Point3D
This object represents a 3D point (X,Y and Z values). It is used by many other objects and can also be used with other geometry objects such as Vector3D to perform calculations.
Constructor
Point3D()
This construct an uninitialised point with invalid x, y and z values which can be tested for using the .IsInvalid property.
Point3D(double x, double y, double z)
A new point with the specified X, Y and Z values
- x(double) the value for the x coordinate of the point
- y(double) the value for the y coordinate of the point
- z(double) the value for the z coordinate of the point
Point3D( Point3D pt)
A new point with the same X, Y and Z values as the passed point
- pt (Point3D) an existing point to copy X, Y and Z values from
Point3D( Point2D pt, double z)
Create a new point with x and y values from passed 2D point and new z value
- pt (Point2D)2D point holding x and y values for point
- z(double) new z value for point
Properties
.X or .x
Interaction: Read and Write
Returns: (double) x coordinate for point
.Y or .y
Interaction: Read and Write
Returns: (double) y coordinate for point
.Z or .z
Interaction: Read and Write
Returns: (double) z coordinate for point
.IsInvalid
Returns: (bool) true if the point is invalid (not initialized or :SetInvalid called)
Methods
:IsCoincident( Point3D point, double tol)
Returns: (bool) true if passed point is coincident with this point within passed tolerance
- point (Point3D)point to check for coincidence
- tol(double) maximum distance apart point can be and still be considered coincident
:Set( double x, double y, double z)
Set new x, y and z values for the point
- x(double) new x value for point
- y(double) new y value for point
- z(double) new z value for point
:Set( Point2D pt, double z)
Set new x and y values from passed 2D point and new z value
- pt (Point2D) 2D point holding new x and y values for point
- z (double) new z value for point
:SetInvalid()
Set the point to invalid state X,Y and Z will be lost
Operations
Matrix2D * Point3D
Multiplying a matrix by a point returns a transformed point. The Z value is unchanged
Point3D - Point3D
Subtracting a point from another point will returns a Vector3D with the difference between the 2 points.
Point3D + Vector3D
Adding a vector to a point will returns a point displaced from original point by adding the vector
Point3D - Vector3D
Subtracting a vector from a point will returns a point displaced from original point by subtracting the vector
References
Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information