Example Toolpath Code: Difference between revisions
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These are Code Examples for toolpaths. | These are Code Examples for toolpaths. | ||
==Selection by Layer Name== | |||
===SelectVectorsOnLayer=== | |||
Create a selection set by layer name and object type, retunes the selection set. | |||
<nowiki> function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups) | |||
--[[ Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files. | |||
-- | ---------------- SelectVectorsOnLayer ---------------- | |||
-- | SelectVectorsOnLayer("Stringer Profile", selection, true, false, false) | |||
-- | Add all the vectors on the layer to the selection | |||
-- | layer, -- layer we are selecting vectors on | |||
-- | selection -- selection object | |||
-- | select_closed -- if true select closed objects | |||
-- | select_open -- if true select open objects | |||
-- | select_groups -- if true select grouped vectors (irrespective of open / closed state of member objects) | |||
-- | Return Values: true if selected one or more vectors | |||
-- | | |||
-- ====================================================]] | |||
local objects_selected = false | |||
local warning_displayed = false | |||
local pos = layer:GetHeadPosition() | |||
while pos ~= nil do | |||
local object | |||
object, pos = layer:GetNext(pos) | |||
local contour = object:GetContour() | |||
if contour == nil then | |||
if (object.ClassName == "vcCadObjectGroup") and select_groups then | |||
selection:Add(object, true, true) | |||
objects_selected = true | |||
else | |||
if not warning_displayed then | |||
local message = "Object(s) without contour information found on layer - ignoring" | |||
if not select_groups then | |||
message = message .. "\r\n\r\n" .. | |||
"If layer contains grouped vectors these must be un-grouped for this script" | |||
end -- if end | |||
StatusMessage("Error", "Select Vectors", message, "(7200)") | |||
warning_displayed = true | |||
end -- if end | |||
end -- if end | |||
else -- contour was NOT nil, test if Open or Closed | |||
if contour.IsOpen and select_open then | |||
selection:Add(object, true, true) | |||
objects_selected = true | |||
elseif select_closed then | |||
selection:Add(object, true, true) | |||
objects_selected = true | |||
end -- if end | |||
end -- if end | |||
end -- while end | |||
-- to avoid excessive redrawing etc. we added vectors to the selection in 'batch' mode | |||
-- tell selection we have now finished updating | |||
if objects_selected then | |||
selection:GroupSelectionFinished() | |||
end -- if end | |||
return objects_selected | |||
end -- function end | |||
-- =====================================================]]</nowiki> | |||
==Pocketing Toolpaths== | ==Pocketing Toolpaths== |
Revision as of 15:14, 1 September 2023
These are Code Examples for toolpaths.
Selection by Layer Name
SelectVectorsOnLayer
Create a selection set by layer name and object type, retunes the selection set.
function SelectVectorsOnLayer(layer, selection, select_closed, select_open, select_groups) --[[ Please Note: SelectVectorsOnLayer is provided by Vectric and can be found in the SDK and Sample Gadget files. -- | ---------------- SelectVectorsOnLayer ---------------- -- | SelectVectorsOnLayer("Stringer Profile", selection, true, false, false) -- | Add all the vectors on the layer to the selection -- | layer, -- layer we are selecting vectors on -- | selection -- selection object -- | select_closed -- if true select closed objects -- | select_open -- if true select open objects -- | select_groups -- if true select grouped vectors (irrespective of open / closed state of member objects) -- | Return Values: true if selected one or more vectors -- | -- ====================================================]] local objects_selected = false local warning_displayed = false local pos = layer:GetHeadPosition() while pos ~= nil do local object object, pos = layer:GetNext(pos) local contour = object:GetContour() if contour == nil then if (object.ClassName == "vcCadObjectGroup") and select_groups then selection:Add(object, true, true) objects_selected = true else if not warning_displayed then local message = "Object(s) without contour information found on layer - ignoring" if not select_groups then message = message .. "\r\n\r\n" .. "If layer contains grouped vectors these must be un-grouped for this script" end -- if end StatusMessage("Error", "Select Vectors", message, "(7200)") warning_displayed = true end -- if end end -- if end else -- contour was NOT nil, test if Open or Closed if contour.IsOpen and select_open then selection:Add(object, true, true) objects_selected = true elseif select_closed then selection:Add(object, true, true) objects_selected = true end -- if end end -- if end end -- while end -- to avoid excessive redrawing etc. we added vectors to the selection in 'batch' mode -- tell selection we have now finished updating if objects_selected then selection:GroupSelectionFinished() end -- if end return objects_selected end -- function end -- =====================================================]]
Pocketing Toolpaths
CreatePocketingToolpath by Selection
Create a Pocketing toolpath within the program for the currently selected vectors.
function CreatePocketingToolpath(name, start_depth, cut_depth, tool_dia, tool_stepdown, tool_stepover_percent, tool_in_mm) --[[ ------------ CreatePocketingToolpath ------------ || ===================================================== | Create a Pocketing toolpath within the program for the currently selected vectors | Parameters: | name, -- Name for toolpath | start_depth -- Start depth for toolpath below surface of material | cut_depth -- cut depth for pocket toolpath | tool_dia -- diameter of end mill to use | tool_stepdown -- stepdown for tool | tool_stepover_percent -- percentage stepover for tool | tool_in_mm -- true if tool size and stepdown are in mm || =====================================================]] -- Return Values: -- true if toolpath created OK else false -- Create tool we will use to machine vectors local tool = Tool("Lua End Mill",Tool.END_MILL -- BALL_NOSE, END_MILL, VBIT) tool.InMM = tool_in_mm tool.ToolDia = tool_dia tool.Stepdown = tool_stepdown tool.Stepover = tool_dia * (tool_stepover_percent / 100) tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC,... tool.FeedRate = 30 tool.PlungeRate = 10 tool.SpindleSpeed = 20000 tool.ToolNumber = 1 tool.VBitAngle = 90.0 -- used for vbit only tool.ClearStepover = tool_dia * (tool_stepover_percent / 100) -- used for vbit only -- Create object used to set home position and safez gap above material surface local pos_data = ToolpathPosData() pos_data:SetHomePosition(0, 0, 5.0) pos_data.SafeZGap = 5.0 -- Create object used to pass pocketing options local pocket_data = PocketParameterData() -- start depth for toolpath pocket_data.StartDepth = start_depth -- cut depth for toolpath this is depth below start depth pocket_data.CutDepth = cut_depth -- direction of cut for offet clearance - ProfileParameterData.CLIMB_DIRECTION or -- ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION -- Allowance to leave on when machining pocket_data.Allowance = 0.0 -- if true use raster clearance strategy , else use offset area clearance pocket_data.DoRasterClearance = true -- angle for raster if using raster clearance pocket_data.RasterAngle = 0 -- type of profile pass to perform PocketParameterData.PROFILE_NONE , -- PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST -- if true we ramp into pockets (always zig-zag) pocket_data.DoRamping = false -- if ramping, distance to ramp over pocket_data.RampDistance = 10.0 -- if true in Aspire, project toolpath onto composite model pocket_data.ProjectToolpath = false -- Create object which can be used to automatically select geometry local geometry_selector = GeometrySelector() -- if this is true we create 2d toolpaths previews in 2d view, if false we dont local create_2d_previews = true -- if this is true we will display errors and warning to the user local display_warnings = true -- if we are doing two tool pocketing define tool to use for area clearance local area_clear_tool = nill -- we just create a tool twice as large for testing here area_clear_tool = Tool("Lua Clearance End Mill",Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT area_clear_tool.InMM = tool_in_mm area_clear_tool.ToolDia = tool_dia * 2 area_clear_tool.Stepdown = tool_stepdown * 2 area_clear_tool.Stepover = tool_dia * 2 *(tool_stepover_percent / 100) area_clear_tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC.. area_clear_tool.FeedRate = 30 area_clear_tool.PlungeRate = 10 area_clear_tool.SpindleSpeed = 20000 area_clear_tool.ToolNumber = 1 area_clear_tool.VBitAngle = 90.0 -- used for vbit only area_clear_tool.ClearStepover = tool_dia*2*(tool_stepover_percent/100) -- used for vbit -- Create our toolpath local toolpath_manager = ToolpathManager() local toolpath_id = toolpath_manager:CreatePocketingToolpath(name, tool, area_clear_tool, pocket_data, pos_data, geometry_selector, create_2d_previews, display_warnings) if toolpath_id == nill then DisplayMessageBox("Error creating toolpath") return false end -- if end return true end -- function end
CreatePocketingToolpath by Named Layer
Create a Pocketing toolpath within the program for the named layer.
function CreateLayerPocketingToolpath(layer_name, name, start_depth, cut_depth) local caller = " - " .. name if Milling.Pocket then local selection = Milling.job.Selection -- clear current selection selection:Clear() -- get layer local layer = Milling.job.LayerManager:FindLayerWithName(layer_name) if layer == nil then StatusMessage("Error", "Pocketing Toolpath", "No layer found with name = " .. layer_name, " (4601)" .. caller, 165) return false end -- select all closed vectors on the layer if not SelectVectorsOnLayer(layer, selection, true, false, true) then StatusMessage("Error", "Pocketing Toolpath", "No closed vectors found on layer " .. layer_name , "(4602)" .. caller, 165) return false end -- Create tool we will use to machine vectors local tool = Tool(MillTool2.Name, Tool.END_MILL) -- BALL_NOSE, END_MILL, VBIT tool.InMM = MillTool2.InMM -- tool_in_mm tool.ToolDia = MillTool2.ToolDia -- tool_dia tool.Stepdown = MillTool2.Stepdown -- tool_stepdown tool.Stepover = MillTool2.Stepover -- tool_dia * (tool_stepover_percent / 100) tool.RateUnits = MillTool2.RateUnits -- Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN tool.FeedRate = MillTool2.FeedRate -- 30 tool.PlungeRate = MillTool2.PlungeRate -- 10 tool.SpindleSpeed = MillTool2.SpindleSpeed -- 20000 tool.ToolNumber = MillTool2.ToolNumber -- 1 -- tool.VBit_Angle = MillTool.VBit_Angle -- 90.0 -- used for vbit only -- tool.ClearStepover = MillTool.ClearStepover -- tool_dia * (tool_stepover_percent / 100) -- used for vbit only -- we will set home position and safe z relative to material block size local mtl_block = MaterialBlock() local mtl_box = mtl_block.MaterialBox local mtl_box_blc = mtl_box.BLC -- Create object used to set home position and safez gap above material surface local pos_data = ToolpathPosData() pos_data:SetHomePosition(mtl_box_blc.x, mtl_box_blc.y, mtl_box.TRC.z + (mtl_block.Thickness * 0.2) ) pos_data.SafeZGap = mtl_block.Thickness * 0.1 -- Create object used to pass pocketing options local pocket_data = PocketParameterData() -- start depth for toolpath pocket_data.StartDepth = start_depth -- cut depth for toolpath this is depth below start depth pocket_data.CutDepth = cut_depth -- direction of cut for offset clearance - ProfileParameterData.CLIMB_DIRECTION or ProfileParameterData.CONVENTIONAL_DIRECTION - NOTE: enum from ProfileParameterData pocket_data.CutDirection = ProfileParameterData.CLIMB_DIRECTION -- Allowance to leave on when machining pocket_data.Allowance = 0.0 -- if true use raster clearance strategy , else use offset area clearance pocket_data.DoRasterClearance = false --true -- angle for raster if using raster clearance pocket_data.RasterAngle = 0 -- type of profile pass to perform PocketParameterData.PROFILE_NONE , PocketParameterData.PROFILE_FIRST orPocketParameterData.PROFILE_LAST pocket_data.ProfilePassType = PocketParameterData.PROFILE_LAST -- if true we ramp into pockets (always zig-zag) pocket_data.DoRamping = false -- if ramping, distance to ramp over pocket_data.RampDistance = 1.0 -- if true in Aspire, project toolpath onto composite model pocket_data.ProjectToolpath = false -- Create object which can used to automatically select geometry on layers etc. local geometry_selector = GeometrySelector() -- if this is true we create 2d toolpaths previews in 2d view, if false we don't local create_2d_previews = true -- if this is true we will display errors and warning to the user local display_warnings = true -- false -- -- if we are doing two tool pocketing define tool to use for area clearance local area_clear_tool = nil if Milling.Clearning then -- we just create a tool twice as large for testing here area_clear_tool = Tool( MillTool3.Name, Tool.END_MILL -- BALL_NOSE, END_MILL, VBIT ) area_clear_tool.InMM = MillTool3.InMM -- tool_in_mm area_clear_tool.ToolDia = MillTool3.ToolDia -- tool_dia * 2 area_clear_tool.Stepdown = MillTool3.Stepdown -- tool_stepdown * 2 area_clear_tool.Stepover = MillTool3.Stepover -- tool_dia * 2 *(tool_stepover_percent / 100) area_clear_tool.RateUnits = MillTool3.RateUnits -- Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN area_clear_tool.FeedRate = MillTool3.FeedRate -- 30 area_clear_tool.PlungeRate = MillTool3.PlungeRate -- 10 area_clear_tool.SpindleSpeed = MillTool3.SpindleSpeed -- 20000 area_clear_tool.ToolNumber = MillTool3.ToolNumber -- 1 end -- area_clear_tool.VBit_Angle = Carrier.MillTool3.VBit_Angle -- 90.0 -- used for vbit only -- area_clear_tool.ClearStepover = Carrier.MillTool3.ClearStepover -- tool_dia * 2 * (tool_stepover_percent / 100) -- used for vbit only -- Create our toolpath local toolpath_manager = ToolpathManager() local toolpath_id = toolpath_manager:CreatePocketingToolpath( name, tool, area_clear_tool, pocket_data, pos_data, geometry_selector, create_2d_previews, display_warnings ) if toolpath_id == nil then StatusMessage("Error", "Milling Settings", "Unable to create toolpath.", "(4603)" .. caller, 165) return false end -- if end end -- if end return true end -- function end
Drilling Toolpath
Drilling Toolpath by Selection
Create a drilling toolpath within the program for the currently selected vectors.
function CreateDrillingToolpath(name, start_depth, cut_depth, retract_gap, tool_dia, tool_stepdown, tool_in_mm) --[[ ------- CreateDrillingToolpath -------------------------------------------------- || Create a drilling toolpath within the program for the currently selected vectors | Parameters: | name, -- Name for toolpath | start_depth -- Start depth for toolpath below surface of material | cut_depth -- cut depth for drilling toolpath | retract_gap -- distance to retract above surface for pecks | tool_dia -- diameter of drill to use | tool_stepdown -- stepdown for tool | tool_in_mm -- true if tool size and stepdown are in mm || Return Values: | true if toolpath created OK else false | ]] -- Create tool we will use to machine vectors local tool = Tool("Lua Drill", Tool.THROUGH_DRILL) -- BALL_NOSE, END_MILL, VBIT, THROUGH_DRILL tool.InMM = tool_in_mm tool.ToolDia = tool_dia tool.Stepdown = tool_stepdown tool.Stepover = tool_dia * 0.25 tool.RateUnits = Tool.MM_SEC -- MM_SEC, MM_MIN, METRES_MIN, INCHES_SEC, INCHES_MIN, FEET_MIN tool.FeedRate = 30 tool.PlungeRate = 10 tool.SpindleSpeed = 20000 tool.ToolNumber = 1 tool.VBitAngle = 90.0 -- used for vbit only tool.ClearStepover = tool_dia * 0.5 -- used for vbit only -- Create object used to set home position and safez gap above material surface local pos_data = ToolpathPosData() pos_data:SetHomePosition(0, 0, 5.0) pos_data.SafeZGap = 5.0 -- Create object used to pass profile options local drill_data = DrillParameterData() -- start depth for toolpath drill_data.StartDepth = start_depth -- cut depth for toolpath this is depth below start depth drill_data.CutDepth = cut_depth -- if true perform peck drilling drill_data.DoPeckDrill = retract_gap > 0.0 -- distance to retract above surface when peck drilling drill_data.PeckRetractGap = retract_gap -- if true in Aspire, project toolpath onto composite model drill_data.ProjectToolpath = false -- Create object which can be used to automatically select geometry local geometry_selector = GeometrySelector() -- if this is true we create 2d toolpaths previews in 2d view, -- if false we dont local create_2d_previews = true -- if this is true we will display errors and warning to the user local display_warnings = true -- Create our toolpath local toolpath_manager = ToolpathManager() local toolpath_id = toolpath_manager:CreateDrillingToolpath(name, tool, drill_data, pos_data, geometry_selector, create_2d_previews, display_warnings) if toolpath_id == nil then DisplayMessageBox("Error creating toolpath") return false end -- if end return true end -- function end
References
Please Note: The base material for the contents found in this WiKi was sourced from Vectric Lua Interface for Gadgets, version 2.05, published September 12, 2018. by Vectric Ltd. Most current document from Vertric can be downloaded at Vertric Developer Information