Standard Colors List
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Swaps Color Display Names to the Code Name
-- =======================================================]] function LayerColorRename(str) -- Swaps the displayed name for the color Variable name local ColorMatch = {} local Name = "" Colors.Names ={{"Brown", "Brown"}, {"Olive Green", "OliveGreen"}, {"Dark Green", "DarkGreen"}, {"Dark Teal", "DarkTeal"}, {"Dark Blue", "DarkBlue"}, {"Indigo", "Indigo"}, {"Gray-80%", "Gray80"}, {"Dark Red", "DarkRed"}, {"Orange", "Orange"}, {"Dark Yellow", "DarkYellow"}, {"Green", "Green"}, {"Teal", "Teal"}, {"Blue", "Blue"}, {"Blue Gray", "BlueGray"}, {"Gray-50%", "Gray50"}, {"Red", "Red"}, {"Light Orange", "LightOrange"}, {"Lime","Lime"}, {"Sea Green", "SeaGreen"}, {"Aqua", "Aqua"}, {"Light Blue", "LightBlue"}, {"Violet", "Violet"}, {"Gray-40%", "Gray40"}, {"Pink","Pink"}, {"Gold", "Gold"}, {"Yellow", "Yellow"}, {"Bright Green", "BrightGreen"}, {"Turquoise", "Turquoise"}, {"Sky Blue", "SkyBlue"}, {"Plum", "Plum"}, {"Gray-25%", "Gray25"}, {"Rose", "Rose"}, {"Tan", "Tan"}, {"Light Yellow", "LightYellow"}, {"Light Green", "LightGreen"}, {"Light Turquoise", "LightTurquoise"}, {"Pale Blue", "PaleBlue"}, {"Lavender", "Lavender"}, {"White", "White"}} for i=1, #Colors.Names, 1 do ColorMatch = Colors.Names[i] if ColorMatch[1] == str then return ColorMatch[2] end -- if end end -- For loop end return Name end --function end -- =======================================================]]
Standard Color Names and Values
Color Menu Name | Code Name | Red | Green | Blue =============================================================== -- Aqua ------------------------------------------------------ local Aqua = "0.20000, 0.80000, 0.80000" -- Black ----------------------------------------------------- local Black = "0.00000, 0.00000, 0.00000" -- Blue ------------------------------------------------------ local Blue = "0.00000, 0.00000, 1.00000" -- Blue Gray ------------------------------------------------- local BlueGray = "0.40000, 0.40000, 0.60000" -- Bright Green ---------------------------------------------- local BrightGreen = "0.00000, 1.00000" 0.00000" -- Brown ----------------------------------------------------- local Brown = "0.60000, 0.20000, 0.00000" -- Dark Blue ------------------------------------------------- local DarkBlue = "0.00000, 0.00000, 0.50200" -- Dark Green ------------------------------------------------ local DarkGreen = "0.00000, 0.20000, 0.00000" -- Dark Red -------------------------------------------------- local DarkRed = "0.50200, 0.00000, 0.00000" -- Dark Teal ------------------------------------------------- local DarkTeal = "0.00000, 0.20000, 0.40000" -- Dark Yellow ----------------------------------------------- local DarkYellow = "0.50200, 0.50200, 0.00000" -- Gold ------------------------------------------------------ local Gold = "1.00000, 0.80000, 0.00000" -- Gray-25% -------------------------------------------------- local Gray25 = "0.75400, 0.75400, 0.75400" -- Gray-40% -------------------------------------------------- local Gray40 = "0.60002, 0.60002, 0.60002" -- Gray-50% -------------------------------------------------- local Gray50 = "0.50200, 0.50200, 0.50200" -- Gray-80% -------------------------------------------------- local Gray80 = "0.20000, 0.20000, 0.20000" -- Green ----------------------------------------------------- local Green = "0.00000, 0.50200, 0.00000" -- Indigo ---------------------------------------------------- local Indigo = "0.20000, 0.20000, 0.60000" -- Lavender -------------------------------------------------- local Lavender = "0.80000, 0.60000, 1.00000" -- Light Blue ------------------------------------------------ local LightBlue = "0.20000, 0.40000, 1.00000" -- Light Green ----------------------------------------------- local LightGreen = "0.80000, 1.00000, 0.80000" -- Light Orange ---------------------------------------------- local LightOrange = "1.00000, 0.60000, 0.00000" -- Light Turquoise ------------------------------------------- local LightTurquoise = "0.80000, 1.00000" 1.00000" -- Light Yellow ---------------------------------------------- local LightYellow = "1.00000, 1.00000" 0.60000" -- Lime ------------------------------------------------------ local Lime = "0.60000, 0.80000, 0.00000" -- Olive Green ----------------------------------------------- local OliveGreen = "0.20000, 0.20000, 0.00000" -- Orange ---------------------------------------------------- local Orange = "1.00000, 0.40000, 0.00000" -- Pale-Blue ------------------------------------------------- local PaleBlue = "0.60000, 0.80000, 1.00000" -- Pink ------------------------------------------------------ local Pink = "1.00000, 0.00000, 1.00000" -- Plum ------------------------------------------------------ local Plum = "0.60000, 0.20000, 0.40000" -- Red ------------------------------------------------------- local Red = "1.00000, 0.00000, 0.00000" -- Rose ------------------------------------------------------ local Rose = "1.00000, 0.60000, 0.80000" -- Sea Green ------------------------------------------------- local SeaGreen = "0.20000, 0.60000, 0.40000" -- Sky Blue -------------------------------------------------- local SkyBlue = "0.00000, 0.80000, 1.00000" -- Tan ------------------------------------------------------- local Tan = "1.00000, 0.80000, 0.60000" -- Teal ------------------------------------------------------ local Teal = "0.00000, 0.50200, 0.50200" -- Turquoise ------------------------------------------------- local Turquoise = "0.00000, 1.00000, 1.00000" -- Violet ---------------------------------------------------- local Violet = "0.50200, 0.00000, 0.50200" -- White ----------------------------------------------------- local White = "1.00000, 1.00000, 1.00000" -- Yellow ---------------------------------------------------- local Yellow = "1.00000, 1.00000, 0.00000" --------------------------------------------------------------- local job = VectricJob() local layer = job.LayerManager:GetLayerWithName(MyLayerName) layer:SetColor(LayerColorRename(ColorMenuName)) ---------------------------------------------------------------
References
Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 10.0, published August 21, 2019. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information