hyp) .. " \n" ..
  if Y == nil then
    " Trig.Slope = " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    Y = Milling.MaterialBlockHeight
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  else
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    Y = Y + (2 * Milling.Cal)
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
  end
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
  Milling.Sheet = Milling.Sheet + 1
    )
  local sheet_manager = Milling.job.SheetManager
    -- =====================================================]]
  local sheet_ids = sheet_manager:GetSheetIds()
     TrigClear()
  for id in sheet_ids do
    Trig.A  = 36.86897645844
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    Trig.B  =  0.0
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    Trig.C  = 90.0
    end
    Trig.Opp =  0.0  -- Rise  or (B2C)
  end
    Trig.Adj =  4.0  -- Base  or (A2C)
  SheetSet("Sheet " .. tostring(Milling.Sheet))
    Trig.Hyp =  0.0  -- Slope or (A2B)
  return true
    Trig.Slope =  0.0
end</nowiki>
    Trig.Area =  0.0
 
    Trig.OutRadius =  0.0
----
    Trig.InRadius =  0.0
 
    Trig.Parameter =  0.0
===GetPolarAngle===
    TrigIt()
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    DisplayMessageBox("Test 5: \n" ..
<nowiki>function GetPolarAngle(Start, Corner, End)          -- Returns the Polar Angle
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
  local function GetPolarDirection(point1, point2)  
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    if point1.X < point2.X then
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
      if point1.Y < point2.Y then
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
        ang = ang + 0.0
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      else
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
        ang = 360.0 - ang
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      end -- if end
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    else
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
      if point1.Y < point2.Y then
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
        ang = 180.0 - ang
    )
      else
    -- =====================================================]]
        ang = ang + 180.0
    TrigClear()
      end -- if end
    Trig.A  =  36.86897645844
    end -- if end
    Trig.B  =  0.0
    if ang >=360 then
    Trig.C  = 90.0
      ang = ang -360.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    end -- if end
    Trig.Adj =  0.0  -- Base  or (A2C)
    return ang
    Trig.Hyp =  5.0  -- Slope or (A2B)
  end -- function end
    Trig.Slope =  0.0
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
    Trig.Area =  0.0
end -- function end</nowiki>
    Trig.OutRadius =  0.0
 
    Trig.InRadius =  0.0
----
    Trig.Parameter =  0.0
 
    TrigIt()
===GetOrientation===
    DisplayMessageBox("Test 6: \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
<nowiki>function GetOrientation(point1, point2)                -- Orientation of left, right, up or down
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    if point1.Y < point2.Y then
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
      return 90.0
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    else
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
      return 270.0
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    end
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    if point1.X < point2.X then
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
      return 0.0
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    else
    )
      return 180.0
    TrigClear()
    end
    Trig.A  =  0.0
  else
    Trig.B  =  0.0
    return nil
    Trig.C  = 90.0
  end
    Trig.Opp =  3.0  -- Rise  or (B2C)
end -- function end</nowiki>
    Trig.Adj =  0.0  -- Base  or (A2C)
 
    Trig.Hyp =  0.0  -- Slope or (A2B)
----
    Trig.Slope =  9.0
 
    Trig.Area =  0.0
===GetPolarDirection===
    Trig.OutRadius =  0.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.InRadius =  0.0
<nowiki>function GetPolarDirection(point1, point2)             -- Retuens and amgle from two points
    Trig.Parameter =  0.0
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    TrigIt()
  if point1.X < point2.X then
    DisplayMessageBox("Test 7: \n" ..
     if point1.Y < point2.Y then
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      ang = ang + 0.0
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
     else
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      ang = 360.0 - ang
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
     end -- if end
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
  else
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
     if point1.Y < point2.Y then
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      ang = 180.0 - ang
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
     else
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      ang = ang + 180.0
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    end -- if end
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
  end -- if end
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
  if ang >=360 then
    )
     ang = ang -360.0
    -- =====================================================]]
  end -- if end
    TrigClear()
  return ang
    Trig.A  =  0.0
end -- function end</nowiki>
    Trig.B  =  0.0
 
    Trig.C  = 90.0
----
    Trig.Opp =  0.0  -- Rise  or (B2C)
 
    Trig.Adj =  0.0  -- Base  or (A2C)
===CenterArc===
    Trig.Hyp =  0.0  -- Slope or (A2B)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    Trig.Slope =  9.0
  <nowiki>function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
    Trig.Area =  0.0
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
    Trig.OutRadius =  0.0
  local horda = (A - B).Length
    Trig.InRadius =  0.0
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
    Trig.Parameter =  0.0
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    TrigIt()
     radius = (horda / 2)
    DisplayMessageBox("Test Error: \n" ..
  end
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
end -- function end</nowiki>
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
 
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
----
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
 
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
===Polar2D===
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
 
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
 
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
<nowiki>function Polar2D(pt, ang, dis)                      
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
    )
-- ::''Returns a 2Dpoint(x, y)''
    return true
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
  end -- function end --
end -- End Function</nowiki>
 
----
 
===GetDistance===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
Returns Double from two Points
 
  <nowiki>function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end</nowiki>
 
----
 
===GetAngle===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
  -- ===========================================================]]
  </nowiki>function GetAngle(point1, point2)
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
     else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
     else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360.0 then
     ang = ang -360.0
  end -- if end
  return ang
end -- function end</nowiki>
----
 
===Arc2Bulge===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>
  -- ===========================================================]]
  </nowiki>function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  local bulge = (2 * seg) / chord
  return bulge
end -- function end</nowiki>
 
----
 
===TrigIt===
Calculates Right Angle
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--  make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--  arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
     Trig = {}
-- =====================================================]]
-- =====================================================]]
   function TrigClear()   -- Clears and resets Trig Table
   function TrigTest() -- Test the All Right Angle
    TrigClear()
     Trig.A  =  0.0
     Trig.A  =  0.0
     Trig.B  =  0.0
     Trig.B  =  0.0
     Trig.C  = 90.0
     Trig.C  = 90.0
     Trig.Opp =  0.0  -- Rise  or (B2C)
     Trig.Opp =  3.0  -- Rise  or (B2C)
     Trig.Adj =  0.0  -- Base  or (A2C)
     Trig.Adj =  4.0  -- Base  or (A2C)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Hyp =  0.0  -- Slope or (A2B)
     Trig.Slope =  0.0
     Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
     return true
     return true
   end -- function end
   end -- function end --
-- =====================================================]]
-- =====================================================]]
      local function BSA()
  function TrigClear()   -- Clears and resets Trig Table
        Trig.B  = (Trig.C - Trig.A)
    Trig.A =  0.0
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
    Trig.=  0.0
        Trig.Area (Trig.Opp * Trig.Adj) * 0.5
    Trig.C = 90.0
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
    Trig.Opp = 0.0  -- Rise or (B2C)
        Trig.Circumscribing Trig.Hyp * 0.5
    Trig.Adj =  0.0  -- Base or (A2C)
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
    Trig.Hyp =  0.0  -- Slope or (A2B)
      end
    Trig.Slope =  0.0
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
    return true
        Trig.A = Trig.C - Trig.B
  end -- function end
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
-- =====================================================]]
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      local function BSA()
      end -- if end
        Trig.= (Trig.C - Trig.A)
-- test 4
         Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
      if (Trig.A > 0.0) and (Trig.Opp > 0.0) then -- A and Rise or (B2C)
         Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
         Trig.Circumscribing Trig.Hyp * 0.5
        BSA()
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
        return true
       end
      -- test 6
       if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
      elseif (Trig.A > 0.0) and (Trig.Hyp > 0.0)  then -- A and Slope or (A2B)
        Trig.A = Trig.C - Trig.B
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
         Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0) then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp > 0.0) and (Trig.Adj > 0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp > 0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end
 
</nowiki>
 
==INI File Tools==
These functions manipulate the INI files for the storage and retrieval of data.
 
 
===NameStrip===
Convert string to the correct data type.
 
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
 
 
'''Source Code'''
 
<nowiki> function NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
         return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end </nowiki>
 
===HeadStrip===
Convert string to the correct data type.
 
<nowiki>
  function HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
         return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end
  -- =====================================================]]
  function INI_AreDupGroups(xPath, xFile)                -- Are there duplicate groups
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end
 
  -- =====================================================]]
  function INI_FixDupGroups(xPath, xFile)                -- Find and fix duplicate groups
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end
 
  -- =====================================================]]
  function INI_DeleteGroup(xPath, xFile, xGroup)          -- Deletes only the first find of xGroup
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR  = io.open(OfileName)
      local fileW  = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt  = ""
      local txt = ""
      if fileR and fileW then  -- files are open
         for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
       end -- if end
       if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end
 
  -- =====================================================]]
  function INI_RenameGroup(xOldGroup, xNewGroup)          -- Renames a group
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
         fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
       end -- if end
       end -- if end
    end -- for end
-- test 4
    fileR:close()
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
    fileW:close()
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
    os.remove(OfileName)
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
  end -- if end
        BSA()
  return true
        return true
end -- function end
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end
 
</nowiki>
 
==INI File Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
These functions manipulate the INI files for the storage and retrieval of data.
 
 
===INI_NameStrip===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Convert string to the correct data type.
 
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"


  -- =====================================================]]
  function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end


-- =======================================================]]
'''Source Code'''
  function INI_ValidateGroup(xFile, xGroup)              -- Reads INI file and returns true if group is found
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end
-- =======================================================]]
  function INI_ValidateItem(xFile, xGroup, xItem)        -- Reads INI file and returns true if group and item is found
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end


  -- =====================================================]]
<nowiki> function INI_NameStrip(str, var)
  function INI_StrValue(str, ty)
     if "" == str then
-- Convert string to the correct data type
       DisplayMessageBox("Error in string")
     if nil == str then
       DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
     else
     else
       if "" == All_Trim(str) then
       if string.find(str, var) then
         DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
         local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
       else
       else
         local j = (string.find(str, "=") + 1)
         return str
        if ty == "D" then -- Double
      end
          return tonumber(string.sub(str, j))
    end
         end -- if end
  end -- function end </nowiki>
        if ty == "I" then  -- Intiger
----
          return math.floor(tonumber(string.sub(str, j)))
 
         end -- if end
===INI_HeadStrip===
        if ty == "S" then  -- String
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
          return All_Trim(string.sub(str, j))
Convert string to the correct data type.
         end -- if end
 
        if ty == "B" then -- Bool
<nowiki>
          if "TRUE" == All_Trim(string.sub(str, j)) then
  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
            return true
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
          else
    if "" == str then
            return false
      DisplayMessageBox("Error in string")
          end -- if end
    else
        end -- if end
      if string.find(str, var) then
      end -- if end
         local j = assert(string.find(str, var) + 1)
    end -- if end
         return All_Trim(string.sub(str, j))
    return nil
      else
  end -- function end
         return str
      end
    end
  end -- function end </nowiki>
----
 
===INI_AreDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Checks if there are duplicate groups.
 
<nowiki>function INI_AreDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end </nowiki>
----
 
===INI_FixDupGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Find and fix duplicate groups


   -- =====================================================]]
   <nowiki>function INI_FixDupGroups(xPath, xFile)
  function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
     local GroupNames = {}
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
     local CleanNames = {}
     -- Returns a value from a file, group, and Item
     local DupGroups  = {}
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
      GroupNames = INI_ReadGroups(xFile, aName)
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
     return true
     local FL = LengthOfFile(filenameR)
  end -- function end</nowiki>
    local file = io.open(filenameR, "r")
----
     local dat = "."
 
    local ItemNameLen = string.len(ItemName)
===INI_DeleteGroup===
    if file then
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      while (FL >= 1) do
Deletes only the first find of xGroup
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end


   -- =====================================================]]
   <nowiki>function INI_DeleteGroup(xPath, xFile, xGroup)
  function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
-- Deletes old ini (.bak) file
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
-- Copy's the .ini to a backup (.bak) new file
    -- Returns a ItemID from a file, group, and ItemValue
-- Reads the new backup file and writes a new file to the xGroup value
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
-- Stops Writing lines until next Group is found
     -- returns: "UserLastName22"
-- Writes to end of file
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
     local FL = LengthOfFile(filenameR)
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    local file = io.open(filenameR, "r")
    if FileExists(OfileName) then
    if file then
      os.remove(OfileName)
       local dat = "."
     end
       local ItemValueLen = string.len(ItemValue)
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
       while (FL >= 1) do
--    os.rename(NfileName, OfileName) -- makes backup copy file
        dat = string.upper(All_Trim(file:read()))
     if CopyFileFromTo(NfileName, OfileName) then
        if dat == "[" .. string.upper(GroupName) .. "]" then
      local fileR  = io.open(OfileName)
          break
      local fileW  = io.open(NfileName, "w")
        else
      local groups  = false
           FL = FL - 1
      local writit  = true
        end -- if end
       local MyTxt  = ""
      end -- while end
       local txt = ""
      while (FL >= 1) do
       if fileR and fileW then  -- files are open
        dat = string.upper(All_Trim(file:read()))
        for Line in fileR:lines() do -- read each line of the backup file
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          txt = Line  -- copy line from file to txt
          break
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then -- look for a match
        else
            groups = true
           FL = FL - 1
            txt = ""
           if FL == 0 then
           end -- if end
             dat = "Error - item not  found"
          if groups and MyTxt == "" then  -- if group is true turn off the write function
             break
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
            end -- if end
           end -- if end
           if writit then
             fileW:write(txt .. "\n")
             txt = ""
           end -- if end
           end -- if end
         end -- if end
         end -- for end
       end -- while end
        os.remove(OfileName)
       file:close()-- closes the open file
       end -- if end
    end -- if end
       if fileR then fileR:close() end
     local XX = NameStrip(dat, "=")
      if fileW then fileW:close() end
     return XX
     end
   end -- function end
     return true
   end -- function end</nowiki>
----
 
===INI_RenameGroup===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Renames a group


   -- =====================================================]]
   <nowiki>function INI_RenameGroup(xOldGroup, xNewGroup)
  function INI_ReadGroups(xFile, aName)
--Deletes old ini Hardware.bak file
  --[[Reads INI and returns a list contain the [Headers] as Array
--Copys the ini file to a backup copy file
   IniFile = {} Global variables
--Reads the backup file and writes a new ini file to the xGroup
   xPath = script_path
--Writes new file with new group  to the new ini file
   ]]
   local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
    local filename = xFile
   local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
    local file = io.open(filename, "r")
  os.remove(OfileName)
    if file then
   CopyFileFromTo(NfileName, OfileName) -- makes backup file
      local fLength = (LengthOfFile(filename) - 1)
  local fileR = io.open(OfileName)
      local dat = All_Trim(file:read())
  local fileW = io.open(NfileName, "w")
       while (fLength >= 1) do
  if fileR and fileW then
        if "[" == string.sub(dat, 1, 1) then
    local groups = false
          table.insert (aName, string.sub(dat, 2, -2))
    local txt = ""
         end
    for Line in fileR:lines() do
         dat = file:read()
       if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        if dat then
        fileW:write(xNewGroup .. "\n")
          dat = All_Trim(dat)
         txt = "-"
        else
      else
          file:close()-- closes the open file
         fileW:write(Line .. "\n")
          return true
      end -- if end
        end
    end -- for end
        fLength = fLength - 1
    fileR:close()
      end -- while
    fileW:close()
    end -- if
    os.remove(OfileName)
    if file then file:close() end
  end -- if end
    return true
  return true
  end
end -- function end</nowiki>
----
 
===INI_DeleteItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Deleates a group


   -- =====================================================]]
   <nowiki>function INI_DeleteItem(xPath, xFile, xGroup, xItem)
  function INI_ProjectHeaderReader(xPath)
-- Deletes old ini (.bak) file
  -- ==ProjectHeaderReader(xPath)==
-- Copys the .ini to a backup (.bak) new file
  -- Gets the INI Header values of a ini file and uploads to "IniFile" Array
-- Reads the new backup file and writes a new file to the xGroup value
  --[[
-- Stops Writing lines until next Group is found
  Gets the INI Header values of a ini file and uploads to "IniFile" Array
-- Writes to end of file
   IniFile = {} Global variables
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  xPath = script_path
   local NfileName = xPath .. "\\" .. xFile .. ".ini"
   ]]
   local OfileName = xPath .. "\\" .. xFile .. ".bak"
    local filename = xPath .. "/CabinetProjects.ini"
  os.remove(OfileName)
    local file = io.open(filename, "r")
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
    if file then
  local fileR = io.open(OfileName)
      local Cabing = (LengthOfFile(filename) - 1)
  local fileW = io.open(NfileName, "w")
      local dat = All_Trim(file:read())
  if fileR and fileW then
       while (Cabing >= 1) do
    local groups = false
        if "[" == string.sub(dat, 1, 1) then
    local writit = true
          table.insert (Projects, string.sub(dat, 2, -2))
    local txt = ""
         end
    for Line in fileR:lines() do
        dat = file:read()
       txt = Line
        if dat then
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
          dat = All_Trim(dat)
         groups = true
        else
       end -- if end
          return true
      if groups then
        end
   -- ===================
        Cabing = Cabing - 1
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
      end
          writit = false
       file:close()
          groups = false
    end
        end -- if end
    return true
      end -- if end
  end -- function end
  -- ===================
 
      if writit then
 
        fileW:write(txt .. "\n")
   -- =====================================================]]
       end -- if end
  function INI_AddNewProject(xPath, xGroup)
      writit = true
  -- Appends a New Project to CabinetProjectQuestion.ini
    end -- for end
  -- ==AddNewProject(xPath)==
    os.remove(OfileName)
  -- Appends a New Project to CabinetProjectQuestion.ini
    fileR:close()
    local filename = xPath .. "/ProjectList.ini"
    fileW:close()
    local file = io.open(filename, "a")
  end -- if end
    if file then
  return true
      file:write("[" .. All_Trim(xGroup) .. "] \n")
end -- function end</nowiki>
       file:write("load_date = " .. StartDate(true) .. " \n")
----
      file:write("#====================================== \n")
 
      file:close()-- closes the open file
===INI_ValidateGroup===
    end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
    return true
Reads INI file and returns true if group is found
  end -- function end


   -- =====================================================]]
   <nowiki>function INI_ValidateGroup(xFile, xGroup)
  function INI_StdHeaderReader(xPath, Fname)
   -- Reads INI file and returns true if the group is found
   -- ==StdHeaderReader(xPath, Fname)==
   local fileR = io.open(xFile)
  -- Gets the INI Header values of a ini file and uploads to "IniFile" Array
  local group = false
  --[[
  for Line in fileR:lines() do
  Gets the INI Header values of a ini file and uploads to "IniFile" Array
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
  IniFile = {} Global variables
    group = true
   xPath = script_path
    break
  ]]
    end -- if end
    local filename = xPath .. "\\" .. Fname .. ".ini"
  end -- for end
    local file = io.open(filename, "r")
  fileR:close()
    if file then
  return group
      local WallMilling = (LengthOfFile(filename) - 1)
end -- function end</nowiki>
      local dat = All_Trim(file:read())
----
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end -- function end


===INI_ValidateItem===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns true if group and item is found


   -- =====================================================]]
   <nowiki>function INI_ValidateItem(xFile, xGroup, xItem)
  function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    local fileR = io.open(xFile)
-- ProjectQuestion = {}
    if fileR then
-- ==ReadProjectinfo(xPath, xGroup, xFile)==
      local group = false
-- Reads an ini files group and sets the table.names
      local item = false
    Table.ProjectContactEmail       = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
      local ItemLen = string.len(xItem)
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
       for Line in fileR:lines() do
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
        if All_Trim(Line) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
        group = true
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
        end -- if end
     Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
        if group then
     return true
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem))) then  -- Item
   end -- function end
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
     end -- if end
     return group
   end -- function end</nowiki>
----


===INI_StrValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns string value


   -- =====================================================]]
   <nowiki>function INI_StrValue(str, ty)
  function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
-- Convert string to the correct data type
  -- Deletes old ini (.bak) file
    if nil == str then
  -- Copys the .ini to a backup (.bak) new file
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
  -- Reads the new backup file and writes a new file to the xGroup
     else
  -- Writes new xValue for the for the xItem
      if "" == All_Trim(str) then
  -- Reads and writes a new file to end of file
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
      else
     local OfileName = xPath .. "\\" .. xFile .. ".bak"
        local j = (string.find(str, "=") + 1)
    os.remove(OfileName)
        if ty == "D" then -- Double
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
          return tonumber(string.sub(str, j))
      local fileR = io.open(OfileName)
        end -- if end
      local fileW = io.open(NfileName, "w")
        if ty == "I" then -- Intiger
      if fileR and fileW then
          return math.floor(tonumber(string.sub(str, j)))
         local groups = false
        end -- if end
        local txt = ""
         if ty == "S" then  -- String
        for Line in fileR:lines() do
          return All_Trim(string.sub(str, j))
          txt = Line
        end -- if end
           if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
        if ty == "B" then  -- Bool
             groups = true
           if "TRUE" == All_Trim(string.sub(str, j)) then
             return true
          else
            return false
           end -- if end
           end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
        end -- if end
            if groups then
      end -- if end
              txt = xItem .. " = " .. xValue
    end -- if end
              groups = false
     return nil
            end -- if end
   end -- function end</nowiki>
          end -- if end
----
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
     return true
   end -- function end


===INI_GetValue===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns value


   -- =====================================================]]
   <nowiki>function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
  function INI_ReadProject(xPath, xFile, xGroup)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
  -- Milling = {}
    -- Returns a value from a file, group, and Item
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
     -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
     Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
     local filenameR = xPath .. "\\" .. FileName .. ".ini"
     Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    local FL = LengthOfFile(filenameR)
     Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
     local file = io.open(filenameR, "r")
     Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
     local dat = "."
     Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    local ItemNameLen = string.len(ItemName)
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
     if file then
    return true
      while (FL >= 1) do
  end -- function end
        dat = string.upper(All_Trim(file:read()))
 
         if dat == "[" .. string.upper(GroupName) .. "]" then
 
          break
  -- =====================================================]]
        else
  function INI_TestDeleteDups()
          FL = FL - 1
    --[[ Requires 3 global variables
        end -- if end
    clean  = {}
      end -- while end
    dups  = {}
      while (FL >= 1) do
    Names  = {}
        dat = string.upper(All_Trim(file:read()))
    ]]
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen) then
    local myPath = "C:\\Users\\CNC\\Documents\\test"
          break
    local myName = "Tester"
        else
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
          FL = FL - 1
    INI_ReadGroups(myfile, Names)
          if FL == 0 then
     FindDups(Names, dups, clean)
            dat = "Error - item not  found"
     for i,v in ipairs(dups) do
            break
      INI_DeleteGroup(myPath, myName, v)
          end -- if end
    end
        end -- if end
     return true
      end -- while end
   -- =====================================================]]
      file:close()-- closes the open file
     end -- if end
     local XX = StrIniValue(dat, ValueType)
     return XX
   end -- function end</nowiki>
----


end -- INI_Tools()
===INI_GetIDFor===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file and returns ID for a value


-- =====================================================]]
  <nowiki>function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
end -- INI Tools end
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
 
    -- Returns a ItemID from a file, group, and ItemValue
</nowiki>
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
 
    -- returns: "UserLastName22"
==Data Import Tools==
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    local FL = LengthOfFile(filenameR)
 
    local file = io.open(filenameR, "r")
<nowiki>
    if file then
      local dat = "."
-- =====================================================]]
      local ItemValueLen = string.len(ItemValue)
╔╦╗╔═╗╔╦╗╔═╗  ╦╔╦╗╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      while (FL >= 1) do
║║╠═╣ ║ ╠═╣  ║║║║╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
        dat = string.upper(All_Trim(file:read()))
═╩╝╩ ╩ ╩ ╩ ╩  ╩╩ ╩╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
        if dat == "[" .. string.upper(GroupName) .. "]" then
function ImportTools()
          break
-- =====================================================]]
         else
function Read_CSV(xFile, Header)
          FL = FL - 1
  --Read_CSV(Door.CSVFile, true)
        end -- if end
  local fileR = io.open(xFile)
       end -- while end
  local xLine = ""
      while (FL >= 1) do
  local result = {}
         dat = string.upper(All_Trim(file:read()))
  if fileR then
         if string.upper(ItemValue) == HeadStrip(dat, "=") then
    for Line in fileR:lines() do
          break
      xLine = Line
        else
      if Header then
          FL = FL - 1
         Header = false
          if FL == 0 then
       else
            dat = "Error - item not  found"
         xLine = All_Trim(Line)
            break
         for match in (xLine..","):gmatch("(.-)"..",") do
           end -- if end
           table.insert(result, match)
        end -- if end
        end -- for end
      end -- while end
        Door.Count     = tonumber(result[1])
      file:close()-- closes the open file
        Door.Height    = tonumber(result[2])
    end -- if end
        Door.Width    = tonumber(result[3])
     local XX = NameStrip(dat, "=")
    return XX
  end -- function end</nowiki>
----
 
===INI_ReadGroups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns true if found


        result = {}
  <nowiki>function INI_ReadGroups(xFile, aName)
        while Door.Count > 0 do
  --[[Reads INI and returns a list contain the [Headers] as Array
          if      Door.Style == StyleA.Name then
  IniFile = {} Global variables
            DoorStyleA()
  xPath = script_path
          elseif  Door.Style == StyleB.Name then
  ]]
            DoorStyleB()
    local filename = xFile
          elseif  Door.Style == StyleC.Name then
    local file = io.open(filename, "r")
            DoorStyleC()
    if file then
           elseif  Door.Style == StyleE.Name then
      local fLength = (LengthOfFile(filename) - 1)
            DoorStyleE()
      local dat = All_Trim(file:read())
          elseif  Door.Style == StyleF.Name then
      while (fLength >= 1) do
            DoorStyleF()
        if "[" == string.sub(dat, 1, 1) then
           elseif  Door.Style == StyleG.Name then
           table.insert (aName, string.sub(dat, 2, -2))
            DoorStyleG()
        end
          else
        dat = file:read()
            DisplayMessageBox("No Style Select!")
        if dat then
           end --if end
           dat = All_Trim(dat)
          Door.Count = Door.Count - 1
        else
        end -- for end
          file:close()-- closes the open file
      end --if end
           return true
      Door.Record = Door.Record + 1
        end
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
        fLength = fLength - 1
     end --for end
      end -- while
  end --if end
    end -- if
  return true
    if file then file:close() end
end -- function end
     return true
-- =====================================================]]
  end -- function end</nowiki>
end -- ImportTools function end
----


</nowiki>
===INI_ProjectHeaderReader===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array


==Job Tools==
  <nowiki>function INI_ProjectHeaderReader(xPath)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    local filename = xPath .. "/CabinetProjects.ini"
 
    local file = io.open(filename, "r")
<nowiki>  
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
-- =====================================================]]
      local dat = All_Trim(file:read())
╦╔═╗╔╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      while (Cabing >= 1) do
║║ ║╠╩╗  ║ ║ ║║ ║║  ╚═╗
        if "[" == string.sub(dat, 1, 1) then
╚╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
          table.insert (Projects, string.sub(dat, 2, -2))
function JobTools()
        end
-- =====================================================]]
        dat = file:read()
  function ValidJob()
        if dat then
  -- A better error message
          dat = All_Trim(dat)
    local job = VectricJob()
        else
    if not job.Exists then
          return true
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
        end
                        "Please create a new file (drawing) and \n" ..
        Cabing = Cabing - 1
                        "specify the material dimensions \n"
      end
      )
       file:close()
      return false
    else
      return true
    end -- if end
  end -- ValidJob end
-- =====================================================]]
  function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
       MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
     end
     end
     local MySelection = Selection:GetBoundingBox();
    return true
     if not NewBasePoint then
  end -- function end</nowiki>
       NewBasePoint = Point2D(0,0)
----
 
===INI_AddNewProject===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Appends a New Project to CabinetProjectQuestion.ini
 
  <nowiki>function INI_AddNewProject(xPath, xGroup)
     local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
     if file then
       file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
     end
     end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
     return true
     return true
   end
   end -- function end</nowiki>
-- =====================================================]]
----
  function FixPath(path)                                -- Lua Returns a fixed path
 
    return path:gsub("%\\", "/")
===INI_StdHeaderReader===
  end -- function end
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
-- =====================================================]]
Gets the INI Header values of a ini file and uploads to "IniFile" Array
   function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
 
     /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
   <nowiki>function INI_StdHeaderReader(xPath, Fname)
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
     local filename = xPath .. "\\" .. Fname .. ".ini"
     var NewPath = "";
     local file = io.open(filename, "r")
     var myLetter = "";
     if file then
    var CheckPathLen = myPath.length;
      local WallMilling = (LengthOfFile(filename) - 1)
    for (let i = 0; i < myPath.length; i++) {
       local dat = All_Trim(file:read())
       myLetter = myPath.charAt(i)
       while (WallMilling >= 0) do
       if myLetter.charCodeAt(0) == 92 {
         if "[" == string.sub(dat, 1, 1) then
         NewPath = NewPath + "/";
          table.insert (IniFile, string.sub(dat, 2, -2))
      } else {
        end -- if end
        NewPath = NewPath + myLetter;
        dat = file:read()
      }
        if dat then
    }
          dat = All_Trim(dat)
    return NewPath;
        else
  }
          return true
  -- =====================================================]]
        end -- if end
  function GetUnits(UTable)                               -- returns Drawing Units data
        WallMilling = WallMilling - 1
    local mtl_block = MaterialBlock()
       end -- while end
    if mtl_block.InMM then
       file:close()
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
       UTable.Cal = 25.4
    else
       UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
     end
     end
     return true
     return true
   end -- end function
   end -- function end</nowiki>
  -- =====================================================]]
----
function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
 
  local goodtogo = false
===INI_ReadProjectinfo===
  for i=1, #UTable.UnitCheck  do
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
     if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
Reads an ini files group and sets the table.names
      goodtogo = true
 
      break
  <nowiki>function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
     end -- if end
    Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
  end -- for end
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
  if goodtogo then
     Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
     Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
     return true
     return true
  else
   end -- function end</nowiki>
    return false
----
   end -- if end
 
end -- function end
===INI_UpdateItem===
  -- =====================================================]]
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
   function GetMatlBlk(Table)
Deletes old ini (.bak) file
     local mtl_block = MaterialBlock()
 
     if mtl_block.InMM then
Copys the .ini to a backup (.bak) new file
       Table.Units = "Drawing Units: mm"
 
       Table.Unit = true
Reads the new backup file and writes a new file to the xGroup
    else
 
      Table.Units = "Drawing Units: inches"
Writes new xValue for the for the xItem
       Table.Unit = false
 
Reads and writes a new file to end of file
 
   <nowiki>function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
     local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
     if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
       local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
       if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
       end
     end
     end
     if mtl_block.Width> mtl_block.Height then
     return true
      Table.MaterialThickness = mtl_block.Height
  end -- function end</nowiki>
      Table.MaterialLength = mtl_block.Width
----
       Table.Orantation = "H"
 
     else
===INI_ReadProject===
      Table.MaterialThickness = mtl_block.Width
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
      Table.MaterialLength = mtl_block.Height
Reads the ini file for project data
      Table.Orantation = "V"
 
     end
  <nowiki>function INI_ReadProject(xPath, xFile, xGroup)
     Table.FrontThickness = Dovetail.MaterialThickness
  -- Milling = {}
     Table.SideThickness = Dovetail.MaterialThickness
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
     if mtl_block.Height == mtl_block.Width then
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
        MessageBox("Error! Material block cannot square")
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
     Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall        = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
     return true
  end -- function end</nowiki>
----
 
===INI_TestDeleteDups===
[[File:TopOfPage.png|right|30px|link=JimAndi Toolbox]]
Reads the ini file for dups and deletes
 
  <nowiki>function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups  = {}
     Names  = {}
    ]]
     local myPath = "C:\\Users\\CNC\\Documents\\test"
     local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
     end
     end
     return true
     return true
  end -- end function
end -- function end</nowiki>
  -- =====================================================]]
 
  function GetBoxJointMaterialSettings(Table)
==Data Import Tools==
    local mtl_block = MaterialBlock()
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    --local units
This object is used to import data to a gadget.
    if mtl_block.InMM then
 
      Table.Units = "Drawing Units: mm"
===Read_CSV===
      Table.Unit = true
Reads a CSV file based on header and format (Requires modifications per usage)
    else
<nowiki> function Read_CSV(xFile, Header)
      Table.Units = "Drawing Units: inches"
  --Read_CSV(Door.CSVFile, true)
      Table.Unit = false
  local fileR = io.open(xFile)
    end
  local xLine = ""
    if mtl_block.Width > mtl_block.Height then
  local result = {}
      Table.MaterialThickness = mtl_block.Height
  if fileR then
      Table.MaterialLength = mtl_block.Width
    for Line in fileR:lines() do
      Table.Orantation = "H"
      xLine = Line
    else
       if Header then
      Table.MaterialThickness = mtl_block.Width
         Header = false
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
       if Table.Orantation == "V" then
         Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
       else
       else
         Table.Direction1 = 0.0
         xLine = All_Trim(Line)
         Table.Direction2 = 90.0
         for match in (xLine..","):gmatch("(.-)"..",") do
        Table.Direction3 = 180.0
          table.insert(result, match)
        Table.Direction4 = 270.0
         end -- for end
        Table.Bulge = -1.0
         Door.Count    = tonumber(result[1])
      end
         Door.Height    = tonumber(result[2])
    elseif xy_origin == MaterialBlock.BRC then
         Door.Width    = tonumber(result[3])
      Table.xy_origin_text = "Bottom Right Corner"
 
      if Table.Orantation == "V" then
         result = {}
         Table.Direction1 = 90.0
         while Door.Count > 0 do
         Table.Direction2 = 180.0
          if      Door.Style == StyleA.Name then
         Table.Direction3 = 270.0
            DoorStyleA()
         Table.Direction4 = 0.0
          elseif Door.Style == StyleB.Name then
        Table.Bulge = -1.0
            DoorStyleB()
      else
          elseif  Door.Style == StyleC.Name then
         Table.Direction1 = 180.0
            DoorStyleC()
         Table.Direction2 = 90.0
          elseif  Door.Style == StyleE.Name then
        Table.Direction3 = 0.0
            DoorStyleE()
        Table.Direction4 = 270.0
          elseif  Door.Style == StyleF.Name then
        Table.Bulge = 1.0
            DoorStyleF()
      end
          elseif  Door.Style == StyleG.Name then
    elseif xy_origin == MaterialBlock.TRC then
            DoorStyleG()
      Table.xy_origin_text = "Top Right Corner"
          else
      if Table.Orantation == "V" then
            DisplayMessageBox("No Style Select!")
        Table.Direction1 = 270.0
          end --if end
        Table.Direction2 = 180.0
          Door.Count = Door.Count - 1
        Table.Direction3 = 90.0
         end -- for end
        Table.Direction4 = 0.0
      end --if end
        Table.Bulge = 1.0
      Door.Record = Door.Record + 1
      else
       MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
        Table.Direction1 = 180.0
    end --for end
        Table.Direction2 = 270.0
  end --if end
        Table.Direction3 = 0.0
  return true
        Table.Direction4 = 90.0
end -- function end </nowiki>
        Table.Bulge = -1.0
----
      end
 
    elseif xy_origin == MaterialBlock.TLC then
==Job Tools==
      Table.xy_origin_text = "Top Left Corner"
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
      if Table.Orantation == "V" then
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
        Table.Direction1 = 270.0
 
         Table.Direction2 = 0.0
<nowiki>function ValidJob()
        Table.Direction3 = 90.0
  -- A better error message
        Table.Direction4 = 180.0
    local job = VectricJob()
        Table.Bulge = -1.0
    if not job.Exists then
       else
       DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
        Table.Direction1 = 0.0
                        "Please create a new file (drawing) and \n" ..
        Table.Direction2 = 270.0
                        "specify the material dimensions \n"
        Table.Direction3 = 180.0
      )
        Table.Direction4 = 90.0
      return false
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
       end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
     else
     else
        Table.xy_origin_text = "Unknown XY origin value!"
      return true
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    end  -- if end
      if Table.Orantation == "V" then
  end -- ValidJob end
        Table.Direction1 = 0
</nowiki>
        Table.Direction2 = 0
 
        Table.Direction3 = 0
----
        Table.Direction4 = 0
 
      else
===MoveSetectedVectors===
        Table.Direction1 = 0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        Table.Direction2 = 0
<nowiki>function MoveSetectedVectors(job, NewBasePoint)
        Table.Direction3 = 0
    local Selection = job.Selection
        Table.Direction4 = 0
    if Selection.IsEmpty then
       end
      MessageBox("LayoutImportedVectors: No vectors selected!")
       return false
     end
     end
     -- Setup Fingers and Gaps
     local MySelection = Selection:GetBoundingBox();
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
     if not NewBasePoint then
     Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
      NewBasePoint = Point2D(0,0)
     Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
     end
     Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    local MyNewLocatioin = BasePoint - MySelection.BLC
     local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
     return true
     return true
  end </nowiki>
----
===FixPath===
  <nowiki>function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
   end -- function end
   end -- function end
-- =====================================================]]
 
function GetMaterialSettings(Table)
----
   local MaterialBlock = MaterialBlock()
 
  Table.MaterialBlockThickness = MaterialBlock.Thickness
   function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
  Table.xy_origin = MaterialBlock.XYOrigin
     /* myPath = "C:\\User\\Bob\\Home\\Drawings"; */
  if MaterialBlock.InMM then
     /* NewPath = "C:/User/Bob/Home/Drawings"; */
     Table.Units = "Drawing Units: mm"
     var NewPath = "";
     Table.Unit = true
     var myLetter = "";
     Table.Cal = 25.4
     var CheckPathLen = myPath.length;
  else
     for (let i = 0; i < myPath.length; i++) {
     Table.Units  = "Drawing Units: inches"
      myLetter = myPath.charAt(i)
     Table.Unit = false
      if myLetter.charCodeAt(0) == 92 {
     Table.Cal = 1.0
        NewPath = NewPath + "/";
  end
      } else {
  --local units
        NewPath = NewPath + myLetter;
if MaterialBlock.Width > MaterialBlock.Height then
      }
    Table.Orantation = "H" -- Horizontal
     }
elseif MaterialBlock.Width < MaterialBlock.Height then
     return NewPath;
    Table.Orantation = "V"  -- Vertical
   }</nowiki>
  else
 
    Table.Orantation = "S" -- Squair
----
end
 
  if Table.xy_origin == MaterialBlock.BLC then
===RotateSetectedVectors===
    Table.XYorigin = "Bottom Left Corner"
 
  elseif Table.xy_origin == MaterialBlock.BRC then
  <nowiki>function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    Table.XYorigin = "Bottom Right Corner"
     local Selection = job.Selection
  elseif Table.xy_origin == MaterialBlock.TRC then
    if not NewBasePoint then
     Table.XYorigin = "Top Right Corner"
      NewBasePoint = Point2D(0,0)
  else
    end -- if end
     Table.XYorigin = "Top Left Corner"
     if not NewAngle then
   end -- if end
       NewAngle = 0.0
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
    end -- if end
  return true
    if Selection.IsEmpty then
end -- end function
      MessageBox("Error: Rotation function: No vectors selected!")
-- =====================================================]]
function IsSingleSided(Table)
     local SingleSided = Table.job.IsSingleSided
     if not SingleSided then
       DisplayMessageBox("Error: Job must be a single sided job")
       return false
       return false
     end -- if end
     end -- if end
   end --IsSingleSided function end
    local MySelection = Selection:GetBoundingBox();
-- =====================================================]]
    local MyNewLocatioin = BasePoint - MySelection.BLC
function IsDoubleSided(Table)
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
  if not Table.job.IsDoubleSided then
    Selection:Transform(Txform)
     DisplayMessageBox("Error: Job must be a Double Sided Project")
    return true
    return false
   end </nowiki>
  else
 
----
 
===GetUnits===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function GetUnits(UTable)                              -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
     else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
     return true
     return true
   end -- if end
   end -- end function</nowiki>
end-- IsDoubleSided function
 
-- =====================================================]]
----
function ShowSetting(Table)
 
   local name = ""
===CheckTheUnits===
      DisplayMessageBox(
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
<nowiki>function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
     name .. " BottleRad        = " .. tostring(Table.BottleRad)         .."\n" ..
   local goodtogo = false
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
  for i=1, #UTable.UnitCheck  do
    name .. " SideHight        = " .. tostring(Table.SideHight)         .."\n" ..
     if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
    name .. " EndLenght        = " .. tostring(Table.EndLenght)        .."\n" ..
      goodtogo = true
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
      break
     name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
     end -- if end
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
  end -- for end
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
  if goodtogo then
     name .. " HandleWidht      = " .. tostring(Table.HandleWidht)      .."\n" ..
     return true
    name .. " HandleRad        = " .. tostring(Table.HandleRad)        .."\n" ..
  else
     name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
     return false
    "\n")
  end -- if end
end -- ShowSettings function end
end -- function end</nowiki>
-- =====================================================]]
 
function MakeLayers()
----
  local Red, Green, Blue = 0, 0, 0
 
  local function GetColor(str) -- returns color value for a Color Name
===GetMatlBlk===
     local sx = str
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local Red = 0
<nowiki>function GetMatlBlk(Table)
    local Green = 0
    local mtl_block = MaterialBlock()
    local Blue = 0
     if mtl_block.InMM then
    local Colors = {}
      Table.Units = "Drawing Units: mm"
    Colors.Black = "0,0,0"
      Table.Unit = true
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
     else
     else
       str = Colors[str]
       Table.Units = "Drawing Units: inches"
       if "string" == type(str) then
       Table.Unit = false
        if string.find(str, ",") then
    end
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
    if mtl_block.Width> mtl_block.Height then
          str  = string.sub(str, assert(string.find(str, ",") + 1))
      Table.MaterialThickness = mtl_block.Height
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
      Table.MaterialLength = mtl_block.Width
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
      Table.Orantation = "H"
        end
    else
      else
      Table.MaterialThickness = mtl_block.Width
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
      Table.MaterialLength = mtl_block.Height
        Red = 0
      Table.Orantation = "V"
        Green = 0
    end
         Blue = 0
    Table.FrontThickness = Dovetail.MaterialThickness
      end
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
         MessageBox("Error! Material block cannot square")
     end
     end
     return Red, Green, Blue
     return true
  end
   end -- end function</nowiki>
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end
   -- =====================================================]]
function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
  return true
end -- function end
-- =====================================================]]
function LayerClear()                                  --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end
-- =====================================================]]


-- =====================================================]]
----
end -- Job Tools end


</nowiki>
===GetBoxJointMaterialSettings===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
==Logic and Test Tools==
  <nowiki>function GetBoxJointMaterialSettings(Table)
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    local mtl_block = MaterialBlock()
 
    --local units
  <nowiki>  
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
-- =====================================================]]
      Table.Unit = true
╦  ╔═╗╔═╗╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
     else
║  ║ ║║ ╦║║    ║ ║ ║║ ║║  ╚═╗
      Table.Units = "Drawing Units: inches"
╩═╝╚═╝╚═╝╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
      Table.Unit = false
function LogicTools()
     end
-- =====================================================]]
     if mtl_block.Width > mtl_block.Height then
function DialogStringChecks()
      Table.MaterialThickness = mtl_block.Height
  local MyTrue = false
      Table.MaterialLength = mtl_block.Width
  if Milling.LNBottomProfile == "" then
      Table.Orantation = "H"
    MessageBox("Error: Bottom Profile layer name cannot be blank")
     else
     OnLuaButton_InquiryLayers()
      Table.MaterialThickness = mtl_block.Width
  elseif  Milling.LNSideProfile  == "" then
      Table.MaterialLength = mtl_block.Height
    MessageBox("Error: Side Profile layer name cannot be blank")
      Table.Orantation = "V"
    OnLuaButton_InquiryLayers()
     end
  elseif  Milling.LNSidePocket  == "" then
     if mtl_block.Height == mtl_block.Width then
     MessageBox("Error: Side Pocket layer name cannot be blank")
      MessageBox("Error! Material block cannot square")
     OnLuaButton_InquiryLayers()
     end
  elseif Milling.LNFrontProfile == "" then
     -- Display material XY origin
    MessageBox("Error: Front Profile layer name cannot be blank")
     local xy_origin_text = "invalid"
     OnLuaButton_InquiryLayers()
     local xy_origin = mtl_block.XYOrigin
  elseif Milling.LNFrontPocket  == "" then
     if  xy_origin == MaterialBlock.BLC then
    MessageBox("Error: Front Pocket layer name cannot be blank")
        Table.xy_origin_text = "Bottom Left Corner"
    OnLuaButton_InquiryLayers()
      if Table.Orantation == "V" then
  elseif Milling.LNBackProfile  == "" then
        Table.Direction1 = 90.0
     MessageBox("Error: Back Profile layer name cannot be blank")
        Table.Direction2 = 0.0
     OnLuaButton_InquiryLayers()
        Table.Direction3 = 270.0
  elseif Milling.LNBackPocket == "" then
        Table.Direction4 = 180.0
    MessageBox("Error: Back Pocket layer name cannot be blank")
        Table.Bulge = 1.0
     OnLuaButton_InquiryLayers()
      else
  elseif Milling.LNDrawNotes == "" then
        Table.Direction1 = 0.0
     MessageBox("Error: Draw Notes layer name cannot be blank")
        Table.Direction2 = 90.0
     OnLuaButton_InquiryLayers()
        Table.Direction3 = 180.0
  elseif Milling.LNPartLabels == "" then
        Table.Direction4 = 270.0
     MessageBox("Error: Part Lables layer name cannot be blank")
        Table.Bulge = -1.0
     OnLuaButton_InquiryLayers()
      end
  elseif Milling.LNBlume == "" then
     elseif xy_origin == MaterialBlock.BRC then
    MessageBox("Error: Blume layer name cannot be blank")
      Table.xy_origin_text = "Bottom Right Corner"
    OnLuaButton_InquiryLayers()
      if Table.Orantation == "V" then
  elseif Project.ProjectName == "" then
        Table.Direction1 = 90.0
    MessageBox("Error: Project Name cannot be blank")
        Table.Direction2 = 180.0
    OnLuaButton_InquiryProjectInfo()
        Table.Direction3 = 270.0
  elseif Project.ContactEmail  == "" then
        Table.Direction4 = 0.0
    MessageBox("Error: Contact Email cannot be blank")
        Table.Bulge = -1.0
    OnLuaButton_InquiryProjectInfo()
      else
  elseif Project.ContactName == "" then
        Table.Direction1 = 180.0
    MessageBox("Error: Contact Name cannot be blank")
        Table.Direction2 = 90.0
    OnLuaButton_InquiryProjectInfo()
        Table.Direction3 = 0.0
  elseif Project.ContactPhoneNumber == "" then
        Table.Direction4 = 270.0
    MessageBox("Error: Project Name cannot be blank")
        Table.Bulge = 1.0
     OnLuaButton_InquiryProjectInfo()
      end
  elseif Project.DrawerID == "" then
    elseif xy_origin == MaterialBlock.TRC then
    MessageBox("Error: Contact Phone Number cannot be blank")
      Table.xy_origin_text = "Top Right Corner"
    OnLuaButton_InquiryProjectInfo()
      if Table.Orantation == "V" then
  elseif Project.ProjectPath == "" then
        Table.Direction1 = 270.0
    MessageBox("Error: Project Path cannot be blank")
        Table.Direction2 = 180.0
    OnLuaButton_InquiryProjectInfo()
        Table.Direction3 = 90.0
  else
        Table.Direction4 = 0.0
    MyTrue = true
        Table.Bulge = 1.0
  end -- if end
      else
  return MyTrue
        Table.Direction1 = 180.0
end -- function end
        Table.Direction2 = 270.0
-- =====================================================]]
        Table.Direction3 = 0.0
function CheckNumber(num)
        Table.Direction4 = 90.0
  if type(num) == "number" then
        Table.Bulge = -1.0
    return true
      end
  else
    elseif xy_origin == MaterialBlock.TLC then
  return false
      Table.xy_origin_text = "Top Left Corner"
  end -- if end
      if Table.Orantation == "V" then
end -- function end
        Table.Direction1 = 270.0
-- =====================================================]]
        Table.Direction2 = 0.0
function AboveZero(num)
        Table.Direction3 = 90.0
  if (type(num) == "number") and (num > 0.0)then
        Table.Direction4 = 180.0
    return true
        Table.Bulge = -1.0
  else
      else
  return false
        Table.Direction1 = 0.0
  end -- if end
        Table.Direction2 = 270.0
end -- function end
        Table.Direction3 = 180.0
-- =====================================================]]
        Table.Direction4 = 90.0
end -- LogicTools function end
        Table.Bulge = 1.0
 
      end
</nowiki>
    elseif xy_origin == MaterialBlock.CENTRE then -- NOTE: English spelling for Centre!
 
      Table.xy_origin_text = "Center"
==File Logging Tools==
      if Table.Orantation == "V" then
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
        Table.Direction1 = 0.0
 
        Table.Direction2 = 0.0
  <nowiki>
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
-- =====================================================]]
        Table.Bulge = 1.0
╦  ╔═╗╔═╗╔═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
      else
║  ║ ║║ ╦║ ╦║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
        Table.Direction1 = 0.0
╩═╝╚═╝╚═╝╚═╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
        Table.Direction2 = 0.0
function LoggingTools()
        Table.Direction3 = 0.0
-- =====================================================]]
        Table.Direction4 = 0.0
  function LogWriter(xPath, xFile, xText)
        Table.Bulge = -1.0
  -- Writes new xText Line to a log file
      end
    local LogName = xPath .. "\\" .. xFile .. ".txt"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
     local fileW = io.open(LogName,  "a")
     else
    if fileW then
        Table.xy_origin_text = "Unknown XY origin value!"
       fileW:write(xText .. "\n")
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
       fileW:close()
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
       else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
       end
     end
     end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
     return true
     return true
   end -- function end
   end -- function end</nowiki>
  -- =====================================================]]
  function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end -- if end
    Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
    return true
  end -- function end
-- =====================================================]]
end -- Logging Tools Function End


</nowiki>
----


==Math Tools==
===GetMaterialSettings===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
  <nowiki>function GetMaterialSettings(Table)
  <nowiki>  
  local MaterialBlock = MaterialBlock()
   Table.MaterialBlockThickness = MaterialBlock.Thickness
-- =====================================================]]
  Table.xy_origin = MaterialBlock.XYOrigin
╔╦╗╔═╗╔╦╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
  if MaterialBlock.InMM then
║║║╠═╣ ║ ╠═╣  ║ ║ ║║ ║║  ╚═╗
    Table.Units  = "Drawing Units: mm"
╩ ╩╩ ╩ ╩ ╩ ╩  ╩ ╚═╝╚═╝╩═╝╚═╝
    Table.Unit = true
function MathTools()
    Table.Cal = 25.4
-- =====================================================]]
   else
function ArcSegment (p1, p2, Rad)                       -- Returns the Arc Segment
    Table.Units  = "Drawing Units: inches"
   local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    Table.Unit = false
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    Table.Cal = 1.0
   return segment
  end
end -- function end
  --local units
-- =====================================================]]
if MaterialBlock.Width > MaterialBlock.Height then
function D(x)                                          -- Returns double the value
    Table.Orantation = "H" -- Horizontal
  return x * 2.0
elseif MaterialBlock.Width < MaterialBlock.Height then
end -- function end
    Table.Orantation = "V"  -- Vertical
-- =====================================================]]
   else
function H(x)                                          -- Returns half the value
    Table.Orantation = "S" -- Squair
  return x * 0.5
end
end -- function end
  if Table.xy_origin == MaterialBlock.BLC then
-- =====================================================]]
    Table.XYorigin = "Bottom Left Corner"
function C(x)                                          -- Returns scale value
  elseif Table.xy_origin == MaterialBlock.BRC then
   return x * Project.Cal
    Table.XYorigin = "Bottom Right Corner"
end -- function end
  elseif Table.xy_origin == MaterialBlock.TRC then
-- =====================================================]]
    Table.XYorigin = "Top Right Corner"
function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
  else
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
    Table.XYorigin = "Top Left Corner"
   return rad
   end -- if end
end -- function end
   Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
-- =====================================================]]
   return true
function RadSag2Chord(Rad, Seg)                        -- Returns the Chord from Rad and Seg
end -- end function</nowiki>
   local Ang = 2 * math.acos(1 - (Seg/Rad))
 
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
----
   return Chord
 
end -- function end
===IsSingleSided===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
<nowiki>function IsSingleSided(Table)
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
    local SingleSided = Table.job.IsSingleSided
   return segment
    if not SingleSided then
end -- function end
      DisplayMessageBox("Error: Job must be a single sided job")
-- =====================================================]]
      return false
function RoundTo(Num, Per)                   -- Returns the number from
    end  -- if end
   local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
   end -- function end</nowiki>
  local Tail = Num - Head
 
   local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
----
  return Value
 
end -- function end
===IsDoubleSided===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
function Round(x)
<nowiki>function IsDoubleSided(Table)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
   if not Table.job.IsDoubleSided then
end
    DisplayMessageBox("Error: Job must be a Double Sided Project")
-- =====================================================]]
    return false
function DecimalPlaces(Dnum, Plac)
   else
   return tonumber(string.sub(tostring(Dnum) .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
    return true
end
  end -- if end
-- =====================================================]]
end-- function end</nowiki>
function tointeger( x )
 
     local num = tonumber( x )
----
     return num < 0 and math.ceil( num ) or math.floor( num )
 
end
===ShowSetting===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- ===TrigIt===
<nowiki>function ShowSetting(Table)
-- Finds all 5 properties of a triangle
   local name = ""
  function TrigIt(A, B, AB, AC, BC)
      DisplayMessageBox(
-- Sub Function to help other functions
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
     name .. " BottleRad        = " .. tostring(Table.BottleRad)         .."\n" ..
-- C is the corner, A = small ang and B is the big angle
     name .. " SideLenght        = " .. tostring(Table.SideLenght)       .."\n" ..
-- returns all values
     name .. " SideHight        = " .. tostring(Table.SideHight)         .."\n" ..
-- A, B = angles
     name .. " EndLenght        = " .. tostring(Table.EndLenght)         .."\n" ..
-- C = 90.0 Deg
     name .. " EndHight          = " .. tostring(Table.EndHight)         .."\n" ..
-- B to C (BC) is Run - Base - adjacent
     name .. " TopLenght        = " .. tostring(Table.TopLenght)         .."\n" ..
-- A to C (AC) is Rise - Height - opposite
     name .. " TopWidht          = " .. tostring(Table.TopWidht)         .."\n" ..
-- A to B (AB) is Slope - hypotenuse
     name .. " HandleLenght      = " .. tostring(Table.HandleLenght)     .."\n" ..
     if (B > 0.0) and (A == 0.0) then
     name .. " HandleWidht       = " .. tostring(Table.HandleWidht)      .."\n" ..
      A = math.deg(math.rad(90) - math.rad(B))
     name .. " HandleRad        = " .. tostring(Table.HandleRad)         .."\n" ..
     end
     name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)    .."\n" ..
    if (A > 0.0) and (B == 0.0) then
     "\n")
      B = math.deg(math.rad(90) - math.rad(A))
end -- function end</nowiki>
     end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
     elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
     elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
     elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
     elseif (A > 0.0) and (BC > 0.0) then
       AB = BC / math.sin(math.rad(A))
       AC = AB * math.cos(math.rad(A))
     elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
     end -- if end
     return A, B, AB, AC, BC
  end
-- =====================================================]]
  function Maximum (a)                                  -- Returns the Max number from an array
-- print(maximum({8,10,23,12,5}))    --> 23  3
     local mi = 1 -- maximum index
    local m = a[mi]  -- maximum value
    for i,val in ipairs(a) do
      if val > m then
        mi = i
        m = val
      end -- if end
    end
    return m, mi
  end   -- function end
-- =====================================================]]
  function IsEven(IsEven_Number)                        -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end
-- =====================================================]]
  function IsOdd(IsOdd_Number)                            -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end
-- =====================================================]]
end -- Math Tools function End


</nowiki>
----


==Registry Read and Write Tools==
===MakeLayers===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end</nowiki>
 
----


<nowiki>
===MyLayerClear===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function MyLayerClear(LayerName)
╦═╗╔═╗╔═╗╦╔═╗╔╦╗╦═╗╦ ╦ ╔╦╗╔═╗╔═╗╦  ╔═╗
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
╠╦╝║╣ ║ ╦║╚═╗ ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
    if Mylayer.IsEmpty then
╩╚═╚═╝╚═╝╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
        Milling.job.LayerManager:RemoveLayer(Mylayer)
function RegistryTools()
    end -- if end
-- =====================================================]]
   return true
function DocVarChk(Name, Value)
end -- function end</nowiki>
   local job = VectricJob()
 
  local document_variable_list = job.DocumentVariables
----
  return document_variable_list:DocumentVariableExists(Name)
 
end -- function end
===LayerClear===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
function DocVarGet(Name)
<nowiki>function LayerClear()                       -- calling MyLayerClear
  local job = VectricJob()
   MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  local document_variable_list = job.DocumentVariables
   MyLayerClear(Milling.LNBackPocket  .. "-Base")
  return document_variable_list:GetDocumentVariable(Name, 0.0)
   MyLayerClear(Milling.LNBackProfile .. "-Wall")
end -- function end
   MyLayerClear(Milling.LNBackProfile .. "-Base")
-- =====================================================]]
   MyLayerClear("PartLabels")
function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
   return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end
-- =====================================================]]
function RegistryReadMaterial()               -- Read from Registry Material values for LUA Bit
   local RegistryRead              = Registry("Material")
   Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
   Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
   Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
   Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
   return true
   return true
end -- function end
end -- function end
-- =====================================================]]
</nowiki>
function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
 
  local Registry = Registry(RegName)
==Logic and Test Tools==
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
These functions are named as per there function or action.
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
 
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
----
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end
-- =====================================================]]
function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")


  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
===CheckNumber===
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
<nowiki>function CheckNumber(num)
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
   if type(num) == "number" then
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
    return true
   Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
   else
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  return false
   Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
   end -- if end
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
end -- function end</nowiki>
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
 
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
----


  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
===AboveZero===
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
<nowiki>function AboveZero(num)
   Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
   if (type(num) == "number") and (num > 0.0)then
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
    return true
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
   else
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
  return false
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
   end -- if end
   Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
end -- function end
   Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)


  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
</nowiki>
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)


  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
----
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)


  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  return true
end -- function end
-- =====================================================]]
function RegistryWrite()                      -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")


  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
===IsNumber()===
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
<nowiki>function IsNumber(Val)                     --Return true if Val is number
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
    if tonumber(x) ~= nil then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
      return true
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
     end -- if end
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
     return false
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
   end -- end function</nowiki>
   RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
----
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
===IsEven()===
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
<nowiki>function IsEven(IsEven_Number)             -- Returns True/False if number is even
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
    if (IsEven_Number % 2 == 0) then
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
      return true
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
     else
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
      return false
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
     end -- if end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
   end -- function end</nowiki>
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
   RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)


  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
----
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
 
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
===IsOdd()===
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
<nowiki>function IsOdd(IsOdd_Number)                         -- Returns True/False if number is odd
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
    if(IsOdd_Number%2 == 0) then
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
      return false
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
     end -- end if
   RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
     return true
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
   end -- function end</nowiki>
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
 
----


  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
===IsNegative()===
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
<nowiki>function IsNegative(x)                     -- Returns True/False if number is a negative number 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
   if x >=0.0 then
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
     return false
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
  return true
end -- function end
-- =====================================================]]
function REG_CheckRegistryBool()               -- Checks Registry for Bool values
   local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
     DisplayMessageBox("Alert: The Runtool value is saved.")
   else
   else
     DisplayMessageBox("Alert: The Runtool value is not saved.")
     return true
   end -- if end
   end -- if end
  return true
end -- function end</nowiki>
end -- function end
 
-- =====================================================]]
----
function REG_CheckRegistryDouble()             -- Checks Registry for Double values
===IsAllNumber()===
   local RegistryRead = Registry("RegName")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
 
     DisplayMessageBox("Alert: The project cost is saved.")
<nowiki>function IsAllNumber(str)                 -- Returns True/False if finds all numbers in string
  else
  local out = true                                   
    DisplayMessageBox("Alert: The Project Cost is not saved.")
   local let = ""
   end -- if end
   for i = 1, #str do
   return true
    let = str:byte(i)
end -- function end
     if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
-- =====================================================]]
      (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
function REG_CheckRegistryInt()               -- Checks Registry for Int values
      (let ~= 56) and (let ~= 57) and (let ~= 46) then
  local RegistryRead = Registry("RegName")
      out = false
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    end -- if end
    DisplayMessageBox("Alert: The Project Count is saved.")
   end -- for end
  else
   return out        -- send out the return
     DisplayMessageBox("Alert: The Project Count is not saved.")
end -- function end</nowiki>
  end -- if end
 
  return true
----
end -- function end
 
-- =====================================================]]
===NonNumber()===
function REG_CheckRegistryString()             -- Checks Registry for String values
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local RegistryRead = Registry("RegName")
<nowiki>function NonNumber(Val)                   -- Return true if val is not number
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    if tonumber(x) ~= nil then
    DisplayMessageBox("Alert: The Project path is saved.")
      return false
  else
     end -- if end
    DisplayMessageBox("Alert: The Project path is not saved.")
    return true
  end
  end -- end function</nowiki>
  return true
 
end -- function end
----
-- =====================================================]]
 
end -- Registry end
===NumberType()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function NumberType(Val)                   -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function</nowiki>


</nowiki>
----


==String Tools==
==Math Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
----
 
-- =====================================================]]
===ArcSegment()===
╔═╗╔╦╗╦═╗╦╔╗╔╔═╗ ╔╦╗╔═╗╔═╗╦  ╔═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
╚═╗ ║ ╠╦╝║║║║║ ╦   ║ ║ ║║ ║║  ╚═╗
<nowiki>function ArcSegment(p1, p2, Rad)                      -- Returns the Arc Segment
╚═╝ ╩ ╩╚═╩╝╚╝╚═╝   ╩ ╚═╝╚═╝╩═╝╚═╝
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
function StringTools()
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
-- =====================================================]]
  return segment
function StringToArraySplit(s, delimiter)
end -- function end</nowiki>
--[[
 
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
----
Returns = array
 
-- split_string[1] = "Hello World,)
===D(x) Doubles x===
-- split_string[2] = "Jim"
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
]]
<nowiki>function D(x)                                          -- Returns double the value
   result = {};
  return x * 2.0
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
end -- function end</nowiki>
      table.insert(result, match)
 
  end
----
   return result
 
end
===H(x) Halfs x===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
<nowiki>function H(x)                                          -- Returns half the value
   --[[  How to use:
  return x * 0.5
  Call WrapString(string, Number)
end -- function end</nowiki>
  WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 
returns "Jim is a tall man that lives in Texas.\n
----
          He was raised in North East Texas on\n
 
          1000 acres from 1970 to 1982. This is a man\n
===C(x) Returns x by scale===
          that knows numbers of great people from\n
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
          a round the world."
<nowiki>function C(x)                                          -- Returns scale value
  ]]
  return x * Project.Cal
  local Wider = Wid
end -- function end</nowiki>
  local Posx = string.len(Str)
 
  local StrLen = string.len(Str)
----
  local pt = 0
 
  local function FindSpace(MyStr)
===ChordSag2Radius()===
  local Pos = string.len(MyStr)
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  local str = MyStr
  <nowiki>function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
    if string.find(MyStr, " ") ~= nil then
   local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
      while Pos>0 do
   return rad
        Pos = Pos - 1
end -- function end</nowiki>
          if (string.byte(string.sub(str,-1)) == 32) then
 
            break
----
          else
 
            str = string.sub(str, 1, Pos)
===RadSag2Chord()===
          end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
        end
<nowiki>function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end</nowiki>
 
----
 
===RadChord2Segment()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function RadChord2Segment (Rad, Chord)      -- Returns the Arc Segment from Rad and Chord
   local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
   return segment
end -- function end</nowiki>
 
----
 
===RoundTo()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function RoundTo(Num, Per)                  -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end</nowiki>
 
----
 
===Round()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end</nowiki>
 
----
 
===DecimalPlaces()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function DecimalPlaces(Dnum, Plac)
   return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end</nowiki>
 
----
 
===ToInteger()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end </nowiki>
 
----
 
===TrigIt===
Finds all 5 properties of a triangle
 
<nowiki>function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
     end
     end
     return Pos
     if (A > 0.0) and (B == 0.0) then
  end
       B = math.deg(math.rad(90) - math.rad(A))
  if StrLen > Wider then
    while Wider < Posx do
       pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
     end
     end
  end
    if  (AC > 0.0) and (BC > 0.0) then
  return Str
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
end -- function end
      A = math.deg(math.atan(BC/AC))
-- =====================================================]]
      B = math.deg(math.rad(90) - math.rad(A))
function CleanString(inStr)                             -- Check for ascii letters below 127
    elseif (AB > 0.0) and (BC > 0.0) then
  local outStr, str1 = ""
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
  local inStrLen = string.len(inStr)
      A = math.deg(math.atan(BC/AC))
  for i = 1, inStrLen ,1 do
      B = math.deg(math.rad(90) - math.rad(A))
     str1 = string.sub(inStr, i, i)
    elseif (AB > 0.0) and (AC > 0.0) then
    if string.byte(str1) <= 127 then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
    outStr=outStr .. str1
      A = math.deg(math.atan(BC/AC))
     end
      B = math.deg(math.rad(90) - math.rad(A))
  end
     elseif (A > 0.0) and (AC > 0.0) then
  return outStr
      AB = AC / math.cos(math.rad(A))
end -- function end
      BC = AB * math.sin(math.rad(A))
  -- =====================================================]]
     elseif (A > 0.0) and (BC > 0.0) then
function CheckString(YourStr)                         -- Check string for specal bite chars for HTML
      AB = BC / math.sin(math.rad(A))
   local function FindLetter(TheStr, TestChar)
      AC = AB * math.cos(math.rad(A))
    local outStr = false
    elseif (A > 0.0) and (AB > 0.0) then
    local strChar = ""
      BC = AB * math.sin(math.rad(A))
    local TheStrLen = string.len(TheStr)
      AC = AB * math.cos(math.rad(A))
    for i = 1, TheStrLen ,1 do
    else
      strChar = string.sub(TheStr, i, i)
      MessageBox("Error: No Missing Value")
      if string.byte(strChar) == string.byte(TestChar) then
    end -- if end
        outStr = true
    return A, B, AB, AC, BC
        break
  end</nowiki>
      end
 
    end
----
    return outStr
 
  end -- function end
==Registry Read and Write Tools==
-- =====================================================]]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
   local StrTest = false
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
   StrTest = SwitchLetter(YourStr, "&") -- Non frendly File Name letters
 
   StrTest = SwitchLetter(YourStr, "#")
----
   StrTest = SwitchLetter(YourStr, "@")
 
   StrTest = SwitchLetter(YourStr, "^")
===DocVarChk()===
   StrTest = SwitchLetter(YourStr, "$")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    return outStr
<nowiki>function DocVarChk(Name, Value)
end -- function end
   local job = VectricJob()
-- =====================================================]]
  local document_variable_list = job.DocumentVariables
function MakeHTMLReady(MyStr)                         -- fixs string with specal bite chars for HTML
  return document_variable_list:DocumentVariableExists(Name)
   local function SwitchLetter(MyStr, MyChar, NewStr)
end -- function end</nowiki>
  local outStr, str1 = ""
 
   local inStrLen = string.len(MyStr)
----
   for i = 1, inStrLen ,1 do
 
    str1 = string.sub(MyStr, i, i)
===DocVarGet()===
    if string.byte(str1) == string.byte(MyChar) then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    outStr=outStr .. NewStr
<nowiki>function DocVarGet(Name)
    else
  local job = VectricJob()
        outStr=outStr .. str1
  local document_variable_list = job.DocumentVariables
    end
  return document_variable_list:GetDocumentVariable(Name, 0.0)
   end
end -- function end</nowiki>
   return outStr
 
end -- function end
----
-- =====================================================]]
 
   local outStr = ""
===DocVarSet()===
  outStr = SwitchLetter(MyStr, "!", "&#33;")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   outStr = SwitchLetter(outStr, "#", "&#35;")
<nowiki>function DocVarSet(Name, Value)
   outStr = SwitchLetter(outStr, "$", "&#36;")
  local job = VectricJob()
   outStr = SwitchLetter(outStr, "%", "&#37;")
  local document_variable_list = job.DocumentVariables
   outStr = SwitchLetter(outStr, "&", "&#38;")
  return document_variable_list:SetDocumentVariable(Name, Value)
   outStr = SwitchLetter(outStr, "'", "&#39;")
end -- function end</nowiki>
   outStr = SwitchLetter(outStr, "(", "&#40;")
 
   outStr = SwitchLetter(outStr, ")", "&#41;")
----
   outStr = SwitchLetter(outStr, "*", "&#42;")
 
   outStr = SwitchLetter(outStr, "+", "&#43;")
===RegistryReadMaterial()===
   outStr = SwitchLetter(outStr, ",", "&#44;")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   outStr = SwitchLetter(outStr, "-", "&#45;")
<nowiki>function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
   outStr = SwitchLetter(outStr, ".", "&#46;")
   local RegistryRead              = Registry("Material")
   outStr = SwitchLetter(outStr, "/", "&#47;")
   Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",             "0.500"), 4)
   outStr = SwitchLetter(outStr, ":", "&#58;")
   Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
   outStr = SwitchLetter(outStr, ";", "&#59;")
   Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
   outStr = SwitchLetter(outStr, "<", "&#60;")
   Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                 "0.000"), 4)
   outStr = SwitchLetter(outStr, "=", "&#61;")
   Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",             "0.750"), 4)
   outStr = SwitchLetter(outStr, ">", "&#62;")
  return true
   outStr = SwitchLetter(outStr, "?", "&#63;")
end -- function end</nowiki>
   outStr = SwitchLetter(outStr, "@", "&#64;")
 
   outStr = SwitchLetter(outStr, "[", "&#91;")
----
   outStr = SwitchLetter(outStr, "]", "&#93;")
 
   outStr = SwitchLetter(outStr, "^", "&#94;")
===RegistryLastTenFiles()===
   outStr = SwitchLetter(outStr, "_", "&#95;")
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   outStr = SwitchLetter(outStr, "`", "&#96;")
<nowiki>function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
   outStr = SwitchLetter(outStr, "{", "&#123")
  local Registry = Registry(RegName)
   outStr = SwitchLetter(outStr, "|", "&#124")
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
   outStr = SwitchLetter(outStr, "}", "&#125")
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
   outStr = SwitchLetter(outStr, "~", "&#126")
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
    return outStr
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
end -- function end
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
-- =====================================================]]
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
function SwitchLetter(MyStr, MyChar, NewStr)           -- swwap a leter for another letter
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
   local outStr, str1 = ""
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
   local inStrLen = string.len(MyStr)
   LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
   for i = 1, inStrLen ,1 do
   LogFile.File01 = FileName
    str1 = string.sub(MyStr, i, i)
   return FileName
    if string.byte(str1) == string.byte(MyChar) then
end -- function end</nowiki>
    outStr=outStr .. NewStr
 
    else
----
        outStr=outStr .. str1
 
    end
===RegistryRead()===
   end
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
   return outStr
<nowiki>function RegistryRead()                        -- Read from Registry values
end -- function end
   local RegistryRead = Registry("RegName")
-- =====================================================]]
   local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
function PadC(str, lenth)                       -- Adds spaces to front and back to center text in lenth
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
-- Local Word = PadC("K", 12) -- returns "    K      "
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  if type(str) ~= "string" then
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")
    str = tostring(str)
 
  end
  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  if string.len(str) < lenth then
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  --print ("a = " .. a)
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  for _ = 1, a, 1 do
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
    str =  " " .. str
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  end
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  for _ = 1, b, 1 do
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
    str =  str .. " "
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
  end
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
  --print ("str len = " .. #str)
 
  end
  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  return str
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
end -- function end
   Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                 "No Tool Selected")
-- =====================================================]]
   Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
function PadR(str, len)                        -- Adds spaces to Back of string
   Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",               4)
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
   Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
  if type(str) ~= "string" then
   Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
    str = tostring(str)
   Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",             0.2000)
  end
   Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",             0.0825)
  while string.len(str) < len do
   Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
    str = str .. " "
   Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",           15.000)
  end
 
  return str
   Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",             30.000)
end -- function end
   Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                   false)
-- =====================================================]]
   Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                 "No Tool Selected")
function PadL(str, len)              -- Adds spaces to Front of string
   Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
   Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",               4)
  if type(str) ~= "string" then
   Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
    str = tostring(str)
   Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
  end
   Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",             0.2000)
  while string.len(str) < len do
   Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",             0.0825)
    str = " " .. str
   Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  end
   Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",           15.000)
  return str
 
end -- function end
   Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",             30.000)
-- =====================================================]]
   Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
   Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                 "No Tool Selected")
  local mychar
   Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",           15.000)
  local  a,b,c,d = 0,0,0,0
   Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",               4)
  local x,y,z = "","",""
   Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",             20000)
  if type(str) ~= "string" then
   Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",             0.2000)
    str = tostring(str)
   Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",             0.0825)
  end
   Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
  c = string.len(str)
   Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)
  for i = 1, c, 1 do
 
    mychar = string.byte(string.sub(str, i,i))
  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
    if mychar == 46 then
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
      b = i
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
    end
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  end
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
--  print("b = " .. b)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  if b == 0 then
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
    str = str .. "."
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
    c = c + 1
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
    b = c
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  end -- if loc
  return true
  x = string.sub(str, 1, b-1)
end -- function end</nowiki>
  y = string.sub(str, b+1)
 
  a = c - b
----
  a = #x
 
  d = #y
===RegistryWrite()===
  if a < front then
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    front = front - (a - 1)
<nowiki>function RegistryWrite()                       -- Write to Registry values
    for _ = 1, front -1 do
   local RegistryWrite = Registry("RegName")
      x = " " .. x
   local RegValue
    end -- end for front
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  end
   RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  back = back - (c - b)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  for i = 1, back  do
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")
    y = y .. "0"
 
  end -- end for back
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
  str =  x .. "." .. y
   RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  return str
   RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
end -- function end
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
-- =====================================================]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
function All_Trim(s)                          -- Trims spaces off both ends of a string
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  return s:match( "^%s*(.-)%s*$" )
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
end -- function end
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
-- =====================================================]]
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
function Make_Proper_Case(str)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
-- =====================================================]]
function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
-- =====================================================]]
function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end
-- =***************************************************=]]
end -- String function end


</nowiki>
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
  return true
end -- function end</nowiki>


==Seed Documents==
----
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===REG_CheckRegistryBool()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>function REG_CheckRegistryBool()               -- Checks Registry for Bool values
╔═╗╔═╗╔═╗╔╦╗ ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
   local RegistryRead = Registry("RegName")
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
    DisplayMessageBox("Alert: The Runtool value is saved.")
function SeedTool()
  else
-- =====================================================]]
    DisplayMessageBox("Alert: The Runtool value is not saved.")
   -- VECTRIC LUA SCRIPT
  end -- if end
-- =====================================================]]
  return true
-- Gadgets are an entirely optional add-in to Vectric's core software products.
end -- function end</nowiki>
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog


-- Table Names
----
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
Gadget Notes: Dec 2019 - My New Gadget


  ]]
===REG_CheckRegistryDouble()===
-- Localized Variables --
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryDouble()            -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end</nowiki>


-- Job Validation --
----
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end


   Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
===REG_CheckRegistryInt()===
-- Get Data --
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
 
<nowiki>function REG_CheckRegistryInt()                -- Checks Registry for Int values
-- Calculation --
   local RegistryRead = Registry("RegName")
 
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
-- Do Something --
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end</nowiki>


----


===REG_CheckRegistryString()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function REG_CheckRegistryString()            -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
   return true
   return true
end -- function end
end -- function end</nowiki>
-- ==================== End ============================]]
-- =====================================================]]
end -- Seed Tools function end


</nowiki>
==String Tools==
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
----
 
===StringToArraySplit===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  </nowiki>


==Setup Tools==
----
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].


<nowiki>
===WrapString===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
-- =====================================================]]
  <nowiki>
╔═╗╔═╗╔╦╗╦ ╦╔═╗
function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
╚═╗║╣ ║ ║ ║╠═╝
  --[[  How to use:
╚═╝╚═╝ ╩ ╚═╝╩
   Call WrapString(string, Number)
function SetupAndLetter Seeds()
  WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
-- =====================================================]]
  returns "Jim is a tall man that lives in Texas.\n
   function LUA_Seed()
          He was raised in North East Texas on\n
    -- VECTRIC LUA SCRIPT
          1000 acres from 1970 to 1982. This is a man\n
    -- ==============================================================================
          that knows numbers of great people from\n
    -- Gadgets are an entirely optional add-in to Vectric's core software products.
          a round the world."
    --  They are provided 'as-is', without any express or implied warranty, and you
  ]]
    -- make use of them entirely at your own risk.
  local Wider = Wid
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
  local Posx = string.len(Str)
    --  arising from their use.
  local StrLen = string.len(Str)
    --  Permission is granted to anyone to use this software for any purpose,
  local pt = 0
    --  including commercial applications, and to alter it and redistribute it freely,
  local function FindSpace(MyStr)
    --  subject to the following restrictions:
  local Pos = string.len(MyStr)
    -- 1. The origin of this software must not be misrepresented;
  local str = MyStr
    --    you must not claim that you wrote the original software.
     if string.find(MyStr, " ") ~= nil then
    --    If you use this software in a product, an acknowledgement in the product
      while Pos>0 do
    --    documentation would be appreciated but is not required.
        Pos = Pos - 1
     --  2. Altered source versions must be plainly marked as such, and
          if (string.byte(string.sub(str,-1)) == 32) then
    --    must not be misrepresented as being the original software.
            break
    --  3. This notice may not be removed or altered from any source distribution.
          else
    -- ==============================================================================
            str = string.sub(str, 1, Pos)
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
          end
     -- ==============================================================================
        end
     -- =====================================================]]
     end
    -- require("mobdebug").start()
     return Pos
    -- require "strict"
  end
    -- =====================================================]]
  if StrLen > Wider then
     -- Global variables
     while Wider < Posx do
    -- =====================================================]]
      pt = FindSpace(string.sub(Str,1, Wider))
   end -- lua function
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
-- =====================================================]]
      Wider = Wider + Wid
   function Install_letter()
     end
  -- Steps to Install:
  end
   return Str
end -- function end
   </nowiki>


  -- 1. Download the gadget x.zip that is attached to this post.
----
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.


  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
===CleanString===
 
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  -- Image Here
<nowiki>
 
function CleanString(inStr)                        -- Check for ascii letters below 127
   -- Steps for Use:
  local outStr, str1 = ""
   -- 1. Select a layer that you want to calculate for
   local inStrLen = string.len(inStr)
  -- 2. Enter the cut depth
   for i = 1, inStrLen ,1 do
   -- 3. Enter the percentage of coverage for the area that will be filled in
    str1 = string.sub(inStr, i, i)
   -- 4. Enter the hardner to resin percentage
    if string.byte(str1) <= 127 then
   -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
    outStr=outStr .. str1
  end -- install function
    end
   end
   return outStr
end -- function end
   </nowiki>
 
----


end -- Header function
===GetDiameterAndCentre===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
  </nowiki>


</nowiki>
----


==Toolpathing Tools==
===GetDiameterAndCentre===
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>
  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  </nowiki>


<nowiki>
----
 
-- =====================================================]]
===MakeHTMLReady()===
╔╦╗╔═╗╔═╗╦ ╔═╗╔═╗╔╦╗╦ ╦╔═╗
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
║ ║ ║║ ║║  ╠═╝╠═╣ ║ ╠═╣╚═╗
  <nowiki>
╩ ╚═╝╚═╝╩═╝╩  ╩ ╩ ╩ ╩ ╩╚═╝
function MakeHTMLReady(MyStr)                         -- fix's string with special bite chars for HTML
function Toolpaths()
   local function SwitchLetter(MyStr, MyChar, NewStr)
-- =====================================================]]
  local outStr, str1 = ""
   function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
  local inStrLen = string.len(MyStr)
    -- clear current selection
  for i = 1, inStrLen ,1 do
    local selection = job.Selection
     str1 = string.sub(MyStr, i, i)
    selection:Clear()
     if string.byte(str1) == string.byte(MyChar) then
    -- get layer
    outStr=outStr .. NewStr
     local layer = job.LayerManager:FindLayerWithName(layer_name)
    else
     if layer == nil then
        outStr=outStr .. str1
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
     end
     end
    -- select all closed vectors on the layer
  end
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
  return outStr
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
end -- function end
      return false
  </nowiki>
    end
 
    -- Create tool we will use to machine vectors
----
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT


    tool.InMM = tool_in_mm
===SwitchLetterTest===
    tool.ToolDia = tool_dia
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    tool.Stepdown = tool_stepdown
<nowiki>function SwitchLetterTest(MyStr)
    tool.Stepover = tool_dia * 0.25
  local outStr = ""
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
  outStr = SwitchLetter(MyStr, "!", "&#33;")
    tool.FeedRate = 30
  outStr = SwitchLetter(outStr, "#", "&#35;")
    tool.PlungeRate = 10
  outStr = SwitchLetter(outStr, "$", "&#36;")
    tool.SpindleSpeed = 20000
  outStr = SwitchLetter(outStr, "%", "&#37;")
    tool.ToolNumber = 1
  outStr = SwitchLetter(outStr, "&", "&#38;")
    tool.VBit_Angle = 90.0 -- used for vbit only
  outStr = SwitchLetter(outStr, "'", "&#39;")
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
  outStr = SwitchLetter(outStr, "(", "&#40;")
    -- Create object used to set home position and safez gap above material surface
  outStr = SwitchLetter(outStr, ")", "&#41;")
    local pos_data = ToolpathPosData()
  outStr = SwitchLetter(outStr, "*", "&#42;")
    pos_data:SetHomePosition(0, 0, 1.0)
  outStr = SwitchLetter(outStr, "+", "&#43;")
    pos_data.SafeZGap = 5.0
  outStr = SwitchLetter(outStr, ",", "&#44;")
    -- Create object used to pass profile options
  outStr = SwitchLetter(outStr, "-", "&#45;")
    local profile_data = ProfileParameterData()
  outStr = SwitchLetter(outStr, ".", "&#46;")
    -- start depth for toolpath
  outStr = SwitchLetter(outStr, "/", "&#47;")
    profile_data.StartDepth = start_depth
  outStr = SwitchLetter(outStr, ":", "&#58;")
    -- cut depth for toolpath this is depth below start depth
  outStr = SwitchLetter(outStr, ";", "&#59;")
    profile_data.CutDepth = cut_depth
  outStr = SwitchLetter(outStr, "<", "&#60;")
    -- direction of cut - ProfileParameterData.
  outStr = SwitchLetter(outStr, "=", "&#61;")
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
  outStr = SwitchLetter(outStr, ">", "&#62;")
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
  outStr = SwitchLetter(outStr, "?", "&#63;")
    -- side we machine on - ProfileParameterData.
  outStr = SwitchLetter(outStr, "@", "&#64;")
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
  outStr = SwitchLetter(outStr, "[", "&#91;")
    -- ProfileParameterData.PROFILE_ON
  outStr = SwitchLetter(outStr, "]", "&#93;")
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
  outStr = SwitchLetter(outStr, "^", "&#94;")
    -- Allowance to leave on when machining
  outStr = SwitchLetter(outStr, "_", "&#95;")
    profile_data.Allowance = 0.0
  outStr = SwitchLetter(outStr, "`", "&#96;")
    -- true to preserve start point positions, false to reorder start
  outStr = SwitchLetter(outStr, "{", "&#123")
    -- points to minimise toolpath length
  outStr = SwitchLetter(outStr, "|", "&#124")
    profile_data.KeepStartPoints = false
  outStr = SwitchLetter(outStr, "}", "&#125")
    -- true if want to create 'square' external corners on toolpath
  outStr = SwitchLetter(outStr, "~", "&#126")
    profile_data.CreateSquareCorners = false
     return outStr
    -- true to perform corner sharpening on internal corners (only with v-bits)
end -- function end
    profile_data.CornerSharpen = false
  </nowiki>
    -- true to use tabs (position of tabs must already have been defined on vectors)
 
    profile_data.UseTabs = false
----
    -- length for tabs if being used
 
    profile_data.TabLength = 5.0
===SwitchLetter()===
    -- Thickness for tabs if being used
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    profile_data.TabThickness = 1.0
<nowiki>function SwitchLetter(MyStr, MyChar, NewStr)           -- swwap a leter for another letter
    -- if true then create 3d tabs else 2d tabs
  local outStr, str1 = ""
    profile_data.Use3dTabs = true
  local inStrLen = string.len(MyStr)
    -- if true in Aspire, project toolpath onto composite model
  for i = 1, inStrLen ,1 do
    profile_data.ProjectToolpath = false
     str1 = string.sub(MyStr, i, i)
    -- Create object used to control ramping
     if string.byte(str1) == string.byte(MyChar) then
    local ramping_data = RampingData()
    outStr=outStr .. NewStr
    -- if true we do ramping into toolpath
    else
    ramping_data.DoRamping = false
        outStr=outStr .. str1
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
     lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
     end
     end
    return true
  end
end -- end function
  return outStr
-- =====================================================]]
end -- function end
  function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
  </nowiki>
    -- Create tool we will use to machine vectors
 
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
----
     tool.InMM = tool_in_mm
 
    tool.ToolDia = tool_dia
===PadC===
     tool.Stepdown = tool_stepdown
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    tool.Stepover = tool_dia * 0.25
<nowiki>function PadC(str, lenth)                       -- Adds spaces to front and back to center text in lenth
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
-- Local Word = PadC("K", 12) -- returns "     K      "
    tool.FeedRate = 30
  if type(str) ~= "string" then
    tool.PlungeRate = 10
     str = tostring(str)
    tool.SpindleSpeed = 20000
  end
    tool.ToolNumber = 1
  if string.len(str) < lenth then
    tool.VBit_Angle = 90.0 -- used for vbit only
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
    -- Create object used to set home position and safez gap above material surface
  --print ("a = " .. a)
    local pos_data = ToolpathPosData()
  for _ = 1, a, 1 do
    pos_data:SetHomePosition(0, 0, 1.0)
     str =  " " .. str
    pos_data.SafeZGap = 5.0
  end
    -- Create object used to pass profile options
  for _ = 1, b, 1 do
    local profile_data = ProfileParameterData()
     str =  str .. " "
    -- start depth for toolpath
  end
    profile_data.StartDepth = start_depth
  --print ("str len = " .. #str)
    -- cut depth for toolpath this is depth below start depth
  end
    profile_data.CutDepth = cut_depth
  return str
    -- direction of cut - ProfileParameterData.
end -- function end
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
  </nowiki>
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
 
    -- side we machine on - ProfileParameterData.
----
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
 
     -- ProfileParameterData.PROFILE_ON
===PadR()===
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- Allowance to leave on when machining
<nowiki>function PadR(str, len)                       -- Adds spaces to Back of string
    profile_data.Allowance = 0.0
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
    -- true to preserve start point positions, false to reorder start
  if type(str) ~= "string" then
     -- points to minimise toolpath length
     str = tostring(str)
    profile_data.KeepStartPoints = false
  end
    -- true if want to create 'square' external corners on toolpath
  while string.len(str) < len do
    profile_data.CreateSquareCorners = false
     str = str .. " "
    -- true to perform corner sharpening on internal corners (only with v-bits)
  end
    profile_data.CornerSharpen = false
  return str
    -- true to use tabs (position of tabs must already have been defined on vectors)
end -- function end</nowiki>
    profile_data.UseTabs = false
 
    -- length for tabs if being used
----
    profile_data.TabLength = 5.0
 
    -- Thickness for tabs if being used
===PadL()===
    profile_data.TabThickness = 1.0
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    -- if true then create 3d tabs else 2d tabs
<nowiki>function PadL(str, len)             -- Adds spaces to Front of string
    profile_data.Use3dTabs = true
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
    -- if true in Aspire, project toolpath onto composite model
  if type(str) ~= "string" then
    profile_data.ProjectToolpath = false
     str = tostring(str)
    -- Create object used to control ramping
  end
    local ramping_data = RampingData()
  while string.len(str) < len do
    -- if true we do ramping into toolpath
     str = " " .. str
    ramping_data.DoRamping = false
  end
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
  return str
    -- or RampingData.RAMP_SPIRAL
end -- function end</nowiki>
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
 
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
----
    -- or RampingData.CONSTRAIN_ANGLE
 
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
===NumberPad()===
    -- if we are constraining ramp by distance, distance to ramp over
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    ramping_data.RampDistance = 100.0
<nowiki>function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
  local mychar
    ramping_data.RampAngle = 25.0
  local a,b,c,d = 0,0,0,0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
  local x,y,z = "","",""
    -- if zig zaging
  if type(str) ~= "string" then
    ramping_data.RampMaxAngleDist = 15
     str = tostring(str)
    -- if true we restrict our ramping to lead in section of toolpath
  end
    ramping_data.RampOnLeadIn = false
  c = string.len(str)
    -- Create object used to control lead in/out
  for i = 1, c, 1 do
    local lead_in_out_data = LeadInOutData()
     mychar = string.byte(string.sub(str, i,i))
    -- if true we create lead ins on profiles (not for profile on)
     if mychar == 46 then
    lead_in_out_data.DoLeadIn = false
       b = i
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
     local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
  function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
     tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
     area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
     area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     if toolpath_id == nill then
       DisplayMessageBox("Error creating toolpath")
      return false
     end
     end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =  x .. "." .. y
  return str
end -- function end
  </nowiki>
----
===All_Trim()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function All_Trim(s)                          -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  </nowiki>
----
===MakeProperCase()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  </nowiki>
----
===ifT()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  </nowiki>
----
===ifY()===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
     return true
     return true
end -- end function
  else
    return false
  end-- if end
end -- function end</nowiki>
 
==Seed Documents==
[https://jimandi.com/SDK/index.php/JimAndi_Toolbox (top)]
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
 
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║  ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
-- =====================================================]]
  function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
   -- VECTRIC LUA SCRIPT
   -- Create tool we will use to machine vectors
-- =====================================================]]
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
-- Gadgets are an entirely optional add-in to Vectric's core software products.
    tool.InMM = tool_in_mm
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
    tool.ToolDia = tool_dia
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
    tool.Stepdown = tool_stepdown
-- Permission is granted to anyone to use this software for any purpose,
    tool.Stepover = tool_dia * 0.25
-- including commercial applications, and to alter it and redistribute it freely,
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
-- subject to the following restrictions:
    tool.FeedRate = 30
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
    tool.PlungeRate = 10
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
    tool.SpindleSpeed = 20000
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
    tool.ToolNumber = 1
-- 4. This notice may not be removed or altered from any source distribution.
    tool.VBit_Angle = 90.0 -- used for vbit only
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
-- =====================================================]]
    -- Create object used to set home position and safez gap above material surface
-- require("mobdebug").start()
    local pos_data = ToolpathPosData()
-- require "strict"
    pos_data:SetHomePosition(0, 0, 1.0)
local Tools
    pos_data.SafeZGap = 5.0
-- Global Variables --
    -- Create object used to pass profile options
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
    local drill_data = DrillParameterData()
 
    -- start depth for toolpath
-- Table Names
    drill_data.StartDepth = start_depth
Milling = {}
    -- cut depth for toolpath this is depth below start depth
Project = {}
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
-- =====================================================]]
  function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
function main(script_path)
    --[[ -------------- CreateVCarvingToolpath --------------
--[[
    |
Gadget Notes: Dec 2019 - My New Gadget
    | Create a VCarving toolpath within the program for the currently selected vectors
 
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
   ]]
   ]]
  -- Create tool we will use to machine vectors
-- Localized Variables --
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
 
     tool.InMM = tool_in_mm
-- Job Validation --
    tool.ToolDia = vbit_dia
  local job = VectricJob()
    tool.Stepdown = vbit_stepdown
  if not job.Exists then
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    DisplayMessageBox("Error: No job loaded")
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     return false
    tool.FeedRate = 30
  end
    tool.PlungeRate = 10
 
    tool.SpindleSpeed = 20000
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
    tool.ToolNumber = 1
-- Get Data --
    tool.VBit_Angle = 90.0 -- used for vbit only
 
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
-- Calculation --
    -- Create object used to set home position and safez gap above material surface
 
    local pos_data = ToolpathPosData()
-- Do Something --
    -- vcarve_data:SetHomePosition(0, 0, 1.0)
 
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap )
 
    -- vcarve_data.SafeZGap = 0.5
  return true
    vcarve_data.SafeZGap = Milling.SafeZGap
end  -- function end</nowiki>
    -- Create object used to pass pocketing options - used for area clearance only
 
    local vcarve_data = VCarveParameterData()
==Setup Tools==
    -- start depth for toolpath
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
    vcarve_data.StartDepth = start_depth
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
     -- flag indicating if we are creating a flat bottomed toolpath
 
    vcarve_data.DoFlatBottom = flat_depth > 0.0
<nowiki>-- =====================================================]]
     -- cut depth for toolpath this is depth below start depth
╔═╗╔═╗╔╦╗╦ ╦╔═╗
    vcarve_data.FlatDepth = flat_depth
╚═╗║╣  ║ ║ ║╠═╝
     -- if true in Aspire, project toolpath onto composite model
╚═╝╚═╝ ╩ ╚═╝╩
    vcarve_data.ProjectToolpath = false
function SetupAndLetter Seeds()
     -- set flag indicating we are using flat tool
-- =====================================================]]
     vcarve_data.UseAreaClearTool = true
  function LUA_Seed()
     -- Create object used to pass pocketing options - used for area clearance only
     -- VECTRIC LUA SCRIPT
    local pocket_data = PocketParameterData()
     -- ==============================================================================
     -- start depth for toolpath
     -- Gadgets are an entirely optional add-in to Vectric's core software products.
    pocket_data.StartDepth = start_depth
     -- They are provided 'as-is', without any express or implied warranty, and you
     -- cut depth for toolpath this is depth below start depth
     --  make use of them entirely at your own risk.
    pocket_data.CutDepth = flat_depth
     -- In no event will the author(s) or Vectric Ltd. be held liable for any damages
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
     -- arising from their use.
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
     -- Permission is granted to anyone to use this software for any purpose,
     pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- including commercial applications, and to alter it and redistribute it freely,
     -- if true use raster clearance strategy , else use offset area clearance
     -- subject to the following restrictions:
     pocket_data.DoRasterClearance = false
     --  1. The origin of this software must not be misrepresented;
     -- set flag indicating we are using flat tool
     --    you must not claim that you wrote the original software.
     pocket_data.UseAreaClearTool = true
     --    If you use this software in a product, an acknowledgement in the product
     -- angle for raster if using raster clearance
     --    documentation would be appreciated but is not required.
     pocket_data.RasterAngle = 0
     -- 2. Altered source versions must be plainly marked as such, and
     -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
     --     must not be misrepresented as being the original software.
     -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
     --  3. This notice may not be removed or altered from any source distribution.
     pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
     -- ==============================================================================
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
     -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    local create_2d_previews = true
     -- ==============================================================================
     -- if this is true we will display errors and warning to the user
     -- =====================================================]]
     local display_warnings = true
     -- require("mobdebug").start()
     -- if we are doing two tool pocketing define tool to use for area clearance
    -- require "strict"
    local area_clear_tool = nil
     -- =====================================================]]
     -- we just create a 10mm end mill
     -- Global variables
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     -- =====================================================]]
     area_clear_tool.InMM = true
  end -- lua function
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
     -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
     -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool,area_clear_tool,vcarve_data,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
-- =====================================================]]
-- =====================================================]]
   function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
   function Install_letter()
   --[[ ------------------- CreatePrismToolpath -------------------
   -- Steps to Install:
  |
 
   | Create a prism toolpath within the program for the currently selected vectors
  -- 1. Download the gadget x.zip that is attached to this post.
   | Parameters:
  -- 2. Rename it from x.zip to x.vgadget
   | name, -- Name for toolpath
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
   | start_depth -- Start depth for toolpath below surface of material
 
   | cut_depth -- cut depth for drilling toolpath
   -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
   | vbit_angle -- angle of vbit to use
 
   | vbit_dia -- diameter of VBit to use
   -- Image Here
   | vbit_stepdown -- stepdown for tool
 
   | tool_stepover_percent - percentage stepover for tool
   -- Steps for Use:
  | tool_in_mm -- true if tool size and stepdown are in mm
   -- 1. Select a layer that you want to calculate for
  |
   -- 2. Enter the cut depth
  | Return Values:
   -- 3. Enter the percentage of coverage for the area that will be filled in
  | true if toolpath created OK else false
   -- 4. Enter the hardner to resin percentage
  |
   -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  ]]
   end -- install function
     -- Create tool we will use to machine vectors
 
     local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
end -- Header function
     tool.InMM = tool_in_mm
-- =====================================================]]
     tool.ToolDia = vbit_dia
 
     tool.Stepdown = vbit_stepdown
</nowiki>
     tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
 
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
==Toolpathing Tools==
     tool.FeedRate = 30
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
     tool.PlungeRate = 10
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
     tool.SpindleSpeed = 20000
 
     tool.ToolNumber = 1
----
 
===CreateLayerProfileToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
     -- Create tool we will use to machine vectors
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
 
     tool.InMM = tool_in_mm
     tool.ToolDia = tool_dia
     tool.Stepdown = tool_stepdown
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.SpindleSpeed = 20000
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()
Line 6,292: Line 6,144:
     pos_data.SafeZGap = 5.0
     pos_data.SafeZGap = 5.0
     -- Create object used to pass profile options
     -- Create object used to pass profile options
     local prism_data = PrismCarveParameterData()
     local profile_data = ProfileParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     prism_data.StartDepth = start_depth
     profile_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     prism_data.CutDepth = cut_depth
     profile_data.CutDepth = cut_depth
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
     -- direction of cut - ProfileParameterData.
     -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
     -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- calculate the minimum cut depth to fully form the bevel on the current
    -- side we machine on - ProfileParameterData.
     -- selection with the current tool
     -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
     local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    -- ProfileParameterData.PROFILE_ON
     if min_bevel_depth > cut_depth then
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
    -- Allowance to leave on when machining
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism"
    profile_data.Allowance = 0.0
                        )
    -- true to preserve start point positions, false to reorder start
     end -- if end
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
     -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
     -- true to perform corner sharpening on internal corners (only with v-bits)
     profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
     profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
     lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
Line 6,316: Line 6,218:
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
     end -- if end
     end
     return true
     return true
end -- end function
end -- end function</nowiki>
-- =====================================================]]
 
  function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
----
    --[[ ----------------- CreateFlutingToolpath -----------------
 
  | Create a flutting toolpath within the program for the currently selected vectors
===CreateProfileToolpath===
  | Parameters:
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  | name, -- Name for toolpath
<nowiki>function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
     -- Create tool we will use to machine vectors
     -- Create tool we will use to machine vectors
     local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
     local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     tool.InMM = tool_in_mm
     tool.InMM = tool_in_mm
     tool.ToolDia = tool_dia
     tool.ToolDia = tool_dia
     tool.Stepdown = tool_stepdown
     tool.Stepdown = tool_stepdown
     tool.Stepover = tool_dia * 0.25
     tool.Stepover = tool_dia * 0.25
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
     tool.FeedRate = 30
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.PlungeRate = 10
Line 6,356: Line 6,248:
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
     pos_data.SafeZGap = 5.0
     -- Create object used to pass fluting options
     -- Create object used to pass profile options
     local fluting_data = FlutingParameterData()
     local profile_data = ProfileParameterData()
     -- start depth for toolpath
     -- start depth for toolpath
     fluting_data.StartDepth = start_depth
     profile_data.StartDepth = start_depth
     -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     fluting_data.CutDepth = cut_depth
     profile_data.CutDepth = cut_depth
     -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
     -- direction of cut - ProfileParameterData.
     fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
     -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- side we machine on - ProfileParameterData.
     -- if true use ratio field for controling ramp length else absolute length value
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
     fluting_data.UseRampRatio = false
     -- ProfileParameterData.PROFILE_ON
     -- length of ramp as ratio of flute length(range 0 - 1.0)
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
     -- (for start and end - ratio is of half length)
     -- Allowance to leave on when machining
     fluting_data.RampRatio = 0.2
    profile_data.Allowance = 0.0
     -- length to ramp over - if UseRampRatio == false
    -- true to preserve start point positions, false to reorder start
     fluting_data.RampLength = 15
    -- points to minimise toolpath length
     -- if true in Aspire, project toolpath onto composite model
    profile_data.KeepStartPoints = false
     fluting_data.ProjectToolpath = false
    -- true if want to create 'square' external corners on toolpath
     profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
     -- true to use tabs (position of tabs must already have been defined on vectors)
     profile_data.UseTabs = false
     -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
     -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
     ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
     -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
     ramping_data.RampMaxAngleDist = 15
     -- if true we restrict our ramping to lead in section of toolpath
     ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
     local geometry_selector = GeometrySelector()
Line 6,383: Line 6,323:
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
     local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
       return false
       return false
    else
      return true
     end
     end
    return true
end -- end function</nowiki>
----


    end -- end function
===CreatePocketingToolpath===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
<nowiki>function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
  -- Create tool we will use to machine vectors
     --[[  ---------------- SelectVectorsOnLayer ----------------
     local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
     -- |  SelectVectorsOnLayer("Stringer Profile", selection, true, falus, falus)
    tool.InMM = tool_in_mm
     -- |  Add all the vectors on the layer to the selection
    tool.ToolDia = tool_dia
     -- |     layer,            -- layer we are selecting vectors on
    tool.Stepdown = tool_stepdown
     -- |     selection        -- selection object
     tool.Stepover = tool_dia * (tool_stepover_percent / 100)
     -- |     select_closed     -- if true select closed objects
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
     -- |     select_open      -- if true  select open objects
    tool.FeedRate = 30
     -- |     select_groups     -- if true select grouped vectors (irrespective of open / closed state of member objects)
    tool.PlungeRate = 10
     -- |  Return Values:
    tool.SpindleSpeed = 20000
     -- |     true if selected one or more vectors|
    tool.ToolNumber = 1
     --]]
    tool.VBit_Angle = 90.0 -- used for vbit only
     local objects_selected = false
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
     local warning_displayed = false
    -- Create object used to set home position and safez gap above material surface
     local pos = layer:GetHeadPosition()
    local pos_data = ToolpathPosData()
     while pos ~= nil do
     pos_data:SetHomePosition(0, 0, 1.0)
      local object
    pos_data.SafeZGap = 5.0
      object, pos = layer:GetNext(pos)
     -- Create object used to pass pocketing options
      local contour = object:GetContour()
    local pocket_data = PocketParameterData()
      if contour == nil then
     -- start depth for toolpath
        if (object.ClassName == "vcCadObjectGroup") and select_groups then
    pocket_data.StartDepth = start_depth
          selection:Add(object, true, true)
     -- cut depth for toolpath this is depth below start depth
          objects_selected = true
    pocket_data.CutDepth = cut_depth
        else
     -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
          if not warning_displayed then
     -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
            local message = "Object(s) without contour information found on layer - ignoring"
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
            if not select_groups then
     -- Allowance to leave on when machining
              message = message .. "\r\n\r\n" ..
     pocket_data.Allowance = 0.0
              "If layer contains grouped vectors these must be ungrouped for this script"
     -- if true use raster clearance strategy , else use offset area clearance
            end -- if end
    pocket_data.DoRasterClearance = true
            DisplayMessageBox(message)
     -- angle for raster if using raster clearance
            warning_displayed = true
    pocket_data.RasterAngle = 0
          end -- if end
     -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
        end -- if end
     -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
      else  -- contour was NOT nil, test if Open or Closed
     pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
        if contour.IsOpen and select_open then
     -- if true we ramp into pockets (always zig-zag)
          selection:Add(object, true, true)
     pocket_data.DoRamping = false
          objects_selected = true
     -- if ramping, distance to ramp over
        elseif select_closed then
     pocket_data.RampDistance = 10.0
          selection:Add(object, true, true)
     -- if true in Aspire, project toolpath onto composite model
          objects_selected = true
     pocket_data.ProjectToolpath = false
        end -- if end
     -- Create object which can be used to automatically select geometry
      end -- if end
     local geometry_selector = GeometrySelector()
    end -- while end
     -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    -- to avoid excessive redrawing etc we added vectors to the selection in 'batch' mode
    local create_2d_previews = true
    -- tell selection we have now finished updating
    -- if this is true we will display errors and warning to the user
     if objects_selected then
    local display_warnings = true
       selection:GroupSelectionFinished()
    -- if we are doing two tool pocketing define tool to use for area clearance
     end -- if end
    local area_clear_tool = nill
     return objects_selected
    -- we just create a tool twice as large for testing here
  end -- function end
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
-- ====================================================[[Category:SDK]]
    area_clear_tool.InMM = tool_in_mm
==Table and Array Tools==
    area_clear_tool.ToolDia = tool_dia * 2
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     if toolpath_id == nill then
       DisplayMessageBox("Error creating toolpath")
      return false
     end
     return true
end -- end function</nowiki>


==== JimAndi Toolbox ====
----


</nowiki>
===CreateDrillingToolpath===
-- =====================================================]]
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
  <nowiki>
  <nowiki>function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
 
   -- Create tool we will use to machine vectors
╔╦╗╔═╗╔╗ ╦  ╔═╗  ╔═╗╔╗╔╔╦╗  ╔═╗╦═╗╦═╗╔═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
   ║ ╠═╣╠╩╗║  ║╣  ╠═╣║║║ ║║  ╠═╣╠╦╝╠╦╝╠═╣╚╦╝  ║ ║ ║║ ║║  ╚═╗
    tool.InMM = tool_in_mm
  ╩ ╩ ╩╚═╝╩═╝╚═╝  ╩ ╩╝╚╝═╩╝  ╩ ╩╩╚═╩╚═╩ ╩ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
    tool.ToolDia = tool_dia
function ArrayTools()
    tool.Stepdown = tool_stepdown
 
    tool.Stepover = tool_dia * 0.25
</nowiki>
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
-- =====================================================]]
    tool.FeedRate = 30
<nowiki>
    tool.PlungeRate = 10
 
    tool.SpindleSpeed = 20000
  function ArrayClear(arrayName)
    tool.ToolNumber = 1
    for _,v in ipairs(arrayName) do
    tool.VBit_Angle = 90.0 -- used for vbit only
      table.remove(arrayName, i)
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    end -- for end
    -- Create object used to set home position and safez gap above material surface
    return true
    local pos_data = ToolpathPosData()
  end -- function end
    pos_data:SetHomePosition(0, 0, 1.0)
 
    pos_data.SafeZGap = 5.0
</nowiki>  
    -- Create object used to pass profile options
-- =====================================================]]
    local drill_data = DrillParameterData()
<nowiki>
    -- start depth for toolpath
 
    drill_data.StartDepth = start_depth
  function NameCheck(Name, Defalt, ListName)             -- Checks if Name in in the list of it is default name
    -- cut depth for toolpath this is depth below start depth
    if Name ~= Defalt then
    drill_data.CutDepth = cut_depth
      for i=1, ListName do
    -- if true perform peck drilling
        if Name == i then
    drill_data.DoPeckDrill = retract_gap > 0.0
          return true
    -- distance to retract above surface when peck drilling
        end
    drill_data.PeckRetractGap = retract_gap
      end
    -- if true in Aspire, project toolpath onto composite model
      return false
    drill_data.ProjectToolpath = false
    else
    -- Create object which can be used to automatically select geometry
      return true
    local geometry_selector = GeometrySelector()
    end
    -- if this is true we create 2d toolpaths previews in 2d view,
  end -- NameCheck function end
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function</nowiki>


</nowiki> 
----
-- =====================================================]]
<nowiki>


  function RemoveDuplicates(tab, order)                  -- returns table of unique items in "A" acending or "D" decending
===CreateVCarvingToolpath===
    local hashSet = {}
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
    local new = {}
<nowiki>function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    local value
    --[[ -------------- CreateVCarvingToolpath --------------
    for i = 1, #tab do
    |
      value = (tab[i])
    | Create a VCarving toolpath within the program for the currently selected vectors
      if hashSet[value] == nil then
    | Parameters:
        table.insert(new, value)
    | name, -- Name for toolpath
        hashSet[value] = true
    | start_depth -- Start depth for toolpath below surface of material
      end
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    end
    | vbit_angle -- angle of vbit to use
    if string.upper(order) =="A" then
    | vbit_dia -- diameter of VBit to use
      table.sort(new)
    | vbit_stepdown -- stepdown for tool
    else
    | tool_stepover_percent - percentage stepover for tool
      table.sort(new, function(a, b) return a > b end)
    | tool_in_mm -- true if tool size and stepdown are in mm
    end
    |
    return new
    | Return Values:
  end
    | true if toolpath created OK else false
 
    |
</nowiki> 
  ]]
-- =====================================================]]
  -- Create tool we will use to machine vectors
<nowiki>
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
 
    tool.InMM = tool_in_mm
  function RemoveTableItem(tabName, tabItem)
    tool.ToolDia = vbit_dia
    for x = 1 in ipairs(tabName) do
    tool.Stepdown = vbit_stepdown
      if tabName[x] == tabItem then
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
          table.remove(tabName, i)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
      end
     tool.FeedRate = 30
    end -- for end
     tool.PlungeRate = 10
    return true
     tool.SpindleSpeed = 20000
  end -- function end
     tool.ToolNumber = 1
 
     tool.VBit_Angle = 90.0 -- used for vbit only
</nowiki> 
     tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
-- =====================================================]]
<nowiki>
 
  function TableLength(tbl)                              -- tbl returns table count
    -- tbl = {7, 6, 5, 4, 3, 2, 1}
    local count = 0
    for _ in pairs(tbl) do
      count = count + 1
    end
    return count
  end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function FindDups(checktbl, duptbl, cleantbl)          -- Find all duplicate items and returns both dup and clean tables
    function tLength(tbl) -- tLength returns table count
      local count = 0
      for _ in pairs(tbl) do
        count = count + 1
      end
      return count
    end
    -- =================================
    local trip = false
    for i=1, tLength(checktbl) do
      for x=1, tLength(cleantbl) do
        if cleantbl[x] == checktbl[i] then
          trip = true
        end
      end
      if trip then
        table.insert(duptbl,  checktbl[i])
      else
        table.insert(cleantbl, checktbl[i])
      end
      trip = false
    end
    return table.sort(duptbl), table.sort(cleantbl) -- returns both dup and clean table
  end -- function end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function ReverseTable(tbl)                              -- Reverse table order
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
    local n = #tbl
    local i = 1
    while i < n do
      tbl[i],tbl[n] = tbl[n],tbl[i]
      i = i + 1
      n = n - 1
    end
    return tbl
  end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
end -- ArrayTools function end
 
==Conversion Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔═╗╔═╗╔╗╔╦  ╦╔═╗╦═╗╔╦╗╦╔═╗╔╗╔  ╔╦╗╔═╗╔═╗╦  ╔═╗
║  ║ ║║║║╚╗╔╝║╣ ╠╦╝ ║ ║║ ║║║║  ║ ║ ║║ ║║  ╚═╗
╚═╝╚═╝╝╚╝ ╚╝ ╚═╝╩╚═ ╩ ╩╚═╝╝╚╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function ConvertingTools()
-- ====================================================]]
function bool2S(x)                                    -- Converts true or false to text
  if x then
    return "true"
  else
    return "false"
  end
end --function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function D2S8(d)                                        --  Converts a Number (Double) to a String with 8 places
  return string.format("%.8f", d)
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function D2S4(d)                                        --  Converts a Number (Double) to a String with 4 places
  return string.format("%.4f", d)
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function toint(number)
  return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
  return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
  local function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end
  local function Rounder(num, idp)                      --  Rounds a Number (Double) up or down
    return tonumber(string.format("%." .. (idp or 0) .. "f", num))
  end -- end function
        num = math.abs(num)
  local idp = #comp
  local Mynum = Rounder(num, idp)
  local Myint = toint(Mynum)
  local Myval = tonumber(tostring(Myint) .. "." .. comp)
  if (Mynum == Myval) then
    return true
  else
    return false
  end -- if end
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function WithIn(Num, Mat, Tol)                          --  Retuns true if number is within tolerance with match
  if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
    return true
  end -- if end
  return false
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Double2Fraction(Num)                          --  Converts a Measurement (Double) to a Fractional String
  local Frac = "Error"
  if Num then
    Frac = tostring(Num)
  end
  if (not Milling.Unit) and Num then
    local AmountValuex = math.floor(math.abs(Num))
    local DicValue    = Num - AmountValuex
    local AmountValue = tostring(AmountValuex)
    Frac              = tostring(DicValue)
 
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
 
    elseif Project.Fractions == "1/8" then
      if    DicValue >= 0.9375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.8125 then Frac = "7/8" .. string.char(34)
      elseif DicValue >= 0.6875 then Frac = "3/4" .. string.char(34)
      elseif DicValue >= 0.5625 then Frac = "5/8" .. string.char(34)
      elseif DicValue >= 0.4375 then Frac = "1/2" .. string.char(34)
      elseif DicValue >= 0.3125 then Frac = "3/8" .. string.char(34)
      elseif DicValue >= 0.1875 then Frac = "1/4" .. string.char(34)
      elseif DicValue >= 0.0625 then Frac = "1/8" .. string.char(34)
      else
        Frac = "0"
      end
    elseif Project.Fractions == "1/16" then
      if    DicValue >= 0.96875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.90625 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.84375 then Frac = "7/8"  .. string.char(34)
      elseif DicValue >= 0.78125 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.71875 then Frac = "3/4"  .. string.char(34)
      elseif DicValue >= 0.65625 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.59375 then Frac = "5/8"  .. string.char(34)
      elseif DicValue >= 0.53125 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.46875 then Frac = "1/2"  .. string.char(34)
      elseif DicValue >= 0.40625 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.34375 then Frac = "3/8"  .. string.char(34)
      elseif DicValue >= 0.28125 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.21875 then Frac = "1/4"  .. string.char(34)
      elseif DicValue >= 0.15625 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.09375 then Frac = "1/8"  .. string.char(34)
      elseif DicValue >= 0.03125 then Frac = "1/16"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/32" then
      if    DicValue >= 0.984375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.953126 then Frac = "31/32" .. string.char(34)
      elseif DicValue >= 0.921876 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.890626 then Frac = "29/32" .. string.char(34)
      elseif DicValue >= 0.859376 then Frac = "7/8"  .. string.char(34)
      elseif DicValue >= 0.828126 then Frac = "27/32" .. string.char(34)
      elseif DicValue >= 0.796876 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.765626 then Frac = "25/32" .. string.char(34)
      elseif DicValue >= 0.737376 then Frac = "3/4"  .. string.char(34)
      elseif DicValue >= 0.703126 then Frac = "23/32" .. string.char(34)
      elseif DicValue >= 0.671876 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.640626 then Frac = "21/32" .. string.char(34)
      elseif DicValue >= 0.609376 then Frac = "5/8"  .. string.char(34)
      elseif DicValue >= 0.578126 then Frac = "19/32" .. string.char(34)
      elseif DicValue >= 0.541260 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.515626 then Frac = "17/32" .. string.char(34)
      elseif DicValue >= 0.484376 then Frac = "1/2"  .. string.char(34)
      elseif DicValue >= 0.468760 then Frac = "15/32" .. string.char(34)
      elseif DicValue >= 0.421876 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.390626 then Frac = "13/32" .. string.char(34)
      elseif DicValue >= 0.359376 then Frac = "3/8"  .. string.char(34)
      elseif DicValue >= 0.328126 then Frac = "11/32" .. string.char(34)
      elseif DicValue >= 0.296876 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.265626 then Frac = "9/32"  .. string.char(34)
      elseif DicValue >= 0.234376 then Frac = "1/4"  .. string.char(34)
      elseif DicValue >= 0.203126 then Frac = "7/32"  .. string.char(34)
      elseif DicValue >= 0.171876 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.140626 then Frac = "5/32"  .. string.char(34)
      elseif DicValue >= 0.109376 then Frac = "1/8"  .. string.char(34)
      elseif DicValue >= 0.078126 then Frac = "3/32"  .. string.char(34)
      elseif DicValue >= 0.046876 then Frac = "1/16"  .. string.char(34)
      elseif DicValue >= 0.015626 then Frac = "1/32"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/64" then
      if    DicValue >= 0.9921875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
        elseif DicValue >= 0.9765625 then Frac = "62/64" .. string.char(34)
        elseif DicValue >= 0.9609375 then Frac = "31/32" .. string.char(34)
        elseif DicValue >= 0.9453125 then Frac = "61/64" .. string.char(34)
        elseif DicValue >= 0.9296875 then Frac = "15/16" .. string.char(34)
        elseif DicValue >= 0.9140625 then Frac = "59/64" .. string.char(34)
        elseif DicValue >= 0.8984375 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.8828125 then Frac = "57/64" .. string.char(34)
        elseif DicValue >= 0.8671875 then Frac = "7/8"  .. string.char(34)
        elseif DicValue >= 0.8515625 then Frac = "55/64" .. string.char(34)
        elseif DicValue >= 0.8359375 then Frac = "27/32" .. string.char(34)
        elseif DicValue >= 0.8203125 then Frac = "53/64" .. string.char(34)
        elseif DicValue >= 0.8046875 then Frac = "13/16" .. string.char(34)
        elseif DicValue >= 0.7890625 then Frac = "51/64" .. string.char(34)
        elseif DicValue >= 0.7734375 then Frac = "25/32" .. string.char(34)
        elseif DicValue >= 0.7578125 then Frac = "49/64" .. string.char(34)
        elseif DicValue >= 0.7421875 then Frac = "3/4"  .. string.char(34)
        elseif DicValue >= 0.7265625 then Frac = "47/64" .. string.char(34)
        elseif DicValue >= 0.7109375 then Frac = "23/32" .. string.char(34)
        elseif DicValue >= 0.6953125 then Frac = "45/64" .. string.char(34)
        elseif DicValue >= 0.6796875 then Frac = "11/16" .. string.char(34)
        elseif DicValue >= 0.6640625 then Frac = "43/64" .. string.char(34)
        elseif DicValue >= 0.6484375 then Frac = "21/32" .. string.char(34)
        elseif DicValue >= 0.6328125 then Frac = "41/64" .. string.char(34)
        elseif DicValue >= 0.6171875 then Frac = "5/8"  .. string.char(34)
        elseif DicValue >= 0.6015625 then Frac = "39/64" .. string.char(34)
        elseif DicValue >= 0.5859375 then Frac = "19/32" .. string.char(34)
        elseif DicValue >= 0.5703125 then Frac = "37/64" .. string.char(34)
        elseif DicValue >= 0.5546875 then Frac = "9/16"  .. string.char(34)
        elseif DicValue >= 0.5390625 then Frac = "35/64" .. string.char(34)
        elseif DicValue >= 0.5234375 then Frac = "17/32" .. string.char(34)
        elseif DicValue >= 0.5078125 then Frac = "33/64" .. string.char(34)
        elseif DicValue >= 0.4921875 then Frac = "1/2"  .. string.char(34)
        elseif DicValue >= 0.4765625 then Frac = "31/64" .. string.char(34)
        elseif DicValue >= 0.4609375 then Frac = "15/32" .. string.char(34)
        elseif DicValue >= 0.4453125 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.4296875 then Frac = "7/16"  .. string.char(34)
        elseif DicValue >= 0.4140625 then Frac = "27/64" .. string.char(34)
        elseif DicValue >= 0.3984375 then Frac = "13/32" .. string.char(34)
        elseif DicValue >= 0.3828125 then Frac = "25/64" .. string.char(34)
        elseif DicValue >= 0.3671875 then Frac = "3/8"  .. string.char(34)
        elseif DicValue >= 0.3515625 then Frac = "23/64" .. string.char(34)
        elseif DicValue >= 0.3359375 then Frac = "11/32" .. string.char(34)
        elseif DicValue >= 0.3203125 then Frac = "21/64" .. string.char(34)
        elseif DicValue >= 0.3046875 then Frac = "5/16"  .. string.char(34)
        elseif DicValue >= 0.2890625 then Frac = "19/64" .. string.char(34)
        elseif DicValue >= 0.2734375 then Frac = "9/32"  .. string.char(34)
        elseif DicValue >= 0.2578125 then Frac = "17/64" .. string.char(34)
        elseif DicValue >= 0.2421875 then Frac = "1/4"  .. string.char(34)
        elseif DicValue >= 0.2265625 then Frac = "15/64" .. string.char(34)
        elseif DicValue >= 0.2109375 then Frac = "7/32"  .. string.char(34)
        elseif DicValue >= 0.1953125 then Frac = "13/64" .. string.char(34)
        elseif DicValue >= 0.1796875 then Frac = "3/16"  .. string.char(34)
        elseif DicValue >= 0.1640625 then Frac = "11/64" .. string.char(34)
        elseif DicValue >= 0.1484375 then Frac = "5/32"  .. string.char(34)
        elseif DicValue >= 0.1328125 then Frac = "9/64"  .. string.char(34)
        elseif DicValue >= 0.1171875 then Frac = "1/8"  .. string.char(34)
        elseif DicValue >= 0.1015625 then Frac = "7/64"  .. string.char(34)
        elseif DicValue >= 0.0859375 then Frac = "3/32"  .. string.char(34)
        elseif DicValue >= 0.0703125 then Frac = "5/64"  .. string.char(34)
        elseif DicValue >= 0.0546875 then Frac = "1/16"  .. string.char(34)
        elseif DicValue >= 0.0390625 then Frac = "3/64"  .. string.char(34)
        elseif DicValue >= 0.0234375 then Frac = "1/32"  .. string.char(34)
        elseif DicValue >= 0.0078125 then Frac = "1/64"  .. string.char(34)
        else
          Frac = "0"
        end -- If end
      end
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
    else
      if Frac == "0" then
        Frac = AmountValue .. string.char(34)
      else
        if AmountValue ~= "0" then
          Frac = AmountValue .. "-" .. Frac
        end
      end
    end
  end
  return Frac
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Convert Tools end
 
</nowiki>
 
==Time and Date Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╦╔╦╗╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║ ║║║║║╣    ║ ║ ║║ ║║  ╚═╗
╩ ╩╩ ╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DateTimeTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function StartDateTime(LongShort)
--[[ Date Value Codes
--  |  %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
    if LongShort then
      return os.date("%b %d, %Y") .. " - " .. os.date("%I") .. ":" .. os.date("%m") .. os.date("%p")
    else
      return os.date("%Y%m%d%H%M")
    end
  end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function StartDate(LongShort)
--[[ Date Value Codes
--  |  %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
 
    if LongShort then
      return os.date("%b %d, %Y")  -- "Sep 01, 2022"
    else
      return os.date("%Y%m%d")    -- "20220901"
    end
  end
-- ====================================================]]
function Wait(time)
    local duration = os.time() + time
    while os.time() < duration do end
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Date Time Tools function end
 
</nowiki>
 
==Debugging Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╔═╗╔╗ ╦ ╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║║╣ ╠╩╗║ ║║ ╦  ║ ║ ║║ ║║  ╚═╗
═╩╝╚═╝╚═╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DebugTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function DMark(Note, Pt)
  --[[-- ==MarkPoint==
    | Code sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd.
    | Draws mark on the drawing
    | call = DebugMarkPoint("Note: Hi", Pt1)
    ]]
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
  --[[ draws a circle based on user inputs
    | job - current validated job unique ID
    | Cpt - (2Dpoint) center of the circle
    | CircleRadius - radius of the circle
    | Layer - layer name to draw circle (make layer if not exist)
    ]]
      local pa  = Polar2D(Cpt, 180.0, CircleRadius)
      local pb  = Polar2D(Cpt,  0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1); line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====]]
    local BubbleSize = 1.25
    if not Project.DebugAngle then
      Project.DebugAngle = 0.0
    end
    Project.DebugAngle = Project.DebugAngle + 2.0
    if Project.DebugAngle >= 90.0 and Project.DebugAngle <= 358.0 then
      Project.DebugAngle = 272.0
    elseif Project.DebugAngle >= 360.0 then
      Project.DebugAngle = 2.0
    end
    if Pt then
      local job = VectricJob()
      local Pt1 = Polar2D(Pt, Project.DebugAngle, BubbleSize)
      local Pt2 = Polar2D(Pt1, 0.0, BubbleSize * 0.25)
      local Pt3 = Polar2D(Pt2, 315.0, BubbleSize * 0.0883883476483188 * 4.0)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName("Debug")
      line:AppendPoint(Pt)
      line:LineTo(Pt1)
      line:LineTo(Pt2)
      layer:AddObject(CreateCadContour(line), true)
      DrawWriter(Note, Pt3, BubbleSize * 0.5, "Debug", 0.0)
      DrawCircle(job, Pt, BubbleSize * 0.5, "Debug")
    else
      DisplayMessageBox("Issue with Point for - " .. Note)
    end
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function StatusMessage(Type, Header, Question, ErrorNumber)
  --[[
  Useage:          type    Header Info              Question or Message                                  Err No.
    StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")
    Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number
  ]]
  local dialog
  local X = 460
  local Y = 124
  local step = 35
  Question = WrapString(Question, step)
  local QL = string.len(Question)
  if (QL > step) and (QL < step * 2) then
    Y = Y + 12
  elseif (QL > (step * 2) +1) and (QL < 105) then
    Y = Y + 24
  elseif (QL > (step * 3) +1) and (QL < (step * 4)) then
    Y = Y + 36
  elseif (QL > (step * 4) +1) and (QL < (step * 5)) then
    Y = Y + 48
  elseif (QL > (step * 5) +1) and (QL < (step * 6)) then
    Y = Y + 60
  elseif (QL > (step * 6) +1) and (QL < (step * 7)) then
    Y = Y + 72
  elseif (QL > (step * 7) +1) and (QL < (step * 8)) then
    Y = Y + 84
  elseif (QL > (step * 8) +1) and (QL < (step * 9)) then
    Y = Y + 96
  elseif (QL > (step * 9) +1) and (QL < (step * 10)) then
    Y = Y + 108
  elseif (QL > (step * 10) +1) and (QL < (step * 11)) then
    Y = Y + 120
  else
    Y = Y + 150
  end
  if Project.Debugger then
    Queston = Question .. " - " .. ErrorNumber
  end
  if Type == "Alert" then
    dialog = HTML_Dialog(true, DialogWindow.myHtml16, X, Y, Header)
  else -- "Error"
    dialog = HTML_Dialog(true, DialogWindow.myHtml17, X, Y, Header)
  end -- if end
  if Project.Debugger then
    Question = Question .. " " .. ErrorNumber
  end
  dialog:AddLabelField("Question", Type .. ": " .. Question)
  dialog:ShowDialog()
  if Project.Debugger then
    DisplayMessageBox("Question Len " .. " = " .. tostring(string.len(Question)) .. ": \nWindow = " .. tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight))
  end
  return true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function DebugMarkPoint(Note, Pt, Size, LayerName)
  --[[-- ==MarkPoint==
  | Code sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd.
  | Draws mark on the drawing
  | call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")
  ]]
    if Size == nil then
      Size = 0.125
    end
    if LayerName == nil then
      LayerName = "Debug"
    end
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
  -- | draws a circle based on user inputs
  -- | job - current validated job unique ID
  -- | Cpt - (2Dpoint) center of the circle
  -- | CircleRadius - radius of the circle
  -- | Layer - layer name to draw circle (make layer if not exist)
      local pa = Polar2D(Cpt, 180.0, CircleRadius)
      local pb = Polar2D(Cpt,  0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1);  line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====]]
    local job = VectricJob()
    local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
    local Pt2 = Polar2D(Pt1, 0.0, 0.500 * Size)
    local Pt3 = Polar2D(Pt2, 315.0, (0.500 * Size) * 1.4142135623731)
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(LayerName)
    line:AppendPoint(Pt)
    line:LineTo(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    DrawWriter(Note, Pt3, Size, LayerName, 0.0)
    DrawCircle(job, Pt, Size, LayerName)
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function ShowDialogSize()                            -- Returns Dialog X and Y size
    DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- End Debug
 
</nowiki>
 
==Dialog and Menu Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╦╔═╗╦  ╔═╗╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║║╠═╣║  ║ ║║ ╦  ║ ║ ║║ ║║  ╚═╗
═╩╝╩╩ ╩╩═╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DialogTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  local InText = string.find(string.upper(Str) , "X")
  local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
  local DialogY = All_Trim(string.sub(Str, InText + 1))
  return tonumber(DialogX), tonumber(DialogY)
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
  --[[
  local MyProgressBar
    MyProgressBar = ProgressBar("Working", ProgressBar.LINEAR)                -- Setup Type of progress bar
    MyProgressBar:SetPercentProgress(0)                                      -- Sets progress bar to zero
    MyProgressBar:SetPercentProgress(ProgressAmount(Door.Records, myRecord))  -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetPercentProgress(ProgressAmount(12000, 416))              -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetText("Compete")                                          -- Sets the label to Complete
    MyProgressBar:Finished()                                                  -- Close Progress Bar
  ]]
  local X1 = (100.0 / TotalRecords)
  local X2 = X1 * Record
  local X3 = math.abs(X2)
  local X4 = (math.floor(X3))
  return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function OnLuaButton_InquiryGearCalulate(dialog)
  Gear.Addendum        = dialog:GetDoubleField("Gear.Addendum")
  Gear.Dedendum        = dialog:GetDoubleField("Gear.Dedendum")
  Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
  Gear.DedendumDiameter = dialog:GetDoubleField("Gear.DedendumDiameter")
  Gear.ToothTickness    = dialog:GetDoubleField("Gear.ToothTickness")
  Gear.Slotwidth        = dialog:GetDoubleField("Gear.Slotwidth")
  Gear.PitchAmount      = dialog:GetDoubleField("Gear.PitchAmount")
  Gear.FilletRadius    = dialog:GetDoubleField("Gear.FilletRadius")
  Gear.ToplandAmount    = dialog:GetDoubleField("Gear.ToplandAmount")
  Gear.FaceFlankRadius  = dialog:GetDoubleField("Gear.FaceFlankRadius")
  Gear.ToothCount      = dialog:GetDropDownListValue("Gear.ToothCount")
  Gear.ShowLines        = dialog:GetDropDownListValue("Gear.ShowLines")
 
  dialog:UpdateDoubleField("Gear.Addendum",                      Gear.Addendum)
  dialog:UpdateDoubleField("Gear.Dedendum",                      Gear.Dedendum)
  dialog:UpdateDoubleField("Gear.AddendumDiameter",              Gear.AddendumDiameter)
  dialog:UpdateDoubleField("Gear.DedendumDiameter",              Gear.DedendumDiameter)
  dialog:UpdateDoubleField("Gear.ToothTickness",                Gear.ToothTickness)
  dialog:UpdateDoubleField("Gear.Slotwidth",                    Gear.Slotwidth)
  dialog:UpdateDoubleField("Gear.PitchAmount",                  Gear.PitchAmount)
  dialog:UpdateDoubleField("Gear.FilletRadius",                  Gear.FilletRadius)
  dialog:UpdateDoubleField("Gear.ToplandAmount",                Gear.ToplandAmount)
  dialog:UpdateDoubleField("Gear.FaceFlankRadius",              Gear.FaceFlankRadius)
 
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
    Drop list foe user input
    Caller: local y = InquiryDropList("Cabinet Maker", "Select Cabinet Style", 290, 165, IniFile)
    Dialog Header = "Cabinet Maker"
    Quest = "Select Cabinet Style"
    Selection Array = IniFile
    Returns = String
]]
    local myHtml = [[<!DOCTYPE HTML><html lang="en"><head><title>My List Box</title><style>.FormButton{font-weight:700;width:75px;font-size:12px;white-space:nowrap;font-family:Arial,Helvetica,sans-serif font-size: 12px}.h1-l{font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-c{font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0}body,td,th{background-color:#3a4660;background-position:center;overflow:hidden;font-family:arial,helvetica,sans-serif;font-size:12px;color:#fff;background-image:url(']].. DialogWindow.myBackGround ..[[')}html{overflow:hidden}</style></head><body><table><tr><td class="h1-l" id="Questions"><strong class="h2">Message Here</strong></td></tr><tr><td class="h1-c"><select name="DList" size="10" class="h1-c" id="ListBox"><option>My Default 1</option><option selected="selected">My Default 2</option><option>My Default 3</option><option>My Default 4</option></select></td></tr><tr><th class="h1-l" colspan="3" id="QuestionID"></th></tr></table><table><tr><td class="h1-c"><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td></td><td class="h1-c"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]] ;
 
    local dialog = HTML_Dialog(true, myHtml, DX, DY, Header)
          dialog:AddLabelField("Questions", Quest)
          dialog:AddDropDownList("ListBox", "DEFAULT")
          dialog:AddDropDownListValue("ListBox", "DEFAULT")
    for index, value in pairs(DList) do
        dialog:AddDropDownListValue("ListBox", value)
    end
    if not dialog:ShowDialog() then
      return "."
    else
      return dialog:GetDropDownListValue("ListBox")
    end
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InquiryFileBox(Header, Quest, DefaltPath)
--[[
    Dialog Box for user to pick a file
    Caller: local X = InquiryFileBox("Select File", "Where is the file location?", "C:\\")
    Dialog Header = "File Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[<html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
            background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
            th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
            width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
            </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
            <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
            <th align = "left" valign = "middle" bgcolor = "#EBEBEB">&nbsp;</th> </tr> <tr>
            <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
            <input name = "ReadFile" type = "text" id = "ReadFile" size = "60"></th>
            <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
            <input id = "FilePicker" class = "FilePicker" name = "FilePicker" type = "button" value = "Path">
            </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
            <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
            <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
            <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
            <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
            </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("ReadFile", DefaltPath )
    dialog:AddFilePicker(true, "FilePickerButton", "ReadFile", true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("ReadFile")
    end -- if end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InquiryPathBox(Header, Quest, DefaltPath)
--[[
    Number Box for user input with default value
    Caller: local X = InquiryPathBox("Select Path", "Where is the file location?", "C:\\")
    Dialog Header = "Tool Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[ <html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
            background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
            th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
            width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
            </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
            <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
            <th align = "left" valign = "middle" bgcolor = "#EBEBEB">&nbsp;</th> </tr> <tr>
            <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
            <input name = "DInput" type = "text" id = "DInput" size = "60"></th>
            <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
            <input id = "DirectoryPicker" class = "DirectoryPicker" name = "DirectoryPicker" type = "button" value = "Path">
            </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
            <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
            <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
            <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
            <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
            </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("DInput", DefaltPath )
    dialog:AddDirectoryPicker("DirectoryPicker",  "DInput",  true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("DInput")
    end -- if end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InquiryAreYouSureYesNo(Header, Question1, Question2)
--[[
    Drop list for user to input project info
    Caller = local y = InquiryAreYouSureYesNo("Pie Question", "Do you want free pie")
    Dialog Header = "Pie Question"
    User Question1 = "Do you want a Free Pie"
    User Question2 = "You only get one"
    Returns = true / false
  ]]
    local myHtml = [[ <html><head><title>Yes or No Question</title>]] .. DialogWindow.Style ..[[</head><body><table><tr><td colspan="3" class="h2-lw" id="Question1">Question1</td></tr><tr><td colspan="3" class="h2-lw" id="Question2">Question2</td></tr><tr><td class="h2-l">&nbsp;</td></tr><tr><td colspan="3" class="h2-l">Are you sure?</td></tr><tr><td class="h2-l">&nbsp;</td></tr></table><table><tr><td colspan="3"><h2><span></span></h2></td></tr>
  <tr><td class="h1-l"><input id="ButtonOK" class="FormButton FormBut" name="ButtonOK" type="button" value="  Yes  "> </td> <td class="h1-r"> <input id="ButtonCancel" class="FormButton FormBut" name="ButtonCancel" type="button" value="  No  "></td></tr></table></body></html>]]
-- =========================================================
    local dialog = HTML_Dialog(true, myHtml, 440, 218, Header)
    dialog:AddLabelField("Question1", Question1)
    dialog:AddLabelField("Question2", Question2)
    if not dialog:ShowDialog() then
      return false
    else
      return true
    end
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
-- nquiryNumberBox for user input with default number value
-- Caller: local x = InquiryNumberBox("Cabinet Maker", "Enter the cabinet height", 30.0)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet height"
-- Default value = 30.0
-- Returns = double
]]
  local myHtml = [[<html><head><title>Get Double Value</title><style type="text/css">html{overflow:hidden}body{background-color:#ebebeb;overflow:hidden;font-family:Arial,Helvetica,sans-serif;font-size:12px;text:#000}.h1-l{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-r{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:right;white-space:nowrap}.h1-c{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0;cellpadding:0}.FilePicker{font-weight:700;font-family:Arial,Helvetica,sans-serif;font-size:12px;width:50px}.FormButton{font-weight:700;width:65px;font-family:Arial,Helvetica,sans-serif;font-size:12px}</style></head><body><table><tr><td id="QuestionID" class="h1-r"><strong>Message Here</strong></td><td><input type="text" id="NumberInput" size="5"></td></tr><tr><td colspan="2"></td></tr></table><table><tr class="h1-c"><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 260, 125, Header)
  dialog:AddLabelField("QuestionID", Quest) ;
  dialog:AddDoubleField("NumberInput", DefaltN) ;
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetDoubleField("NumberInput")
  end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
-- InquiryIntegerBox for user input with default number value
-- Caller: local x = InquiryIntegerBox("Cabinet Maker", "Enter the door count", 4)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the door count"
-- Default value = 4
-- Returns = integer
]]
  local myHtml = [[<html><head><title>Get Integer</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="IntegerInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
  dialog:AddLabelField("QuestionID", Quest)
  dialog:AddIntegerField("IntegerInput", DefaltI)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetIntegerField("IntegerInput")
  end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InquiryTextgBox(Header, Quest, DefaltS)
--[[
-- InquiryStringBox for user input with default number value
-- Caller: local x = InquiryTextgBox("Cabinet Maker", "Enter the cabinet Name", "Jim")
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet Name"
-- Default value = Jim
-- Returns = string
]]
  local myHtml = [[<html><head><title>Get Number</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="StringInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
  dialog:AddLabelField("QuestionID", Quest)
  dialog:AddTextField("StringInput", DefaltS)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetTextField("NumberInput")
  end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function OnLuaButton_InquiryError(Message)
    --[[
    Provides user information on an Error
    Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
    Dialog Header = "Something Error"
    User Message = "No Number etc..."
    Returns = True
  ]]
  local myHtml = [[<html><head><title>Error</title><style type = "text/css">.FormButton{font-weight:bold;width:75px;font-family:Arial,Helvetica,sans-serif;font-size:12px;white-space:nowrap}.Error{font-family:Arial,Helvetica,sans-serif;font-size:18px;font-weight:bold;color:#F00;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorMessage{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000;font-weight:bold;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorTable{background-color:#FFF white-space:nowrap}html{overflow:hidden}</style></head><body text = "#000000"><table width="100%" border="0" cellpadding="0" class="ErrorTable"><tr><th align="center" nowrap="nowrap" class="Error">Error!</th></tr><tr><td id="ErrorMessage"><label class="ErrorMessage">-</label></tr><tr><td width="30%" align="right" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "Exit"></td></tr></table></body></html>]]
  local dialogWide =  (#Message + 300)
  local dialog = HTML_Dialog(true, myHtml, 250, dialogWide, "Gadget Error")
  dialog:AddLabelField("ErrorMessage",  Message)
  dialog:ShowDialog()
  Dovetail.InquiryErrorX = Dialog.WindowWidth
  Dovetail.InquiryErrorY = Dialog.WindowHeight
  WriteRegistry()
  return  true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function PresentMessage(Header, Type, Line)
    --[[
    Provides user information on an Error
    Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
    Dialog Header = "Something Error"
    User Message = "No Number etc..."
    Returns = True
  ]]
  local myHtml = [[<html><head><title>Error</title>]] .. DialogWindow.Style ..[[</head><body>
  <table><tr><th valign="top" id="MessageType" class="Error">-</th><td id="MessageLine"><label class="ErrorMessage">-</label><td></tr>
<tr><td></td><td align="right"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td></tr>
</table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 500, 150, Header)
  dialog:AddLabelField("MessageType", Type .. ": ")
  dialog:AddLabelField("MessageLine", Line)
  dialog:ShowDialog()
  return  true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
  dialog:AddLabelField("SysName", Project.ProgramName)
  dialog:AddLabelField("Version", "Version: " .. Project.ProgramVersion)
  dialog:ShowDialog()
  Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
  return  true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Color_HTML ()
  MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
            " Y = " .. tostring(dialog.WindowHeight)
)
 
</nowiki>
-- =====================================================]]
<nowiki>
 
--[[ -- begin HTML for Layer Color
<table>
  <tr>
    <td width="200" align="right" valign="middle" nowrap class="h1-rp">Layer Name</td>
    <td width="300" align="right" valign="middle" nowrap class="h1-l" id="ValueTable">
      <input name="Panel.PinHole" type="text" class="h1-l" id="Panel.PinHole" size="50" maxlength="50"/>
      </td>
    <td width="150"align="right" valign="middle" nowrap class="h1-l"><label for="Panel.LineColor01">Color</label>
      <select name="Panel.LineColor01" id="Panel.LineColor01">
        <option selected="selected">Black</option>
        <option>Blue</option>
        <option>Brown</option>
        <option>Cyan</option>
        <option>Gray</option>
        <option>Green</option>
        <option>Lime</option>
        <option>Magenta</option>
        <option>Maroon</option>
        <option>Navy</option>
        <option>Olive</option>
        <option>Orange</option>
        <option>Purple</option>
        <option>Red</option>
        <option>Silver</option>
        <option>Teal</option>
        <option>White</option>
        <option>Yellow</option>
    </select></td>
  </tr>
</table>
<table width="101%" border="0" id="ButtonTable">
</table>
]] -- end HTML
end -- HTML Function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Style ()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
DialogWindow.Style = [[ <style>
.DirectoryPicker {
  font-weight: bold;
  font-size: 12px;
  white-space: nowrap;
  background-color: #663300;
  color: #FFFFFF;
}
.FormButton {
font-weight: bold;
width: 75px;
font-size: 12px;
white-space: nowrap;
background-color: #663300;
color: #FFFFFF;
}
.FormButton-Help {
font-weight: bold;
width: 75px;
font-size: 12px;
white-space: nowrap;
background-color: #663300;
color: #FFFFFF;
padding-left: 10;
padding-right: 10;
}
.LuaButton {
font-weight: bold;
font-size: 12px;
background-color: #663300;
color: #FFFFFF;
}
.ToolNameLabel {
font-weight: bolder;
font-size: 12px;
text-align: left;
color: #000;
width: 70%;
}
.ToolPicker {
font-weight: bold;
text-align: center;
font-size: 12px;
text-align: center;
width: 50px;
background-color: #663300;
color: #FFFFFF;
}
.alert-c {
font-size: 14px;
font-weight: bold;
text-align: center;
white-space: nowrap;
}
.alert-l {
font-size: 14px;
font-weight: bold;
text-shadow: 5px 5px 10px #FFF;
text-align: left;
width: 100%;
white-space: nowrap;
}
.alert-r {
font-size: 14px;
font-weight: bold;
text-align: right;
white-space: nowrap;
}
.error {
font-size: 18px;
font-weight: bold;
color: #FF0000;
text-align: left;
white-space: nowrap;
padding-right: 4px;
padding-left: 10px;
padding-top: 4px;
padding-bottom: 4px;
}
.errorMessage {
font-size: 12px;
color: #000;
font-weight: bold;
text-align: left;
white-space: nowrap;
padding-right: 4px;
padding-left: 10px;
padding-top: 4px;
padding-bottom: 4px;
}
.errorTable {
background-color: #FFFFFF;
white-space: nowrap;
}
.p1-l {
font-size: 12px;
text-align: left;
}
.h1-c {
font-size: 12px;
font-weight: bold;
text-align: center;
white-space: nowrap;
}
.h1-cOk {
font-size: 12px;
font-weight: bold;
text-align: center;
white-space: nowrap;
width: 15%;
}
.h1-l {
font-size: 12px;
font-weight: bold;
text-align: left;
white-space: nowrap;
}
.h1-r {
font-size: 12px;
font-weight: bold;
text-align: right;
white-space: nowrap;
}
.h1-rP {
font-size: 12px;
font-weight: bold;
text-align: right;
white-space: nowrap;
padding-right: 4px;
padding-left: 4px;
}
.h1-rPx {
font-size: 12px;
font-weight: bold;
text-align: right;
white-space: nowrap;
padding-right: 8px;
padding-left: 8px;
}
.h2-c {
font-size: 14px;
font-weight: bold;
text-align: center;
white-space: nowrap;
text-shadow: 2px 2px white;
}
.h2-l {
font-size: 14px;
font-weight: bold;
color: #663300;
text-align: left;
white-space: nowrap;
text-shadow: 2px 2px white;
}
.h2-r {
font-size: 14px;
font-weight: bold;
color: #663300;
text-align: right;
white-space: nowrap;
text-shadow: 2px 2px white;
}
.h3-bc {
font-size: 16px;
font-weight: bold;
text-align: center;
white-space: nowrap;
}
.h3-c {
font-size: 16px;
font-weight: bold;
text-align: center;
white-space: nowrap;
}
.h3-l {
font-size: 16px;
font-weight: bold;
text-align: left;
white-space: nowrap;
}
.h3-r {
font-size: 16px;
font-weight: bold;
text-align: right;
white-space: nowrap;
}
.h4-c {
font-size: 18px;
font-weight: bold;
text-align: center;
white-space: nowrap;
}
.h4-l {
font-size: 18px;
font-weight: bold;
text-align: left;
white-space: nowrap;
}
.h4-r {
font-size: 18px;
font-weight: bold;
text-align: right;
white-space: nowrap;
}
.help_But {
width: 45px;
}
.MyCenter{
text-align:center;
width:10;
}
.MyLeft{
text-align:left;
width:10;
}
.MyRight{
text-align:right;
width:10;
}
.helplabel-r {
cursor: pointer;
white-space: nowrap;
text-align: right;
}
.helplabel-rp {
cursor: pointer;
white-space: nowrap;
text-align: right;
padding-right: 8px;
}
.jsTag-no-vis {
font-size: 10px;
display: none;
text-align: center;
color: #00F;
visibility: hidden;
}
.jsbutton {
background-color: #663300;
border: 2px solid #999;
border-right-color: #000;
border-bottom-color: #000;
border-top-color: #FFF;
border-left-color: #FFF;
text-align: center;
text-decoration: none;
font-size: 12px;
margin: 1px 1px;
color: #FFFFFF;
}
.p1-c {
font-size: 12px;
text-align: center;
}
.p1-r {
font-size: 12px;
text-align: right;
}
.ver-c {
font-size: 10px;
font-weight: bold;
text-align: center;
white-space: nowrap;
color: #ffd9b3;
}
.webLink-c {
font-size: 16px;
font-weight: bold;
background-color: yellow;
text-align: center;
white-space: nowrap;
}
body {
background-color: #3a4660;
background-position: center;
overflow: hidden;
font-family: arial, helvetica, sans-serif;
font-size: 12px;
color: #FFFFFF;
background-image: url(]].. DialogWindow.myBackGround ..[[);
}
html {
overflow: hidden
}
table {
width: 100%;
border: 0;
}
</style>]]
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Orgin ()                                      -- Anchor Point
-- ================================
  DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
end -- HTML Function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- returns = 128 0 128
    local Colors = {}
    Colors.Black  = "0,0,0";      Colors.White  = "255,255,255"; Colors.Red    = "255,0,0"
    Colors.Lime  = "0,255,0";    Colors.Blue  = "0,0,255";    Colors.Yellow = "255,255,0"
    Colors.Cyan  = "0,255,255";  Colors.Magenta = "255,0,255";  Colors.Silver = "192,192,192"
    Colors.Gray  = "128,128,128"; Colors.Maroon = "128,0,0";    Colors.Olive  = "128,128,0"
    Colors.Green  = "0,128,0";    Colors.Purple = "128,0,128";  Colors.Teal  = "0,128,128"
    Colors.Navy  = "0,0,128"
    local Red, Green, Blue = 0
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color Not Found")
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
  -- StatusMessage("Alert",    "Alert Test",    "This is a test of Alert",    165)
  -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
  -- StatusMessage("Tick",    "Tick Test",      "This is a test of Tick",    165)
  -- StatusMessage("Minus",    "Minus Test",    "This is a test of Minus",    165)
  -- StatusMessage("Error",    "Error Test",    "This is a test of Error",    165)
  -- StatusMessage("Success",  "Success Test",  "This is a test of Success",  165)
  -- StatusMessage("Blank",    "Blank Test",    "This is a test of Blank",    165)
  local Image = ""
  if    Type == "Alert" then
    Image = AlertImage()
  elseif Type == "Question" then
    Image = QuestionImage()
  elseif Type == "Tick" then
    Image = TickImage()
  elseif Type == "Minus" then
    Image = MinusImage()
  elseif Type == "Error" then
    Image = ErrorImage()
  elseif Type == "Success" then
    Image = SuccessImage()
  else -- "Status"
    Image = TickImage()
  end -- if end
  local help = [[<html><head><title>]] .. Header ..[[</title><style>
.FormButton {font-family: Arial, Helvetica, sans-serif;font-weight: bold;font-size: 12px;white-space: nowrap;background-color: #663300;color: #FFFFFF;width: 75px;
}table {width: 100%;border: 0;}.h2-lm {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;}.h2-r {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: right;white-space: nowrap;}.h2-l {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;white-space: nowrap;}body {background-color: #3a4660;background-position: center;overflow: hidden;font-family: arial, helvetica, sans-serif;font-size: 12px;color: #FFFFFF;background-image: url(]] .. myBackGround() .. [[);}html {overflow: hidden}</style></head><body><table> <tr>  <td class="h2-l"><]] .. Image .. [[" width="60" height="60"></td>
    <td class="h2-lm" id="Question">]] .. Question .. [[</td></tr><tr><td colspan=2><h2><span></span></h2></td>
    </tr></table><table><tr><td class="h2-r"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td>
    </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, help , 550,  length, Header)
  dialog:ShowDialog()
  return true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Dialog Tools function end
 
 
</nowiki>
 
==Directory and File Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╦╦═╗╔═╗╔═╗╔╦╗╔═╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║║╠╦╝║╣ ║  ║ ║ ║╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
═╩╝╩╩╚═╚═╝╚═╝ ╩ ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function DirectoryTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function PathFix(xPath)
    return string.gsub(xPath, "\\", "/")
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
        -- get contents of current directory
        -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
        -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
          num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Directory Tools end
 
 
</nowiki>
 
==Drawing Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
 
<nowiki> </nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╦═╗╔═╗╦ ╦╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
<nowiki> </nowiki>║║╠╦╝╠═╣║║║║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
═╩╝╩╚═╩ ╩╚╩╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function DrawTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function LayerClear(LayerName)
local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
  if Mylayer.IsEmpty then
      Milling.job.LayerManager:RemoveLayer(Mylayer)
  end -- if end
return true
end -- function end
-- ====================================================]]
function Scale(Num)
local mtl_block = MaterialBlock()
if mtl_block.InMM then
  return Num * 25.4
else
  return Num
end
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stight line
local Ang1 = GetPolarDirection(pt1, pt2)
local Ang2 = GetPolarDirection(pt2, pt1)
pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
local Dist = GetDistance(pt1, pt2)
if Project.Debugger then
  DMark("pt1", pt1)
  DMark("pt2", pt2)
end
BaseScrew(2)
Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
HoleSpacing = (Dist / HoleCount)
HoleCount = (Dist / HoleSpacing)
if (Dist > (HoleSpacing * 2.0)) then
  for i = HoleCount, 1, -1 do
    pt1 = Polar2D(pt1, Ang1, HoleSpacing)
    DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
    if Project.Debugger then
      DMark("pt1w", pt1)
    end
    BaseScrew(1)
  end -- for end
elseif (Dist > HoleSpacing) then
  ptC = Polar2D(pt1, Ang1, Dist / 2.0)
  if Project.Debugger then
    DMark("ptC", ptC)
  end
  DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
else
  -- Done No Holes
end
return true
end -- end AssyHoler function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
  Local Project = {}
  Project.job  = VectricJob()
  Project.ang  = GetPolarDirection(pt1, pt2)
  Project.dis  = H(SlotWidth)
  Project.bit  = math.sin(math.rad(45.0)) * BitRadius
  Project.ptA  = Polar2D(pt1, Project.ang +  90.0, Project.dis)
  Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
  Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
  Project.ptB  = Polar2D(pt1, Project.ang + 270.0, Project.dis)
  Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
  Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
  Project.ptC  = Polar2D(pt2, Project.ang + 270.0, Project.dis)
  Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
  Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
  Project.ptD  = Polar2D(pt2, Project.ang +  90.0, Project.dis)
  Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
  Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
  Project.line  = Contour(0.0)
  Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
  Project.line:AppendPoint(Project.ptAa)
  Project.line:ArcTo(Project.ptAb, 1.0)
  Project.line:LineTo(Project.ptBa)
  Project.line:ArcTo(Project.ptBb, 1.0)
  Project.line:LineTo(Project.ptCb)
  Project.line:ArcTo(Project.ptCa, 1.0)
  Project.line:LineTo(Project.ptDb)
  Project.line:ArcTo(Project.ptDa, 1.0)
  Project.line:LineTo(Project.ptAa)
  Project.layer:AddObject(CreateCadContour(Project.line), true)
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
local Pt1, Pt2 = Point2D()
if Material.Orientation == "V" then
  Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
  Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
else
  Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
  Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
end
return Pt1, Pt2
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function AddGroupToJob(job, group, layer_name)
  --[[  --------------- AddGroupToJob --------------------------------------------------|
  |  Add passed group to the job - returns object created
  |  Parameters:
  |    job              -- job we are working with
  |    group            -- group of contours to  add to document
  |    layer_name      -- name of layer group will be created on|
  |  Return Values:
  |    object created to represent group in document
  ]]</nowiki>
  --  create a CadObject to represent the  group
  local cad_object = CreateCadGroup(group);
  -- create a layer with passed name if it doesnt already exist
  local layer = job.LayerManager:GetLayerWithName(layer_name)
  -- and add our object to it
  layer:AddObject(cad_object, true)
  return cad_object
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawArc(PtS, PtE, ArcRadius, Layer)
--[[Draw Arc
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Arc"
  DrawArc(MyPt1, MyPt2, -0.456, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]</nowiki>
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    line:AppendPoint(PtS)
    line:ArcTo(PtE,1);
    layer:AddObject(CreateCadContour(line), true)
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
  local LongAngle = 90.0
  local ValueAB = (LongAxe - ShortAxe) * 0.50
  local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
  local job = VectricJob()
  local LRad = LongAxe * 0.50
  local ptT = Polar2D(CenterPt, LongAngle, LRad)
  local X = 0.0
  local pty = Point2D(0.0,0.0)
  local ptx  = Point2D(0.0,0.0)
  local mylayer = job.LayerManager:GetLayerWithName(Layer)
  local line = Contour(0.0)
        line:AppendPoint(ptT)
  while (X < 360.0) do
    pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,  0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
  end -- while end
    line:LineTo(ptT)
  mylayer:AddObject(CreateCadContour(line), true)
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
  -- ---------------------------------------------------]]
  function H(x)                                        -- Returns half the value
    return x * 0.5
  end -- function end
  -- ---------------------------------------------------]]
  function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
  -- Returns a 2Dpoint(x, y)
    return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
  end -- End Function
  -- ---------------------------------------------------]]
  function GetDistance(objA, objB)
    local xDist = objB.x - objA.x
    local yDist = objB.y - objA.y
    return math.sqrt((xDist ^ 2) + (yDist ^ 2))
  end -- function end
  -- ---------------------------------------------------]]
  function Radius2Bulge (p1, p2, Rad)
    local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
    local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
    local bulge = (2 * seg) / chord
    return bulge
  end -- function end
  -- ---------------------------------------------------]]
function GetPolarAngle(Start, Corner, End)
  local function GetPolarDirection(point1, point2)              --
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end
  -- ---------------------------------------------------]]
  -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
  local job = VectricJob()
  local EndRadius = 0.0
  local TopRadius = 0.0
  local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
  local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
  local ptR = Polar2D(DrawEllipse_CenterPt,  (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
  local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
  local ptC = DrawEllipse_CenterPt
  --[[
      DMark("ptC", ptC)
      DMark("ptT", ptT)
      DMark("ptB", ptB)
      DMark("ptL", ptL)
      DMark("ptR", ptR)
  ]]</nowiki>
  local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
  local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
  local LT_Dist  = GetDistance(ptL, ptT)
  local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
  local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
  local aT_Dist  = GetDistance(pt_a, ptT)
  local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
  local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
  local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
  local cC_Dist  = GetDistance(pt_c, ptC)
  local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
  local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
  local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
  local pt_e = Polar2D(ptC,  (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
  local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
  local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
  local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
  local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
  --[[
      DMark("pt1", pt1)
      DMark("pt2", pt2)
      DMark("pt3", pt3)
      DMark("pt4", pt4)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
      line:AppendPoint(pt1)
      line:LineTo(pt2)
      line:LineTo(pt3)
      line:LineTo(pt4)
      line:LineTo(pt1)
      layer:AddObject(CreateCadContour(line), true)
  ]]</nowiki>
  local T_Sec  = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
  local R_Sec  = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
  local T_Chor  = GetDistance(pt1, pt2)
  local R_Chor  = GetDistance(pt1, pt4)
  local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
  local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
  local line = Contour(0.0)
  local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
  line:AppendPoint(pt1)
  line:ArcTo(pt2, T_Bulge)
  line:ArcTo(pt3, L_Bulge)
  line:ArcTo(pt4, T_Bulge)
  line:ArcTo(pt1, L_Bulge)
  layer:AddObject(CreateCadContour(line), true)
  job:Refresh2DView()
  return true
end -- Draw Ellipse function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawBox(p1, p2, p3, p4, Layer)
  --[[ Draw Box
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyPt2 = Point2D(1.0,3.0)
    local MyPt3 = Point2D(3.0,1.0)
    local MyPt4 = Point2D(3.0,3.0)
    local layer = "My Box"
    DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(Layer)
    line:AppendPoint(p1)
    line:LineTo(p2)
    line:LineTo(p3)
    line:LineTo(p4)
    line:LineTo(p1)
    layer:AddObject(CreateCadContour(line), true)
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawCircle(Pt1, CenterRadius, Layer)
  --[[ ==Draw Circle==
    function main(script_path)
    local MyPt1 = Point2D(1.0,1.0)
    local MyRad = 3.0
    local layer = "My Box"
    DrawCircle(MyPt1, MyRad, Layer)
    return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end -- if end
  local pa = Polar2D(Pt1,  180.0, CenterRadius)
  local pb = Polar2D(Pt1,    0.0, CenterRadius)
  local Contour = Contour(0.0)
  local layer = job.LayerManager:GetLayerWithName(Layer)
  Contour:AppendPoint(pa)
  Contour:ArcTo(pb, 1)
  Contour:ArcTo(pa, 1)
  layer:AddObject(CreateCadContour(Contour), true)
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawLine(Pt1, Pt2, Layer)
--[[Draws a line from Pt1 to Pt2 on the layer name.
  function main(script_path)
  local MyPt1 = Point2D(3.5,3.8)
  local MyPt2 = Point2D(3.5,6.8)
  local layer = "My Line"
  DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
  return true
  end -- function end
  -- -----------------------------------------------------]]</nowiki>
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end
  local line = Contour(0.0)
  local layer = job.LayerManager:GetLayerWithName(Layer)
  line:AppendPoint(Pt1)
  line:LineTo(Pt2)
  layer:AddObject(CreateCadContour(line), true)
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
--[[
    function main(script_path)
      local MyPt = Point2D(3.5,3.8)
      local InRadius = 9.0
      local OutRadius= 20.0
      local layer = "My Star"
      DrawStar(MyPt , InRadius ,OutRadius, layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end
  local p1 =  Polar2D(pt1,  18.0,  OutRadius)
  local p2 =  Polar2D(pt1,  54.0,  InRadius)
  local p3 =  Polar2D(pt1,  90.0,  OutRadius)
  local p4 =  Polar2D(pt1,  126.0, InRadius)
  local p5 =  Polar2D(pt1,  162.0, OutRadius)
  local p6 =  Polar2D(pt1,  198.0, InRadius)
  local p7 =  Polar2D(pt1,  234.0, OutRadius)
  local p8 =  Polar2D(pt1,  270.0, InRadius)
  local p9 =  Polar2D(pt1,  306.0, OutRadius)
  local p0 =  Polar2D(pt1,  342.0, InRadius)
  local line = Contour(0.0)
-- local layers = job.LayerManager:GetLayerWithName(layer)
  line:AppendPoint(p1);
  line:LineTo(p2);  line:LineTo(p3)
  line:LineTo(p4);  line:LineTo(p5)
  line:LineTo(p6);  line:LineTo(p7)
  line:LineTo(p8);  line:LineTo(p9)
  line:LineTo(p0);  line:LineTo(p1)
  layer:AddObject(CreateCadContour(line), true)
  job:Refresh2DView()
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawTriangle(p1, p2, p3, Layer)
--[[Draw Triangle
    function main(script_path)
      local MyPt1 = Point2D(3.5,3.8)
      local MyPt2 = Point2D(3.5,6.8)
      local MyPt3 = Point2D(9.8,6.8)
      local layer = "My Triangle"
      DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
      return true
    end -- function end
  -- -----------------------------------------------------]]</nowiki>
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end
  local line = Contour(0.0)
  local layer = job.LayerManager:GetLayerWithName(Layer)
  line:AppendPoint(p1)
  line:LineTo(p2)
  line:LineTo(p3)
  line:LineTo(p1)
  layer:AddObject(CreateCadContour(line), true)
  job:Refresh2DView()
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Radius2Bulge (p1, p2, Rad)
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  local bulge = (2 * seg) / chord
  return bulge
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function ChordSeg2Radius (Chr, Seg)
  local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
  return rad
end  -- end Function
-- ====================================================]]
function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
--[[ ----------- CreateJob -------------------------------------------------
  | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
  | Create a new empty job with the passed settings
]]</nowiki>
-- we fill in most of our bounds in a Box2D
local job_bounds = Box2D()
local blc = Point2D(0, 0)
local trc = Point2D(width, height)
local origin_offset = Vector2D(0,0)
-- calculate bottom left corner offset for chosen origin
if Template.DXFOrientation == "Vertical" then
  trc = Point2D(height, width)
  if (job_origin == "BLC") then
    origin_offset:Set(0, 0)
  elseif (job_origin == "BRC") then
    origin_offset:Set(height, 0)
  elseif (job_origin == "TRC") then
    origin_offset:Set(height, width)
  elseif (job_origin == "TLC") then
    origin_offset:Set(0, width)
  elseif (job_origin == "CENTRE") then
    origin_offset:Set(height / 2, width / 2)
  elseif (job_origin == "CENTER") then
    origin_offset:Set(height / 2, width / 2)
  else
    MessageBox("Unknown XY origin specified " .. job_origin)
  end
else
  if (job_origin == "BLC") then
    origin_offset:Set(0, 0)
  elseif (job_origin == "BRC") then
    origin_offset:Set(width, 0)
  elseif (job_origin == "TRC") then
    origin_offset:Set(width, height)
  elseif (job_origin == "TLC") then
    origin_offset:Set(0, height)
  elseif (job_origin == "CENTRE") then
    origin_offset:Set(width / 2, height / 2)
  elseif (job_origin == "CENTER") then
    origin_offset:Set(width / 2, height / 2)
  else
    MessageBox("Unknown XY origin specified " .. job_origin)
  end
end
-- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
blc = blc - origin_offset
trc = trc - origin_offset
job_bounds:Merge(blc)
job_bounds:Merge(trc)
local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
return success
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DrawFontGrid(job)
  local pt = Point2D(0.3,0.3)
  local scl  = 1.0 -- (scl * 0.5)
  local pA0  = pt
  local ang  = 0.0
  local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
  local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
  local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
  local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
  local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
  local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
  local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
  local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
  local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
 
  PointCircle(pA0)
  PointCircle(pA1)
  PointCircle(pA2)
  PointCircle(pA3)
  PointCircle(pA4)
  PointCircle(pA5)
  PointCircle(pA6)
  PointCircle(pA7)
  PointCircle(pA8)
  PointCircle(pA9)
  PointCircle(pA10)
 
  local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
  local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
  local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
  local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
  local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
  local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
  local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
  local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
  local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
 
  PointCircle(pB0)
  PointCircle(pB1)
  PointCircle(pB2)
  PointCircle(pB3)
  PointCircle(pB4)
  PointCircle(pB5)
  PointCircle(pB7)
  PointCircle(pB8)
  PointCircle(pB10)
 
  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
  local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
 
  PointCircle(pC0)
  PointCircle(pC1)
  PointCircle(pC2)
  PointCircle(pC3)
  PointCircle(pC4)
  PointCircle(pC6)
  PointCircle(pC8)
  PointCircle(pC10)
 
  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
 
  PointCircle(pD0)
  PointCircle(pD1)
  PointCircle(pD2)
  PointCircle(pD4)
  PointCircle(pD7)
  PointCircle(pD8)
 
  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
 
  PointCircle(pE0)
  PointCircle(pE1)
  PointCircle(pE2)
  PointCircle(pE3)
  PointCircle(pE5)
  PointCircle(pE6)
  PointCircle(pE7)
  PointCircle(pE8)
 
  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
 
  PointCircle(pF0)
  PointCircle(pF1)
  PointCircle(pF2)
  PointCircle(pF3)
  PointCircle(pF4)
  PointCircle(pF5)
  PointCircle(pF6)
  PointCircle(pF7)
  PointCircle(pF8)
 
  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
 
  PointCircle(pG0)
  PointCircle(pG1)
  PointCircle(pG2)
  PointCircle(pG3)
  PointCircle(pG4)
  PointCircle(pG5)
  PointCircle(pG6)
  PointCircle(pG7)
  PointCircle(pG8)
  PointCircle(pG10)
 
  local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
  local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
  PointCircle(pH0)
  PointCircle(pH10)
  job:Refresh2DView()
  return true
end
 
</nowiki>
c-- =====================================================]]
<nowiki>
 
function DrawWriter(what, where, size, lay, ang)
  local group
--[[ How to use:
  |    local TextMessage = "Your Text Here"
  |    local TextPt = Point2D(3.5,3.8)
  |    local TextHight = 0.5
  |    local TextLayer = "Jim Anderson"
  |    local TextAng = 20.0
  |    DrawWriter(TextMessage ,local TextPt , TextHight , TextLayer,TextAng )
  |    -- ==Draw Writer==
  |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
  function main()
      -- create a layer with passed name if it doesn't already exist
    local job = VectricJob()
    if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
    end
    local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
    local TextPt = Point2D(0.1, 2.0)
    local TextHight = 0.25
    local TextLayer = "Gadget Text"
    local TextAng = 10.0
    DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
    job:Refresh2DView()
    return true
  end
 
-- ==============================================================================
local function Polar2D(pt, ang, dis)
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end
-- ==============================================================================
local function MonoFont(job, pt, letter, scl, lay, ang)
  scl = (scl * 0.5) ;
  local pA0 = pt ;
  local pA1 = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2 = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
  local pA3 = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4 = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
  local pA5 = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6 = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
  local pA7 = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8 = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
  local pA9 = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
  local pB0 = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1 = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
  local pB2 = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3 = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
  local pB4 = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5 = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
  local pB6 = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7 = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
  local pB8 = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
  local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
  local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
  local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
  local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
  local pC8 = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
  local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
  local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
  local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
  local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
  local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
  local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
  local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
  local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
  local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
  local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
  local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
  local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
  local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
  local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
  local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
  local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
  local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))      ;  local pH0 = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
  local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))      ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
  local line = Contour(0.0) ;
-- ------------------------------------------------------------------
  if letter == 32 then
    pH0 = pH0
  end
  if letter == 33 then
    line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
    line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
  end
  if letter == 34 then
    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
    group:AddTail(line) ;  pH0 = pE0
  end
  if letter == 35 then
    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
    line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
    line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
  end
  if letter == 36 then
    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
    line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
    line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
  end
  if letter == 37 then
    line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
    line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
  end
  if letter == 38 then
    line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
    line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
    group:AddTail(line) ;
  end
  if letter == 39 then
    line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
  end
  if letter == 40 then
    line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
  end
  if letter == 41 then
    line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
  end
  if letter == 42 then
    line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
    line:LineTo(pD1) ;  group:AddTail(line) ;
  end
  if letter == 43 then
    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
    group:AddTail(line)
  end
  if letter == 44 then
    line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
    line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
  end
  if letter == 45 then
    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
  end
  if letter == 46 then
    line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
  end
  if letter == 47 then
    line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
  end
  if letter == 48 then
    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
  end
  if letter == 49 then
    line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
    line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 50 then
    line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
    line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 51 then
    line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
    line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
    line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
  end
  if letter == 52 then
    line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
  end
  if letter == 53 then
    line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
    line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
  end
  if letter == 54 then
    line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
    line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
  end
  if letter == 55 then
    line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
  end
  if letter == 56 then
    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
    line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
    line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
  end
  if letter == 57 then
    line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
    line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
  end
  if letter == 58 then
    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
    group:AddTail(line) ;  pH0 = pD0 ;
  end
  if letter == 59 then
    line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
    line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
  end
  if letter == 60 then
    line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
  end
  if letter == 61 then
    line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
    line:LineTo(pG6) ;  group:AddTail(line) ;
  end
  if letter == 62 then
    line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
  end
  if letter == 63 then
    line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
    line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
    line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
  end
  if letter == 64 then
    line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
    line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
    group:AddTail(line)
  end
  if letter == 65 then
    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
    line:LineTo(pA0) ;  group:AddTail(line) ;
  end
  if letter == 66 then
    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
  end
  if letter == 67 then
    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
  end
  if letter == 68 then
    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
    line:LineTo(pA0) ;  group:AddTail(line) ;
  end
  if letter == 69 then
    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
  end
  if letter == 70 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
    line:LineTo(pF4) ;  group:AddTail(line) ;
  end
  if letter == 71 then
    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
  end
  if letter == 72 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
  end
  if letter == 73 then
    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
  end
  if letter == 74 then
    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
    group:AddTail(line) ;
  end
  if letter == 75 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 76 then
    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 77 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 78 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
  end
  if letter == 79 then
    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
  end
  if letter == 80 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
    line:LineTo(pA4) ;  group:AddTail(line) ;
  end
  if letter == 81 then
    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
  end
  if letter == 82 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 83 then
    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
  end
  if letter == 84 then
    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
    line:LineTo(pD0) ;  group:AddTail(line) ;
  end
  if letter == 85 then
    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
    group:AddTail(line) ;
  end
  if letter == 86 then
    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
  end
  if letter == 87 then
    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
  end
  if letter == 88 then
    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
    line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 89 then
    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
    line:LineTo(pD4) ;  group:AddTail(line) ;
  end
  if letter == 90 then
    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
 
  if letter == 91 then
    line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
  end
  if letter == 92 then
    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
  end
  if letter == 93 then
    line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
  end
  if letter == 94 then
    line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
    line:LineTo(pD8) ;  group:AddTail(line) ;
  end
  if letter == 95 then
    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
  end
  if letter == 96 then
    line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
  end
  -- Start of Lower Case
  if letter == 97 then
    line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
    line:LineTo(pA0) ;  group:AddTail(line) ;
  end
  if letter == 98 then
    line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
    line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
  end
  if letter == 99 then
    line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
    line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
  end
  if letter == 100 then
    line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
    line:LineTo(pA0) ;  group:AddTail(line) ;
  end
  if letter == 101 then
    line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
    line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
  end
  if letter == 102 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
    line:LineTo(pF4) ;  group:AddTail(line) ;
  end
  if letter == 103 then
    line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
    line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
  end
  if letter == 104 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
  end
  if letter == 105 then
    line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
  end
  if letter == 106 then
    line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
    group:AddTail(line) ;
  end
  if letter == 107 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
    group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 108 then
    line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 109 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 110 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
  end
  if letter == 111 then
    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
  end
  if letter == 112 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
    line:LineTo(pA4) ;  group:AddTail(line) ;
  end
  if letter == 113 then
    line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
    line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
  end
  if letter == 114 then
    line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
    line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 115 then
    line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
    line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
  end
  if letter == 116 then
    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
    line:LineTo(pD0) ;  group:AddTail(line) ;
  end
  if letter == 117 then
    line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
    group:AddTail(line) ;
  end
  if letter == 118 then
    line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
  end
  if letter == 119 then
    line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
  end
  if letter == 120 then
    line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
    line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  if letter == 121 then
    line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
    line:LineTo(pD4) ;  group:AddTail(line) ;
  end
  if letter == 122 then
    line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
  end
  -- End of Lower Case
  if letter == 123 then
    line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
    line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
  end
  if letter == 124 then
    line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
  end
  if letter == 125 then
    line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
    line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
  end
  if letter == 126 then
    line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
    line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
  end
  return pH0
end -- function end
 
-- ==============================================================================
local function AddGroupToJob(job, group, layer_name)
  --  create a CadObject to represent the  group
  local cad_object = CreateCadGroup(group);
  -- create a layer with passed name if it doesnt already exist
  local layer = job.LayerManager:GetLayerWithName(layer_name)
  -- and add our object to it
  layer:AddObject(cad_object, true)
  return cad_object
end -- end function
 
-- =========================================================================
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: Not finding a job loaded")
    return false
  end
  local strlen = string.len(what)
  local strup = what
  local x = strlen
  local i = 1
  local y = ""
  local ptx = where
  group = ContourGroup(true)
  while i <=  x do
    y = string.byte(string.sub(strup, i, i))
    if (y >= 97) and (y <= 122) then -- Lower case
      ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
      ptx = Polar2D(ptx, ang, size * 0.05)
    else -- Upper case
      ptx = MonoFont(job, ptx, y, size, lay, ang)
      ptx = Polar2D(ptx, ang, size * 0.07)
    end
    i = i + 1
  end -- while end;
  AddGroupToJob(job, group, lay)
  job:Refresh2DView()
  return true
end -- Draw Text function end
 
--  ====================================================]]
function Holer(pt, ang, dst, dia, lay)
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end
  --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
    local function AddGroupToJob(job, group, layer_name)
      local cad_object = CreateCadGroup(group);
      local layer = job.LayerManager:GetLayerWithName(layer_name)
      layer:AddObject(cad_object, true)
      return cad_object
    end
  local group = ContourGroup(true)
  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
  pt = Polar2D(pt, ang, dst)
  group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
  AddGroupToJob(job, group, lay)
  return true
end  --  function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- DrawTools function end
 
==Data Export Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╔═╗╔╦╗╔═╗  ╔═╗═╗ ╦╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║╠═╣ ║ ╠═╣  ║╣ ╔╩╦╝╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
═╩╝╩ ╩ ╩ ╩ ╩  ╚═╝╩ ╚═╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function ExportTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Write_CSV(xFilename) -- Writes the values to a csv format file
-- Usage: Write_CSV("C:\\Path\\MyName.csv")
-- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
-- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");    file:write("1,175,395\n");    file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");    file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");    file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");    file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");    file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");  file:write("3,1150,575\n");  file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");  file:write("1,1350,675\n");  file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");  file:write("2,1550,775\n");  file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");  file:write("3,1750,875\n");  file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");  file:write("1,1950,975\n");  file:write("2,2000,1000\n");  file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");  file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");  file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close()-- closes the open file
  end -- if end
  return  true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- ExportTools function end
 
 
</nowiki>
 
==Text File Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗═╗ ╦╔╦╗  ╔═╗╦╦  ╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║ ╔╩╦╝ ║  ╠╣ ║║  ║╣    ║ ║ ║║ ║║  ╚═╗
╩ ╩ ╚═ ╩  ╚  ╩╩═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function FileTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function LengthOfFile(filename)                      -- Returns file line count
--[[Counts the lines in a file
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
  end -- function end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then  --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break
 
      elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break
 
      elseif  -- Illegal Filename Characters
      (y == 33) or -- ! Exclamation mark
      (y == 34) or -- " Double Quotes
      (y == 35) or -- # Hash
      (y == 36) or -- $ Dollar
      (y == 37) or -- % Percent
      (y == 38) or -- & Ampersand
      (y == 39) or -- ' Apostrophe
      (y == 42) or -- * Asterisk
      (y == 43) or -- + Plus
      (y == 44) or -- , Comma
      (y == 47) or -- / Slash
      (y == 58) or -- : Colon
      (y == 59) or -- ; Semi-colon
      (y == 60) or -- < Less than
      (y == 62) or -- > Greater than
      (y == 63) or -- ? Question mark
      (y == 64) or -- @ At
      (y == 92) or -- \ Backslash
      (y == 96) or -- ` Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
  end -- if end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function CopyFileFromTo(OldFile, NewFile)            -- Copy Old File to Newfile
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function ValidateName(FileName)                      -- Returns True if the file name is safe to use
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <=  strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
      MyTrue = true
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
      MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
    end -- if end
    i = i + 1
  end -- while end
  return MyTrue
end -- if end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function FileExists(name)                            -- Returns True if file is found
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- end function
  -- ===================================================]]
  function FileAccess(FileName)                        -- Returns true if file is available for update.
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
  end -- if end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function isdir(path)                                  -- Returns true if path is found
  local function exists(file)
    local ok, err, code = os.rename(file, file)
    if not ok then
      if code == 13 then
        return true
      end
    end
    return ok, err
  end
  return exists(path.."/")
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function DiskRights(path)                            -- Returns true if you have write access to path.
  xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function rights
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- FileTools function end
 
 
</nowiki>
 
==Geometry Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔═╗╔═╗╔═╗╔╦╗╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
║ ╦║╣ ║ ║║║║║╣  ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
╚═╝╚═╝╚═╝╩ ╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function GeometryTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function SheetNew()                                    -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
  local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
  point2d = Point2D(point3d.x, point3d.y)
  -- MessageBox("Diameter = " .. diameter)
  return diameter, point2d
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function IsCircle(cadcontour)                          -- Returns True if conture is a circle
  local contour = cadcontour:GetContour()
  -- Does it consist only of arcs?
  if contour.ContainsBeziers then
    return false
  end
  if not contour.ContainsArcs then
    return false
  end
  -- Does is contain 4 contours?
  if contour.Count ~= 4 then
    return false;
  end
  -- Check the arcs end and initial points make a square.
  local arcs = {}
  local count = 1;
  local pos = contour:GetHeadPosition()
  local object
  while pos ~= nil do
    object, pos = contour:GetNext(pos)
    arcs[count] = object
    count = count + 1
  end
  local x_1 =(arcs[1]).StartPoint2D.x
  local y_1 =(arcs[1]).StartPoint2D.y
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      return false
    end
  end
  return true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function SheetSet(Name)                                -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end
-- ====================================================]]
function SheetNextSize(X, Y)                            -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
    sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetPolarAngle(Start, Corner, End)              -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)              --
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetOrientation(point1, point2)                -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function CenterArc(A, B, RadiusD)                      -- Retuns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Polar2D(pt, ang, dis)                          -- Retuns 2DPoint from Known Point, Angle direction, and Projected distance.
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetAngle(point1, point2)
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360.0 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Arc2Bulge(p1, p2, Rad)                        -- Returns the Bulge factor for an arc
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  local bulge = (2 * seg) / chord
  return bulge
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function TrigIt()                                      -- Calulates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
 
</nowiki>
-- =====================================================]]
<nowiki>
 
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--  make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--  arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
 
</nowiki>
-- =====================================================]]
<nowiki>
 
-- Code Debugger
-- require("mobdebug").start()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
-- Global Variables --
    Trig = {}
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function TrigClear()  -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Geometry Tools end
 
</nowiki>
 
==INI File Tools==
These functions manipulate the INI files for the storage and retrieval of data.
 
 
===NameStrip===
Convert string to the correct data type.
 
Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"
 
 
'''Source Code'''
 
<nowiki> function NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end </nowiki>
 
===HeadStrip===
Convert string to the correct data type.
 
<nowiki>
  function HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_AreDupGroups(xPath, xFile)                -- Are there duplicate groups
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_FixDupGroups(xPath, xFile)                -- Find and fix duplicate groups
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_DeleteGroup(xPath, xFile, xGroup)          -- Deletes only the first find of xGroup
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR  = io.open(OfileName)
      local fileW  = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt  = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt  = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_RenameGroup(xOldGroup, xNewGroup)          -- Renames a group
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end
 
-- =======================================================]]
  function INI_ValidateGroup(xFile, xGroup)              -- Reads INI file and returns true if group is found
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end
-- =======================================================]]
  function INI_ValidateItem(xFile, xGroup, xItem)        -- Reads INI file and returns true if group and item is found
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
    local file = io.open(filename, "r")
    if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
    end -- if
    if file then file:close() end
    return true
  end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_ProjectHeaderReader(xPath)
  -- ==ProjectHeaderReader(xPath)==
  -- Gets the INI Header values of a ini file and uploads to "IniFile" Array
  --[[
  Gets the INI Header values of a ini file and uploads to "IniFile" Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end
 
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_AddNewProject(xPath, xGroup)
  -- Appends a New Project to CabinetProjectQuestion.ini
  -- ==AddNewProject(xPath)==
  -- Appends a New Project to CabinetProjectQuestion.ini
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
    end
    return true
  end -- function end
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_StdHeaderReader(xPath, Fname)
  -- ==StdHeaderReader(xPath, Fname)==
  -- Gets the INI Header values of a ini file and uploads to "IniFile" Array
  --[[
  Gets the INI Header values of a ini file and uploads to "IniFile" Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
      local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end  -- function end
 
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
-- ProjectQuestion = {}
-- ==ReadProjectinfo(xPath, xGroup, xFile)==
-- Reads an ini files group and sets the table.names
    Table.ProjectContactEmail      = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath              = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end
 
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
  -- Deletes old ini (.bak) file
  -- Copys the .ini to a backup (.bak) new file
  -- Reads the new backup file and writes a new file to the xGroup
  -- Writes new xValue for the for the xItem
  -- Reads and writes a new file to end of file
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
    return true
  end -- function end
 
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame      = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall        = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end
 
 
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups  = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
 
end -- INI_Tools()
 
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- INI Tools end
 
</nowiki>
 
==Data Import Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╔═╗╔╦╗╔═╗  ╦╔╦╗╔═╗╔═╗╦═╗╔╦╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║╠═╣ ║ ╠═╣  ║║║║╠═╝║ ║╠╦╝ ║    ║ ║ ║║ ║║  ╚═╗
═╩╝╩ ╩ ╩ ╩ ╩  ╩╩ ╩╩  ╚═╝╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function ImportTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count    = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width    = tonumber(result[3])
 
        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- ImportTools function end
 
</nowiki>
 
==Job Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╦╔═╗╔╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║ ║╠╩╗  ║ ║ ║║ ║║  ╚═╗
╚╝╚═╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function JobTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
    else
      return true
    end  -- if end
  end -- ValidJob end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
  end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function GetUnits(UTable)                              -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
    else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
function CheckTheUnits(UTable, Value)                    -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
    return true
  end -- end function
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function GetBoxJointMaterialSettings(Table)
    local mtl_block = MaterialBlock()
    --local units
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width > mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if  xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 90.0
        Table.Direction3 = 180.0
        Table.Direction4 = 270.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.BRC then
      Table.xy_origin_text = "Bottom Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 180.0
        Table.Direction3 = 270.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 90.0
        Table.Direction3 = 0.0
        Table.Direction4 = 270.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.TRC then
      Table.xy_origin_text = "Top Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 180.0
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 270.0
        Table.Direction3 = 0.0
        Table.Direction4 = 90.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.TLC then
      Table.xy_origin_text = "Top Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 0.0
        Table.Direction3 = 90.0
        Table.Direction4 = 180.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 270.0
        Table.Direction3 = 180.0
        Table.Direction4 = 90.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end --IsSingleSided function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- IsDoubleSided function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad        = " .. tostring(Table.BottleRad)        .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight        = " .. tostring(Table.SideHight)        .."\n" ..
    name .. " EndLenght        = " .. tostring(Table.EndLenght)        .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght        = " .. tostring(Table.TopLenght)        .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht      = " .. tostring(Table.HandleWidht)      .."\n" ..
    name .. " HandleRad        = " .. tostring(Table.HandleRad)        .."\n" ..
    name .. " MillingBitRad    = " .. tostring(Table.MillingBitRad)    .."\n" ..
    "\n")
end -- ShowSettings function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
    if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
    end -- if end
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function LayerClear()                                  --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
 
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Job Tools end
 
</nowiki>
 
==Logic and Test Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╦  ╔═╗╔═╗╦╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║  ║ ║║ ╦║║    ║ ║ ║║ ║║  ╚═╗
╩═╝╚═╝╚═╝╩╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function LogicTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function CheckNumber(num)
  if type(num) == "number" then
    return true
  else
  return false
  end -- if end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
  return false
  end -- if end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- LogicTools function end
 
</nowiki>
 
==File Logging Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╦  ╔═╗╔═╗╔═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
║  ║ ║║ ╦║ ╦║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
╩═╝╚═╝╚═╝╚═╝╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function LoggingTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function LogWriter(xPath, xFile, xText)
  -- Writes new xText Line to a log file
    local LogName = xPath .. "\\" .. xFile .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end
    return true
  end -- function end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
  function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
    local fileW = io.open(LogName,  "a")
    if fileW then
      fileW:write(xText .. "\n")
      fileW:close()
    end -- if end
    Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Logging Tools Function End
 
</nowiki>
 
==Math Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╔═╗╔╦╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
║║║╠═╣ ║ ╠═╣  ║ ║ ║║ ║║  ╚═╗
╩ ╩╩ ╩ ╩ ╩ ╩  ╩ ╚═╝╚═╝╩═╝╚═╝
function MathTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function ArcSegment (p1, p2, Rad)                      -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function D(x)                                          -- Returns double the value
  return x * 2.0
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function H(x)                                          -- Returns half the value
  return x * 0.5
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function C(x)                                          -- Returns scale value
  return x * Project.Cal
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function ChordSag2Radius (Chr, Seg)                    -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RadSag2Chord(Rad, Seg)                        -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RadChord2Segment (Rad, Chord)      -- Returns the Arc Segment from Rad and Chord
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RoundTo(Num, Per)                  -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function tointeger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
-- ===TrigIt===
-- Finds all 5 properties of a triangle
  function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function Maximum (a)                                  -- Returns the Max number from an array
-- print(maximum({8,10,23,12,5}))    --> 23  3
    local mi = 1 -- maximum index
    local m = a[mi]  -- maximum value
    for i,val in ipairs(a)  do
      if val > m then
        mi = i
        m = val
      end -- if end
    end
    return m, mi
  end  -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function IsEven(IsEven_Number)                        -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function IsOdd(IsOdd_Number)                            -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Math Tools function End
 
</nowiki>
 
==Registry Read and Write Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╦═╗╔═╗╔═╗╦╔═╗╔╦╗╦═╗╦ ╦  ╔╦╗╔═╗╔═╗╦  ╔═╗
╠╦╝║╣ ║ ╦║╚═╗ ║ ╠╦╝╚╦╝  ║ ║ ║║ ║║  ╚═╗
╩╚═╚═╝╚═╝╩╚═╝ ╩ ╩╚═ ╩    ╩ ╚═╝╚═╝╩═╝╚═╝
function RegistryTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap              = Rounder(RegistryRead:GetString("StartZGap",            "0.500"), 4)
  Milling.HomeX                  = Rounder(RegistryRead:GetString("HomeX",                "0.000"), 4)
  Milling.HomeY                  = Rounder(RegistryRead:GetString("HomeY",                "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No      = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount    = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name        = RegistryRead:GetString("BaseDim.Name", "Words")
 
  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                  false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                = RegistryRead:GetString("Milling.MillTool1.BitType",              "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits              = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",            20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",              1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",              0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)
 
  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                  false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                = RegistryRead:GetString("Milling.MillTool2.BitType",              "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits              = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",            20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",              2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",              0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)
 
  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                = RegistryRead:GetString("Milling.MillTool3.BitType",              "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits              = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",            20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",              3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",              0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)
 
  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                  false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits              = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",            20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",              0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",              5)
 
  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                  false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits              = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",            20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",              0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",              6)
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function RegistryWrite()                      -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,    Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",      Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,  Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",    Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,    Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,    Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",      Milling.MillTool1.ToolNumber)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,    Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",      Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,  Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",    Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,    Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,    Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",      Milling.MillTool2.ToolNumber)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,    Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",      Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",    Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,    Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,    Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",      Milling.MillTool3.ToolNumber)
 
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,    Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,  Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",    Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,    Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,    Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",      Milling.MillTool4.ToolNumber)
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function REG_CheckRegistryBool()              -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function REG_CheckRegistryDouble()            -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function REG_CheckRegistryString()            -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
end -- Registry end
 
</nowiki>
 
==String Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔═╗╔╦╗╦═╗╦╔╗╔╔═╗  ╔╦╗╔═╗╔═╗╦  ╔═╗
╚═╗ ║ ╠╦╝║║║║║ ╦  ║ ║ ║║ ║║  ╚═╗
╚═╝ ╩ ╩╚═╩╝╚╝╚═╝  ╩ ╚═╝╚═╝╩═╝╚═╝
function StringTools()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function WrapString(Str, Wid)                          -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
  end
  return Str
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function CleanString(inStr)                            -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
    outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
 
</nowiki> 
-- =====================================================]]
<nowiki>
 
function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function MakeHTMLReady(MyStr)                          -- fixs string with specal bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!", "&#33;")
  outStr = SwitchLetter(outStr, "#", "&#35;")
  outStr = SwitchLetter(outStr, "$", "&#36;")
  outStr = SwitchLetter(outStr, "%", "&#37;")
  outStr = SwitchLetter(outStr, "&", "&#38;")
  outStr = SwitchLetter(outStr, "'", "&#39;")
  outStr = SwitchLetter(outStr, "(", "&#40;")
  outStr = SwitchLetter(outStr, ")", "&#41;")
  outStr = SwitchLetter(outStr, "*", "&#42;")
  outStr = SwitchLetter(outStr, "+", "&#43;")
  outStr = SwitchLetter(outStr, ",", "&#44;")
  outStr = SwitchLetter(outStr, "-", "&#45;")
  outStr = SwitchLetter(outStr, ".", "&#46;")
  outStr = SwitchLetter(outStr, "/", "&#47;")
  outStr = SwitchLetter(outStr, ":", "&#58;")
  outStr = SwitchLetter(outStr, ";", "&#59;")
  outStr = SwitchLetter(outStr, "<", "&#60;")
  outStr = SwitchLetter(outStr, "=", "&#61;")
  outStr = SwitchLetter(outStr, ">", "&#62;")
  outStr = SwitchLetter(outStr, "?", "&#63;")
  outStr = SwitchLetter(outStr, "@", "&#64;")
  outStr = SwitchLetter(outStr, "[", "&#91;")
  outStr = SwitchLetter(outStr, "]", "&#93;")
  outStr = SwitchLetter(outStr, "^", "&#94;")
  outStr = SwitchLetter(outStr, "_", "&#95;")
  outStr = SwitchLetter(outStr, "`", "&#96;")
  outStr = SwitchLetter(outStr, "{", "&#123")
  outStr = SwitchLetter(outStr, "|", "&#124")
  outStr = SwitchLetter(outStr, "}", "&#125")
  outStr = SwitchLetter(outStr, "~", "&#126")
    return outStr
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
    outStr=outStr .. NewStr
    else
        outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "    K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =  x .. "." .. y
  return str
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function All_Trim(s)                          -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function Make_Proper_Case(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
 
</nowiki>
-- =====================================================]]
<nowiki>
 
function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end
-- =***************************************************=]]
end -- String function end
 
</nowiki>
 
==Seed Documents==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
function SeedTool()
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog
 
-- Table Names
Milling = {}
Project = {}
 
-- =====================================================]]
 
function main(script_path)
--[[
Gadget Notes: Dec 2019 - My New Gadget
  ]]
-- Localized Variables --
 
-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end
 
  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --
 
-- Calculation --
 
-- Do Something --
 
 
  return true
end  -- function end
-- ==================== End ============================]]
</nowiki>
 
==Setup Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --    you must not claim that you wrote the original software.
    --    If you use this software in a product, an acknowledgement in the product
    --    documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --    must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    -- require("mobdebug").start()
    -- require "strict"
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
    -- Global variables
 
</nowiki>   
-- =====================================================]]
<nowiki>
 
  end -- lua function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function Install_letter()
  -- Steps to Install:
 
  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.
 
  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.
 
  -- Image Here
 
  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function
 
end -- Header function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
 
</nowiki>
 
==Toolpathing Tools==
This object is a name-value pair that represents a Document Variable within a [[VectricJob]].
 
<nowiki>
 
</nowiki>
-- =====================================================]]
<nowiki>
 
╔╦╗╔═╗╔═╗╦  ╔═╗╔═╗╔╦╗╦ ╦╔═╗
║ ║ ║║ ║║  ╠═╝╠═╣ ║ ╠═╣╚═╗
╩ ╚═╝╚═╝╩═╝╩  ╩ ╩ ╩ ╩ ╩╚═╝
function Toolpaths()
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
 
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>
 
  function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
     tool.FeedRate = 30
     tool.PlungeRate = 10
     tool.SpindleSpeed = 20000
     tool.ToolNumber = 1
     tool.VBit_Angle = 90.0 -- used for vbit only
     tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
     -- Create object used to set home position and safez gap above material surface
     -- Create object used to set home position and safez gap above material surface
     local pos_data = ToolpathPosData()
     local pos_data = ToolpathPosData()  
     pos_data:SetHomePosition(0, 0, 1.0)
     vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
     pos_data.SafeZGap = 5.0
     vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
     -- Create object used to pass profile options
     local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
     local drill_data = DrillParameterData()
     vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    -- start depth for toolpath
     vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
     drill_data.StartDepth = start_depth
     vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
     -- cut depth for toolpath this is depth below start depth
     vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
     drill_data.CutDepth = cut_depth
     vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    -- if true perform peck drilling
     local pocket_data = PocketParameterData()   -- Create object used to pass pocketing options - used for area clearance only
    drill_data.DoPeckDrill = retract_gap > 0.0
     pocket_data.StartDepth = start_depth    -- start depth for toolpath
    -- distance to retract above surface when peck drilling
     pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    drill_data.PeckRetractGap = retract_gap
     pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    -- if true in Aspire, project toolpath onto composite model
     drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
     local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
     local display_warnings = true
    -- Create our toolpath
     local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function
 
</nowiki>
-- =====================================================]]
<nowiki>


  function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap )
    -- vcarve_data.SafeZGap = 0.5
    vcarve_data.SafeZGap = Milling.SafeZGap
    -- Create object used to pass pocketing options - used for area clearance only
    local vcarve_data = VCarveParameterData()
    -- start depth for toolpath
    vcarve_data.StartDepth = start_depth
    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0
    -- cut depth for toolpath this is depth below start depth
    vcarve_data.FlatDepth = flat_depth
    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.ProjectToolpath = false
    -- set flag indicating we are using flat tool
    vcarve_data.UseAreaClearTool = true
    -- Create object used to pass pocketing options - used for area clearance only
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = flat_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
     -- if true use raster clearance strategy , else use offset area clearance
     -- if true use raster clearance strategy , else use offset area clearance
     pocket_data.DoRasterClearance = false
     pocket_data.DoRasterClearance = false
Line 13,022: Line 6,535:
     area_clear_tool.SpindleSpeed = 20000
     area_clear_tool.SpindleSpeed = 20000
     area_clear_tool.ToolNumber = 2
     area_clear_tool.ToolNumber = 2
     -- Create object which can be used to automatically select geometry
     local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
     -- Create our toolpath
     -- Create our toolpath
     local toolpath_manager = ToolpathManager()
     local toolpath_manager = ToolpathManager()
     local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool,area_clear_tool,vcarve_data,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
     local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
     if toolpath_id == nil then
     if toolpath_id == nil then
       DisplayMessageBox("Error creating toolpath")
       DisplayMessageBox("Error creating toolpath")
Line 13,032: Line 6,544:
     end
     end
     return true
     return true
end -- end function
end -- end function</nowiki>


</nowiki>
----
-- =====================================================]]
<nowiki>


  function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
===CreatePrismToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
   --[[ ------------------- CreatePrismToolpath -------------------
   --[[ ------------------- CreatePrismToolpath -------------------
   |
   |
Line 13,087: Line 6,599:
     if min_bevel_depth > cut_depth then
     if min_bevel_depth > cut_depth then
       DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
       DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                         "A depth of " .. min_bevel_depth .. " is required to fully form the prism"
                         "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
                        )
     end -- if end
     end -- if end
     -- Create object which can be used to automatically select geometry
     -- Create object which can be used to automatically select geometry
Line 13,104: Line 6,615:
     end -- if end
     end -- if end
     return true
     return true
end -- end function
end -- end function</nowiki>


</nowiki>
----
-- =====================================================]]
<nowiki>


  function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
===CreateFlutingToolpath===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
     --[[ ----------------- CreateFlutingToolpath -----------------
     --[[ ----------------- CreateFlutingToolpath -----------------
   | Create a flutting toolpath within the program for the currently selected vectors
   | Create a flutting toolpath within the program for the currently selected vectors
Line 13,177: Line 6,688:
     end
     end


     end -- end function
     end -- end function</nowiki>


</nowiki>
----
-- =====================================================]]
<nowiki>


  function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
===SelectVectorsOnLayer===
[[File:TopOfPage.png|right|50px|link=JimAndi Toolbox]]
<nowiki>function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
     --[[  ---------------- SelectVectorsOnLayer ----------------
     --[[  ---------------- SelectVectorsOnLayer ----------------
Line 13,235: Line 6,746:
     return objects_selected
     return objects_selected
   end -- function end
   end -- function end
 
</nowiki>  
</nowiki>
[[Category:SDK]]
-- =====================================================]]
 
 
[[File:Back.jpg|right|50px|link=Vectric Lua Interface for Gadgets]]
==References==
==References==
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
'''Please Note:''' The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at [https://gadgets.vectric.com/developerinfo.html Vertric Developer Information]
=]]
end -- Toolpaths function end

Latest revision as of 17:58, 1 May 2024

Back.jpg

Table and Array Tools

This object is a name-value pair that represents a Document Variable within a VectricJob.

ArrayClear

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ArrayClear - Clears the data from a data array.

local tbl = {1, 2, 5, 6}

tbl = ArrayClear(tbl)

returns tbl = {}

 function ArrayClear(arrayName)
   for _,v in ipairs(arrayName) do
     table.remove(arrayName, i)
   end -- for end
   return true
  end -- function end 

NameCheck

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Checks if Name is in the list of it is default name.

a = {1, 2, 5, 6}

Words = NameCheck(a, 5) -- returns true

  function NameCheck(Name, Defalt, ListName)
     if Name ~= Defalt then
       for i=1, ListName do
         if Name == i then
           return true
         end
       end
       return false
     else
       return  true
     end
  end -- function end 

RemoveDuplicates

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Returns table of unique items in "A" acending or "D" decending

local tbl = {1, 2, 5, 3, 5, 6, 4}

tbl = ArrayClear(tbl, "A")

returns tbl = {1, 2, 3, 4, 5, 6}
  function RemoveDuplicates(tab, order)
     local hashSet = {}
     local new = {}
     local value
     for i = 1, #tab do
       value = (tab[i])
       if hashSet[value] == nil then
         table.insert(new, value)
         hashSet[value] = true
       end
     end
     if string.upper(order) =="A" then
       table.sort(new)
     else
       table.sort(new, function(a, b) return a > b end)
     end
     return new
  end -- function end 

RemoveTableItem

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Returns table with item removed.

local tbl = {1, 2, 3, 4, 5, 6}

tbl = RemoveTableItem(tbl, 4)

returns tbl = {1, 2, 3, 5, 6}
  function RemoveTableItem(tabName, tabItem)
     for x = 1 in ipairs(tabName) do
       if tabName[x] == tabItem then
          table.remove(tabName, i)
       end
     end -- for end
     return true
  end -- function end 

TableLength

TopOfPage.png
 Returns table item count
 local tbl = {1, 2, 3, 4, 5, 6}
 tbl = TableLength(tbl)

 returns tbl = 6
-- =====================================================]]
  function TableLength(tbl)
     -- tbl = {7, 6, 5, 4, 3, 2, 1}
     local count = 0
     for _ in pairs(tbl) do
       count = count + 1
     end
     return count
  end -- function end 

FindDups

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Find all duplicate items and returns two tables the dup and clean tables

Returns table item count

local tbl = {1, 2, 2, 4, 4, 6}

local tbl1 = {}

local tbl2 = {}

tbl1, tbl2 = TableLength(tbl)

returns tbl1, tbl2 = 6

 function FindDups(checktbl, duptbl, cleantbl)
     function tLength(tbl) -- tLength returns table count
       local count = 0
       for _ in pairs(tbl) do
         count = count + 1
       end
       return count
     end
     -- =================================
     local trip = false
     for i=1, tLength(checktbl) do
       for x=1, tLength(cleantbl) do
         if cleantbl[x] == checktbl[i] then
           trip = true
         end
       end
       if trip then
         table.insert(duptbl,   checktbl[i])
       else
         table.insert(cleantbl, checktbl[i])
       end
       trip = false
     end
     return table.sort(duptbl), table.sort(cleantbl)
  end -- function end 

ReverseTable

TopOfPage.png

Returns a reversed table

local tbl = {1, 2, 3, 4, 5, 6}

tbl = ReverseTable(tbl)

returns tbl = {6, 5, 4, 3, 2, 1}

 function ReverseTable(tbl)
    --tbl = {7, 6, 7, A, 5, 4, 3, A, 2, 1}
     local n = #tbl
     local i = 1
     while i < n do
       tbl[i],tbl[n] = tbl[n],tbl[i]
       i = i + 1
       n = n - 1
     end
     return tbl
  end -- function end 

Conversion Tools

Back.jpg

This collection of functions that assist in the conversion activities.

Bool2Str

TopOfPage.png

bool2Str - Converts true or false as a string. local x = true tbl = bool2Str(x) -- =====================================================]] returns "true" function Bool2Str(x) if x then return "true" else return "false" end end --function end


D2S8

TopOfPage.png
 D2S8 - Converts a Number (Double) to a String with 8 places

 function D2S8(d)                               -- Converts a Number (Double) to a String with 8 places
-- local x =12.2351
-- returns "12.23510000"
-- =====================================================]]
    return string.format("%.8f", d)
  end -- end function 

D2S4

TopOfPage.png
 D2S4 - Converts a Number (Double) to a String with 4 places
 local x =12.23
  = D2S4(x)

 returns x = "12.2300"
-- =====================================================]]
  function D2S4(d) 
    return string.format("%.4f", d)
  end -- end function 

Toint

TopOfPage.png
 Toint - Converts a Double Number to a intiger
 local x = 12.23
  = toint(x)

 returns x = 12
  function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end -- end function 

Rounder

TopOfPage.png
 return tonumber(string.format("%." .. (idp or 0) .. "f", n

-- =====================================================]]
function Rounder(num, idp)                              --  Rounds a Number (Double) up or down
  return tonumber(string.format("%." .. (idp or 0) .. "f", num))
end -- end function 

RUsame

TopOfPage.png
-- =====================================================]]
function RUsame(num, comp)                              --  Rounds a Number (Double) up or down
  local function toint(number)
    return math.floor(tonumber(number) or error("Could not cast '" .. tostring(number) .. "' to number.'"))
  end
  local function Rounder(num, idp)                      --  Rounds a Number (Double) up or down
    return tonumber(string.format("%." .. (idp or 0) .. "f", num))
  end -- end function
        num = math.abs(num)
  local idp = #comp
  local Mynum = Rounder(num, idp)
  local Myint = toint(Mynum)
  local Myval = tonumber(tostring(Myint) .. "." .. comp)
  if (Mynum == Myval) then
    return true
  else
    return false
  end -- if end
end -- end function 

WithIn

TopOfPage.png

Retuns true if number is within tolerance with match


 function WithIn(Num, Mat, Tol)
    if ((Num >= (Mat - Tol)) and (Num <= (Mat + Tol))) then
      return true
    end -- if end
    return false
  end -- end function 

Double2Fraction

TopOfPage.png

Converts a Measurement (Double) to a Fractional String

local txt = Double2Fraction(1.25)

returns txt ="1-1/4"

 function Double2Fraction(Num)
  local Frac = "Error"
  if Num then
    Frac = tostring(Num)
  end
  if (not Milling.Unit) and Num then
    local AmountValuex = math.floor(math.abs(Num))
    local DicValue    = Num - AmountValuex
    local AmountValue = tostring(AmountValuex)
    Frac              = tostring(DicValue)

    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)

    elseif Project.Fractions == "1/8" then
      if     DicValue >= 0.9375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.8125 then Frac = "7/8" .. string.char(34)
      elseif DicValue >= 0.6875 then Frac = "3/4" .. string.char(34)
      elseif DicValue >= 0.5625 then Frac = "5/8" .. string.char(34)
      elseif DicValue >= 0.4375 then Frac = "1/2" .. string.char(34)
      elseif DicValue >= 0.3125 then Frac = "3/8" .. string.char(34)
      elseif DicValue >= 0.1875 then Frac = "1/4" .. string.char(34)
      elseif DicValue >= 0.0625 then Frac = "1/8" .. string.char(34)
      else
        Frac = "0"
      end
    elseif Project.Fractions == "1/16" then
      if     DicValue >= 0.96875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.90625 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.84375 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.78125 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.71875 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.65625 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.59375 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.53125 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.46875 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.40625 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.34375 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.28125 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.21875 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.15625 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.09375 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.03125 then Frac = "1/16"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/32" then
      if     DicValue >= 0.984375 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
      elseif DicValue >= 0.953126 then Frac = "31/32" .. string.char(34)
      elseif DicValue >= 0.921876 then Frac = "15/16" .. string.char(34)
      elseif DicValue >= 0.890626 then Frac = "29/32" .. string.char(34)
      elseif DicValue >= 0.859376 then Frac = "7/8"   .. string.char(34)
      elseif DicValue >= 0.828126 then Frac = "27/32" .. string.char(34)
      elseif DicValue >= 0.796876 then Frac = "13/16" .. string.char(34)
      elseif DicValue >= 0.765626 then Frac = "25/32" .. string.char(34)
      elseif DicValue >= 0.737376 then Frac = "3/4"   .. string.char(34)
      elseif DicValue >= 0.703126 then Frac = "23/32" .. string.char(34)
      elseif DicValue >= 0.671876 then Frac = "11/16" .. string.char(34)
      elseif DicValue >= 0.640626 then Frac = "21/32" .. string.char(34)
      elseif DicValue >= 0.609376 then Frac = "5/8"   .. string.char(34)
      elseif DicValue >= 0.578126 then Frac = "19/32" .. string.char(34)
      elseif DicValue >= 0.541260 then Frac = "9/16"  .. string.char(34)
      elseif DicValue >= 0.515626 then Frac = "17/32" .. string.char(34)
      elseif DicValue >= 0.484376 then Frac = "1/2"   .. string.char(34)
      elseif DicValue >= 0.468760 then Frac = "15/32" .. string.char(34)
      elseif DicValue >= 0.421876 then Frac = "7/16"  .. string.char(34)
      elseif DicValue >= 0.390626 then Frac = "13/32" .. string.char(34)
      elseif DicValue >= 0.359376 then Frac = "3/8"   .. string.char(34)
      elseif DicValue >= 0.328126 then Frac = "11/32" .. string.char(34)
      elseif DicValue >= 0.296876 then Frac = "5/16"  .. string.char(34)
      elseif DicValue >= 0.265626 then Frac = "9/32"  .. string.char(34)
      elseif DicValue >= 0.234376 then Frac = "1/4"   .. string.char(34)
      elseif DicValue >= 0.203126 then Frac = "7/32"  .. string.char(34)
      elseif DicValue >= 0.171876 then Frac = "3/16"  .. string.char(34)
      elseif DicValue >= 0.140626 then Frac = "5/32"  .. string.char(34)
      elseif DicValue >= 0.109376 then Frac = "1/8"   .. string.char(34)
      elseif DicValue >= 0.078126 then Frac = "3/32"  .. string.char(34)
      elseif DicValue >= 0.046876 then Frac = "1/16"  .. string.char(34)
      elseif DicValue >= 0.015626 then Frac = "1/32"  .. string.char(34)
      else
        Frac = "0"
      end -- If end
    elseif Project.Fractions == "1/64" then
      if     DicValue >= 0.9921875 then
        AmountValue = tostring(AmountValuex + 1)
        Frac = "0"
        elseif DicValue >= 0.9765625 then Frac = "62/64" .. string.char(34)
        elseif DicValue >= 0.9609375 then Frac = "31/32" .. string.char(34)
        elseif DicValue >= 0.9453125 then Frac = "61/64" .. string.char(34)
        elseif DicValue >= 0.9296875 then Frac = "15/16" .. string.char(34)
        elseif DicValue >= 0.9140625 then Frac = "59/64" .. string.char(34)
        elseif DicValue >= 0.8984375 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.8828125 then Frac = "57/64" .. string.char(34)
        elseif DicValue >= 0.8671875 then Frac = "7/8"   .. string.char(34)
        elseif DicValue >= 0.8515625 then Frac = "55/64" .. string.char(34)
        elseif DicValue >= 0.8359375 then Frac = "27/32" .. string.char(34)
        elseif DicValue >= 0.8203125 then Frac = "53/64" .. string.char(34)
        elseif DicValue >= 0.8046875 then Frac = "13/16" .. string.char(34)
        elseif DicValue >= 0.7890625 then Frac = "51/64" .. string.char(34)
        elseif DicValue >= 0.7734375 then Frac = "25/32" .. string.char(34)
        elseif DicValue >= 0.7578125 then Frac = "49/64" .. string.char(34)
        elseif DicValue >= 0.7421875 then Frac = "3/4"   .. string.char(34)
        elseif DicValue >= 0.7265625 then Frac = "47/64" .. string.char(34)
        elseif DicValue >= 0.7109375 then Frac = "23/32" .. string.char(34)
        elseif DicValue >= 0.6953125 then Frac = "45/64" .. string.char(34)
        elseif DicValue >= 0.6796875 then Frac = "11/16" .. string.char(34)
        elseif DicValue >= 0.6640625 then Frac = "43/64" .. string.char(34)
        elseif DicValue >= 0.6484375 then Frac = "21/32" .. string.char(34)
        elseif DicValue >= 0.6328125 then Frac = "41/64" .. string.char(34)
        elseif DicValue >= 0.6171875 then Frac = "5/8"   .. string.char(34)
        elseif DicValue >= 0.6015625 then Frac = "39/64" .. string.char(34)
        elseif DicValue >= 0.5859375 then Frac = "19/32" .. string.char(34)
        elseif DicValue >= 0.5703125 then Frac = "37/64" .. string.char(34)
        elseif DicValue >= 0.5546875 then Frac = "9/16"  .. string.char(34)
        elseif DicValue >= 0.5390625 then Frac = "35/64" .. string.char(34)
        elseif DicValue >= 0.5234375 then Frac = "17/32" .. string.char(34)
        elseif DicValue >= 0.5078125 then Frac = "33/64" .. string.char(34)
        elseif DicValue >= 0.4921875 then Frac = "1/2"   .. string.char(34)
        elseif DicValue >= 0.4765625 then Frac = "31/64" .. string.char(34)
        elseif DicValue >= 0.4609375 then Frac = "15/32" .. string.char(34)
        elseif DicValue >= 0.4453125 then Frac = "29/32" .. string.char(34)
        elseif DicValue >= 0.4296875 then Frac = "7/16"  .. string.char(34)
        elseif DicValue >= 0.4140625 then Frac = "27/64" .. string.char(34)
        elseif DicValue >= 0.3984375 then Frac = "13/32" .. string.char(34)
        elseif DicValue >= 0.3828125 then Frac = "25/64" .. string.char(34)
        elseif DicValue >= 0.3671875 then Frac = "3/8"   .. string.char(34)
        elseif DicValue >= 0.3515625 then Frac = "23/64" .. string.char(34)
        elseif DicValue >= 0.3359375 then Frac = "11/32" .. string.char(34)
        elseif DicValue >= 0.3203125 then Frac = "21/64" .. string.char(34)
        elseif DicValue >= 0.3046875 then Frac = "5/16"  .. string.char(34)
        elseif DicValue >= 0.2890625 then Frac = "19/64" .. string.char(34)
        elseif DicValue >= 0.2734375 then Frac = "9/32"  .. string.char(34)
        elseif DicValue >= 0.2578125 then Frac = "17/64" .. string.char(34)
        elseif DicValue >= 0.2421875 then Frac = "1/4"   .. string.char(34)
        elseif DicValue >= 0.2265625 then Frac = "15/64" .. string.char(34)
        elseif DicValue >= 0.2109375 then Frac = "7/32"  .. string.char(34)
        elseif DicValue >= 0.1953125 then Frac = "13/64" .. string.char(34)
        elseif DicValue >= 0.1796875 then Frac = "3/16"  .. string.char(34)
        elseif DicValue >= 0.1640625 then Frac = "11/64" .. string.char(34)
        elseif DicValue >= 0.1484375 then Frac = "5/32"  .. string.char(34)
        elseif DicValue >= 0.1328125 then Frac = "9/64"  .. string.char(34)
        elseif DicValue >= 0.1171875 then Frac = "1/8"   .. string.char(34)
        elseif DicValue >= 0.1015625 then Frac = "7/64"  .. string.char(34)
        elseif DicValue >= 0.0859375 then Frac = "3/32"  .. string.char(34)
        elseif DicValue >= 0.0703125 then Frac = "5/64"  .. string.char(34)
        elseif DicValue >= 0.0546875 then Frac = "1/16"  .. string.char(34)
        elseif DicValue >= 0.0390625 then Frac = "3/64"  .. string.char(34)
        elseif DicValue >= 0.0234375 then Frac = "1/32"  .. string.char(34)
        elseif DicValue >= 0.0078125 then Frac = "1/64"  .. string.char(34)
        else
          Frac = "0"
        end -- If end
      end
    if Project.Fractions == "No Fractions" then
      Frac = tostring(Num)
    else
      if Frac == "0" then
        Frac = AmountValue .. string.char(34)
      else
        if AmountValue ~= "0" then
          Frac = AmountValue .. "-" .. Frac
        end
      end
    end
  end
  return Frac
end -- end function 

Time and Date Tools

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This collection of functions are utilized in the date and time calculations.

StartDateTime

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StartDateTime - Returns the Date and Time.

local dt= StartDateTime(true)

returns tbl = "10/02/23"

   function StartDateTime(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]
    if LongShort then
      return os.date("%b %d, %Y") .. " - " .. os.date("%I") .. ":" .. os.date("%m") .. os.date("%p")
    else
      return os.date("%Y%m%d%H%M")
    end
  end 

StartDate

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StartDate - Returns the Date and Time.

local dt= StartDate(true)

returns tbl = "10/02/23"

  function StartDate(LongShort)
--[[ Date Value Codes
--  |    %a  abbreviated weekday name (e.g., Wed)
--  |    %A  full weekday name (e.g., Wednesday)
--  |    %b  abbreviated month name (e.g., Sep)
--  |    %B  full month name (e.g., September)
--  |    %c  date and time (e.g., 09/16/98 23:48:10)
--  |    %d  day of the month (16) [01-31]
--  |    %H  hour, using a 24-hour clock (23) [00-23]
--  |    %I  hour, using a 12-hour clock (11) [01-12]
--  |    %M  minute (48) [00-59]
--  |    %m  month (09) [01-12]
--  |    %p  either "am" or "pm" (pm)
--  |    %S  second (10) [00-60]
--  |    %w  weekday (3) [0-6 = Sunday-Saturday]
--  |    %x  date (e.g., 09/16/98)
--  |    %X  time (e.g., 23:48:10)
--  |    %Y  full year (e.g., 1998)
--  |    %y  two-digit year (98) [00-99]
--  |    %%  the character `%´ ]]

    if LongShort then
      return os.date("%b %d, %Y")  -- "Sep 01, 2022"
    else
      return os.date("%Y%m%d")     -- "20220901"
    end
  end 

Wait

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Wait - Waits for a duration.

local dt = Wait(true)

returns tbl = "10/02/23"

   function Wait(time)
    local duration = os.time() + time
    while os.time() < duration do end
    end
 end -- function end 

Debugging Tools

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This collection of functions assist in the debugging of code.

DMark - places a circle and notation to assist in geometry debugging

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Draws a circle and marks on the drawing for debugging purposes.

call = DebugMarkPoint("Note: Hi", Pt1)

 function DMark(Note, Pt)
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa   = Polar2D(Cpt, 180.0, CircleRadius)
      local pb   = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1); line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- function end
  -- ====
    local BubbleSize = 1.25
    if not Project.DebugAngle then
      Project.DebugAngle = 0.0
    end
    Project.DebugAngle = Project.DebugAngle + 2.0
    if Project.DebugAngle >= 90.0 and Project.DebugAngle <= 358.0 then
      Project.DebugAngle = 272.0
    elseif Project.DebugAngle >= 360.0 then
      Project.DebugAngle = 2.0
    end
    if Pt then
      local job = VectricJob()
      local Pt1 = Polar2D(Pt, Project.DebugAngle, BubbleSize)
      local Pt2 = Polar2D(Pt1, 0.0, BubbleSize * 0.25)
      local Pt3 = Polar2D(Pt2, 315.0, BubbleSize * 0.0883883476483188 * 4.0)
      local line = Contour(0.0)
      local layer = job.LayerManager:GetLayerWithName("Debug")
      line:AppendPoint(Pt)
      line:LineTo(Pt1)
      line:LineTo(Pt2)
      layer:AddObject(CreateCadContour(line), true)
      DrawWriter(Note, Pt3, BubbleSize * 0.5, "Debug", 0.0)
      DrawCircle(job, Pt, BubbleSize * 0.5, "Debug")
    else
      DisplayMessageBox("Issue with Point for - " .. Note)
    end
    return true
  end -- function end 

StatusMessage

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Useage: (Type of Message, Dialog Header, Question or Message, Err No.)

StatusMessage("Error", "Base Cabinet Settings", "Face Frame Bottom Rail Width - value cannot be 0.", "(9000)")

Note: if the debug flag is on (true) a message box shows the message length, dialog size and error number

function StatusMessage(Type, Header, Question, ErrorNumber)

  local dialog
  local X = 460
  local Y = 124
  local step = 35
  Question = WrapString(Question, step)
  local QL = string.len(Question)
  if (QL > step) and (QL < step * 2) then
    Y = Y + 12
  elseif (QL > (step * 2) +1) and (QL < 105) then
    Y = Y + 24
  elseif (QL > (step * 3) +1) and (QL < (step * 4)) then
    Y = Y + 36
  elseif (QL > (step * 4) +1) and (QL < (step * 5)) then
    Y = Y + 48
  elseif (QL > (step * 5) +1) and (QL < (step * 6)) then
    Y = Y + 60
  elseif (QL > (step * 6) +1) and (QL < (step * 7)) then
    Y = Y + 72
  elseif (QL > (step * 7) +1) and (QL < (step * 8)) then
    Y = Y + 84
  elseif (QL > (step * 8) +1) and (QL < (step * 9)) then
    Y = Y + 96
  elseif (QL > (step * 9) +1) and (QL < (step * 10)) then
    Y = Y + 108
  elseif (QL > (step * 10) +1) and (QL < (step * 11)) then
    Y = Y + 120
  else
    Y = Y + 150
  end
  if Project.Debugger then
    Queston = Question .. " - " .. ErrorNumber
  end
  if Type == "Alert" then
    dialog = HTML_Dialog(true, DialogWindow.myHtml16, X, Y, Header)
  else -- "Error"
    dialog = HTML_Dialog(true, DialogWindow.myHtml17, X, Y, Header)
  end -- if end
  if Project.Debugger then
    Question = Question .. " " .. ErrorNumber
  end
  dialog:AddLabelField("Question", Type .. ": " .. Question)
  dialog:ShowDialog()
  if Project.Debugger then
    DisplayMessageBox("Question Len " .. " = " .. tostring(string.len(Question)) .. ": \nWindow = " .. tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight))
  end
  return true
end 


DebugMarkPoint

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Used in debugging drawing issues - Draws a Circle and Text at the provided point(x,y)

call = DebugMarkPoint("Note: Hi", Pt1, 0.125, "Jim")

function DebugMarkPoint(Note, Pt, Size, LayerName)
    if Size == nil then
      Size = 0.125
    end
    if LayerName == nil then
      LayerName = "Debug"
    end
  -- ==== Sub Function
    local function DrawCircle(job, Cpt, CircleRadius, LayerName)  -- Draws a circle
      local pa = Polar2D(Cpt, 180.0, CircleRadius)
      local pb = Polar2D(Cpt,   0.0, CircleRadius)
      local line = Contour(0.0)
      line:AppendPoint(pa); line:ArcTo(pb,1);   line:ArcTo(pa,1)
      local layer = job.LayerManager:GetLayerWithName(LayerName)
      layer:AddObject(CreateCadContour(line), true)
      return true
    end -- sub function end
  -- ====
    local job = VectricJob()
    local Pt1 = Polar2D(Pt, Project.DebugAngle, Size * 2.0)
    local Pt2 = Polar2D(Pt1, 0.0, 0.500 * Size)
    local Pt3 = Polar2D(Pt2, 315.0, (0.500 * Size) * 1.4142135623731)
    local line = Contour(0.0)
    local layer = job.LayerManager:GetLayerWithName(LayerName)
    line:AppendPoint(Pt)
    line:LineTo(Pt1)
    line:LineTo(Pt2)
    layer:AddObject(CreateCadContour(line), true)
    DrawWriter(Note, Pt3, Size, LayerName, 0.0)
    DrawCircle(job, Pt, Size, LayerName)
    return true
  end -- function end 

ShowDialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ShowDialogSize()
    DisplayMessageBox(tostring(dialog.WindowWidth) .. " x " ..  tostring(dialog.WindowHeight))
  end -- function end

Dialog and Menu Tools

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This object is a name-value pair that represents a Document.

DialogSize

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Returns Dialog size in a message box showing the X and Y vaalues.

 function DialogSize(Str)                                -- Returns the X and Y value of the dialogue
  local InText = string.find(string.upper(Str) , "X")
  local DialogX = All_Trim(string.sub(Str, 1, InText - 1))
  local DialogY = All_Trim(string.sub(Str, InText + 1))
  return tonumber(DialogX), tonumber(DialogY)
 end -- function end

ProgressBarAmount

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Returns Dialog size in a message box showing the X and Y vaalues.

 function ProgressBarAmount(TotalRecords, Record)        -- Calculates the percent amount of progression based on total process
  --[[
  local MyProgressBar
    MyProgressBar = ProgressBar("Working", ProgressBar.LINEAR)                -- Setup Type of progress bar
    MyProgressBar:SetPercentProgress(0)                                       -- Sets progress bar to zero
    MyProgressBar:SetPercentProgress(ProgressAmount(Door.Records, myRecord))  -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetPercentProgress(ProgressAmount(12000, 416))              -- sends percent of process progress bar (adds to the bar)
    MyProgressBar:SetText("Compete")                                          -- Sets the label to Complete
    MyProgressBar:Finished()                                                  -- Close Progress Bar
  ]]
    local X1 = (100.0 / TotalRecords)
    local X2 = X1 * Record
    local X3 = math.abs(X2)
    local X4 = (math.floor(X3))
    return (math.floor(math.abs((100.0 / TotalRecords) * Record)))
  end -- function end

OnLuaButton_InquiryGearCalulate

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryGearCalulate(dialog)
  Gear.Addendum         = dialog:GetDoubleField("Gear.Addendum")
  Gear.Dedendum         = dialog:GetDoubleField("Gear.Dedendum")
  Gear.AddendumDiameter = dialog:GetDoubleField("Gear.AddendumDiameter")
  Gear.DedendumDiameter = dialog:GetDoubleField("Gear.DedendumDiameter")
  Gear.ToothTickness    = dialog:GetDoubleField("Gear.ToothTickness")
  Gear.Slotwidth        = dialog:GetDoubleField("Gear.Slotwidth")
  Gear.PitchAmount      = dialog:GetDoubleField("Gear.PitchAmount")
  Gear.FilletRadius     = dialog:GetDoubleField("Gear.FilletRadius")
  Gear.ToplandAmount    = dialog:GetDoubleField("Gear.ToplandAmount")
  Gear.FaceFlankRadius  = dialog:GetDoubleField("Gear.FaceFlankRadius")
  Gear.ToothCount       = dialog:GetDropDownListValue("Gear.ToothCount")
  Gear.ShowLines        = dialog:GetDropDownListValue("Gear.ShowLines")

  dialog:UpdateDoubleField("Gear.Addendum",                      Gear.Addendum)
  dialog:UpdateDoubleField("Gear.Dedendum",                      Gear.Dedendum)
  dialog:UpdateDoubleField("Gear.AddendumDiameter",              Gear.AddendumDiameter)
  dialog:UpdateDoubleField("Gear.DedendumDiameter",              Gear.DedendumDiameter)
  dialog:UpdateDoubleField("Gear.ToothTickness",                 Gear.ToothTickness)
  dialog:UpdateDoubleField("Gear.Slotwidth",                     Gear.Slotwidth)
  dialog:UpdateDoubleField("Gear.PitchAmount",                   Gear.PitchAmount)
  dialog:UpdateDoubleField("Gear.FilletRadius",                  Gear.FilletRadius)
  dialog:UpdateDoubleField("Gear.ToplandAmount",                 Gear.ToplandAmount)
  dialog:UpdateDoubleField("Gear.FaceFlankRadius",               Gear.FaceFlankRadius)

  return true
 end -- function end

InquiryDropList

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDropList(Header, Quest, DX, DY, DList)
--[[
    Drop list foe user input
    Caller: local y = InquiryDropList("Cabinet Maker", "Select Cabinet Style", 290, 165, IniFile)
    Dialog Header = "Cabinet Maker"
    Quest = "Select Cabinet Style"
    Selection Array = IniFile
    Returns = String
]]
    local myHtml = [[<!DOCTYPE HTML><html lang="en"><head><title>My List Box</title><style>.FormButton{font-weight:700;width:75px;font-size:12px;white-space:nowrap;font-family:Arial,Helvetica,sans-serif font-size: 12px}.h1-l{font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-c{font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0}body,td,th{background-color:#3a4660;background-position:center;overflow:hidden;font-family:arial,helvetica,sans-serif;font-size:12px;color:#fff;background-image:url(']].. DialogWindow.myBackGround ..[[')}html{overflow:hidden}</style></head><body><table><tr><td class="h1-l" id="Questions"><strong class="h2">Message Here</strong></td></tr><tr><td class="h1-c"><select name="DList" size="10" class="h1-c" id="ListBox"><option>My Default 1</option><option selected="selected">My Default 2</option><option>My Default 3</option><option>My Default 4</option></select></td></tr><tr><th class="h1-l" colspan="3" id="QuestionID"></th></tr></table><table><tr><td class="h1-c"><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td></td><td class="h1-c"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]] ;

    local dialog = HTML_Dialog(true, myHtml, DX, DY, Header)
          dialog:AddLabelField("Questions", Quest)
          dialog:AddDropDownList("ListBox", "DEFAULT")
          dialog:AddDropDownListValue("ListBox", "DEFAULT")
    for index, value in pairs(DList) do
        dialog:AddDropDownListValue("ListBox", value)
    end
    if not dialog:ShowDialog() then
      return "."
    else
      return dialog:GetDropDownListValue("ListBox")
    end
 end -- function end

InquiryFileBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryFileBox(Header, Quest, DefaltPath)
--[[
    Dialog Box for user to pick a file
    Caller: local X = InquiryFileBox("Select File", "Where is the file location?", "C:\\")
    Dialog Header = "File Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[<html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "ReadFile" type = "text" id = "ReadFile" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "FilePicker" class = "FilePicker" name = "FilePicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("ReadFile", DefaltPath )
    dialog:AddFilePicker(true, "FilePickerButton", "ReadFile", true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("ReadFile")
    end -- if end
  end -- function end

InquiryPathBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryPathBox(Header, Quest, DefaltPath)
--[[
    Number Box for user input with default value
    Caller: local X = InquiryPathBox("Select Path", "Where is the file location?", "C:\\")
    Dialog Header = "Tool Name"
    User Question = "Path name?"
    Default Value = "C:\\"
    Returns = String
  ]]
  local myHtml = [[ <html> <head> <title>Easy Tools</title> <style type = "text/css">  html {overflow: hidden; } body {
             background-color: #EBEBEB; overflow:hidden; font-family: Arial, Helvetica, sans-serif; font-size: 12px; } body, td,
             th {font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; color: #000 ; } .FormButton {font-weight: bold ;
             width: 100% ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } body { background-color: #EBEBEB; }
             </style> </head> <body bgcolor = "#EBEBEB" text = "#000000"> <table width = "470" border = "0" cellpadding = "0">
             <tr> <th align = "left" valign = "top" bgcolor = "#EBEBEB" id = "QuestionID"><strong>Message Here</strong></th>
             <th align = "left" valign = "middle" bgcolor = "#EBEBEB"> </th> </tr> <tr>
             <th width = "381" align = "right" valign = "middle" bgcolor = "#EBEBEB" id = "QuestionID">
             <input name = "DInput" type = "text" id = "DInput" size = "60"></th>
             <th width = "83" align = "center" valign = "middle" bgcolor = "#EBEBEB"> <span style="width: 15%">
             <input id = "DirectoryPicker" class = "DirectoryPicker" name = "DirectoryPicker" type = "button" value = "Path">
             </span></th> </tr> <tr> <td colspan = "2" align = "center" valign = "middle" bgcolor = "#EBEBEB">
             <table border = "0" width = "100%"> <tr align = "right"> <td style = "width: 20%"> </td>
             <td style = "width: 20%"></td> <td style = "width: 25%"></td> <td style = "width: 15%">
             <input id = "ButtonCancel" class = "FormButton" name = "ButtonCancel" type = "button" value = "Cancel"> </td>
             <td style = "width: 15%"> <input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK">
             </td> </tr> </table> </td> </tr> </table> </body>  </html>]]
  -- =============================================
  local dialog = HTML_Dialog(true, myHtml, 505, 150, Header)
    dialog:AddLabelField("QuestionID", Quest)
    dialog:AddTextField("DInput", DefaltPath )
    dialog:AddDirectoryPicker("DirectoryPicker",  "DInput",  true)
    if not dialog:ShowDialog() then
      return ""
    else
      return dialog:GetTextField("DInput")
    end -- if end
 end -- function end

InquiryAreYouSureYesNo

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryAreYouSureYesNo(Header, Question1, Question2)
 --[[
     Drop list for user to input project info
     Caller = local y = InquiryAreYouSureYesNo("Pie Question", "Do you want free pie")
     Dialog Header = "Pie Question"
     User Question1 = "Do you want a Free Pie"
     User Question2 = "You only get one"
     Returns = true / false
   ]]
    local myHtml = [[ <html><head><title>Yes or No Question</title>]] .. DialogWindow.Style ..[[</head><body><table><tr><td colspan="3" class="h2-lw" id="Question1">Question1</td></tr><tr><td colspan="3" class="h2-lw" id="Question2">Question2</td></tr><tr><td class="h2-l"> </td></tr><tr><td colspan="3" class="h2-l">Are you sure?</td></tr><tr><td class="h2-l"> </td></tr></table><table><tr><td colspan="3"><h2><span></span></h2></td></tr>
   <tr><td class="h1-l"><input id="ButtonOK" class="FormButton FormBut" name="ButtonOK" type="button" value="  Yes  "> </td> <td class="h1-r"> <input id="ButtonCancel" class="FormButton FormBut" name="ButtonCancel" type="button" value="  No  "></td></tr></table></body></html>]]
-- =========================================================
    local dialog = HTML_Dialog(true, myHtml, 440, 218, Header)
    dialog:AddLabelField("Question1", Question1)
    dialog:AddLabelField("Question2", Question2)
    if not dialog:ShowDialog() then
      return false
    else
      return true
    end
 end -- function end

InquiryDoubleBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryDoubleBox(Header, Quest, DefaltN)
--[[
-- nquiryNumberBox for user input with default number value
-- Caller: local x = InquiryNumberBox("Cabinet Maker", "Enter the cabinet height", 30.0)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet height"
-- Default value = 30.0
-- Returns = double
]]
   local myHtml = [[<html><head><title>Get Double Value</title><style type="text/css">html{overflow:hidden}body{background-color:#ebebeb;overflow:hidden;font-family:Arial,Helvetica,sans-serif;font-size:12px;text:#000}.h1-l{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:left;white-space:nowrap}.h1-r{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:right;white-space:nowrap}.h1-c{font-family:Arial,Helvetica,sans-serif;font-size:12px;font-weight:700;text-align:center;white-space:nowrap}table{width:100%;border:0;cellpadding:0}.FilePicker{font-weight:700;font-family:Arial,Helvetica,sans-serif;font-size:12px;width:50px}.FormButton{font-weight:700;width:65px;font-family:Arial,Helvetica,sans-serif;font-size:12px}</style></head><body><table><tr><td id="QuestionID" class="h1-r"><strong>Message Here</strong></td><td><input type="text" id="NumberInput" size="5"></td></tr><tr><td colspan="2"></td></tr></table><table><tr class="h1-c"><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 260, 125, Header)
   dialog:AddLabelField("QuestionID", Quest) ;
   dialog:AddDoubleField("NumberInput", DefaltN) ;
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetDoubleField("NumberInput")
  end
 end -- function end

InquiryIntegerBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryIntegerBox(Header, Quest, DefaltI)
--[[
-- InquiryIntegerBox for user input with default number value
-- Caller: local x = InquiryIntegerBox("Cabinet Maker", "Enter the door count", 4)
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the door count"
-- Default value = 4
-- Returns = integer
]]
   local myHtml = [[<html><head><title>Get Integer</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="IntegerInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddIntegerField("IntegerInput", DefaltI)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetIntegerField("IntegerInput")
  end
 end -- function end

InquiryTextgBox

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Returns Dialog size in a message box showing the X and Y vaalues.

 function InquiryTextgBox(Header, Quest, DefaltS)
--[[
-- InquiryStringBox for user input with default number value
-- Caller: local x = InquiryTextgBox("Cabinet Maker", "Enter the cabinet Name", "Jim")
-- Dialog Header: "Cabinet Maker"
-- User Question: "Enter the cabinet Name"
-- Default value = Jim
-- Returns = string
]]
   local myHtml = [[<html><head><title>Get Number</title><style type="text/css">html{overflow:auto}body{background-color:#ebebeb}table{width:100%;border:0}body,td,th{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000}.FormButton{font-weight:700;width:85px;font-family:Arial,Helvetica,sans-serif;font-size:12px}body{background-color:#ebebeb;text:#000}</style></head><body><table><tr><td id="QuestionID"><strong>Message Here</strong></td><td><input type="text" id="StringInput" size="10"></td></tr><tr><td colspan="2"></td></tr></table><table><tr><td><input id="ButtonCancel" class="FormButton" name="ButtonCancel" type="button" value="Cancel"></td><td><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td></tr></table></body></html>]]
   local dialog = HTML_Dialog(true, myHtml, 505, 140, Header)
   dialog:AddLabelField("QuestionID", Quest)
   dialog:AddTextField("StringInput", DefaltS)
  if not dialog:ShowDialog() then
    return -1
  else
    return dialog:GetTextField("NumberInput")
  end
 end -- function end

OnLuaButton_InquiryError

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryError(Message)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title><style type = "text/css">.FormButton{font-weight:bold;width:75px;font-family:Arial,Helvetica,sans-serif;font-size:12px;white-space:nowrap}.Error{font-family:Arial,Helvetica,sans-serif;font-size:18px;font-weight:bold;color:#F00;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorMessage{font-family:Arial,Helvetica,sans-serif;font-size:12px;color:#000;font-weight:bold;text-align:left;white-space:nowrap;padding-right:4px;padding-left:10px;padding-top:4px;padding-bottom:4px}.ErrorTable{background-color:#FFF white-space:nowrap}html{overflow:hidden}</style></head><body text = "#000000"><table width="100%" border="0" cellpadding="0" class="ErrorTable"><tr><th align="center" nowrap="nowrap" class="Error">Error!</th></tr><tr><td id="ErrorMessage"><label class="ErrorMessage">-</label></tr><tr><td width="30%" align="right" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "Exit"></td></tr></table></body></html>]]
  local dialogWide =  (#Message + 300)
  local dialog = HTML_Dialog(true, myHtml, 250, dialogWide, "Gadget Error")
  dialog:AddLabelField("ErrorMessage",   Message)
  dialog:ShowDialog()
  Dovetail.InquiryErrorX = Dialog.WindowWidth
  Dovetail.InquiryErrorY = Dialog.WindowHeight
  WriteRegistry()
  return  true
 end -- function end

PresentMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function PresentMessage(Header, Type, Line)
    --[[
     Provides user information on an Error
     Caller = local ItWorked = OnLuaButton_InquiryError("No number found")
     Dialog Header = "Something Error"
     User Message = "No Number etc..."
     Returns = True
   ]]
  local myHtml = [[<html><head><title>Error</title>]] .. DialogWindow.Style ..[[</head><body>
  <table><tr><th valign="top" id="MessageType" class="Error">-</th><td id="MessageLine"><label class="ErrorMessage">-</label><td></tr>
<tr><td></td><td align="right"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td></tr>
</table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 500, 150, Header)
  dialog:AddLabelField("MessageType", Type .. ": ")
  dialog:AddLabelField("MessageLine", Line)
  dialog:ShowDialog()
  return  true
 end -- function end

OnLuaButton_InquiryAbout

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Returns Dialog size in a message box showing the X and Y vaalues.

 function OnLuaButton_InquiryAbout()
local myHtml = [[<html><head><title>About</title>]] .. DialogWindow.Style ..[[</head><body text = "#000000"><table width="680" border="0" cellpadding="0"> <tr> <td align="center" nowrap="nowrap" class="header1-c" id="SysName">Easy Cabinet Maker</td> </tr> <tr> <td align="center" nowrap="nowrap" id="Version" class="ver-c">Version</td> </tr> <tr> <td align="center" nowrap="nowrap"><hr></td> </tr> <tr> <td align="center" nowrap="nowrap" class="header2-c">Disclaimer</td> </tr> <tr> <td align="center" class="p1-l"><p class="p1-l">The ]] .. Dovetail.AppName .. [[ Gadget is a plugin for Vectric software, V-Carve Pro and Aspire.<br> Gadgets are an entirely optional add-in to Vectric's core software products.<br> They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.<br> In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.<br> <br> Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:<br> 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.<br> * If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.<br> 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.<br> 3. This notice may not be removed or altered from any source distribution.<br> <br>The author heavily utilized the SDK documentation and supplied code samples in addition to the outstanding user community on the Vectric User forum.</p></td> </tr> <tr> <td align="center"><a href="https://forum.vectric.com" class="webLink-c">Vectric User Forum</a></td> </tr> <tr> <td align="center"><span class="header2-c">JimAndi</span></td> </tr> <tr> <td align="center"><span class="h1-c">Houston, TX.</span></td> </tr> <tr> <td><hr></td> </tr> <tr> <td width="30%" align="center" style = "width: 15%"><input id = "ButtonOK" class = "FormButton" name = "ButtonOK" type = "button" value = "OK"></td> </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, myHtml, 720, 468, "About")
  dialog:AddLabelField("SysName", Project.ProgramName)
  dialog:AddLabelField("Version", "Version: " .. Project.ProgramVersion)
  dialog:ShowDialog()
  Project.AboutXY = tostring(dialog.WindowWidth) .. " x " .. tostring(dialog.WindowHeight)
  return  true
 end -- function end


Color_HTML

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Color_HTML ()
  MessageBox(" X = " .. tostring(dialog.WindowWidth) ..
             " Y = " .. tostring(dialog.WindowHeight)
 )
-- =====================================================]]
--[[ -- begin HTML for Layer Color
<table>
  <tr>
    <td width="200" align="right" valign="middle" nowrap class="h1-rp">Layer Name</td>
    <td width="300" align="right" valign="middle" nowrap class="h1-l" id="ValueTable">
      <input name="Panel.PinHole" type="text" class="h1-l" id="Panel.PinHole" size="50" maxlength="50"/>
      </td>
    <td width="150"align="right" valign="middle" nowrap class="h1-l"><label for="Panel.LineColor01">Color</label>
      <select name="Panel.LineColor01" id="Panel.LineColor01">
        <option selected="selected">Black</option>
        <option>Blue</option>
        <option>Brown</option>
        <option>Cyan</option>
        <option>Gray</option>
        <option>Green</option>
        <option>Lime</option>
        <option>Magenta</option>
        <option>Maroon</option>
        <option>Navy</option>
        <option>Olive</option>
        <option>Orange</option>
        <option>Purple</option>
        <option>Red</option>
        <option>Silver</option>
        <option>Teal</option>
        <option>White</option>
        <option>Yellow</option>
    </select></td>
  </tr>
</table>
<table width="101%" border="0" id="ButtonTable">
</table>
]] -- end HTML
 end -- function end


Style

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Style()
-- =====================================================]]
DialogWindow.Style = [[ <style>
.DirectoryPicker {
  font-weight: bold;
  font-size: 12px;
  white-space: nowrap;
  background-color: #663300;
  color: #FFFFFF;
}
.FormButton {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
}
.FormButton-Help {
	font-weight: bold;
	width: 75px;
	font-size: 12px;
	white-space: nowrap;
	background-color: #663300;
	color: #FFFFFF;
	padding-left: 10;
	padding-right: 10;
}
.LuaButton {
	font-weight: bold;
	font-size: 12px;
	background-color: #663300;
	color: #FFFFFF;
}
.ToolNameLabel {
	font-weight: bolder;
	font-size: 12px;
	text-align: left;
	color: #000;
	width: 70%;
}
.ToolPicker {
	font-weight: bold;
	text-align: center;
	font-size: 12px;
	text-align: center;
	width: 50px;
	background-color: #663300;
	color: #FFFFFF;
}
.alert-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.alert-l {
	font-size: 14px;
	font-weight: bold;
	text-shadow: 5px 5px 10px #FFF;
	text-align: left;
	width: 100%;
	white-space: nowrap;
}
.alert-r {
	font-size: 14px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.error {
	font-size: 18px;
	font-weight: bold;
	color: #FF0000;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorMessage {
	font-size: 12px;
	color: #000;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 10px;
	padding-top: 4px;
	padding-bottom: 4px;
}
.errorTable {
	background-color: #FFFFFF;
	white-space: nowrap;
}
.p1-l {
	font-size: 12px;
	text-align: left;
}
.h1-c {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h1-cOk {
	font-size: 12px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	width: 15%;
}
.h1-l {
	font-size: 12px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h1-r {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h1-rP {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 4px;
	padding-left: 4px;
}
.h1-rPx {
	font-size: 12px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
	padding-right: 8px;
	padding-left: 8px;
}
.h2-c {
	font-size: 14px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-l {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: left;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h2-r {
	font-size: 14px;
	font-weight: bold;
	color: #663300;
	text-align: right;
	white-space: nowrap;
	text-shadow: 2px 2px white;
}
.h3-bc {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-c {
	font-size: 16px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h3-l {
	font-size: 16px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h3-r {
	font-size: 16px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.h4-c {
	font-size: 18px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
}
.h4-l {
	font-size: 18px;
	font-weight: bold;
	text-align: left;
	white-space: nowrap;
}
.h4-r {
	font-size: 18px;
	font-weight: bold;
	text-align: right;
	white-space: nowrap;
}
.help_But {
	width: 45px;
}
.MyCenter{
	text-align:center;
	width:10;
}
.MyLeft{
	text-align:left;
	width:10;
}
.MyRight{
	text-align:right;
	width:10;
}
.helplabel-r {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
}
.helplabel-rp {
	cursor: pointer;
	white-space: nowrap;
	text-align: right;
	padding-right: 8px;
}
.jsTag-no-vis {
	font-size: 10px;
	display: none;
	text-align: center;
	color: #00F;
	visibility: hidden;
}
.jsbutton {
	background-color: #663300;
	border: 2px solid #999;
	border-right-color: #000;
	border-bottom-color: #000;
	border-top-color: #FFF;
	border-left-color: #FFF;
	text-align: center;
	text-decoration: none;
	font-size: 12px;
	margin: 1px 1px;
	color: #FFFFFF;
}
.p1-c {
	font-size: 12px;
	text-align: center;
}
.p1-r {
	font-size: 12px;
	text-align: right;
}
.ver-c {
	font-size: 10px;
	font-weight: bold;
	text-align: center;
	white-space: nowrap;
	color: #ffd9b3;
}
.webLink-c {
	font-size: 16px;
	font-weight: bold;
	background-color: yellow;
	text-align: center;
	white-space: nowrap;
}
body {
	background-color: #3a4660;
	background-position: center;
	overflow: hidden;
	font-family: arial, helvetica, sans-serif;
	font-size: 12px;
	color: #FFFFFF;
	background-image: url(]].. DialogWindow.myBackGround ..[[);
}
html {
	overflow: hidden
}
table {
	width: 100%;
	border: 0;
}
</style>]]
 end -- function end

Orgin

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Returns Dialog size in a message box showing the X and Y vaalues.

 function Orgin()                                       -- Anchor Point
-- ================================
  DialogWindow.Orgin = [[<table><tr><td colspan="2" class="h2-l">Anchor Point</td></tr><tr class="MyLeft"><td class="MyLeft"><table class="MyCenter"><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V1"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V2"></td></tr><tr><td class="auto-style9">|</td><td><input type="radio" name="DrawingOrigin" checked="checked" value="V3"></td><td valign="top">|</td></tr><tr><td><input type="radio" name="DrawingOrigin" checked="checked" value="V4"></td><td><hr></td><td valign="top"><input type="radio" name="DrawingOrigin" checked="checked" value="V5"></td></tr></table></td><td width="81%"><table><tr class="MyLeft"><td>X</td><td><input name="OriginX0" type="text" id="OriginX" size="8" maxlength="8"></td></tr><tr class="MyLeft"><td>Y</td><td><input name="OriginY0" type="text" id="OriginY" size="8" maxlength="8"></td></tr></table></td></tr></table>]]
 end -- function end


GetColor

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Returns Dialog size in a message box showing the X and Y vaalues.

 function GetColor(str)                                  -- returns the RGB value for the standard color names
-- str = "Purple"
-- returns = 128 0 128
    local Colors = {}
    Colors.Black  = "0,0,0";       Colors.White  = "255,255,255"; Colors.Red    = "255,0,0"
    Colors.Lime   = "0,255,0";     Colors.Blue   = "0,0,255";     Colors.Yellow = "255,255,0"
    Colors.Cyan   = "0,255,255";   Colors.Magenta = "255,0,255";  Colors.Silver = "192,192,192"
    Colors.Gray   = "128,128,128"; Colors.Maroon = "128,0,0";     Colors.Olive  = "128,128,0"
    Colors.Green  = "0,128,0";     Colors.Purple = "128,0,128";   Colors.Teal   = "0,128,128"
    Colors.Navy   = "0,0,128"
    local Red, Green, Blue = 0
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red  = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color Not Found")
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
 end -- function end


StatusMessage

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Returns Dialog size in a message box showing the X and Y vaalues.

 function StatusMessage(Type, Header, Question, length) -- Standardize messaging dialogues
  -- StatusMessage("Alert",    "Alert Test",     "This is a test of Alert",    165)
  -- StatusMessage("Question", "Question Test",  "This is a test of Question", 165)
  -- StatusMessage("Tick",     "Tick Test",      "This is a test of Tick",     165)
  -- StatusMessage("Minus",    "Minus Test",     "This is a test of Minus",    165)
  -- StatusMessage("Error",    "Error Test",     "This is a test of Error",    165)
  -- StatusMessage("Success",  "Success Test",   "This is a test of Success",  165)
  -- StatusMessage("Blank",    "Blank Test",     "This is a test of Blank",    165)
  local Image = ""
  if     Type == "Alert" then
    Image = AlertImage()
  elseif Type == "Question" then
    Image = QuestionImage()
  elseif Type == "Tick" then
    Image = TickImage()
  elseif Type == "Minus" then
    Image = MinusImage()
  elseif Type == "Error" then
    Image = ErrorImage()
  elseif Type == "Success" then
    Image = SuccessImage()
  else -- "Status"
    Image = TickImage()
  end -- if end
  local help = [[<html><head><title>]] .. Header ..[[</title><style>
.FormButton {font-family: Arial, Helvetica, sans-serif;font-weight: bold;font-size: 12px;white-space: nowrap;background-color: #663300;color: #FFFFFF;width: 75px;
}table {width: 100%;border: 0;}.h2-lm {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;}.h2-r {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: right;white-space: nowrap;}.h2-l {font-family: Arial, Helvetica, sans-serif;font-size: 14px;font-weight: bold;text-align: left;white-space: nowrap;}body {background-color: #3a4660;background-position: center;overflow: hidden;font-family: arial, helvetica, sans-serif;font-size: 12px;color: #FFFFFF;background-image: url(]] .. myBackGround() .. [[);}html {overflow: hidden}</style></head><body><table> <tr>  <td class="h2-l"><]] .. Image .. [[" width="60" height="60"></td>
    <td class="h2-lm" id="Question">]] .. Question .. [[</td></tr><tr><td colspan=2><h2><span></span></h2></td>
    </tr></table><table><tr><td class="h2-r"><input id="ButtonOK" class="FormButton" name="ButtonOK" type="button" value="OK"></td>
    </tr></table></body></html>]]
  local dialog = HTML_Dialog(true, help , 550,  length, Header)
  dialog:ShowDialog()
  return true
end -- function end 

DialogStringChecks

function DialogStringChecks()
  local MyTrue = false
  if Milling.LNBottomProfile == "" then
    MessageBox("Error: Bottom Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSideProfile  == "" then
    MessageBox("Error: Side Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif  Milling.LNSidePocket  == "" then
    MessageBox("Error: Side Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontProfile == "" then
    MessageBox("Error: Front Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNFrontPocket  == "" then
    MessageBox("Error: Front Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackProfile  == "" then
    MessageBox("Error: Back Profile layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBackPocket == "" then
    MessageBox("Error: Back Pocket layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNDrawNotes == "" then
    MessageBox("Error: Draw Notes layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNPartLabels == "" then
    MessageBox("Error: Part Lables layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Milling.LNBlume == "" then
    MessageBox("Error: Blume layer name cannot be blank")
    OnLuaButton_InquiryLayers()
  elseif Project.ProjectName == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactEmail  == "" then
    MessageBox("Error: Contact Email cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactName == "" then
    MessageBox("Error: Contact Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ContactPhoneNumber == "" then
    MessageBox("Error: Project Name cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.DrawerID == "" then
    MessageBox("Error: Contact Phone Number cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  elseif Project.ProjectPath == "" then
    MessageBox("Error: Project Path cannot be blank")
    OnLuaButton_InquiryProjectInfo()
  else
    MyTrue = true
  end -- if end
  return MyTrue
end -- function end

Directory and File Tools

Back.jpg

This object is a name-value pair that represents a Document.


MakeFolder()

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Returns Dialog size in a message box showing the X and Y values.

 function MakeFolder(xPath)
    os.execute( "mkdir  " .. xPath)
    return true
  end -- function end

PathFix()

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 function PathFix(xPath)              -- Returns path with /
    return string.gsub(xPath, "\\", "/")
  end -- function end

IsDir()

Validates a directory path

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function IsDir(path)                     -- Returns true if path is found
    local function exists(file)
      local ok, err, code = os.rename(file, file)
      if not ok then
        if code == 13 then
          return true
        end -- if end
      end -- if end
      return ok, err
    end -- function end
    return exists(path.."/")
  end -- function end



FileExists()

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Returns Dialog size in a message box showing the X and Y values.

 function FileExists(name)
-- FileExists(name
-- DisplayMessageBox(name)
    local f=io.open(name,"r")
    if f~=nil then
      io.close(f)
      return true
    else
      return false
    end
  end -- function end

DirectoryProcessor()

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Returns number of files that were processed by an operation.

 function DirectoryProcessor(job, dir_name, filter, do_sub_dirs, function_ptr)
      local num_files_processed = 0
      local directory_reader = DirectoryReader()
      local cur_dir_reader = DirectoryReader()
      directory_reader:BuildDirectoryList(dir_name, do_sub_dirs)
      directory_reader:SortDirs()
      local number_of_directories = directory_reader:NumberOfDirs()
      for i = 1, number_of_directories do
        local cur_directory = directory_reader:DirAtIndex(i)
         -- get contents of current directory
         -- dont include sub dirs, use passed filter
        cur_dir_reader:BuildDirectoryList(cur_directory.Name, false)
        cur_dir_reader:GetFiles(filter, true, false)
         -- call passed method for each file:
        local num_files_in_dir = cur_dir_reader:NumberOfFiles()
        for j=1, num_files_in_dir  do
          local file_info = cur_dir_reader:FileAtIndex(j)
          if not function_ptr(job, file_info.Name) then
            return true
          end -- if end
           num_files_processed = num_files_processed + 1
        end -- for end
        -- empty out our directory object ready for next go
        cur_dir_reader:ClearDirs()
        cur_dir_reader:ClearFiles()
      end -- for end
      return num_files_processed
  end -- function end 

Drawing Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.


DrawArrowLineArrow

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Draws a dimension line with arrow heads and extension leaders

function DrawArrowLineArrow(Pt1, Ext1, Pt2, Ext2, Off, Str, Layer, scale)
  -- DrawArrowLineArrow(pt1, true, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- both
  -- DrawArrowLineArrow(pt1, true, pt3, false, 2.5, "122.5", "TestLayer", 6.0) -- first leader only
  -- DrawArrowLineArrow(pt1, false, pt3, true, 2.5, "122.5", "TestLayer", 6.0) -- second leader only
  -- -----------------------------------------------------]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local DimArrow1Angle = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local DimArrow2Angle = DimArrow1Angle + 180.0
    local LederAng       = DimArrow1Angle + 90.0
    local LedDrop        = LederAng + 180.0
    local TxtCenter      =  GetDistance(Pt1, Pt2) * 0.5
    local ArrowLen       = 0.125 * scale
    local StrSet         = (string.len(Str) * ArrowLen) * 0.5
    local PT01A          = Polar2D(Pt1, LederAng, ArrowLen * 2.0)
    local PT02A          = Polar2D(PT01A, LederAng, Off)
    local PT03A          = Polar2D(PT02A, LederAng, ArrowLen)
    local PT01B          = Polar2D(Pt2, LederAng, ArrowLen * 2.0)
    local PT02B          = Polar2D(PT01B, LederAng, Off)
    local PT03B          = Polar2D(PT02B, LederAng, ArrowLen)
    local Apt1           = Polar2D(PT02A, DimArrow1Angle + 15.0, ArrowLen)
    local Apt2           = Polar2D(PT02A, DimArrow1Angle - 15.0, ArrowLen)
    local TxtPt1         = Polar2D(Polar2D(PT02A, DimArrow1Angle, TxtCenter), DimArrow1Angle + 90.0, ArrowLen)
    local TxtPt          = Polar2D(TxtPt1, DimArrow2Angle, StrSet)
    local ArrowHead      = (ArrowLen * 0.333)
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Apt1)
    line1:LineTo(PT02A)
    line1:LineTo(Apt2)
    line1:LineTo(Apt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local Apt3 = Polar2D(PT02B, DimArrow2Angle + 15.0, ArrowLen)
    local Apt4 = Polar2D(PT02B, DimArrow2Angle - 15.0, ArrowLen)
    local line2 = Contour(0.0)
    local layer2 = job.LayerManager:GetLayerWithName(Layer)
    line2:AppendPoint(Apt3)
    line2:LineTo(PT02B)
    line2:LineTo(Apt4)
    line2:LineTo(Apt3)
    layer2:AddObject(CreateCadContour(line2), true)
    if Ext1 then
      local lineA = Contour(0.0)
      local layerA = job.LayerManager:GetLayerWithName(Layer)
      lineA:AppendPoint(PT01A)
      lineA:LineTo(PT03A)
      layerA:AddObject(CreateCadContour(lineA), true)
    end -- if end
    if Ext2 then
      local lineB = Contour(0.0)
      local layerB = job.LayerManager:GetLayerWithName(Layer)
      lineB:AppendPoint(PT01B)
      lineB:LineTo(PT03B)
      layerB:AddObject(CreateCadContour(lineB), true)
    end -- if end
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(PT02A)
    lineC:LineTo(PT02B)
    layerC:AddObject(CreateCadContour(lineC), true)
    DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, DimArrow1Angle)
    return true
  end -- function end

LayerClear

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Deletes Layer if empty.

function LayerClear(LayerName)
   local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
   if Mylayer.IsEmpty then
     Milling.job.LayerManager:RemoveLayer(Mylayer)
   end -- if end
   return true
 end -- function end

LeaderLine

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function DrawLeader(Pt1, Pt2, Pt3, Str, Layer, scale)   --Draws a leader with text
  --[[
  DrawLeader(pt1, pt2, "122.5", "TestLayer", 6.0)
  --]]
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: No job loaded")
      return false
    end -- if end
    local ArrowLen       = 0.125 * scale
    local DimArrowAngle  = GetPolarDirection(Pt1, Pt2, Polar2D(Pt2, 0.0, 1.0))
    local TxtAngle       = GetPolarDirection(Pt2, Pt3, Polar2D(Pt3, 0.0, 1.0))
    local TxtPt          = Polar2D(Polar2D(Pt3, TxtAngle, ArrowLen), TxtAngle-45, H(ArrowLen))
    local Apt1           = Polar2D(Pt1, DimArrowAngle + 15.0, ArrowLen)
    local Apt2           = Polar2D(Pt1, DimArrowAngle - 15.0, ArrowLen)
    local ArrowHead      = ArrowLen * 0.333
    local line1          = Contour(0.0)
    local layer1         = job.LayerManager:GetLayerWithName(Layer)
    line1:AppendPoint(Pt1)
    line1:LineTo(Apt2) ;  line1:LineTo(Apt1) ; line1:LineTo(Pt1)
    layer1:AddObject(CreateCadContour(line1), true)
    local lineC = Contour(0.0)
    local layerC = job.LayerManager:GetLayerWithName(Layer)
    lineC:AppendPoint(Pt1)
    lineC:LineTo(Pt2)
    lineC:LineTo(Pt3)
    layerC:AddObject(CreateCadContour(lineC), true)
    if IsAllNumber(Str) then
      DrawWriter(Double2Fraction(Str), TxtPt, ArrowLen, Layer, TxtAngle)
    else
      DrawWriter(Str, TxtPt, ArrowLen, Layer, TxtAngle)
    end -- if end
    return true
  end -- function end

Scale

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Provides the correct scale rate-based drawing units.

function Scale(Num)
   local mtl_block = MaterialBlock()
   if mtl_block.InMM then
     return Num * 25.4
   else
     return Num
   end
 end -- function end

AssyHoler

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Draws Assy Holes in a stright line (Rabbet and/or Dado).

function AssyHoler(pt1, pt2, PartName)                  -- Draws Assy Holes in a stright line
     local Ang1 = GetPolarDirection(pt1, pt2)
     local Ang2 = GetPolarDirection(pt2, pt1)
            pt1 = Polar2D(pt1, Ang1, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
            pt2 = Polar2D(pt2, Ang2, Milling.AssemblyHoleStartEnd)
     DrawCircle(pt2, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
     local Dist = GetDistance(pt1, pt2)
     if Project.Debugger then
        DMark("pt1", pt1)
        DMark("pt2", pt2)
     end -- if end 
     BaseScrew(2)
     Milling.AssemblyHoleSpace = ((Milling.AssemblyHoleMaxSpace + Milling.AssemblyHoleMinSpace) * 0.5)
     HoleCount = Round(math.floor(Dist / Milling.AssemblyHoleSpace))
     HoleSpacing = (Dist / HoleCount)
     HoleCount = (Dist / HoleSpacing)
     if (Dist > (HoleSpacing * 2.0)) then
     for i = HoleCount, 1, -1 do
       pt1 = Polar2D(pt1, Ang1, HoleSpacing)
       DrawCircle(pt1, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
       if Project.Debugger then
 >       DMark("pt1w", pt1)
       end -- if end
       BaseScrew(1)
     end -- for end
   elseif (Dist > HoleSpacing) then
     ptC = Polar2D(pt1, Ang1, Dist / 2.0)
     if Project.Debugger then
       DMark("ptC", ptC)
     end -- if end
     DrawCircle(ptC, Milling.AssemblyHoleRad, Milling.LNAssemblyHole .. PartName)
   else
     -- Done No Holes
   end -- if end
   return true
 end -- function end

DrawBoneCenter2Pts

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Draws dog bone joints.

function DrawBoneCenter2Pts(pt1, pt2, SlotWidth, BitRadius)
   Local Project = {}
   Project.job   = VectricJob()
   Project.ang   = GetPolarDirection(pt1, pt2)
   Project.dis   = H(SlotWidth)
   Project.bit   = math.sin(math.rad(45.0)) * BitRadius
   Project.ptA   = Polar2D(pt1, Project.ang +  90.0, Project.dis)
   Project.ptAa  = Polar2D(Project.ptA, Project.ang, Project.bit)
   Project.ptAb  = Polar2D(Project.ptA, Project.ang + 270.0, Project.bit)
   Project.ptB   = Polar2D(pt1, Project.ang + 270.0, Project.dis)
   Project.ptBa  = Polar2D(Project.ptB, Project.ang +  90.0, Project.bit)
   Project.ptBb  = Polar2D(Project.ptB, Project.ang, Project.bit)
   Project.ptC   = Polar2D(pt2, Project.ang + 270.0, Project.dis)
   Project.ptCa  = Polar2D(Project.ptC, Project.ang +  90.0, Project.bit)
   Project.ptCb  = Polar2D(Project.ptC, Project.ang - 180.0, Project.bit)
   Project.ptD   = Polar2D(pt2, Project.ang +  90.0, Project.dis)
   Project.ptDa  = Polar2D(Project.ptD, Project.ang - 180.0, Project.bit)
   Project.ptDb  = Polar2D(Project.ptD, Project.ang + 270.0, Project.bit)
   Project.line  = Contour(0.0)
   Project.layer = Project.job.LayerManager:GetLayerWithName("DogBone")
   Project.line:AppendPoint(Project.ptAa)
   Project.line:ArcTo(Project.ptAb, 1.0)
   Project.line:LineTo(Project.ptBa)
   Project.line:ArcTo(Project.ptBb, 1.0)
   Project.line:LineTo(Project.ptCb)
   Project.line:ArcTo(Project.ptCa, 1.0)
   Project.line:LineTo(Project.ptDb)
   Project.line:ArcTo(Project.ptDa, 1.0)
   Project.line:LineTo(Project.ptAa)
   Project.layer:AddObject(CreateCadContour(Project.line), true)
   return true
 end -- function end

InsideCornerNipper

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Draws the nipping of a corner for easy fitting.

function InsideCornerNipper(AngPlung, BitRadius, CornerPt)
   local NipLength = math.sin(math.rad(45.0)) * ((BitRadius + 0.04) * 2.0)
   local Pt1, Pt2 = Point2D()
   if Material.Orientation == "V" then
     Pt1 = Polar2D(CornerPt, (AngPlung + 90.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 90.0) + 45.0, NipLength)
   else
     Pt1 = Polar2D(CornerPt, (AngPlung + 180.0) - 45.0, NipLength)
     Pt2 = Polar2D(CornerPt, (AngPlung + 180.0) + 45.0, NipLength)
   end
   return Pt1, Pt2
 end -- function end

AddGroupToJob

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Builds a Grouping from the layer selection.

function AddGroupToJob(job, group, layer_name)
   --[[  --------------- AddGroupToJob --------------------------------------------------|
   |  Add passed group to the job - returns object created
   |  Parameters:
   |     job              -- job we are working with
   |     group            -- group of contours to   add to document
   |     layer_name       -- name of layer group will be created on|
   |  Return Values:
   |     object created to represent group in document
   ]]
   --  create a CadObject to represent the  group
   local cad_object = CreateCadGroup(group);
   -- create a layer with passed name if it doesnt already exist
   local layer = job.LayerManager:GetLayerWithName(layer_name)
   -- and add our object to it
   layer:AddObject(cad_object, true)
   return cad_object
  end -- function end

DrawArc

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Draws an Arc from points provided.

function DrawArc(PtS, PtE, ArcRadius, Layer)
   --[[Draw Arc
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Arc"
   DrawArc(MyPt1, MyPt2, -0.456, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(PtS)
       line:ArcTo(PtE,1);
       layer:AddObject(CreateCadContour(line), true)
       return true
     end -- function end

DrawEllipse

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Draws a DrawEllipse from points provided.

function DrawEllipse(CenterPt, LongAxe, ShortAxe, Layer)
   local LongAngle = 90.0
   local ValueAB = (LongAxe - ShortAxe) * 0.50
   local ValueAC = ValueAB * math.cos(math.rad(LongAngle))
   local job = VectricJob()
   local LRad = LongAxe * 0.50
   local ptT = Polar2D(CenterPt, LongAngle, LRad)
   local X = 0.0
   local pty = Point2D(0.0,0.0)
   local ptx = Point2D(0.0,0.0)
   local mylayer = job.LayerManager:GetLayerWithName(Layer)
   local line = Contour(0.0)
         line:AppendPoint(ptT)
     while (X < 360.0) do
        pty = Polar2D(CenterPt, LongAngle + X, LRad)
    ValueAC = ValueAB * math.cos(math.rad(LongAngle + X))
    if ((LongAngle + X) >= 90.0) then
      ptx = Polar2D(pty, 180.0, ValueAC)
    else
      ptx = Polar2D(pty,   0.0, ValueAC)
    end
    line:LineTo(ptx)
    X = X + 1
   end -- while end
   line:LineTo(ptT)
   mylayer:AddObject(CreateCadContour(line), true)
   return true
 end -- function end

DrawEllipse1

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Draws a DrawEllipse from points provided.

function DrawEllipse1(DrawEllipse_CenterPt, DrawEllipse_LongAxe, DrawEllipse_ShortAxe, DrawEllipse_LongAxeAngle, DrawEllipse_Layer)
     -- ---------------------------------------------------]]
     function H(x)                                         -- Returns half the value
       return x * 0.5
     end -- function end
     -- ---------------------------------------------------]]
     function Polar2D(pt, ang, dis)                        -- Calculate a new point based on reference point, angle and distance.
     -- Returns a 2Dpoint(x, y)
       return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
     end -- End Function
     -- ---------------------------------------------------]]
     function GetDistance(objA, objB)
       local xDist = objB.x - objA.x
       local yDist = objB.y - objA.y
       return math.sqrt((xDist ^ 2) + (yDist ^ 2))
     end -- function end
     -- ---------------------------------------------------]]
     function Radius2Bulge (p1, p2, Rad)
       local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
       local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
       local bulge = (2 * seg) / chord
       return bulge
     end -- function end
     -- ---------------------------------------------------]]
   function GetPolarAngle(Start, Corner, End)
     local function GetPolarDirection(point1, point2)              --
       local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
       if point1.X < point2.X then
         if point1.Y < point2.Y then
           ang = ang + 0.0
         else
           ang = 360.0 - ang
         end -- if end
       else
         if point1.Y < point2.Y then
           ang = 180.0 - ang
         else
           ang = ang + 180.0
         end -- if end
       end -- if end
       if ang >=360 then
         ang = ang -360.0
       end -- if end
       return ang
     end -- function end
     return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
   end -- function end
     -- ---------------------------------------------------]]
 
     -- Call = DrawEllipse(2DPoint(20.0, 20.0), 20.0, 10.0, 0.0, "Jim")
     local job = VectricJob()
     local EndRadius = 0.0
     local TopRadius = 0.0
     local ptT = Polar2D(DrawEllipse_CenterPt,  (90.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptB = Polar2D(DrawEllipse_CenterPt, (270.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_ShortAxe))
     local ptR = Polar2D(DrawEllipse_CenterPt,   (0.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptL = Polar2D(DrawEllipse_CenterPt, (180.0 + DrawEllipse_LongAxeAngle), H(DrawEllipse_LongAxe))
     local ptC = DrawEllipse_CenterPt
     --[[
       DMark("ptC", ptC)
       DMark("ptT", ptT)
       DMark("ptB", ptB)
       DMark("ptL", ptL)
       DMark("ptR", ptR)]]
     local C_Offset = H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe)
     local LT_SlopeDist = H(GetDistance(ptL, ptT) - H(DrawEllipse_LongAxe - DrawEllipse_ShortAxe))
     local LT_Dist  = GetDistance(ptL, ptT)
     local LT_Angle = math.abs(90.0 - GetAngle(ptT, ptL, ptC))
     local pt_a = Polar2D(ptL, LT_Angle + DrawEllipse_LongAxeAngle, LT_SlopeDist)
     local aT_Dist  = GetDistance(pt_a, ptT)
     local aC_Dist = aT_Dist / (math.tan(math.rad(LT_Angle)))
     local Tc_Dist = math.sqrt(aT_Dist^2 + aC_Dist^2)
     local pt_c = Polar2D(ptT, (270.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local cC_Dist  = GetDistance(pt_c, ptC)
     local b_Dist = math.tan(math.rad(LT_Angle)) * cC_Dist
     local pt_b = Polar2D(ptC, (180.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt_d = Polar2D(ptB,  (90.0 + DrawEllipse_LongAxeAngle), Tc_Dist)
     local pt_e = Polar2D(ptC,   (0.0 + DrawEllipse_LongAxeAngle), b_Dist)
     local pt1  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt2  = Polar2D(pt_d, (270.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     local pt3  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) - LT_Angle, Tc_Dist)
     local pt4  = Polar2D(pt_c,  (90.0 + DrawEllipse_LongAxeAngle) + LT_Angle, Tc_Dist)
     --[[
       DMark("pt1", pt1)
       DMark("pt2", pt2)
       DMark("pt3", pt3)
       DMark("pt4", pt4)
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
       line:AppendPoint(pt1)
       line:LineTo(pt2)
       line:LineTo(pt3)
       line:LineTo(pt4)
       line:LineTo(pt1)
       layer:AddObject(CreateCadContour(line), true)]]
     local T_Sec   = GetDistance(ptC, ptT) - H(GetDistance(pt1, pt4))
     local R_Sec   = GetDistance(ptC, ptR) - H(GetDistance(pt1, pt2))
     local T_Chor  = GetDistance(pt1, pt2)
     local R_Chor  = GetDistance(pt1, pt4)
     local T_Bulge = Radius2Bulge (pt1, pt2, Tc_Dist)
     local L_Bulge = Radius2Bulge (pt1, pt4, GetDistance(ptL, pt_b))
 
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(DrawEllipse_Layer)
     line:AppendPoint(pt1)
     line:ArcTo(pt2, T_Bulge)
     line:ArcTo(pt3, L_Bulge)
     line:ArcTo(pt4, T_Bulge)
     line:ArcTo(pt1, L_Bulge)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
  end -- function end

DrawBox

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Draws a Box from points provided.

function DrawBox(p1, p2, p3, p4, Layer)
     --[[ Draw Box
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyPt2 = Point2D(1.0,3.0)
     local MyPt3 = Point2D(3.0,1.0)
     local MyPt4 = Point2D(3.0,3.0)
     local layer = "My Box"
     DrawBox(MyPt1 ,MyPt2, MyPt3, MyPt4, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end -- if end
       local line = Contour(0.0)
       local layer = job.LayerManager:GetLayerWithName(Layer)
       line:AppendPoint(p1)
       line:LineTo(p2)
       line:LineTo(p3)
       line:LineTo(p4)
       line:LineTo(p1)
       layer:AddObject(CreateCadContour(line), true)
       return true
 end -- function end

DrawCircle

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Draws a circle.

function DrawCircle(Pt1, CenterRadius, Layer)
   --[[ ==Draw Circle==
     function main(script_path)
     local MyPt1 = Point2D(1.0,1.0)
     local MyRad = 3.0
     local layer = "My Box"
     DrawCircle(MyPt1, MyRad, Layer)
     return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end -- if end
     local pa = Polar2D(Pt1,   180.0, CenterRadius)
     local pb = Polar2D(Pt1,     0.0, CenterRadius)
     local Contour = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     Contour:AppendPoint(pa)
     Contour:ArcTo(pb, 1)
     Contour:ArcTo(pa, 1)
     layer:AddObject(CreateCadContour(Contour), true)
     return true
 end -- function end


DrawLine

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Draws a Line from points provided.

function DrawLine(Pt1, Pt2, Layer)
   --[[Draws a line from Pt1 to Pt2 on the layer name.
   function main(script_path)
   local MyPt1 = Point2D(3.5,3.8)
   local MyPt2 = Point2D(3.5,6.8)
   local layer = "My Line"
   DrawLine(MyPt1 , MyPt2, MyPt3, Layer)
   return true
   end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(Pt1)
     line:LineTo(Pt2)
     layer:AddObject(CreateCadContour(line), true)
     return true
 end -- function end

DrawStar

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Draws a Star from points provided.

function DrawStar(pt1, InRadius ,OutRadius, layer)      --This draw function requires the center point, inter star radius, outer star radius and layer name.
   --[[
     function main(script_path)
       local MyPt = Point2D(3.5,3.8)
       local InRadius = 9.0
       local OutRadius= 20.0
       local layer = "My Star"
       DrawStar(MyPt , InRadius ,OutRadius, layer)
       return true
     end -- function end
   -- -----------------------------------------------------]]
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local p1 =  Polar2D(pt1,  18.0,  OutRadius)
     local p2 =  Polar2D(pt1,  54.0,  InRadius)
     local p3 =  Polar2D(pt1,  90.0,  OutRadius)
     local p4 =  Polar2D(pt1,  126.0, InRadius)
     local p5 =  Polar2D(pt1,  162.0, OutRadius)
     local p6 =  Polar2D(pt1,  198.0, InRadius)
     local p7 =  Polar2D(pt1,  234.0, OutRadius)
     local p8 =  Polar2D(pt1,  270.0, InRadius)
     local p9 =  Polar2D(pt1,  306.0, OutRadius)
     local p0 =  Polar2D(pt1,  342.0, InRadius)
     local line = Contour(0.0)
    -- local layers = job.LayerManager:GetLayerWithName(layer)
     line:AppendPoint(p1);
     line:LineTo(p2);  line:LineTo(p3)
     line:LineTo(p4);  line:LineTo(p5)
     line:LineTo(p6);  line:LineTo(p7)
     line:LineTo(p8);  line:LineTo(p9)
     line:LineTo(p0);  line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
 end -- function end

DrawTriangle

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Draws a Triangle from points provided.

function DrawTriangle(p1, p2, p3, Layer)
   --<nowiki>[[Draw Triangle
     function main(script_path)
       local MyPt1 = Point2D(3.5,3.8)
       local MyPt2 = Point2D(3.5,6.8)
       local MyPt3 = Point2D(9.8,6.8)
       local layer = "My Triangle"
       DrawTriangle(MyPt1 , MyPt2, MyPt3, Layer)
       return true
     end -- function end 
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: No job loaded")
       return false
     end
     local line = Contour(0.0)
     local layer = job.LayerManager:GetLayerWithName(Layer)
     line:AppendPoint(p1)
     line:LineTo(p2)
     line:LineTo(p3)
     line:LineTo(p1)
     layer:AddObject(CreateCadContour(line), true)
     job:Refresh2DView()
     return true
   end -- function end
   -- =====================================================]]
   function Radius2Bulge (p1, p2, Rad)
     local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
     local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
     local bulge = (2 * seg) / chord
     return bulge
   end
   -- =====================================================]]
   function ChordSeg2Radius (Chr, Seg)
     local rad =  (((Chr * Chr)/(Seg * 4)) + Seg) / 2.0
     return rad
 end -- function end

CreateJob

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Create a new job/drawing setup.

function CreateJob(job_name, width, height, thickness, in_mm, job_origin, z_on_surface)
 --[[ ----------- CreateJob -------------------------------------------------
   | This function was provided "as is" by Vectric technical team and a part of the gadget API documentation.
   | Create a new empty job with the passed settings]]
   -- we fill in most of our bounds in a Box2D
   local job_bounds = Box2D()
   local blc = Point2D(0, 0)
   local trc = Point2D(width, height)
   local origin_offset = Vector2D(0,0)
   -- calculate bottom left corner offset for chosen origin
   if Template.DXFOrientation == "Vertical" then
     trc = Point2D(height, width)
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(height, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(height, width)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, width)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(height / 2, width / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(height / 2, width / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   else
     if (job_origin == "BLC") then
       origin_offset:Set(0, 0)
     elseif (job_origin == "BRC") then
       origin_offset:Set(width, 0)
     elseif (job_origin == "TRC") then
       origin_offset:Set(width, height)
     elseif (job_origin == "TLC") then
       origin_offset:Set(0, height)
     elseif (job_origin == "CENTRE") then
       origin_offset:Set(width / 2, height / 2)
     elseif (job_origin == "CENTER") then
       origin_offset:Set(width / 2, height / 2)
     else
       MessageBox("Unknown XY origin specified " .. job_origin)
     end
   end
   -- subtract the origin offset vector from our 'standard' corner positions to get position for corners for requested origin
   blc = blc - origin_offset
   trc = trc - origin_offset
   job_bounds:Merge(blc)
   job_bounds:Merge(trc)
   local success = CreateNewJob(job_name,job_bounds,thickness,in_mm,z_on_surface)
   return success
 end -- function end

DrawFontGrid - Draws font grid to create letters

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Draws the font grid for drawing new letters.

function DrawFontGrid(job)
     local pt = Point2D(0.3,0.3)
     local scl  = 1.0 -- (scl * 0.5)
     local pA0  = pt
     local ang  = 0.0
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl))
     local pA2  = Polar2D(pt, ang + 90.0000, (0.5000 * scl))
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl))
     local pA4  = Polar2D(pt, ang + 90.0000, (1.0000 * scl))
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl))
     local pA6  = Polar2D(pt, ang + 90.0000, (1.5000 * scl))
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl))
     local pA8  = Polar2D(pt, ang + 90.0000, (2.0000 * scl))
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl))
     local pA10 = Polar2D(pt, ang + 90.0000, (2.5000 * scl))
 
     PointCircle(pA0)
     PointCircle(pA1)
     PointCircle(pA2)
     PointCircle(pA3)
     PointCircle(pA4)
     PointCircle(pA5)
     PointCircle(pA6)
     PointCircle(pA7)
     PointCircle(pA8)
     PointCircle(pA9)
     PointCircle(pA10)
 
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl))
     local pB1  = Polar2D(pt, ang + 45.0000, (0.3536 * scl))
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl))
     local pB3  = Polar2D(pt, ang + 71.5651, (0.7906 * scl))
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl))
     local pB5  = Polar2D(pt, ang + 78.6901, (1.2748 * scl))
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl))
     local pB7  = Polar2D(pt, ang + 81.8699, (1.7678 * scl))
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl))
     local pB10 = Polar2D(pt, ang + 84.2894, (2.5125 * scl))
 
     PointCircle(pB0)
     PointCircle(pB1)
     PointCircle(pB2)
     PointCircle(pB3)
     PointCircle(pB4)
     PointCircle(pB5)
     PointCircle(pB7)
     PointCircle(pB8)
     PointCircle(pB10)
 
     local pC0 = Polar2D(pt, ang +  0.0000, (0.5000 * scl))
     local pC1 = Polar2D(pt, ang + 26.5650, (0.5590 * scl))
     local pC2 = Polar2D(pt, ang + 45.0000, (0.7071 * scl))
     local pC3 = Polar2D(pt, ang + 56.3099, (0.9014 * scl))
     local pC4 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC5 = Polar2D(pt, ang + 68.1993, (1.3463 * scl))
     local pC6 = Polar2D(pt, ang + 71.5650, (1.5811 * scl))
     local pC7 = Polar2D(pt, ang + 63.4342, (1.1180 * scl))
     local pC8 = Polar2D(pt, ang + 74.0550, (1.8201 * scl))
     local pC10 = Polar2D(pt, ang + 78.6899, (2.5495 * scl))
 
     PointCircle(pC0)
     PointCircle(pC1)
     PointCircle(pC2)
     PointCircle(pC3)
     PointCircle(pC4)
     PointCircle(pC6)
     PointCircle(pC8)
     PointCircle(pC10)
 
     local pD0 = Polar2D(pt, ang +  0.0000, (0.6250 * scl))
     local pD1 = Polar2D(pt, ang + 21.8014, (0.6731 * scl))
     local pD2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pD4 = Polar2D(pt, ang + 57.9946, (1.1792 * scl))
     local pD7 = Polar2D(pt, ang + 70.3462, (1.8583 * scl))
     local pD8 = Polar2D(pt, ang + 72.6460, (2.0954 * scl))
 
     PointCircle(pD0)
     PointCircle(pD1)
     PointCircle(pD2)
     PointCircle(pD4)
     PointCircle(pD7)
     PointCircle(pD8)
 
     local pE0 = Polar2D(pt, ang +  0.0000, (0.7500 * scl))
     local pE1 = Polar2D(pt, ang + 18.4346, (0.7906 * scl))
     local pE2 = Polar2D(pt, ang + 33.6901, (0.9014 * scl))
     local pE3 = Polar2D(pt, ang + 45.0000, (1.0607 * scl))
     local pE5 = Polar2D(pt, ang + 59.0371, (1.4578 * scl))
     local pE6 = Polar2D(pt, ang + 63.4349, (1.6771 * scl))
     local pE7 = Polar2D(pt, ang + 66.4349, (1.9039 * scl))
     local pE8 = Polar2D(pt, ang + 69.4440, (2.1360 * scl))
 
     PointCircle(pE0)
     PointCircle(pE1)
     PointCircle(pE2)
     PointCircle(pE3)
     PointCircle(pE5)
     PointCircle(pE6)
     PointCircle(pE7)
     PointCircle(pE8)
 
     local pF0 = Polar2D(pt, ang +  0.0000, (1.0000 * scl))
     local pF1 = Polar2D(pt, ang + 14.0360, (1.0308 * scl))
     local pF2 = Polar2D(pt, ang + 26.5651, (1.1180 * scl))
     local pF3 = Polar2D(pt, ang + 36.8699, (1.2500 * scl))
     local pF4 = Polar2D(pt, ang + 45.0000, (1.4142 * scl))
     local pF5 = Polar2D(pt, ang + 51.3425, (1.6006 * scl))
     local pF6 = Polar2D(pt, ang + 56.3099, (1.8025 * scl))
     local pF7 = Polar2D(pt, ang + 60.2551, (2.0156 * scl))
     local pF8 = Polar2D(pt, ang + 63.4349, (2.2361 * scl))
 
     PointCircle(pF0)
     PointCircle(pF1)
     PointCircle(pF2)
     PointCircle(pF3)
     PointCircle(pF4)
     PointCircle(pF5)
     PointCircle(pF6)
     PointCircle(pF7)
     PointCircle(pF8)
 
     local pG0 = Polar2D(pt, ang +  0.0000, (1.2500 * scl))
     local pG1 = Polar2D(pt, ang + 11.3099, (1.2748 * scl))
     local pG2 = Polar2D(pt, ang + 21.8014, (1.3463 * scl))
     local pG3 = Polar2D(pt, ang + 30.9638, (1.4577 * scl))
     local pG4 = Polar2D(pt, ang + 38.6598, (1.6008 * scl))
     local pG5 = Polar2D(pt, ang + 45.0000, (1.7678 * scl))
     local pG6 = Polar2D(pt, ang + 50.1944, (1.9526 * scl))
     local pG7 = Polar2D(pt, ang + 54.4623, (2.1506 * scl))
     local pG8 = Polar2D(pt, ang + 57.9946, (2.3585 * scl))
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))
 
     PointCircle(pG0)
     PointCircle(pG1)
     PointCircle(pG2)
     PointCircle(pG3)
     PointCircle(pG4)
     PointCircle(pG5)
     PointCircle(pG6)
     PointCircle(pG7)
     PointCircle(pG8)
     PointCircle(pG10)
 
     local pH0  = Polar2D(pt, ang + 0.0000, (1.5000 * scl))
     local pH10 = Polar2D(pt, 63.4349,      (2.7951 * scl))
     PointCircle(pH0)
     PointCircle(pH10)
     job:Refresh2DView()
     return true
   end
 
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = string.upper(what)
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       ptx = MonoFont(job, ptx, y, size, lay, ang)
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true ;
 end -- function end

DrawWriter - Draws Upper and Lower case text on the drawing

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function DrawWriter(what, where, size, lay, ang) -- Draws Upper and Lower case text on the drawing.
   --[[ How to use:
   |    local TextMessage = "Your Text Here"
   |    local TextPt = Point2D(3.5,3.8)
   |    local TextHight = 0.5
   |    local TextLayer = "Text Layer"
   |    local TextAng = 20.0
   |    DrawWriter(TextMessage, TextPt , TextHight , TextLayer, TextAng)
   |    -- ==Draw Writer==
   |    -- Utilizing a provided string of text, the program walks the string and reproduces each letter (parametrically) on the drawing using vectors.
   function main()
       -- create a layer with passed name if it doesn't already exist
     local job = VectricJob()
     if not job.Exists then
          DisplayMessageBox("No job loaded")
          return false;
     end
     local TextMessage = "Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 2 3 4 5 6 7 8 9 0 ! @ # $ % & * ( ) { } [ ] ? , . : ; '' ' _ - + = ~ ^ < > |"
     local TextPt = Point2D(0.1, 2.0)
     local TextHight = 0.25
     local TextLayer = "Gadget Text"
     local TextAng = 10.0
     DrawWriter(TextMessage, TextPt, TextHight, TextLayer, TextAng)
     job:Refresh2DView()
     return true
   end
   --]]
   -- =========================================================================
   local function Polar2D(pt, ang, dis)
     return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
   end
   -- =========================================================================
   local function MonoFont(job, pt, letter, scl, lay, ang)
     scl = (scl * 0.5) ;
     local pA0 = pt ;
     local pA1  = Polar2D(pt, ang + 90.0000, (0.2500 * scl)) ;  local pA2   = Polar2D(pt, ang + 90.0000, (0.5000 * scl)) ;
     local pA3  = Polar2D(pt, ang + 90.0000, (0.7500 * scl)) ;  local pA4   = Polar2D(pt, ang + 90.0000, (1.0000 * scl)) ;
     local pA5  = Polar2D(pt, ang + 90.0000, (1.2500 * scl)) ;  local pA6   = Polar2D(pt, ang + 90.0000, (1.5000 * scl)) ;
     local pA7  = Polar2D(pt, ang + 90.0000, (1.7500 * scl)) ;  local pA8   = Polar2D(pt, ang + 90.0000, (2.0000 * scl)) ;
     local pA9  = Polar2D(pt, ang + 90.0000, (2.2500 * scl)) ;  local pA10  = Polar2D(pt, ang + 90.0000, (2.5000 * scl)) ;
     local pB0  = Polar2D(pt, ang +  0.0000, (0.2500 * scl)) ;  local pB1   = Polar2D(pt, ang + 45.0000, (0.3536 * scl)) ;
     local pB2  = Polar2D(pt, ang + 63.4352, (0.5590 * scl)) ;  local pB3   = Polar2D(pt, ang + 71.5651, (0.7906 * scl)) ;
     local pB4  = Polar2D(pt, ang + 75.9638, (1.0308 * scl)) ;  local pB5   = Polar2D(pt, ang + 78.6901, (1.2748 * scl)) ;
     local pB6  = Polar2D(pt, ang + 80.5376, (1.5207 * scl)) ;  local pB7   = Polar2D(pt, ang + 81.8699, (1.7678 * scl)) ;
     local pB8  = Polar2D(pt, ang + 82.8750, (2.0156 * scl)) ;  local pB10  = Polar2D(pt, ang + 84.2894, (2.5125 * scl)) ;
     local pC0  = Polar2D(pt, ang +  0.0000, (0.5000 * scl)) ;  local pC1   = Polar2D(pt, ang + 26.5650, (0.5590 * scl)) ;
     local pC2  = Polar2D(pt, ang + 45.0000, (0.7071 * scl)) ;  local pC3   = Polar2D(pt, ang + 56.3099, (0.9014 * scl)) ;
     local pC4  = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;  local pC5   = Polar2D(pt, ang + 68.1993, (1.3463 * scl)) ;
     local pC6  = Polar2D(pt, ang + 71.5650, (1.5811 * scl)) ;  local pC7   = Polar2D(pt, ang + 63.4342, (1.1180 * scl)) ;
     local pC8  = Polar2D(pt, ang + 75.9640, (2.0616 * scl)) ;  local pC10  = Polar2D(pt, ang + 78.6899, (2.5495 * scl)) ;
     local pD0  = Polar2D(pt, ang +  0.0000, (0.6250 * scl)) ;  local pD1   = Polar2D(pt, ang + 21.8014, (0.6731 * scl)) ;
     local pD2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pD4   = Polar2D(pt, ang + 57.9946, (1.1792 * scl)) ;
     local pD7  = Polar2D(pt, ang + 70.3462, (1.8583 * scl)) ;  local pD8   = Polar2D(pt, ang + 72.6460, (2.0954 * scl)) ;
     local pE0  = Polar2D(pt, ang +  0.0000, (0.7500 * scl)) ;  local pE1   = Polar2D(pt, ang + 18.4346, (0.7906 * scl)) ;
     local pE2  = Polar2D(pt, ang + 33.6901, (0.9014 * scl)) ;  local pE3   = Polar2D(pt, ang + 45.0000, (1.0607 * scl)) ;
     local pE5  = Polar2D(pt, ang + 59.0371, (1.4578 * scl)) ;  local pE6   = Polar2D(pt, ang + 63.4349, (1.6771 * scl)) ;
     local pE7  = Polar2D(pt, ang + 66.4349, (1.9039 * scl)) ;  local pE8   = Polar2D(pt, ang + 69.4440, (2.1360 * scl)) ;
     local pF0  = Polar2D(pt, ang +  0.0000, (1.0000 * scl)) ;  local pF1   = Polar2D(pt, ang + 14.0360, (1.0308 * scl)) ;
     local pF2  = Polar2D(pt, ang + 26.5651, (1.1180 * scl)) ;  local pF3   = Polar2D(pt, ang + 36.8699, (1.2500 * scl)) ;
     local pF4  = Polar2D(pt, ang + 45.0000, (1.4142 * scl)) ;  local pF5   = Polar2D(pt, ang + 51.3425, (1.6006 * scl)) ;
     local pF6  = Polar2D(pt, ang + 56.3099, (1.8025 * scl)) ;  local pF7   = Polar2D(pt, ang + 60.2551, (2.0156 * scl)) ;
     local pF8  = Polar2D(pt, ang + 63.4349, (2.2361 * scl)) ;  local pG0   = Polar2D(pt, ang +  0.0000, (1.2500 * scl)) ;
     local pG1  = Polar2D(pt, ang + 11.3099, (1.2748 * scl)) ;  local pG2   = Polar2D(pt, ang + 21.8014, (1.3463 * scl)) ;
     local pG3  = Polar2D(pt, ang + 30.9638, (1.4577 * scl)) ;  local pG4   = Polar2D(pt, ang + 38.6598, (1.6008 * scl)) ;
     local pG5  = Polar2D(pt, ang + 45.0000, (1.7678 * scl)) ;  local pG6   = Polar2D(pt, ang + 50.1944, (1.9526 * scl)) ;
     local pG7  = Polar2D(pt, ang + 54.4623, (2.1506 * scl)) ;  local pG8   = Polar2D(pt, ang + 57.9946, (2.3585 * scl)) ;
     local pG10 = Polar2D(pt,59.0362, (2.9155 * scl))        ;  local pH0   = Polar2D(pt, ang +  0.0000, (1.5000 * scl)) ;
     local pH10 = Polar2D(pt,63.4349, (2.7951 * scl))        ;  local layer = job.LayerManager:GetLayerWithName(lay) ;
     local line = Contour(0.0) ;
    -- ------------------------------------------------------------------------
     if letter == 32 then
       pH0 = pH0
     end
     if letter == 33 then
       line:AppendPoint(pB0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
       line = Contour(0.0) line:AppendPoint(pB3) ;  line:LineTo(pE3) ;  line:LineTo(pE8) ;  line:LineTo(pB8) ;  line:LineTo(pB3) ;  group:AddTail(line) ;
     end
     if letter == 34 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB7) ;  line:LineTo(pC10) ;
       group:AddTail(line) ;  pH0 = pE0
     end
     if letter == 35 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;
     end
     if letter == 36 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pB4) ;  line:LineTo(pA5) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  group:AddTail(line) ;
       line = Contour(0.0) ;  line:AppendPoint(pC0) ;  line:LineTo(pE0) ;  line:LineTo(pE8) ;  line:LineTo(pC8) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 37 then
       line:AppendPoint(pC6) ;  line:LineTo(pC8) ;  line:LineTo(pA8) ;  line:LineTo(pA6) ;  line:LineTo(pE6) ;  line:LineTo(pG8) ;
       line:LineTo(pA0) ;  line:LineTo(pC2) ;  line:LineTo(pG2) ;  line:LineTo(pG0) ;  line:LineTo(pE0) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 38 then
       line:AppendPoint(pG2) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA3) ;
       line:LineTo(pE6) ;  line:LineTo(pE7) ;  line:LineTo(pD8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA6) ;  line:LineTo(pG0) ;
       group:AddTail(line) ;
     end
     if letter == 39 then
       line:AppendPoint(pA7) ;  line:LineTo(pB10) ;  group:AddTail(line) ;  pH0 = pC0
     end
     if letter == 40 then
       line:AppendPoint(pB8) ;  line:LineTo(pA5) ;  line:LineTo(pA3) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  pH0 = pD0
     end
     if letter == 41 then
       line:AppendPoint(pA8) ;  line:LineTo(pB5) ;  line:LineTo(pB3) ;  line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pG0
     end
     if letter == 42 then
       line:AppendPoint(pA2) ;  line:LineTo(pG6) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;  line:LineTo(pG2) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD7) ;
       line:LineTo(pD1) ;  group:AddTail(line) ;
     end
     if letter == 43 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD1) ;  line:LineTo(pD7) ;
       group:AddTail(line)
     end
     if letter == 44 then
       line:AppendPoint(pC0) ;  line:LineTo(pE2) ;  line:LineTo(pC2) ;  line:LineTo(pC4) ;  line:LineTo(pF4) ;  line:LineTo(pF2) ;
       line:LineTo(pD0) ;  line:LineTo(pC0) ;  group:AddTail(line) ;
     end
     if letter == 45 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 46 then
       line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 47 then
       line:AppendPoint(pA0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 48 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG8) ;  line:LineTo(pA0) ; group:AddTail(line) ;
     end
     if letter == 49 then
       line:AppendPoint(pA6) ;  line:LineTo(pD8) ;  line:LineTo(pD0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 50 then
       line:AppendPoint(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;
       line:LineTo(pA2) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 51 then
       line:AppendPoint(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pG3) ;  line:LineTo(pG1) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pF4) ;  line:LineTo(pB4) ;  group:AddTail(line) ;
     end
     if letter == 52 then
       line:AppendPoint(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;
     end
     if letter == 53 then
       line:AppendPoint(pG8) ;  line:LineTo(pA8) ;  line:LineTo(pA5) ;  line:LineTo(pF4) ;  line:LineTo(pG3) ;  line:LineTo(pG1) ;
       line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA1) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 54 then
       line:AppendPoint(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA1) ;  line:LineTo(pB0) ;
       line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     if letter == 55 then
       line:AppendPoint(pB0) ;  line:LineTo(pG8) ;  line:LineTo(pA8) ;  group:AddTail(line) ;
     end
     if letter == 56 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;
       line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;
       line:LineTo(pA3) ;  line:LineTo(pA1) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB4) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 57 then
       line:AppendPoint(pA1) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG3) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;
       line:LineTo(pB8) ;  line:LineTo(pA7) ;  line:LineTo(pA5) ;  line:LineTo(pB4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  group:AddTail(line) ;
     end
     if letter == 58 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  line:LineTo(pA0) ;  line:LineTo(pA1) ;
       group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 59 then
       line:AppendPoint(pB8) ;  line:LineTo(pA8) ;  line:LineTo(pA7) ;  line:LineTo(pB7) ;  line:LineTo(pB8) ;  line:LineTo(pA8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB3) ;  line:LineTo(pB4) ;  line:LineTo(pA4) ;  line:LineTo(pA3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;  pH0 = pD0 ;
     end
     if letter == 60 then
       line:AppendPoint(pF8) ;  line:LineTo(pA4) ;  line:LineTo(pG0) ;  group:AddTail(line)
     end
     if letter == 61 then
       line:AppendPoint(pA2) ;  line:LineTo(pG2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA6) ;
       line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 62 then
       line:AppendPoint(pA8) ;  line:LineTo(pF4) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 63 then
       line:AppendPoint(pB5) ;  line:LineTo(pA6) ;  line:LineTo(pA7) ;  line:LineTo(pB8) ;  line:LineTo(pE8) ;  line:LineTo(pF7) ;
       line:LineTo(pF5) ;  line:LineTo(pC3) ;  line:LineTo(pC2) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pB0) ;  line:LineTo(pE0) ;
       line:LineTo(pE1) ;  line:LineTo(pB1) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 64 then
       line:AppendPoint(pG0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;
       line:LineTo(pG6) ;  line:LineTo(pG3) ;  line:LineTo(pE2) ;  line:LineTo(pB2) ;  line:LineTo(pB5) ;  line:LineTo(pE5) ;  line:LineTo(pE2) ;
       group:AddTail(line)
     end
     if letter == 65 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 66 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 67 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 68 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 69 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 70 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 71 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 72 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 73 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 74 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 75 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 76 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 77 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 78 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 79 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 80 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 81 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 82 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 83 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 84 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 85 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 86 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 87 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 88 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 89 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 90 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
 
     if letter == 91 then
       line:AppendPoint(pC0) ;  line:LineTo(pB0) ;  line:LineTo(pB8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;
     end
     if letter == 92 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 93 then
       line:AppendPoint(pE0) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  line:LineTo(pE8) ;  group:AddTail(line) ;
     end
     if letter == 94 then
       line:AppendPoint(pD8) ;  line:LineTo(pG6) ;  line:LineTo(pG5) ;  line:LineTo(pD7) ;  line:LineTo(pA5) ;  line:LineTo(pA6) ;
       line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 95 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  group:AddTail(line) ;
     end
     if letter == 96 then
       line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     -- Start of Lower Case
     if letter == 97 then
       line:AppendPoint(pA0) ;  line:LineTo(pD8) ;  line:LineTo(pG0) ;  line:LineTo(pF3) ;  line:LineTo(pB3) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 98 then
       line:AppendPoint(pA4) ;  line:LineTo(pF4) ;  line:LineTo(pG5) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG1) ;  line:LineTo(pG3) ;  line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 99 then
       line:AppendPoint(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;
       line:LineTo(pF8) ;  line:LineTo(pG6) ;  group:AddTail(line) ;
     end
     if letter == 100 then
       line:AppendPoint(pA0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pA8) ;
       line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 101 then
       line:AppendPoint(pG0) ;  line:LineTo(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  line = Contour(0.0) ;
       line:AppendPoint(pA4) ;  line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 102 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;
       line:LineTo(pF4) ;  group:AddTail(line) ;
     end
     if letter == 103 then
       line:AppendPoint(pG6) ;  line:LineTo(pG7) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA2) ;
       line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG3) ;  line:LineTo(pE3) ;  line:LineTo(pE2) ;  group:AddTail(line) ;
     end
     if letter == 104 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA4) ;  line:LineTo(pG4) ;  group:AddTail(line) ;
     end
     if letter == 105 then
       line:AppendPoint(pB0) ;  line:LineTo(pB8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA0) ;  line:LineTo(pC0) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;  line:LineTo(pC8) ;  group:AddTail(line) ;  pH0 = pE0 ;
     end
     if letter == 106 then
       line:AppendPoint(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;  line:LineTo(pC8) ;
       group:AddTail(line) ;
     end
     if letter == 107 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA2) ;  line:LineTo(pG7) ;
       group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 108 then
       line:AppendPoint(pA8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 109 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 110 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF0) ;  line:LineTo(pF8) ;  group:AddTail(line) ;  pH0 = pG0 ;
     end
     if letter == 111 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;
     end
     if letter == 112 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;
     end
     if letter == 113 then
       line:AppendPoint(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA6) ;  line:LineTo(pB8) ;  line:LineTo(pF8) ;  line:LineTo(pG6) ;
       line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pG0) ;  line:LineTo(pD4) ; group:AddTail(line)
     end
     if letter == 114 then
       line:AppendPoint(pA0) ;  line:LineTo(pA8) ;  line:LineTo(pF8) ;  line:LineTo(pG7) ;  line:LineTo(pG5) ;  line:LineTo(pF4) ;
       line:LineTo(pA4) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD4) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 115 then
       line:AppendPoint(pG5) ;  line:LineTo(pG6) ;  line:LineTo(pF8) ;  line:LineTo(pB8) ;  line:LineTo(pA6) ;  line:LineTo(pA5) ;
       line:LineTo(pG3) ;  line:LineTo(pG2) ;  line:LineTo(pF0) ;  line:LineTo(pB0) ;  line:LineTo(pA2) ;  line:LineTo(pA3) ;  group:AddTail(line) ;
     end
     if letter == 116 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD8) ;
       line:LineTo(pD0) ;  group:AddTail(line) ;
     end
     if letter == 117 then
       line:AppendPoint(pA8) ;  line:LineTo(pA2) ;  line:LineTo(pB0) ;  line:LineTo(pF0) ;  line:LineTo(pG2) ;  line:LineTo(pG8) ;
       group:AddTail(line) ;
     end
     if letter == 118 then
       line:AppendPoint(pA8) ;  line:LineTo(pD0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 119 then
       line:AppendPoint(pA8) ;  line:LineTo(pB0) ;  line:LineTo(pD4) ;  line:LineTo(pF0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;
     end
     if letter == 120 then
       line:AppendPoint(pA0) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pA8) ;
       line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     if letter == 121 then
       line:AppendPoint(pA8) ;  line:LineTo(pD4) ;  line:LineTo(pG8) ;  group:AddTail(line) ;  line = Contour(0.0) ;  line:AppendPoint(pD0) ;
       line:LineTo(pD4) ;  group:AddTail(line) ;
     end
     if letter == 122 then
       line:AppendPoint(pA8) ;  line:LineTo(pG8) ;  line:LineTo(pA0) ;  line:LineTo(pG0) ;  group:AddTail(line) ;
     end
     -- End of Lower Case
     if letter == 123 then
       line:AppendPoint(pD0) ;  line:LineTo(pC0) ;  line:LineTo(pB1) ;  line:LineTo(pB2) ;  line:LineTo(pC3) ;  line:LineTo(pA4) ;
       line:LineTo(pC5) ;  line:LineTo(pB6) ;  line:LineTo(pB7) ;  line:LineTo(pC8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 124 then
       line:AppendPoint(pA0) ;  line:LineTo(pA10) ;  line:LineTo(pC10) ;  line:LineTo(pC0) ;  line:LineTo(pA0) ;  group:AddTail(line) ;
     end
     if letter == 125 then
       line:AppendPoint(pD0) ;  line:LineTo(pE0) ;  line:LineTo(pF1) ;  line:LineTo(pF2) ;  line:LineTo(pE3) ;  line:LineTo(pG4) ;
       line:LineTo(pE5) ;  line:LineTo(pF6) ;  line:LineTo(pF7) ;  line:LineTo(pE8) ;  line:LineTo(pD8) ;  group:AddTail(line) ;
     end
     if letter == 126 then
       line:AppendPoint(pA2) ;  line:LineTo(pA3) ;  line:LineTo(pB5) ;  line:LineTo(pF3) ;  line:LineTo(pG5) ;
       line:LineTo(pG4) ;  line:LineTo(pF2) ;  line:LineTo(pB4) ;  line:LineTo(pA2) ;  group:AddTail(line) ;
     end
     return pH0
   end -- function end
 
   -- =========================================================================
   local function AddGroupToJob(job, group, layer_name)
      --  create a CadObject to represent the  group
     local cad_object = CreateCadGroup(group);
      -- create a layer with passed name if it doesnt already exist
     local layer = job.LayerManager:GetLayerWithName(layer_name)
      -- and add our object to it
     layer:AddObject(cad_object, true)
     return cad_object
   end -- end function
 
   -- =========================================================================
     local job = VectricJob()
     if not job.Exists then
       DisplayMessageBox("Error: Not finding a job loaded")
       return false
     end
     local strlen = string.len(what)
     local strup = what
     local x = strlen
     local i = 1
     local y = ""
     local ptx = where
     group = ContourGroup(true)
     while i <=  x do
       y = string.byte(string.sub(strup, i, i))
       if (y >= 97) and (y <= 122) then -- Lower case
         ptx = MonoFont(job, ptx, y, (size * 0.75), lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.05)
       else -- Upper case
         ptx = MonoFont(job, ptx, y, size, lay, ang)
         ptx = Polar2D(ptx, ang, size * 0.07)
       end
       i = i + 1
     end -- while end;
     AddGroupToJob(job, group, lay)
     job:Refresh2DView()
     return true
 end -- function end

Holer - Draws two Holes and groups them

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Draws circles based on a layout.

function Holer(pt, ang, dst, dia, lay)
       local job = VectricJob()
       if not job.Exists then
         DisplayMessageBox("Error: No job loaded")
         return false
       end
     --Caller: Holer(ptx, anx, BaseDim.HoleSpace, Milling.ShelfPinRadius, Milling.LNSideShelfPinDrill .. "-Base")
       local function AddGroupToJob(job, group, layer_name)
         local cad_object = CreateCadGroup(group);
         local layer = job.LayerManager:GetLayerWithName(layer_name)
         layer:AddObject(cad_object, true)
         return cad_object
       end
     local group = ContourGroup(true)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     pt = Polar2D(pt, ang, dst)
     group:AddTail(CreateCircle(pt.x, pt.y, dia, 0.0, 0.0))
     AddGroupToJob(job, group, lay)
     return true
 end -- function end

Data Export Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LogWriter

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Writes a Log items to the log file.

 function LogWriter(LogName, xText)
  -- Adds a new xText Line to a app log file
  -- local LogName = Door.CSVPath .. "\\" .. Door.RuntimeLog .. ".txt"
  local fileW = io.open(LogName,  "a")
  if fileW then
    fileW:write(xText .. "\n")
    fileW:close()
  end -- if end
  Maindialog:UpdateLabelField("Door.Alert", "Note: Errors are logged in the CSF file folder.")
  return true
end -- function end  

Write_CSV

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Writes the values to a csv format file.

 function Write_CSV(xFilename) -- Writes the values to a csv format file
 -- Usage: Write_CSV("C:\\Path\\MyName.csv")
 -- Door.CSVPath = dialog:GetTextField("DoorCSVPath")
 -- local filename = Path .. "\\" .. Name .. ".csv"
  local filename = xFilename
  local file = io.open(filename, "w")
  if file then  -- if the file was opened
    file:write("Count,Height,Width\n")  -- Header Line
    if Door.Unit then
      file:write("1,110,595\n");    file:write("1,150,75\n");     file:write("1,175,395\n");     file:write("1,140,495\n")
      file:write("1,175,445\n");    file:write("1,175,595\n");    file:write("2,200,100\n");     file:write("3,250,125\n")
      file:write("1,300,150\n");    file:write("2,350,175\n");    file:write("3,400,200\n");     file:write("1,450,225\n")
      file:write("2,500,250\n");    file:write("3,550,275\n");    file:write("1,600,300\n");     file:write("2,650,325\n")
      file:write("3,700,350\n");    file:write("1,750,375\n");    file:write("2,800,400\n");     file:write("3,850,425\n");
      file:write("1,900,450\n");    file:write("2,950,475\n");    file:write("3,1000,500\n");    file:write("1,1050,525\n");
      file:write("2,1100,550\n");   file:write("3,1150,575\n");   file:write("1,1200,600\n");    file:write("2,1250,625\n");
      file:write("3,1300,650\n");   file:write("1,1350,675\n");   file:write("2,1400,700\n");    file:write("3,1450,725\n");
      file:write("1,1500,750\n");   file:write("2,1550,775\n");   file:write("3,1600,800\n");    file:write("1,1650,825\n");
      file:write("2,1700,850\n");   file:write("3,1750,875\n");   file:write("1,1800,900\n");    file:write("2,1850,925\n");
      file:write("3,1900,950\n");   file:write("1,1950,975\n");   file:write("2,2000,1000\n");   file:write("3,2050,1025\n");
      file:write("1,2100,1050\n");  file:write("2,2150,1075\n");  file:write("3,2200,1100\n");   file:write("1,2250,1125\n");
      file:write("2,2300,1150\n");  file:write("3,2350,1175\n");  file:write("1,2400,1200\n");   file:write("2,2450,1225\n")
    else
      file:write("1,04.5000,23.2500\n");  file:write("1,06.0000,03.3125\n");  file:write("1,06.5000,15.5000\n");  file:write("1,05.3750,19.5000\n");
      file:write("1,07.1875,17.5000\n");  file:write("1,06.1875,23.5000\n");  file:write("2,07.8750,03.8750\n");  file:write("3,09.8750,05.0000\n");
      file:write("1,11.7500,05.8750\n");  file:write("2,13.7500,06.6750\n");  file:write("3,15.7500,07.8750\n");  file:write("1,17.1250,08.8250\n");
      file:write("2,19.5000,09.5000\n");  file:write("3,21.1250,10.3750\n");  file:write("1,23.6250,11.1250\n");  file:write("2,25.5000,12.1250\n");
      file:write("3,27.6250,13.7500\n");  file:write("1,29.5000,14.7500\n");  file:write("2,31.4375,15.7500\n");  file:write("3,33.4375,16.7500\n");
      file:write("1,35.4375,17.7500\n");  file:write("2,37.4375,18.6250\n");  file:write("3,39.3750,19.6250\n");  file:write("1,41.3750,20.6250\n");
      file:write("2,43.3750,21.6250\n");  file:write("3,45.1875,22.6250\n");  file:write("1,47.2500,23.6250\n");  file:write("2,49.1875,24.6250\n");
      file:write("3,51.1250,25.5000\n");  file:write("1,53.1250,26.5000\n");  file:write("2,55.1250,27.5000\n");  file:write("3,57.1250,28.5000\n");
      file:write("1,59.1250,29.5000\n");  file:write("2,61.2500,30.5000\n");  file:write("3,62.9375,31.4375\n");  file:write("1,64.9375,32.4375\n");
      file:write("2,66.9375,33.4375\n");  file:write("3,68.8125,34.4375\n");  file:write("1,70.8750,35.3750\n");  file:write("2,72.9375,36.4375\n");
      file:write("3,74.8750,37.4375\n");  file:write("1,76.9375,38.3750\n");  file:write("2,78.7500,39.3750\n");  file:write("3,80.7500,40.3750\n");
      file:write("1,82.6250,41.3750\n");  file:write("2,84.6250,42.3750\n");  file:write("3,86.6250,43.3750\n");  file:write("1,88.5000,44.2500\n");
      file:write("2,90.6250,45.2500\n");  file:write("3,92.6250,46.2500\n");  file:write("1,94.4375,47.2500\n");  file:write("2,95.4375,48.2500\n")
    end -- if end
    file:close() -- closes the open file
  end -- if end
  return  true
end -- function end 

Text File Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

LengthOfFile

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Returns file line count

 function LengthOfFile(filename)
    Returns: number]]
    local len = 0
    if FileExists(filename) then
      local file = io.open(filename)
      if file then
      for _ in file:lines() do
        len = len + 1
      end
      file:close()
    end -- if end
    end
    return len
end -- function end 

NameValidater - Checks File Name for Valid Chars

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Returns file line count

 function NameValidater(FileName)
    local MyTrue = true
    local strlen = string.len(FileName)
    local strup = string.upper(FileName)
    local i = 1
    local y = ""
    while i <=  strlen do
      y = string.byte(string.sub(strup, i, i))
      if y == 32 then   --  Space
        MyTrue = false
        break
      elseif y == 45 then  -- Dash
        MyTrue = false
        break
      elseif y == 127 then  -- Delete
        MyTrue = false
        break
      elseif y == 126 then  -- Delete
        MyTrue = false
        break

       elseif y == 123 then  -- Open brace
        MyTrue = false
        break
      elseif y == 124 then  -- Pipe
        MyTrue = false
        break
      elseif y == 125 then  -- Close brace
        MyTrue = false
        break

      elseif  -- Illegal Filename Characters
      (y == 33) or -- !	Exclamation mark
      (y == 34) or -- "	Double Quotes
      (y == 35) or -- #	Hash
      (y == 36) or -- $	Dollar
      (y == 37) or -- %	Percent
      (y == 38) or -- &	Ampersand
      (y == 39) or -- '	Apostrophe
      (y == 42) or -- *	Asterisk
      (y == 43) or -- +	Plus
      (y == 44) or -- ,	Comma
      (y == 47) or -- /	Slash
      (y == 58) or -- :	Colon
      (y == 59) or -- ;	Semi-colon
      (y == 60) or -- <	Less than
      (y == 62) or -- >	Greater than
      (y == 63) or -- ?	Question mark
      (y == 64) or -- @	At
      (y == 92) or -- \	Backslash
      (y == 96) or -- `	Single Quotes
      (y == 123) or -- { Open brace
      (y == 124) or -- | Pipe
      (y == 125)    -- } Close brace
      then
        MyTrue = false
        break
      elseif (y <= 31) then -- Control Codes
        MyTrue = false
        break
      elseif (y >= 48) and (y <= 57) then -- Numbers
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      elseif (y >= 97) and (y <= 122) then -- Lowercase A to Z
        MyTrue = false
        break
      elseif (y >= 65) and (y <= 90) then -- Uppercase A to Z
        MyTrue = false
        break
      end -- if end
      i = i + 1  end -- while end;
    return MyTrue
end -- function end 

CopyFileFromTo

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Copy Old File to Newfile

 function CopyFileFromTo(OldFile, NewFile)
    if FileExists(NewFile) then
      DisplayMessageBox("File copy " .. File .. " failed. \n\nFile found at: " .. NewFile  .. "\n" )
      return false
    elseif not FileExists(OldFile) then
      DisplayMessageBox("File copy of " .. File .. " failed. \n\nFile not found at: " .. OldFile .. "\n" )
      return false
    else
      local fileR = io.open(OldFile)      -- reader file
      local fileW = io.open(NewFile, "w") -- writer file
      if fileR and fileW then  -- if both files are open
        for Line in fileR:lines() do
          fileW:write(Line .. "\n")
        end -- for end
      end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
      return true
    end -- for end
end -- function end 

ValidateName

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Returns True if the file name is safe to use

 function ValidateName(FileName) 
  local MyTrue = true
  local strlen = string.len(FileName)
  local strup = string.upper(FileName)
  local i = 1
  local y = ""
  while i <=  strlen do
    y = string.byte(string.sub(strup, i, i))
    if y == 32 then -- Space
      MyTrue = true
    elseif y == 45 then -- hyphn
      MyTrue = true
    elseif (y >= 48) and (y <= 57) then -- numbers
      MyTrue = true
    elseif (y >= 65) and (y <= 90) then -- Uppercase
      MyTrue = true
    else
      MyTrue = false
      break
    end -- if end
    i = i + 1
  end -- while end
  return MyTrue
  end -- function end 

FileExists

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Returns True if file is found

 function FileExists(name)  
  -- call = ans = FileExists("sample.txt")
    local f=io.open(name,"r")
    if f~=nil then io.close(f) return true else io.close(f) return false end
  end -- function end 

FileAccess

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Returns true if file is available for update.

 function FileAccess(FileName) 
    if (not(os.rename(FileName, FileName))) then
      StatusMessage("Error", FileName, "The Gadget cannot access the ".. FileName ..
        " The OS has blocked write access. " ..
        "Verify the full path is correct and No application has the file open. ", "(1405)")
        return false
  else
    return true
  end -- if end
end -- function end 

IsDir

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Returns true if path is found

 function IsDir(path)                                  -- 
  local function exists(file)
    local ok, err, code = os.rename(file, file)
    if not ok then
      if code == 13 then
        return true
      end
    end
    return ok, err
  end
  return exists(path.."/")
end -- function end 

Sheetlabel

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Returns file line count of a txt (assic) file

 function Sheetlabel(Wpt, xTextHeight,  xThickness, xType, YY) -- Constructs sheet label
  local pt1Text = Point2D()
  local Pang    = 0.0
  local Tang    = 0.0
  if YY then
    pt1Text = Polar2D(Polar2D(Wpt, 90.0,  YY), 90.0,  6.0 * JimAndi.Cal)
    Pang = 270.0
    Tang = 0.0
  else
    if Material.Orientation == "V" then
      pt1Text = Polar2D(Wpt, 90.0, Milling.MaterialBlockWidth + (4.0 * JimAndi.Cal))
    else
      pt1Text = Polar2D(Wpt, 90.0,  Milling.MaterialBlockHeight + (4.0 * JimAndi.Cal))
    end
    Pang = 270.0
    Tang = 0.0
  end
  DrawWriter(Project.ProgramName, pt1Text, Milling.TextHeight * 3.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 3.35)
  DrawWriter("Cabinet ID: " .. Project.DrawerID, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  DrawWriter("Cabinet Name: " .. Project.CabinetName, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  pt1Text = Polar2D(pt1Text, Pang, Milling.TextHeight * 2.75)
  if xThickness then
    DrawWriter("Material: " .. xThickness .. " " .. xType, pt1Text, JimAndi.TextHeight * 2.0, JimAndi.LNDrawNotes, Tang)
  end -- if end
end -- function end 

DiskRights

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Returns true if you have write access to path.

 function DiskRights(path)                             -- 
  local xx = io.open(path, "w")
  if xx == nil then
      io.close()
      return false
  else
      xx:close()
      return true
  end
end -- function end 

Geometry Tools

Back.jpg

This object is a name-value pair that represents a Document Variable within a VectricJob.

SheetNew

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Adds a new sheet to the drawing

 function SheetNew()                                     -- Adds a new sheet to the drawing
  if GetVersion() >= 10.5 then then
    local layer_manager = Milling.job.LayerManager
    -- get current sheet count - note sheet 0 the default sheet counts as one sheet
    local orig_num_sheets = layer_manager.NumberOfSheets
    -- get current active sheet index
    local orig_active_sheet_index = layer_manager.ActiveSheetIndex
    -- set active sheet to last sheet
    local num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    -- Add a new sheet
    layer_manager:AddNewSheet()
    -- set active sheet to last sheet we just added
    num_sheets = layer_manager.NumberOfSheets
    layer_manager.ActiveSheetIndex = num_sheets - 1
    Milling.job:Refresh2DView()
  end -- if end
  return true
end   

GetDiameterAndCentre

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function GetDiameterAndCentre(cadcontour, point2d)
  local contour = cadcontour:GetContour()
  local arc = contour:GetFirstSpan()
  local point3d = Point3D();
  arc = CastSpanToArcSpan(arc)
  local diameter = arc:RadiusAndCentre(point3d) * 2.0
  point2d = Point2D(point3d.x, point3d.y)
  -- MessageBox("Diameter = " .. diameter)
  return diameter, point2d
end

IsCircle

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function IsCircle(cadcontour)                           -- Returns True if conture is a circle
  local contour = cadcontour:GetContour()
  -- Does it consist only of arcs?
  if contour.ContainsBeziers then
    return false
  end
  if not contour.ContainsArcs then
    return false
  end
  -- Does is contain 4 contours?
  if contour.Count ~= 4 then
    return false
  end
  -- Check the arcs end and initial points make a square.
  local arcs = {}
  local count = 1;
  local pos = contour:GetHeadPosition()
  local object
  while pos ~= nil do
    object, pos = contour:GetNext(pos)
    arcs[count] = object
    count = count + 1
  end
  local x_1 =(arcs[1]).StartPoint2D.x
  local y_1 =(arcs[1]).StartPoint2D.y
  local x_3 =(arcs[3]).StartPoint2D.x
  local y_3 =(arcs[3]).StartPoint2D.y
  local x_2 =(arcs[2]).StartPoint2D.x
  local y_2 =(arcs[2]).StartPoint2D.y
  local x_4 =(arcs[4]).StartPoint2D.x
  local y_4 =(arcs[4]).StartPoint2D.y
  local horizontal_distance = (x_1 - x_3)*(x_1 - x_3) + (y_1 - y_3)*(y_1 - y_3)
  local vertical_distance = (x_4 - x_2)*(x_4 - x_2) + (y_2 - y_4)*(y_2 - y_4)
  if math.abs(horizontal_distance - vertical_distance) > 0.04 then
    return false
  end
  -- Check the bulge factor is 90
  local bulge = 0;
  for _, arc_span in ipairs(arcs) do
    bulge = CastSpanToArcSpan(arc_span).Bulge;
    if math.abs(math.abs(bulge)  - g_bulge90) > 0.04 then
      return false
    end
  end
  return true
end

SheetSet

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function SheetSet(Name)                    -- Move focus to a named sheet
  local job = VectricJob()
  local sheet_manager = job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == Name) then
    sheet_manager.ActiveSheetId = id
    end
  end
end

SheetNextSize

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function SheetNextSize(X, Y)               -- Make New Sheet to size (x, y)
  if X == nil then
    X = Milling.MaterialBlockWidth
  else
    X = X + (2 * Milling.Cal)
  end
  if Y == nil then
    Y = Milling.MaterialBlockHeight
  else
    Y = Y + (2 * Milling.Cal)
  end
  Milling.Sheet = Milling.Sheet + 1
  local sheet_manager = Milling.job.SheetManager
  local sheet_ids = sheet_manager:GetSheetIds()
  for id in sheet_ids do
    if(sheet_manager:GetSheetName(id) == "Sheet 1") then
     sheet_manager:CreateSheets(1, id, Box2D(Point2D(0, 0), Point2D(X, Y)))
    end
  end
  SheetSet("Sheet " .. tostring(Milling.Sheet))
  return true
end

GetPolarAngle

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function GetPolarAngle(Start, Corner, End)           -- Returns the Polar Angle
  local function GetPolarDirection(point1, point2)   
    local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
    if point1.X < point2.X then
      if point1.Y < point2.Y then
        ang = ang + 0.0
      else
        ang = 360.0 - ang
      end -- if end
    else
      if point1.Y < point2.Y then
        ang = 180.0 - ang
      else
        ang = ang + 180.0
      end -- if end
    end -- if end
    if ang >=360 then
      ang = ang -360.0
    end -- if end
    return ang
  end -- function end
  return  math.abs(GetPolarDirection(Corner, Start) - GetPolarDirection(Corner, End))
end -- function end

GetOrientation

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function GetOrientation(point1, point2)                 -- Orientation of left, right, up or down
  if DecimalPlaces(point1.X,8) == DecimalPlaces(point2.X,8) then
    if point1.Y < point2.Y then
      return 90.0
    else
      return 270.0
    end
  elseif DecimalPlaces(point1.Y,8) == DecimalPlaces(point2.Y,8) then
    if point1.X < point2.X then
      return 0.0
    else
      return 180.0
    end
  else
    return nil
  end
end -- function end

GetPolarDirection

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function GetPolarDirection(point1, point2)              -- Retuens and amgle from two points
  local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
  if point1.X < point2.X then
    if point1.Y < point2.Y then
      ang = ang + 0.0
    else
      ang = 360.0 - ang
    end -- if end
  else
    if point1.Y < point2.Y then
      ang = 180.0 - ang
    else
      ang = ang + 180.0
    end -- if end
  end -- if end
  if ang >=360 then
    ang = ang -360.0
  end -- if end
  return ang
end -- function end

CenterArc

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function CenterArc(A, B, RadiusD)                       -- Returns 2DPoint from Arc point and Radius
  local radius = ((tonumber(RadiusD) or 0) * g_var.scl)
  local horda = (A - B).Length
  if math.abs(radius) < (horda / 2) and radius ~= 0 then
--D("Too small radius " .. radius .. "\nreplaced by the smallest possible " .. (horda / 2))
    radius = (horda / 2)
  end
  return Point2D(((A.x + B.x) / 2 + (B.y - A.y) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda), ((A.y + B.y) / 2 + (A.x - B.x) * math.sqrt(math.abs(radius) ^ 2 - (horda / 2) ^ 2) / horda))
end -- function end

Polar2D

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The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance. Returns 2DPoint from Known Point, Angle direction, and Projected distance.

function Polar2D(pt, ang, dis)                        
-- The Polar2D function will calculate a new point in space based on a Point of reference, Angle of direction, and Projected distance.
-- ::''Returns a 2Dpoint(x, y)''
  return Point2D((pt.X + dis * math.cos(math.rad(ang))), (pt.Y + dis * math.sin(math.rad(ang))))
end -- End Function

GetDistance

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Returns Double from two Points

 function GetDistance(objA, objB)                        -- Returns Double from two Points
  local xDist = objB.x - objA.x
  local yDist = objB.y - objA.y
  return math.sqrt((xDist ^ 2) + (yDist ^ 2))
end -- function end

GetAngle

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  -- ===========================================================]]
  function GetAngle(point1, point2)
 local ang = math.abs(math.deg(math.atan((point2.Y - point1.Y) / (point2.X - point1.X))))
 if point1.X < point2.X then
   if point1.Y < point2.Y then
     ang = ang + 0.0
   else
     ang = 360.0 - ang
   end -- if end
 else
   if point1.Y < point2.Y then
     ang = 180.0 - ang
   else
     ang = ang + 180.0
   end -- if end
 end -- if end
 if ang >=360.0 then
   ang = ang -360.0
 end -- if end
 return ang

end -- function end</nowiki>


Arc2Bulge

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  -- ===========================================================]]
  function Arc2Bulge(p1, p2, Rad)                         -- Returns the Bulge factor for an arc
 local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
 local seg = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
 local bulge = (2 * seg) / chord
 return bulge

end -- function end</nowiki>


TrigIt

Calculates Right Angle

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function TrigIt()                                       -- Calculates Right Angle
-- ==Trig Function==
-- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you
--   make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages
--   arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not
--    claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product
--    documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be
--    misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
--
-- Right Triangle TrigFunction is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- Code Debugger
-- require("mobdebug").start()
-- =====================================================]]
-- Global Variables --
    Trig = {}
-- =====================================================]]
  function TrigTest() -- Test the All Right Angle
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 1: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 2: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 3: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 4: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  4.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 5: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj = * " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  36.86897645844
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  5.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 6: \n" ..
    " Trig.A  = * " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp = * " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
    " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
    )
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  3.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test 7: \n" ..
    " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
    " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
    " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
    " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
    " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
    " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
    " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
    " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
    " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
    " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    -- =====================================================]]
    TrigClear()
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  9.0
    Trig.Area =  0.0
    Trig.OutRadius =  0.0
    Trig.InRadius =  0.0
    Trig.Parameter =  0.0
    TrigIt()
    DisplayMessageBox("Test Error: \n" ..
      " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
      " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
      " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
      " Trig.Opp = * " .. tostring(Trig.Opp) .. " \n" ..
      " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
      " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
      " Trig.Slope = * " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
      " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
      " Trig.Circumscribing =  " .. tostring(Trig.Circumscribing) .. " \n" ..
      " Trig.Inscribing =  " .. tostring(Trig.Inscribing) .. " \n"
    )
    return true
  end -- function end --
-- =====================================================]]
  function TrigClear()   -- Clears and resets Trig Table
    Trig.A  =  0.0
    Trig.B  =  0.0
    Trig.C  = 90.0
    Trig.Opp =  0.0  -- Rise  or (B2C)
    Trig.Adj =  0.0  -- Base  or (A2C)
    Trig.Hyp =  0.0  -- Slope or (A2B)
    Trig.Slope =  0.0
    return true
  end -- function end
-- =====================================================]]
      local function BSA()
        Trig.B  = (Trig.C - Trig.A)
        Trig.Slope = math.tan(math.rad(Trig.A)) * 12.0
        Trig.Area =  (Trig.Opp * Trig.Adj) * 0.5
        Trig.Inscribing = ((Trig.Opp + Trig.Adj) - Trig.Hyp) * 0.5
        Trig.Circumscribing =  Trig.Hyp * 0.5
        Trig.Parameter = Trig.Opp + Trig.Adj + Trig.Hyp
      end
      if Trig.A == 0.0 and Trig.B > 0.0 and Trig.Slope == 0.0 then
        Trig.A = Trig.C - Trig.B
      elseif Trig.A == 0.0 and Trig.B == 0.0 and Trig.Slope > 0.0 then
        Trig.A = math.deg(math.atan(Trig.Slope / 12.0))
      end -- if end
-- test 4
      if (Trig.A > 0.0) and (Trig.Opp >  0.0) then -- A and Rise or (B2C)
        Trig.Adj =  Trig.Opp / (math.tan(math.rad(Trig.A)))
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 6
      elseif (Trig.A > 0.0) and (Trig.Hyp >  0.0)  then -- A and Slope or (A2B)
        Trig.Adj = math.cos(math.rad(Trig.A)) * Trig.Hyp
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        BSA()
        return true
      -- test 5
      elseif (Trig.A > 0.0) and (Trig.Adj >  0.0)  then -- A and Base or (A2C)
        Trig.Opp = math.tan(math.rad(Trig.A)) * Trig.Adj
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        BSA()
        return true
        -- test 1
      elseif (Trig.Opp >  0.0) and (Trig.Adj >  0.0) then -- Rise and Base
        Trig.Hyp = math.sqrt((Trig.Opp * Trig.Opp ) + ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Adj >  0.0) and (Trig.Hyp >  0.0) then -- Rise and Slope
-- test 2
        Trig.Opp = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Adj * Trig.Adj))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      elseif (Trig.Opp >  0.0) and (Trig.Hyp >  0.0) then -- Base and Slope
-- test 3
        Trig.Adj = math.sqrt((Trig.Hyp * Trig.Hyp ) - ( Trig.Opp * Trig.Opp))
        Trig.A  = math.deg(math.atan(Trig.Opp / Trig.Adj))
        BSA()
        return true
      else
        DisplayMessageBox("Error: Trig Values did not match requirements: \n" ..
                          " Trig.A  =  " .. tostring(Trig.A) .. " \n" ..
                          " Trig.B  =  " .. tostring(Trig.B) .. " \n" ..
                          " Trig.C  =  " .. tostring(Trig.C) .. " \n" ..
                          " Trig.Opp =  " .. tostring(Trig.Opp) .. " \n" ..
                          " Trig.Adj =  " .. tostring(Trig.Adj) .. " \n" ..
                          " Trig.Hyp =  " .. tostring(Trig.Hyp) .. " \n" ..
                          " Trig.Slope =  " .. tostring(Trig.Slope) .. " on 12 inch \n" ..
                          " Trig.Area =  " .. tostring(Trig.Area) .. " \n" ..
                          " Trig.Parameter =  " .. tostring(Trig.Parameter) .. " \n" ..
                          " Trig.OutRadius =  " .. tostring(Trig.OutRadius) .. " \n" ..
                          " Trig.InRadius =  " .. tostring(Trig.InRadius) .. " \n"
                          )
        return false
      end
    end -- function end
-- =====================================================]]
end -- Geometry Tools end


INI File Tools

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These functions manipulate the INI files for the storage and retrieval of data.


INI_NameStrip

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Convert string to the correct data type.

Local Words = NameStrip("KPSDFKSPSK - 34598923", "-") -- returns "KPSDFKSPSK"


Source Code

 function INI_NameStrip(str, var)
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) - 1)
        return All_Trim(string.sub(str, 1, j))
      else
        return str
      end
    end
  end -- function end 

INI_HeadStrip

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Convert string to the correct data type.

  function INI_HeadStrip(str, var)                            -- convert string to the correct data type
-- Local Words = HeadStrip("LastName23 = Smith", "=") -- returns "Smith"
    if "" == str then
      DisplayMessageBox("Error in string")
    else
      if string.find(str, var) then
        local j = assert(string.find(str, var) + 1)
        return All_Trim(string.sub(str, j))
      else
        return str
      end
    end
  end -- function end 

INI_AreDupGroups

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Checks if there are duplicate groups.

function INI_AreDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
      CleanNames = RemoveDups(GroupNames)
    if TableLength(GroupNames) == TableLength(CleanNames)then
      return true
    else
      return false
    end
  end -- function end 

INI_FixDupGroups

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Find and fix duplicate groups

 function INI_FixDupGroups(xPath, xFile)
    local GroupNames = {}
    local CleanNames = {}
    local DupGroups  = {}
      GroupNames = INI_ReadGroups(xFile, aName)
    return true
  end -- function end

INI_DeleteGroup

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Deletes only the first find of xGroup

 function INI_DeleteGroup(xPath, xFile, xGroup)
-- Deletes old ini (.bak) file
-- Copy's the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- Call: DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    if FileExists(OfileName) then
      os.remove(OfileName)
    end
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
--    os.rename(NfileName, OfileName) -- makes backup copy file
    if CopyFileFromTo(NfileName, OfileName) then
      local fileR   = io.open(OfileName)
      local fileW   = io.open(NfileName,  "w")
      local groups  = false
      local writit  = true
      local MyTxt   = ""
      local txt = ""
      if fileR and fileW then  -- files are open
        for Line in fileR:lines() do  -- read each line of the backup file
          txt = Line  -- copy line from file to txt
          if All_Trim(Line) == "[" .. All_Trim(xGroup) ..  MyTxt .. "]" then  -- look for a match
            groups = true
            txt = ""
          end -- if end
          if groups and MyTxt == "" then  -- if group is true turn off the write function
            writit = false
            if "[" == string.sub(All_Trim(txt), 1, 1) then  -- turns write function on if next group is found
              groups = false
              xGroup = "-"
              writit = true
              MyTxt   = "--"
            else
              writit = false
            end -- if end
          end -- if end
          if writit then
            fileW:write(txt .. "\n")
            txt = ""
          end -- if end
        end -- for end
        os.remove(OfileName)
      end -- if end
      if fileR then fileR:close() end
      if fileW then fileW:close() end
    end
    return true
  end -- function end

INI_RenameGroup

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Renames a group

 function INI_RenameGroup(xOldGroup, xNewGroup)
--Deletes old ini Hardware.bak file
--Copys the ini file to a backup copy file
--Reads the backup file and writes a new ini file to the xGroup
--Writes new file with new group  to the new ini file
  local NfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".ini"
  local OfileName = Project.AppPath .. "\\" .. "EasyDrawerHardware" .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName, "w")
  if fileR and fileW then
    local groups = false
    local txt = ""
    for Line in fileR:lines() do
      if All_Trim(Line) == "[" .. All_Trim(xOldGroup) .. txt .. "]" then -- Group
        fileW:write(xNewGroup .. "\n")
        txt = "-"
      else
        fileW:write(Line .. "\n")
      end -- if end
    end -- for end
    fileR:close()
    fileW:close()
    os.remove(OfileName)
  end -- if end
  return true
end -- function end

INI_DeleteItem

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Deleates a group

 function INI_DeleteItem(xPath, xFile, xGroup, xItem)
-- Deletes old ini (.bak) file
-- Copys the .ini to a backup (.bak) new file
-- Reads the new backup file and writes a new file to the xGroup value
-- Stops Writing lines until next Group is found
-- Writes to end of file
-- DeleteGroup("C:\\Users\\James\\OneDrive\\Documents\\DoorGadget\\Clients\\Marcin", "ProjectList", "Boston")
  local NfileName = xPath .. "\\" .. xFile .. ".ini"
  local OfileName = xPath .. "\\" .. xFile .. ".bak"
  os.remove(OfileName)
  CopyFileFromTo(NfileName, OfileName) -- makes backup copy file
  local fileR = io.open(OfileName)
  local fileW = io.open(NfileName,  "w")
  if fileR and fileW then
    local groups = false
    local writit = true
    local txt = ""
    for Line in fileR:lines() do
      txt = Line
      if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then
        groups = true
      end -- if end
      if groups then
  -- ===================
        if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
          writit = false
          groups = false
        end -- if end
      end -- if end
  -- ===================
      if writit then
        fileW:write(txt .. "\n")
      end -- if end
      writit = true
    end -- for end
    os.remove(OfileName)
    fileR:close()
    fileW:close()
  end -- if end
  return true
end -- function end

INI_ValidateGroup

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Reads INI file and returns true if group is found

 function INI_ValidateGroup(xFile, xGroup)
  -- Reads INI file and returns true if the group is found
  local fileR = io.open(xFile)
  local group = false
  for Line in fileR:lines() do
    if string.upper(All_Trim(Line)) == "[" .. string.upper(All_Trim(xGroup)) .. "]" then  -- Group
    group = true
    break
    end -- if end
  end -- for end
  fileR:close()
  return group
end -- function end

INI_ValidateItem

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Reads INI file and returns true if group and item is found

 function INI_ValidateItem(xFile, xGroup, xItem)
    local fileR = io.open(xFile)
    if fileR then
      local group = false
      local item = false
      local ItemLen = string.len(xItem)
      for Line in fileR:lines() do
        if All_Trim(Line) == "[" ..  string.upper(All_Trim(xGroup)) .. "]" then  -- Group
        group = true
        end -- if end
        if group then
          if string.upper(xItem) == string.upper(string.sub(Line, 1, string.len(xItem)))  then  -- Item
            item = true
            break
          end -- if end
        end -- if end
      end -- for end
      fileR:close()
    end -- if end
    return group
  end -- function end

INI_StrValue

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Reads INI file and returns string value

 function INI_StrValue(str, ty)
-- Convert string to the correct data type
    if nil == str then
      DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
    else
      if "" == All_Trim(str) then
        DisplayMessageBox("Error in Ini file - looking for a " .. ty .. " value")
      else
        local j = (string.find(str, "=") + 1)
        if ty == "D" then -- Double
          return tonumber(string.sub(str, j))
        end -- if end
        if ty == "I" then  -- Intiger
          return math.floor(tonumber(string.sub(str, j)))
        end -- if end
        if ty == "S" then  -- String
          return All_Trim(string.sub(str, j))
        end -- if end
        if ty == "B" then  -- Bool
          if "TRUE" == All_Trim(string.sub(str, j)) then
            return true
          else
            return false
          end -- if end
        end -- if end
      end -- if end
    end -- if end
    return nil
  end -- function end

INI_GetValue

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Reads INI file and returns value

 function INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)
    -- ==INI_GetValue(xPath, FileName, GroupName, ItemName, ValueType)==
    -- Returns a value from a file, group, and Item
    -- Usage: XX.YY = GetIniValue("C:/temp", "ScrewDia", "[Screws]", "Diameter", "D")
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    local dat = "."
    local ItemNameLen = string.len(ItemName)
    if file then
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemName) == string.sub(dat, 1, ItemNameLen)  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = StrIniValue(dat, ValueType)
    return XX
  end -- function end

INI_GetIDFor

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Reads INI file and returns ID for a value

 function INI_GetIDFor(xPath, FileName, GroupName, ItemValue)
    -- == INI_GetIDFor(xPath, FileName, GroupName, ItemValue) ==
    -- Returns a ItemID from a file, group, and ItemValue
    -- Usage: XX.YY = INI_GetIDFor("C:/temp", "UserList", "[Users]", "Anderson")
    -- returns: "UserLastName22"
    local filenameR = xPath .. "\\" .. FileName .. ".ini"
    local FL = LengthOfFile(filenameR)
    local file = io.open(filenameR, "r")
    if file then
      local dat = "."
      local ItemValueLen = string.len(ItemValue)
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if dat == "[" .. string.upper(GroupName) .. "]" then
          break
        else
          FL = FL - 1
        end -- if end
      end -- while end
      while (FL >= 1) do
        dat = string.upper(All_Trim(file:read()))
        if string.upper(ItemValue) == HeadStrip(dat, "=")  then
          break
        else
          FL = FL - 1
          if FL == 0 then
            dat = "Error - item not  found"
            break
          end -- if end
        end -- if end
      end -- while end
      file:close()-- closes the open file
    end -- if end
    local XX = NameStrip(dat, "=")
    return XX
  end -- function end

INI_ReadGroups

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Reads INI file group and returns true if found

 function INI_ReadGroups(xFile, aName)
  --[[Reads INI and returns a list contain the [Headers] as Array
  IniFile = {} Global variables
  xPath = script_path
  ]]
    local filename = xFile
    local file = io.open(filename, "r")
    if file then
      local fLength = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (fLength >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (aName, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          file:close()-- closes the open file
          return true
        end
        fLength = fLength - 1
      end -- while
    end -- if
     if file then file:close() end
    return true
  end -- function end

INI_ProjectHeaderReader

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Reads INI file group and returns the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_ProjectHeaderReader(xPath)
    local filename = xPath .. "/CabinetProjects.ini"
    local file = io.open(filename, "r")
    if file then
      local Cabing = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (Cabing >= 1) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (Projects, string.sub(dat, 2, -2))
        end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end
        Cabing = Cabing - 1
      end
      file:close()
    end
    return true
  end -- function end

INI_AddNewProject

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Appends a New Project to CabinetProjectQuestion.ini

 function INI_AddNewProject(xPath, xGroup)
    local filename = xPath .. "/ProjectList.ini"
    local file = io.open(filename, "a")
    if file then
      file:write("[" .. All_Trim(xGroup) .. "] \n")
      file:write("load_date = " .. StartDate(true) .. " \n")
      file:write("#====================================== \n")
      file:close()-- closes the open file
    end
    return true
  end -- function end

INI_StdHeaderReader

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Gets the INI Header values of a ini file and uploads to "IniFile" Array

 function INI_StdHeaderReader(xPath, Fname)
    local filename = xPath .. "\\" .. Fname .. ".ini"
    local file = io.open(filename, "r")
    if file then
      local WallMilling = (LengthOfFile(filename) - 1)
      local dat = All_Trim(file:read())
      while (WallMilling >= 0) do
        if "[" == string.sub(dat, 1, 1) then
          table.insert (IniFile, string.sub(dat, 2, -2))
        end -- if end
        dat = file:read()
        if dat then
          dat = All_Trim(dat)
        else
          return true
        end -- if end
        WallMilling = WallMilling - 1
      end -- while end
      file:close()
    end
    return true
  end -- function end

INI_ReadProjectinfo

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Reads an ini files group and sets the table.names

 function INI_ReadProjectinfo(Table, xPath, xGroup, xFile)
    Table.ProjectContactEmail       = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactEmail", "S")
    Table.ProjectContactName        = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactName", "S")
    Table.ProjectContactPhoneNumber = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectContactPhoneNumber", "S")
    Table.ProjectName               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectName", "S")
    Table.ProjectPath               = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.ProjectPath", "S")
    Table.StartDate                 = GetIniValue(xPath, xFile, xGroup, "ProjectQuestion.StartDate", "S")
    return true
  end -- function end

INI_UpdateItem

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Deletes old ini (.bak) file

Copys the .ini to a backup (.bak) new file

Reads the new backup file and writes a new file to the xGroup

Writes new xValue for the for the xItem

Reads and writes a new file to end of file

 function INI_UpdateItem(xPath, xFile, xGroup, xItem, xValue)
    local NfileName = xPath .. "\\" .. xFile .. ".ini"
    local OfileName = xPath .. "\\" .. xFile .. ".bak"
    os.remove(OfileName)
    if CopyFileFromTo(NfileName, OfileName) then-- makes backup file
      local fileR = io.open(OfileName)
      local fileW = io.open(NfileName,  "w")
      if fileR and fileW then
        local groups = false
        local txt = ""
        for Line in fileR:lines() do
          txt = Line
          if All_Trim(Line) == "[" .. All_Trim(xGroup) .. "]" then -- Group
            groups = true
          end -- if end
          if xItem == string.sub(Line, 1, string.len(xItem))  then  -- Item
            if groups then
              txt = xItem .. " = " .. xValue
              groups = false
            end -- if end
          end -- if end
          fileW:write(txt .. "\n")
          txt = ""
        end -- for end
        os.remove(OfileName)
        fileR:close()
        fileW:close()
      end
    end
    return true
  end -- function end

INI_ReadProject

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Reads the ini file for project data

 function INI_ReadProject(xPath, xFile, xGroup)
  -- Milling = {}
    Milling.LayerNameBackPocket          = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameBackPocket", "S")
    Milling.LayerNameTopBottomCenterDado = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameTopBottomCenterDado", "S")
    Milling.LayerNameDrawNotes           = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawNotes", "S")
    Milling.LayerNameDrawFaceFrame       = GetIniValue(xPath, xFile, xGroup, "Milling.LayerNameDrawFaceFrame", "S")
    Milling.BackPocketDepthWall          = GetIniValue(xPath, xFile, xGroup, "Milling.BackPocketDepthWall", "N")
    Milling.BlindDadoSetbackWall         = GetIniValue(xPath, xFile, xGroup, "Milling.BlindDadoSetbackWall", "N")
    Milling.CabDepthWall                 = GetIniValue(xPath, xFile, xGroup, "Milling.CabDepthWall", "N")
    return true
  end -- function end

INI_TestDeleteDups

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Reads the ini file for dups and deletes

 function INI_TestDeleteDups()
    --[[ Requires 3 global variables
    clean  = {}
    dups   = {}
    Names  = {}
    ]]
    local myPath = "C:\\Users\\CNC\\Documents\\test"
    local myName = "Tester"
    local myfile = "C:\\Users\\CNC\\Documents\\test\\Tester.ini"
    INI_ReadGroups(myfile, Names)
    FindDups(Names, dups, clean)
    for i,v in ipairs(dups) do
      INI_DeleteGroup(myPath, myName, v)
    end
    return true
 end -- function end

Data Import Tools

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This object is used to import data to a gadget.

Read_CSV

Reads a CSV file based on header and format (Requires modifications per usage)

 function Read_CSV(xFile, Header)
  --Read_CSV(Door.CSVFile, true)
  local fileR = io.open(xFile)
  local xLine = ""
  local result = {}
  if fileR then
    for Line in fileR:lines() do
      xLine = Line
      if Header then
        Header = false
      else
        xLine = All_Trim(Line)
        for match in (xLine..","):gmatch("(.-)"..",") do
          table.insert(result, match)
        end -- for end
        Door.Count     = tonumber(result[1])
        Door.Height    = tonumber(result[2])
        Door.Width     = tonumber(result[3])

        result = {}
        while Door.Count > 0 do
          if      Door.Style == StyleA.Name then
            DoorStyleA()
          elseif  Door.Style == StyleB.Name then
            DoorStyleB()
          elseif  Door.Style == StyleC.Name then
            DoorStyleC()
          elseif  Door.Style == StyleE.Name then
            DoorStyleE()
          elseif  Door.Style == StyleF.Name then
            DoorStyleF()
          elseif  Door.Style == StyleG.Name then
            DoorStyleG()
          else
            DisplayMessageBox("No Style Select!")
          end --if end
          Door.Count =  Door.Count - 1
        end -- for end
      end --if end
      Door.Record = Door.Record + 1
      MyProgressBar:SetPercentProgress(ProgressAmount(Door.Record))
    end --for end
  end --if end
  return true
end -- function end 

Job Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

function ValidJob()
  -- A better error message
    local job = VectricJob()
    if not job.Exists then
      DisplayMessageBox("Error: Cannot run Gadget, no drawing found \n" ..
                        "Please create a new file (drawing) and \n" ..
                        "specify the material dimensions \n"
      )
      return false
    else
      return true
    end  -- if end
  end -- ValidJob end


MoveSetectedVectors

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function MoveSetectedVectors(job, NewBasePoint)
    local Selection = job.Selection
    if Selection.IsEmpty then
      MessageBox("LayoutImportedVectors: No vectors selected!")
      return false
    end
    local MySelection = Selection:GetBoundingBox();
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = TranslationMatrix2D(MyNewLocatioin)
    Selection:Transform(Txform)
    return true
  end 

FixPath

 function FixPath(path)                                -- Lua Returns a fixed path
    return path:gsub("%\\", "/")
  end -- function end

----

  function FixPath(myPath) {                            -- JavaScript Tool Returns a fixed path
    /* myPath  = "C:\\User\\Bob\\Home\\Drawings"; */
    /* NewPath = "C:/User/Bob/Home/Drawings"; */
    var NewPath = "";
    var myLetter = "";
    var CheckPathLen = myPath.length;
    for (let i = 0; i < myPath.length; i++) {
      myLetter = myPath.charAt(i)
      if myLetter.charCodeAt(0) == 92 {
        NewPath = NewPath + "/";
      } else {
        NewPath = NewPath + myLetter;
      }
    }
    return NewPath;
  }

RotateSetectedVectors

 function RotateSetectedVectors(job, NewBasePoint, NewAngle)
    local Selection = job.Selection
    if not NewBasePoint then
      NewBasePoint = Point2D(0,0)
    end -- if end
    if not NewAngle then
      NewAngle = 0.0
    end -- if end
    if Selection.IsEmpty then
      MessageBox("Error: Rotation function: No vectors selected!")
      return false
    end -- if end
    local MySelection = Selection:GetBoundingBox();
    local MyNewLocatioin = BasePoint - MySelection.BLC
    local Txform = RotationMatrix2D(NewBasePoint, NewAngle)
    Selection:Transform(Txform)
    return true
  end 

GetUnits

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function GetUnits(UTable)                               -- returns Drawing Units data
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      UTable.Units  = "Drawing Units: mm"
      UTable.Unit = true
      UTable.UnitCheck = {"metric", "kilometer", "kilometers", "kh", "meter", "meters", "m", "decimeter", "decimeters", "dm", "centimeter", "centimeters", "cm", "millimeter", "millimeters", "mm"}
      UTable.Cal = 25.4
    else
      UTable.Units  = "Drawing Units: inches"
      UTable.Unit = false
      UTable.UnitCheck = {"imperial", "miles", "mile", "mi", "yards", "yard", "yd", "feet", "foot", "ft", "inches", "inch", "in", "fractions", "fraction"}
      UTable.Cal = 1.0
    end
    return true
  end -- end function

CheckTheUnits

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function CheckTheUnits(UTable, Value)                     -- Checks if the unit of messure in of drawing units
  local goodtogo = false
  for i=1, #UTable.UnitCheck  do
    if string.upper(Value) == string.upper(UTable.UnitCheck[i]) then
      goodtogo = true
      break
    end -- if end
  end -- for end
  if goodtogo then
    return true
  else
    return false
  end -- if end
end -- function end

GetMatlBlk

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function GetMatlBlk(Table)
    local mtl_block = MaterialBlock()
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width> mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    Table.FrontThickness = Dovetail.MaterialThickness
    Table.SideThickness = Dovetail.MaterialThickness
    if mtl_block.Height == mtl_block.Width then
        MessageBox("Error! Material block cannot square")
    end
    return true
  end -- end function

GetBoxJointMaterialSettings

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function GetBoxJointMaterialSettings(Table)
    local mtl_block = MaterialBlock()
    --local units
    if mtl_block.InMM then
      Table.Units = "Drawing Units: mm"
      Table.Unit = true
    else
      Table.Units = "Drawing Units: inches"
      Table.Unit = false
    end
    if mtl_block.Width > mtl_block.Height then
      Table.MaterialThickness = mtl_block.Height
      Table.MaterialLength = mtl_block.Width
      Table.Orantation = "H"
    else
      Table.MaterialThickness = mtl_block.Width
      Table.MaterialLength = mtl_block.Height
      Table.Orantation = "V"
    end
    if mtl_block.Height == mtl_block.Width then
      MessageBox("Error! Material block cannot square")
    end
    -- Display material XY origin
    local xy_origin_text = "invalid"
    local xy_origin = mtl_block.XYOrigin
    if  xy_origin == MaterialBlock.BLC then
        Table.xy_origin_text = "Bottom Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 0.0
        Table.Direction3 = 270.0
        Table.Direction4 = 180.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 90.0
        Table.Direction3 = 180.0
        Table.Direction4 = 270.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.BRC then
      Table.xy_origin_text = "Bottom Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 90.0
        Table.Direction2 = 180.0
        Table.Direction3 = 270.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 90.0
        Table.Direction3 = 0.0
        Table.Direction4 = 270.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.TRC then
      Table.xy_origin_text = "Top Right Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 180.0
        Table.Direction3 = 90.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 180.0
        Table.Direction2 = 270.0
        Table.Direction3 = 0.0
        Table.Direction4 = 90.0
        Table.Bulge = -1.0
      end
    elseif xy_origin == MaterialBlock.TLC then
      Table.xy_origin_text = "Top Left Corner"
      if Table.Orantation == "V" then
        Table.Direction1 = 270.0
        Table.Direction2 = 0.0
        Table.Direction3 = 90.0
        Table.Direction4 = 180.0
        Table.Bulge = -1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 270.0
        Table.Direction3 = 180.0
        Table.Direction4 = 90.0
        Table.Bulge = 1.0
      end
    elseif xy_origin == MaterialBlock.CENTRE then  -- NOTE: English spelling for Centre!
      Table.xy_origin_text = "Center"
      if Table.Orantation == "V" then
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = 1.0
      else
        Table.Direction1 = 0.0
        Table.Direction2 = 0.0
        Table.Direction3 = 0.0
        Table.Direction4 = 0.0
        Table.Bulge = -1.0
      end
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
    else
        Table.xy_origin_text = "Unknown XY origin value!"
        MessageBox("Error! " .. xy_origin_text .. " Must be set at a corner of the Material")
      if Table.Orantation == "V" then
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      else
        Table.Direction1 = 0
        Table.Direction2 = 0
        Table.Direction3 = 0
        Table.Direction4 = 0
      end
    end
    -- Setup Fingers and Gaps
    Table.NoFingers0 = 1 + (Rounder(BoxJoint.MaterialLength / BoxJoint.MaterialThickness, 0))
    Table.NoFingers2 = Rounder(BoxJoint.NoFingers0 / 2, 0)
    Table.FingerSize = BoxJoint.MaterialLength /  BoxJoint.NoFingers0
    Table.NoFingers1 = BoxJoint.NoFingers0 - BoxJoint.NoFingers2
    return true
  end -- function end

GetMaterialSettings

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function GetMaterialSettings(Table)
  local MaterialBlock = MaterialBlock()
  Table.MaterialBlockThickness = MaterialBlock.Thickness
  Table.xy_origin = MaterialBlock.XYOrigin
  if MaterialBlock.InMM then
    Table.Units  = "Drawing Units: mm"
    Table.Unit = true
    Table.Cal = 25.4
  else
    Table.Units  = "Drawing Units: inches"
    Table.Unit = false
    Table.Cal = 1.0
  end
  --local units
	if MaterialBlock.Width > MaterialBlock.Height then
    Table.Orantation = "H" -- Horizontal
	elseif MaterialBlock.Width < MaterialBlock.Height then
    Table.Orantation = "V"  -- Vertical
  else
    Table.Orantation = "S" -- Squair
	end
  if Table.xy_origin == MaterialBlock.BLC then
    Table.XYorigin = "Bottom Left Corner"
  elseif Table.xy_origin == MaterialBlock.BRC then
    Table.XYorigin = "Bottom Right Corner"
  elseif Table.xy_origin == MaterialBlock.TRC then
    Table.XYorigin = "Top Right Corner"
  else
    Table.XYorigin = "Top Left Corner"
  end -- if end
  Table.UnitDisplay  = "Note: Units: (" .. Table.Units ..")"
  return true
end -- end function

IsSingleSided

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function IsSingleSided(Table)
    local SingleSided = Table.job.IsSingleSided
    if not SingleSided then
      DisplayMessageBox("Error: Job must be a single sided job")
      return false
    end  -- if end
  end -- function end

IsDoubleSided

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function IsDoubleSided(Table)
  if not Table.job.IsDoubleSided then
    DisplayMessageBox("Error: Job must be a Double Sided Project")
    return false
  else
    return true
  end  -- if end
end-- function end

ShowSetting

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function ShowSetting(Table)
  local name = ""
      DisplayMessageBox(
    name .. " MaterialThickness = " .. tostring(Table.MaterialThickness) .."\n" ..
    name .. " BottleRad         = " .. tostring(Table.BottleRad)         .."\n" ..
    name .. " SideLenght        = " .. tostring(Table.SideLenght)        .."\n" ..
    name .. " SideHight         = " .. tostring(Table.SideHight)         .."\n" ..
    name .. " EndLenght         = " .. tostring(Table.EndLenght)         .."\n" ..
    name .. " EndHight          = " .. tostring(Table.EndHight)          .."\n" ..
    name .. " TopLenght         = " .. tostring(Table.TopLenght)         .."\n" ..
    name .. " TopWidht          = " .. tostring(Table.TopWidht)          .."\n" ..
    name .. " HandleLenght      = " .. tostring(Table.HandleLenght)      .."\n" ..
    name .. " HandleWidht       = " .. tostring(Table.HandleWidht)       .."\n" ..
    name .. " HandleRad         = " .. tostring(Table.HandleRad)         .."\n" ..
    name .. " MillingBitRad     = " .. tostring(Table.MillingBitRad)     .."\n" ..
    "\n")
end -- function end

MakeLayers

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function MakeLayers()
  local Red, Green, Blue = 0, 0, 0
  local function GetColor(str) -- returns color value for a Color Name
    local sx = str
    local Red = 0
    local Green = 0
    local Blue = 0
    local Colors = {}
    Colors.Black = "0,0,0"
    Colors.Red = "255,0,0"
    Colors.Blue = "0,0,255"
    Colors.Yellow = "255,255,0"
    Colors.Cyan = "0,255,255"
    Colors.Magenta = "255,0,255"
    Colors.Green = "0,128,0"
    if "" == str then
      DisplayMessageBox("Error: Empty string passed")
    else
      str = Colors[str]
      if "string" == type(str) then
        if string.find(str, ",") then
          Red   = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          str  = string.sub(str, assert(string.find(str, ",") + 1))
          Green = tonumber(string.sub(str, 1, assert(string.find(str, ",") - 1)))
          Blue  = tonumber(string.sub(str, assert(string.find(str, ",") + 1)))
        end
      else
        DisplayMessageBox("Error: Color " .. sx .. " not Found" )
        Red = 0
        Green = 0
        Blue = 0
      end
    end
    return Red, Green, Blue
  end
  local layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackPocket)
        Red, Green, Blue = GetColor(Milling.LNBackPocketColor)
        layer:SetColor (Red, Green, Blue)
        layer = Milling.job.LayerManager:GetLayerWithName(Milling.LNBackProfile)
        Red, Green, Blue = GetColor(Milling.LNBackProfileColor)
        layer:SetColor (Red, Green, Blue)
  return true
end -- function end

MyLayerClear

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function MyLayerClear(LayerName)
  local Mylayer = Milling.job.LayerManager:GetLayerWithName(LayerName)
     if Mylayer.IsEmpty then
        Milling.job.LayerManager:RemoveLayer(Mylayer)
     end -- if end
  return true
end -- function end

LayerClear

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function LayerClear()                       --  calling MyLayerClear
  MyLayerClear(Milling.LNBackPocket  .. "-Wall")
  MyLayerClear(Milling.LNBackPocket  .. "-Base")
  MyLayerClear(Milling.LNBackProfile .. "-Wall")
  MyLayerClear(Milling.LNBackProfile .. "-Base")
  MyLayerClear("PartLabels")
  return true
end -- function end

Logic and Test Tools

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These functions are named as per there function or action.


CheckNumber

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function CheckNumber(num)
  if type(num) == "number" then
    return true
  else
   return false
  end -- if end
end -- function end

AboveZero

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function AboveZero(num)
  if (type(num) == "number") and (num > 0.0)then
    return true
  else
   return false
  end -- if end
end -- function end




IsNumber()

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function IsNumber(Val)                     --Return true if Val is number
    if tonumber(x) ~= nil then
      return true
    end -- if end
    return false
  end -- end function

IsEven()

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function IsEven(IsEven_Number)             -- Returns True/False if number is even
    if (IsEven_Number % 2 == 0) then
      return true
    else
      return false
    end -- if end
  end -- function end

IsOdd()

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function IsOdd(IsOdd_Number)                          -- Returns True/False if number is odd
    if(IsOdd_Number%2 == 0) then
      return false
    end -- end if
    return true
  end -- function end

IsNegative()

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function IsNegative(x)                     -- Returns True/False if number is a negative number  
  if x >=0.0 then
    return false
  else
    return true
  end -- if end
end -- function end

IsAllNumber()

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function IsAllNumber(str)                  -- Returns True/False if finds all numbers in string
  local out = true                                     
  local let = ""
  for i = 1, #str do
    let = str:byte(i)
    if (let ~= 48) and (let ~= 49) and (let ~= 50) and (let ~= 51) and
       (let ~= 52) and (let ~= 53) and (let ~= 54) and (let ~= 55) and
       (let ~= 56) and (let ~= 57) and (let ~= 46) then
      out = false
    end -- if end
  end -- for end
  return out        -- send out the return
end  -- function end

NonNumber()

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function NonNumber(Val)                    -- Return true if val is not number
    if tonumber(x) ~= nil then
      return false
    end -- if end
    return true
  end -- end function

NumberType()

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function NumberType(Val)                   -- Return true if val is not number
    if math.type(x) == "integer" then
      return "integer"
    else
      return "float"
    end -- if end
  end -- end function

Math Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


ArcSegment()

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function ArcSegment(p1, p2, Rad)                       -- Returns the Arc Segment
  local chord = math.sqrt(((p2.x - p1.x) ^ 2) + ((p2.y - p1.y) ^ 2))
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - chord^2))))
  return segment
end -- function end

D(x) Doubles x

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function D(x)                                           -- Returns double the value
  return x * 2.0
end -- function end

H(x) Halfs x

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function H(x)                                           -- Returns half the value
  return x * 0.5
end -- function end

C(x) Returns x by scale

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function C(x)                                           -- Returns scale value
  return x * Project.Cal
end -- function end

ChordSag2Radius()

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function ChordSag2Radius (Chr, Seg)                     -- Returns the Rad from Chord and Seg
  local rad = ((((Chr * Chr)/(Seg * 4)) + Seg) / 2.0)
  return rad
end -- function end

RadSag2Chord()

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function RadSag2Chord(Rad, Seg)                         -- Returns the Chord from Rad and Seg
  local Ang = 2 * math.acos(1 - (Seg/Rad))
  local Chord = (2 * Rad) * math.sin(Ang * 0.5)
  return Chord
end -- function end

RadChord2Segment()

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function RadChord2Segment (Rad, Chord)       -- Returns the Arc Segment from Rad and Chord
  local segment = (Rad - (0.5 * (math.sqrt((4.0 * Rad^2) - Chord^2))))
  return segment
end -- function end

RoundTo()

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function RoundTo(Num, Per)                   -- Returns the number from
  local Head = Num < 0 and math.ceil(Num) or math.floor(Num)
  local Tail = Num - Head
  local Value = Head + tonumber(string.sub(tostring(Tail), 1, Per + 2))
  return Value
end -- function end

Round()

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function Round(x)
  return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end

DecimalPlaces()

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function DecimalPlaces(Dnum, Plac)
  return tonumber(string.sub(tostring(Dnum)  .. "000000000000000000000000000000000000",1, string.len(tostring(math.floor(Dnum))) + 1 + Plac))
end

ToInteger()

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function ToInteger( x )
    local num = tonumber( x )
    return num < 0 and math.ceil( num ) or math.floor( num )
end 

TrigIt

Finds all 5 properties of a triangle

function TrigIt(A, B, AB, AC, BC)
-- Sub Function to help other functions
-- Call = A, B, AB, AC, BC = Trig(A, B, AB, AC, BC)
-- C is the corner, A = small ang and B is the big angle
-- returns all values
-- A, B = angles
-- C = 90.0 Deg
-- B to C (BC) is Run - Base - adjacent
-- A to C (AC) is Rise - Height - opposite
-- A to B (AB) is Slope - hypotenuse
    if (B > 0.0) and (A == 0.0) then
      A = math.deg(math.rad(90) - math.rad(B))
    end
    if (A > 0.0) and (B == 0.0) then
      B = math.deg(math.rad(90) - math.rad(A))
    end
    if  (AC > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AC ^ 2) + (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (BC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (BC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (AB > 0.0) and (AC > 0.0) then
      AB = math.sqrt((AB ^ 2) - (AC ^ 2))
      A = math.deg(math.atan(BC/AC))
      B = math.deg(math.rad(90) - math.rad(A))
    elseif (A > 0.0) and (AC > 0.0) then
      AB = AC / math.cos(math.rad(A))
      BC = AB * math.sin(math.rad(A))
    elseif (A > 0.0) and (BC > 0.0) then
      AB = BC / math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    elseif (A > 0.0) and (AB > 0.0) then
      BC = AB * math.sin(math.rad(A))
      AC = AB * math.cos(math.rad(A))
    else
      MessageBox("Error: No Missing Value")
    end -- if end
    return A, B, AB, AC, BC
  end

Registry Read and Write Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


DocVarChk()

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function DocVarChk(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:DocumentVariableExists(Name)
end -- function end

DocVarGet()

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function DocVarGet(Name)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:GetDocumentVariable(Name, 0.0)
end -- function end

DocVarSet()

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function DocVarSet(Name, Value)
  local job = VectricJob()
  local document_variable_list = job.DocumentVariables
  return document_variable_list:SetDocumentVariable(Name, Value)
end -- function end

RegistryReadMaterial()

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function RegistryReadMaterial()                -- Read from Registry Material values for LUA Bit
  local RegistryRead              = Registry("Material")
  Milling.SafeZGap                = Rounder(RegistryRead:GetString("SafeZGap",              "0.500"), 4)
  Milling.StartZGap               = Rounder(RegistryRead:GetString("StartZGap",             "0.500"), 4)
  Milling.HomeX                   = Rounder(RegistryRead:GetString("HomeX",                 "0.000"), 4)
  Milling.HomeY                   = Rounder(RegistryRead:GetString("HomeY",                 "0.000"), 4)
  Milling.HomeZGap                = Rounder(RegistryRead:GetString("HomeZGap",              "0.750"), 4)
  return true
end -- function end

RegistryLastTenFiles()

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function RegistryLastTenFiles(FileName)        -- Adds to the top ten Log file list
  local Registry = Registry(RegName)
  LogFile.File10 = Registry:GetString("LogFile.File09", "No Log Yet" )
  LogFile.File09 = Registry:GetString("LogFile.File08", "No Log Yet" )
  LogFile.File08 = Registry:GetString("LogFile.File07", "No Log Yet" )
  LogFile.File07 = Registry:GetString("LogFile.File06", "No Log Yet" )
  LogFile.File06 = Registry:GetString("LogFile.File05", "No Log Yet" )
  LogFile.File05 = Registry:GetString("LogFile.File04", "No Log Yet" )
  LogFile.File04 = Registry:GetString("LogFile.File03", "No Log Yet" )
  LogFile.File03 = Registry:GetString("LogFile.File02", "No Log Yet" )
  LogFile.File02 = Registry:GetString("LogFile.File01", "No Log Yet" )
  LogFile.File01 = FileName
  return FileName
end -- function end

RegistryRead()

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function RegistryRead()                        -- Read from Registry values
  local RegistryRead = Registry("RegName")
  local Yes_No       = RegistryRead:GetBool("BaseDim.Yes_No", ture)
  local CabHeight    = RegistryRead:GetDouble("BaseDim.CabHeight", 35.500)
  local CabCount     = RegistryRead:GetInt("BaseDim.CabCount", 36)
  local Name         = RegistryRead:GetString("BaseDim.Name", "Words")

  Milling.MillTool1.FeedRate                = RegistryRead:GetDouble("Milling.MillTool1.FeedRate",              30.000)
  Milling.MillTool1.InMM                    = RegistryRead:GetBool("Milling.MillTool1.InMM ",                   false)
  Milling.MillTool1.Name                    = RegistryRead:GetString("Milling.MillTool1.Name",                  "No Tool Selected")
  Milling.MillTool1.BitType                 = RegistryRead:GetString("Milling.MillTool1.BitType",               "END_MILL") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool1.RateUnits               = RegistryRead:GetInt("Milling.MillTool1.RateUnits",                4)
  Milling.MillTool1.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool1.SpindleSpeed",             20000)
  Milling.MillTool1.ToolNumber              = RegistryRead:GetInt("Milling.MillTool1.ToolNumber",               1)
  Milling.MillTool1.Stepdown                = RegistryRead:GetDouble("Milling.MillTool1.Stepdown",              0.2000)
  Milling.MillTool1.Stepover                = RegistryRead:GetDouble("Milling.MillTool1.Stepover",              0.0825)
  Milling.MillTool1.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool1.ToolDia",               0.1250)
  Milling.MillTool1.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool1.PlungeRate",            15.000)

  Milling.MillTool2.FeedRate                = RegistryRead:GetDouble("Milling.MillTool2.FeedRate",              30.000)
  Milling.MillTool2.InMM                    = RegistryRead:GetBool("Milling.MillTool2.InMM ",                   false)
  Milling.MillTool2.Name                    = RegistryRead:GetString("Milling.MillTool2.Name",                  "No Tool Selected")
  Milling.MillTool2.BitType                 = RegistryRead:GetString("Milling.MillTool2.BitType",               "BALL_NOSE") -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool2.RateUnits               = RegistryRead:GetInt("Milling.MillTool2.RateUnits",                4)
  Milling.MillTool2.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool2.SpindleSpeed",             20000)
  Milling.MillTool2.ToolNumber              = RegistryRead:GetInt("Milling.MillTool2.ToolNumber",               2)
  Milling.MillTool2.Stepdown                = RegistryRead:GetDouble("Milling.MillTool2.Stepdown",              0.2000)
  Milling.MillTool2.Stepover                = RegistryRead:GetDouble("Milling.MillTool2.Stepover",              0.0825)
  Milling.MillTool2.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool2.ToolDia",               0.1250)
  Milling.MillTool2.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool2.PlungeRate",            15.000)

  Milling.MillTool3.FeedRate                = RegistryRead:GetDouble("Milling.MillTool3.FeedRate",              30.000)
  Milling.MillTool3.InMM                    = RegistryRead:GetBool("Milling.MillTool3.InMM",                    false)
  Milling.MillTool3.Name                    = RegistryRead:GetString("Milling.MillTool3.Name",                  "No Tool Selected")
  Milling.MillTool3.BitType                 = RegistryRead:GetString("Milling.MillTool3.BitType",               "END_MILL")  -- BALL_NOSE, END_MILL, VBIT
  Milling.MillTool3.RateUnits               = RegistryRead:GetInt("Milling.MillTool3.RateUnits",                4)
  Milling.MillTool3.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool3.SpindleSpeed",             20000)
  Milling.MillTool3.ToolNumber              = RegistryRead:GetInt("Milling.MillTool3.ToolNumber",               3)
  Milling.MillTool3.Stepdown                = RegistryRead:GetDouble("Milling.MillTool3.Stepdown",              0.2000)
  Milling.MillTool3.Stepover                = RegistryRead:GetDouble("Milling.MillTool3.Stepover",              0.0825)
  Milling.MillTool3.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool3.ToolDia",               0.1250)
  Milling.MillTool3.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool3.PlungeRate",            15.000)

  Milling.MillTool4.FeedRate                = RegistryRead:GetDouble("Milling.MillTool4.FeedRate",              30.000)
  Milling.MillTool4.InMM                    = RegistryRead:GetBool("Milling.MillTool4.InMM ",                   false)
  Milling.MillTool4.Name                    = RegistryRead:GetString("Milling.MillTool4.Name",                  "No Tool Selected")
  Milling.MillTool4.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool4.PlungeRate",            15.000)
  Milling.MillTool4.RateUnits               = RegistryRead:GetInt("Milling.MillTool4.RateUnits",                4)
  Milling.MillTool4.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool4.SpindleSpeed",             20000)
  Milling.MillTool4.Stepdown                = RegistryRead:GetDouble("Milling.MillTool4.Stepdown",              0.2000)
  Milling.MillTool4.Stepover                = RegistryRead:GetDouble("Milling.MillTool4.Stepover",              0.0825)
  Milling.MillTool4.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool4.ToolDia",               0.1250)
  Milling.MillTool4.ToolNumber              = RegistryRead:GetInt("Milling.MillTool4.ToolNumber",               5)

  Milling.MillTool5.FeedRate                = RegistryRead:GetDouble("Milling.MillTool5.FeedRate",              30.000)
  Milling.MillTool5.InMM                    = RegistryRead:GetBool("Milling.MillTool5.InMM ",                   false)
  Milling.MillTool5.Name                    = RegistryRead:GetString("Milling.MillTool5.Name",                  "No Tool Selected")
  Milling.MillTool5.PlungeRate              = RegistryRead:GetDouble("Milling.MillTool5.PlungeRate",            15.000)
  Milling.MillTool5.RateUnits               = RegistryRead:GetInt("Milling.MillTool5.RateUnits",                4)
  Milling.MillTool5.SpindleSpeed            = RegistryRead:GetInt("Milling.MillTool5.SpindleSpeed",             20000)
  Milling.MillTool5.Stepdown                = RegistryRead:GetDouble("Milling.MillTool5.Stepdown",              0.2000)
  Milling.MillTool5.Stepover                = RegistryRead:GetDouble("Milling.MillTool5.Stepover",              0.0825)
  Milling.MillTool5.ToolDia                 = RegistryRead:GetDouble("Milling.MillTool5.ToolDia",               0.1250)
  Milling.MillTool5.ToolNumber              = RegistryRead:GetInt("Milling.MillTool5.ToolNumber",               6)
  return true
end -- function end

RegistryWrite()

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function RegistryWrite()                       -- Write to Registry values
  local RegistryWrite = Registry("RegName")
  local RegValue
  RegValue = RegistryWrite:SetBool("ProjectQuestion.CabinetName", true)
  RegValue = RegistryWrite:SetDouble("BaseDim.CabDepth", 23.0000)
  RegValue = RegistryWrite:SetInt("BaseDim.CabHeight", 35)
  RegValue = RegistryWrite:SetString("BaseDim.CabLength", "Words")

  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.FeedRate" ,     Milling.MillTool1.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool1.InMM",            Milling.MillTool1.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.Name",          Milling.MillTool1.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool1.BitType",       Milling.MillTool1.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.PlungeRate" ,   Milling.MillTool1.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.RateUnits",        Milling.MillTool1.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.SpindleSpeed",     Milling.MillTool1.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepdown" ,     Milling.MillTool1.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.Stepover" ,     Milling.MillTool1.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool1.ToolDia" ,      Milling.MillTool1.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool1.ToolNumber",       Milling.MillTool1.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.FeedRate" ,     Milling.MillTool2.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool2.InMM",            Milling.MillTool2.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.Name",          Milling.MillTool2.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool2.BitType",       Milling.MillTool2.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.PlungeRate" ,   Milling.MillTool2.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.RateUnits",        Milling.MillTool2.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.SpindleSpeed",     Milling.MillTool2.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepdown" ,     Milling.MillTool2.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.Stepover" ,     Milling.MillTool2.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool2.ToolDia" ,      Milling.MillTool2.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool2.ToolNumber",       Milling.MillTool2.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.FeedRate" ,     Milling.MillTool3.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool3.InMM",            Milling.MillTool3.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.Name",          Milling.MillTool3.Name)
  RegValue = RegistryWrite:SetString("Milling.MillTool3.BitType",       Milling.MillTool3.BitType)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.PlungeRate",    Milling.MillTool3.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.RateUnits",        Milling.MillTool3.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.SpindleSpeed",     Milling.MillTool3.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepdown" ,     Milling.MillTool3.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.Stepover" ,     Milling.MillTool3.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool3.ToolDia" ,      Milling.MillTool3.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool3.ToolNumber",       Milling.MillTool3.ToolNumber)

  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.FeedRate" ,     Milling.MillTool4.FeedRate)
  RegValue = RegistryWrite:SetBool("Milling.MillTool4.InMM",            Milling.MillTool4.InMM)
  RegValue = RegistryWrite:SetString("Milling.MillTool4.Name",          Milling.MillTool4.Name)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.PlungeRate" ,   Milling.MillTool4.PlungeRate)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.RateUnits",        Milling.MillTool4.RateUnits)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.SpindleSpeed",     Milling.MillTool4.SpindleSpeed)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepdown" ,     Milling.MillTool4.Stepdown)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.Stepover" ,     Milling.MillTool4.Stepover)
  RegValue = RegistryWrite:SetDouble("Milling.MillTool4.ToolDia" ,      Milling.MillTool4.ToolDia)
  RegValue = RegistryWrite:SetInt("Milling.MillTool4.ToolNumber",       Milling.MillTool4.ToolNumber)
  return true
end -- function end

REG_CheckRegistryBool()

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function REG_CheckRegistryBool()               -- Checks Registry for Bool values
  local RegistryRead = Registry("RegName")
  if RegistryRead:BoolExists("ProjectQuestion.Runtool") then
    DisplayMessageBox("Alert: The Runtool value is saved.")
  else
    DisplayMessageBox("Alert: The Runtool value is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryDouble()

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function REG_CheckRegistryDouble()             -- Checks Registry for Double values
  local RegistryRead = Registry("RegName")
  if RegistryRead:DoubleExists("ProjectQuestion.ProjectCost") then
    DisplayMessageBox("Alert: The project cost is saved.")
  else
    DisplayMessageBox("Alert: The Project Cost is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryInt()

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function REG_CheckRegistryInt()                -- Checks Registry for Int values
  local RegistryRead = Registry("RegName")
  if RegistryRead:IntExists("ProjectQuestion.ProjectCount") then
    DisplayMessageBox("Alert: The Project Count is saved.")
  else
    DisplayMessageBox("Alert: The Project Count is not saved.")
  end -- if end
  return true
end -- function end

REG_CheckRegistryString()

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function REG_CheckRegistryString()             -- Checks Registry for String values
  local RegistryRead = Registry("RegName")
  if RegistryRead:StringExists("ProjectQuestion.ProjectPath") then
    DisplayMessageBox("Alert: The Project path is saved.")
  else
    DisplayMessageBox("Alert: The Project path is not saved.")
  end
  return true
end -- function end

String Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


StringToArraySplit

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function StringToArraySplit(s, delimiter)
--[[
split_string = StringToArraySplit("Hello World,Jim,Bill,Tom", ",")
Returns = array
-- split_string[1] = "Hello World,)
-- split_string[2] = "Jim"
]]
  result = {};
  for match in (s..delimiter):gmatch("(.-)"..delimiter) do
      table.insert(result, match)
  end
  return result
end
  

WrapString

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function WrapString(Str, Wid)                           -- wraps text at the nearest space and puts a return char in the space location
  --[[  How to use:
  Call WrapString(string, Number)
 WrapString("Jim is a tall man that lives in Texas. He was raised in North East Texas on 1000 acres from 1970 to 1982. This is a man that knows numbers of great people from a round the world.", 40)
 returns "Jim is a tall man that lives in Texas.\n
          He was raised in North East Texas on\n
          1000 acres from 1970 to 1982. This is a man\n
          that knows numbers of great people from\n
          a round the world."
 ]]
  local Wider = Wid
  local Posx = string.len(Str)
  local StrLen = string.len(Str)
  local pt = 0
  local function FindSpace(MyStr)
  local Pos = string.len(MyStr)
  local str = MyStr
    if string.find(MyStr, " ") ~= nil then
      while Pos>0 do
        Pos = Pos - 1
          if (string.byte(string.sub(str,-1)) == 32) then
            break
          else
            str = string.sub(str, 1, Pos)
          end
        end
    end
    return Pos
  end
  if StrLen > Wider then
    while Wider < Posx do
      pt = FindSpace(string.sub(Str,1, Wider))
      Str = string.sub(Str, 1, pt) .. "\n" ..  string.sub(Str, pt +2)
      Wider = Wider + Wid
    end
  end
  return Str
end -- function end
  

CleanString

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function CleanString(inStr)                         -- Check for ascii letters below 127
  local outStr, str1 = ""
  local inStrLen = string.len(inStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(inStr, i, i)
    if string.byte(str1) <= 127 then
     outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

GetDiameterAndCentre

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function CheckString(YourStr)                          -- Check string for specal bite chars for HTML
  local function FindLetter(TheStr, TestChar)
    local outStr = false
    local strChar = ""
    local TheStrLen = string.len(TheStr)
    for i = 1, TheStrLen ,1 do
      strChar = string.sub(TheStr, i, i)
      if string.byte(strChar) == string.byte(TestChar) then
        outStr = true
        break
      end
    end
    return outStr
  end -- function end
  

GetDiameterAndCentre

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  local StrTest = false
  StrTest = SwitchLetter(YourStr,  "&")  -- Non frendly File Name letters
  StrTest = SwitchLetter(YourStr,  "#")
  StrTest = SwitchLetter(YourStr,  "@")
  StrTest = SwitchLetter(YourStr,  "^")
  StrTest = SwitchLetter(YourStr,  "$")
    return outStr
end -- function end
  

MakeHTMLReady()

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function MakeHTMLReady(MyStr)                          -- fix's string with special bite chars for HTML
  local function SwitchLetter(MyStr, MyChar, NewStr)
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

SwitchLetterTest

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function SwitchLetterTest(MyStr)
  local outStr = ""
  outStr = SwitchLetter(MyStr, "!",	"!")
  outStr = SwitchLetter(outStr, "#",	"#")
  outStr = SwitchLetter(outStr, "$",	"$")
  outStr = SwitchLetter(outStr, "%",	"%")
  outStr = SwitchLetter(outStr, "&",	"&")
  outStr = SwitchLetter(outStr, "'",	"'")
  outStr = SwitchLetter(outStr, "(",	"(")
  outStr = SwitchLetter(outStr, ")",	")")
  outStr = SwitchLetter(outStr, "*",	"*")
  outStr = SwitchLetter(outStr, "+",	"+")
  outStr = SwitchLetter(outStr, ",",	",")
  outStr = SwitchLetter(outStr, "-",	"-")
  outStr = SwitchLetter(outStr, ".",	".")
  outStr = SwitchLetter(outStr, "/",	"/")
  outStr = SwitchLetter(outStr, ":",	":")
  outStr = SwitchLetter(outStr, ";",	";")
  outStr = SwitchLetter(outStr, "<",	"<")
  outStr = SwitchLetter(outStr, "=",	"=")
  outStr = SwitchLetter(outStr, ">",	">")
  outStr = SwitchLetter(outStr, "?",	"?")
  outStr = SwitchLetter(outStr, "@",	"@")
  outStr = SwitchLetter(outStr, "[",	"[")
  outStr = SwitchLetter(outStr, "]",	"]")
  outStr = SwitchLetter(outStr, "^",	"^")
  outStr = SwitchLetter(outStr, "_",	"_")
  outStr = SwitchLetter(outStr, "`",	"`")
  outStr = SwitchLetter(outStr, "{",	"&#123")
  outStr = SwitchLetter(outStr, "|",	"&#124")
  outStr = SwitchLetter(outStr, "}",	"&#125")
  outStr = SwitchLetter(outStr, "~",	"&#126")
    return outStr
end -- function end
  

SwitchLetter()

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function SwitchLetter(MyStr, MyChar, NewStr)            -- swwap a leter for another letter
  local outStr, str1 = ""
  local inStrLen = string.len(MyStr)
  for i = 1, inStrLen ,1 do
    str1 = string.sub(MyStr, i, i)
    if string.byte(str1) == string.byte(MyChar) then
     outStr=outStr .. NewStr
     else
         outStr=outStr .. str1
    end
  end
  return outStr
end -- function end
  

PadC

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function PadC(str, lenth)                        -- Adds spaces to front and back to center text in lenth
-- Local Word = PadC("K", 12) -- returns "     K      "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  if string.len(str) < lenth then
  local a = math.floor(lenth - string.len(str) * 0.5) - 2
  local b = math.ceil(lenth - string.len(str) * 0.5) - 2
  --print ("a = " .. a)
  for _ = 1, a, 1 do
    str =  " " .. str
  end
  for _ = 1, b, 1 do
    str =  str .. " "
  end
  --print ("str len = " .. #str)
  end
  return str
end -- function end
  

PadR()

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function PadR(str, len)                        -- Adds spaces to Back of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "KPSDFKSPSK  "
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = str .. " "
  end
  return str
end -- function end

PadL()

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function PadL(str, len)              -- Adds spaces to Front of string
-- Local Word = Pad("KPSDFKSPSK", 12) -- returns "  KPSDFKSPSK"
  if type(str) ~= "string" then
    str = tostring(str)
  end
  while string.len(str) < len do
    str = " " .. str
  end
  return str
end -- function end

NumberPad()

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function NumberPad(str, front, back) -- Adds spaces to front and zeros to the back of string
  local mychar
  local  a,b,c,d = 0,0,0,0
  local x,y,z = "","",""
  if type(str) ~= "string" then
    str = tostring(str)
  end
  c = string.len(str)
  for i = 1, c, 1 do
    mychar = string.byte(string.sub(str, i,i))
    if mychar == 46 then
      b = i
    end
  end
--  print("b = " .. b)
  if b == 0 then
    str = str .. "."
    c = c + 1
    b = c
  end -- if loc
  x = string.sub(str, 1, b-1)
  y = string.sub(str, b+1)
  a = c - b
  a = #x
  d = #y
  if a < front then
    front = front - (a - 1)
    for _ = 1, front -1 do
      x = " " .. x
    end -- end for front
  end
  back = back - (c - b)
  for i = 1, back  do
    y = y .. "0"
  end -- end for back
  str =   x .. "." .. y
  return str
end -- function end
  

All_Trim()

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function All_Trim(s)                           -- Trims spaces off both ends of a string
  return s:match( "^%s*(.-)%s*$" )
end -- function end
  

MakeProperCase()

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function MakeProperCase(str)
  local str=string.gsub(string.lower(str),"^(%w)", string.upper)
  return string.gsub(str,"([^%w]%w)", string.upper)
end
  

ifT()

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function ifT(x)                                -- Converts Boolean True or False to String "Yes" or "No"
-- ===ifT(x)===
  if x then
    return "Yes"
  else
    return "No"
  end-- if end
end -- function end
  

ifY()

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function ifY(x)                                -- Converts String "Yes" or "No" to Boolean True or False
-- ===ifY(x)===
  if string.upper(x) == "YES" then
    return true
  else
    return false
  end-- if end
end -- function end

Seed Documents

(top)

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔═╗╔╦╗  ╔═╗╦ ╦╔╗╔╔═╗╔╦╗╦╔═╗╔╗╔
╚═╗║╣ ║╣  ║║  ╠╣ ║ ║║║║║   ║ ║║ ║║║║
╚═╝╚═╝╚═╝═╩╝  ╚  ╚═╝╝╚╝╚═╝ ╩ ╩╚═╝╝╚╝
-- =====================================================]]
  -- VECTRIC LUA SCRIPT
-- =====================================================]]
-- Gadgets are an entirely optional add-in to Vectric's core software products.
-- They are provided 'as-is', without any express or implied warranty, and you make use of them entirely at your own risk.
-- In no event will the author(s) or Vectric Ltd. be held liable for any damages arising from their use.
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it freely,
-- subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- 2. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
-- 3. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 4. This notice may not be removed or altered from any source distribution.
-- Easy Seed Gadget Master is written by Jim Anderson of Houston Texas 2020
-- =====================================================]]
-- require("mobdebug").start()
-- require "strict"
local Tools
-- Global Variables --
local Ver = "1.0"  -- Version 7: Aug 2021 - Clean Up and added Ver to Dialog

-- Table Names
Milling = {}
Project = {}
-- =====================================================]]
function main(script_path)
--[[
	Gadget Notes: Dec 2019 - My New Gadget

  ]]
-- Localized Variables --

-- Job Validation --
  local job = VectricJob()
  if not job.Exists then
    DisplayMessageBox("Error: No job loaded")
    return false
  end

  Tools = assert(loadfile(script_path .. "\\EasyGearToolsVer" .. Ver .. ".xlua")) (Tools) -- Load Tool Function
-- Get Data --

-- Calculation --

-- Do Something --


  return true
end  -- function end

Setup Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.

-- =====================================================]]
╔═╗╔═╗╔╦╗╦ ╦╔═╗
╚═╗║╣  ║ ║ ║╠═╝
╚═╝╚═╝ ╩ ╚═╝╩
function SetupAndLetter Seeds()
-- =====================================================]]
  function LUA_Seed()
    -- VECTRIC LUA SCRIPT
    -- ==============================================================================
    --  Gadgets are an entirely optional add-in to Vectric's core software products.
    --  They are provided 'as-is', without any express or implied warranty, and you
    --  make use of them entirely at your own risk.
    --  In no event will the author(s) or Vectric Ltd. be held liable for any damages
    --  arising from their use.
    --  Permission is granted to anyone to use this software for any purpose,
    --  including commercial applications, and to alter it and redistribute it freely,
    --  subject to the following restrictions:
    --  1. The origin of this software must not be misrepresented;
    --     you must not claim that you wrote the original software.
    --     If you use this software in a product, an acknowledgement in the product
    --     documentation would be appreciated but is not required.
    --  2. Altered source versions must be plainly marked as such, and
    --     must not be misrepresented as being the original software.
    --  3. This notice may not be removed or altered from any source distribution.
    -- ==============================================================================
    -- "AppName Here" was written by JimAndi Gadgets of Houston Texas
    -- ==============================================================================
    -- =====================================================]]
    -- require("mobdebug").start()
    -- require "strict"
    -- =====================================================]]
    -- Global variables
    -- =====================================================]]
  end -- lua function
-- =====================================================]]
  function Install_letter()
  -- Steps to Install:

  -- 1. Download the gadget x.zip that is attached to this post.
  -- 2. Rename it from x.zip to x.vgadget
  -- 3. In Vectric Pro or Aspire click on Gadgets -> Install Gadget and navigate to where you downloaded the file to, select it and click Ok.

  -- It should give you a pop up saying the gadget was installed and you should see x in the Gadgets menu.

  -- Image Here

  -- Steps for Use:
  -- 1. Select a layer that you want to calculate for
  -- 2. Enter the cut depth
  -- 3. Enter the percentage of coverage for the area that will be filled in
  -- 4. Enter the hardner to resin percentage
  -- 5. Click the Calculate Button and the results will be displayed below in the Results Pane.
  end -- install function

end -- Header function
-- =====================================================]]


Toolpathing Tools

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This object is a name-value pair that represents a Document Variable within a VectricJob.


CreateLayerProfileToolpath

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function CreateLayerProfileToolpath(name, layer_name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- clear current selection
    local selection = job.Selection
    selection:Clear()
    -- get layer
    local layer = job.LayerManager:FindLayerWithName(layer_name)
    if layer == nil then
      DisplayMessageBox("No layer found with name = " .. layer_name)
      return false
    end
    -- select all closed vectors on the layer
    if not SelectVectorsOnLayer(layer, selection, true, false, true) then
      DisplayMessageBox("No closed vectors found on layer " .. layer_name)
      return false
    end
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT

    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateProfileToolpath

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function CreateProfileToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC ...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local profile_data = ProfileParameterData()
    -- start depth for toolpath
    profile_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    profile_data.CutDepth = cut_depth
    -- direction of cut - ProfileParameterData.
    -- CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION
    profile_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- side we machine on - ProfileParameterData.
    -- PROFILE_OUTSIDE, ProfileParameterData.PROFILE_INSIDE or
    -- ProfileParameterData.PROFILE_ON
    profile_data.ProfileSide = ProfileParameterData.PROFILE_OUTSIDE
    -- Allowance to leave on when machining
    profile_data.Allowance = 0.0
    -- true to preserve start point positions, false to reorder start
    -- points to minimise toolpath length
    profile_data.KeepStartPoints = false
    -- true if want to create 'square' external corners on toolpath
    profile_data.CreateSquareCorners = false
    -- true to perform corner sharpening on internal corners (only with v-bits)
    profile_data.CornerSharpen = false
    -- true to use tabs (position of tabs must already have been defined on vectors)
    profile_data.UseTabs = false
    -- length for tabs if being used
    profile_data.TabLength = 5.0
    -- Thickness for tabs if being used
    profile_data.TabThickness = 1.0
    -- if true then create 3d tabs else 2d tabs
    profile_data.Use3dTabs = true
    -- if true in Aspire, project toolpath onto composite model
    profile_data.ProjectToolpath = false
    -- Create object used to control ramping
    local ramping_data = RampingData()
    -- if true we do ramping into toolpath
    ramping_data.DoRamping = false
    -- type of ramping to perform RampingData.RAMP_LINEAR , RampingData.RAMP_ZIG_ZAG
    -- or RampingData.RAMP_SPIRAL
    ramping_data.RampType = RampingData.RAMP_ZIG_ZAG
    -- how ramp is contrained - either by angle or distance RampingData.CONSTRAIN_DISTANCE
    -- or RampingData.CONSTRAIN_ANGLE
    ramping_data.RampConstraint = RampingData.CONSTRAIN_ANGLE
    -- if we are constraining ramp by distance, distance to ramp over
    ramping_data.RampDistance = 100.0
    -- if we are contraining ramp by angle , angle to ramp in at (in degrees)
    ramping_data.RampAngle = 25.0
    -- if we are contraining ramp by angle, max distance to travel before 'zig zaging'
    -- if zig zaging
    ramping_data.RampMaxAngleDist = 15
    -- if true we restrict our ramping to lead in section of toolpath
    ramping_data.RampOnLeadIn = false
    -- Create object used to control lead in/out
    local lead_in_out_data = LeadInOutData()
    -- if true we create lead ins on profiles (not for profile on)
    lead_in_out_data.DoLeadIn = false
    -- if true we create lead outs on profiles (not for profile on)
    lead_in_out_data.DoLeadOut = false
    -- type of leads to create LeadInOutData.LINEAR_LEAD or LeadInOutData.CIRCULAR_LEAD
    lead_in_out_data.LeadType = LeadInOutData.CIRCULAR_LEAD
    -- length of lead to create
    lead_in_out_data.LeadLength = 10.0
    -- Angle for linear leads
    lead_in_out_data.LinearLeadAngle = 45
    -- Radius for circular arc leads
    lead_in_out_data.CirularLeadRadius = 5.0
    -- distance to 'overcut' (travel past start point) when profiling
    lead_in_out_data.OvercutDistance = 0.0
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateProfilingToolpath(name, tool, profile_data, ramping_data, lead_in_out_data, pos_data, geometry_selector, create_2d_previews, display_warnings )
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePocketingToolpath

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function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,...
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass pocketing options
    local pocket_data = PocketParameterData()
    -- start depth for toolpath
    pocket_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or
    -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- Allowance to leave on when machining
    pocket_data.Allowance = 0.0
    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if true we ramp into pockets (always zig-zag)
    pocket_data.DoRamping = false
    -- if ramping, distance to ramp over
    pocket_data.RampDistance = 10.0
    -- if true in Aspire, project toolpath onto composite model
    pocket_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nill
    -- we just create a tool twice as large for testing here
    area_clear_tool = Tool("Lua Clearance End Mill", Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = tool_in_mm
    area_clear_tool.ToolDia = tool_dia * 2
    area_clear_tool.Stepdown = tool_stepdown * 2
    area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100)
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC..
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 1
    area_clear_tool.VBit_Angle = 90.0 -- used for vbit only
    area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit
  -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePocketingToolpath(name,tool,area_clear_tool,pocket_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nill then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateDrillingToolpath

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function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm)
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local drill_data = DrillParameterData()
    -- start depth for toolpath
    drill_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    drill_data.CutDepth = cut_depth
    -- if true perform peck drilling
    drill_data.DoPeckDrill = retract_gap > 0.0
    -- distance to retract above surface when peck drilling
    drill_data.PeckRetractGap = retract_gap
    -- if true in Aspire, project toolpath onto composite model
    drill_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view,
    -- if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateDrillingToolpath(name,tool,drill_data,pos_data,geometry_selector,create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreateVCarvingToolpath

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function CreateVCarvingToolpath(name, start_depth, flat_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
    --[[ -------------- CreateVCarvingToolpath --------------
    |
    | Create a VCarving toolpath within the program for the currently selected vectors
    | Parameters:
    | name, -- Name for toolpath
    | start_depth -- Start depth for toolpath below surface of material
    | flat_depth -- flat depth - if 0.0 assume not doing flat bottom
    | vbit_angle -- angle of vbit to use
    | vbit_dia -- diameter of VBit to use
    | vbit_stepdown -- stepdown for tool
    | tool_stepover_percent - percentage stepover for tool
    | tool_in_mm -- true if tool size and stepdown are in mm
    |
    | Return Values:
    | true if toolpath created OK else false
    |
  ]]
  -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit",Tool.VBIT )-- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()    
    vcarve_data:SetHomePosition(Milling.HomeX, Milling.HomeY, Milling.HomeZGap ) -- vcarve_data:SetHomePosition(0, 0, 1.0)
    vcarve_data.SafeZGap = Milling.SafeZGap -- vcarve_data.SafeZGap = 0.5
    local vcarve_data = VCarveParameterData() -- Create object used to pass pocketing options - used for area clearance only
    vcarve_data.StartDepth = start_depth    -- start depth for toolpath
    vcarve_data.DoFlatBottom = flat_depth > 0.0    -- flag indicating if we are creating a flat bottomed toolpath
    vcarve_data.FlatDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    vcarve_data.ProjectToolpath = false    -- if true in Aspire, project toolpath onto composite model
    vcarve_data.UseAreaClearTool = true    -- set flag indicating we are using flat tool
    local pocket_data = PocketParameterData()    -- Create object used to pass pocketing options - used for area clearance only
    pocket_data.StartDepth = start_depth    -- start depth for toolpath
    pocket_data.CutDepth = flat_depth    -- cut depth for toolpath this is depth below start depth
    pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData

    -- if true use raster clearance strategy , else use offset area clearance
    pocket_data.DoRasterClearance = false
    -- set flag indicating we are using flat tool
    pocket_data.UseAreaClearTool = true
    -- angle for raster if using raster clearance
    pocket_data.RasterAngle = 0
    -- type of profile pass to perform PocketParameterData.PROFILE_NONE ,
    -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST
    pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- if we are doing two tool pocketing define tool to use for area clearance
    local area_clear_tool = nil
    -- we just create a 10mm end mill
    area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT
    area_clear_tool.InMM = true
    area_clear_tool.ToolDia = 10
    area_clear_tool.Stepdown = 3
    area_clear_tool.Stepover = 3
    area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    area_clear_tool.FeedRate = 30
    area_clear_tool.PlungeRate = 10
    area_clear_tool.SpindleSpeed = 20000
    area_clear_tool.ToolNumber = 2
    local geometry_selector = GeometrySelector()    -- Create object which can be used to automatically select geometry
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateVCarvingToolpath(name,tool, area_clear_tool,vcarve_data, pocket_data,pos_data,geometry_selector, create_2d_previews,display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end
    return true
end -- end function

CreatePrismToolpath

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function CreatePrismToolpath(name, start_depth, cut_depth, vbit_angle, vbit_dia, vbit_stepdown, tool_stepover_percent, tool_in_mm)
  --[[ ------------------- CreatePrismToolpath -------------------
  |
  | Create a prism toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for drilling toolpath
  | vbit_angle -- angle of vbit to use
  | vbit_dia -- diameter of VBit to use
  | vbit_stepdown -- stepdown for tool
  | tool_stepover_percent - percentage stepover for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua VBit", Tool.VBIT ) -- BALL_NOSE, END_MILL, VBIT
    tool.InMM = tool_in_mm
    tool.ToolDia = vbit_dia
    tool.Stepdown = vbit_stepdown
    tool.Stepover = vbit_dia * (tool_stepover_percent / 100)
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = vbit_dia * (tool_stepover_percent / 100) * 2 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass profile options
    local prism_data = PrismCarveParameterData()
    -- start depth for toolpath
    prism_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    prism_data.CutDepth = cut_depth
    -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION
    -- or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData
    prism_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION
    -- calculate the minimum cut depth to fully form the bevel on the current
    -- selection with the current tool
    local min_bevel_depth = prism_data:CalculateMinimumBevelDepth(tool, true)
    if min_bevel_depth > cut_depth then
      DisplayMessageBox("A prism will not be fully formed with a depth of " .. cut_depth .. "\r\n" ..
                        "A depth of " .. min_bevel_depth .. " is required to fully form the prism")
    end -- if end
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreatePrismCarvingToolpath(name, tool, prism_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    end -- if end
    return true
end -- end function

CreateFlutingToolpath

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function CreateFlutingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_in_mm)
    --[[ ----------------- CreateFlutingToolpath -----------------
  | Create a flutting toolpath within the program for the currently selected vectors
  | Parameters:
  | name, -- Name for toolpath
  | start_depth -- Start depth for toolpath below surface of material
  | cut_depth -- cut depth for toolpath
  | tool_dia -- diameter of tool to use
  | tool_stepdown -- stepdown for tool
  | tool_in_mm -- true if tool size and stepdown are in mm
  |
  | Return Values:
  | true if toolpath created OK else false
  |
  ]]
    -- Create tool we will use to machine vectors
    local tool = Tool("Lua Ball Nose", Tool.BALL_NOSE) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL
    tool.InMM = tool_in_mm
    tool.ToolDia = tool_dia
    tool.Stepdown = tool_stepdown
    tool.Stepover = tool_dia * 0.25
    tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN
    tool.FeedRate = 30
    tool.PlungeRate = 10
    tool.SpindleSpeed = 20000
    tool.ToolNumber = 1
    tool.VBit_Angle = 90.0 -- used for vbit only
    tool.ClearStepover = tool_dia * 0.5 -- used for vbit only
    -- Create object used to set home position and safez gap above material surface
    local pos_data = ToolpathPosData()
    pos_data:SetHomePosition(0, 0, 1.0)
    pos_data.SafeZGap = 5.0
    -- Create object used to pass fluting options
    local fluting_data = FlutingParameterData()
    -- start depth for toolpath
    fluting_data.StartDepth = start_depth
    -- cut depth for toolpath this is depth below start depth
    fluting_data.CutDepth = cut_depth
    -- type of fluting FULL_LENGTH, RAMP_START or RAMP_START_END
    fluting_data.FluteType = FlutingParameterData.RAMP_START_END
    -- type of ramping RAMP_LINEAR, RAMP_SMOOTH
    fluting_data.RampType = FlutingParameterData.RAMP_LINEAR
    -- if true use ratio field for controling ramp length else absolute length value
    fluting_data.UseRampRatio = false
    -- length of ramp as ratio of flute length(range 0 - 1.0)
    -- (for start and end - ratio is of half length)
    fluting_data.RampRatio = 0.2
    -- length to ramp over - if UseRampRatio == false
    fluting_data.RampLength = 15
    -- if true in Aspire, project toolpath onto composite model
    fluting_data.ProjectToolpath = false
    -- Create object which can be used to automatically select geometry
    local geometry_selector = GeometrySelector()
    -- if this is true we create 2d toolpaths previews in 2d view, if false we dont
    local create_2d_previews = true
    -- if this is true we will display errors and warning to the user
    local display_warnings = true
    -- Create our toolpath
    local toolpath_manager = ToolpathManager()
    local toolpath_id = toolpath_manager:CreateFlutingToolpath(name, tool, fluting_data, pos_data, geometry_selector, create_2d_previews, display_warnings)
    if toolpath_id == nil then
      DisplayMessageBox("Error creating toolpath")
      return false
    else
      return true
    end

    end -- end function

SelectVectorsOnLayer

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function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups)
    -- Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files.
    --[[  ---------------- SelectVectorsOnLayer ----------------
    -- |   SelectVectorsOnLayer("Stringer Profile", selection, true, falus, falus)
    -- |   Add all the vectors on the layer to the selection
    -- |     layer,            -- layer we are selecting vectors on
    -- |     selection         -- selection object
    -- |     select_closed     -- if true  select closed objects
    -- |     select_open       -- if true  select open objects
    -- |     select_groups     -- if true select grouped vectors (irrespective of open / closed state of member objects)
    -- |  Return Values:
    -- |     true if selected one or more vectors|
    --]]
    local objects_selected = false
    local warning_displayed = false
    local pos = layer:GetHeadPosition()
    while pos ~= nil do
      local object
      object, pos = layer:GetNext(pos)
      local contour = object:GetContour()
      if contour == nil then
        if (object.ClassName == "vcCadObjectGroup") and select_groups then
          selection:Add(object, true, true)
          objects_selected = true
        else
          if not warning_displayed then
            local message = "Object(s) without contour information found on layer - ignoring"
            if not select_groups then
              message = message ..  "\r\n\r\n" ..
              "If layer contains grouped vectors these must be ungrouped for this script"
            end -- if end
            DisplayMessageBox(message)
            warning_displayed = true
          end -- if end
        end -- if end
      else  -- contour was NOT nil, test if Open or Closed
        if contour.IsOpen and select_open then
          selection:Add(object, true, true)
          objects_selected = true
        elseif select_closed then
          selection:Add(object, true, true)
          objects_selected = true
        end -- if end
      end -- if end
    end -- while end
    -- to avoid excessive redrawing etc we added vectors to the selection in 'batch' mode
    -- tell selection we have now finished updating
    if objects_selected then
      selection:GroupSelectionFinished()
    end -- if end
    return objects_selected
  end -- function end

References

Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information