CadLayerManager
This object is responsible for managing all the layers within the application. A reference to the CadLayerManager is obtained via the LayerManager property of the VectricJob. The CadLayerManager maintains a list of all the CadLayers in the job.
Properties
.Count
Interaction: Read Only
Returns: (integer) the number of layers being managed
.IsEmpty
Interaction: Read Only
Returns: (bool) true if there are no layers else false
Methods
:FindLayerWithName(string layer_name)
Returns: (string or nil) the CadLayer with passed name. If no layer exists with the passed name it returns nil
- Layer_name (string) Name for layer
Example Code:
local layer = job.LayerManager:FindLayerWithName(layer_name)
:GetActiveLayer()
Returns: the current active CadLayer. If no layer exists Returns nil
:GetAt(POSITION pos)
Returns: the layer at the passed position
- pos (POSTION) current position in list
:GetHeadPosition()
Returns: (POSITION) a variable to allow access to the head of the list of layers
:GetLayerWithName(string layer_name)
Returns: the CadLayer with passed name. If no layer exists with the passed name a new layer is created
:GetLayerWithId(UUID layer_id)
Returns: the CadLayer with passed id. The id is usually obtained from the .RawLayerId property of a CadObject
:GetNext(POSITION pos)
Returns: Both the layer at the current position AND a new value for position pointing to the next item in the list (or nil if at end of list)
- pos (POSTION) current position in list
- Note: GetNext(pos) is returning two values:
Example Code:
local job = VectricJob() local layer_manager = job.LayerManager local pos = layer_manager:GetHeadPosition() local layer while pos ~= nil do layer, pos = layer_manager:GetNext(pos) DO SOMETHING WITH LAYER:. end -- while end
:GetPrev(POSITION pos)
Returns: the layer at the current position AND a new value for position, pointing to the previous item in the list (or nil if at start of list)
- pos (POSTION) current position in list
:GetTailPosition()
Returns: (POSITION) a variable to allow access to the tail of the list of layers
:HaveDataOnSheets()
Returns true if there is data on more than one sheet.
:RemoveLayer(CadLayer layer)
Remove the passed layer object from the list of layers in the job.
Layer - CadLayer - layer to remove from the job.
:SetActiveLayer(CadLayer layer)
Sets passed layer to be the current active layer. If passed layer is nil, sets first layer to be active.
- Layer (CadLayer) layer to be made the active layer
Example Code:
function SetBitmapBrightness(job, brightness) if not job.Exists then DisplayMessageBox("No job loaded") return false end local layer_manager = job.LayerManager local pos = layer_manager:GetHeadPosition() while pos ~= nil do local layer layer, pos = layer_manager:GetNext(pos) if not layer.IsSystemLayer then local layer_pos = layer:GetHeadPosition() while layer_pos ~= nil do local object object, layer_pos = layer:GetNext(layer_pos) if object.ClassName == "vcCadBitmap" then cad_bitmap = CastCadObjectToCadBitmap(object) MessageBox("Found bitmap - brightess = " .. cad_bitmap.Brightness) cad_bitmap.Brightness = brightness cad_bitmap.Visible = visible end -- if end end -- while end end -- if end end -- while end of for each object on layer end -- function end of for each layer job:Refresh2DView()
References
Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information