ExternalToolpathOptions
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This object is used to hold the settings for an external toolpath.
Constructor
ExternalToolpathOptions()
Create a new object ready to have its parameters set
Properties
.CreatePreview
Interaction: Read and Write
Returns: (bool) if true, create preview in 2d view for this toolpath
.StartDepth
Interaction: Read and Write
Returns: (double) Start depth for toolpath below material surface
Example Code:
function CreateToolpath(name, vectors, start_depth) -- Create tool we will use to machine vectors local tool = Tool("Lua End Mill", Tool.END_MILL -- BALL_NOSE, END_MILL, VBIT ) tool.InMM = true tool.ToolDia = 3.0 tool.Stepdown = 2.0 tool.Stepover = 1.0 tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, -- INCHES_SEC, INCHES_MIN, FEET_MIN tool.FeedRate = 30 tool.PlungeRate = 10 tool.SpindleSpeed = 20000 tool.ToolNumber = 1 tool.VBitAngle = 90.0 -- used for vbit only tool.ClearStepover = 1.0 -- used for vbit only -- Create object used to set home position and safez gap above material surface local pos_data = ToolpathPosData() pos_data:SetHomePosition(0, 0, 5.0) pos_data.SafeZGap = 5.0 -- object used to pass data on toolpath settings toolpath_options = ExternalToolpathOptions() toolpath_options.StartDepth = start_depth toolpath_options.CreatePreview = true -- Create our toolpath local toolpath = ExternalToolpath(name,tool, pos_data, toolpath_options, vectors) if toolpath:Error() then DisplayMessageBox("Error creating toolpath") return end local toolpath_manager = ToolpathManager() success = toolpath_manager:AddExternalToolpath(toolpath) return success end
References
Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information