Vectric Lua Interface for Gadgets: Difference between revisions

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<strong>Software Development Kit</strong>  
<strong>Software Development Kit</strong>  
;*[[SDK: Revisions | Revision History]]
;*[[SDK: Revisions | Revision History]]
;*[[Gadget File Requirements]]
;*[[Global_Methods]]
;*[[Global_Methods]]
;*[[Job Related Global Methods]]
;*[[Job Related Global Methods]]

Revision as of 19:50, 5 May 2023

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Version 3.0

Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published 21st August 2019. by Vectric Ltd.

Most current document and sample Gadgets can be downloaded from Vertric at Vertric Developer Information
Vectric SDK ver 10.0

The Script interface and associated documentation is designed for people who are familiar with programming and is provided as a development tool for such people. It is extremely important to understand that Vectric cannot offer individual support for people wanting to write scripts. This documentation and the associated example scripts available from the Vectric web site are the only way you can learn about the script interface and develop your own gadgets. The appropriate area on the Vectric forum may also be useful for asking questions of other users.

Introduction

The Script interface and associated documentation is designed for people who are familiar with programming and is provided as a development tool for such people. It is extremely important to understand that Vectric cannot offer individual support for people wanting to write scripts. This documentation and the associated example scripts available from the Vectric web site are the only way you can learn about the script interface and develop your own gadgets. The appropriate area on the Vectric forum may also be useful for asking questions of other users.

This document lists the objects (classes) available to Lua scripts (Gadgets) from VCarve Pro V7.5 and Aspire V4.5

An object in Lua can have both methods and properties. A method is called using ‘:’ after the object name e.g. job:Refresh2DView(), a property is accessed via ‘.’ e.g. job.Exists . Properties can be either read only (R/O i.e Get Values) or read / write (R/W - Get/Set Values).

Software Development Kit


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